
Ravingdork |
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Yeah, they were outlawed in the Pact Worlds by the Stewards long ago. Had something to do with brainwashing, what with all the evil people wanting to build orphanages after a few castings of protection from evil, and good folks suddenly wanting to burn them down after a few castings of protection from good. The knowledge on how to cast them has long since been lost as a result (with no small help from the Gap as well).

pithica42 |

I think if you dropped the duration down to 1 rd/lvl and maybe got rid of the "Third" section, it would nerf it enough that it'd be situational and in line with the other 1st level spells. Honestly, hell, you could remove the "First" section, too, and it'd still be good enough to be in line with the other first level SF spells, I think. At low levels, it wouldn't last through a whole combat, and at high levels, you probably have better things to do with your actions in (most) situations than casting the spell.

Metaphysician |
Eh, nothing wrong with alignment-based protection. Just means you have to use some good judgement in picking the correct protection, and if your foe isn't subject to it, that's just too bad.
Anyway, I'd be inclined to replace the AC bonus part with some form of resistance. Basically, instead of making you harder to hit by Evil critters ( or etc ), it lets you take less damage. Make the protection something like "Caster level /2, rounded up". At low levels, its only providing 1 or 2 resistance, which won't break anything given the other limits. At high levels, it can provide up to 10 resistance, which is nice but also won't break anything against the kind of foes you'll fight.