The Evolution of the Multipart Scenario

Monday, May 14, 2012


Illustration by Yngvar Asplund

As early as Season 1, the Pathfinder Society Organized Play campaign has featured a number of multipart scenarios—mini campaign arcs designed to tell longer and more complex stories than a single 4-hour gaming session can provide. Whether in the form of four-part series like The Devil We Know, Echoes of the Everwar, and the Tier 12 retirement arc The Eyes of the Ten; a three-part arc like this season’s The Quest for Perfection and last season’s The Heresy of Man and Shades of Ice; or a two-part story such as The City of Strangers, Shadow’s Last Stand, and Before the Dawn, the level of continuity between segments and the arcs’ overall scopes have varied quite a bit in the last three years.

One of my goals as developer of the Pathfinder Society Scenarios line is to make multipart scenarios feel more cohesive and to provide players with a sense of accomplishment for completing these long format series. But finding the right balance of telling compelling, immersive stories and meeting the needs of the organized play campaign’s unique design parameters hasn’t come easy. And we’re still trying out new things.

Earlier this year, we released the Wonders in the Weave series, a Tier 5–9 two-part arc introducing characters to the Hao Jin Tapestry, the private demiplane the Society won as part of the Ruby Phoenix Tournament at the season’s halfway point. In this series, we tried something new with the mutliparters: we provided a boon at the end of the first installment, The Dog Pharaoh’s Tomb that grants no inherent bonuses. But having this boon on the Chronicle sheet immediately preceding the second chapter in the series, Snakes in the Fold allowed characters to earn a second boon that is only awarded for those PCs playing the story in order and without interruption between.

That method worked okay, but we still felt there was room for improvement. So with the release of last month’s Tier 7–11 scenario, Pathfinder Society Scenario #3–20: The Rats of Round Mountain, Part I: The Sundered Path, we had a chance to try a different tack with multipart boons. We were further motivated to push the envelope by the specific circumstances of this mini-arc’s plot: the PCs travel to the center of a hollow mountain in Part I, and then venture into a ratfolk stronghold within the mountain in Part II. It didn’t make sense for PCs to make a long trek, then magically be outside the mountain and even back on the Material Plane doing other adventures, partaking in a Day Job, or even buying equipment, then suddenly be back in the middle of the mountain at the start of the next adventure. If it were so easy to get back and forth from the mountain’s center to Absalom, why did they need to journey there on foot in Part I?

The solution we came up with is this: at the end of The Sundered Path, PCs are given a choice to remain there, forgoing the ability to purchase equipment or spellcasting services, make Day Job checks, or participate in other scenarios, or to hand-wave their characters’ continuity but sacrifice their ability to get a larger boon as a reward for playing the two scenarios back-to-back. Since PCs inside Round Mountain who choose the former are assumed to have been there continually before the start of Part II, Pagoda of the Rat, they won’t receive a faction handout for the scenario, and only need to complete a faction mission if they want to; players doing both scenarios continuously will automatically receive full prestige for the second part of the series. What the other benefits of sticking it out are, I’m going to keep under my hat, but I think folks will be pleased with the rewards.

Be sure to participate in the discussion of this topic below, or on our Pathfinder Society messageboards, and let us know what you think of this experiment.

Mark Moreland
Developer

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Tags: Pathfinder Society Yngvar Asplund
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4/5

Dragnmoon wrote:

Unless the way you got the boon was different then Wonders in the Weave, this was not something new.

All the concerns mentioned where the exact concerns people had with Wonders in the Weave and experienced with Wonders in the Weave.

So we did not pull these concerns out of no where, well at least not me.

Edit: Removed quoting Todd, since other people mentioned the same thing about Mark/Mike changing the rules for the boon before it even came out.

I must be blind--I've looked and relooked and can't find it. Did I miss where they changed it before it came out? The post Mark just made (which is the original, no?) seemed solid to me.

Dark Archive 4/5

Either way you slice it, it's an experiment that didn't have a chance to get off the ground due to vocal opposition before even giving it a chance. It's a step beyond what WitW did, and now we won't know how it would have panned out. This is where my frustration and disappointment is coming from.

Liberty's Edge 4/5 5/55/5 **

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

I missed read something, was going back to delete it myself.

oops on my

Liberty's Edge 4/5 5/55/5 **

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

Now I am confused, did they change it, or was it always that way and they just did not want to spoiler it?

Liberty's Edge 4/5 5/55/5 **

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

I am going to assume that was the way it was always meant to be... And just add this...

Though I understand why you would not want to Spoil the rules for the boon, If I knew that from the beginning, My concerns would have beeen alleviated and I would have post a lot less...

;)

4/5

Dragnmoon wrote:
Now I am confused, did they change it, or was it always that way and they just did not want to spoiler it?

Huh. You know, I hadn't considered that Mark's post might have been a change. It just seemed like such a great idea, I just figured Mark and Mike had it ready for the as-yet-unreleased Part 2 the whole time. Though a VC thought it changed, so they may know something we don't from the secret boards.

Dark Archive 4/5

No, I just read it as if they were changing it to appease the vocal minority. I could be wrong.

5/5

Three D'moon posts in a row? Ugh.

I guess that's befitting his 3-star status. *rimshot*

4/5

Todd Morgan wrote:
No, I just read it as if they were changing it to appease the vocal minority. I could be wrong.

Ah, I see. So many people favorited your first post and the response to it right away that I figured you must have been onto something ^_~

To me, it seemed like Mark knew that the actual plan as intended had this clever addition to it and that some of the people (like Dragnmoon, as he himself admitted) would be more welcoming of the experiment if they knew about it, so he decided to roll back the curtain early. As a store liaison myself who schedules events for my local lodge, I know it was helpful to see exactly what the parameters are so I can take it into account (not that we have enough 7-11s to run either of the two yet!).

Anyway, I'm glad to hear that they're keeping the experiment at what's in that spoiler (whether it was the original or an alteration), and I hope it goes well!

Dark Archive 4/5

I don't think people have the will power to keep themselves away from the spoiler so I hope they don't start disclosing boons and the like in the future :P

Liberty's Edge 4/5 5/55/5 **

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Kyle Baird wrote:

Three D'moon posts in a row? Ugh.

I guess that's befitting his 3-star status. *rimshot*

Shutup you and go back to losing your 5th star!!! ;)

And reply to my damn private message!!!

4/5

Todd Morgan wrote:
I don't think people have the will power to keep themselves away from the spoiler so I hope they don't start disclosing boons and the like in the future :P

One idea to avoid that, to piggyback on some earlier posts about people potentially being blindsided if they schedule Part 1 right when it comes out, is to try to get any special-prerequisite boon information to VCs by the time the first part comes out and have them pass that information on to their event coordinators. This keeps it out of the general public's eye while still getting the word to the people who we need to make sure have it.

True it doesn't reach home group GMs, but those are usually more flexible anyway and also very likely to download the scenario themselves ahead of time, as opposed to organizers for larger events who don't always own all the scenarios. The better we get the word out, the less likely for a misscheduling.

5/5

Dragnmoon wrote:

Shutup you and go back to losing your 5th star!!! ;)

And reply to my damn private message!!!

Not until 2013. :P

And I only reply to private messages from people I like.

Liberty's Edge 4/5 5/55/5 **

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
Kyle Baird wrote:

Not until 2013. :P

And I only reply to private messages from people I like.

hmmm, you must like me then, because you have already done that in the past...

Or did you stop liking me..?

Are you breaking up with me Kyle? :(

3/5

Todd Morgan wrote:
I don't think people have the will power to keep themselves away from the spoiler so I hope they don't start disclosing boons and the like in the future :P

d20 = 19 (wow) + 5 = 24 Success!

5/5

Dragnmoon wrote:
Are you breaking up with me Kyle? :(

Didn't you get my text? It's over!

edit: uh oh, the thread's on page 5? I wonder how long we have until we're covered in rainbow colored bacon flavored sprinkles?

Paizo Employee Director of Brand Strategy

That spoiler is a one-time thing because we started this conversation in the first place. If people end up liking how we handle the multi-part aspects of this arc, we'll likely make it the standard M.O. going forward. But it is not my intention nor Mike's to spell out future boons. If anything, we'll just keep everything under our hats until scenarios are officially released to keep down speculation and arguments based on those speculations.

Grand Lodge 2/5 RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Jim Groves wrote:
Its hard to spontaneously generate perfection.

Wait, what?!?

*gives a just-found-out-Santa-isn't-real face*

Liberty's Edge 4/5 5/55/5 **

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Mark Moreland wrote:
But it is not my intention nor Mike's to spell out future boons.

I think the big thing there was the Rules on how to get the boon, that was what the conversation was about.

In fact you could have just said that without spoiling the actual boon.

Paizo Employee Director of Brand Strategy

Dragnmoon wrote:
Mark Moreland wrote:
But it is not my intention nor Mike's to spell out future boons.

I think the big thing there was the Rules on how to get the boon, that was what the conversation was about.

In fact you could have just said that without spoiling the actual boon.

I thought about that, but then people would complain that they couldn't make an informed decision about whether it was worth it to try to get the boon for free or if they could just spend prestige on it. If folks want all the information, then that's what we'll give. Because I learned this week that giving teasers or hints or partial information just leads to negativity, and ultimately that's worse for the campaign than spoilers.

Grand Lodge 4/5

Dragnmoon wrote:
Mark Moreland wrote:
But it is not my intention nor Mike's to spell out future boons.

I think the big thing there was the Rules on how to get the boon, that was what the conversation was about.

In fact you could have just said that without spoiling the actual boon.

The rules on how to get the boon were printed three times throughout the scenario, including a special GM note box on page 4. The first thing I did in the past when GMing a module cold was to look at all the GM note boxes to make sure I didn't miss anything.

We were trusting our GMs (as has been requested numerous times on these forums) to advise the players before the start or after the end of the game (before day jobs and the like are rolled), how to obtain the boon.

Grand Lodge 4/5

I think organisers should ensure that they do not schedule in a multi-part scenario when the follow up has not been released.

Either that or Paizo Central shouldn't release multi-part scenarios unless they're releasing the entire multi-part scenario at once.

One of those things needs to happen.

I like continuing adventures as they give so much more liberty to the writers. I +1 everything Todd Morgan has said about needing to support the experiment.

Yes, PFS is supposed to be flexible, but so are we as players. Talk to your fellow players, pull out a calendar and find something that works for everyone. Don't doom the rest of us to 4 hour storylines because you want your (totally optional) boon.

Liberty's Edge 4/5 5/55/5 **

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Michael Brock wrote:

The rules on how to get the boon were printed three times throughout the scenario, including a special GM note box on page 4. The first thing I did in the past when GMing a module cold was to look at all the GM note boxes to make sure I didn't miss anything.

We were trusting our GMs (as has been requested numerous times on these forums) to advise the players before the start or after the end of the game (before day jobs and the like are rolled), how to obtain the boon.

Mike, the only problem with that, is for the coordinators, which has been mentioned, we don't always read the scenarios, and that little extra tidbit about How you can get the boon would have alleviated my major concern about players who can't play it consecutively.

Up to that point, all the information we had made it seem it was exactly like Wonders in the Weave, you even mention it in the Blog.

If that information was not giving to me by Mark, I would have never know until I GMed it, which most likely not be when I am coordinating it.

I understand not wanting to Spoil things, but I think that is an important thing to know for a coordinator.

5/5

Dragnmoon wrote:
Michael Brock wrote:

The rules on how to get the boon were printed three times throughout the scenario, including a special GM note box on page 4. The first thing I did in the past when GMing a module cold was to look at all the GM note boxes to make sure I didn't miss anything.

We were trusting our GMs (as has been requested numerous times on these forums) to advise the players before the start or after the end of the game (before day jobs and the like are rolled), how to obtain the boon.

Mike, the only problem with that, is for the coordinators, which has been mentioned, we don't always read the scenarios, and that little extra tidbit about How you can get the boon would have alleviated my major concern about players who can't play it consecutively.

Up to that point, all the information we had made it seem it was exactly like Wonders in the Weave, you even mention it in the Blog.

If that information was not giving to me by Mark, I would have never know until I GMed it, which most likely not be when I am coordinating it.

I understand not wanting to Spoil things, but I think that is an important thing to know for a coordinator.

I think this is important for players too in order to schedule what they play. I signed up to play these scenarios at Origins before this blog post, planning to play the same character as in Rats in a scenario in between them. I knew I would need to play parts 1 & 2 in order from the blurb, but (from the way I read it) had no thought they would have to be consecutive, similar to how Quest for Perfection works. Fortunately in my case the in between scenario is Year of the Shadow Lodge so I can bring any character to that and won't lose out on the chance at the boon.

I'm fine with the sentiment of expecting folks to read the scenario description if they want a chance at potential boons. If players care so much they should put in the minimal level of effort to read the description. I would just like to see enough of the boon restrictions placed in the description to allow an informed decision so that coordinators and players alike can schedule their games appropriately.

I think this is pretty close now for Rats; I appreciate you, Mark and Mike, taking feedback and updating the description. There's no mention of not being able to go back to town, but I think as long as table GMs mention it ahead of time so folks can stock up on supplies it should be mostly a non-issue.

Grand Lodge 2/5 RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Mark Moreland wrote:

So everyone can stop talking in hypotheticals and leading the conversation in pointless (albeit unavoidable, given the information out there) circles, here's the deal (if you want to be surprised, don't read the spoiler; like really, all the cards on the table folks):

** spoiler omitted **

[Edit] Ok, so not all the cards. But the ones regarding this boon. There are still a few other perks for going straight through, though these are the big ones.

I just thought of a question here:

SPOILERS!:
If the boon is a ratfolk alternate racial trait, then what good is it to the PCs? Is it something you'd save for a future PC on the off chance you acquire a future Ratfolk race boon? Or are we talking about letting the PCs have it in spite of not being ratfolk?

Paizo Employee Director of Brand Strategy

Jiggy wrote:
Mark Moreland wrote:

So everyone can stop talking in hypotheticals and leading the conversation in pointless (albeit unavoidable, given the information out there) circles, here's the deal (if you want to be surprised, don't read the spoiler; like really, all the cards on the table folks):

** spoiler omitted **

[Edit] Ok, so not all the cards. But the ones regarding this boon. There are still a few other perks for going straight through, though these are the big ones.

I just thought of a question here:

** spoiler omitted **

It's a boon like any other. The scenario and Chronicle sheet explain how it works.

5/5

Mark Moreland wrote:
It's a boon like any other. The scenario and Chronicle sheet explain how it works.

In other words folks, buy/play the scenario! ;-)

1/5

This question is way late in coming, but do you qualify for the boon if you play GM the first scenario and play the second?

IE you put the GM credit onto the same character that plays the second. Still consecutive chronicles.

I have a group that ants to do this shortly on a single day with two different judges

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