| GM Frost |
Shayla becomes Undetected among the tall grasses.
From the placement of the entangle it looks like the giant knows where Meadow is hiding. I just want to clarify that she made her hide check to become hidden check but failed her sneak check to become undetected. Is that correct?
Fair Point. I adjusted the location of the burst to not include you. No save needed from you.
Meadow draws blade and surprises Red Giant with her attack! 7 damage Meanwhile, Silence falls to the ground. She hops in frustration.
"See! I told you you were gonna be too fat to fly. You need to cut down on the treats."
Haha! This is so funny! Poor owl, she just wants treats.
Rose reloads but misses to hit any at Red Giant.
Horul concocts elixir and drinks it. +20 HP
Bangy frees himself from tangling and easily moves through it. He wraps around some vines at Red Giant, making the same Clumsy in their movement.
Arfsnarf also moves and raises shield.
| GM Frost |
Red Giant removes the vines wrapped around their heels. The enemy then gives Bangy a slap!
DC 5 Flat check: 1d20 ⇒ 9 vs Concealed Bangy
fist: 1d20 + 19 ⇒ (4) + 19 = 23 miss
DC 5 Flat check: 1d20 ⇒ 8 vs Concealed Bangy
fist, agile, MAP: 1d20 + 19 - 4 ⇒ (17) + 19 - 4 = 32 hit
Damage: 1d6 + 13 ⇒ (6) + 13 = 19 bludgeoning
White Giants drops bow and proceeds to approach Arfsnarf and slaps him too!
DC 5 Flat check: 1d20 ⇒ 13 vs Concealed Arfsnarf
fist: 1d20 + 19 ⇒ (3) + 19 = 22 miss
⬤ CEREMONIAL FIRE! Part 2 Round 3 ⬤
Terrain Feature(s): Tall grasses (5 ft) and shrubs in green squares are difficult terrain and grant concealment. The fire site clearing and brown paths are packed dirt, normal terrain with no concealment. Six intact earth lodges face inward toward the fire; they’re empty, with walls of dry clay over a grass shell.
Map Link: ENCOUNTER MAP
➤ BOLD NAMES CAN ACT; STRIKETHROUGH MEANS ELIMINATED.
Red Giant (-51 HP) | Meadow's Prey
White Giant (- HP)
➤ Arfsnarf Ah'sneeze's (AC 25) (78/78 HP) | Concealed (DC 5) by tall grasses | DV
➤ Meadow (AC 24) (74/74 HP) | Concealed (DC 5) by tall grasses | LLV
➤ ⠀⠀⠀Silence (AC 23) (52/52 HP) | Concealed (DC 5) by tall grasses | LLV
➤ Shayla Quickfingers (AC 25) (92/92 HP) | Undetected; Concealed (DC 5) by tall grasses
➤ Bangy Piper (AC 24) (57/76 HP) | Concealed (DC 5) by tall grasses | LLV
➤ Rose Goldenoak (AC 24) (75/75 HP) | Quickened | DV
➤ Horul (AC 23) (46/63 HP) | Wounded 1 | DV
REFERENCES
Meadow: 1☘️
Shayla Quickfingers: 2☘️
Bangy Piper: 0☘️
Rose Goldenoak: 0☘️
Horul: 2☘️
Shayla Quickfingers
|
Noticing White moving close to the party, Shayla softly growls in frustration as she creeps back towards White.
Stealth +18
◆◆◆ Stride (Sneak)
Rose Goldenoak
|
Rose again reloads her both guns and keeps shooting!
Shoot@red: 1d20 + 16 + 1 ⇒ (12) + 16 + 1 = 29
Damage, p/b, precision: 2d6 + 1d4 ⇒ (4, 3) + (1) = 8
IF crit, damage, p/b, precision: 2d10 + 1d4 ⇒ (8, 4) + (4) = 16
Fatal die: 1d10 ⇒ 8
Shoot@red: 1d20 + 16 + 1 - 5 ⇒ (16) + 16 + 1 - 5 = 28
Damage, p/b, precision: 2d6 + 1d4 ⇒ (4, 6) + (4) = 14
IF crit, damage, p/b, precision: 2d10 + 1d4 ⇒ (9, 3) + (2) = 14
Fatal die: 1d10 ⇒ 8
Horul
|
Horul moves forward and raises his buckler.
Bangy Piper
|
Stashing the Wayfinder into the same pocket Freerat is located in, Bangy pulls his spear, whirls left, and lunges unexpectedly!
Feint (Stealth, Expert, Clandestine Cloak) vs Red (Will DC): 1d20 + 15 ⇒ (16) + 15 = 31
◆) Swap Held Wayfinder for Dancing Spear
◆◆) Scout's Charge (Stride, Feint, [Step], Strike)
~) Spear Critical Specalization (Clumsy 1 round)
↺) Nimble Dodge (to AC 26)
Dancing Spear of Striking (P, 2h; backswing, reach) w/ Sneak Attack (2d6) vs Red (Feinted?): 1d20 + 15 ⇒ (11) + 15 = 262d6 ⇒ (6, 4) = 102d6 ⇒ (2, 6) = 8
| Freerat |
Freerat guards the shining compass!
"Meadow"
|
Meadow closes with the giant, draws her rapier and attacks.
Quick Draw-Rapier vs red, OG: 1d20 + 15 ⇒ (15) + 15 = 30
piercing: 2d6 + 1 ⇒ (2, 4) + 1 = 7
deadly?: 1d8 ⇒ 3
Quick Draw-Rapier vs red, OG: 1d20 + 15 - 5 ⇒ (7) + 15 - 5 = 17
piercing: 2d6 + 1 ⇒ (5, 2) + 1 = 8
deadly?: 1d8 ⇒ 4
precision: 1d8 ⇒ 3 extra damage on the first hit.
◆ Stride, ◆ quick draw, ◆ strike
Arfsnarf Ah'sneeze
|
The big creature that swung at him is definitely obviously, towering over and out of the grasses.
Arfsnarf's medium missile storm!
◆◆◆ Cast force barrage (rank 3) vs WHITE Force damage (6 missiles): 6d4 + 6 ⇒ (4, 4, 2, 4, 3, 4) + 6 = 27
| GM Frost |
The tall grasses sabotage her sneaky attempt, somewhat revealing where she at. Fail, Shayla becomes Hidden
Rose keeps shooting and might do so until they are taken down. hit, 8 damage; hit, 14 damage
Horul converges with them and raises shield.
Bangy easily distracts target with his feint (Success), and the spear skewers one of its leg. hit, 18 damage
Meadow flanks, and pokes the other leg. hit, 7 damage; miss
Arfsnarf launches a barrage of missiles at White. 27 force
Red Giant thrashes, hitting whoever might hit by punches. 1 Meadow, 2 Bangy: 3d2 ⇒ (2, 1, 2) = 5
DC 5 Flat check: 1d20 ⇒ 16 vs Concealed
Fist: 1d20 + 19 ⇒ (19) + 19 = 38 vs Bangy crit hit
Damage: 1d6 + 13 ⇒ (5) + 13 = 18 B x2
DC 5 Flat check: 1d20 ⇒ 7 vs Concealed
Fist, agile, MAP: 1d20 + 19 - 4 ⇒ (15) + 19 - 4 = 30 vs Meadow hit
Damage: 1d6 + 13 ⇒ (6) + 13 = 19 B
DC 5 Flat check: 1d20 ⇒ 6 vs Concealed
Fist, agile, MAP: 1d20 + 19 - 8 ⇒ (4) + 19 - 8 = 15 vs Bangy miss
Meanwhile, White meets Arfsnarf with punches too.
DC 5 Flat check: 1d20 ⇒ 15 vs Concealed
Fist: 1d20 + 19 ⇒ (9) + 19 = 28 hit
Damage: 1d6 + 13 ⇒ (1) + 13 = 14 B
DC 5 Flat check: 1d20 ⇒ 19 vs Concealed
Fist, agile, MAP: 1d20 + 19 - 4 ⇒ (11) + 19 - 4 = 26 hit
Damage: 1d6 + 13 ⇒ (3) + 13 = 16 B
DC 5 Flat check: 1d20 ⇒ 7 vs Concealed
Fist, agile, MAP: 1d20 + 19 - 8 ⇒ (12) + 19 - 8 = 23 miss
⬤ CEREMONIAL FIRE! Part 2 Round 4 ⬤
Terrain Feature(s): Tall grasses (5 ft) and shrubs in green squares are difficult terrain and grant concealment. The fire site clearing and brown paths are packed dirt, normal terrain with no concealment. Six intact earth lodges face inward toward the fire; they’re empty, with walls of dry clay over a grass shell.
Map Link: ENCOUNTER MAP
➤ BOLD NAMES CAN ACT; STRIKETHROUGH MEANS ELIMINATED.
Red Giant (-98 HP) | Meadow's Prey
White Giant (-27 HP)
➤ Arfsnarf Ah'sneeze's (AC 25) (48/78 HP) | Concealed (DC 5) by tall grasses | DV
➤ Meadow (AC 24) (55/74 HP) | Concealed (DC 5) by tall grasses | LLV
➤ ⠀⠀⠀Silence (AC 23) (52/52 HP) | Concealed (DC 5) by tall grasses | LLV
➤ Shayla Quickfingers (AC 25) (92/92 HP) | Hidden; Concealed (DC 5) by tall grasses
➤ Bangy Piper (AC 24) (21/76 HP) | Concealed (DC 5) by tall grasses | LLV
➤ Rose Goldenoak (AC 24) (75/75 HP) | Quickened | DV
➤ Horul (AC 23) (46/63 HP) | Wounded 1 | DV
REFERENCES
Meadow: 1☘️
Shayla Quickfingers: 2☘️
Bangy Piper: 0☘️
Rose Goldenoak: 0☘️
Horul: 2☘️
Shayla Quickfingers
|
Shayla moves up to Arfsnarf's side and slashes said Giant.
Concealment: 1d20 ⇒ 1
Concealment, HP: 1d20 ⇒ 9
+1 Striking Wounding Shortsword, OG: 1d20 + 16 ⇒ (15) + 16 = 31 for Slashing Damage: 2d6 + 4 ⇒ (5, 2) + 4 = 11 plus Sneak Damage: 2d6 ⇒ (4, 3) = 7 plus 1d6 Persistent Bleed
Critical Hit: Double Damage + Crit Specialization (OG only)
If 31 is a crit, White is OG until my next turn
◈◈ Stride
◈ Strike
Rose Goldenoak
|
Rose keeps on firing, shot after shot, bullet after bullet
Shoot@red: 1d20 + 16 + 1 ⇒ (9) + 16 + 1 = 26
Damage, p/b, precision: 2d6 + 1d4 ⇒ (1, 5) + (3) = 9
IF crit, damage, p/b, precision: 2d10 + 1d4 ⇒ (2, 4) + (2) = 8
Fatal die: 1d10 ⇒ 4
Shoot@red: 1d20 + 16 + 1 - 5 ⇒ (13) + 16 + 1 - 5 = 25
Damage, p/b, precision: 2d6 + 1d4 ⇒ (2, 1) + (3) = 6
IF crit, damage, p/b, precision: 2d10 + 1d4 ⇒ (10, 8) + (2) = 20
Fatal die: 1d10 ⇒ 4
"How much lead do I need to put in this one to fall down!"
Horul
|
The hobgoblin courageously moves forward and strikes the white one.
+1 striking Breaching pike, Reach: 1d20 + 12 ⇒ (15) + 12 = 27
Damage, spellstrike Gouging claw, Weapon siphon, plus poison: 2d6 + 4 + 1d4 + 4d6 ⇒ (4, 3) + 4 + (2) + (2, 4, 4, 4) = 27
And poison, Fort DC 22. Spider venom : DC 22 Fortitude; Maximum Duration 6 rounds; Stage 1 1d10 poison damage and sickened 1 (1 round); Stage 2 1d12 poison damage, clumsy 1, and sickened 2 (1 round); Stage 3 2d6 poison damage, clumsy 2, and sickened 3 (1 round)
"Meadow"
|
Meadow presses her assault on the giant humanoid.
Rapier vs red, OG: 1d20 + 15 ⇒ (13) + 15 = 28
piercing: 2d6 + 1 ⇒ (5, 5) + 1 = 11
deadly?: 1d8 ⇒ 5
Rapier vs red, OG: 1d20 + 15 - 5 ⇒ (16) + 15 - 5 = 26
piercing: 2d6 + 1 ⇒ (3, 6) + 1 = 10
deadly?: 1d8 ⇒ 6
precision: 1d8 ⇒ 2 extra damage on the first hit.
"Silence! Stop goofing off and help out!"
◆ Strike, ◆ strike, ◆ command animal
Arfsnarf Ah'sneeze
|
Arfsnarf is getting less enthusiastic as he tries to take down the nearby giant with his surest of spells.
◆◆◆ Cast force barrage (rank 3) vs WHITE Force damage (6 missiles): 6d4 + 6 ⇒ (4, 4, 3, 2, 3, 1) + 6 = 23
| GM Frost |
Shayla moves next to Arfsnarf, slicing the giant and causes the same to bleed sap. hit, 11+7 damage and 1d6 Persistent Bleed
Rose keeps shooting, and then missing on another. hit, 9 damage; miss
Horul joins forces with Shayla and Arfsnarf against White, poking a poisoned weapon at the giant. hit, 27 damage + spider venom
DC 22 Fort save: 1d20 + 17 ⇒ (12) + 17 = 29
The poison does not seep into the sapblood.
Meadow continues her assault against Red Giant, blade after blade until the giant is soon be just a trunk. hit, 11+2 damage; hit, 10 damage
A perfect peck from Silence takes out the same giant. Red giant out
Arfsnarf sends more force missiles to White Giant. 23 force damage
⬤ CEREMONIAL FIRE! Part 2 Round 4 ⬤
Terrain Feature(s): Tall grasses (5 ft) and shrubs in green squares are difficult terrain and grant concealment. The fire site clearing and brown paths are packed dirt, normal terrain with no concealment. Six intact earth lodges face inward toward the fire; they’re empty, with walls of dry clay over a grass shell.
Map Link: ENCOUNTER MAP
➤ BOLD NAMES CAN ACT; STRIKETHROUGH MEANS ELIMINATED.
Red Giant (-142 HP)
White Giant (-95 HP)
Arfsnarf Ah'sneeze's (AC 25) (48/78 HP) | Concealed (DC 5) by tall grasses | DV
Meadow (AC 24) (55/74 HP) | Concealed (DC 5) by tall grasses | LLV
⠀⠀⠀Silence (AC 23) (52/52 HP) | Concealed (DC 5) by tall grasses | LLV
Shayla Quickfingers (AC 25) (92/92 HP) | Concealed (DC 5) by tall grasses
➤ Bangy Piper (AC 24) (21/76 HP) | Concealed (DC 5) by tall grasses | LLV
Rose Goldenoak (AC 24) (75/75 HP) | Quickened | DV
Horul (AC 23) (46/63 HP) | Wounded 1 | DV
⚠️ AFTER YOUR TURN ⚠️
❗ White Giant: 1d6 Persistent Bleed then DC 15 flat check ❗
REFERENCES
Meadow: 1☘️
Shayla Quickfingers: 1☘️
Bangy Piper: 0☘️
Rose Goldenoak: 0☘️
Horul: 2☘️
Bangy Piper
|
Racing across the entangled area without any trouble, Bangy scoots into a flanking position, and strikes the giant from behind!
~) Light Steps (Ignore all Difficult Terrain)
◆◆) Stride x2
◆) Strike
~) Spear Critical Specalization (Clumsy 1 round)
↺) Nimble Dodge (to AC 26)
Dancing Spear of Striking (P, 2h; backswing, reach) w/ Sneak Attack (2d6) vs Final Giant (Flanked): 1d20 + 15 ⇒ (19) + 15 = 342d6 ⇒ (6, 4) = 102d6 ⇒ (3, 5) = 8
Watching him fall, he exclaims "Oh! That was a good hit!! Sorry!!!"
| GM Frost |
Bangy drives his spear through bark and solid wood, striking something vital. The giant shudders, then collapses with a final breath.
ENCOUNTER OVER! WELL DONE!
Meadow (55/74 HP) [1☘️]
Silence (52/52 HP)
Shayla Quickfingers (92/92 HP) [1☘️]
Bangy Piper (21/76 HP) [0☘️]
Rose Goldenoak (75/75 HP) [0☘️]
Horul (46/63 HP) [2☘️] | Wounded 1
The night is silent again, except for the crackling fire they are watching.
You have four hours left before dawn to watch the fire. This is your last chance to Refocus and heal.
Shayla Quickfingers
|
Shayla pulls out her medkit and gets to work.
Treat Wounds, DC 20, Assurance: 2d8 + 10 ⇒ (3, 7) + 10 = 20
Bangy 41/76 and Meadow (full)
Treat Wounds, DC 20, Assurance: 2d8 + 10 ⇒ (7, 1) + 10 = 18
Arfsnarf 66/78 and Horul (full; Wounded gone)
Treat Wounds, DC 20, Assurance: 2d8 + 10 ⇒ (7, 4) + 10 = 21
Should bring Bangy and Arfsnarf back to 100%
Arfsnarf Ah'sneeze
|
Arfsnarf 66/78 and Horul (full; Wounded gone)
He'll also continue healing 1hp/minute due to his aeon stone.
Arfsnarf thanks Shayla for the patch-up.
Horul
|
The hobgoblin nods to Arfsnarf.
Yes, she makes a very good medical soldier.
Bangy Piper
|
While Shayla bandages him up, Bangy's atheistic bent spurns his healing to progress faster!
(Bangy Bangy 46/76)
He dresses his own wounds while she moves onto other party mambers, taking a few vines from the battle, and wrapping them decoratively around his spear, as trophies.
Treat Wounds (E) vs DC 15 w/ Godless (+5) for 1 hour (doubled): 1d20 + 12 ⇒ (4) + 12 = 162d8 + 5 ⇒ (7, 6) + 5 = 18
(Bangy Bangy 76/76)
| GM Frost |
Everyone is fully healed.
As the moon creeps toward the horizon and the sky lightens just enough that it can be distinguished from the land beyond the fire’s light, but with the stars still visible, yet another voice calls from out of the darkness.
“So, strangers have come again to Niishan’s fire. Did they tell you the sad story of Wanikkawi? Was it their usual calumnies and lies? Did they send you out here, alone, easy prey for me?”
Arfsnarf Ah'sneeze
|
Arfsnarf looks around for the source of the voice. He asks a question to keep it talking.
No, why don't you tell us the story?
Seek (perception): 1d20 + 10 ⇒ (1) + 10 = 11
The voice seems to be echoing and he can't get a lock on the direction.
Bangy Piper
|
"I have not heard of the Wanikkawi, nobody said anything"
Pointing his recently-sharpened spear into the darkness.
Shayla Quickfingers
|
"Who- or what- is a Wanikkawi?" Shayla asks the darkness, pulling out her shortsword.
Seek: 1d20 + 14 ⇒ (10) + 14 = 24
I gotta get me one of them dark-seeing thingees she thinks to herself.
"Meadow"
|
Meadow sighs at her friend's lack of knowledge of local folklore. "A wanikkawi is a spirit unique to the area. Parents warn their children to behave and not go out late at night, or a wanikkawi will get them!"
She turns and shouts into the darkness. "We're not prey. And what do you mean about the sad story of Wanikkawi? We know all about the wanikkawi. They're just evil spirits that parents use to scare their children." She sniffs dismissively. "Well, we're not children and we're not scared."
| GM Frost |
"Sure, I will tell you a story while I rip each of you to pieces." Wanikkawi tells Arfsnarf with an ominous laugh. Arsnarf can't pinpoint where the voice is coming from.
"Tsk, tsk. They should have told you about me; even the children know about me. Unfortunately, in the bad light." the voice sighs.
Shayla does not find any sign of the enemy beyond the light.
"We all know about the wanikkawi... They're just evil..." Wanikkawi responds in a mocking tone. "Oh, really? If you really know about me, you should let me get into the fire then!"
Then they hear rustling through the tall grasses!
Bangy Piper's Initiative using Avoid Notice: 1d20 + 17 ⇒ (12) + 17 = 29 (Bangy can Avoid Notice while Scouting)
Arfsnarf Ah'sneeze's's Initiative using Avoid Notice: 1d20 + 14 ⇒ (18) + 14 = 32
Shayla Quickfingers's Initiative using Avoid Notice: 1d20 + 18 ⇒ (14) + 18 = 32
Meadow's Initiative using Avoid Notice: 1d20 + 14 ⇒ (10) + 14 = 24
Horul's Initiative using Avoid Notice: 1d20 + 8 ⇒ (2) + 8 = 10
Wanikkawi: 1d20 + 18 ⇒ (17) + 18 = 35
Blue: 1d20 + 19 ⇒ (11) + 19 = 30
Yellow: 1d20 + 17 ⇒ (3) + 17 = 20
Stealth: 1d20 + 18 ⇒ (16) + 18 = 34
Stealth: 1d20 + 18 ⇒ (17) + 18 = 35
Since everyone's Avoiding Notice except Rose, Yellow and Blue Guardians are Hidden to Rose, and Undetected to everyone. Red Wanikkawi is Undetected to everyone.
The voice is gone, but they can hear movements from other directions!
⬤ CEREMONIAL FIRE! FINAL RECKONING Round 1 ⬤
Terrain Feature(s): Tall grasses (5 ft) and shrubs in green squares are difficult terrain and grant concealment. The fire site clearing and brown paths are packed dirt, normal terrain with no concealment. Six intact earth lodges face inward toward the fire; they’re empty, with walls of dry clay over a grass shell.
Map Link: ENCOUNTER MAP
➤ BOLD NAMES CAN ACT; STRIKETHROUGH MEANS ELIMINATED.
Red Wanikkawi (- HP) | Undetected to everyone | DV
➤ Arfsnarf Ah'sneeze's (AC 25) (78/78 HP) | DV
➤ Shayla Quickfingers (AC 25) (92/92 HP)
Blue Clever Guardian (- HP) | Hidden (DC 11) fr Rose; Undetected to Others | LLV; Allergen Aura (30-ft emanation, DC 24 Fortitude save)
Bangy Piper (AC 24) (76/76 HP) | LLV
Meadow (AC 24) (74/74 HP) | LLV
⠀⠀⠀Silence (AC 23) (52/52 HP) | LLV
Yellow Guardian (- HP) | Hidden (DC 11) fr Rose; Undetected to Others | LLV; Allergen Aura (30-ft emanation, DC 22 Fortitude save)
Rose Goldenoak (AC 24) (75/75 HP) | DV
Horul (AC 23) (63/63 HP) | DV
REFERENCES
Shayla Quickfingers: 1☘️
Bangy Piper: 0☘️
Meadow: 1☘️
Rose Goldenoak: 0☘️
Horul: 2☘️
Shayla Quickfingers
|
Shayla moves to an area outside the firelight and attempts to be one with the shadows.
Stealth +18
◈◈ Stride
◈ Hide
Arfsnarf Ah'sneeze
|
Hmm, gotta be somewhere!
Arfsnarf ignores the taunting and keeps looking for signs of a specific location.
◆ Seek (perception): 1d20 + 10 ⇒ (18) + 10 = 28
Seems like a good bet?
He points his clawed finger in the direction.
There!
◆ Point out
◆ Cast shield
| GM Frost |
Shayla moves, but fails to be hidden.
Arfsnarf finds Yellow hidden behind the tall grasses. Yellow becomes Observed to Rose but Concealed by tall grasses, and Hidden to Others. He points it out and raises shield.
Blue advances and slings a hard seed at Rose, revealing their location through the dim light.
Sling: 1d20 + 17 ⇒ (2) + 17 = 19
The hard seed goes straight into the fire instead.
⬤ CEREMONIAL FIRE! FINAL RECKONING Round 1 ⬤
Terrain Feature(s): Tall grasses (5 ft) and shrubs in green squares are difficult terrain and grant concealment. The fire site clearing and brown paths are packed dirt, normal terrain with no concealment. Six intact earth lodges face inward toward the fire; they’re empty, with walls of dry clay over a grass shell.
Map Link: ENCOUNTER MAP
➤ BOLD NAMES CAN ACT; STRIKETHROUGH MEANS ELIMINATED.
Red Wanikkawi (- HP) | Undetected to everyone | DV
Arfsnarf Ah'sneeze's (AC 25+1 w shield cantrip) (78/78 HP) | DV
Shayla Quickfingers (AC 25) (92/92 HP)
Blue Clever Guardian (- HP) | Concealed (DC 5) by tall grasses/dim light | LLV; Allergen Aura (30-ft emanation, DC 24 Fortitude save)
➤ Bangy Piper (AC 24) (76/76 HP) | LLV
➤ Meadow (AC 24) (74/74 HP) | LLV
➤ ⠀⠀⠀Silence (AC 23) (52/52 HP) | LLV
Yellow Guardian (- HP) | Observed (but Concealed (DC 5) in tall grasses/dim light) by Rose; Hidden (DC 11) fr others | LLV; Allergen Aura (30-ft emanation, DC 22 Fortitude save)
Rose Goldenoak (AC 24) (75/75 HP) | DV
Horul (AC 23) (63/63 HP) | DV
REFERENCES
Shayla Quickfingers: 1☘️
Bangy Piper: 0☘️
Meadow: 1☘️
Rose Goldenoak: 0☘️
Horul: 2☘️
Bangy Piper
|
Dashing in quickly, Bangy sneezes momentarily, then winding around the tent, fakes out, leaps back, and shanks forward!
Fortitude vs Allergen Aura (DC 24): 1d20 + 13 ⇒ (13) + 13 = 26
Feint (Stealth, Expert, Clandestine Cloak) vs Blue Pollenator (Will DC): 1d20 + 15 ⇒ (17) + 15 = 32
◆) Stride
◆◆) Scout's Charge (Stride, Feint, [Step], Strike)
~) Spear Critical Specalization (Clumsy 1 round)
↺) Nimble Dodge (to AC 26)
Dancing Spear of Striking (P, 2h; backswing, reach) w/ Sneak Attack (2d6) vs Blue Pollinator (Feinted?): 1d20 + 15 ⇒ (16) + 15 = 312d6 ⇒ (2, 1) = 32d6 ⇒ (6, 3) = 9
"Gotcha!" he yells, with one final hop!
"Meadow"
|
Meadow pulls out her cat's eye elixir and consumes it. She then carefully studies the creature to the south.
◆ manipulate-draw item, ◆ manipulate-consume elixir, ◆ hunt prey-blue
| GM Frost |
DC 5 Flat: 1d20 ⇒ 19 vs Concealed Blue
Upon his approach, Bangy sneezes from the sudden appearance of pollen around him, but easily gets used to it. His misleading flourish is very effective (Crit Success) and follows it up with his pointed spear. Hit, 12 damage
Meadow, on the other hand, draws elixir and drinks it, after which assigns Blue as her prey.
Yellow Guardian takes a deep breath as if inhaling nature's essence around them to extend their vitality. +15 temp HP They then sling a large seed at Silence.
Sling - Range Increment Penalty: 1d20 + 17 - 2 ⇒ (12) + 17 - 2 = 27 hit
Damage: 2d6 + 4 ⇒ (1, 1) + 4 = 6 B
The assault reveals their location.
⬤ CEREMONIAL FIRE! FINAL RECKONING Round 1 ⬤
Terrain Feature(s): Tall grasses (5 ft) and shrubs in green squares are difficult terrain and grant concealment. The fire site clearing and brown paths are packed dirt, normal terrain with no concealment. Six intact earth lodges face inward toward the fire; they’re empty, with walls of dry clay over a grass shell.
Map Link: ENCOUNTER MAP
➤ BOLD NAMES CAN ACT; STRIKETHROUGH MEANS ELIMINATED.
Red Wanikkawi (- HP) | Undetected to everyone | DV
Arfsnarf Ah'sneeze's (AC 25+1 w shield cantrip) (78/78 HP) | DV
Shayla Quickfingers (AC 25) (92/92 HP)
Blue Clever Guardian (-12 HP) | Concealed (DC 5) by tall grasses/dim light | LLV; Allergen Aura (30-ft emanation, DC 24 Fortitude save)
Bangy Piper (AC 24) (76/76 HP) | LLV; Allergen immune
Meadow (AC 24) (74/74 HP) | w Cat's Eye | LLV
⠀⠀⠀Silence (AC 23) (46/52 HP) | LLV
Yellow Guardian (- HP) | Concealed (DC 5) in tall grasses/dim light) | LLV; Allergen Aura (30-ft emanation, DC 22 Fortitude save)
➤ Rose Goldenoak (AC 24) (75/75 HP) | DV
➤ Horul (AC 23) (63/63 HP) | DV
REFERENCES
Shayla Quickfingers: 1☘️
Bangy Piper: 0☘️
Meadow: 1☘️
Rose Goldenoak: 0☘️
Horul: 2☘️
Horul
|
The hobgoblin raises his buckler and readies a strike if something comes into this reach.
Rose Goldenoak
|
Rose raises both of her guns and fires at once from both
Conceal, DC5: 1d20 ⇒ 14
Shoot@blue: 1d20 + 16 + 1 ⇒ (14) + 16 + 1 = 31
Damage, p/b, precision: 2d6 + 1d4 ⇒ (2, 2) + (3) = 7
IF crit, damage, p/b, precision: 2d10 + 1d4 ⇒ (4, 6) + (2) = 12
Fatal die: 1d10 ⇒ 2
Conceal, DC5: 1d20 ⇒ 11
Shoot@blue: 1d20 + 16 + 1 ⇒ (18) + 16 + 1 = 35
Damage, p/b, precision: 2d6 + 1d4 ⇒ (2, 1) + (2) = 5
IF crit, damage, p/b, precision: 2d10 + 1d4 ⇒ (4, 1) + (4) = 9
Fatal die: 1d10 ⇒ 8 If crit than it would be 18+8 +> 26 + for save DC22 or be stunned 1
Then she reloads one of her guns
Fake out@blue: 1d20 + 16 + 1 ⇒ (13) + 16 + 1 = 30 If anyone attacks blue, she uses a reaciton to aid granting +2 to attack
| GM Frost |
Horul raises shield and readies to attack. Meanwhile, Rose gracefully shoots the advancing enemy that she can see. hit, 7 P/B damage; hit 5 P/B damage
She reloads and Blue finds her a threat after being hit. Crit Success to Aid, grants +2 to Attack vs Blue
Movements through the tall grasses can be seen by Rose. Red Wankkawi is Hidden to Rose, Undetected to Others The voice calls Bangy's attention. "You, small vermin. Fame is within your grasp. All you must do is betray your companions and stay out of this fight. Do that, and I will spare your life. I’ll let you boast to the world that you were the one who drove me away… while the corpses of your so-called friends tell a different story." Wanikkawi offers to Bangy. DC 25 Will save VS Demand Pact
He continues hiding, remaining hidden to Rose and undetected to everyone.
⬤ CEREMONIAL FIRE! FINAL RECKONING Round 1 ⬤
Terrain Feature(s): Tall grasses (5 ft) and shrubs in green squares are difficult terrain and grant concealment. The fire site clearing and brown paths are packed dirt, normal terrain with no concealment. Six intact earth lodges face inward toward the fire; they’re empty, with walls of dry clay over a grass shell. These eath lodges block line of sight.
Map Link: ENCOUNTER MAP
⚠️ BEFORE YOUR TURN ⚠️
❗ Bangy Piper: DC 25 Will save VS Demand Pact ❗
➤ BOLD NAMES CAN ACT; STRIKETHROUGH MEANS ELIMINATED.
Red Wanikkawi (- HP) | Hidden (DC 11) to Rose, Undetected to Others | DV
➤ Arfsnarf Ah'sneeze's (AC 25) (78/78 HP) | DV
➤ Shayla Quickfingers (AC 25) (92/92 HP)
Blue Clever Guardian (-12 HP) | Concealed (DC 5) by tall grasses/dim light | LLV; Allergen Aura (30-ft emanation, DC 24 Fortitude save)
Bangy Piper (AC 24) (76/76 HP) | LLV; Allergen immune
Meadow (AC 24) (74/74 HP) | w Cat's Eye | LLV
⠀⠀⠀Silence (AC 23) (46/52 HP) | LLV
Yellow Guardian (- HP) | Concealed (DC 5) in tall grasses/dim light) | LLV; Allergen Aura (30-ft emanation, DC 22 Fortitude save)
Rose Goldenoak (AC 24) (75/75 HP) | DV
Horul (AC 23) (63/63 HP) | DV
REFERENCES
Shayla Quickfingers: 1☘️
Bangy Piper: 0☘️
Meadow: 1☘️
Rose Goldenoak: 0☘️
Horul: 2☘️
Bangy Piper
|
Will vs Demand Pact (DC 25): 1d20 + 12 ⇒ (3) + 12 = 15
Bangy looks around, and sniffs the air.
No good.
These are not my friends! I am better than them!
Arfsnarf Ah'sneeze
|
Moist attempts to find a guardian in the grass.
Target concealed (DC5 flat): 1d20 ⇒ 7
Arfsnarf's medium missile storm!
◆◆◆ Cast force barrage (rank 3) vs BLUE Force damage (6 missiles): 6d4 + 6 ⇒ (1, 1, 3, 1, 4, 2) + 6 = 18
Whoops, he's out so spending a 4th slot on that
Shayla Quickfingers
|
Shayla attempts to locate Blue in the grass as well.
Concealed: 1d20 ⇒ 12
Noticing it, she sends some Cold Iron needles at it.
Needle Darts, 60' range: 1d20 + 11 ⇒ (7) + 11 = 18 for Piercing Damage: 6d4 ⇒ (1, 3, 4, 1, 3, 3) = 15
Critical Hit: Double Damage + 4 persistent bleed
Probably not...
◈ Stride
◈◈ Needle Darts
| GM Frost |
Arfsnarf target Blue with force missile. 18 force damage Shayla launches needles made of cold iron but misses to hit any. miss
Blue Clever Guardian meets Bangy and claws him.
Claw Attack: 1d20 + 16 ⇒ (9) + 16 = 25
Bangy nimbly dodges the attack and the enemy attacks him again.
Claw Attack, Agile, MAP: 1d20 + 16 - 4 ⇒ (11) + 16 - 4 = 23 miss
⬤ CEREMONIAL FIRE! FINAL RECKONING Round 1 ⬤
Terrain Feature(s): Tall grasses (5 ft) and shrubs in green squares are difficult terrain and grant concealment. The fire site clearing and brown paths are packed dirt, normal terrain with no concealment. Six intact earth lodges face inward toward the fire; they’re empty, with walls of dry clay over a grass shell. These eath lodges block line of sight.
Map Link: ENCOUNTER MAP
⚠️ BEFORE YOUR TURN ⚠️
❗ Meadow: DC 24 Fortitude save vs Allergen ❗
❗ Silence: DC 24 Fortitude save vs Allergen ❗
❗ Rose Goldenoak: DC 24 Fortitude save vs Allergen ❗
➤ BOLD NAMES CAN ACT; STRIKETHROUGH MEANS ELIMINATED.
Red Wanikkawi (- HP) | Hidden (DC 11) to Rose, Undetected to Others | DV
Arfsnarf Ah'sneeze's (AC 25) (78/78 HP) | DV
Shayla Quickfingers (AC 25) (92/92 HP)
Blue Clever Guardian (-30 HP) | Concealed (DC 5) by tall grasses/dim light | LLV; Allergen Aura (30-ft emanation, DC 24 Fortitude save)
➤ Bangy Piper (AC 24) (76/76 HP) | Crit Failed Demand Pact | LLV; Allergen immune
➤ Meadow (AC 24) (74/74 HP) | w Cat's Eye | LLV
➤ ⠀⠀⠀Silence (AC 23) (46/52 HP) | LLV
Yellow Guardian (- HP) | Concealed (DC 5) in tall grasses/dim light) | LLV; Allergen Aura (30-ft emanation, DC 22 Fortitude save)
Rose Goldenoak (AC 24) (75/75 HP) | DV
Horul (AC 23) (63/63 HP) | DV
REFERENCES
Shayla Quickfingers: 1☘️
Bangy Piper: 0☘️
Meadow: 1☘️
Rose Goldenoak: 0☘️
Horul: 2☘️
Bangy Piper
|
◆) Stride
◆◆) Ready to Stride
Bangy runs and hides - if anyone comes close to him, he will run again!
"Meadow"
|
fort save DC24: 1d20 + 11 ⇒ (6) + 11 = 17
quick draw, shortbow vs blue, sickened: 1d20 + 15 - 2 ⇒ (11) + 15 - 2 = 24
piercing: 2d6 ⇒ (1, 5) = 6
deadly?: 1d10 ⇒ 3
precision: 1d8 ⇒ 2 extra damage on the first hit.
Meadow picks her target and takes a shot before moving into the grass.
◆ hunt prey, ◆ quick draw, ◆ stride
| GM Frost |
Bangy keeps his distance and is ready to do so again when chased.
The allergen is too much for Silence, so she flies away. Meadow is affected too so she hunts Blue as her prey, but the Blue Guardian is clever enough to evade the attack. Meadow continues to move. miss
Yellow Guardian slowly advances, affecting those nearby with allergens. The enemy then slings a hard seed at Arfsnarf but the seed falls short in distance.
sling: 1d20 + 17 ⇒ (1) + 17 = 18
⬤ CEREMONIAL FIRE! FINAL RECKONING Round 1 ⬤
Terrain Feature(s): Tall grasses (5 ft) and shrubs in green squares are difficult terrain and grant concealment. The fire site clearing and brown paths are packed dirt, normal terrain with no concealment. Six intact earth lodges face inward toward the fire; they’re empty, with walls of dry clay over a grass shell. These eath lodges block line of sight.
Map Link: ENCOUNTER MAP
⚠️ BEFORE YOUR TURN ⚠️
❗ Arfsnarf Ah'sneeze's: DC 24 Fortitude save vs Allergen ❗
❗ Rose Goldenoak: DC 24 Fortitude save vs Allergen ❗
➤ BOLD NAMES CAN ACT; STRIKETHROUGH MEANS ELIMINATED.
Red Wanikkawi (- HP) | Hidden (DC 11) to Rose, Undetected to Others | DV
Arfsnarf Ah'sneeze's (AC 25) (78/78 HP) | DV
Shayla Quickfingers (AC 25) (92/92 HP)
Blue Clever Guardian (-30 HP) | Concealed (DC 5) by tall grasses/dim light | LLV; Allergen Aura (30-ft emanation, DC 24 Fortitude save)
Bangy Piper (AC 24) (76/76 HP) | Crit Failed Demand Pact, Ready action | LLV; Allergen immune
Meadow (AC 24) (74/74 HP) | w Cat's Eye; Sickened 2 | LLV; Allergen immune
⠀⠀⠀Silence (AC 23) (46/52 HP) | Sickened 2 | LLV; Allergen immune; +30 ft high
Yellow Guardian (- HP) | Concealed (DC 5) in tall grasses/dim light) | LLV; Allergen Aura (30-ft emanation, DC 22 Fortitude save)
➤ Rose Goldenoak (AC 24) (75/75 HP) | DV
➤ Horul (AC 23) (63/63 HP) | DV
REFERENCES
Shayla Quickfingers: 1☘️
Bangy Piper: 0☘️
Meadow: 1☘️
Rose Goldenoak: 0☘️
Horul: 2☘️
Rose Goldenoak
|
Fort save, DC24: 1d20 + 12 + 1 ⇒ (3) + 12 + 1 = 16
Fort save, DC24, hero point: 1d20 + 12 + 1 ⇒ (14) + 12 + 1 = 27
Rose does not feel well, but she decides to soldier through. She reloads her second gun and fires them both at the guardian
Conceal, DC5: 1d20 ⇒ 16
Shoot@blue: 1d20 + 16 + 1 ⇒ (18) + 16 + 1 = 35
Damage, p/b, precision: 2d6 + 1d4 ⇒ (4, 6) + (4) = 14
IF crit, damage, p/b, precision: 2d10 + 1d4 ⇒ (8, 4) + (3) = 15
Fatal die: 1d10 ⇒ 6
Conceal, DC5: 1d20 ⇒ 4
Shoot@blue: 1d20 + 16 + 1 ⇒ (16) + 16 + 1 = 33
Damage, p/b, precision: 2d6 + 1d4 ⇒ (1, 3) + (3) = 7
IF crit, damage, p/b, precision: 2d10 + 1d4 ⇒ (5, 10) + (1) = 16
Fatal die: 1d10 ⇒ 6