GM Frost's S05-08 Protecting the Firelight P02

Game Master Frozen Frost

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Challenge Points: 20 (HIGH Tier, Level 7-8)


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Verdant Wheel

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F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=Wanikkawi| conditions: cat's eye elixir
Shayla Quickfingers wrote:
Quite deliberately, she accidentally elbows Meadow in the ribs...

Meadow frowns at Shalya but declines to say anything.

diplomacy DC20: 1d20 + 12 ⇒ (12) + 12 = 24

Meadow tells the story how she and her friends won the Balgirdtrek without Shayla.


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Preparation #6:
Shayla: 0 PP
Bangy: 1 PP
Meadow: 1 PP
Arfsnarf: 1 PP
Horul:0 PP
Rose: 0 PP

Rose is not as convincing as she sounds.

---

Preparation #5:
Bangy: 1 PP
Rose: -1 PP
Shayla: 1 PP
Horul: 1 PP
Arfsnarf: 1 PP
Meadow: 1 PP

Bangy crafts a fine necklace despite his slow pace, making up for it with the colorful tales he tells.

Rose fumbles with her charms, perhaps not her cup of tea at the moment.

Shayla teams up with Meadow on a shared adventure, nudging her partner to help “fix” the story.

Horul crafts talismans for the festival with ease.

Arfsnarf fashions a cage-like necklace for his rock, using that same rock to justify his choices during missions.

Meadow spins another tale, one that Shayla, this time, isn’t part of.

Tsimaan inspects the charms they crafted after listening to some of their tales. She then exchanges them for four talismans of the party’s choice: either a peachwood talisman or an escape fulu.

"This one works against undead, while this one aids you in escaping," she explains, even offering to affix the talismans for them.

Choose four talismans in any combination of the two offered.

Radiant Oath

2396852-2016 | CG Female Human | Street Urchin | Rogue Lvl 7 | Draconic Sorcerer Dedication | Hero Points: 1/3 | Resistance: Void 1, Cold 2 | Moderate Healing Potion x2 | ◈◇↺ | HP 92/92 | AC 24 (26 Nimble Dodge) | F/R/W 14/17/12 | Perc +14 | 25 feet | Class DC 23 | Spell DC 21 | +1 SH: 20/20 | Stealth(M): +18, Thievery(E)/Acrobatics(E): +15, Medicine(E): +13, Athletics +12, Deception/Diplomacy/Intimidation/Performance/Arcana(E) +11, Nature/Religion/Survival +10, Crafting/Society/Occultism/Lore(Absalom, PFS) +9 | Exploration Activity: Avoid

Shayla will take the escape fulu attached to her armor.

Radiant Oath

2396852-2016 | CG Female Human | Street Urchin | Rogue Lvl 7 | Draconic Sorcerer Dedication | Hero Points: 1/3 | Resistance: Void 1, Cold 2 | Moderate Healing Potion x2 | ◈◇↺ | HP 92/92 | AC 24 (26 Nimble Dodge) | F/R/W 14/17/12 | Perc +14 | 25 feet | Class DC 23 | Spell DC 21 | +1 SH: 20/20 | Stealth(M): +18, Thievery(E)/Acrobatics(E): +15, Medicine(E): +13, Athletics +12, Deception/Diplomacy/Intimidation/Performance/Arcana(E) +11, Nature/Religion/Survival +10, Crafting/Society/Occultism/Lore(Absalom, PFS) +9 | Exploration Activity: Avoid

Shayla nudges Meadow. "I've heard of the Balgirdtrek. Ya mean you've actually done it?!" Shayla's actually in awe.

Envoy's Alliance

NG Ysoki Senghor Sailor Scoundrel Rogue Scout 6 | ◆◇↺ | Exploration Mode: Avoid Notice w/ Scout (+2) and Surprise Attack
Stats:
AC 24 or 26 dodge | Saves 13**/14**/12* w/ +1 vs poison & disease w/ Sewer Rat | Perception +12** w/ lowlight | Speed 25 w/ Light Steps
♥️ 76 w/ Cornered Fury | ☘️ ☑☑ | ✋ none | ⚕ none | (↺) ➤ Nimble Dodge

Bangy affixed a Peachwood to his light armor ”Gee! This’ll keep ‘em from getting me. Thanks!”

Envoy's Alliance

Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6

As there not enough talismans for everybody the hobgoblin lets his soldiers to make their choice.

Horizon Hunters

NG Female Dwarf (Forge Dwarf) Gunslinger 5 | HP 65/65 | AC 23 | F +12 R +13 W +12 | Perc +12 (darkvision) | Stealth +3 | 25 ft. | Active Conditions:

Why not peachwood talisman

Rose takes one of the talismans and affixes it to her armor

Radiant Oath

2396852-2016 | CG Female Human | Street Urchin | Rogue Lvl 7 | Draconic Sorcerer Dedication | Hero Points: 1/3 | Resistance: Void 1, Cold 2 | Moderate Healing Potion x2 | ◈◇↺ | HP 92/92 | AC 24 (26 Nimble Dodge) | F/R/W 14/17/12 | Perc +14 | 25 feet | Class DC 23 | Spell DC 21 | +1 SH: 20/20 | Stealth(M): +18, Thievery(E)/Acrobatics(E): +15, Medicine(E): +13, Athletics +12, Deception/Diplomacy/Intimidation/Performance/Arcana(E) +11, Nature/Religion/Survival +10, Crafting/Society/Occultism/Lore(Absalom, PFS) +9 | Exploration Activity: Avoid
Rose Goldenoak wrote:

Why not peachwood talisman

Rose takes one of the talismans and affixes it to her armor

Deny Advantage -- she can't be flanked by lvl 6 or lower anyway

Horizon Hunters

male goblin (razortooth) sorcerer 8 | ♥️78 (pearly white spindle) | ⛨25 slick; resistance 1 void | F+15 R+15 W+13 | Perc+10 darkvision | stealth+14 | speed 25ft | focus☐☐ | spells 1st☑☐☐☐ 2nd☑☐☐☐ 3rd☑☑☑☑ 4th☑☑☑☐ | Skeleton key☐ | Ventriloquist's Ring☐ | Exploration: Avoid Notice | ⚕ none

Arfsnarf is unsure what talisman to choose, but he is hungry right now, so he accepts the Peachwood Talisman.

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=Wanikkawi| conditions: cat's eye elixir
Shayla Quickfingers wrote:
Shayla nudges Meadow. "I've heard of the Balgirdtrek. Ya mean you've actually done it?!" Shayla's actually in awe.

Meadow blushes with embarrassment. "Done it? Heck we actually won the whole thing."

She waives away the offered talismans and points to a monkey-shaped pin on her shoulder. "I already have something for my armor."


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Once the Pathfinders have finished helping with the preparations, a town-wide meal opens the festival.`Once all the preparations are complete, Mayor Deyahi calls the town together for a massive communal feast. Children’s laughter as they run around cuts through the happy chatter of adults. Huge pots of food are available: patties of dried meat and berries; meat stew; a succotash of corn, beans, and squash; and finally, a berry pudding for dessert.

Following the dinner, Deyahi suggests the Pathfinders rest for an hour.

During this time, you can redo any daily preparations to take advantage of what you may have learned about the Fire Watch. This does not allow you to renew any expended spell slots or daily abilities, but you may change any unused prepared spells.

Afterward, Deyahi leads them and a procession of townsfolk on a 20-minute walk down an escarpment to the fire site. Niishan was initially located here, where the founders camped when they first arrived in the area, though later moved to a better location a mile away when it outgrew the area.

After a short walk along a well-maintained path, Mayor Deyahi brings the procession to a halt in a clearing. Six small earth lodges stand here, the original site of Niishan when it was just a few families and not a prosperous small town. These homes remain in good condition despite the passage of many years.

In the center of the clearing, a towering pile of dead, dry brush stands in a stone circle. As the sun sinks below the horizon, it paints the sky a fiery red. A moment later, a real fire flares on the torch Deyahi is carrying. She calls out in a strong voice that carries through the suddenly quiet crowd:

“This marks the start of our Festival of Fire. We recognize the turning of the seasons, and we give thanks to the spirits for Niishan’s prosperity. We honor our four founders by following the traditions they set forth. We honor those who have given the most to Niishan in the last year. This year, that is the Pathfinder Society, who have restored the star gun Hatahasi to us. This year, we honor their traditions too, agreeing the Fire Watch could be more than four agents if the Society sent more to us. Just as they helped us prepare and we got to know each other better, we bring both Niishan and the Pathfinder Society together in the spirit of cooperation!”

With those words, she plunges her torch into the pile of brush, and it roars into flame, casting light across the clearing.

Mekobin then throws the ceremonial fuel they have collected onto the fire. Following the fire lighting, the townsfolk leave, and the Pathfinders’ Fire Watch begins.

Tall grasses about 5 feet high and shrubs create difficult terrain in most of the area (in any green square on the map). Creatures in those areas have concealment. The clearing that includes the fire site and the paths leading away from it (brown areas on the map) are packed dirt, making them normal terrain that does not offer any concealment. Six earth lodges from the original village remain in good condition. You can enter them through doorways that face inward toward the fire, though the lodges are completely empty (their furnishings were removed long ago). The walls are made of dry clay over an inner shell of grass.

You are here on the Map.Kindly arrange yourselves on the Map for the Fire Watch within the fire's bright light.

Radiant Oath

2396852-2016 | CG Female Human | Street Urchin | Rogue Lvl 7 | Draconic Sorcerer Dedication | Hero Points: 1/3 | Resistance: Void 1, Cold 2 | Moderate Healing Potion x2 | ◈◇↺ | HP 92/92 | AC 24 (26 Nimble Dodge) | F/R/W 14/17/12 | Perc +14 | 25 feet | Class DC 23 | Spell DC 21 | +1 SH: 20/20 | Stealth(M): +18, Thievery(E)/Acrobatics(E): +15, Medicine(E): +13, Athletics +12, Deception/Diplomacy/Intimidation/Performance/Arcana(E) +11, Nature/Religion/Survival +10, Crafting/Society/Occultism/Lore(Absalom, PFS) +9 | Exploration Activity: Avoid

No changes for Shayla

Shayla checks her weapons, ensuring that they're within easy reach when the need arises.

Horizon Hunters

NG Female Dwarf (Forge Dwarf) Gunslinger 5 | HP 65/65 | AC 23 | F +12 R +13 W +12 | Perc +12 (darkvision) | Stealth +3 | 25 ft. | Active Conditions:

Rose makes sure that her guns are loaded and he throws a log into the fire "Here we go..."

Envoy's Alliance

Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6

Well we have to wait now.

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=Wanikkawi| conditions: cat's eye elixir

"Hmmm...The fire is great but we could use a bit more light. Just in case."

Meadow activates her wayfinder, causing it to glow with a warm light. She then digs in her backpack and retrieves a hooded lantern. She lights the lantern and hangs it from the rafters of the southern hut.

"There. That should help a bit. Keep your eyes open Silence. We're standing vigil." She returns to the fire and waits.

hooded lantern
light

I've placed a template for the bright light portion of Meadow's lantern but not for her wayfinder. The lantern should provide dim light for an additional 30 feet.

Radiant Oath

2396852-2016 | CG Female Human | Street Urchin | Rogue Lvl 7 | Draconic Sorcerer Dedication | Hero Points: 1/3 | Resistance: Void 1, Cold 2 | Moderate Healing Potion x2 | ◈◇↺ | HP 92/92 | AC 24 (26 Nimble Dodge) | F/R/W 14/17/12 | Perc +14 | 25 feet | Class DC 23 | Spell DC 21 | +1 SH: 20/20 | Stealth(M): +18, Thievery(E)/Acrobatics(E): +15, Medicine(E): +13, Athletics +12, Deception/Diplomacy/Intimidation/Performance/Arcana(E) +11, Nature/Religion/Survival +10, Crafting/Society/Occultism/Lore(Absalom, PFS) +9 | Exploration Activity: Avoid

Shayla can always light her wayfinder when the time comes...

Horizon Hunters

male goblin (razortooth) sorcerer 8 | ♥️78 (pearly white spindle) | ⛨25 slick; resistance 1 void | F+15 R+15 W+13 | Perc+10 darkvision | stealth+14 | speed 25ft | focus☐☐ | spells 1st☑☐☐☐ 2nd☑☐☐☐ 3rd☑☑☑☑ 4th☑☑☑☐ | Skeleton key☐ | Ventriloquist's Ring☐ | Exploration: Avoid Notice | ⚕ none

Wait, what gonna attack us? Spirits or more bison?


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About two hours after the sun sets, stars sparkle across Desna’s dark canvas above, their magnificence barely dimmed by the light of the ceremonial fire. The sounds of nature fill the air alongside the crackling and occasional pop of the fire—the buzz of insects, the occasional cry of a hunting owl—until they all suddenly fall silent.

A few moments later, a voice calls from the darkness. “Abandon this watch. You’re not from here, and so we offer you the same deal as we did the last time strangers came to this place and lit a fire. Let us have our way, and in return, we will let you live!”

"It could have been as before, but there are six of you. Nonetheless, which one will take our deal this time?” another calls out.

DC 23 Perception check to Sense Motive:
You can tell the first voice is being sincere about the spirits having made this deal before, though it does not intend to honor the agreement.

DC 23 Perception check to detect the general direction of those speaking:
The first one comes from south, while the second voice is from east.


Tiny Rat | Familiar to Bangy Piper 6 | ◆◇↺ AC 24 | Fortitude +13, Reflex +14, Will +12 | Perception +8 w/ Lowlight | Speed 25 ♥️ 30/30 | Location: Bangy's Pocket (worn) | Acrobatics & Stealth +8

Freerat pokes his head up, and nudges Bangy - together they sit across from the owl beside the fire...

Radiant Oath

2396852-2016 | CG Female Human | Street Urchin | Rogue Lvl 7 | Draconic Sorcerer Dedication | Hero Points: 1/3 | Resistance: Void 1, Cold 2 | Moderate Healing Potion x2 | ◈◇↺ | HP 92/92 | AC 24 (26 Nimble Dodge) | F/R/W 14/17/12 | Perc +14 | 25 feet | Class DC 23 | Spell DC 21 | +1 SH: 20/20 | Stealth(M): +18, Thievery(E)/Acrobatics(E): +15, Medicine(E): +13, Athletics +12, Deception/Diplomacy/Intimidation/Performance/Arcana(E) +11, Nature/Religion/Survival +10, Crafting/Society/Occultism/Lore(Absalom, PFS) +9 | Exploration Activity: Avoid

Perception #1: 1d20 + 14 ⇒ (13) + 14 = 27
Perception #2: 1d20 + 14 ⇒ (1) + 14 = 15

"They've done this before, tryin' to make a deal but they're not gonna honor the agreement" she whispers to the others.

Go ahead and open Spoiler #1

Envoy's Alliance

Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6

Perception: 1d20 + 7 ⇒ (10) + 7 = 17

Perception: 1d20 + 7 ⇒ (11) + 7 = 18

Looking around:

Don't think we'll leave. My soldiers will stay here.

Envoy's Alliance

NG Ysoki Senghor Sailor Scoundrel Rogue Scout 6 | ◆◇↺ | Exploration Mode: Avoid Notice w/ Scout (+2) and Surprise Attack
Stats:
AC 24 or 26 dodge | Saves 13**/14**/12* w/ +1 vs poison & disease w/ Sewer Rat | Perception +12** w/ lowlight | Speed 25 w/ Light Steps
♥️ 76 w/ Cornered Fury | ☘️ ☑☑ | ✋ none | ⚕ none | (↺) ➤ Nimble Dodge

Sense Motive (Perception, Expert) vs DC 23: 1d20 + 12 ⇒ (6) + 12 = 18
Seek (Perception, Expert) vs DC 23: 1d20 + 12 ⇒ (20) + 12 = 32

Bangy looks South, squinting into the darkness "Let us live?" he calls out in that direction "We are here to celebrate and protect. What is with the uneccesary hostility!? Where is the crime?!"

Bangy looks East "What deal? I didn't here about any deal. Why don't you come out and quit this cryptic remark nonsense and talk with us? I'm certain we can work it out"

His precious life threatened, our ysoki hero Squats low, ready to protect against wanton and arbitrary violence...

↺) Nimble Dodge (to AC 26 first attack)

Will Avoid Notice while Scouting as a Scout (+2c to Initiative party)

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=Wanikkawi| conditions: cat's eye elixir

Meadow looks around, confused.

"Soldiers? I don't see any soldiers."

She shakes her head and focuses on the voices.

perception DC23: 1d20 + 13 ⇒ (13) + 13 = 26

perception DC23: 1d20 + 13 ⇒ (17) + 13 = 30

"Yeah I think Shayla's right. They don't intend to honor any agreements. Silence get up on that roof and get ready."

"Yeah you make a lot of sense. I don't really want to die. Step out where we can see you and we'll talk."

deception: 1d20 + 10 ⇒ (20) + 10 = 30

The ranger moves to hide behind one of the huts.

stealth +14

cant move tokens

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=Wanikkawi| conditions: cat's eye elixir
"Meadow" wrote:
cant move tokens

There we go I finally remembered what to do. I didn't quite have time to sit and figure it out earlier since my movie was about to start.


M Snowy Owl HP 52/52 | AC 23| F +12 R +14 W +13 | Perception +13

Silence flaps his wings and takes to the rooftops.

Radiant Oath

2396852-2016 | CG Female Human | Street Urchin | Rogue Lvl 7 | Draconic Sorcerer Dedication | Hero Points: 1/3 | Resistance: Void 1, Cold 2 | Moderate Healing Potion x2 | ◈◇↺ | HP 92/92 | AC 24 (26 Nimble Dodge) | F/R/W 14/17/12 | Perc +14 | 25 feet | Class DC 23 | Spell DC 21 | +1 SH: 20/20 | Stealth(M): +18, Thievery(E)/Acrobatics(E): +15, Medicine(E): +13, Athletics +12, Deception/Diplomacy/Intimidation/Performance/Arcana(E) +11, Nature/Religion/Survival +10, Crafting/Society/Occultism/Lore(Absalom, PFS) +9 | Exploration Activity: Avoid

They allowed Silence into the theater? What'd you go see? ;)

Horizon Hunters

male goblin (razortooth) sorcerer 8 | ♥️78 (pearly white spindle) | ⛨25 slick; resistance 1 void | F+15 R+15 W+13 | Perc+10 darkvision | stealth+14 | speed 25ft | focus☐☐ | spells 1st☑☐☐☐ 2nd☑☐☐☐ 3rd☑☑☑☑ 4th☑☑☑☐ | Skeleton key☐ | Ventriloquist's Ring☐ | Exploration: Avoid Notice | ⚕ none

check to detect the general direction of those speaking (DC 23 Perception): 1d20 + 10 ⇒ (12) + 10 = 22

Arfsnarf squints in the directions indicated by Bangy, but he can't quite make out the hidden figures. He really hopes that they comply and come out into the open soon.

Horizon Hunters

NG Female Dwarf (Forge Dwarf) Gunslinger 5 | HP 65/65 | AC 23 | F +12 R +13 W +12 | Perc +12 (darkvision) | Stealth +3 | 25 ft. | Active Conditions:

Rose looks around with her gun drawn "Be a lamb and come to us...."


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"Alright, then. You'll be the sacrificial lambs as well!" They can hear frustration in their voice and hear rustling among the tall grasses.

Rolling Initiative:
Rose Goldenoak's Initiative using Search: 1d20 + 16 ⇒ (4) + 16 = 20 (Ten Paces)
Bangy Piper's Initiative using Avoid Notice: 1d20 + 17 ⇒ (13) + 17 = 30 (Bangy can Avoid Notice while Scouting)
Arfsnarf Ah'sneeze's's Initiative using Avoid Notice: 1d20 + 14 ⇒ (9) + 14 = 23
Shayla Quickfingers's Initiative using Avoid Notice: 1d20 + 18 ⇒ (9) + 18 = 27
Meadow's Initiative using Avoid Notice: 1d20 + 14 ⇒ (2) + 14 = 16
Horul's Initiative using Avoid Notice: 1d20 + 8 ⇒ (6) + 8 = 14

Red: 1d20 + 16 ⇒ (3) + 16 = 19
Blue: 1d20 + 16 ⇒ (1) + 16 = 17

Black: 1d20 + 9 ⇒ (2) + 9 = 11
White: 1d20 + 9 ⇒ (11) + 9 = 20

⬤ CEREMONIAL FIRE! Round 1 ⬤
Terrain Feature(s): Tall grasses (5 ft) and shrubs in green squares are difficult terrain and grant concealment. The fire site clearing and brown paths are packed dirt, normal terrain with no concealment. Six intact earth lodges face inward toward the fire; they’re empty, with walls of dry clay over a grass shell.
Map Link: ENCOUNTER MAP

➤ BOLD NAMES CAN ACT; STRIKETHROUGH MEANS ELIMINATED.
Bangy Piper (AC 24) (76/76 HP) | LLV
Shayla Quickfingers (AC 25) (92/92 HP)
Arfsnarf Ah'sneeze's (AC 25) (78/78 HP) | DV
Black Hollow (- HP) | Slowed 1; Hidden (DC 11) | DV
Rose Goldenoak (AC 24) (75/75 HP) | DV
Red Furious Little Man (- HP) | Hidden (DC 11) | DV
Blue Furious Little Man (- HP) | Hidden (DC 11) | DV
Meadow (AC 24) (74/74 HP) | LLV
⠀⠀⠀Silence (AC 23) (52/52 HP) | LLV
Horul (AC 23) (63/63 HP) | DV
White Hollow (- HP) | Slowed 1; Hidden (DC 11) | DV

REFERENCES

HERO POINTS :
Bangy Piper: 1☘️
Shayla Quickfingers: 2☘️
Arfsnarf Ah'sneeze's: 1☘️

Rose Goldenoak: 1☘️

Meadow: 1☘️

Horul: 2☘️

Radiant Oath

2396852-2016 | CG Female Human | Street Urchin | Rogue Lvl 7 | Draconic Sorcerer Dedication | Hero Points: 1/3 | Resistance: Void 1, Cold 2 | Moderate Healing Potion x2 | ◈◇↺ | HP 92/92 | AC 24 (26 Nimble Dodge) | F/R/W 14/17/12 | Perc +14 | 25 feet | Class DC 23 | Spell DC 21 | +1 SH: 20/20 | Stealth(M): +18, Thievery(E)/Acrobatics(E): +15, Medicine(E): +13, Athletics +12, Deception/Diplomacy/Intimidation/Performance/Arcana(E) +11, Nature/Religion/Survival +10, Crafting/Society/Occultism/Lore(Absalom, PFS) +9 | Exploration Activity: Avoid

Shayla delays. Let them come closer...

Horizon Hunters

male goblin (razortooth) sorcerer 8 | ♥️78 (pearly white spindle) | ⛨25 slick; resistance 1 void | F+15 R+15 W+13 | Perc+10 darkvision | stealth+14 | speed 25ft | focus☐☐ | spells 1st☑☐☐☐ 2nd☑☐☐☐ 3rd☑☑☑☑ 4th☑☑☑☐ | Skeleton key☐ | Ventriloquist's Ring☐ | Exploration: Avoid Notice | ⚕ none

Arfsnarf manifests a glob of light near where one of the voices originated.

◆◆ Cast a spell: Light centered at SW corner of BLACK

◆ Cast a spell: shield

Envoy's Alliance

NG Ysoki Senghor Sailor Scoundrel Rogue Scout 6 | ◆◇↺ | Exploration Mode: Avoid Notice w/ Scout (+2) and Surprise Attack
Stats:
AC 24 or 26 dodge | Saves 13**/14**/12* w/ +1 vs poison & disease w/ Sewer Rat | Perception +12** w/ lowlight | Speed 25 w/ Light Steps
♥️ 76 w/ Cornered Fury | ☘️ ☑☑ | ✋ none | ⚕ none | (↺) ➤ Nimble Dodge

GM - what Recall Knowledge skills apply here? Bangy would like to try if and only if he is Trained in an applicable one

Our ysoki hero squints through the bonfire…


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Bangy Piper wrote:

GM - what Recall Knowledge skills apply here? Bangy would like to try if and only if he is Trained in an applicable one

Religion to RK each of them.

Shayla waits. Arfsnarf casts more light and raises shield.

Envoy's Alliance

NG Ysoki Senghor Sailor Scoundrel Rogue Scout 6 | ◆◇↺ | Exploration Mode: Avoid Notice w/ Scout (+2) and Surprise Attack
Stats:
AC 24 or 26 dodge | Saves 13**/14**/12* w/ +1 vs poison & disease w/ Sewer Rat | Perception +12** w/ lowlight | Speed 25 w/ Light Steps
♥️ 76 w/ Cornered Fury | ☘️ ☑☑ | ✋ none | ⚕ none | (↺) ➤ Nimble Dodge

As Arfsnarf's light illuminates the Black Spirit, Bangy quickly retrieves one of his handy Bolas, and hurls it at it!

◇) Release 1h spear
◆) Draw Bola
◆) Ranged Trip w/ Bola vs Black (illuminated by Arfsnarf's light)
◆) Regrip
↺) Nimble Dodge (to AC 26)

Ranged Trip (Athletics, Expert) w/ Assurance vs Black (Reflex DC): 20 = 20

"Slow down there! Very sneaky!"

Horizon Hunters

male goblin (razortooth) sorcerer 8 | ♥️78 (pearly white spindle) | ⛨25 slick; resistance 1 void | F+15 R+15 W+13 | Perc+10 darkvision | stealth+14 | speed 25ft | focus☐☐ | spells 1st☑☐☐☐ 2nd☑☐☐☐ 3rd☑☑☑☑ 4th☑☑☑☐ | Skeleton key☐ | Ventriloquist's Ring☐ | Exploration: Avoid Notice | ⚕ none

does the light better reveal the nearby foe?

Radiant Oath

2396852-2016 | CG Female Human | Street Urchin | Rogue Lvl 7 | Draconic Sorcerer Dedication | Hero Points: 1/3 | Resistance: Void 1, Cold 2 | Moderate Healing Potion x2 | ◈◇↺ | HP 92/92 | AC 24 (26 Nimble Dodge) | F/R/W 14/17/12 | Perc +14 | 25 feet | Class DC 23 | Spell DC 21 | +1 SH: 20/20 | Stealth(M): +18, Thievery(E)/Acrobatics(E): +15, Medicine(E): +13, Athletics +12, Deception/Diplomacy/Intimidation/Performance/Arcana(E) +11, Nature/Religion/Survival +10, Crafting/Society/Occultism/Lore(Absalom, PFS) +9 | Exploration Activity: Avoid

"See anything, Meadow?" Shayla calls to her friend.

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=Wanikkawi| conditions: cat's eye elixir

Meadow shushes the rogue. "Shush! I'm hiding. She risks a quick peek from her hiding place. "But yeah I think I see a few bad guys."


GM Screen | AoN PF2e GM Screen | Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | ◆◇↺

Tall grasses (5 ft) and shrubs in green squares are difficult terrain and grant concealment.
DC 5 Flat check: 1d20 ⇒ 15 vs Concealed Black

Bangy easily trips Black.

Black Hollow slowly stands up and runs toward them!

The firewatch light burns brightly, and the minty scent of the fuel burning affects the approaching hollow. The savory herb reportedly drives away hostile spirits, making it a uniquely useful fuel for the ceremonial bonfire. Burning prairie mint causes the ceremonial fire’s light to increase any spirits’ weaknesses by 1 point or reduce their resistances by 1 point in Events 1–3. The same fire gives the Pathfinders a sense of unity to protect it. See Spring Renewal Benefit.

⬤ CEREMONIAL FIRE! Round 1 ⬤
Terrain Feature(s): Tall grasses (5 ft) and shrubs in green squares are difficult terrain and grant concealment. The fire site clearing and brown paths are packed dirt, normal terrain with no concealment. Six intact earth lodges face inward toward the fire; they’re empty, with walls of dry clay over a grass shell.
Map Link: ENCOUNTER MAP

➤ BOLD NAMES CAN ACT; STRIKETHROUGH MEANS ELIMINATED.
Bangy Piper (AC 24+2 w Nimble Dodge) (76/76 HP) | LLV
Arfsnarf Ah'sneeze's (AC 25) (78/78 HP) | DV
Black Hollow (- HP) | Slowed 1 | DV
Shayla Quickfingers (AC 25) (92/92 HP)
Rose Goldenoak (AC 24) (75/75 HP) | DV
Red Furious Little Man (- HP) | Hidden (DC 11) | DV
Blue Furious Little Man (- HP) | Concealed (DC 5) | DV
Meadow (AC 24) (74/74 HP) | LLV
⠀⠀⠀Silence (AC 23) (52/52 HP) | LLV
Horul (AC 23) (63/63 HP) | DV
White Hollow (- HP) | Slowed 1; Concealed (DC 5) | DV

REFERENCES

HERO POINTS :
Bangy Piper: 1☘️
Arfsnarf Ah'sneeze's: 1☘️
Shayla Quickfingers: 2☘️
Rose Goldenoak: 1☘️
Meadow: 1☘️
Horul: 2☘️

Burning Fuel Effect (to Enemies) :
The savory herb reportedly drives away hostile spirits, making it a uniquely useful fuel for the ceremonial bonfire. Burning prairie mint causes the ceremonial fire’s light to increase any spirits’ weaknesses by 1 point or reduce their resistances by 1 point in Events 1–3.

Spring Renewal Benefit (to PCs) :
For 24 hours, anytime they restore Hit Points to one or more allies, those allies gain an additional +1 Hit Point (+2 for levels 7–8).

Envoy's Alliance

NG Ysoki Senghor Sailor Scoundrel Rogue Scout 6 | ◆◇↺ | Exploration Mode: Avoid Notice w/ Scout (+2) and Surprise Attack
Stats:
AC 24 or 26 dodge | Saves 13**/14**/12* w/ +1 vs poison & disease w/ Sewer Rat | Perception +12** w/ lowlight | Speed 25 w/ Light Steps
♥️ 76 w/ Cornered Fury | ☘️ ☑☑ | ✋ none | ⚕ none | (↺) ➤ Nimble Dodge

Bangy leans in to the closest ally trained in Religion

…whispers ”What are they?”

Radiant Oath

2396852-2016 | CG Female Human | Street Urchin | Rogue Lvl 7 | Draconic Sorcerer Dedication | Hero Points: 1/3 | Resistance: Void 1, Cold 2 | Moderate Healing Potion x2 | ◈◇↺ | HP 92/92 | AC 24 (26 Nimble Dodge) | F/R/W 14/17/12 | Perc +14 | 25 feet | Class DC 23 | Spell DC 21 | +1 SH: 20/20 | Stealth(M): +18, Thievery(E)/Acrobatics(E): +15, Medicine(E): +13, Athletics +12, Deception/Diplomacy/Intimidation/Performance/Arcana(E) +11, Nature/Religion/Survival +10, Crafting/Society/Occultism/Lore(Absalom, PFS) +9 | Exploration Activity: Avoid

Shayla spies Black closing on the circle. She moves closer, lights her Wayfinder and hurls an axe at it.

+1 Striking Hatchet, 20' range: 1d20 + 15 ⇒ (16) + 15 = 31 for Slashing Damage: 2d6 + 3 ⇒ (2, 5) + 3 = 10 Critical Hit: Double Damage

◈ Stride
◈ Light
◈ Strike (Quick Draw)
↺ Nimble Dodge (+2 AC)

I attached one of the light rings to Shayla. Her Wayfinder is lit

Horizon Hunters

NG Female Dwarf (Forge Dwarf) Gunslinger 5 | HP 65/65 | AC 23 | F +12 R +13 W +12 | Perc +12 (darkvision) | Stealth +3 | 25 ft. | Active Conditions:

Rose reaches for her gun and moves around the fire, than she raises it and fires at the closest enemy

Boom@Black, level bump: 1d20 + 16 + 1 ⇒ (19) + 16 + 1 = 36
Damage, p/b: 2d6 + 1d4 ⇒ (6, 3) + (4) = 13
Crit dmg, p/b: 2d10 + 1d4 ⇒ (6, 5) + (2) = 13
Fatal die: 1d10 ⇒ 4

Than she reloads her pistol giving the creature angry look

Intimidate@black, demoralizing glare: 1d20 + 12 + 1 ⇒ (7) + 12 + 1 = 20

And she fires again

Boom@Black, level bump: 1d20 + 16 + 1 - 5 ⇒ (7) + 16 + 1 - 5 = 19
Damage, p/b: 2d6 + 1d4 ⇒ (3, 6) + (4) = 13
Crit dmg, p/b: 2d10 + 1d4 ⇒ (5, 6) + (4) = 15
Fatal die: 1d10 ⇒ 9


GM Screen | AoN PF2e GM Screen | Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | ◆◇↺

Shayla activates Light on her Wayfinder and throws hatchet that effectively cuts part of the Black Hollows head than she anticipates. Crit, 20 S damage + S Weakness 10+1

Rose shoots with gun that blasts parts of its limbs. Crit, 26+4 B/P damage She tries to scare Black Hollow, but the enemy just stares at her with blank eyes. Mindless, immune to mental The second shot gets past the enemy's ear.

Red Furious Little Man closes in through the tall grasses and shoots Meadow.
Shortbow Attack: 1d20 + 18 ⇒ (6) + 18 = 24
Damage: 1d6 + 3 ⇒ (1) + 3 = 4 piercing

Blue Furious Little Man goes through the dirt path and shoots Rose twice.
Shortbow Attack: 1d20 + 18 ⇒ (8) + 18 = 26
Damage: 1d6 + 3 ⇒ (3) + 3 = 6 piercing

Shortbow Attack + MAP: 1d20 + 18 - 5 ⇒ (11) + 18 - 5 = 24
Damage: 1d6 + 3 ⇒ (1) + 3 = 4 piercing

⬤ CEREMONIAL FIRE! Round 1 ⬤
Terrain Feature(s): Tall grasses (5 ft) and shrubs in green squares are difficult terrain and grant concealment. The fire site clearing and brown paths are packed dirt, normal terrain with no concealment. Six intact earth lodges face inward toward the fire; they’re empty, with walls of dry clay over a grass shell.
Map Link: ENCOUNTER MAP

➤ BOLD NAMES CAN ACT; STRIKETHROUGH MEANS ELIMINATED.
Bangy Piper (AC 24+2 w Nimble Dodge) (76/76 HP) | LLV
Arfsnarf Ah'sneeze's (AC 25) (78/78 HP) | DV
Black Hollow (-61 HP) | Slowed 1 | DV
Shayla Quickfingers (AC 25+2 w Nimble Dodge) (92/92 HP)
Rose Goldenoak (AC 24) (65/75 HP) | DV
Red Furious Little Man (- HP) | Concealed (DC 5) | DV
Blue Furious Little Man (- HP) | Concealed (DC 5) | DV
Meadow (AC 24) (70/74 HP) | LLV
➤ ⠀⠀⠀Silence (AC 23) (52/52 HP) | LLV
Horul (AC 23) (63/63 HP) | DV
White Hollow (- HP) | Slowed 1; Concealed (DC 5) | DV

REFERENCES

HERO POINTS :
Bangy Piper: 1☘️
Arfsnarf Ah'sneeze's: 1☘️
Shayla Quickfingers: 2☘️
Rose Goldenoak: 1☘️
Meadow: 1☘️
Horul: 2☘️

Burning Fuel Effect (to Enemies) :
The savory herb reportedly drives away hostile spirits, making it a uniquely useful fuel for the ceremonial bonfire. Burning prairie mint causes the ceremonial fire’s light to increase any spirits’ weaknesses by 1 point or reduce their resistances by 1 point in Events 1–3.

Spring Renewal Benefit (to PCs) :
For 24 hours, anytime they restore Hit Points to one or more allies, those allies gain an additional +1 Hit Point (+2 for levels 7–8).

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=Wanikkawi| conditions: cat's eye elixir

"Looks like they're trying to sneak up on us. Stay ready Silence."

Meadow picks her target, draws her bow and fires. She then ducks out of sight behind one of the huts.

flat check DC5: 1d20 ⇒ 2
Quick Draw-shortbow vs red little man: 1d20 + 15 ⇒ (11) + 15 = 26
piercing: 2d6 ⇒ (1, 6) = 7
deadly?: 1d10 ⇒ 9

precision: 1d8 ⇒ 4 extra damage on the first hit.

Meadow's stealth is +14

◆ Hunt prey, ◆ quick draw, ◆ hide


M Snowy Owl HP 52/52 | AC 23| F +12 R +14 W +13 | Perception +13

"Screech!"

Silence takes to the air and begins to circle the battlefield.

◆ Fly

Silence is 20 feet in the air.

Envoy's Alliance

Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6

The hobgoblin moves to cast a spell upon the black one.

Electric arc, DC 21: 4d4 ⇒ (3, 2, 3, 3) = 11


GM Screen | AoN PF2e GM Screen | Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | ◆◇↺

Meadow could have hit her target if not for the tall grasses. She easily hides from enemies' sight. Meanwhile, Silence flies above them.

GM Screen:
Stealth to Hide: 1d20 + 14 ⇒ (18) + 14 = 32

Horul moves and gives Black a jolt.
DC 21 basic Reflex save: 1d20 + 9 ⇒ (6) + 9 = 15 vs EA (Fail, 11 E damage)

White Hollow closes in on them, slowly.

⬤ CEREMONIAL FIRE! Round 2 ⬤
Terrain Feature(s): Tall grasses (5 ft) and shrubs in green squares are difficult terrain and grant concealment. The fire site clearing and brown paths are packed dirt, normal terrain with no concealment. Six intact earth lodges face inward toward the fire; they’re empty, with walls of dry clay over a grass shell.
Map Link: ENCOUNTER MAP

➤ BOLD NAMES CAN ACT; STRIKETHROUGH MEANS ELIMINATED.
Bangy Piper (AC 24) (76/76 HP) | LLV
Arfsnarf Ah'sneeze's (AC 25) (78/78 HP) | DV
Black Hollow (-72 HP) | Slowed 1 | DV
Shayla Quickfingers (AC 25+2 w Nimble Dodge) (92/92 HP)
Rose Goldenoak (AC 24) (65/75 HP) | DV
Red Furious Little Man (- HP) | Concealed (DC 5) | DV
Blue Furious Little Man (- HP) | Concealed (DC 5) | DV
Meadow (AC 24) (70/74 HP) | Hidden | LLV
⠀⠀⠀Silence (AC 23) (52/52 HP) | LLV; 20 ft above ground
Horul (AC 23) (63/63 HP) | DV
White Hollow (- HP) | Slowed 1 | DV

REFERENCES

HERO POINTS :
Bangy Piper: 1☘️
Arfsnarf Ah'sneeze's: 1☘️
Shayla Quickfingers: 2☘️
Rose Goldenoak: 1☘️
Meadow: 1☘️
Horul: 2☘️

Burning Fuel Effect (to Enemies) :
The savory herb reportedly drives away hostile spirits, making it a uniquely useful fuel for the ceremonial bonfire. Burning prairie mint causes the ceremonial fire’s light to increase any spirits’ weaknesses by 1 point or reduce their resistances by 1 point in Events 1–3.

Spring Renewal Benefit (to PCs) :
For 24 hours, anytime they restore Hit Points to one or more allies, those allies gain an additional +1 Hit Point (+2 for levels 7–8).

Envoy's Alliance

NG Ysoki Senghor Sailor Scoundrel Rogue Scout 6 | ◆◇↺ | Exploration Mode: Avoid Notice w/ Scout (+2) and Surprise Attack
Stats:
AC 24 or 26 dodge | Saves 13**/14**/12* w/ +1 vs poison & disease w/ Sewer Rat | Perception +12** w/ lowlight | Speed 25 w/ Light Steps
♥️ 76 w/ Cornered Fury | ☘️ ☑☑ | ✋ none | ⚕ none | (↺) ➤ Nimble Dodge

"Black Hollow" Bangy calls out "You are not as sneaky as you think you are - we can see you!" his almost-kind tone a distraction, Bangy races forward zigging and zagging and swooping under it's legs, twirls all the way around and gets a clean shank!

Bon Mot (Diplomacy, Expert) vs Black (Will DC): 1d20 + 12 ⇒ (11) + 12 = 23
Feint (Stealth, Expert, Clandestine Cloak) vs Back (Will DC / Bon Mot?): 1d20 + 15 ⇒ (20) + 15 = 35 @ Black OG to All Allies 1 round

◆) Bot Mot (Lower Enemy Perception)
◇) Scoundrel Racket (Off-guard 1 round, Step after Feint)
◆◆) Scout's Charge (Stride, Feint, Strike)

Dancing Spear of Striking (P, 2h; reach) w/ Sneak Attack (2d6) vs Black (Off-guard?): 1d20 + 15 ⇒ (5) + 15 = 204d6 ⇒ (5, 2, 5, 6) = 18

Bon Mot:

You launch an insightful quip at a foe, distracting them. Choose a foe within 30 feet and roll a Diplomacy check against the target's Will DC.
Critical Success: The target is distracted and takes a –3 status penalty to Perception and Will saves for 1 minute. The target can end the effect early with a retort to your Bon Mot. This can either be a single action that has the concentrate trait or an appropriate skill action to frame their retort. The GM determines which skill actions qualify, though they must take at least 1 action. Typically, the retort needs to use a linguistic Charisma-based skill action.
Success: As critical success, but the penalty is –2.
Critical Failure: Your quip is atrocious. You take the same penalty an enemy would take had you succeeded. This ends after 1 minute or if you issue another Bon Mot and succeed.

Scoundrel Racket:

When you successfully Feint, the target is off-guard against your melee attacks until the end of your next turn. On a critical success, the target is off-guard against all melee attacks until the end of your next turn, not just yours. If you Feint while wielding an agile or finesse melee weapon, you can Step immediately after the Feint as a free action.

Scout's Charge (◆◆):

[flourish]
You meander around unpredictably, and then ambush your opponents without warning. Choose one enemy. Stride, Feint against that opponent, and then make a Strike against it. For your Feint, you can attempt a Stealth check instead of the Deception check that's usually required, using the terrain around you to surprise your foe.

Radiant Oath

2396852-2016 | CG Female Human | Street Urchin | Rogue Lvl 7 | Draconic Sorcerer Dedication | Hero Points: 1/3 | Resistance: Void 1, Cold 2 | Moderate Healing Potion x2 | ◈◇↺ | HP 92/92 | AC 24 (26 Nimble Dodge) | F/R/W 14/17/12 | Perc +14 | 25 feet | Class DC 23 | Spell DC 21 | +1 SH: 20/20 | Stealth(M): +18, Thievery(E)/Acrobatics(E): +15, Medicine(E): +13, Athletics +12, Deception/Diplomacy/Intimidation/Performance/Arcana(E) +11, Nature/Religion/Survival +10, Crafting/Society/Occultism/Lore(Absalom, PFS) +9 | Exploration Activity: Avoid

GAH. Didn't read the GM's post carefully...

"Black Hollow appears to be weak to slashing! Slash at them!" Shayla calls belatedly.


GM Screen | AoN PF2e GM Screen | Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | ◆◇↺

Whatever trick Bangy attempts before the Black Hollow, the creature only stares back with a hollow, unfeeling gaze. Immune to mental His zigzags and twirls fail to dazzle it, but his spear thrust cuts true, piercing straight into its body. 18 P damage

⬤ CEREMONIAL FIRE! Round 2 ⬤
Terrain Feature(s): Tall grasses (5 ft) and shrubs in green squares are difficult terrain and grant concealment. The fire site clearing and brown paths are packed dirt, normal terrain with no concealment. Six intact earth lodges face inward toward the fire; they’re empty, with walls of dry clay over a grass shell.
Map Link: ENCOUNTER MAP

➤ BOLD NAMES CAN ACT; STRIKETHROUGH MEANS ELIMINATED.
Bangy Piper (AC 24) (76/76 HP) | LLV
Arfsnarf Ah'sneeze's (AC 25) (78/78 HP) | DV
Black Hollow (-90 HP) | Slowed 1 | DV
Shayla Quickfingers (AC 25+2 w Nimble Dodge) (92/92 HP)
Rose Goldenoak (AC 24) (65/75 HP) | DV
Red Furious Little Man (- HP) | Concealed (DC 5) | DV
Blue Furious Little Man (- HP) | Concealed (DC 5) | DV
Meadow (AC 24) (70/74 HP) | Hidden | LLV
⠀⠀⠀Silence (AC 23) (52/52 HP) | LLV; 20 ft above ground
Horul (AC 23) (63/63 HP) | DV
White Hollow (- HP) | Slowed 1 | DV

REFERENCES

HERO POINTS :
Bangy Piper: 1☘️
Arfsnarf Ah'sneeze's: 1☘️
Shayla Quickfingers: 2☘️
Rose Goldenoak: 1☘️
Meadow: 1☘️
Horul: 2☘️

Burning Fuel Effect (to Enemies) :
The savory herb reportedly drives away hostile spirits, making it a uniquely useful fuel for the ceremonial bonfire. Burning prairie mint causes the ceremonial fire’s light to increase any spirits’ weaknesses by 1 point or reduce their resistances by 1 point in Events 1–3.

Spring Renewal Benefit (to PCs) :
For 24 hours, anytime they restore Hit Points to one or more allies, those allies gain an additional +1 Hit Point (+2 for levels 7–8).

Horizon Hunters

male goblin (razortooth) sorcerer 8 | ♥️78 (pearly white spindle) | ⛨25 slick; resistance 1 void | F+15 R+15 W+13 | Perc+10 darkvision | stealth+14 | speed 25ft | focus☐☐ | spells 1st☑☐☐☐ 2nd☑☐☐☐ 3rd☑☑☑☑ 4th☑☑☑☐ | Skeleton key☐ | Ventriloquist's Ring☐ | Exploration: Avoid Notice | ⚕ none

Slashing, you say?

Arfsnarf sends a windy tornado of sharp grass whipping up around Black Hollow.

◆◆ Cast telekinetic projectile vs BLACK
Spell attack BLACK, slashing damage: 1d20 + 16 ⇒ (8) + 16 = 245d6 ⇒ (4, 2, 4, 1, 6) = 17

◆ Cast a spell Shield

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