PFS2 Quest 6 Archeology in Aspenthar [GD XIV] (Inactive)

Game Master Pirate Rob

Slides | RPG Chronicles


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Horizon Hunters

Men Human Rogue 3 | HP 41/41 | AC 20 | F+7 R+11 W+7| Perc +7 | Stealth +9 | Speed 25 ft. |Exploration: Avoid Notice

Rouge tries to recall where he has seen those stuff.

Crafting: 1d20 + 9 ⇒ (9) + 9 = 18
Perception: 1d20 + 7 ⇒ (1) + 7 = 8

Vigilant Seal

HP: 26/26 | AC 19 | +7 Fort, +9 Reflex, +4 Will | +4 Perception (Darkvision) 2/6 Versatile Vials

"Interesting site."

Crafting: 1d20 + 8 ⇒ (12) + 8 = 20
Perception: 1d20 + 4 ⇒ (10) + 4 = 14


Valeros - Fighter 1 | Perc +5 | Speed: 25' | HP: 20/20 | AC: 18 | Fort: +7 Ref: +7 Will: +3

Perception: 1d20 + 5 ⇒ (18) + 5 = 23
Crafting: 1d20 + 4 ⇒ (12) + 4 = 16
Occultism: 1d20 + 4 ⇒ (13) + 4 = 17

Valeros looks around as well.


Aspenthar

Ancient Osirion was not known for its alchemical or mechanical inventions. The things here seem real, not like set pieces, but certainty not of Osiriani origin.

Among items mostly lost to time you do manage to find a serviceable moderate quicksilver mutagen at least.

The passages to the east and west are both more rubble than doorways and are not passable, but you could continue to investigate further south.

Envoy's Alliance

LN Human (wintertouched) HP 30/30; hero 1/1; minor healing 1/1; AC 19 (20 with shield) ; Fort +7; Ref +9; Will +6; Perc +4; cold/1 Conditions:

Percival eyes up the collapsed doorways with concern. "I hope that is no a sign of what may happen down here.."

He looks around for signs of what may have caused the collapses, along with signs that anyone, or anything, else has been this way, before continuing south.

Vigilant Seal

HP: 26/26 | AC 19 | +7 Fort, +9 Reflex, +4 Will | +4 Perception (Darkvision) 2/6 Versatile Vials

"Well, I think we can conclude this isn't an ancient Osiriani site."


Aspenthar

Just time, the bits of the site that are still standing seem solid enough.
You suspect with a dozen people and a dozen shovels and a few dozen days it would certainty be possible to dig out more of the ruins. Fortunately for you that's Kyreen Tael's job after you secure the site and entrance.

Heading south you find a larger room with wooden limbs and ancient alchemical flasks strewn across the room. Rising from the debris, some sort of largewooden creature with syringes for fingers and other alchemical accouterments lunges towards you.

See slide 5 for art

Initiative+S:

Jeeves: 1d20 + 4 + 1 ⇒ (6) + 4 + 1 = 11
Targoth: 1d20 + 4 + 1 ⇒ (3) + 4 + 1 = 8
Rogue: 1d20 + 9 + 1 ⇒ (6) + 9 + 1 = 16
Valeros: 1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23
Teal DAG: 1d20 + 8 ⇒ (6) + 8 = 14

Iniviative:
Valeros
Rogue (Avoid Notice)

Teal DAG
Jeeves
Targoth

Valeroa and Rogue are up!
No objects to weapons etc being drawn, you're down here to clear out any dangers before the research team arrives


Valeros - Fighter 1 | Perc +5 | Speed: 25' | HP: 20/20 | AC: 18 | Fort: +7 Ref: +7 Will: +3

Valeros leaps into action, charging forward, and using double slice to attack the aggressive creature.

Sword vs Teal DAG: 1d20 + 9 ⇒ (10) + 9 = 19
slashing: 1d8 + 4 ⇒ (3) + 4 = 7

Double Slice Shield vs Teal DAG: 1d20 + 9 - 2 ⇒ (10) + 9 - 2 = 17
bludgeoning: 1d6 + 4 ⇒ (3) + 4 = 7

While not up yet, Valeros is fast enough to snap his shield into place if needed or strike the creature if it leaves an openining.

Reactive Shield & Reactive Strike available, will use first trigger.


Aspenthar

Valeros's sword strikes true, but the shield is heavy enough to not land the followup.

It's made of strong stuff, and resists most of Valeros's blow.

Iniviative:
Valeros
Rogue (Avoid Notice)
Teal DAG -3
Jeeves
Targoth

Rogue is up!

Horizon Hunters

Men Human Rogue 3 | HP 41/41 | AC 20 | F+7 R+11 W+7| Perc +7 | Stealth +9 | Speed 25 ft. |Exploration: Avoid Notice

Rouge pulls his shortbow, recalls knowledge, strikes with an arrow (sneak attack active).

Shortbow, Piercing Damage, Sneak: 1d20 + 9 ⇒ (8) + 9 = 171d6 ⇒ 11d6 ⇒ 4


Aspenthar

Rogue recognizes it as a Dilapidated Alchemical Golem. It's mindless, immune to magic other than sonic and cold and resistant to non-adamantine physical damage.

Rogue also connects from the shadows with their bow, but barely scratches the Golem.

It reaches out and attempts to inject Valeros with one of its giant syranges.

Syringe: 1d20 + 14 ⇒ (5) + 14 = 19

Valeros manages to get his shield up in time to deflect the blow however!

More Syringe: 1d20 + 14 - 5 ⇒ (19) + 14 - 5 = 28
???: 1d6 ⇒ 2
piercing: 1d8 + 4 ⇒ (7) + 4 = 11

Valeros Fort: 1d20 + 7 ⇒ (5) + 7 = 12

Whatever Valeros got injected with is unpleasant. Enfeebled 1

Most Syringe: 1d20 + 14 - 10 ⇒ (16) + 14 - 10 = 20

Despite his shield, Valeros gets hit with the 3rd attack.
???: 1d6 ⇒ 2
piercing: 1d8 + 4 ⇒ (2) + 4 = 6

Fort: 1d20 + 7 ⇒ (2) + 7 = 9

The good news is, other than his dwindling health things don't seem to get any worse for Valeros.

Iniviative:
Valeros 3/20 Enfeebled 1
Rogue (Avoid Notice)
Teal DAG -4
Jeeves
Targoth

???

Jeeves and Targoth are up!

Envoy's Alliance

LN Human (wintertouched) HP 30/30; hero 1/1; minor healing 1/1; AC 19 (20 with shield) ; Fort +7; Ref +9; Will +6; Perc +4; cold/1 Conditions:

"Coming Mr Valeros!" calls out Jeeves who can be seen to stumble slightly as he closes in, the keen eyed amongst the group noticing a flask being quickly hidden in his pocket.

Stumbling forward he seems to sway to one side as he realises what it is he is facing. "Ughh" is as much as he gets out before tripping into the massive creature.
flurry blow 1: 1d20 + 9 ⇒ (13) + 9 = 22
damage: 1d8 + 5 ⇒ (2) + 5 = 7

flurry blow 1,MAP: 1d20 + 9 - 4 ⇒ (3) + 9 - 4 = 8
damage: 1d8 + 5 ⇒ (4) + 5 = 9 Combine damage with first attack for facing off against resistances

◈ stride
◈ enter stumbling stance
◈ flurry


Aspenthar

Percival catches up to Valeros, stumbles, and hits once, his bludgeoning damage being fully effective.
Just to clarify, and my apologies for the unclear recall knowledge answer above. Bludgeoning or Adamantine bypasses its physical damage reduction.

Iniviative:
Valeros 3/20 Enfeebled 1
Rogue (Avoid Notice)
Teal DAG -11
Jeeves
Targoth
???

Targoth still up!

Vigilant Seal

HP: 26/26 | AC 19 | +7 Fort, +9 Reflex, +4 Will | +4 Perception (Darkvision) 2/6 Versatile Vials

Flipping thought his vials, Targoth realizes that he doesn't have great options for golem combat.

Targoth aims for the upper right square of the golem, so no one else should be threatened by the splash.

◈Step
◈Quick Bomber (Frost Vial, Lesser)
lesser frost vial: 1d20 + 7 ⇒ (9) + 7 = 16
(thrown 20 ft., alchemical, bomb, cold, consumable, infused, splash)
Damage C: 1d6 ⇒ 6 +1 C splash + -5ft Speed penalty
◈Quick Bomber (Versatile Vial)
lesser versatile vial: 1d20 + 2 ⇒ (14) + 2 = 16
(thrown 20 ft., alchemical, bomb, consumable, cold, infused, splash)
Damage C: 1d6 ⇒ 5 +1 C splash


Aspenthar

Unfortunatly here's no aiming for squares against large creatures in PF2 like there was in PF 1, you just get more squares when splashing larger creatures. Valeros as a pregen has no objection to being splashed. Can see about Jeeves's permission to getting splashed or redo your turn.

Envoy's Alliance

LN Human (wintertouched) HP 30/30; hero 1/1; minor healing 1/1; AC 19 (20 with shield) ; Fort +7; Ref +9; Will +6; Perc +4; cold/1 Conditions:

permission granted!


Aspenthar

GM Dice:
4d20 ⇒ (12, 12, 14, 20) = 58

As per discucssion, bomber for splash only to golem

Targoth has trouble getting a sold hit, but the splash does slowly chip away at the golem.

With his sword not being very effective, Valeros swaps it for a potion, chugs and then slams with his shield.

Healing: 1d8 ⇒ 3
Shield Slam-E: 1d20 + 9 - 1 ⇒ (6) + 9 - 1 = 14
B damage-E: 1d6 + 4 - 1 ⇒ (3) + 4 - 1 = 6

Valeros can't get a solid hit in.
Reactive Shield/Strike available

Iniviative:
Valeros 6/20 Enfeebled 1
Rogue
Teal DAG -11
Jeeves
Targoth

Rogue is up!

Horizon Hunters

Men Human Rogue 3 | HP 41/41 | AC 20 | F+7 R+11 W+7| Perc +7 | Stealth +9 | Speed 25 ft. |Exploration: Avoid Notice

Rouge leaves the bow on the floor.

- Interacts to pull a club,
- Strides,
- Clubbing the golem (Strike)

Club attack, Bludgeoning Damage: 1d20 + 6 ⇒ (6) + 6 = 121d6 + 1 ⇒ (1) + 1 = 2


Aspenthar

Gm Dice:
1d3 ⇒ 3
1d6 ⇒ 4

As a reminder the remaster added swap to the interact options, so if you'd rather have the bow on your person, it's the same number of actions.

Rogue heads up and tries to club the golem, but can't connect.

The Golem swings wildly focusing its assault on Percival this round.

Syringe vs Percival: 1d20 + 14 ⇒ (1) + 14 = 15
More Syringe: 1d20 + 14 - 5 ⇒ (16) + 14 - 5 = 25
More Syringe: 1d20 + 14 - 10 ⇒ (12) + 14 - 10 = 16

Piercing: 1d8 + 4 ⇒ (2) + 4 = 6

It manages to nick Jeeves once with its assault.

Fort DC 15 for Jeeves (Fail: Sickened 1, Crit Fail: Sickened 2)

Iniviative:
Valeros 6/20 Enfeebled 1
Rogue

Teal DAG -11
Jeeves 24/30 <Fort DC 15>
Targoth

Party is up!
Fort 15 for Jeeves

Envoy's Alliance

LN Human (wintertouched) HP 30/30; hero 1/1; minor healing 1/1; AC 19 (20 with shield) ; Fort +7; Ref +9; Will +6; Perc +4; cold/1 Conditions:

fort: 1d20 + 7 ⇒ (17) + 7 = 24
Swaying, Jeeves seems to stumble, as if having a hard time staying on his feet. Could the masterful man-servant have had a tipple too many?

feint,stance: 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 18 Yes, I know you can't feint against a golem, but Jeeves has never met one before. I'll not waste an action on this in the future, promise.

The golem is apparently unimpressed with his performance.

Jeeves then all but trips into the golem, apologizing profusely as he does so, his fists hitting the ancient creation with a hefty force.

flurry: 1d20 + 8 ⇒ (11) + 8 = 19
damage: 1d8 + 4 ⇒ (8) + 4 = 12

flurry,MAP : 1d20 + 8 - 5 ⇒ (16) + 8 - 5 = 19
damage: 1d8 + 4 ⇒ (2) + 4 = 6

Finally, remembering his dignity, he takes his small drinks tray and looks at it, wondering if it could protect him from the creature.

◈ feint
◈ flurry
◈ raise shield


Aspenthar

The golem doesn't seem interested in Percival's feint but Percival managed to put in the perfect amount of effort to connect twice before raising their tray.

It's going to take a lot more to stop the golem though.

Vigilant Seal

HP: 26/26 | AC 19 | +7 Fort, +9 Reflex, +4 Will | +4 Perception (Darkvision) 2/6 Versatile Vials

"Guess I should have readied more Ice today."

◈Quick Bomber (Versatile Vial)
lesser versatile vial: 1d20 + 7 ⇒ (20) + 7 = 27
(thrown 20 ft., alchemical, bomb, consumable, cold, infused, splash)
Damage C: 1d6 ⇒ 6 +1 C splash
◈Quick Bomber (Versatile Vial)
lesser versatile vial: 1d20 + 2 ⇒ (2) + 2 = 4
(thrown 20 ft., alchemical, bomb, consumable, cold, infused, splash)
Damage C: 1d6 ⇒ 4 +1 C splash
Arcana to Identify: 1d20 + 8 ⇒ (15) + 8 = 23


Valeros - Fighter 1 | Perc +5 | Speed: 25' | HP: 20/20 | AC: 18 | Fort: +7 Ref: +7 Will: +3

Valeros circles around to the back and slams twice with his shield.

Shield vs Golem OG: 1d20 + 9 - 1 ⇒ (18) + 9 - 1 = 26
B damage: 1d6 + 4 - 1 ⇒ (6) + 4 - 1 = 9

More Shield vs Golem OG: 1d20 + 9 - 5 - 1 ⇒ (3) + 9 - 5 - 1 = 6
B damage: 1d6 + 4 - 1 ⇒ (1) + 4 - 1 = 4


Aspenthar

Targoth crits with the first vial, but completely misses with the second.

It is indeed a Dilapidated Alchemical Golem. Here's the lovely full list of immunities.

Immunities acid, bleed, death effects, disease, doomed, drained, fatigued, healing, magic (except sonic/cold), mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious;

Valeros hits, coming so close to a crit, but totally biffs the second.

Iniviative:
Valeros 6/20 Enfeebled 1
Rogue
Teal DAG -51
Jeeves 24/30 <Fort DC 15>
Targoth

Rogue is still up!

Rogue is still up!

Horizon Hunters

Men Human Rogue 3 | HP 41/41 | AC 20 | F+7 R+11 W+7| Perc +7 | Stealth +9 | Speed 25 ft. |Exploration: Avoid Notice

Rouge clubbing thrice the golem

- Interacts to pull a club,
- Strides,
- Clubbing the golem (Strike)

Club attack, Bludgeoning Damage: 1d20 + 6 ⇒ (17) + 6 = 231d6 + 1 ⇒ (6) + 1 = 7
Club attack, Bludgeoning Damage: 1d20 + 6 - 5 ⇒ (4) + 6 - 5 = 51d6 + 1 ⇒ (3) + 1 = 4
Club attack, Bludgeoning Damage: 1d20 + 6 - 10 ⇒ (13) + 6 - 10 = 91d6 + 1 ⇒ (4) + 1 = 5

Envoy's Alliance

LN Human (wintertouched) HP 30/30; hero 1/1; minor healing 1/1; AC 19 (20 with shield) ; Fort +7; Ref +9; Will +6; Perc +4; cold/1 Conditions:

Jeeves made his fort save above.


Aspenthar
Percival Jeeves wrote:

Jeeves made his fort save above.

Thanks, just failed at removing it from the tracker.

---

Rogue's post is a bit confusing but I think they are striking 3 times. Also if not too inconvenient for your workflow, if you wouldn't mind separating the attack and damage onto different lines, it would aid in my readability, thanks.

Rogue manages to club the golem once, surely it can't take too much more abuse.

1d3 ⇒ 2

It spins mindlessly and tries to inject Jeeves a few more times.

Syringe vs Jeeves: 1d20 + 14 ⇒ (10) + 14 = 24
piercing: 1d8 + 4 ⇒ (8) + 4 = 12

More Piecring More Jeeves: 1d20 + 14 - 5 ⇒ (7) + 14 - 5 = 16

Most Piercing Most Jeeves: 1d20 + 14 - 10 ⇒ (15) + 14 - 10 = 19

Jeeves's shield protects him from one of the syringes, but he still gets injected once.
1d6 ⇒ 6
12 damage and fort DC 15 vs Slowed 1

Iniviative:
Valeros 6/20 Enfeebled 1
Rogue

Teal DAG -58
Jeeves 12/30 <Fort DC 15>
Targoth

Party is up again!
New Fort DC 15 for Jeeves.

Envoy's Alliance

LN Human (wintertouched) HP 30/30; hero 1/1; minor healing 1/1; AC 19 (20 with shield) ; Fort +7; Ref +9; Will +6; Perc +4; cold/1 Conditions:

fort: 1d20 + 7 ⇒ (2) + 7 = 9

"Wow... that's the good stuff..." slurs Jeeves as he tries to retain focus on the generous butler, ahh, golem, before him.

He looks at his tray, which seems not too badly dented, and then at the new rent in his jacket, before tripping forward into the butler, no, golem.

strike: 1d20 + 9 ⇒ (7) + 9 = 16
damage: 1d8 + 4 ⇒ (1) + 4 = 5

flurry strike: 1d20 + 9 - 4 ⇒ (15) + 9 - 4 = 20
damage: 1d8 + 4 ⇒ (4) + 4 = 8

He then does his best to get the drinks tray back into position between himself and the golem.

◈ flurry
◈ raise shield
◈ Slow

Vigilant Seal

HP: 26/26 | AC 19 | +7 Fort, +9 Reflex, +4 Will | +4 Perception (Darkvision) 2/6 Versatile Vials

Targoth draws and pitches one more bomb.

◈Quick Bomber (Versatile Vial)
lesser versatile vial: 1d20 + 7 ⇒ (17) + 7 = 24
(thrown 20 ft., alchemical, bomb, consumable, cold, infused, splash)
Damage C: 1d6 ⇒ 3 -- +1 C splash

"Looks like it's medic time."

"Valeros, drink this." Targoth says passing Valeros a bottle.

◈ Draw a potion
◈ Stride


Aspenthar

Percival and Targoth team up to finally stop the rampaging golem!

It collapses into a pile of useless debris.

Further passages are mostly rubble filled, but you feel confident there are no immediate dangers and that the rope-ladder will allow the excavation team safe access to the location.

Based on your report Kyreen Tael, a half-elf ranger whom leads the expeditions team rubs their chin and notes "You're obviously right, it's clearly not Osiriani as expected. It does however sound like a Jistkan laboratory which should still prove interesting. It may take us awhile, but we'll make sure to mention your efforts when we know enough to write up our chronicles."

Vigilant Seal

HP: 26/26 | AC 19 | +7 Fort, +9 Reflex, +4 Will | +4 Perception (Darkvision) 2/6 Versatile Vials

"Interesting it had a guard though. Must have meant something to someone."

Envoy's Alliance

LN Human (wintertouched) HP 30/30; hero 1/1; minor healing 1/1; AC 19 (20 with shield) ; Fort +7; Ref +9; Will +6; Perc +4; cold/1 Conditions:

Jeeves, patching up himself, his suit and his slightly dented tray, watches at the others finish exploring the cave.

"Or maybe it was a helper, left behind when the last resident died?" he suggests.

Horizon Hunters

Men Human Rogue 3 | HP 41/41 | AC 20 | F+7 R+11 W+7| Perc +7 | Stealth +9 | Speed 25 ft. |Exploration: Avoid Notice

Rouge looks at the golem.

"It will be a story to write about."

Vigilant Seal

HP: 26/26 | AC 19 | +7 Fort, +9 Reflex, +4 Will | +4 Perception (Darkvision) 2/6 Versatile Vials

Targoth nods. "I've heard of some people using them like that. Not my style, too big for most workshops."

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