Rouge the Rogue 2's page

13 posts. Organized Play character for dragonvan.


Full Name

Rouge the Rogue 2

Race

HP 41/41 | AC 20 | F+7 R+11 W+7| Perc +7 | Stealth +9 |

Classes/Levels

Speed 25 ft. |Exploration: Avoid Notice

Gender

Men Human Rogue 3 |

Languages

Common, Draconic, Jotun, Tian

About Rouge the Rogue 2

Rouge the Rogue 2 is a young human from the metropolis that is Absalom. Sharing the same name of his uncle, he listened to the bards that sang or tell his exploits and of the fellow members of the Pathfinder Society. Inspired to follow the path of his uncle, he began to read about the Pathfinder Society. To be in shape, he began extensive training to hone his skills and join the organization when the time will come.

Leaving the forest of the eastern part of Andoran towards a dock that would sail north to the Sellen River towards the Kallas Lake. Rouge has the tim to read the letter again as the boat which bring him to Caliphas.

Rouge the Rogue 2
Rogue 3
Medium Human Versatile Human (Humanoid)
Perception +7;
Languages Common, Draconic, Jotun, Tian
Skills Acrobatics +11, Arcana +7, Athletics +6, Crafting +9, Diplomacy +5, Lore: Guild Lore +9, Lore: Library +9, Medicine +5, Occultism +7, Religion +5, Society +9, Stealth +9, Thievery +9
Str +1, Dex +4, Con +2, Int +2, Wis +0, Cha +0
Items Leather, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Climbing Kit, Antiplague (Lesser), Healing Potion (Minor), Arrows (30), Thieves' Toolkit, Writing Set
AC 20; Fort +7, Ref +11, Will +7
HP 41; Resistances: Electricity 1, Cold 1
Nimble Dodge Trigger A creature targets you with an attack and you can see the attacker. Requirements You are not encumbered. You deftly dodge out of the way, gaining a +2 circumstance bonus to AC against the triggering attack.
Speed 25 feet
Melee Rapier +9 (Deadly d8, Disarm, Finesse), Damage 1d6+4 P
Melee Dagger (x4) +9 (Agile, Finesse, Thrown 10 ft., Versatile S), Damage 1d4+4 P
Melee Club +6 (Thrown 10 ft.), Damage 1d6+1 B
Melee Dagger +9 (Agile, Finesse, Thrown 10 ft., Versatile S), Damage 1d4+4 P
Melee Rapier +9 (Deadly d8, Disarm, Finesse), Damage 1d6+4 P
Ranged Shortbow +9 (Deadly d10), Damage 1d6 P
Antiplague (Lesser) (Alchemical, Consumable, Elixir, Healing) Activate Manipulate
Precision Damage Sneak Attack 1d6
Additional Feats Additional Lore, Canny Acumen, Dubious Knowledge, Guild Agent Dedication, Sign Language, Streetwise, Toughness, Trap Finder
Additional Specials Canny Acumen (Perception), Deny Advantage, Guild Agent Skill (Society), Rogue's Racket (Thief Racket), Sneak Attack, Surprise Attack