Preacherelius's page

18 posts. Alias of GM_Drake.


Full Name

Preacherelius ("Rel") ("Preacher")

Race

(gnome) aasimar

Classes/Levels

Gestalt (Priest of the Fallen) Spiritualist 3/(Planar Scout) Ranger 3

Gender

male

Size

Small

Age

148 (in the year 4713) (middle-aged at 150)

Alignment

Chaotic Good

Location

Hails from Iblydos. His home (Liachora) was destroyed by the thalassic behemoth, Ousmariku.

Languages

Abyssal, Celestial, Gnome, Iblydosian, Sylvan, Taldane

Strength 10
Dexterity 17
Constitution 12
Intelligence 12
Wisdom 13
Charisma 14

About Preacherelius

Preacherelius is a (gnome) aasimar with the Immortal Spark variant racial trait. He is a (Priest of the Fallen) spiritualist/(Planar Scout) ranger with the thrown weapon style, who grew up in Liachora in Iblydos. His favored enemy is evil outsiders. His favored plane is Nirvana (which will also become his planar bond at 4th level). His weapon of choice his masterwork cold iron starknife. The aasimar bloodline of his ancestors who manifested the bloodline were (cervinal) idyllkin. Preacherelius manifested the aasimar bloodline slightly differently and did not gain the typical idyllkin racial traits.

Two of the phantoms he is able to manifest are two fey (a brownie and a leprechaun) who died about five centuries ago. Three of the phantoms he is able to manifest died the day the thalassic behemoth, Ousmariku, destroyed the city of Liachora. The other phantom he is able to manifest is a medusa who lived during the Age of Destiny.

Hero Forge minis:

Preacherelius hero forge mini at levels 1 to 3
He also has two bandoliers that are not shown on the figure. The right hip bandolier holds his starknife at the hip, his silver dagger and two daggers higher up on his chest side. The left hip bandolier holds his sling pouch at his left hip, a pouch of marbles and two daggers higher up on the chest side. The back side of both bandoliers each hold four daggers, though he cannot access them while wearing his backpack (which has additional outside pockets than what is shown on the figure).

Preacherelius stands 3'2" barefoot and 3'4" while wearing his boots of the cat. The hero forge mini is set to 3'2" so it shows the correct proportion of his limbs to his body.

Preacherelius hero forge mini at level 4
A thin layer of fur grows from his skin, with the coloration of the fur similar to that of vulpinal (fox) agathions, with the colour of the fur around his eys similar to that of procyal (raccoon) agathions. His cervinal (elk) agathion antlers grow some more (to the next points he did not have before. As his planar bond to Nirvana strengthens (at 8th, 12th, 16th and 20th levels), his antlers grow to the next points he did not already have. As the fur makes it practically impossible to shave to keep up his previously fashionable goatee, his full mustache and beard grow out.

Prologue 4565 to 4606:

Preacherelius was born on Jestercap (Lamashan 27) in 4565 AR in Iblydos and grew up in Liachora. His gnome parents were delighted to discover that a long-dormant aasimar bloodline on his father's side had manifested in Preacherelius.

Preacherelius grew up soaking up as much as he could about the various hero-gods of Iblydos, first from bedtime stories his parents told him, then from books about them. Every year growing up when his parents would ask him what he wanted for his birthday, his answer was always the same "A myth-speaking!"

Year after year instead of a myth-speaking, his parents gave him a dozen books chronicling the lives of past hero-gods. In the year 4585, Preacherelius' uncle Irohmentingham (his mother's brother) became a hero-god and became one of the hero-god protectors of Liachora. In the year 4605, for Preacherelius' 40th birthday, his parents surprised him by arranging a myth-speaking for him. The prophecy that Preacherelius received was as follows:

"The slayers shall become the slain. The slain shall become the slayers. Far from home. Home never far. More must fall before one can rise. A rift repaired."

Preacherelius, confused as to what his prophecy meant, started rereading his many books and new books to see if any of the past hero-gods had prophecies similar to his own. He wondered how one of his favorite hero-gods, Shimmerella (a brownie that had become a hero-god five centuries before he was born) would be able to solve the riddle of his myth-speaking. To his surprise what seemed like the ghost of Shimmerella appeared before him.

Shimmerella was the only phantom Preacherelius manifested for the first few months. Shimmerella wanted to visit "The City at the Center of the World" so Preacherelius booked passage to Absablom from Liachora.

During Preacherelius and Shimmerella's first week in Absalom the god Aroden died. Preacherelius bought his masterwork cold iron starknife at the Grand Bazaar in Absalom. After spending a few months in Absalom they booked passage back home. During the first day of their voyage home is when the thalassic behemoth, Ousmariku, devastated Liachora.

The ship Preacherelius was on altered its course and docked at Aelyosos. Preacherelius quickly discovered that his hero-god uncle was slain by Ousmariku. He frantically searched to see if his parents were among the refugees from Liachora. The information he had gathered suggested that his parents had traveled to the plane of Nirvana a few weeks after their son had left for Absalom.

When Preacherelius attempted to manifest Shimmerella during the first day after arriving back in Iblydos, instead of Shimmerella manifesting, he manifested his hero-god Uncle Iroh instead.

When he tried to manifest his uncle again the following day, another hero-god killed by Ousmariku manifested instead, Captain Fergus the Furious, a tiefling pirate captain that was an infamous fiend-slaying tidal hunter ranger who targeted slaver ships.

Trying again to manifest his uncle the following day, he instead manifested Callistria, a female Iblydosian human hero-god gladiator who died defending the people of Liachora from Ousmariku.

The next day he successfully manifested his uncle again. The next day he attempted to manifest Shimmerella and succeeded.

Shimmerella, saddened by the tragedy that had befallen her homeland told Preacherelius, "The tragedy sounds like it might be part of your prophecy, 'More must fall before one can rise'."

Preacherelius quoted another line of his prophecy, "Far from home. Home never far."

"Your parents could be considered home for you. The plane of Nirvana is far from here."

With that Preacherelius gathered up some coloured pebbles from the shores of Iblydos, took a few of his favorite books of hero-god chronicles and set off to find a way to the plane of Nirvana.

One day he tried to manifest another of his favorite hero-gods growing up, Philup 'Buckets' O'Gold, a leprechaun hero-god who was a friend of Shimmerella during her life, and to his delight he succeeded. After sharing the exciting news with Shimmerella the next day, Preacherelius asked her if there was a hero-god she was fascinated with when she was growing up. She smiled with glee and answered, "Maiden Medusa!"

Prologue 4606 to just before the campaign begins:

Preacherelius made the adventurous journey to the plane of Nirvana. Many of the times the threats they came across were fiends. The fallen hero-god Captain Fergus the Furious trained Preacherelius in techniques to make him become better at fighting evil outsiders. After reaching Nirvana, they spent a few years searching until they found Preacherelius' parents. During a few weeks of happy reunion, they debated what the rift of his prophecy could mean, thinking it might refer to the Eye of Abendego or the Worldwound.

"We are not heading back with you, son," Preacherelius' father told him, "Your mother and I are staying in Nirvana."

"Home never far could mean the hero-gods you can manifest," his mother told him.

"Maybe those pretty rocks from the beach!" Shimmerella shouted, "So pretty! Can I paint them? Please, please, can I?"

After conferring with each of the phantoms he is capable of manifesting, the vote was to try closing the rift that is the Eye of Abendego. The votes were as follows:

Shimmerella: "There are cyclops in the Shackles!" (Eye of Abendego)

'Buckets': "Pirates have treasure!" (Eye of Abendego)

Captain Fergus the Furious: "Fiends aplenty for me to slay!" (Worldwound)

Callistria: "The Shackles are more like home and are not land-locked." (Eye of Abendego)

Irohmentingham: "Callistria makes a good point." (Eye of Abendego)

Maiden Medusa: See seethes with anger, not indicating a preference.

After nearly a century adventuring in the Shackles with no luck sealing the elemental rift of the Eye, they decided to head north to see if they will have better luck trying to seal the rift that is the Worldwound.

The reason for deciding to head to the Worldwound could be due to a member of the fey prankster faction making contact with Preacherelius.

Preacherelius (Point-Buy & Racial Traits):

20 Point-Buy:Str 10 (0), Dex 17 (13), Con 12 (2), Int 12 (2) , Wis 11 (1), Cha 12 (2)

Aasimar [+2 Wis, +2 Cha]

Str 10 (+0), Dex 17 (+3), Con 12 (+1), Int 12 (+1), Wis 13 (+1), Cha 14 (+2).

Aasimar Racial Traits:
+2 Wisdom, +2 Charisma
Size: Small
Type: Outsider (native)
Speed: 30 feet
Darkvision 60 feet
Celestial Resistances: Resist Acid 5, Resist Cold 5, Resist Electricity 5
Languages: Begin with Common and Celestial. High Intelligence bonus language list: Draconic, Dwarven, Elven, Gnome, Halfling, Sylvan

Swapped out Skilled and Spell-Like Ability for Immortal Spark.

Immortal Spark: Aasimars with this racial trait defy the powers of death. They gain a +2 bonus on Knowledge (history) checks and saving throws against death effects and can use lesser age resistance once per day as a spell-like ability. This racial trait replaces the skilled and spell-like ability racial traits.

Preacherelius - Lv 3 gestalt crunch:

(gnome) aasimar (Priest of the Fallen) spiritualist/(Planar Scout) Ranger

CG Small Outsider (native)
Init +3 (+5 in Nirvana); Senses: Darkvision 60 ft.; Perception +7
Aura Allies within 10 feet of you gain a +1 morale bonus on saving throws to resist fear effects. This trait functions only while you are conscious.

Defense
AC 21 (25 mobility) (+2 armor, +4 shield, +3 Dex, +1 size, +1 Dodge); Touch 15 (19 mobility); Flat-Footed 17
AC with mage armor: 23 (27 mobility); Touch: 15 (19 mobility); Flat-footed: 19
hp 25 (3d10+3)
Fort +4; Ref +6; Will +4
Resist acid 5, cold 5, electricity 5
The Mother: +1 morale bonus on saving throws to resist fear effects.
Endurance: +4 to Fort to resist damage from suffocation and against nonlethal damage from hot or cold environments.
Immortal Spark: +2 to saves vs. death effects.
boots of the cat: Minimum possible falling damage

Offense
Speed 30 feet
melee or ranged (20' range increment) MW cold iron starknife +8 (1d3 piercing)
melee or ranged (10' range increment) silver dagger +7 (1d3-1 piercing or slashing)
melee or ranged (10' range increment) dagger +7 (1d3 piercing or slashing)
melee unarmed strike +7 (1d2 bludgeoning)
ranged (30' range) Telekinetic Projectile +7 (1d6 bludgeoning) (The object hurled also takes the damage, which is reduced by its hardness. Except for minimum damage, a marble is destroyed).
ranged (50' range increment) sling +7 (1d2 bludgeoning)
Favored Enemy Bonus: +2 to weapon attack and damage rolls against evil outsiders

Extraordinary Abilities: Combat Style (Thrown Weapon); Favored Enemy (evil outsiders +2); Planar Empathy +5; Planar Terrain (Nirvana +2), Track

[b]Spell-like Abilities: Lesser Age Resistance (1/day)

Supernatural Abilities: Bonded Senses, Channel Positive Energy (1d6; 2/day), Etheric Tether, Mythmaker,

Spell Repertoire
Knacks: Detect Magic, Mage Hand, Mending, Shield, Stabilize, Telekinetic Projectile
Level 1 Spells: Cure Light Wounds, Expeditious Retreat, Feather Fall, Telempathic Projection

Statistics
Str 10 (+0); Dex 17 (+3); Con 12 (+1); Int 12 (+1); Cha 14 (+2)
BAB +3; CMB +5; CMD 15
Traits: Innocent (race - aasimar); The Mother (cosmic)
Feats: Dodge, Weapon Focus (starknife - thrown weapons)
Bonus Feats: Endurance, Precise Shot
Skills: Bluff +8 (+13 Lie*); Climb +4; Heal +5; Knowledge (History) +3; Knowledge (planes) +5; Lore (Eye of Abendego) +5; Lore (Iblydosian Hero-Gods) +5; LInguistics +7; Perception +7; Perform (Comedy [joke-telling]) +3; Sense Motive +7; Spellcraft +5; Stealth +13; Survival +5 (+6 Track); Swim +4; Use Magic Device +8
Favored Enemy Bonus: +2 on Bluff, Knowledge, Perception, Sense Motive and Survival checks against evil outsiders.
* The target always wants to believe you, granting you the standard +5 bonus on your Bluff check. This bonus only applies if the lie you tell is either believable or unlikely.

Trait (race-aasimar): Innocent: When you make a Bluff check to tell a lie, your target always wants to believe you, granting you the standard +5 bonus on your Bluff check. This bonus only applies if the lie you tell is either believable or unlikely.

Trait (cosmic): The Mother: Allies within 10 feet of you gain a +1 morale bonus on saving throws to resist fear effects. This trait functions only while you are conscious. Preacherelius' birthday is on the holiday, Jestercap (Lamashan 27).

Class Abilities: Bonded Senses (Su); Channel Positive Energy (Su); Combat Style (Ex) (Thrown Weapon); Endurance; Etheric Tether (Su); Favored Enemy (Ex) (evil outsiders +2); Knacks; Mythmaker (Su); Phantoms; Planar Empathy (Ex); Planar Terrain (Ex) (Nirvana +2); Spells; Track (Ex)

Skill modifier calculations:

Bluff +8 (+13 Lie*) (3 ranks, +3 class skill, +2 Cha, [+5 Lie*]); Climb +4 (1 rank, +3 class skill); Heal +5 (1 rank, +3 class skill, +1 Wis); Knowledge (History) +3 (+1 Int, +2 Immortal Spark); Knowledge (planes) +5 (1 rank, +3 class skill, +1 Int); Perception +7 (3 ranks, +3 class skill, +1 Wis); Sense Motive +7 (3 ranks, +3 class skill, +1 Wis); Spellcraft +5 (1 rank, +3 class skill, +1 Int); Stealth +13 (3 ranks, +3 class skill, +3 Dex, +4 size); Survival +5 (+6 Track) (1 rank, +3 class skill, +1 Wis [+1 Track]); Swim +4 (1 rank, +3 class skill); Use Magic Device +8 (3 ranks, +3 class skill, +2 Cha)

Background Skills: Eye of Abendego Lore +5 (1 rank, +3 class skill, +1 Int); Iblydosian Hero-God Lore +5 (1 rank, +3 class skill, +1 Int); LInguistics +7 (3 ranks, +3 class skill, +1 Int); Perform (Comedy [joke-telling]) +3 (1 rank, +2 Cha)

Feat Plan: Lv 1: Dodge,;Lv2 (Thrown Weapon Combat Style) bonus feat: Precise Shot; Lv 3: Weapon Focus (starknife - thrown weapons); Lv 5: Close-Quarters Thrower; Lv 6 bonus feat: Quick Draw; Lv 7: Craft Magic Arms & Armor; Lv 9: Wind Stance; Lv 10 bonus feat: Pinpoint Targeting; Lv 11: Lightning Stance; 13: ?; 14 bonus feat: ?; Lv 15: ?; Lv 17: ?; Lv 18 bonus feat: ?; Lv 19: ?

Future bonuses to attack and damage rolls against evil outsiders from his favored enemy bonus and his planar bond with Nirvana, are as follows: Lv 1: +2, Lv 4: +3; Lv 5: +5; Lv 8: +6; Lv 10: +8; Lv 12: +9; Lv 15: +11; Lv 16: +12; Lv 20: +15

Preacherelius's Gear:

Encumbrance Limits

His masterwork backpack and muleback cords give him an effective strength score of 19 for determining encumbrance.

Light Load: 87 lbs; Medium Load: 174 lbs; Heavy Load: 262 lbs

Current Encumbrance: 39 lbs (not including coins & gems)

Coins & Gems: 1 platinum piece, 6 gold pieces, 1 silver piece, 2 copper pieces

Gear:
 
small lamellar cuirass, small masterwork cold iron starknife, small silver dagger, 12 small daggers, sling pouch (with sling and 10 stones from Iblydos that Shimmerella painted), muleback cords (worn under his armor), boots of the cat, wand of cure light wounds (15 charges) (in right arm wrist sheath), wand of mage armor (15 charges) (in left arm wrist sheath), small masterwork backpack, 2 bandoliers, 2 small wrist sheaths, 2 bags of marbles (one on left hip bandolier, the other in an exterior pouch of backpack), explorer's outfit, signal whistle (on string around neck)

Stored in main compartment of backpack: flint and steel, mess kit, shaving kit, small belt pouch (coin pouch), small hammock, 2 small sacks, soap, waterproof bag (with 14 days of wandermeal and 7 days of trail rations), waterproof bag (with journal, ink and inkpen), whetstone, pieces of explorer outfit not being worn

Stored in exterior pouches of backpack: 

'Buckets' pouch: thieves' tools and set of dice

Shimmerella's pouch: spool of string (50'), bag of marbles, small belt pouch (with Shimmerella's 'lucky' marbles)

other exterior pockets: mirror

attached to backpack: small bedroll (with small winter blanket inside it), 2 (full) small waterskins

The items stored in/on right hip bandolier, starting from Preacherelius's right hip on the chest side to the shoulder, are: masterwork cold iron starknife, silver dagger, 2 daggers. There are four daggers on the backside, which he cannot access while wearing his backpack.

The items stored in/on left hip bandolier, starting from Preacherelius' left hip on the chest side, are: sling pouch (with sling & 10 painted stones from Iblydos), bag of marbles, 2 daggers. There are four daggers on the backside, which he cannot access while wearing his backpack.

Ectoplasmic Form Phantoms:

Damage Reduction: A phantom manifested in ectoplasmic form has DR 5/slashing. When the spiritualist reaches 5th level, the phantom gains DR 5/magic. At 10th level, the damage resistance increases to 10/magic. At 15th level, it increases to 15/magic, and at 20th level, the damage reduction becomes DR 15/—.

Phase Lurch (Su) While in ectoplasmic form, a phantom has the ability to pass through walls or material obstacles. In order to use this ability, the phantom must begin and end its turn outside whatever wall or obstacle the phantom is moving through. The phantom can’t move through corporeal creatures with this ability, and the phantom's movement speed is halved while moving through a wall or obstacle. Any surface the phantom moves through is coated with a thin, silvery mucus that lingers for 1 minute.

Incorporeal Form Phantoms:

When the spiritualist chooses to manifest the phantom in incorporeal form, the phantom appears within 30 feet of the spiritualist as a ghostly apparition. It gains the incorporeal subtype, including a deflection bonus to AC equal to its Charisma modifier. Since it isn’t an undead creature, it takes no damage from holy water or positive energy. Unlike other incorporeal creatures, an incorporeal phantom can’t attack corporeal creatures, except to deliver touch-attack spells using the deliver touch spell ability. An incorporeal manifested phantom can make slam attacks against other incorporeal creatures as if it were in ectoplasmic form.

Incorporeal Subtype:

An incorporeal creature has no physical body. An incorporeal creature is immune to critical hits and precision-based damage (such as sneak attack damage) unless the attacks are made using a weapon with the ghost touch special weapon quality. In addition, creatures with the incorporeal subtype gain the incorporeal special quality.

Incorporeal Special Quality:

An incorporeal creature has no physical body. It can be harmed only by other incorporeal creatures, magic weapons or creatures that strike as magic weapons, spells, spell-like abilities, or supernatural abilities. It is immune to all nonmagical attack forms. Even when hit by spells or magic weapons, it takes only half damage from a corporeal source. Although it is not a magical attack, holy water can affect incorporeal undead. Corporeal spells and effects that do not cause damage only have a 50% chance of affecting an incorporeal creature (except for channel energy). Force spells and effects, such as from a magic missile, affect an incorporeal creature normally.

An incorporeal creature has no natural armor bonus, but it has a deflection bonus equal to its Charisma bonus (always at least +1, even if the creature’s Charisma score does not normally provide a bonus).

An incorporeal creature can enter or pass through solid objects, but must remain adjacent to the object’s exterior, and so cannot pass entirely through an object whose space is larger than its own. It can sense the presence of creatures or objects within a square adjacent to its current location, but enemies have total concealment (50% miss chance) from an incorporeal creature that is inside an object. In order to see beyond the object it is in and attack normally, the incorporeal creature must emerge. An incorporeal creature inside an object has total cover, but when it attacks a creature outside the object it only has cover, so a creature outside with a readied action could strike at it as it attacks. An incorporeal creature cannot pass through a force effect.

An incorporeal creature’s attacks pass through (ignore) natural armor, armor, and shields, although deflection bonuses and force effects (such as mage armor) work normally against it. Incorporeal creatures pass through and operate in water as easily as they do in air. Incorporeal creatures can’t fall or take falling damage. They can’t perform trip or grapple combat maneuvers, nor can they be tripped or grappled. In fact, they can’t take any physical actions that would move or manipulate an opponent or its equipment, nor are they subject to such actions. Incorporeal creatures have no weight and do not set off traps that are triggered by weight.

An incorporeal creature moves silently and cannot be heard with Perception checks if it doesn’t wish to be. It has no Strength score, so its Dexterity modifier applies to its melee attacks, ranged attacks, and CMB. Nonvisual senses, such as blindsight and scent, are either ineffective or only partly effective with regard to incorporeal creatures. Incorporeal creatures have an innate sense of direction and can move at full speed even when they cannot see.

Shimmerella (tiny [brownie] hierophant phantom of whimsey)

Irohmentingham (small [gnome] marshal phantom of kindness)

Captain Fergus the Furious (medium [tiefling] champion phantom of hatred)

Callistra (medium [human] guardian phantom of dedication

Philup 'Buckets' O'Gold (small [leprechaun] trickster phantom of greed

Maiden Medusa (medium [medusa] archmage phantom of anger