Aoi the Blue Witch, protege of VC Colin Rosenthal.
Combat Stat:
Initiative +2 (+2 DEX)
Fort +10 (+2 base, +2 CON, +3 resistance, +1 competence, +2 luck)
Ref +10 (+2 base, +2 DEX,+3 resistance, +1 competence, +2 luck)
Will +13 (+6 base, +1 WIS, +3 resistance, +1 competence, +2 luck)
+2 racial vs death effect, negative energy, Fort save to remove negative level
HP 58
BAB +4
CMB +2 (-2 STR, 4 BAB)
CMD 14 (-2 STR,4 BAB, 2 DEX)
Speed 30 ft
Samsaran Racial Feature:
Low-Light Vision: see twice as far as humans in conditions of dim light.
Lifebound: +2 racial bonus on all saving throws to resist death effects, saving throws against negative energy effects, Fortitude saves to remove negative levels, and Constitution checks to stabilize if reduced to negative hit points.
Samsaran Magic: don’t have enough CHA, useless
Mystic Past Life: pick 1 + 6 spell from WIZARD list to add to current spellcasting class’ spell list:
Mirror Image, Fireball, Emergency Force Sphere, Echolocation, Condensed Ether, Chains of Light, Contingency
Traits:
Pragmatic Activator[magic]: Use INT for Use Magic Device
Defensive Strategist[religion]: not flat-footed during surprise round or before I get to act in combat
//Additional Traits
Clever Wordplay[social]: Use INT for Diplomacy
Fate-Favored[faith]: Luck bonus increase by 1
//S5-99 Recruit boon
Upstanding[faction]: Diplomacy as class skill and +1 trait
Hex: standard action to use, does not provoke AoO, DC23
-Slumber: 30ft, 1 target, as Sleep spell but without HD limit
-Cackle: move action to cackle to extend duration of agony, charm, evil eye, fortune, or misfortune hex within 30 ft by 1 round
-Evil Eye: 30ft, 1 target, penalize AC, ability checks, attack rolls, saving throws, or skill checks with -4, last 12 round if failed save, 1 round if saved; is mind-affecting
-MIsfortune: 30ft, 1 target, roll twice, take worse on ability check, attack roll, saving throw, or skill check for 1 round, Will save negate.
Invoke Patron: just like Animal Focus, swift action to use, 8 minutes per day, non-consecutive use in 1 minute segment:
-Bondage: The invoker gains a +4 enhancement bonus to her Strength.
-Bridge: The invoker treats other creatures as if their damage reduction and spell resistance were 5 lower.
-Crisis: The invoker gains a +4 enhancement bonus to her Constitution.
-Curiosity: The DCs of the invoker’s hexes and patron spells increase by 2.
-Decisions: The invoker gains a +4 enhancement bonus to Dexterity.
-Fortune: The invoker gains a +3 resistance bonus on saving throws.
-Paradise: The invoker gains a +6 competence bonus on Acrobatics checks and concentration checks.
-Rapture: The invoker can increase the duration of any spell she casts on herself by 2 rounds. This applies only to spells with a duration other than instantaneous.
-Reckoning: The invoker adds an insight bonus on damage rolls from attacks made with spells and natural attacks, gaining 1 point of damage per die rolled; spell and natural weapon crit confirmation +4
-Revelation: The invoker gains a +2 insight bonus on attack rolls made with weapons.
Headband of Vast Intelligence +4 (Linguistic, Heal)
Griffon-mane Cloak of Resistance +3
Belt of Mighty Constitution +2
Lucky Horseshoe
Handy Haversack
Cracked Pale Green Prism Ioun Stone(save)
Hexing Rune
Crackling Hag’s Blouse
Lesser Rod of Extend
Cracked Magenta Prism Ioun Stone
Snapleaf
Wand of Cure Light Wound 44/50
Wand of Heighten Awareness 42/50
Wand of Ill Omen 44/50
Wand of Infernal Healing 41/50
Scroll of 5x Lesser Restoration
Scroll of 5x See Invisibility
Scroll of Magic Circle against Evil
Scroll of Dimension Door
Scroll of Life Bubble
Scroll of Death Ward
Scroll of 4x Heroism
Scroll of 4x Channel the Gift
Improved Familiar, Arbiter Inevitable, ”Sputnik”
STR 11, DEX 16, CON 14, INT 11, WIS 11, CHA 14
BAB +3
Fort +5, Ref +5, Will +6
HP 29/29
CMB+7, CMD 17
Speed 20, Fly 50