GameMastery Guide Preview: New Rules!

Friday, June 11, 2010

In the past several GameMastery Guide previews I've talked a lot about the awesome art, the helpful tables, and the tidbits of advice from some of the best GMs in gaming, but in a lot of ways—as useful and inspirational as all of that can be—that's dressing. What many GMs crave is new techniques in their repertoires and new weapons in their arsenals. In short: new rules.

We've got that.

Aside from all the handy charts and thoughtful discussions, the GameMastery Guide is chock full of new rule subsets, new systems for handling a wide variety of challenges, and new ways to imperil or reward your players. Want new disasters? How about rules for pyroclastic flows, tsunamis, undead uprisings, and more. Love the haunts in past volumes of Pathfinder Adventure Path? Enjoy rules for making your own. Want a dramatic way to run chases? Just flip to Chapter 8. Have characters entered a realm of magic gone wild? Chapter 7 has you covered. Looking to truly drive your PCs insane? Rules for sanity and madness start on page 250. Want proof? Just check out a few examples below.

Chapter 8, Advanced Topics, is actually framed in its entirety as a discussion of how to create and customize the rules of your game to achieve the results you need, whether this means devising entirely new subsystems—along with examples you might model such new rules off of—or just preparing enough to make your players think you're a game-designing genius. Being a GM is half about trickery and illusion after all!

Next week, the wait is finally over! Check back for our final GameMastery Guide preview!

F. Wesley Schneider
Managing Editor

More Paizo Blog.
Tags: Pathfinder Roleplaying Game
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Dark Archive

Ahh finally a chance to use one of my favorite phrases

"Give me ramming speed!"

Also, thanks to Amnesia rules I can now use the less heroic but often invaluable phrase, "I do not recall Senator"


baron arem heshvaun wrote:


"Give me ramming speed in the bedroom!"

Fixed that for you.

Dark Archive

Pathfinder Roleplaying Game Superscriber

Interesting.

Dark Archive

awsome!

Silver Crusade

The blog wrote:
City of Thieves
The blog wrote:
racially intolerant(halflings)

The times how they have 'a changed! ;)

I'm eager to see all the ship rules, particularly where your take on ship-to-ship combat is involved.

Dark Archive

Are you insane?!?!

Hold on a sec... <rolls dice> ...Why yes I am!


Did we just see the first double dip (use of PS fiction illustration in role-playing product)?

Dark Archive

Wow... just wow! I LOVE the consistency in format -- especially the new "city stat block" -- and love how well the most relevant pieces of information (maximum spellcasting, items, "danger level", major NPCs and so on) is presented. This is all even better than I expected (and I had really high expectations for this book)!

I've got three words for ya:

BRILLIANT WORK, GUYS!

(And where's my copy? Do you really want me to polymorph you all into clones of SKR? ;))

RPG Superstar 2010 Top 32

I do believe that ship is in peril.

Also: Hooray, city block! Looking forward to seeing the mechanics for the attributes given there.


MMmm...Delicious.


Arrgh!!! I really want this book, but I can't afford it! Not unless I want to be broke, again, at least.


Asgetrion wrote:

Wow... just wow! I LOVE the consistency in format -- especially the new "city stat block" -- and love how well the most relevant pieces of information (maximum spellcasting, items, "danger level", major NPCs and so on) is presented. This is all even better than I expected (and I had really high expectations for this book)!

I've got three words for ya:

BRILLIANT WORK, GUYS!

(And where's my copy? Do you really want me to polymorph you all into clones of SKR? ;))

Yeah, like he said, it looks awesome. I now wonder how the city stats (corruption, crime, economy, ...) effect gameplay. Maybe it something like you add the corruption score to a diplomacy check when try to bribe a guard.

Liberty's Edge

"We're sinking!"

*Meteor Swarm*

"glub"

Scarab Sages

shouts from the window "It's my GMG and I want it NOW!"

Contributor

Nicolas Louge wrote:
baron arem heshvaun wrote:


"Give me ramming speed in the bedroom!"

Fixed that for you.

Thanks Nick. As always, you offer an insightful and considerate contribution to the proceedings....

Big dummy.

The Exchange

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

A wiz13 in a city of 10,000? Wow, in all of Katapesh (city) one of the highest level wizards is 9th (Bale Politiz).

Dark Archive

F. Wesley Schneider wrote:
Nicolas Louge wrote:
baron arem heshvaun wrote:


"Give me ramming speed in the bedroom!"

Fixed that for you.

Thanks Nick. As always, you offer an insightful and considerate contribution to the proceedings....

Big dummy.

Have you restocked your... er, misplaced... collection of ladies' underwear, Wes? Just asking... ;)

Scarab Sages

HA HA HA HA!!!! Poison Oak! Oh, you people are so evil, and trust me, those effects aren't bad enough, especially if you are allergic to it!

I love it!

The Exchange Contributor, RPG Superstar 2008 Top 6

William Sinclair wrote:

HA HA HA HA!!!! Poison Oak! Oh, you people are so evil, and trust me, those effects aren't bad enough, especially if you are allergic to it!

I love it!

Thanks :) I was pretty stoked that poison oak made the cut. Oddly absent from the core rules of most editions...

Paizo Employee Creative Director

Mairkurion {tm} wrote:
Did we just see the first double dip (use of PS fiction illustration in role-playing product)?

I'm not sure what illustration you're talking about... the sea serpent attacking the ship? That piece of art was ordered for the GameMastery Guide.

Paizo Employee Creative Director

delabarre wrote:
A wiz13 in a city of 10,000? Wow, in all of Katapesh (city) one of the highest level wizards is 9th (Bale Politiz).

There is no real rule that says a city has to be a specific size in order to have a character of a specific level in Pathfinder. The highest level character in a city of any size is left up to the designer, as it should be.

Otherwise, you could never have a city like, say, Shadowdale.

Liberty's Edge

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
James Jacobs wrote:
Mairkurion {tm} wrote:
Did we just see the first double dip (use of PS fiction illustration in role-playing product)?
I'm not sure what illustration you're talking about... the sea serpent attacking the ship? That piece of art was ordered for the GameMastery Guide.

I think he's referring to the similarity in theme of that picture and the cover of the Walrus and the Warwolf.

Liberty's Edge

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
James Jacobs wrote:
delabarre wrote:
A wiz13 in a city of 10,000? Wow, in all of Katapesh (city) one of the highest level wizards is 9th (Bale Politiz).

There is no real rule that says a city has to be a specific size in order to have a character of a specific level in Pathfinder. The highest level character in a city of any size is left up to the designer, as it should be.

Otherwise, you could never have a city like, say, Shadowdale.

You say that like it's a bad thing. ;-)

Paizo Employee Creative Director

Russ Taylor wrote:
William Sinclair wrote:

HA HA HA HA!!!! Poison Oak! Oh, you people are so evil, and trust me, those effects aren't bad enough, especially if you are allergic to it!

I love it!

Thanks :) I was pretty stoked that poison oak made the cut. Oddly absent from the core rules of most editions...

One of the weirder game design philosophies that's "infected" a lot of the game is a strange resistance to including real-world stuff. I can understand not wanting to include things with names derived from Earth locations, like "Greek fire" (which is why it's called alchemist's fire, btw), but you'll note that this philosophy is why, in 3.5, all of the disease names were kind of silly made-up names. Things like leprosy or bubonic plague or even just the flu were nowhere to be seen.

That design philosophy does not exist at Paizo, I'm glad to say.

Paizo Employee Creative Director

Paul Watson wrote:
James Jacobs wrote:
Mairkurion {tm} wrote:
Did we just see the first double dip (use of PS fiction illustration in role-playing product)?
I'm not sure what illustration you're talking about... the sea serpent attacking the ship? That piece of art was ordered for the GameMastery Guide.
I think he's referring to the similarity in theme of that picture and the cover of the Walrus and the Warwolf.

Oh. Similar pictures, sure. But still different.

It's pretty easy to get similar pictures when your art order is basically "Sea serpent style monster attacking a ship."


James Jacobs wrote:

Oh. Similar pictures, sure. But still different.

It's pretty easy to get similar pictures when your art order is basically "Sea serpent style monster attacking a ship."

Yeah, I went back and looked. W&W is much more insectoid and has limbs of some kind. I just got overly excited.

Thanks for the assist, Paul.

The Exchange

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
James Jacobs wrote:

There is no real rule that says a city has to be a specific size in order to have a character of a specific level in Pathfinder. The highest level character in a city of any size is left up to the designer, as it should be.

Otherwise, you could never have a city like, say, Shadowdale.

Shadowdale is kind of an edge case, wouldn't you agree?

There's no rule against it, it just seems unexpected to have an archmage in the stat block for an average smallish "City of Thieves". Especially after all the threads talking about how rare high level arcane spellcasters are. I would expect to have to go someplace like Absalom or Quantium or whatever the capital of Cheliax is these days to find a wizard that high-level in residence.


delabarre wrote:
James Jacobs wrote:

There is no real rule that says a city has to be a specific size in order to have a character of a specific level in Pathfinder. The highest level character in a city of any size is left up to the designer, as it should be.

Otherwise, you could never have a city like, say, Shadowdale.

Shadowdale is kind of an edge case, wouldn't you agree?

There's no rule against it, it just seems unexpected to have an archmage in the stat block for an average smallish "City of Thieves". Especially after all the threads talking about how rare high level arcane spellcasters are. I would expect to have to go someplace like Absalom or Quantium or whatever the capital of Cheliax is these days to find a wizard that high-level in residence.

In Golarion, that might be true, but the GMG assumes a generic world, and apparently one in which more high-level folks are hanging out in smaller-than-expected settlements.

Sovereign Court

I am stoked for the GMG to be delivered in my greedy little talons! Can't wait to use the new ship rules (with my Gamemastery Ships Map pack)!!! I'm also mighty intrigued with the city rules. Help on how to stock the city with magic items and crafters to make them will be a great help. Sanity checks will play nicely come my October games... ah creatures from the Dark Tapestry! I'll be throwing out some Astrumal action for sure!

--Mwk Vrock Picks...


That new city stat block looks very interesting. As does the snippet of ship rules. Nice work.

The Exchange

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
yoda8myhead wrote:
In Golarion, that might be true, but the GMG assumes a generic world, and apparently one in which more high-level folks are hanging out in smaller-than-expected settlements.

You may be right, but I'm kinda hoping you're wrong, because if the RPG rules are going to be written to different set of baseline assumptions than the campaign setting they were designed to support, it's going to be tricky to reconcile them while running a Golarion campaign.


I thought that one of the perks of being a high-level caster is that you can live wherever you want. Big city, tiny town, isolated cave, who's going to stop you? Maybe a cleric or paladin will get assigned by their church to a more important post, but that could just as easily be a battle zone where they are needed instead of a nice settled metropolis. A large city is helpful when seeking rare materials and books for research and some spells, as a less developed place probably would have no reason for having any, but you can always teleport or use minions.


delabarre wrote:
You may be right, but I'm kinda hoping you're wrong, because if the RPG rules are going to be written to different set of baseline assumptions than the campaign setting they were designed to support, it's going to be tricky to reconcile them while running a Golarion campaign.

I think there's a problem with how you're viewing the relationship. The Core Rules are not written to support Golarion; Golarion is written to support use of the Core Rules.

Golarion may be the presumed default Game World of the Core Rules, but that does not mean that the Core Rules must follow exactly and only the Golarion model. For example, the Golarion-based published adventures so far assume the Medium XP Advancement track, but the Core Rules presents Slow, Medium, and Fast tracks for those who choose not to use the Golarion model. Likewise, I would expect that there will be other rules in the book that support different styles, with Golarion being presented as the example of the default (but not only) choice.


Urath DM wrote:


I think there's a problem with how you're viewing the relationship. The Core Rules are not written to support Golarion; Golarion is written to support use of the Core Rules.

Golarion may be the presumed default Game World of the Core Rules, but that does not mean that the Core Rules must follow exactly and only the Golarion model. For example, the Golarion-based published adventures so far assume the Medium XP Advancement track, but the Core Rules presents Slow, Medium, and Fast tracks for those who choose not to use the Golarion model. Likewise, I would expect that there will be other rules in the book that support different styles, with Golarion being presented as the example of the default (but not only) choice.

Exactly. Paizo's not dumb enough to say 'Our world is the primary world and if you don't like it, suck it'. While the vast majority of people on this board use Paizo's world, the vast majority of their target audience does not. That target audience being the all players of 3.5/4.0/PF. That target audience, by a vast majority, doesn't use Golarion. So, it's best not to try to tie that setting to the core book (the smart way is to tie the setting to the core rules).

As another example, the Advanced Players Guide is supposed to have rules/suggestions for running space campaigns. Unless I've missed something, Golarion does not have a spaceport anywhere. :)


mdt wrote:
As another example, the Advanced Players Guide is supposed to have rules/suggestions for running space campaigns. Unless I've missed something, Golarion does not have a spaceport anywhere. :)

We have no reason to assume that one doesn't exist on Triaxus, Bretheda, or Apostae, though.

The Exchange

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
Urath DM wrote:
I think there's a problem with how you're viewing the relationship. The Core Rules are not written to support Golarion; Golarion is written to support use of the Core Rules.

The Pathfinder RPG was created because WOTC was taking D&D 3.5 out of print, and Paizo wanted to keep publishing their Pathfinder lines with OGL rules. The adventure paths and the Campaign Setting predate the RPG and are the primary reason it exists.


Can't..wait...aarrggh...foams at the mouth


yoda8myhead wrote:
mdt wrote:
As another example, the Advanced Players Guide is supposed to have rules/suggestions for running space campaigns. Unless I've missed something, Golarion does not have a spaceport anywhere. :)
We have no reason to assume that one doesn't exist on Triaxus, Bretheda, or Apostae, though.

I think quite a few people would be upset if Paizo introduced starships, laser blasters, and forcefield armor into Golarian. There's been plenty of back and forth on flintlocks.

Paizo Employee Creative Director

mdt wrote:
yoda8myhead wrote:
mdt wrote:
As another example, the Advanced Players Guide is supposed to have rules/suggestions for running space campaigns. Unless I've missed something, Golarion does not have a spaceport anywhere. :)
We have no reason to assume that one doesn't exist on Triaxus, Bretheda, or Apostae, though.
I think quite a few people would be upset if Paizo introduced starships, laser blasters, and forcefield armor into Golarian. There's been plenty of back and forth on flintlocks.

We already have these in Golarion—check out the description of Numeria.

The existence of high-tech science-fiction technology is a lot more palatable to many (myself included) than modern guns, likely because things like starships and laser blasters and forcefield armor are a lot closer to magic than technology.


delabarre wrote:
... it just seems unexpected to have an archmage in the stat block for an average smallish "City of Thieves". Especially after all the threads talking about how rare high level arcane spellcasters are. I would expect to have to go someplace like Absalom or Quantium or whatever the capital of Cheliax is these days to find a wizard that high-level in residence.

If I may, I feel the CL stat of a city is more about what can be "expected" as available service on the "market" of the area after a bit of significant but no-danger looking around and negotiation.

The higher level caster(s?) located in the same area might just not be available for casting-services for XYZ reasons but might be contacted threw some specific situation by specific people-types. Basicaly: DM-call!

But we'll see... soon... right... right...? ;)

Silver Crusade

James Jacobs wrote:
mdt wrote:
yoda8myhead wrote:
mdt wrote:
As another example, the Advanced Players Guide is supposed to have rules/suggestions for running space campaigns. Unless I've missed something, Golarion does not have a spaceport anywhere. :)
We have no reason to assume that one doesn't exist on Triaxus, Bretheda, or Apostae, though.
I think quite a few people would be upset if Paizo introduced starships, laser blasters, and forcefield armor into Golarian. There's been plenty of back and forth on flintlocks.

We already have these in Golarion—check out the description of Numeria.

There's a starport in Numeria? I knew about the robots and gadgets, but missed that by a mile!


Shadewest wrote:
There's a starport in Numeria? I knew about the robots and gadgets, but missed that by a mile!

You will never find a more wretched hive of scum and villainy.

Dark Archive

yoda8myhead wrote:
Shadewest wrote:
There's a starport in Numeria? I knew about the robots and gadgets, but missed that by a mile!
You will never find a more wretched hive of scum and villainy.

Not even in Taldor? Ah, but you're correct; those petty, envious dandies spend too much time on idle gossip, drinking tea and perfuming their wigs to be taken seriously! ;P

Dark Archive

yoda8myhead wrote:
Shadewest wrote:
There's a starport in Numeria? I knew about the robots and gadgets, but missed that by a mile!
You will never find a more wretched hive of scum and villainy.

Han shot first!


dm4hire wrote:
yoda8myhead wrote:
Shadewest wrote:
There's a starport in Numeria? I knew about the robots and gadgets, but missed that by a mile!
You will never find a more wretched hive of scum and villainy.
Han shot first!

He did?


Hmm I had a question about Amnesia..but I forget what it was

Shadow Lodge

Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Twin Agate Dragons wrote:
dm4hire wrote:
yoda8myhead wrote:
Shadewest wrote:
There's a starport in Numeria? I knew about the robots and gadgets, but missed that by a mile!
You will never find a more wretched hive of scum and villainy.
Han shot first!
He did?

DAFT PUNK! Snoop Dogg! This... is... AWESOME


mdt wrote:


As another example, the Advanced Players Guide is supposed to have rules/suggestions for running space campaigns. Unless I've missed something, Golarion does not have a spaceport anywhere. :)

There is? I knew about the discussions in the GMG about science fiction elements, but didn't know that the APG had stuff as well ... or am I mixing up my books?

Dark Archive

The first time one of my characters has enough gold to buy a boat and take it on a whirl-wind adventure, I'm going to have an overwhelming urge to play "I'm On A Boat"...


Sketchpad wrote:
mdt wrote:


As another example, the Advanced Players Guide is supposed to have rules/suggestions for running space campaigns. Unless I've missed something, Golarion does not have a spaceport anywhere. :)
There is? I knew about the discussions in the GMG about science fiction elements, but didn't know that the APG had stuff as well ... or am I mixing up my books?

I thought both had some, perhaps I'm mixing up my articles?

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