Wrath of the Righteous!!!

Game Master BloodWolven

WotR


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Skills:
Disable Device +10, Arcane +6, History +7, Planes +7, Religion +6, Linguistics +7, Perception +8, Spellcraft +7
| Spells: 3/3
Attack:
[dice=Cold Iron Morningstar Attack]d20+6[/dice]][dice=Cold Iron Morningstar Damage]d8+6[/dice][dice=Bite Attack]d20+1[/dice][dice=Bite Damage]d6+4[/dice][dice=Claw Attack]d20+6[/dice][dice=Claw Damage]d4+4[/dice]
NG Human Summoner (Synthesist) | Init +2 |HP 16/16 ; Temp 20/20 | AC 21, T 11, FF 20 | Fort +2, Ref +2, Will +5 | Perception (DV) +8

"I may be older, but I tend to get into the middle of the danger. Bad habits from my youth. I also have some experience with traps. If thieves guilds are behind these halls, they may have warded their lair." Byron says.


Skills:
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2
Inquisitor 2 (Sanctified Slayer); HP:22/22|AC:20|T:13|FF:17|CMB:+6|CMD:+19|Fort:+5|Ref:+3|Will:+7|Init:+7|Per c:+8 Spells 1=3/3

Tanrov realises he can't find his Klar, he desperately starts searching around for it and eventually he slumps in defeat.

To himself he is speaking, it appears he is making a vow "The symbol of my people is lost to me at the start of my journey, I will make a new one from the bones of foes in this new journey." he kisses his mithril dagger and resheathes it, taking his Earthbreaker in hand.

"As Byron said, we should find a way out. But first let me send these folk to the Grey Lady's halls."

Tanrov proceeds to say a prayer over each of the deceased


NG Human Serendipity Shaman - Tribe Spirit 2 | Init +7 | HP 20/20 | AC 19,T 13, FF 16 | Fort: +3, Ref: +3, Will: +7 | Perception: +11 | Skills: Bluff:+10, Diplomacy+10, Handle Animal+8, Heal+7, Intimidate+6, Know(Nature+6)(Geography+3), Sense Motive+12, Spellcraft+7, Stealth+8, Survival+7

While Tanrov prays over the people Marcus starts searching the area for any useful supplies. "My crossbow might be in that pile of debris. Probably destroyed, which means my only good weapon against demons.... And I left my pack in my room, so I'm going to be hungry in a few hours. I've never been one for searching caves but before we start on our trek back to the surface I think we should see if any supplies survived the fall from the surface."

Perception to find anything salvageable? Also using Detect Magic and searching in the rubble: 1d20 + 11 ⇒ (8) + 11 = 19


Male Aasimar (Angelkin) Bloodrager 1 Oracle (Battle) 1 SR 7; AC:19/13/16; F:5; Ref:4; Will:1/6 HP 19/19

I can create drinkable water at will, so at minimum we wont get thirsty. Food I can purify, but not create.

The big Aasimar says

I can also detect magic and poison, but yeah, my ration pack is elsewhere too

perception aid another: 1d20 + 4 ⇒ (14) + 4 = 18


Female Human (Kellid) Kellid human fighter 2

1d3 ⇒ 2

Eshki groans, slowly getting up. Everything was such a blur, she forgot what happened for a moment. But as she managed to lift her stiff body off the ground, she realized somewhere in the fall her hide armor fell off.

Perception to find her armor: 1d20 + 7 ⇒ (16) + 7 = 23

As she's searching, she realizes the crowd she was with is gone. "Hello?" she calls out, her voice echoing off the walls.


NG Human Serendipity Shaman - Tribe Spirit 2 | Init +7 | HP 20/20 | AC 19,T 13, FF 16 | Fort: +3, Ref: +3, Will: +7 | Perception: +11 | Skills: Bluff:+10, Diplomacy+10, Handle Animal+8, Heal+7, Intimidate+6, Know(Nature+6)(Geography+3), Sense Motive+12, Spellcraft+7, Stealth+8, Survival+7

Marcus sends his Dancing Lights toward the voice, about 8' high. "Hello? Are you hurt?"

"I saw you above. I'm Marcus, with the strange familiar. Well, Spirit Animal. But like a familiar." He opens his familiar pouch to check on Darlin. "Hey lazybones. How about you get out and fly scout. We've got a high ceiling here."

Looking around he asks, "Hey can one of you cast your light on Darlin? She can fly around with the light so we can see what the area looks like high up."


F Ratfolk N Ratfolk Witch | Init +2 |HP 14/14 | AC 13, T 13, FF 13 | Fort +3, Ref +3, Will +3 | Perception +6

Ettiken scrabbles in the dirt, clearing enough debris to pull free a canvas pack. It wasn’t a nice bag to begin with, and the fall didn’t help, but it seems to be in one piece — and more important, still had the food and other tchotchkes she’d collected. That included a fine-looking crossbow she’d snatched from a market vendor last week. She didn’t want to steal it — trying to panhandle with a crossbow visible doesn’t exactly bring out the compassion in folks — she only took it so the merchant wouldn’t shoot her in the back.

”I’ve got some food; hopefully we can get out of here before we need it; it’s supposed to last me the week” she says, looking up at the bird-thing circling above. ”You’ll need to tie something to it; spell doesn’t work on spirit animals. Or regular animals.”

Assuming we can do something like that, or cast light on a crossbow bolt the Dino can carry, she’ll recast light that way.


Male Aasimar (Angelkin) Bloodrager 1 Oracle (Battle) 1 SR 7; AC:19/13/16; F:5; Ref:4; Will:1/6 HP 19/19

Hmmm Ragnar looks at Eshki

You are melee only yes?

I have a polearms and a longbow, can fight from the backline if needed and my breastplate should fit you well enough

Who other then me has 60 feet of darkvision?

He asks as he undoes his breastplate with practiced motions.


NG Human Serendipity Shaman - Tribe Spirit 2 | Init +7 | HP 20/20 | AC 19,T 13, FF 16 | Fort: +3, Ref: +3, Will: +7 | Perception: +11 | Skills: Bluff:+10, Diplomacy+10, Handle Animal+8, Heal+7, Intimidate+6, Know(Nature+6)(Geography+3), Sense Motive+12, Spellcraft+7, Stealth+8, Survival+7

Marcus looks at Ettiken, a little confused. "Sure. She can hold a bolt in a claw. You can't just cast it on her tail?"

Darlin image

He pulls a bolt from his quiver and holds it out for the spell, then hands it to Darlin. She flies up again and flies along the walls and ceiling.


Skills:
Disable Device +10, Arcane +6, History +7, Planes +7, Religion +6, Linguistics +7, Perception +8, Spellcraft +7
| Spells: 3/3
Attack:
[dice=Cold Iron Morningstar Attack]d20+6[/dice]][dice=Cold Iron Morningstar Damage]d8+6[/dice][dice=Bite Attack]d20+1[/dice][dice=Bite Damage]d6+4[/dice][dice=Claw Attack]d20+6[/dice][dice=Claw Damage]d4+4[/dice]
NG Human Summoner (Synthesist) | Init +2 |HP 16/16 ; Temp 20/20 | AC 21, T 11, FF 20 | Fort +2, Ref +2, Will +5 | Perception (DV) +8

"I can see in the dark as well. Which will be helpful in these caves. But unless the light is very far back, we will be seen by any rogues or creatures who live in these caves." Byron says as he looks around, "We should start moving soon. This area may not be safe for long if more dirt or rocks comes down on us."

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