Gameday XIV 7-02 Shipyard Sabotage

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Getting Started
This scenario starts in Augustana, within a private room that VentureCaptain Brackett has rented in the Brine Shark’s Bistro, a modest eatery in the Shipyard district that has some local fame for its savory crab cakes and compelling view of the docks and tall warships of the Great Salt Harbor. In addition to Brackett, the room also includes the two heads of Procurement and Supply, the fastidious Nairaba and the boisterous Kitsch. Read or paraphrase the following to get the adventure underway.
“Excellent, you’re all here,” Venture-Captain Brackett says as he gestures to seats around a large wooden table in this private dining room. “I have two people you need to meet. They’re responsible for fulfilling the Pathfinder supplies that you equip yourselves with before each mission. First, is our head quartermaster, Kitsch.”
He points to an ysoki woman using a full toolkit, including various pliers, saws and picks, to dismember a large crab carcass. Kitsch’s overalls are liberally smeared and spattered with both grease and shell bits. She glances up, waves, and then returns her focus to trying to break apartthe crab shell without saying a word.
Then Brackett points out a tall mwangi man in an elegant tunic unsuccessfully trying to stay out of spatter range. “And this man is our Head of Procurement, Immaculate-Weaving-Under-Moonlight Nairaba.”
“Please, that is such a long mouthful,” the man says as he passes out
napkins and cleaning cloths. “Feel free to call me, Nairaba. Tell me, what are you called?” Go ahead and introduce yourselves, also give me an alcohol lore or a society check if you can.

Horizon Hunters

Male Elf CG Fighter / 3rd | HP:39/39 | AC:20 | DC: 18 | F:+6 R:+9 W:+4 | Init:+8 | Per: +8 | Hero: 1

A tall cloaked man rises, pulls back his hood to reveal a face with sharp Elven features. He smiles and bows. ”Alanossë, at your service…”

Society: 1d20 + 1 ⇒ (11) + 1 = 12

Envoy's Alliance

7-02 | female (she/her) aiuvarin human (Ekujae/Vidric) kineticist (water) 4 | ◆◇↺ | HP 60/60 | AC 21 | P+7 (+2 vs hidden, undetected), F+12, R+11 (+2 vs engulf), W+9 | Explore: Search | LLV, 25' | Hero 1/3 | Active Conditions: melting

Mia's half-elven face is the complete opposite of Alanosse's: sometimes, when she's not actively holding it together, it starts to liquefy and drip down, like she's on the verge of transforming into an ooze.

Mia has the Oozemorph archetype, from The Slithering.

She introduces herself as Mia Moja, of Vidrian.

Society: 1d20 + 6 ⇒ (14) + 6 = 20

Verdant Wheel

Woodland Elf Fighter 3 |NG | AC 22 | HP 39/39 | Fort +8 Reflex +10 Will +8 | Perception +8 | Low light vision Fighter 3

As Venture Captain Brackett is starting to talk a tall and muscular Elven woman enters. She wears studded leather armor and is festooned with various weapons.
Most importantly she bears a large tray with a good dozen crab cakes and one partially eaten in the other hand.

She heads in as quietly as she can, puts the tray of food down, grabs another crab cake and finds a seat.

society: 1d20 + 1 ⇒ (5) + 1 = 6

Afterwards she introduces herself as Sindarailla.

Grand Archive

Cleric 4 / HP 48/48, Perc +10, AC 20, Fort +9 Ref +9 Will +12 / Active conditions: Toughness, Fleet, Mobility

The Garund man listens quietly to the conversation. Light armored he carries a shortsword at the belt. But the most proeminent sign is the holy symbol hanging on his chest.

My name's Atlach and the Prismatic ray will guide our path during this mission.

Verdant Wheel

N male thaumaturge 3 HP 40/40 | AC 19 | F +9 R +10 W +6 | Perc +6 | speed 25 ft | focus 0/0| Hero 1 | Active Conditions:

[ooc]Is this a check to Recall Knowledge? If so:
Esoteric Lore (Diverse Lore): 1d20 + 11 - 2 ⇒ (16) + 11 - 2 = 25

"Glim's the name," an older human man states. "Hopefully the Prismati Ray can lead us to some more delicious seafood!" Glim slides a crab cake off the tray and eats it with gusto.


DungeonMaster

Nairaba. is pleased to meet all of you all.

While they talk, waiters bring in wine, savory crab cakes and other seafood dishes. Nairaba pours wine for everyone and then tastes it, nearly spitting it out. “Oh my, has this gone off? It may be more suitable as cleaning solvent than as a beverage.”
A PC wishing to inspect the wine can do so with a successful DC 10
Alcohol Lore (or DC 13 Society) You succeeded to recognize the vintage as Sauerton Red, a local Andoren vintage known for being both cheap and nearly undrinkable to those unused to its acidic aftertaste.
Kitsch glances furtively around for waitstaff, then dumps the bottle of Sauerton Red into a drooping plant. She holds up her hands for a moment and pulls three bottles of wine out of her cheek pouches. The moment she empties her pouches she says, “Sometimes the secret to a good supply chain is knowing when you need to smuggle things in. I think you’ll find these bottles are much better, Nairaba.”
“Thank you.” Nairaba carefully wipes each bottle down before passing them around; they are an excellent Galtan vintage.
Brackett closes the door firmly so that no other waitstaff can invade. “Now that you’ve all been sufficiently wined and dined,” he says, “it’stime to explain why we’ve scheduled this little excursion to Augustana. Cheliax
has never embraced the Society, even at the best of times. They made
Pathfinders illegal within their country. Then a few months ago, they burnt Greensteeples, the secret lodge we had there.
“But since the Battle of Hellknight Hill, they’ve grown positively restless,” Nairaba says. “We’ve always had Chelaxian smugglers and the like willing to deal with the Society, but now they’re all treating us like pariahs, and some have told us that the Chelaxian military is requisitioning all the supplies they would normally sell to us.”
Brackett nods. “Immediately after the battle, Zarta Dralneen warned us that Cheliax does not forgive slights. Since Isger is under the protection of Cheliax, Queen Abrogail will want revenge. With an Inner Sea war brewing, the Society’s leadership believes that we need more ships for our naval defenses.”
“So that’s why Nairaba and I are here,” Kitsch says, “This is thebiggest shipyard in the Inner Sea. But Nairaba and I aren’t fighters. We’reasking you to escort us and look for signs of trouble.”
“No one believes that Cheliax will do anything direct without a formal declaration of war,” Brackett says coldly. “But that doesn’t mean that they won’t try indirect and underhanded methods.”

Envoy's Alliance

7-02 | female (she/her) aiuvarin human (Ekujae/Vidric) kineticist (water) 4 | ◆◇↺ | HP 60/60 | AC 21 | P+7 (+2 vs hidden, undetected), F+12, R+11 (+2 vs engulf), W+9 | Explore: Search | LLV, 25' | Hero 1/3 | Active Conditions: melting

"Are we trying to convince Chelaxian smugglers to antagonize the government and deal with us? Wouldn't it be easier to just find ships elsewhere?"

Horizon Hunters

Male Elf CG Fighter / 3rd | HP:39/39 | AC:20 | DC: 18 | F:+6 R:+9 W:+4 | Init:+8 | Per: +8 | Hero: 1

”So we’re just to be your bodyguards?” Alanossë shrugs. ”That seems straightforward. Anything else we need to know?”

Grand Archive

Cleric 4 / HP 48/48, Perc +10, AC 20, Fort +9 Ref +9 Will +12 / Active conditions: Toughness, Fleet, Mobility

And to find shipment somewhere else? The Garund would help you I think.

Verdant Wheel

N male thaumaturge 3 HP 40/40 | AC 19 | F +9 R +10 W +6 | Perc +6 | speed 25 ft | focus 0/0| Hero 1 | Active Conditions:

"Ah, Augustina is a stroll in the park! You'll barely need us. This place is probably crawling with Eagle Knights and Andoran soldiers," Glim assures the skeptical members of the party. "How many ships are you looking for? Do you need help with the negotiations?"

Verdant Wheel

Woodland Elf Fighter 3 |NG | AC 22 | HP 39/39 | Fort +8 Reflex +10 Will +8 | Perception +8 | Low light vision Fighter 3

"Seems simple enough. Bodyguarding I can do. Do you know if there are any specific factions or individuals we may need to worry about?"


DungeonMaster

For the two people asking about the ships, but Mia and Atlach asked something similar. This also answers old Glims's question Whatever it takes Mia, but..
Question asked: What is our budget for ship purchases?/How many ships are
we buying today?
Answer: “Let us worry about the money,” Nairaba says gently, “but we will welcome your feedback on the ships we see. Do tell us what you think of them.”

She responds to Alanosse yes if that is how you want to put it.

She responds to Sindrailla. Yes, you should know about the Cheliaxian. Close enough of Which I will reveal two questions and the answers too.

Question: What kind of trouble do you expect? “Anything short of actual Chelaxian troops on Andoran soil,” Nairaba says.
Answer: “The Chelaxians have a diabolical love of intrigue.”
Question: What have Chelaxians done before? “What haven’t they
done?”
Answer: Brackett grimaces. “They’re not above smear campaigns, assassination attempts, soul extraction and third-party actions through cat’s paws.”
Any other questions before I move on?

Grand Archive

Cleric 4 / HP 48/48, Perc +10, AC 20, Fort +9 Ref +9 Will +12 / Active conditions: Toughness, Fleet, Mobility

Well I think we are ready to escort you.

The Garund man takes his backpack.

Horizon Hunters

Male Elf CG Fighter / 3rd | HP:39/39 | AC:20 | DC: 18 | F:+6 R:+9 W:+4 | Init:+8 | Per: +8 | Hero: 1

”Let’s move then…”

Verdant Wheel

N male thaumaturge 3 HP 40/40 | AC 19 | F +9 R +10 W +6 | Perc +6 | speed 25 ft | focus 0/0| Hero 1 | Active Conditions:

Glim slips a couple crab cakes into a napkin and carefully puts them in a beltpouch, "Off we go!"

Verdant Wheel

Leshy Ranger 3 | ♥️ 47 | AC 20 (+2) | F +10, R +11, W +9 | Perc +9 | Acrobatics, Nature, Stealth, Thievery +9 | Survival +7 | Herbalism Lore. Hunting Lore +4 | ◆

A small plant-like creature arrives late, and says, "I'm High in the Mountains, and this is Harold" a bird peeks out of the vines making up the torso of High in the Mountain.

Envoy's Alliance

7-02 | female (she/her) aiuvarin human (Ekujae/Vidric) kineticist (water) 4 | ◆◇↺ | HP 60/60 | AC 21 | P+7 (+2 vs hidden, undetected), F+12, R+11 (+2 vs engulf), W+9 | Explore: Search | LLV, 25' | Hero 1/3 | Active Conditions: melting

"High in the Mountains, it is a pleasure to meet you."

Ready to move on.

Verdant Wheel

Woodland Elf Fighter 3 |NG | AC 22 | HP 39/39 | Fort +8 Reflex +10 Will +8 | Perception +8 | Low light vision Fighter 3

"The gang all here? Let's get started..."


DungeonMaster

Touring the Shipyards
As soon as the PCs are ready, Kitsch rubs her paws together. “Enough
talking! Let’s go shopping!”
“Remember, we would like your honest opinion on all the ships you see,” Nairaba says gently. “It’s important to have multiple opinions when we’re considering a purchase as large as a ship.”
Nairaba and Kitsch lead the way down the five blocks from the BrineShark’s Bistro, down a steep incline to the dockside office of Olad the Alright Shipwright (overzealous male halfling salesman). Soon, the sounds of the Shipyard district grow more raucous. Gangs of workers sing Consortium lumberjack chants as they haul timber, and a cacophony of saws and hammers fills the air as craftsmen put together hulls in the dry docks. Augustana is sultry in summer; Nairaba and Kitsch fan themselves but heat radiates off the streets. The occasional cool breeze blowing off the Great Salt Harbor brings some relief not just from the heat, but from the mingling smells of sweat, sawdust, oil, and tar.
Olad greets that Pathfinder delegation as if they were long lost friends, pumping their hands (or claws, or whatever the party has for appendages) and expressing his joy in meeting them all. “Buying ships for a navy, yes?
Why then, you’ll be needing lots of ships! Small ships! Tall ships! So many ships, and Trustworthy Olad has them all for you!”

perception or sense motive dc 15:
A PC who makes a successful DC 15 Perception check to Sense Motive quickly realizes that Olad is viewing their delegation as a golden opportunity to offload the worst of his inventory on a bunch of moneyed landlubbers.

PCs who want to help assess the ships can do so with a successful DC 13 Warfare or sailing-related Lore to Recall Knowledge, a DC 15 Crafting check to Recall Knowledge or DC 17 Perception check to Seek (for levels 3–4 increase each DC by 2). Do an assessment for each ship and Nairaba will ask your opinions. You are high tier, so the dcs are increased. There are 4 ships, so it means 4 checks, no penalty for using the same skill 4 times.

Envoy's Alliance

7-02 | female (she/her) aiuvarin human (Ekujae/Vidric) kineticist (water) 4 | ◆◇↺ | HP 60/60 | AC 21 | P+7 (+2 vs hidden, undetected), F+12, R+11 (+2 vs engulf), W+9 | Explore: Search | LLV, 25' | Hero 1/3 | Active Conditions: melting

Sense Motive (Perception): 1d20 + 7 ⇒ (17) + 7 = 24 vs DC 15

"Nobody who's actually trustworthy calls themselves Trustworthy. I think you view this as a golden opportunity to offload the worst of your inventory on a bunch of moneyed landlubbers."

Perception: 1d20 + 7 ⇒ (14) + 7 = 21 vs DC 17

"This ship looks like it might even be seaworthy."

Horizon Hunters

Male Elf CG Fighter / 3rd | HP:39/39 | AC:20 | DC: 18 | F:+6 R:+9 W:+4 | Init:+8 | Per: +8 | Hero: 1

Perception: 1d10 + 8 ⇒ (7) + 8 = 15

Alanossë whispers lightly to his companions, in addition to Nairaba and Kitsch, out of earshot of Olad. ”Be wary. ‘Trustworthy’ Olad takes us for suckers and will try to fleece you for all he can…”

He then takes a hard look at the closest ship to get a feel for it…

Crafting: 1d20 + 8 ⇒ (18) + 8 = 26

Verdant Wheel

Woodland Elf Fighter 3 |NG | AC 22 | HP 39/39 | Fort +8 Reflex +10 Will +8 | Perception +8 | Low light vision Fighter 3

Sindrailla huffs in disgust and checks out the closest ship.
perception: 1d20 + 8 ⇒ (10) + 8 = 18

Verdant Wheel

Leshy Ranger 3 | ♥️ 47 | AC 20 (+2) | F +10, R +11, W +9 | Perc +9 | Acrobatics, Nature, Stealth, Thievery +9 | Survival +7 | Herbalism Lore. Hunting Lore +4 | ◆

High in the Mountains, not being particularly interested in war or sailing or crafting takes a look at a nearby ship: 1d20 + 9 ⇒ (11) + 9 = 20.

High continues wandering and looking at the pretty boats.

Perception: 1d20 + 9 ⇒ (6) + 9 = 15
Perception: 1d20 + 9 ⇒ (13) + 9 = 22
Perception: 1d20 + 9 ⇒ (2) + 9 = 11

Verdant Wheel

N male thaumaturge 3 HP 40/40 | AC 19 | F +9 R +10 W +6 | Perc +6 | speed 25 ft | focus 0/0| Hero 1 | Active Conditions:

Glim is somewhat familiar with the deceptive ways of used boat sailsmen (har har), though he'd never try anything like that himself.

Diverse Lore: 1d20 + 11 - 2 ⇒ (7) + 11 - 2 = 16
Diverse Lore: 1d20 + 11 - 2 ⇒ (6) + 11 - 2 = 15
Diverse Lore: 1d20 + 11 - 2 ⇒ (18) + 11 - 2 = 27
Diverse Lore: 1d20 + 11 - 2 ⇒ (9) + 11 - 2 = 18

"Quite the collection of boats, here."

Envoy's Alliance

7-02 | female (she/her) aiuvarin human (Ekujae/Vidric) kineticist (water) 4 | ◆◇↺ | HP 60/60 | AC 21 | P+7 (+2 vs hidden, undetected), F+12, R+11 (+2 vs engulf), W+9 | Explore: Search | LLV, 25' | Hero 1/3 | Active Conditions: melting

Are we making 4 checks for each PC, or 4 checks for the group?

4 checks for each PC:

Perception #1: 21 (from above)
Perception #2: 1d20 + 7 ⇒ (11) + 7 = 18
Perception #3: 1d20 + 7 ⇒ (3) + 7 = 10
Perception #4: 1d20 + 7 ⇒ (15) + 7 = 22

Grand Archive

Cleric 4 / HP 48/48, Perc +10, AC 20, Fort +9 Ref +9 Will +12 / Active conditions: Toughness, Fleet, Mobility

The Garund man tries to estimates the value of the four ships.

Perception: 1d20 + 10 ⇒ (15) + 10 = 25

Perception: 1d20 + 10 ⇒ (6) + 10 = 16

Perception: 1d20 + 10 ⇒ (6) + 10 = 16

Perception: 1d20 + 10 ⇒ (11) + 10 = 21

Verdant Wheel

Woodland Elf Fighter 3 |NG | AC 22 | HP 39/39 | Fort +8 Reflex +10 Will +8 | Perception +8 | Low light vision Fighter 3

Derp. 4 ships. My bad.

perception: 1d20 + 8 ⇒ (10) + 8 = 18

perception: 1d20 + 8 ⇒ (13) + 8 = 21

perception: 1d20 + 8 ⇒ (9) + 8 = 17

Horizon Hunters

Male Elf CG Fighter / 3rd | HP:39/39 | AC:20 | DC: 18 | F:+6 R:+9 W:+4 | Init:+8 | Per: +8 | Hero: 1

For the other three ships…

Crafting: 1d20 + 4 ⇒ (16) + 4 = 20
Crafting: 1d20 + 4 ⇒ (11) + 4 = 15
Crafting: 1d20 + 4 ⇒ (8) + 4 = 12


DungeonMaster

She responds to Old Gim Yes quite a collection, have a good look.
4 checks per pc, but only 1 of you need to pass.
The Pathfinders successfully determine condition of the ship, it is in the text.

The Pert Peach is a squat, mid-sized ship painted in gaudy colors and replete with the eye-watering scent of perfume belowdeck. Olad gestures expansively on the ship tour. “This pre-owned beauty is one we’re refurbishing! In addition to an excellent galley, there are so many private rooms, useful for storage!” A PC who makes a successful assessment of the ship realizes that while it would make a great passenger or hospital vessel, the ship is much too slow andunwieldy for the rapid transportation the Society often needs.

The Scurvy Scamp is a lean, two-masted brig. “Okay, so you want fast, you want lean, you want this ship! She’s fast and can be used for discreet merchandise,” Olad pauses to wink at Nairaba and Kitsch, “or for stealthy drops of soldiers on an enemy coast.” The
Scurvy Scamp is indeed seaworthy and fast, but a PC who makes a
successful assessment of the ship realizes that its rudder is in terrible repair and needs replacement. If the price was reduced for the bad rudder, it might be something the Pathfinder Society could fix in a few weeks.

As the players travel to the third ship, aimless sailors wander around the dock area of the shipyard. Some have opened a crate of Sauerton Red and are passing bottles around. The sailors sit on the docks, drinking and watching the nearby ships. Olad detours around a pair of sailors who are stretched out on the dock and then complains,
“Those louts are getting in the way of honest work.” He turns to the sailors and shakes a fist. “Hey! We’re trying to work here! Move on!” but the sailors shrug and ignore him.

sense motive dc 15:
A PC making a successful DC 15 check to Sense Motive might realize that this is unusual behavior for sailors off-duty.
Why are they hanging around a busy shipyard instead of enjoying the nearby bars and entertainment a few blocks away?

The Lucky Duck is a full-rigged ship with three tall masts. There are recently repaired battle scars on the hull.

Perception 13:
PCs making a successful DC 13 Perception check to Seek hear squeaking and scurrying noises
perception 18, this is the same check for the perception 13:
and if their check meets or exceeds a DC 18, they spot rats running along the floor, including one that runs directly over Olad’s bare foot, though Olad pretends to make no notice of this
.
“This ship may need a good scrub down and a little love, but she can carry a lot of personnel and has the space for 50 cannons onboard.” A PC who makes a successful assessment of this ship realizes that this vessel, despite its very prevalent rat problem, is ready now and would serve the Pathfinder fleet just fine.

Grand Archive

Cleric 4 / HP 48/48, Perc +10, AC 20, Fort +9 Ref +9 Will +12 / Active conditions: Toughness, Fleet, Mobility

Perception, Sense motive: 1d20 + 10 ⇒ (17) + 10 = 27

Perception: 1d20 + 10 ⇒ (20) + 10 = 30

The Garund man observes and gives his impressions and notice to his companions.

Envoy's Alliance

7-02 | female (she/her) aiuvarin human (Ekujae/Vidric) kineticist (water) 4 | ◆◇↺ | HP 60/60 | AC 21 | P+7 (+2 vs hidden, undetected), F+12, R+11 (+2 vs engulf), W+9 | Explore: Search | LLV, 25' | Hero 1/3 | Active Conditions: melting

There are four ships, correct? 1. Pert Peach, 2. Scurvy Scamp, 3. Lucky Duck. What's the fourth?

Mia will ask Olad if those are actually sailors, or whether they're on the docks becasuse they're spying on someone or something.


DungeonMaster

oops 3 ships what: 1d20 ⇒ 17 this is a roll to determine if Olas was with you at the time you noticed the strange behavior of the sailor. Yes he was with you at the time. He didn’t disappear for the five minutes you saw the strange behavior or anything like that. He knows what you are talking about. Doublechecking the answer on that.will get back to you on that one MIA.


DungeonMaster

Sorry for the delay, post coming. Strange indeed, but I'm sure they have a reason.

The wooden docks creak underfoot as Olad leads the way off the Lucky Duck. “I have a few other options for—” he breaks off as a commotion starts near the docks. Dozens of rough-looking goblin sailors swarm throughout the area, lighting fires in the shipyard and brandishing weapons. They shriek gleefully as terrified dockworkers scream and scramble out of the way. Plumes of smoke rise, and the scent of burning wood fills the air.
Olad puffs out his chest. “My ships! You’ll have my
ships over my dead body!” Olad shouts as he grabs a belaying pin and jumps into the fray.
From all sides, the sounds of “Ook-ook-ook!” calls rise as both monkey goblins and gorilla pirates grab onto ropes and swing into the dock area, attacking everyone in their path.

Nairaba and Kitsch: As noncombatants, Nairaba and Kitsch run and hide during combat, but also take steps to heal their fellow Pathfinders. At the end of each round, Nairaba hands Kitsch a healing potion (or elixir of unlife if the PC has negative healing) that Kitsch then loads into a bolt and fires at the most wounded Pathfinder while shouting, “This may sting!”
Roll init Map will be up shortly.
perception init: 1d20 + 9 ⇒ (18) + 9 = 27 pirates=Ps on map
perception init: 1d20 + 5 ⇒ (10) + 5 = 15 goblins=Gs on map
Map

Verdant Wheel

N male thaumaturge 3 HP 40/40 | AC 19 | F +9 R +10 W +6 | Perc +6 | speed 25 ft | focus 0/0| Hero 1 | Active Conditions:

Initiative (Perception): 1d20 + 6 ⇒ (19) + 6 = 25

Envoy's Alliance

7-02 | female (she/her) aiuvarin human (Ekujae/Vidric) kineticist (water) 4 | ◆◇↺ | HP 60/60 | AC 21 | P+7 (+2 vs hidden, undetected), F+12, R+11 (+2 vs engulf), W+9 | Explore: Search | LLV, 25' | Hero 1/3 | Active Conditions: melting

Initiative (Perception): 1d20 + 7 ⇒ (9) + 7 = 16

Grand Archive

Cleric 4 / HP 48/48, Perc +10, AC 20, Fort +9 Ref +9 Will +12 / Active conditions: Toughness, Fleet, Mobility

Init:1d20 + 10 ⇒ (20) + 10 = 30

Horizon Hunters

Male Elf CG Fighter / 3rd | HP:39/39 | AC:20 | DC: 18 | F:+6 R:+9 W:+4 | Init:+8 | Per: +8 | Hero: 1

Initiative: 1d20 + 9 ⇒ (11) + 9 = 20

Verdant Wheel

Leshy Ranger 3 | ♥️ 47 | AC 20 (+2) | F +10, R +11, W +9 | Perc +9 | Acrobatics, Nature, Stealth, Thievery +9 | Survival +7 | Herbalism Lore. Hunting Lore +4 | ◆

Init/Perc: 1d20 + 9 ⇒ (3) + 9 = 12


DungeonMaster

init perception: 1d20 + 8 ⇒ (11) + 8 = 19 sinderella
Atlach is up.

Grand Archive

Cleric 4 / HP 48/48, Perc +10, AC 20, Fort +9 Ref +9 Will +12 / Active conditions: Toughness, Fleet, Mobility

The Garund man unleashes a volley of darts towards a pirate.

Needle darts: 1d20 + 10 ⇒ (19) + 10 = 29

Damage, cold iron:4d4 ⇒ (4, 2, 4, 2) = 12

If crit, 2 persistent bleed

Then he casts Shield.


DungeonMaster

Atlach hits but doesn't crit. Unless you are part rogue or something where he is offguard. His AC is 20, just have to doublecheck, but a hit for now.
That hurts. The gorilla pirates move and do a Frightening display. Everyone two will save dc 22s vs frightened.
Everyone is up. 2 goblins were deleted, the challenge points wheren't cumulative so only 1 goblin on map.

Grand Archive

Cleric 4 / HP 48/48, Perc +10, AC 20, Fort +9 Ref +9 Will +12 / Active conditions: Toughness, Fleet, Mobility

Atlach has surprise attack. So it’s a crit

Verdant Wheel

Leshy Ranger 3 | ♥️ 47 | AC 20 (+2) | F +10, R +11, W +9 | Perc +9 | Acrobatics, Nature, Stealth, Thievery +9 | Survival +7 | Herbalism Lore. Hunting Lore +4 | ◆

High in the Mountains will Hunt Prey on G1.

High in the Mountains will send Howard to fly to G1 and support

Then, will will shoot at it.
Hunted Shot: 1d20 + 10 ⇒ (3) + 10 = 131d20 + 10 - 3 ⇒ (8) + 10 - 3 = 15for: 1d8 ⇒ 31d8 ⇒ 5

If both hit the same creature, combine their damage for the purpose of resistances and weaknesses

If either hit, the Strikes that damage a creature that your bird threatens also deal 1d4 persistent bleed damage, and the target is dazzled until it removes the bleed damage

Verdant Wheel

Woodland Elf Fighter 3 |NG | AC 22 | HP 39/39 | Fort +8 Reflex +10 Will +8 | Perception +8 | Low light vision Fighter 3

will: 1d20 + 8 ⇒ (19) + 8 = 27
will: 1d20 + 8 ⇒ (1) + 8 = 9

One shout didn't faze her but to her internal shame the second one did shake her a bit. She still charges into the nearest G and takes a whack or two

Sudden Charge (2 actions)
Strike

long sword+1,sudden charge-frightened: 1d20 + 12 - 1 ⇒ (18) + 12 - 1 = 29
S or P damage: 1d8 + 4 ⇒ (7) + 4 = 11

long sword+1-frightened: 1d20 + 12 - 1 ⇒ (18) + 12 - 1 = 29
S or P damage: 1d8 + 4 ⇒ (8) + 4 = 12

Horizon Hunters

Male Elf CG Fighter / 3rd | HP:39/39 | AC:20 | DC: 18 | F:+6 R:+9 W:+4 | Init:+8 | Per: +8 | Hero: 1

Will: 1d10 + 4 ⇒ (7) + 4 = 11
Will: 1d20 + 4 ⇒ (11) + 4 = 15

Taken aback, Alanossë tries to regain his bearings, drawing his bow (◆), getting into a PBS stance (◆) and fire once (◆) at the the nearest foe…

To hit: Base+DEX, Magic, Frightened
Damage: Base, PBS, STR

Magic Shortbow: 1d20 + 11 + 1 - 1 ⇒ (20) + 11 + 1 - 1 = 31
Magic/Piercing Damage: 1d6 + 2 + 1 ⇒ (1) + 2 + 1 = 4
Crit Damage: 1d10 ⇒ 8


DungeonMaster
Atlach wrote:
Atlach has surprise attack. So it’s a crit

He is still alive but good to know. @high in the mountains, don’t forget your two will saves vs frightened, could cause a miss. flat check vs per bleed: 1d20 ⇒ 20

Verdant Wheel

N male thaumaturge 3 HP 40/40 | AC 19 | F +9 R +10 W +6 | Perc +6 | speed 25 ft | focus 0/0| Hero 1 | Active Conditions:

Will: 1d20 + 6 ⇒ (20) + 6 = 26
Will: 1d20 + 6 ⇒ (19) + 6 = 25

Glim isn't scared of any old goblins. He draws his starknife, then fires off a blast with his wand.

Draw, Fling Magic (Empowered)

electricity: 2d6 + 4 ⇒ (4, 6) + 4 = 14
DC 19 basic Reflex
Recharge: 1d4 ⇒ 1

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