GM Frost's S05-08 Protecting the Firelight P02 (Inactive)

Game Master Frozen Frost

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Challenge Points: 20 (HIGH Tier, Level 7-8)


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GM Screen:
Stealth: 1d20 + 18 ⇒ (19) + 18 = 37

Shayla becomes Undetected among the tall grasses.

"Meadow" wrote:

From the placement of the entangle it looks like the giant knows where Meadow is hiding. I just want to clarify that she made her hide check to become hidden check but failed her sneak check to become undetected. Is that correct?

Fair Point. I adjusted the location of the burst to not include you. No save needed from you.

Meadow draws blade and surprises Red Giant with her attack! 7 damage Meanwhile, Silence falls to the ground. She hops in frustration.

"Meadow" wrote:
"See! I told you you were gonna be too fat to fly. You need to cut down on the treats."

Haha! This is so funny! Poor owl, she just wants treats.

Rose reloads but misses to hit any at Red Giant.

Horul concocts elixir and drinks it. +20 HP

Bangy frees himself from tangling and easily moves through it. He wraps around some vines at Red Giant, making the same Clumsy in their movement.

Arfsnarf also moves and raises shield.


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Red Giant removes the vines wrapped around their heels. The enemy then gives Bangy a slap!
DC 5 Flat check: 1d20 ⇒ 9 vs Concealed Bangy
fist: 1d20 + 19 ⇒ (4) + 19 = 23 miss

DC 5 Flat check: 1d20 ⇒ 8 vs Concealed Bangy
fist, agile, MAP: 1d20 + 19 - 4 ⇒ (17) + 19 - 4 = 32 hit
Damage: 1d6 + 13 ⇒ (6) + 13 = 19 bludgeoning

White Giants drops bow and proceeds to approach Arfsnarf and slaps him too!
DC 5 Flat check: 1d20 ⇒ 13 vs Concealed Arfsnarf
fist: 1d20 + 19 ⇒ (3) + 19 = 22 miss

⬤ CEREMONIAL FIRE! Part 2 Round 3 ⬤
Terrain Feature(s): Tall grasses (5 ft) and shrubs in green squares are difficult terrain and grant concealment. The fire site clearing and brown paths are packed dirt, normal terrain with no concealment. Six intact earth lodges face inward toward the fire; they’re empty, with walls of dry clay over a grass shell.
Map Link: ENCOUNTER MAP

➤ BOLD NAMES CAN ACT; STRIKETHROUGH MEANS ELIMINATED.
Red Giant (-51 HP) | Meadow's Prey
White Giant (- HP)
Arfsnarf Ah'sneeze's (AC 25) (78/78 HP) | Concealed (DC 5) by tall grasses | DV
Meadow (AC 24) (74/74 HP) | Concealed (DC 5) by tall grasses | LLV
➤ ⠀⠀⠀Silence (AC 23) (52/52 HP) | Concealed (DC 5) by tall grasses | LLV
Shayla Quickfingers (AC 25) (92/92 HP) | Undetected; Concealed (DC 5) by tall grasses
Bangy Piper (AC 24) (57/76 HP) | Concealed (DC 5) by tall grasses | LLV
Rose Goldenoak (AC 24) (75/75 HP) | Quickened | DV
Horul (AC 23) (46/63 HP) | Wounded 1 | DV

REFERENCES

HERO POINTS :
Arfsnarf Ah'sneeze's: 1☘️
Meadow: 1☘️
Shayla Quickfingers: 2☘️
Bangy Piper: 0☘️
Rose Goldenoak: 0☘️
Horul: 2☘️

Burning Fuel Effect (to Enemies) :
The savory herb reportedly drives away hostile spirits, making it a uniquely useful fuel for the ceremonial bonfire. Burning prairie mint causes the ceremonial fire’s light to increase any spirits’ weaknesses by 1 point or reduce their resistances by 1 point in Events 1–3.

Spring Renewal Benefit (to PCs) :
For 24 hours, anytime they restore Hit Points to one or more allies, those allies gain an additional +1 Hit Point (+2 for levels 7–8).

Radiant Oath

2396852-2016 | CG Female Human | Street Urchin | Rogue Lvl 7 | Draconic Sorcerer Dedication | Hero Points: 1/3 | Resistance: Void 1, Cold 2 | Moderate Healing Potion x2 | ◈◇↺ | HP 92/92 | AC 24 (26 Nimble Dodge) | F/R/W 14/17/12 | Perc +14 | 25 feet | Class DC 23 | Spell DC 21 | +1 SH: 20/20 | Stealth(M): +18, Thievery(E)/Acrobatics(E): +15, Medicine(E): +13, Athletics +12, Deception/Diplomacy/Intimidation/Performance/Arcana(E) +11, Nature/Religion/Survival +10, Crafting/Society/Occultism/Lore(Absalom, PFS) +9 | Exploration Activity: Avoid

Noticing White moving close to the party, Shayla softly growls in frustration as she creeps back towards White.

Stealth +18

◆◆◆ Stride (Sneak)

Horizon Hunters

NG Female Dwarf (Forge Dwarf) Gunslinger 5 | HP 65/65 | AC 23 | F +12 R +13 W +12 | Perc +12 (darkvision) | Stealth +3 | 25 ft. | Active Conditions:

Rose again reloads her both guns and keeps shooting!

Shoot@red: 1d20 + 16 + 1 ⇒ (12) + 16 + 1 = 29
Damage, p/b, precision: 2d6 + 1d4 ⇒ (4, 3) + (1) = 8
IF crit, damage, p/b, precision: 2d10 + 1d4 ⇒ (8, 4) + (4) = 16
Fatal die: 1d10 ⇒ 8

Shoot@red: 1d20 + 16 + 1 - 5 ⇒ (16) + 16 + 1 - 5 = 28
Damage, p/b, precision: 2d6 + 1d4 ⇒ (4, 6) + (4) = 14
IF crit, damage, p/b, precision: 2d10 + 1d4 ⇒ (9, 3) + (2) = 14
Fatal die: 1d10 ⇒ 8

Envoy's Alliance

Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6

Horul moves forward and raises his buckler.

Envoy's Alliance

NG Ysoki Senghor Sailor Scoundrel Rogue Scout 6 | ◆◇↺ | Exploration Mode: Avoid Notice w/ Scout (+2) and Surprise Attack
Stats:
AC 24 or 26 dodge | Saves 13**/14**/12* w/ +1 vs poison & disease w/ Sewer Rat | Perception +12** w/ lowlight | Speed 25 w/ Light Steps
♥️ 76 w/ Cornered Fury | ☘️ ☑☑ | ✋ none | ⚕ none | (↺) ➤ Nimble Dodge

Stashing the Wayfinder into the same pocket Freerat is located in, Bangy pulls his spear, whirls left, and lunges unexpectedly!

Feint (Stealth, Expert, Clandestine Cloak) vs Red (Will DC): 1d20 + 15 ⇒ (16) + 15 = 31

◆) Swap Held Wayfinder for Dancing Spear
◆◆) Scout's Charge (Stride, Feint, [Step], Strike)
~) Spear Critical Specalization (Clumsy 1 round)
↺) Nimble Dodge (to AC 26)

Dancing Spear of Striking (P, 2h; backswing, reach) w/ Sneak Attack (2d6) vs Red (Feinted?): 1d20 + 15 ⇒ (11) + 15 = 262d6 ⇒ (6, 4) = 102d6 ⇒ (2, 6) = 8


Tiny Rat | Familiar to Bangy Piper 6 | ◆◇↺ AC 24 | Fortitude +13, Reflex +14, Will +12 | Perception +8 w/ Lowlight | Speed 25 ♥️ 30/30 | Location: Bangy's Pocket (worn) | Acrobatics & Stealth +8

Freerat guards the shining compass!

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=Wanikkawi| conditions: cat's eye elixir

Meadow closes with the giant, draws her rapier and attacks.

Quick Draw-Rapier vs red, OG: 1d20 + 15 ⇒ (15) + 15 = 30
piercing: 2d6 + 1 ⇒ (2, 4) + 1 = 7
deadly?: 1d8 ⇒ 3

Quick Draw-Rapier vs red, OG: 1d20 + 15 - 5 ⇒ (7) + 15 - 5 = 17
piercing: 2d6 + 1 ⇒ (5, 2) + 1 = 8
deadly?: 1d8 ⇒ 4

precision: 1d8 ⇒ 3 extra damage on the first hit.

◆ Stride, ◆ quick draw, ◆ strike

Horizon Hunters

male goblin (razortooth) sorcerer 9 | ♥️87 (pearly white spindle) | ⛨26 slick; resistance 1 void | F+16 R+18 W+14 | Perc+11 darkvision | stealth+15 | speed 25ft | focus☐☐ | spells 1st☐☐☐☐ 2nd☐☐☐☐ 3rd☐☐☐☐ 4th☐☐☐☐ 5th☐☐☐ | Skeleton key☐ | Ventriloquist's Ring☐ | Exploration: Avoid Notice | ⚕ none

The big creature that swung at him is definitely obviously, towering over and out of the grasses.

Arfsnarf's medium missile storm!

◆◆◆ Cast force barrage (rank 3) vs WHITE Force damage (6 missiles): 6d4 + 6 ⇒ (4, 4, 2, 4, 3, 4) + 6 = 27


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GM Spoiler:
Stealth: 1d20 + 18 ⇒ (2) + 18 = 20

The tall grasses sabotage her sneaky attempt, somewhat revealing where she at. Fail, Shayla becomes Hidden

Rose keeps shooting and might do so until they are taken down. hit, 8 damage; hit, 14 damage

Horul converges with them and raises shield.

Bangy easily distracts target with his feint (Success), and the spear skewers one of its leg. hit, 18 damage

Meadow flanks, and pokes the other leg. hit, 7 damage; miss

Arfsnarf launches a barrage of missiles at White. 27 force

Red Giant thrashes, hitting whoever might hit by punches. 1 Meadow, 2 Bangy: 3d2 ⇒ (2, 1, 2) = 5

DC 5 Flat check: 1d20 ⇒ 16 vs Concealed
Fist: 1d20 + 19 ⇒ (19) + 19 = 38 vs Bangy crit hit
Damage: 1d6 + 13 ⇒ (5) + 13 = 18 B x2

DC 5 Flat check: 1d20 ⇒ 7 vs Concealed
Fist, agile, MAP: 1d20 + 19 - 4 ⇒ (15) + 19 - 4 = 30 vs Meadow hit
Damage: 1d6 + 13 ⇒ (6) + 13 = 19 B

DC 5 Flat check: 1d20 ⇒ 6 vs Concealed
Fist, agile, MAP: 1d20 + 19 - 8 ⇒ (4) + 19 - 8 = 15 vs Bangy miss

Meanwhile, White meets Arfsnarf with punches too.
DC 5 Flat check: 1d20 ⇒ 15 vs Concealed
Fist: 1d20 + 19 ⇒ (9) + 19 = 28 hit
Damage: 1d6 + 13 ⇒ (1) + 13 = 14 B

DC 5 Flat check: 1d20 ⇒ 19 vs Concealed
Fist, agile, MAP: 1d20 + 19 - 4 ⇒ (11) + 19 - 4 = 26 hit
Damage: 1d6 + 13 ⇒ (3) + 13 = 16 B

DC 5 Flat check: 1d20 ⇒ 7 vs Concealed
Fist, agile, MAP: 1d20 + 19 - 8 ⇒ (12) + 19 - 8 = 23 miss

⬤ CEREMONIAL FIRE! Part 2 Round 4 ⬤
Terrain Feature(s): Tall grasses (5 ft) and shrubs in green squares are difficult terrain and grant concealment. The fire site clearing and brown paths are packed dirt, normal terrain with no concealment. Six intact earth lodges face inward toward the fire; they’re empty, with walls of dry clay over a grass shell.
Map Link: ENCOUNTER MAP

➤ BOLD NAMES CAN ACT; STRIKETHROUGH MEANS ELIMINATED.
Red Giant (-98 HP) | Meadow's Prey
White Giant (-27 HP)
Arfsnarf Ah'sneeze's (AC 25) (48/78 HP) | Concealed (DC 5) by tall grasses | DV
Meadow (AC 24) (55/74 HP) | Concealed (DC 5) by tall grasses | LLV
➤ ⠀⠀⠀Silence (AC 23) (52/52 HP) | Concealed (DC 5) by tall grasses | LLV
Shayla Quickfingers (AC 25) (92/92 HP) | Hidden; Concealed (DC 5) by tall grasses
Bangy Piper (AC 24) (21/76 HP) | Concealed (DC 5) by tall grasses | LLV
Rose Goldenoak (AC 24) (75/75 HP) | Quickened | DV
Horul (AC 23) (46/63 HP) | Wounded 1 | DV

REFERENCES

HERO POINTS :
Arfsnarf Ah'sneeze's: 1☘️
Meadow: 1☘️
Shayla Quickfingers: 2☘️
Bangy Piper: 0☘️
Rose Goldenoak: 0☘️
Horul: 2☘️

Burning Fuel Effect (to Enemies) :
The savory herb reportedly drives away hostile spirits, making it a uniquely useful fuel for the ceremonial bonfire. Burning prairie mint causes the ceremonial fire’s light to increase any spirits’ weaknesses by 1 point or reduce their resistances by 1 point in Events 1–3.

Spring Renewal Benefit (to PCs) :
For 24 hours, anytime they restore Hit Points to one or more allies, those allies gain an additional +1 Hit Point (+2 for levels 7–8).

Radiant Oath

2396852-2016 | CG Female Human | Street Urchin | Rogue Lvl 7 | Draconic Sorcerer Dedication | Hero Points: 1/3 | Resistance: Void 1, Cold 2 | Moderate Healing Potion x2 | ◈◇↺ | HP 92/92 | AC 24 (26 Nimble Dodge) | F/R/W 14/17/12 | Perc +14 | 25 feet | Class DC 23 | Spell DC 21 | +1 SH: 20/20 | Stealth(M): +18, Thievery(E)/Acrobatics(E): +15, Medicine(E): +13, Athletics +12, Deception/Diplomacy/Intimidation/Performance/Arcana(E) +11, Nature/Religion/Survival +10, Crafting/Society/Occultism/Lore(Absalom, PFS) +9 | Exploration Activity: Avoid

Shayla moves up to Arfsnarf's side and slashes said Giant.

Concealment: 1d20 ⇒ 1
Concealment, HP: 1d20 ⇒ 9

+1 Striking Wounding Shortsword, OG: 1d20 + 16 ⇒ (15) + 16 = 31 for Slashing Damage: 2d6 + 4 ⇒ (5, 2) + 4 = 11 plus Sneak Damage: 2d6 ⇒ (4, 3) = 7 plus 1d6 Persistent Bleed

Critical Hit: Double Damage + Crit Specialization (OG only)
If 31 is a crit, White is OG until my next turn

◈◈ Stride
◈ Strike

Horizon Hunters

NG Female Dwarf (Forge Dwarf) Gunslinger 5 | HP 65/65 | AC 23 | F +12 R +13 W +12 | Perc +12 (darkvision) | Stealth +3 | 25 ft. | Active Conditions:

Rose keeps on firing, shot after shot, bullet after bullet

Shoot@red: 1d20 + 16 + 1 ⇒ (9) + 16 + 1 = 26
Damage, p/b, precision: 2d6 + 1d4 ⇒ (1, 5) + (3) = 9
IF crit, damage, p/b, precision: 2d10 + 1d4 ⇒ (2, 4) + (2) = 8
Fatal die: 1d10 ⇒ 4

Shoot@red: 1d20 + 16 + 1 - 5 ⇒ (13) + 16 + 1 - 5 = 25
Damage, p/b, precision: 2d6 + 1d4 ⇒ (2, 1) + (3) = 6
IF crit, damage, p/b, precision: 2d10 + 1d4 ⇒ (10, 8) + (2) = 20
Fatal die: 1d10 ⇒ 4

"How much lead do I need to put in this one to fall down!"

Envoy's Alliance

Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6

The hobgoblin courageously moves forward and strikes the white one.

+1 striking Breaching pike, Reach: 1d20 + 12 ⇒ (15) + 12 = 27

Damage, spellstrike Gouging claw, Weapon siphon, plus poison: 2d6 + 4 + 1d4 + 4d6 ⇒ (4, 3) + 4 + (2) + (2, 4, 4, 4) = 27

And poison, Fort DC 22. Spider venom : DC 22 Fortitude; Maximum Duration 6 rounds; Stage 1 1d10 poison damage and sickened 1 (1 round); Stage 2 1d12 poison damage, clumsy 1, and sickened 2 (1 round); Stage 3 2d6 poison damage, clumsy 2, and sickened 3 (1 round)

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=Wanikkawi| conditions: cat's eye elixir

Meadow presses her assault on the giant humanoid.

Rapier vs red, OG: 1d20 + 15 ⇒ (13) + 15 = 28
piercing: 2d6 + 1 ⇒ (5, 5) + 1 = 11
deadly?: 1d8 ⇒ 5

Rapier vs red, OG: 1d20 + 15 - 5 ⇒ (16) + 15 - 5 = 26
piercing: 2d6 + 1 ⇒ (3, 6) + 1 = 10
deadly?: 1d8 ⇒ 6

precision: 1d8 ⇒ 2 extra damage on the first hit.

"Silence! Stop goofing off and help out!"

◆ Strike, ◆ strike, ◆ command animal


M Snowy Owl HP 52/52 | AC 23| F +12 R +14 W +13 | Perception +13

"Screech!" Silence gives an indignant screech and flies to the rescue.

jaws vs red, OG: 1d20 + 12 ⇒ (17) + 12 = 29
damage, piercing: 2d8 + 3 ⇒ (6, 3) + 3 = 12

◆ Fly, ◆ strike

Horizon Hunters

male goblin (razortooth) sorcerer 9 | ♥️87 (pearly white spindle) | ⛨26 slick; resistance 1 void | F+16 R+18 W+14 | Perc+11 darkvision | stealth+15 | speed 25ft | focus☐☐ | spells 1st☐☐☐☐ 2nd☐☐☐☐ 3rd☐☐☐☐ 4th☐☐☐☐ 5th☐☐☐ | Skeleton key☐ | Ventriloquist's Ring☐ | Exploration: Avoid Notice | ⚕ none

Arfsnarf is getting less enthusiastic as he tries to take down the nearby giant with his surest of spells.

◆◆◆ Cast force barrage (rank 3) vs WHITE Force damage (6 missiles): 6d4 + 6 ⇒ (4, 4, 3, 2, 3, 1) + 6 = 23


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Shayla moves next to Arfsnarf, slicing the giant and causes the same to bleed sap. hit, 11+7 damage and 1d6 Persistent Bleed

Rose keeps shooting, and then missing on another. hit, 9 damage; miss

Horul joins forces with Shayla and Arfsnarf against White, poking a poisoned weapon at the giant. hit, 27 damage + spider venom
DC 22 Fort save: 1d20 + 17 ⇒ (12) + 17 = 29

The poison does not seep into the sapblood.

Meadow continues her assault against Red Giant, blade after blade until the giant is soon be just a trunk. hit, 11+2 damage; hit, 10 damage

A perfect peck from Silence takes out the same giant. Red giant out

Arfsnarf sends more force missiles to White Giant. 23 force damage

⬤ CEREMONIAL FIRE! Part 2 Round 4 ⬤
Terrain Feature(s): Tall grasses (5 ft) and shrubs in green squares are difficult terrain and grant concealment. The fire site clearing and brown paths are packed dirt, normal terrain with no concealment. Six intact earth lodges face inward toward the fire; they’re empty, with walls of dry clay over a grass shell.
Map Link: ENCOUNTER MAP

➤ BOLD NAMES CAN ACT; STRIKETHROUGH MEANS ELIMINATED.
Red Giant (-142 HP)
White Giant (-95 HP)
Arfsnarf Ah'sneeze's (AC 25) (48/78 HP) | Concealed (DC 5) by tall grasses | DV
Meadow (AC 24) (55/74 HP) | Concealed (DC 5) by tall grasses | LLV
⠀⠀⠀Silence (AC 23) (52/52 HP) | Concealed (DC 5) by tall grasses | LLV
Shayla Quickfingers (AC 25) (92/92 HP) | Concealed (DC 5) by tall grasses
Bangy Piper (AC 24) (21/76 HP) | Concealed (DC 5) by tall grasses | LLV
Rose Goldenoak (AC 24) (75/75 HP) | Quickened | DV
Horul (AC 23) (46/63 HP) | Wounded 1 | DV

⚠️ AFTER YOUR TURN ⚠️
❗ White Giant: 1d6 Persistent Bleed then DC 15 flat check ❗

REFERENCES

HERO POINTS :
Arfsnarf Ah'sneeze's: 1☘️
Meadow: 1☘️
Shayla Quickfingers: 1☘️
Bangy Piper: 0☘️
Rose Goldenoak: 0☘️
Horul: 2☘️

Burning Fuel Effect (to Enemies) :
The savory herb reportedly drives away hostile spirits, making it a uniquely useful fuel for the ceremonial bonfire. Burning prairie mint causes the ceremonial fire’s light to increase any spirits’ weaknesses by 1 point or reduce their resistances by 1 point in Events 1–3.

Spring Renewal Benefit (to PCs) :
For 24 hours, anytime they restore Hit Points to one or more allies, those allies gain an additional +1 Hit Point (+2 for levels 7–8).

Envoy's Alliance

NG Ysoki Senghor Sailor Scoundrel Rogue Scout 6 | ◆◇↺ | Exploration Mode: Avoid Notice w/ Scout (+2) and Surprise Attack
Stats:
AC 24 or 26 dodge | Saves 13**/14**/12* w/ +1 vs poison & disease w/ Sewer Rat | Perception +12** w/ lowlight | Speed 25 w/ Light Steps
♥️ 76 w/ Cornered Fury | ☘️ ☑☑ | ✋ none | ⚕ none | (↺) ➤ Nimble Dodge

Racing across the entangled area without any trouble, Bangy scoots into a flanking position, and strikes the giant from behind!

~) Light Steps (Ignore all Difficult Terrain)
◆◆) Stride x2
◆) Strike
~) Spear Critical Specalization (Clumsy 1 round)
↺) Nimble Dodge (to AC 26)

Dancing Spear of Striking (P, 2h; backswing, reach) w/ Sneak Attack (2d6) vs Final Giant (Flanked): 1d20 + 15 ⇒ (19) + 15 = 342d6 ⇒ (6, 4) = 102d6 ⇒ (3, 5) = 8

Watching him fall, he exclaims "Oh! That was a good hit!! Sorry!!!"


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Bangy drives his spear through bark and solid wood, striking something vital. The giant shudders, then collapses with a final breath.

ENCOUNTER OVER! WELL DONE!

Party Health:
Arfsnarf Ah'sneeze's (48/78 HP) [1☘️]
Meadow (55/74 HP) [1☘️]
Silence (52/52 HP)
Shayla Quickfingers (92/92 HP) [1☘️]
Bangy Piper (21/76 HP) [0☘️]
Rose Goldenoak (75/75 HP) [0☘️]
Horul (46/63 HP) [2☘️] | Wounded 1

The night is silent again, except for the crackling fire they are watching.

You have four hours left before dawn to watch the fire. This is your last chance to Refocus and heal.

Radiant Oath

2396852-2016 | CG Female Human | Street Urchin | Rogue Lvl 7 | Draconic Sorcerer Dedication | Hero Points: 1/3 | Resistance: Void 1, Cold 2 | Moderate Healing Potion x2 | ◈◇↺ | HP 92/92 | AC 24 (26 Nimble Dodge) | F/R/W 14/17/12 | Perc +14 | 25 feet | Class DC 23 | Spell DC 21 | +1 SH: 20/20 | Stealth(M): +18, Thievery(E)/Acrobatics(E): +15, Medicine(E): +13, Athletics +12, Deception/Diplomacy/Intimidation/Performance/Arcana(E) +11, Nature/Religion/Survival +10, Crafting/Society/Occultism/Lore(Absalom, PFS) +9 | Exploration Activity: Avoid

Shayla pulls out her medkit and gets to work.

Treat Wounds, DC 20, Assurance: 2d8 + 10 ⇒ (3, 7) + 10 = 20
Bangy 41/76 and Meadow (full)

Treat Wounds, DC 20, Assurance: 2d8 + 10 ⇒ (7, 1) + 10 = 18
Arfsnarf 66/78 and Horul (full; Wounded gone)

Treat Wounds, DC 20, Assurance: 2d8 + 10 ⇒ (7, 4) + 10 = 21
Should bring Bangy and Arfsnarf back to 100%

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=Wanikkawi| conditions: cat's eye elixir

Meadow retrieves her wayfinder and tops off the oil in her lantern.

Horizon Hunters

male goblin (razortooth) sorcerer 9 | ♥️87 (pearly white spindle) | ⛨26 slick; resistance 1 void | F+16 R+18 W+14 | Perc+11 darkvision | stealth+15 | speed 25ft | focus☐☐ | spells 1st☐☐☐☐ 2nd☐☐☐☐ 3rd☐☐☐☐ 4th☐☐☐☐ 5th☐☐☐ | Skeleton key☐ | Ventriloquist's Ring☐ | Exploration: Avoid Notice | ⚕ none
Shayla Quickfingers wrote:
Arfsnarf 66/78 and Horul (full; Wounded gone)

He'll also continue healing 1hp/minute due to his aeon stone.

Arfsnarf thanks Shayla for the patch-up.

Envoy's Alliance

Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6

The hobgoblin nods to Arfsnarf.

Yes, she makes a very good medical soldier.

Horizon Hunters

NG Female Dwarf (Forge Dwarf) Gunslinger 5 | HP 65/65 | AC 23 | F +12 R +13 W +12 | Perc +12 (darkvision) | Stealth +3 | 25 ft. | Active Conditions:

Rose loads her both guns "I must say, I thought this would be a formality, but more I think of it, we seem to be under siege here"

Envoy's Alliance

NG Ysoki Senghor Sailor Scoundrel Rogue Scout 6 | ◆◇↺ | Exploration Mode: Avoid Notice w/ Scout (+2) and Surprise Attack
Stats:
AC 24 or 26 dodge | Saves 13**/14**/12* w/ +1 vs poison & disease w/ Sewer Rat | Perception +12** w/ lowlight | Speed 25 w/ Light Steps
♥️ 76 w/ Cornered Fury | ☘️ ☑☑ | ✋ none | ⚕ none | (↺) ➤ Nimble Dodge

While Shayla bandages him up, Bangy's atheistic bent spurns his healing to progress faster!

~) Godless Healing

(Bangy Bangy 46/76)

He dresses his own wounds while she moves onto other party mambers, taking a few vines from the battle, and wrapping them decoratively around his spear, as trophies.

Treat Wounds (E) vs DC 15 w/ Godless (+5) for 1 hour (doubled): 1d20 + 12 ⇒ (4) + 12 = 162d8 + 5 ⇒ (7, 6) + 5 = 18

(Bangy Bangy 76/76)


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Everyone is fully healed.

As the moon creeps toward the horizon and the sky lightens just enough that it can be distinguished from the land beyond the fire’s light, but with the stars still visible, yet another voice calls from out of the darkness.

“So, strangers have come again to Niishan’s fire. Did they tell you the sad story of Wanikkawi? Was it their usual calumnies and lies? Did they send you out here, alone, easy prey for me?”

Horizon Hunters

male goblin (razortooth) sorcerer 9 | ♥️87 (pearly white spindle) | ⛨26 slick; resistance 1 void | F+16 R+18 W+14 | Perc+11 darkvision | stealth+15 | speed 25ft | focus☐☐ | spells 1st☐☐☐☐ 2nd☐☐☐☐ 3rd☐☐☐☐ 4th☐☐☐☐ 5th☐☐☐ | Skeleton key☐ | Ventriloquist's Ring☐ | Exploration: Avoid Notice | ⚕ none

Arfsnarf looks around for the source of the voice. He asks a question to keep it talking.

No, why don't you tell us the story?

Seek (perception): 1d20 + 10 ⇒ (1) + 10 = 11

The voice seems to be echoing and he can't get a lock on the direction.

Envoy's Alliance

NG Ysoki Senghor Sailor Scoundrel Rogue Scout 6 | ◆◇↺ | Exploration Mode: Avoid Notice w/ Scout (+2) and Surprise Attack
Stats:
AC 24 or 26 dodge | Saves 13**/14**/12* w/ +1 vs poison & disease w/ Sewer Rat | Perception +12** w/ lowlight | Speed 25 w/ Light Steps
♥️ 76 w/ Cornered Fury | ☘️ ☑☑ | ✋ none | ⚕ none | (↺) ➤ Nimble Dodge

"I have not heard of the Wanikkawi, nobody said anything"

Pointing his recently-sharpened spear into the darkness.

Radiant Oath

2396852-2016 | CG Female Human | Street Urchin | Rogue Lvl 7 | Draconic Sorcerer Dedication | Hero Points: 1/3 | Resistance: Void 1, Cold 2 | Moderate Healing Potion x2 | ◈◇↺ | HP 92/92 | AC 24 (26 Nimble Dodge) | F/R/W 14/17/12 | Perc +14 | 25 feet | Class DC 23 | Spell DC 21 | +1 SH: 20/20 | Stealth(M): +18, Thievery(E)/Acrobatics(E): +15, Medicine(E): +13, Athletics +12, Deception/Diplomacy/Intimidation/Performance/Arcana(E) +11, Nature/Religion/Survival +10, Crafting/Society/Occultism/Lore(Absalom, PFS) +9 | Exploration Activity: Avoid

"Who- or what- is a Wanikkawi?" Shayla asks the darkness, pulling out her shortsword.

Seek: 1d20 + 14 ⇒ (10) + 14 = 24

I gotta get me one of them dark-seeing thingees she thinks to herself.

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=Wanikkawi| conditions: cat's eye elixir

Meadow sighs at her friend's lack of knowledge of local folklore. "A wanikkawi is a spirit unique to the area. Parents warn their children to behave and not go out late at night, or a wanikkawi will get them!"

She turns and shouts into the darkness. "We're not prey. And what do you mean about the sad story of Wanikkawi? We know all about the wanikkawi. They're just evil spirits that parents use to scare their children." She sniffs dismissively. "Well, we're not children and we're not scared."


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"Sure, I will tell you a story while I rip each of you to pieces." Wanikkawi tells Arfsnarf with an ominous laugh. Arsnarf can't pinpoint where the voice is coming from.

"Tsk, tsk. They should have told you about me; even the children know about me. Unfortunately, in the bad light." the voice sighs.

Shayla does not find any sign of the enemy beyond the light.

"We all know about the wanikkawi... They're just evil..." Wanikkawi responds in a mocking tone. "Oh, really? If you really know about me, you should let me get into the fire then!"

Then they hear rustling through the tall grasses!

Rolling Initiatives:
Rose Goldenoak's Initiative using Search: 1d20 + 16 ⇒ (3) + 16 = 19 (Ten Paces)
Bangy Piper's Initiative using Avoid Notice: 1d20 + 17 ⇒ (12) + 17 = 29 (Bangy can Avoid Notice while Scouting)
Arfsnarf Ah'sneeze's's Initiative using Avoid Notice: 1d20 + 14 ⇒ (18) + 14 = 32
Shayla Quickfingers's Initiative using Avoid Notice: 1d20 + 18 ⇒ (14) + 18 = 32
Meadow's Initiative using Avoid Notice: 1d20 + 14 ⇒ (10) + 14 = 24
Horul's Initiative using Avoid Notice: 1d20 + 8 ⇒ (2) + 8 = 10

Wanikkawi: 1d20 + 18 ⇒ (17) + 18 = 35
Blue: 1d20 + 19 ⇒ (11) + 19 = 30
Yellow: 1d20 + 17 ⇒ (3) + 17 = 20

GM Screen:
Stealth: 1d20 + 18 ⇒ (13) + 18 = 31
Stealth: 1d20 + 18 ⇒ (16) + 18 = 34
Stealth: 1d20 + 18 ⇒ (17) + 18 = 35

Since everyone's Avoiding Notice except Rose, Yellow and Blue Guardians are Hidden to Rose, and Undetected to everyone. Red Wanikkawi is Undetected to everyone.

The voice is gone, but they can hear movements from other directions!

⬤ CEREMONIAL FIRE! FINAL RECKONING Round 1 ⬤
Terrain Feature(s): Tall grasses (5 ft) and shrubs in green squares are difficult terrain and grant concealment. The fire site clearing and brown paths are packed dirt, normal terrain with no concealment. Six intact earth lodges face inward toward the fire; they’re empty, with walls of dry clay over a grass shell.
Map Link: ENCOUNTER MAP

➤ BOLD NAMES CAN ACT; STRIKETHROUGH MEANS ELIMINATED.
Red Wanikkawi (- HP) | Undetected to everyone | DV
Arfsnarf Ah'sneeze's (AC 25) (78/78 HP) | DV
Shayla Quickfingers (AC 25) (92/92 HP)
Blue Clever Guardian (- HP) | Hidden (DC 11) fr Rose; Undetected to Others | LLV; Allergen Aura (30-ft emanation, DC 24 Fortitude save)
Bangy Piper (AC 24) (76/76 HP) | LLV
Meadow (AC 24) (74/74 HP) | LLV
⠀⠀⠀Silence (AC 23) (52/52 HP) | LLV
Yellow Guardian (- HP) | Hidden (DC 11) fr Rose; Undetected to Others | LLV; Allergen Aura (30-ft emanation, DC 22 Fortitude save)
Rose Goldenoak (AC 24) (75/75 HP) | DV
Horul (AC 23) (63/63 HP) | DV

REFERENCES

HERO POINTS :
Arfsnarf Ah'sneeze's: 1☘️
Shayla Quickfingers: 1☘️
Bangy Piper: 0☘️
Meadow: 1☘️
Rose Goldenoak: 0☘️
Horul: 2☘️

Burning Fuel Effect (to Enemies) :
The savory herb reportedly drives away hostile spirits, making it a uniquely useful fuel for the ceremonial bonfire. Burning prairie mint causes the ceremonial fire’s light to increase any spirits’ weaknesses by 1 point or reduce their resistances by 1 point in Events 1–3.

Spring Renewal Benefit (to PCs) :
For 24 hours, anytime they restore Hit Points to one or more allies, those allies gain an additional +1 Hit Point (+2 for levels 7–8).

Allergen Aura (aura, primal) :
A [redacted] exudes a 30-foot aura of pollen and irritating allergens. A non-plant living creature that begins its turn in the aura must succeed at a DC 24 Fortitude save or become sickened 2. A creature that succeeds at its save is then temporarily immune to the allergen aura for 24 hours.

Radiant Oath

2396852-2016 | CG Female Human | Street Urchin | Rogue Lvl 7 | Draconic Sorcerer Dedication | Hero Points: 1/3 | Resistance: Void 1, Cold 2 | Moderate Healing Potion x2 | ◈◇↺ | HP 92/92 | AC 24 (26 Nimble Dodge) | F/R/W 14/17/12 | Perc +14 | 25 feet | Class DC 23 | Spell DC 21 | +1 SH: 20/20 | Stealth(M): +18, Thievery(E)/Acrobatics(E): +15, Medicine(E): +13, Athletics +12, Deception/Diplomacy/Intimidation/Performance/Arcana(E) +11, Nature/Religion/Survival +10, Crafting/Society/Occultism/Lore(Absalom, PFS) +9 | Exploration Activity: Avoid

Shayla moves to an area outside the firelight and attempts to be one with the shadows.

Stealth +18

◈◈ Stride
◈ Hide

Horizon Hunters

male goblin (razortooth) sorcerer 9 | ♥️87 (pearly white spindle) | ⛨26 slick; resistance 1 void | F+16 R+18 W+14 | Perc+11 darkvision | stealth+15 | speed 25ft | focus☐☐ | spells 1st☐☐☐☐ 2nd☐☐☐☐ 3rd☐☐☐☐ 4th☐☐☐☐ 5th☐☐☐ | Skeleton key☐ | Ventriloquist's Ring☐ | Exploration: Avoid Notice | ⚕ none

Hmm, gotta be somewhere!

Arfsnarf ignores the taunting and keeps looking for signs of a specific location.

◆ Seek (perception): 1d20 + 10 ⇒ (18) + 10 = 28
Seems like a good bet?

He points his clawed finger in the direction.

There!

◆ Point out
◆ Cast shield


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GM Screen:
Stealth: 1d20 + 18 ⇒ (4) + 18 = 22

Shayla moves, but fails to be hidden.

Arfsnarf finds Yellow hidden behind the tall grasses. Yellow becomes Observed to Rose but Concealed by tall grasses, and Hidden to Others. He points it out and raises shield.

Blue advances and slings a hard seed at Rose, revealing their location through the dim light.
Sling: 1d20 + 17 ⇒ (2) + 17 = 19

The hard seed goes straight into the fire instead.

⬤ CEREMONIAL FIRE! FINAL RECKONING Round 1 ⬤
Terrain Feature(s): Tall grasses (5 ft) and shrubs in green squares are difficult terrain and grant concealment. The fire site clearing and brown paths are packed dirt, normal terrain with no concealment. Six intact earth lodges face inward toward the fire; they’re empty, with walls of dry clay over a grass shell.
Map Link: ENCOUNTER MAP

➤ BOLD NAMES CAN ACT; STRIKETHROUGH MEANS ELIMINATED.
Red Wanikkawi (- HP) | Undetected to everyone | DV
Arfsnarf Ah'sneeze's (AC 25+1 w shield cantrip) (78/78 HP) | DV
Shayla Quickfingers (AC 25) (92/92 HP)
Blue Clever Guardian (- HP) | Concealed (DC 5) by tall grasses/dim light | LLV; Allergen Aura (30-ft emanation, DC 24 Fortitude save)
Bangy Piper (AC 24) (76/76 HP) | LLV
Meadow (AC 24) (74/74 HP) | LLV
➤ ⠀⠀⠀Silence (AC 23) (52/52 HP) | LLV
Yellow Guardian (- HP) | Observed (but Concealed (DC 5) in tall grasses/dim light) by Rose; Hidden (DC 11) fr others | LLV; Allergen Aura (30-ft emanation, DC 22 Fortitude save)
Rose Goldenoak (AC 24) (75/75 HP) | DV
Horul (AC 23) (63/63 HP) | DV

REFERENCES

HERO POINTS :
Arfsnarf Ah'sneeze's: 1☘️
Shayla Quickfingers: 1☘️
Bangy Piper: 0☘️
Meadow: 1☘️
Rose Goldenoak: 0☘️
Horul: 2☘️

Burning Fuel Effect (to Enemies) :
The savory herb reportedly drives away hostile spirits, making it a uniquely useful fuel for the ceremonial bonfire. Burning prairie mint causes the ceremonial fire’s light to increase any spirits’ weaknesses by 1 point or reduce their resistances by 1 point in Events 1–3.

Spring Renewal Benefit (to PCs) :
For 24 hours, anytime they restore Hit Points to one or more allies, those allies gain an additional +1 Hit Point (+2 for levels 7–8).

Allergen Aura (aura, primal) :
A [redacted] exudes a 30-foot aura of pollen and irritating allergens. A non-plant living creature that begins its turn in the aura must succeed at a DC 24 Fortitude save or become sickened 2. A creature that succeeds at its save is then temporarily immune to the allergen aura for 24 hours.

Envoy's Alliance

NG Ysoki Senghor Sailor Scoundrel Rogue Scout 6 | ◆◇↺ | Exploration Mode: Avoid Notice w/ Scout (+2) and Surprise Attack
Stats:
AC 24 or 26 dodge | Saves 13**/14**/12* w/ +1 vs poison & disease w/ Sewer Rat | Perception +12** w/ lowlight | Speed 25 w/ Light Steps
♥️ 76 w/ Cornered Fury | ☘️ ☑☑ | ✋ none | ⚕ none | (↺) ➤ Nimble Dodge

Dashing in quickly, Bangy sneezes momentarily, then winding around the tent, fakes out, leaps back, and shanks forward!

Fortitude vs Allergen Aura (DC 24): 1d20 + 13 ⇒ (13) + 13 = 26

Feint (Stealth, Expert, Clandestine Cloak) vs Blue Pollenator (Will DC): 1d20 + 15 ⇒ (17) + 15 = 32

◆) Stride
◆◆) Scout's Charge (Stride, Feint, [Step], Strike)
~) Spear Critical Specalization (Clumsy 1 round)
↺) Nimble Dodge (to AC 26)

Dancing Spear of Striking (P, 2h; backswing, reach) w/ Sneak Attack (2d6) vs Blue Pollinator (Feinted?): 1d20 + 15 ⇒ (16) + 15 = 312d6 ⇒ (2, 1) = 32d6 ⇒ (6, 3) = 9

"Gotcha!" he yells, with one final hop!

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=Wanikkawi| conditions: cat's eye elixir

Meadow pulls out her cat's eye elixir and consumes it. She then carefully studies the creature to the south.

◆ manipulate-draw item, ◆ manipulate-consume elixir, ◆ hunt prey-blue


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DC 5 Flat: 1d20 ⇒ 19 vs Concealed Blue

Upon his approach, Bangy sneezes from the sudden appearance of pollen around him, but easily gets used to it. His misleading flourish is very effective (Crit Success) and follows it up with his pointed spear. Hit, 12 damage

Meadow, on the other hand, draws elixir and drinks it, after which assigns Blue as her prey.

Yellow Guardian takes a deep breath as if inhaling nature's essence around them to extend their vitality. +15 temp HP They then sling a large seed at Silence.
Sling - Range Increment Penalty: 1d20 + 17 - 2 ⇒ (12) + 17 - 2 = 27 hit
Damage: 2d6 + 4 ⇒ (1, 1) + 4 = 6 B

The assault reveals their location.

⬤ CEREMONIAL FIRE! FINAL RECKONING Round 1 ⬤
Terrain Feature(s): Tall grasses (5 ft) and shrubs in green squares are difficult terrain and grant concealment. The fire site clearing and brown paths are packed dirt, normal terrain with no concealment. Six intact earth lodges face inward toward the fire; they’re empty, with walls of dry clay over a grass shell.
Map Link: ENCOUNTER MAP

➤ BOLD NAMES CAN ACT; STRIKETHROUGH MEANS ELIMINATED.
Red Wanikkawi (- HP) | Undetected to everyone | DV
Arfsnarf Ah'sneeze's (AC 25+1 w shield cantrip) (78/78 HP) | DV
Shayla Quickfingers (AC 25) (92/92 HP)
Blue Clever Guardian (-12 HP) | Concealed (DC 5) by tall grasses/dim light | LLV; Allergen Aura (30-ft emanation, DC 24 Fortitude save)
Bangy Piper (AC 24) (76/76 HP) | LLV; Allergen immune
Meadow (AC 24) (74/74 HP) | w Cat's Eye | LLV
⠀⠀⠀Silence (AC 23) (46/52 HP) | LLV
Yellow Guardian (- HP) | Concealed (DC 5) in tall grasses/dim light) | LLV; Allergen Aura (30-ft emanation, DC 22 Fortitude save)
Rose Goldenoak (AC 24) (75/75 HP) | DV
Horul (AC 23) (63/63 HP) | DV

REFERENCES

HERO POINTS :
Arfsnarf Ah'sneeze's: 1☘️
Shayla Quickfingers: 1☘️
Bangy Piper: 0☘️
Meadow: 1☘️
Rose Goldenoak: 0☘️
Horul: 2☘️

Burning Fuel Effect (to Enemies) :
The savory herb reportedly drives away hostile spirits, making it a uniquely useful fuel for the ceremonial bonfire. Burning prairie mint causes the ceremonial fire’s light to increase any spirits’ weaknesses by 1 point or reduce their resistances by 1 point in Events 1–3.

Spring Renewal Benefit (to PCs) :
For 24 hours, anytime they restore Hit Points to one or more allies, those allies gain an additional +1 Hit Point (+2 for levels 7–8).

Allergen Aura (aura, primal) :
A [redacted] exudes a 30-foot aura of pollen and irritating allergens. A non-plant living creature that begins its turn in the aura must succeed at a DC 24 Fortitude save or become sickened 2. A creature that succeeds at its save is then temporarily immune to the allergen aura for 24 hours.

Envoy's Alliance

Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6

The hobgoblin raises his buckler and readies a strike if something comes into this reach.

Horizon Hunters

NG Female Dwarf (Forge Dwarf) Gunslinger 5 | HP 65/65 | AC 23 | F +12 R +13 W +12 | Perc +12 (darkvision) | Stealth +3 | 25 ft. | Active Conditions:

Rose raises both of her guns and fires at once from both

Conceal, DC5: 1d20 ⇒ 14
Shoot@blue: 1d20 + 16 + 1 ⇒ (14) + 16 + 1 = 31
Damage, p/b, precision: 2d6 + 1d4 ⇒ (2, 2) + (3) = 7
IF crit, damage, p/b, precision: 2d10 + 1d4 ⇒ (4, 6) + (2) = 12
Fatal die: 1d10 ⇒ 2

Conceal, DC5: 1d20 ⇒ 11
Shoot@blue: 1d20 + 16 + 1 ⇒ (18) + 16 + 1 = 35
Damage, p/b, precision: 2d6 + 1d4 ⇒ (2, 1) + (2) = 5
IF crit, damage, p/b, precision: 2d10 + 1d4 ⇒ (4, 1) + (4) = 9
Fatal die: 1d10 ⇒ 8 If crit than it would be 18+8 +> 26 + for save DC22 or be stunned 1

Then she reloads one of her guns

Fake out@blue: 1d20 + 16 + 1 ⇒ (13) + 16 + 1 = 30 If anyone attacks blue, she uses a reaciton to aid granting +2 to attack


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Horul raises shield and readies to attack. Meanwhile, Rose gracefully shoots the advancing enemy that she can see. hit, 7 P/B damage; hit 5 P/B damage

She reloads and Blue finds her a threat after being hit. Crit Success to Aid, grants +2 to Attack vs Blue

GM Screen:
Stealth: 1d20 + 15 ⇒ (8) + 15 = 23

Movements through the tall grasses can be seen by Rose. Red Wankkawi is Hidden to Rose, Undetected to Others The voice calls Bangy's attention. "You, small vermin. Fame is within your grasp. All you must do is betray your companions and stay out of this fight. Do that, and I will spare your life. I’ll let you boast to the world that you were the one who drove me away… while the corpses of your so-called friends tell a different story." Wanikkawi offers to Bangy. DC 25 Will save VS Demand Pact

GM Screen:
Stealth: 1d20 + 15 ⇒ (16) + 15 = 31

He continues hiding, remaining hidden to Rose and undetected to everyone.

⬤ CEREMONIAL FIRE! FINAL RECKONING Round 1 ⬤
Terrain Feature(s): Tall grasses (5 ft) and shrubs in green squares are difficult terrain and grant concealment. The fire site clearing and brown paths are packed dirt, normal terrain with no concealment. Six intact earth lodges face inward toward the fire; they’re empty, with walls of dry clay over a grass shell. These eath lodges block line of sight.
Map Link: ENCOUNTER MAP

⚠️ BEFORE YOUR TURN ⚠️
❗ Bangy Piper: DC 25 Will save VS Demand Pact ❗

➤ BOLD NAMES CAN ACT; STRIKETHROUGH MEANS ELIMINATED.
Red Wanikkawi (- HP) | Hidden (DC 11) to Rose, Undetected to Others | DV
Arfsnarf Ah'sneeze's (AC 25) (78/78 HP) | DV
Shayla Quickfingers (AC 25) (92/92 HP)
Blue Clever Guardian (-12 HP) | Concealed (DC 5) by tall grasses/dim light | LLV; Allergen Aura (30-ft emanation, DC 24 Fortitude save)
Bangy Piper (AC 24) (76/76 HP) | LLV; Allergen immune
Meadow (AC 24) (74/74 HP) | w Cat's Eye | LLV
⠀⠀⠀Silence (AC 23) (46/52 HP) | LLV
Yellow Guardian (- HP) | Concealed (DC 5) in tall grasses/dim light) | LLV; Allergen Aura (30-ft emanation, DC 22 Fortitude save)
Rose Goldenoak (AC 24) (75/75 HP) | DV
Horul (AC 23) (63/63 HP) | DV

REFERENCES

HERO POINTS :
Arfsnarf Ah'sneeze's: 1☘️
Shayla Quickfingers: 1☘️
Bangy Piper: 0☘️
Meadow: 1☘️
Rose Goldenoak: 0☘️
Horul: 2☘️

Burning Fuel Effect (to Enemies) :
The savory herb reportedly drives away hostile spirits, making it a uniquely useful fuel for the ceremonial bonfire. Burning prairie mint causes the ceremonial fire’s light to increase any spirits’ weaknesses by 1 point or reduce their resistances by 1 point in Events 1–3.

Spring Renewal Benefit (to PCs) :
For 24 hours, anytime they restore Hit Points to one or more allies, those allies gain an additional +1 Hit Point (+2 for levels 7–8).

Allergen Aura (aura, primal) :
A [redacted] exudes a 30-foot aura of pollen and irritating allergens. A non-plant living creature that begins its turn in the aura must succeed at a DC 24 Fortitude save or become sickened 2. A creature that succeeds at its save is then temporarily immune to the allergen aura for 24 hours.

Demand Pact (auditory, linguistic,mental, occult) :
Critical Success Wanikkawi’s hatred for others overcomes him. He doesn't treat any other creatures as allies for 1 round. Success The creature is unaffected. Failure The creature does not treat any other creature as an ally for 1 round. It doesn’t become hostile but can’t take an action (such as Treat Wounds or Aid) or cast a spell to directly benefit any creature but itself. It doesn’t count as an ally for the purposes of flanking. Critical Failure As Failure, but the creature also can’t attack another creature. It can take actions that only target itself.

Envoy's Alliance

NG Ysoki Senghor Sailor Scoundrel Rogue Scout 6 | ◆◇↺ | Exploration Mode: Avoid Notice w/ Scout (+2) and Surprise Attack
Stats:
AC 24 or 26 dodge | Saves 13**/14**/12* w/ +1 vs poison & disease w/ Sewer Rat | Perception +12** w/ lowlight | Speed 25 w/ Light Steps
♥️ 76 w/ Cornered Fury | ☘️ ☑☑ | ✋ none | ⚕ none | (↺) ➤ Nimble Dodge

Will vs Demand Pact (DC 25): 1d20 + 12 ⇒ (3) + 12 = 15

Bangy looks around, and sniffs the air.
No good.
These are not my friends! I am better than them!

Horizon Hunters

male goblin (razortooth) sorcerer 9 | ♥️87 (pearly white spindle) | ⛨26 slick; resistance 1 void | F+16 R+18 W+14 | Perc+11 darkvision | stealth+15 | speed 25ft | focus☐☐ | spells 1st☐☐☐☐ 2nd☐☐☐☐ 3rd☐☐☐☐ 4th☐☐☐☐ 5th☐☐☐ | Skeleton key☐ | Ventriloquist's Ring☐ | Exploration: Avoid Notice | ⚕ none

Moist attempts to find a guardian in the grass.

Target concealed (DC5 flat): 1d20 ⇒ 7

Arfsnarf's medium missile storm!

◆◆◆ Cast force barrage (rank 3) vs BLUE Force damage (6 missiles): 6d4 + 6 ⇒ (1, 1, 3, 1, 4, 2) + 6 = 18

Whoops, he's out so spending a 4th slot on that

Radiant Oath

2396852-2016 | CG Female Human | Street Urchin | Rogue Lvl 7 | Draconic Sorcerer Dedication | Hero Points: 1/3 | Resistance: Void 1, Cold 2 | Moderate Healing Potion x2 | ◈◇↺ | HP 92/92 | AC 24 (26 Nimble Dodge) | F/R/W 14/17/12 | Perc +14 | 25 feet | Class DC 23 | Spell DC 21 | +1 SH: 20/20 | Stealth(M): +18, Thievery(E)/Acrobatics(E): +15, Medicine(E): +13, Athletics +12, Deception/Diplomacy/Intimidation/Performance/Arcana(E) +11, Nature/Religion/Survival +10, Crafting/Society/Occultism/Lore(Absalom, PFS) +9 | Exploration Activity: Avoid

Shayla attempts to locate Blue in the grass as well.

Concealed: 1d20 ⇒ 12

Noticing it, she sends some Cold Iron needles at it.

Needle Darts, 60' range: 1d20 + 11 ⇒ (7) + 11 = 18 for Piercing Damage: 6d4 ⇒ (1, 3, 4, 1, 3, 3) = 15
Critical Hit: Double Damage + 4 persistent bleed

Probably not...

◈ Stride
◈◈ Needle Darts


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Arfsnarf target Blue with force missile. 18 force damage Shayla launches needles made of cold iron but misses to hit any. miss

Blue Clever Guardian meets Bangy and claws him.
Claw Attack: 1d20 + 16 ⇒ (9) + 16 = 25

Bangy nimbly dodges the attack and the enemy attacks him again.
Claw Attack, Agile, MAP: 1d20 + 16 - 4 ⇒ (11) + 16 - 4 = 23 miss

⬤ CEREMONIAL FIRE! FINAL RECKONING Round 1 ⬤
Terrain Feature(s): Tall grasses (5 ft) and shrubs in green squares are difficult terrain and grant concealment. The fire site clearing and brown paths are packed dirt, normal terrain with no concealment. Six intact earth lodges face inward toward the fire; they’re empty, with walls of dry clay over a grass shell. These eath lodges block line of sight.
Map Link: ENCOUNTER MAP

⚠️ BEFORE YOUR TURN ⚠️
❗ Meadow: DC 24 Fortitude save vs Allergen ❗
❗ Silence: DC 24 Fortitude save vs Allergen ❗
❗ Rose Goldenoak: DC 24 Fortitude save vs Allergen ❗

➤ BOLD NAMES CAN ACT; STRIKETHROUGH MEANS ELIMINATED.
Red Wanikkawi (- HP) | Hidden (DC 11) to Rose, Undetected to Others | DV
Arfsnarf Ah'sneeze's (AC 25) (78/78 HP) | DV
Shayla Quickfingers (AC 25) (92/92 HP)
Blue Clever Guardian (-30 HP) | Concealed (DC 5) by tall grasses/dim light | LLV; Allergen Aura (30-ft emanation, DC 24 Fortitude save)
Bangy Piper (AC 24) (76/76 HP) | Crit Failed Demand Pact | LLV; Allergen immune
Meadow (AC 24) (74/74 HP) | w Cat's Eye | LLV
➤ ⠀⠀⠀Silence (AC 23) (46/52 HP) | LLV
Yellow Guardian (- HP) | Concealed (DC 5) in tall grasses/dim light) | LLV; Allergen Aura (30-ft emanation, DC 22 Fortitude save)
Rose Goldenoak (AC 24) (75/75 HP) | DV
Horul (AC 23) (63/63 HP) | DV

REFERENCES

HERO POINTS :
Arfsnarf Ah'sneeze's: 1☘️
Shayla Quickfingers: 1☘️
Bangy Piper: 0☘️
Meadow: 1☘️
Rose Goldenoak: 0☘️
Horul: 2☘️

Burning Fuel Effect (to Enemies) :
The savory herb reportedly drives away hostile spirits, making it a uniquely useful fuel for the ceremonial bonfire. Burning prairie mint causes the ceremonial fire’s light to increase any spirits’ weaknesses by 1 point or reduce their resistances by 1 point in Events 1–3.

Spring Renewal Benefit (to PCs) :
For 24 hours, anytime they restore Hit Points to one or more allies, those allies gain an additional +1 Hit Point (+2 for levels 7–8).

Allergen Aura (aura, primal) :
A [redacted] exudes a 30-foot aura of pollen and irritating allergens. A non-plant living creature that begins its turn in the aura must succeed at a DC 24 Fortitude save or become sickened 2. A creature that succeeds at its save is then temporarily immune to the allergen aura for 24 hours.

Demand Pact (auditory, linguistic,mental, occult) :
Critical Success Wanikkawi’s hatred for others overcomes him. He doesn't treat any other creatures as allies for 1 round. Success The creature is unaffected. Failure The creature does not treat any other creature as an ally for 1 round. It doesn’t become hostile but can’t take an action (such as Treat Wounds or Aid) or cast a spell to directly benefit any creature but itself. It doesn’t count as an ally for the purposes of flanking. Critical Failure As Failure, but the creature also can’t attack another creature. It can take actions that only target itself.

Envoy's Alliance

NG Ysoki Senghor Sailor Scoundrel Rogue Scout 6 | ◆◇↺ | Exploration Mode: Avoid Notice w/ Scout (+2) and Surprise Attack
Stats:
AC 24 or 26 dodge | Saves 13**/14**/12* w/ +1 vs poison & disease w/ Sewer Rat | Perception +12** w/ lowlight | Speed 25 w/ Light Steps
♥️ 76 w/ Cornered Fury | ☘️ ☑☑ | ✋ none | ⚕ none | (↺) ➤ Nimble Dodge

◆) Stride
◆◆) Ready to Stride

Bangy runs and hides - if anyone comes close to him, he will run again!


M Snowy Owl HP 52/52 | AC 23| F +12 R +14 W +13 | Perception +13

fort save DC24: 1d20 + 12 ⇒ (6) + 12 = 18

Silence sneezes loudly and takes flight.

◆ Fly

Silence is 30 feet in the air

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=Wanikkawi| conditions: cat's eye elixir

fort save DC24: 1d20 + 11 ⇒ (6) + 11 = 17

quick draw, shortbow vs blue, sickened: 1d20 + 15 - 2 ⇒ (11) + 15 - 2 = 24
piercing: 2d6 ⇒ (1, 5) = 6
deadly?: 1d10 ⇒ 3

precision: 1d8 ⇒ 2 extra damage on the first hit.

Meadow picks her target and takes a shot before moving into the grass.

◆ hunt prey, ◆ quick draw, ◆ stride


GM Screen | AoN PF2e GM Screen | Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | ◆◇↺

Bangy keeps his distance and is ready to do so again when chased.

The allergen is too much for Silence, so she flies away. Meadow is affected too so she hunts Blue as her prey, but the Blue Guardian is clever enough to evade the attack. Meadow continues to move. miss

Yellow Guardian slowly advances, affecting those nearby with allergens. The enemy then slings a hard seed at Arfsnarf but the seed falls short in distance.
sling: 1d20 + 17 ⇒ (1) + 17 = 18

⬤ CEREMONIAL FIRE! FINAL RECKONING Round 1 ⬤
Terrain Feature(s): Tall grasses (5 ft) and shrubs in green squares are difficult terrain and grant concealment. The fire site clearing and brown paths are packed dirt, normal terrain with no concealment. Six intact earth lodges face inward toward the fire; they’re empty, with walls of dry clay over a grass shell. These eath lodges block line of sight.
Map Link: ENCOUNTER MAP

⚠️ BEFORE YOUR TURN ⚠️
❗ Arfsnarf Ah'sneeze's: DC 24 Fortitude save vs Allergen ❗
❗ Rose Goldenoak: DC 24 Fortitude save vs Allergen ❗

➤ BOLD NAMES CAN ACT; STRIKETHROUGH MEANS ELIMINATED.
Red Wanikkawi (- HP) | Hidden (DC 11) to Rose, Undetected to Others | DV
Arfsnarf Ah'sneeze's (AC 25) (78/78 HP) | DV
Shayla Quickfingers (AC 25) (92/92 HP)
Blue Clever Guardian (-30 HP) | Concealed (DC 5) by tall grasses/dim light | LLV; Allergen Aura (30-ft emanation, DC 24 Fortitude save)
Bangy Piper (AC 24) (76/76 HP) | Crit Failed Demand Pact, Ready action | LLV; Allergen immune
Meadow (AC 24) (74/74 HP) | w Cat's Eye; Sickened 2 | LLV; Allergen immune
⠀⠀⠀Silence (AC 23) (46/52 HP) | Sickened 2 | LLV; Allergen immune; +30 ft high
Yellow Guardian (- HP) | Concealed (DC 5) in tall grasses/dim light) | LLV; Allergen Aura (30-ft emanation, DC 22 Fortitude save)
Rose Goldenoak (AC 24) (75/75 HP) | DV
Horul (AC 23) (63/63 HP) | DV

REFERENCES

HERO POINTS :
Arfsnarf Ah'sneeze's: 1☘️
Shayla Quickfingers: 1☘️
Bangy Piper: 0☘️
Meadow: 1☘️
Rose Goldenoak: 0☘️
Horul: 2☘️

Burning Fuel Effect (to Enemies) :
The savory herb reportedly drives away hostile spirits, making it a uniquely useful fuel for the ceremonial bonfire. Burning prairie mint causes the ceremonial fire’s light to increase any spirits’ weaknesses by 1 point or reduce their resistances by 1 point in Events 1–3.

Spring Renewal Benefit (to PCs) :
For 24 hours, anytime they restore Hit Points to one or more allies, those allies gain an additional +1 Hit Point (+2 for levels 7–8).

Allergen Aura (aura, primal) :
A [redacted] exudes a 30-foot aura of pollen and irritating allergens. A non-plant living creature that begins its turn in the aura must succeed at a DC 24 Fortitude save or become sickened 2. A creature that succeeds at its save is then temporarily immune to the allergen aura for 24 hours.

Demand Pact (auditory, linguistic,mental, occult) :
Critical Success Wanikkawi’s hatred for others overcomes him. He doesn't treat any other creatures as allies for 1 round. Success The creature is unaffected. Failure The creature does not treat any other creature as an ally for 1 round. It doesn’t become hostile but can’t take an action (such as Treat Wounds or Aid) or cast a spell to directly benefit any creature but itself. It doesn’t count as an ally for the purposes of flanking. Critical Failure As Failure, but the creature also can’t attack another creature. It can take actions that only target itself.

Horizon Hunters

NG Female Dwarf (Forge Dwarf) Gunslinger 5 | HP 65/65 | AC 23 | F +12 R +13 W +12 | Perc +12 (darkvision) | Stealth +3 | 25 ft. | Active Conditions:

Fort save, DC24: 1d20 + 12 + 1 ⇒ (3) + 12 + 1 = 16
Fort save, DC24, hero point: 1d20 + 12 + 1 ⇒ (14) + 12 + 1 = 27

Rose does not feel well, but she decides to soldier through. She reloads her second gun and fires them both at the guardian

Conceal, DC5: 1d20 ⇒ 16
Shoot@blue: 1d20 + 16 + 1 ⇒ (18) + 16 + 1 = 35
Damage, p/b, precision: 2d6 + 1d4 ⇒ (4, 6) + (4) = 14
IF crit, damage, p/b, precision: 2d10 + 1d4 ⇒ (8, 4) + (3) = 15
Fatal die: 1d10 ⇒ 6

Conceal, DC5: 1d20 ⇒ 4
Shoot@blue: 1d20 + 16 + 1 ⇒ (16) + 16 + 1 = 33
Damage, p/b, precision: 2d6 + 1d4 ⇒ (1, 3) + (3) = 7
IF crit, damage, p/b, precision: 2d10 + 1d4 ⇒ (5, 10) + (1) = 16
Fatal die: 1d10 ⇒ 6

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