[Gameday XIV] GM Chadius 1-10: Tarnbreaker's Trail

Game Master chadius

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4-06 (Thread|Slides)| ◆◇↺ | 1-10 (Thread|Slides) |

(I'm awake between 8 am to 10 pm EDT (UTC-4 hours) so roughly 1300 to 0300 hours, GMT.)

Howdy. If you're a member of one of my games, then here are a few rules I'd like you to follow:

1. Please post at least once a day.
2. Under your name, please add a stat block. Most important stats:

- Hit Points
- AC
- Saving Throws
- Perception Bonus

3. Any skill with the Secret tag should be rolled privately. If I show the DC, feel free to make the roll openly. Otherwise, there are 2 ways to do this in my games:

- You can say which skill and which bonus you want to apply. (Example: "I use Occultism +5 to investigate the skull's mystic origin.")
- Or you spoiler your dice roll and everyone sticks to the honor system of not opening it.

Example Occultism roll:
1d20 + 5 ⇒ (12) + 5 = 17

Get your >Pathfinder Provisions<

Once you have your character selected, please go to RPG Chronicles and post your character's details there >Sign Up Page<

Vigilant Seal

Cursed Djinn 4 | HP 54/54| AC 21 | F +12 R +9 W +7 | Perception +5 Darkvision

Yarr.

4 Glyphs and a campaign coin.

We'll take a lesser healing potion for our provisions.

Verdant Wheel

Barbarian 4 / HP 70/70 (temp HP 0/6), Perc +11, AC 21, Fort +10 Ref +7 Will +11 / Active conditions: Darkvision, Resist fire 1/2 lvl, Toughness

Hello,

1 glyph

A scroll of Heal for provisions

Radiant Oath

2396852-2011 | Female Half-Elf | Herbalist | Ranger Lvl 4 | Hero Points: 1/3 | Focus Points: 1 | ◆◇↺ | HP 56/56 | AC 21 | F/R/W/P: 10/11/10/10 LL | 25 feet | Class DC 19 | Arrows: 23/30 | Medicine(E): +10, Acrobatics/Stealth/Thievery: +9, Athletics/Nature/Survival: +8, Lore (PFS, Herbalism): +6, Religion(U): +2 | Exploration: Scout

Lesser Healing potion for Heather's provision.

Verdant Wheel

Catfolk Monk 4 | Exploration Activity: Scout | ♥️ 52| AC 22 | F +9, R +12, W +7 | Perc +5 | Deception +12 |Acrobatics, Stealth, Thievery +10 | Athletics +9 | Underworld Lore +6 | ◆

Lesser healing potion, please

Radiant Oath

Male Human Cleric of Erastil 1 AC 17 HP 28/28 F +6 R +4 W +10 Perception/Initiative +8

Father Emil, reporting for duty.

Provision: Lesser Antidote

Verdant Wheel

[R] Male Strong-Blooded Dwarf Druid of the Animal Order 4 | Hunter | Animal Companion Kaibigang Oso | HP 54/54 w Toughness, AC 20 w Niyahaat (22 w Hide Shield raised, 21 w Parry), Fortitude** +10, Reflex* +7, Will** +12, Perception** +12 (darkvision), Stealth +1 | Speed 20 ft. | Exploration Activity Defend | Active Conditions Poison Resistance 2 | Tracker | ◆◇↺

I will playing the game with this character. Lesser healing potion for Pathfinder Provision.


4-06 (Thread|Slides)| ◆◇↺ | 1-10 (Thread|Slides) |

I'm pretty sure we'll be playing this scenario in high tier. Anyone who is level 1 benefits from a PC Level Bump

- Increase every DC the PC has by 1.
- Increase the attack modifiers, attack damage, spell damage, saving throw modifiers, skill modifiers, Perception modifiers, and AC of the PC by 1.
- Increase the total hit points of the PC by 10 or by 10%, whichever is higher.

If any high level character has Mentor Boons to offer Father Emil, he can choose them as well.

Radiant Oath

1 person marked this as a favorite.
Male Human Cleric of Erastil 1 AC 17 HP 28/28 F +6 R +4 W +10 Perception/Initiative +8

Much appreciated. I did not start developing 2E characters until recently, so I all my PCs are 1st level.

I will put these modifiers where I'll see them on my profile for the duration of the adventure.

The numbers in Emil's post header have been modified for the PC Level Bump.

Vigilant Seal

Cursed Djinn 4 | HP 54/54| AC 21 | F +12 R +9 W +7 | Perception +5 Darkvision

Mahatma is Vigilant Seal and can offer Combat Mentor.

Combat Mentor:
While working with less experienced Pathfinder allies, you provide pointers and lead drills that ensure your newer colleagues’ attacks strike true. For any PCs benefiting from a Level Bump and whose levels are lower than yours, you increase the Level Bump’s modifier to attack rolls to 2.

Radiant Oath

Male Human Cleric of Erastil 1 AC 17 HP 28/28 F +6 R +4 W +10 Perception/Initiative +8

Sounds good as well. I will need to go back through my profile and adjust everything again.

I'll also add a purchase of winter clothing, since we will be in a cold region.

Verdant Wheel

[R] Male Strong-Blooded Dwarf Druid of the Animal Order 4 | Hunter | Animal Companion Kaibigang Oso | HP 54/54 w Toughness, AC 20 w Niyahaat (22 w Hide Shield raised, 21 w Parry), Fortitude** +10, Reflex* +7, Will** +12, Perception** +12 (darkvision), Stealth +1 | Speed 20 ft. | Exploration Activity Defend | Active Conditions Poison Resistance 2 | Tracker | ◆◇↺

I have Worldly Mentor boon for Father Emil.

Worldly Mentor boon:
While working with less experienced Pathfinder allies, you help your less experienced colleagues recognize danger and withstand danger. For any PCs benefiting from a Level Bump and whose levels are lower than yours, you increase the Level Bump’s modifier to Perception checks and Initiative rolls to 2.
Normal: A Level Bump increases a PC’s Perception modifier by 1.
Special: A PC can only benefit from two mentor boons.

Radiant Oath

2396852-2011 | Female Half-Elf | Herbalist | Ranger Lvl 4 | Hero Points: 1/3 | Focus Points: 1 | ◆◇↺ | HP 56/56 | AC 21 | F/R/W/P: 10/11/10/10 LL | 25 feet | Class DC 19 | Arrows: 23/30 | Medicine(E): +10, Acrobatics/Stealth/Thievery: +9, Athletics/Nature/Survival: +8, Lore (PFS, Herbalism): +6, Religion(U): +2 | Exploration: Scout

Heather has Protective Mentor - +3 extra hp.


4-06 (Thread|Slides)| ◆◇↺ | 1-10 (Thread|Slides) |

I may as well ask this now.

You'll need a team name to represent yourselves.

I'll try to post and get this game started later tonight. I hope you don't mind if I'm slightly early.

Verdant Wheel

Catfolk Monk 4 | Exploration Activity: Scout | ♥️ 52| AC 22 | F +9, R +12, W +7 | Perc +5 | Deception +12 |Acrobatics, Stealth, Thievery +10 | Athletics +9 | Underworld Lore +6 | ◆

"Pathfinder Prodigies"

Verdant Wheel

Barbarian 4 / HP 70/70 (temp HP 0/6), Perc +11, AC 21, Fort +10 Ref +7 Will +11 / Active conditions: Darkvision, Resist fire 1/2 lvl, Toughness

"Pathfinders... What else?"


4-06 (Thread|Slides)| ◆◇↺ | 1-10 (Thread|Slides) |

And now we begin. Please check the Gameplay thread if you haven't already.

Radiant Oath

Male Human Cleric of Erastil 1 AC 17 HP 28/28 F +6 R +4 W +10 Perception/Initiative +8

I'm a little puzzled by everyone saying they don't have the skills to try recall knowledge. The attempt can be done untrained using your default (just the attribute bonus if any). It may be a low chance but why not try in case you get a high roll? Or am I misunderstanding the purpose of the roll?

Verdant Wheel

Barbarian 4 / HP 70/70 (temp HP 0/6), Perc +11, AC 21, Fort +10 Ref +7 Will +11 / Active conditions: Darkvision, Resist fire 1/2 lvl, Toughness

I just don't want to roll if I think I will have a lot of chance to get false information.

Vigilant Seal

Cursed Djinn 4 | HP 54/54| AC 21 | F +12 R +9 W +7 | Perception +5 Darkvision

Because a critical fail, (failing for 10 or more, or rolling a 1) likely results in potentially problematic false information.

If say the DC is 15 and you've got a +0

That's 5% Critical Success
25% Success
45% Failure
25% Critical Failure.

Lots of people judge that as not worth the risk.

Radiant Oath

Male Human Cleric of Erastil 1 AC 17 HP 28/28 F +6 R +4 W +10 Perception/Initiative +8

If the GM is rolling in secret, I can see that, but if we are rolling in our posts, we know if we got a low roll. In that case, it doesn't seem the GM is planning on applying the critical fail possibility.

Vigilant Seal

Cursed Djinn 4 | HP 54/54| AC 21 | F +12 R +9 W +7 | Perception +5 Darkvision
OP Guide wrote:

Secret Checks: Unless a scenario says otherwise, GMs are free to choose how to handle secret checks PC pg. on a check-by-check basis and adapt based on the mood and pacing of the table.

If players rolling their own secret checks use information that their characters would not have to determine their actions, then remind them their characters would not have that information and encourage them not to use it. See Running Secret Checks for further discussion.

Running an Adventure

Running Secret Checks

Metagaming based on knowing you rolled low on a secret check is at the very least strongly discouraged.

Radiant Oath

Male Human Cleric of Erastil 1 AC 17 HP 28/28 F +6 R +4 W +10 Perception/Initiative +8

So what is our GM's policy on recall knowledge checks?


4-06 (Thread|Slides)| ◆◇↺ | 1-10 (Thread|Slides) |

If it's a secret check, you can either tell me your bonus or you can roll it in a spoiler. That way you don't know if the results are accurate or false.

This avoids situations like rolling a 1 on your Perception check as I say "you don't see anything in the room." Because the player knows they failed, teammates will tend to also search the room.

Recall Knowledge are Secret Checks, so normally you would put them in a spoiler or ask me to roll it for you.

If it's not a secret check, you should roll openly.

If it is a secret check but if I tell you what the DC is you can roll openly. Usually this is for low stakes stuff or so we can hurry up the game (as Play by Post can really slow down sometimes.)

Radiant Oath

1 person marked this as a favorite.
Male Human Cleric of Erastil 1 AC 17 HP 28/28 F +6 R +4 W +10 Perception/Initiative +8

Thanks. Please make sure to let us know if something should be secret, beyond the things listed above. I've got spoilers in my profile with all the dicebot texts for quick copy and paste.


4-06 (Thread|Slides)| ◆◇↺ | 1-10 (Thread|Slides) |

Oh boy, you know what I forgot? Hero Points.

I'm giving away 3 Hero Points. Please nominate 3 PCs who you think should get one. Feel free to list the reasons why you think they should get it.

I'll make a decision in 48 hours or once everyone votes.

Radiant Oath

Male Human Cleric of Erastil 1 AC 17 HP 28/28 F +6 R +4 W +10 Perception/Initiative +8

I nominate Heather, Hadrimos, and Emil
Emil had the most sub-20 roll results (mostly because he's lower level) and Hadramos had next most. Heather and Wisel were tied for next, but Heather had made more posts with rolls, so she's participating a bit more.

Verdant Wheel

Catfolk Monk 4 | Exploration Activity: Scout | ♥️ 52| AC 22 | F +9, R +12, W +7 | Perc +5 | Deception +12 |Acrobatics, Stealth, Thievery +10 | Athletics +9 | Underworld Lore +6 | ◆

I will be away Tuesday and Wednesday.


4-06 (Thread|Slides)| ◆◇↺ | 1-10 (Thread|Slides) |

Heather, Hadrimos, Emil, Wizel all get a Hero Point. We're near the end of the scenario, so I'll just give all 4 now.

If you have some kind of downtime roll, you can make it now.

Verdant Wheel

Barbarian 4 / HP 70/70 (temp HP 0/6), Perc +11, AC 21, Fort +10 Ref +7 Will +11 / Active conditions: Darkvision, Resist fire 1/2 lvl, Toughness

Thank you

Radiant Oath

2396852-2011 | Female Half-Elf | Herbalist | Ranger Lvl 4 | Hero Points: 1/3 | Focus Points: 1 | ◆◇↺ | HP 56/56 | AC 21 | F/R/W/P: 10/11/10/10 LL | 25 feet | Class DC 19 | Arrows: 23/30 | Medicine(E): +10, Acrobatics/Stealth/Thievery: +9, Athletics/Nature/Survival: +8, Lore (PFS, Herbalism): +6, Religion(U): +2 | Exploration: Scout

PFS Lore, DC 16: 1d20 + 6 ⇒ (9) + 6 = 15

Failure for 32 cp

Radiant Oath

Male Human Cleric of Erastil 1 AC 17 HP 28/28 F +6 R +4 W +10 Perception/Initiative +8

When Emil gets back to his area, he helps with farm work for a while.

Farming Lore: 1d20 + 5 ⇒ (16) + 5 = 21

Radiant Oath

Male Human Cleric of Erastil 1 AC 17 HP 28/28 F +6 R +4 W +10 Perception/Initiative +8

I will be out of town Thursday and Friday. I should have access to WiFi and will try to post, but 'bot me if needed. Profile has dicebots for skills, attacks, and magic.

Next round Emil will move the rest of the way to the island where the wounded are and do more healing if needed. If he can tell the healing already done is sufficient to keep the injured there from dying and if someone in combat needs help more urgently, he will move as needed and cast healing spells or make attacks to help.

Verdant Wheel

Barbarian 4 / HP 70/70 (temp HP 0/6), Perc +11, AC 21, Fort +10 Ref +7 Will +11 / Active conditions: Darkvision, Resist fire 1/2 lvl, Toughness

Crafting, task lvl 2, DC 16[: 1d20 + 6 ⇒ (16) + 6 = 22


4-06 (Thread|Slides)| ◆◇↺ | 1-10 (Thread|Slides) |

Last call for Downtime rolls.

Verdant Wheel

Catfolk Monk 4 | Exploration Activity: Scout | ♥️ 52| AC 22 | F +9, R +12, W +7 | Perc +5 | Deception +12 |Acrobatics, Stealth, Thievery +10 | Athletics +9 | Underworld Lore +6 | ◆

Underworld Lore (T): 1d20 + 6 ⇒ (13) + 6 = 19

I will be unavailable Tuesday and Wednesday.

Radiant Oath

Male Human Cleric of Erastil 1 AC 17 HP 28/28 F +6 R +4 W +10 Perception/Initiative +8

Thanks. It was fun.

Verdant Wheel

[R] Male Strong-Blooded Dwarf Druid of the Animal Order 4 | Hunter | Animal Companion Kaibigang Oso | HP 54/54 w Toughness, AC 20 w Niyahaat (22 w Hide Shield raised, 21 w Parry), Fortitude** +10, Reflex* +7, Will** +12, Perception** +12 (darkvision), Stealth +1 | Speed 20 ft. | Exploration Activity Defend | Active Conditions Poison Resistance 2 | Tracker | ◆◇↺

I’ll handle my own Downtime. Thank you.


4-06 (Thread|Slides)| ◆◇↺ | 1-10 (Thread|Slides) |

Click >HERE< to download your chronicles. Check for any errors. Once everyone signs off on it I'll report the session.

Verdant Wheel

[R] Male Strong-Blooded Dwarf Druid of the Animal Order 4 | Hunter | Animal Companion Kaibigang Oso | HP 54/54 w Toughness, AC 20 w Niyahaat (22 w Hide Shield raised, 21 w Parry), Fortitude** +10, Reflex* +7, Will** +12, Perception** +12 (darkvision), Stealth +1 | Speed 20 ft. | Exploration Activity Defend | Active Conditions Poison Resistance 2 | Tracker | ◆◇↺

Chronicle looks good. Thank you for running the game!

Radiant Oath

2396852-2011 | Female Half-Elf | Herbalist | Ranger Lvl 4 | Hero Points: 1/3 | Focus Points: 1 | ◆◇↺ | HP 56/56 | AC 21 | F/R/W/P: 10/11/10/10 LL | 25 feet | Class DC 19 | Arrows: 23/30 | Medicine(E): +10, Acrobatics/Stealth/Thievery: +9, Athletics/Nature/Survival: +8, Lore (PFS, Herbalism): +6, Religion(U): +2 | Exploration: Scout

Chronicle looks good. Thanks GM! Thanks everyone for a great game!


RAWR! | Male Cat(Tiger) | Animal Companion to Heather | Minion | HP 32/32 | AC 19 | F/R/W/P: 7/9/8/8 LL | 35 feet | Acrobatics/Stealth +9, Athletics +8

"RAWR!"

Scout waves to everyone...

Radiant Oath

Male Human Cleric of Erastil 1 AC 17 HP 28/28 F +6 R +4 W +10 Perception/Initiative +8

Chronicle downloaded. Looks good. Thanks.

Vigilant Seal

Cursed Djinn 4 | HP 54/54| AC 21 | F +12 R +9 W +7 | Perception +5 Darkvision

Looks good.

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