| Silence the Owl |
Silence stops preening his feathers looks towards Shayla. He turns his head almost completely upside-down and stares at the rogue. After a quick glance at Meadow he stealthily flies to retrieve the proffered treat.
stealth: 1d20 + 14 ⇒ (6) + 14 = 20
"Meadow"
|
Meadow frowns as she spots the owl grab the treat. "Shayla! Stop it. He's already had 3 mice and a vole today. He's gonna get fat. Nobody wants to see a fat owl."
Shayla Quickfingers
|
"Hey, he helped me! I'm just rewardin' him! Would you like a piece of meat too?"
Arfsnarf Ah'sneeze
|
A fat owl is a happy owl! Who can argue with that?!
| Freerat |
"…He's already had 3 mice…
From inside his master’s pocket: ”Eeep!”
| GM Frost |
Everyone is fully healed.
Bangy keeps an eye out for a charging bison, but none charges them. Shayla works on healing allies to full health.
Four hours is long and uneventful. The moon hangs heavy in the sky as the night continues, its face looking down on the prairies. The fire burns steadily, its warmth keeping away any chill in the autumn night. Again, a voice calls out:
“As every year before, the fire burns. It calls and we come. Do you light this fire in the spirit of friendship or in the spirit of war?”
Each PC can attempt a DC 22 Arcadia Lore or Plains Lore check or a DC 25 Diplomacy, Nature, or Society check to soothe the spirits and earn Friendship Points. PCs gain 1 Friendship Point on a success or 2 on a critical success; on a critical failure, they lose 1 Friendship Point.
Everyone is up!
Bangy Piper
|
"Friendship" Bangy decides "Is not just a two way trail" his whiskers twitch "But a lot of work!"
Standing by the fire, leaning on his spear, which he had earlier wiped with his sleeve, the goo from the hollow whatchamacallit.
Diplomacy (E) vs DC 25: 1d20 + 12 ⇒ (2) + 12 = 14
☘️
Diplomacy (E) vs DC 25: 1d20 + 12 ⇒ (10) + 12 = 22
Horul
|
Society: 1d20 + 11 ⇒ (5) + 11 = 16
Peace replies the hobgoblin. Come near the fire and sit with us.
Shayla Quickfingers
|
"Friendship! Definitely friendship!" Shayla calls out.
Diplomacy(T): 1d20 + 11 ⇒ (4) + 11 = 15
Diplomacy(T), HP, Vestments: 1d20 + 11 + 1 ⇒ (4) + 11 + 1 = 16
At least it's not a crit fail anymore...
Arfsnarf Ah'sneeze
|
More friends always good! Come by the fire!
Friendship is magic (DC 25 Diplomacy): 1d20 + 14 ⇒ (2) + 14 = 16
Phew! 1 above a crit failure
Seemingly Arfsnarf's friendship magic is not convincing at the moment.
| GM Frost |
Horul: 0 FP
Shayla: 0 FP
Meadow: 0 FP
Arfsnarf: 0 FP
Rose: ??
Am I a bad GM for not running Preparation #1 for this part? XD
Waiting for Rose to post for first round of befriending the spirits, but everyone can post for the next round...
"Friendship..." the voice says in mocking tone, then sighs.
“You wish for our friendship, but will you stand by your friends? Or will you betray them, so your own light can shine all the brighter?” another voice asks.
Another round for everyone to earn Friendship Points. Each PC can attempt a DC 22 Arcadia Lore or Plains Lore check or a DC 25 Diplomacy, Nature, or Society check to soothe the spirits and earn Friendship Points. PCs gain 1 Friendship Point on a success or 2 on a critical success; on a critical failure, they lose 1 Friendship Point.
"Meadow"
|
nature: 1d20 + 11 ⇒ (7) + 11 = 18
An outraged Meadow speaks up. "What? No way! We're Pathfinders. We stand behind our friends. Explore, report, cooperate. That's how we operate."
Rose Goldenoak
|
Diplomacy, DC25: 1d20 + 10 + 1 ⇒ (4) + 10 + 1 = 15
Rose stands up and yells "Who are you to say that!"
she waits for a moment
Diplomacy, DC25, hero point: 1d20 + 10 + 1 ⇒ (12) + 10 + 1 = 23
"What I meant was, come closer and sit with us next to a fire, it is nice and worm here"
Diplomacy, DC25, Round 2 : 1d20 + 10 + 1 ⇒ (12) + 10 + 1 = 23
She hides her gun "Sorry for starting this awkwardly "
Horul
|
So do you come?
Society: 1d20 + 11 ⇒ (19) + 11 = 30
Shayla Quickfingers
|
"Let's not be hasty, here. We come as friends!"
Diplomacy: 1d20 + 11 ⇒ (9) + 11 = 20
Nope...
Bangy Piper
|
"Umm. Sometimes I will shrine brighter, yes. And allow others to do the same. Why should someone dim their own light? Friends should be free to be themselves!"
Diplomacy (E) vs DC 25: 1d20 + 12 ⇒ (11) + 12 = 23
Wrong audience. They want obedience, not opinion.
Arfsnarf Ah'sneeze
|
Say, maybe you want to hear about clacky rock!!
Friendship is magic (DC 25 Diplomacy): 1d20 + 14 ⇒ (2) + 14 = 16
No? Okay... The goblin backs away, dejected.
| GM Frost |
Horul: 0 FP + 1 FP
Shayla: 0 FP + 0 FP
Meadow: 0 FP + 0 FP
Arfsnarf: 0 FP + 0 FP
Rose: 0 FP + 0 FP
What have I done?
Only Horul succeeds to earn 1 Friendship Point.
"There’s no way you could ever be friends with Niishan. What I can’t fathom is how simply returning a weapon somehow makes any of you worthy to sit here by the fire." the voice chuckles.
"Well, are you resolute in the face of failure? Or will you also flee into the night when the ground crumbles beneath you and your dreams turn to ash?”
Last round for everyone to earn Friendship Points. Each PC can attempt a DC 22 Arcadia Lore or Plains Lore check or a DC 25 Diplomacy, Nature, or Society check to soothe the spirits and earn Friendship Points. PCs gain 1 Friendship Point on a success or 2 on a critical success; on a critical failure, they lose 1 Friendship Point.
Bangy Piper
|
"I ain't afraid of the dark - and you know what? Maybe we don't belong here..."
Diplomacy (E) vs DC 25: 1d20 + 12 ⇒ (7) + 12 = 19
Shayla Quickfingers
|
"If we're talkin' it means you don't wanna fight. So let's keep talkin' then."
Diplomacy(T): 1d20 + 11 ⇒ (19) + 11 = 30
"Meadow"
|
"There’s no way you could ever be friends with Niishan. What I can’t fathom is how simply returning a weapon somehow makes any of you worthy to sit here by the fire." the voice chuckles."Well, are you resolute in the face of failure? Or will you also flee into the night when the ground crumbles beneath you and your dreams turn to ash?”
diplomacy: 1d20 + 12 ⇒ (13) + 12 = 25
"Well that's for Niishan to decide, not you, Mr. Hoity Toity Disembodied Voice and they seem to like us just fine, thank you very much."
Meadow pouts for a bit. Annoyed at the very rude voice from the darkness. Her face lights up as she thinks of something more to say.
"And another thing. Silence and I fail all the time but we don't let it get us down. Just ask Shayla over there. She can't stop bringing it up. If we fail we get right back on that horse or whatever. We're what you call spunky. Isn't that right, Silence?"
"Meadow"
|
Meadow glances at the owl and winces at his indifference. She recovers quickly, however. "Well, if he were paying attention he'd agree with me. You can count on that."
Arfsnarf Ah'sneeze
|
No way at all? Are you sure? That's pretty absolute...
Friendship is magic (DC 25 Diplomacy): 1d20 + 14 ⇒ (4) + 14 = 18
We need some progress, so going ahead and using his 2nd hero point
☘️Friendship is magic (DC 25 Diplomacy): 1d20 + 14 ⇒ (15) + 14 = 29
Horul
|
So do you come to sit next to the fire and?
Society: 1d20 + 11 ⇒ (2) + 11 = 13
| GM Frost |
Horul: 0 FP + 1 FP - 1 FP = 0
Shayla: 0 FP + 0 FP + 1 FP = 1
Meadow: 0 FP + 0 FP + 1 FP = 1
Arfsnarf: 0 FP + 0 FP + 1 FP = 1
Rose: 0 FP + 0 FP +
Even with Rose's attempt, the group's total Friendship Points (3) is far from twice the number of PCs. Arfsnard can have his hero point back.
"You may be right that it is up to the Niishani to decide, but we have been here before Niishan has been what it is now. If not for us, there will be no Fire Watch. If not for us, you will have no fire to watch!" the voice angrily declares to them, and movements can be heard approaching them.
Bangy Piper's Initiative using Avoid Notice: 1d20 + 17 ⇒ (5) + 17 = 22 (Bangy can Avoid Notice while Scouting)
Arfsnarf Ah'sneeze's's Initiative using Avoid Notice: 1d20 + 14 ⇒ (17) + 14 = 31
Shayla Quickfingers's Initiative using Avoid Notice: 1d20 + 18 ⇒ (5) + 18 = 23
Meadow's Initiative using Avoid Notice: 1d20 + 14 ⇒ (14) + 14 = 28
Horul's Initiative using Avoid Notice: 1d20 + 8 ⇒ (19) + 8 = 27
Red Giant: 1d20 + 17 ⇒ (18) + 17 = 35
White Giant: 1d20 + 15 ⇒ (18) + 15 = 33
Big rocks are thrown into them coming from the east!
1 Arfsnarf, 2 Meadow, 3 Silence, 4 Horul, 5 Shayla, 6 Bangy, 7 Rose: 3d7 ⇒ (3, 4, 4) = 11
Throw Rock: 1d20 + 17 ⇒ (4) + 17 = 21 vs Silence
Throw Rock, MAP: 1d20 + 17 - 5 ⇒ (12) + 17 - 5 = 24 vs Horul
Damage: 2d6 + 11 ⇒ (5, 4) + 11 = 20 B damage
Throw Rock, MAP: 1d20 + 17 - 10 ⇒ (17) + 17 - 10 = 24 vs Horul
Damage: 2d6 + 11 ⇒ (4, 2) + 11 = 17 B damage
Another set of rocks is seen launching from the south!
1 Meadow, 2 Silence, 3 Horul, 4 Shayla, 5 Rose: 3d5 ⇒ (3, 5, 5) = 13
Throw Rock: 1d20 + 17 ⇒ (18) + 17 = 35 vs Horul crit
Damage: 2d6 + 11 ⇒ (4, 2) + 11 = 17 B damage x2
Throw Rock, MAP: 1d20 + 17 - 5 ⇒ (2) + 17 - 5 = 14 vs Rose
Throw Rock, MAP: 1d20 + 17 - 10 ⇒ (14) + 17 - 10 = 21 vs Rose
The big rocks squash Horul one after another, knocking him down. I'm sorry, Horul. The dice are evil.
⬤ CEREMONIAL FIRE! Part 2 Round 1 ⬤
Terrain Feature(s): Tall grasses (5 ft) and shrubs in green squares are difficult terrain and grant concealment. The fire site clearing and brown paths are packed dirt, normal terrain with no concealment. Six intact earth lodges face inward toward the fire; they’re empty, with walls of dry clay over a grass shell.
Map Link: ENCOUNTER MAP
➤ BOLD NAMES CAN ACT; STRIKETHROUGH MEANS ELIMINATED.
Red Giant (- HP) | Concealed (DC 5) by tall grasses
White Giant (- HP) | Concealed (DC 5) by tall grasses
➤ Arfsnarf Ah'sneeze's (AC 25) (78/78 HP) | DV
➤ Meadow (AC 24) (74/74 HP) | LLV
➤ ⠀⠀⠀Silence (AC 23) (52/52 HP) | LLV
➤ Shayla Quickfingers (AC 25) (92/92 HP)
➤ Bangy Piper (AC 24) (76/76 HP) | LLV
➤ Rose Goldenoak (AC 24) (75/75 HP) | DV
➤ Horul (AC 23) (0/63 HP) | Dying 2 (Prone) | DV
REFERENCES
Meadow: 1☘️
Shayla Quickfingers: 2☘️
Bangy Piper: 1☘️
Rose Goldenoak: 0☘️
Horul: 2☘️
Shayla Quickfingers
|
Shayla rushes to Horul's side and slaps a battlefield dressing on him.
Treat Wounds, DC 20, Assurance: 2d8 + 10 ⇒ (8, 8) + 10 = 26
She then pulls out her shortsword.
◈ Stride
◈ Battle Med
◈ Interact to Draw
↺ Nimble Dodge (+2 AC)
Rose Goldenoak
|
Should giants be concealed by gras? being 10 ft wide means 10 ft hight should we be able to see them above the grass?
Rose stands up and grabs her gun in one quick motion, then she aims at the giant and tries
Concealed, DC5: 1d20 ⇒ 6
Shoot@red: 1d20 + 16 + 1 ⇒ (11) + 16 + 1 = 28
Damage, p/b, precision: 2d6 + 1d4 ⇒ (1, 1) + (2) = 4
IF crit, damage, p/b, precision: 2d10 + 1d4 ⇒ (3, 9) + (1) = 13
Fatal die: 1d10 ⇒ 9
Concealed, DC5: 1d20 ⇒ 2
Shoot@red: 1d20 + 16 + 1 ⇒ (20) + 16 + 1 = 37
Damage, p/b, precision: 2d6 + 1d4 ⇒ (4, 6) + (1) = 11
IF crit, damage, p/b, precision: 2d10 + 1d4 ⇒ (9, 4) + (2) = 15
Fatal die: 1d10 ⇒ 10
She fires twice and then quickly reloads one of her pistols
Shayla Quickfingers
|
Rose, don't you want to hero point your second flat check? You missed the concealment then rolled a Nat 20! :)
"Meadow"
|
"Where are they? I can't see them." Meadow moves to the east towards the origin of the thrown rocks. Once she has the eastern giant in sight she drops her wayfinder and hides in the tall grass. She then carefully moves closer.
◆ Stride, ◇ interact-drop, ◆ hide, ◆ sneak
Meadow's stealth is +14
Meadow's wayfinder is providing 20 feet of bright light and 20 feet of dim light. The red giant is halfway in the dim light radius.
I'm assuming that the green areas on the map are tall grasses and if the giants can be concealed then so can Meadow. If I'm way off base then I'll do some difference actions.
| GM Frost |
Shayla goes straight to Horul and bring him back from dying. +26 HP She then draws weapon.
Should giants be concealed by gras? being 10 ft wide means 10 ft hight should we be able to see them above the grass?
Fair point. The giants are no longer Concealed by the tall grasses, but can still be Concealed if in Dim Light for those with normal vision.
Rose grabs weapon and shoots Red twice, hitting and critting before reloading! hit, 4 damage; crit, 25 damage
Meadow moves and drops her activated Wayfinder, she then hides and sneaks through the tall grasses. Success, Hidden, Concealed by tall grasses.
⬤ CEREMONIAL FIRE! Part 2 Round 1 ⬤
Terrain Feature(s): Tall grasses (5 ft) and shrubs in green squares are difficult terrain and grant concealment. The fire site clearing and brown paths are packed dirt, normal terrain with no concealment. Six intact earth lodges face inward toward the fire; they’re empty, with walls of dry clay over a grass shell.
Map Link: ENCOUNTER MAP
➤ BOLD NAMES CAN ACT; STRIKETHROUGH MEANS ELIMINATED.
Red Giant (-29 HP)
White Giant (- HP)
➤ Arfsnarf Ah'sneeze's (AC 25) (78/78 HP) | DV
Meadow (AC 24) (74/74 HP) | Hidden, Concealed (DC 5) by tall grasses | LLV
➤ ⠀⠀⠀Silence (AC 23) (52/52 HP) | 1 action left | LLV
➤ Shayla Quickfingers (AC 25) (92/92 HP)
➤ Bangy Piper (AC 24) (76/76 HP) | LLV
Rose Goldenoak (AC 24) (75/75 HP) | DV
➤ Horul (AC 23) (26/63 HP) | Wounded 1, Prone | DV
REFERENCES
Meadow: 1☘️
Shayla Quickfingers: 2☘️
Bangy Piper: 1☘️
Rose Goldenoak: 0☘️
Horul: 2☘️
Shayla Quickfingers
|
Shayla dismisses the light spell on her wayfinder. She moves off from the main group and tries to disappear into the shadows.
◈ Dismiss light spell (I'm assuming it takes one action)
◈ Stride
◈ Hide (+18 Stealth)
If it's a free action to dismiss a spell, she strides another 25 ft before trying to hide
Arfsnarf Ah'sneeze
|
Arfsnarf decides it's best to enhance his companions at the start.
◆◆ Cast a spell haste on Rose
◆ Cast a spell shield
Since he comes first in init order, perhaps the GM would let Rose take the extra stride or strike this round :)
| GM Frost |
◈ Dismiss light spell (I'm assuming it takes one action)
This is correct.
Shayla snuffs out the light from her Wayfinder and begins hiding.
She is now Hidden from the enemies.
Since he comes first in init order, perhaps the GM would let Rose take the extra stride or strike this round :)
Arfsnarf makes Rose quicker than the others before raising shield.
⬤ CEREMONIAL FIRE! Part 2 Round 1 ⬤
Terrain Feature(s): Tall grasses (5 ft) and shrubs in green squares are difficult terrain and grant concealment. The fire site clearing and brown paths are packed dirt, normal terrain with no concealment. Six intact earth lodges face inward toward the fire; they’re empty, with walls of dry clay over a grass shell.
Map Link: ENCOUNTER MAP
➤ BOLD NAMES CAN ACT; STRIKETHROUGH MEANS ELIMINATED.
Red Giant (-29 HP)
White Giant (- HP)
Arfsnarf Ah'sneeze's (AC 25+1 w shield cantrip) (78/78 HP) | DV
Meadow (AC 24) (74/74 HP) | Hidden, Concealed (DC 5) by tall grasses | LLV
➤ ⠀⠀⠀Silence (AC 23) (52/52 HP) | 1 action left | LLV
Shayla Quickfingers (AC 25) (92/92 HP) | Hidden
➤ Bangy Piper (AC 24) (76/76 HP) | LLV
➤ Rose Goldenoak (AC 24) (75/75 HP) | Quickened; 1 action left to Stride or Strike | DV
➤ Horul (AC 23) (26/63 HP) | Wounded 1, Prone | DV
REFERENCES
Meadow: 1☘️
Shayla Quickfingers: 2☘️
Bangy Piper: 1☘️
Rose Goldenoak: 0☘️
Horul: 2☘️
| GM Frost |
The crit should be 15 X 2 +10 => 35 and fort save DC 22 or be stunned 2
Thanks! I forgot to double damage + fatal, which is actually 40 in total. You are Quickened by Arfsnarf, so you have an action to Stride or Strike.
Silence flies up high into the sky.
Rose (1 action), Bangy, and Horul are still up!
Horul
|
The hobgoblin stands up, picks up his weapon and moves.
Bangy Piper
|
"Let's flush him out with light!"
Bangy races towards the red giant with Meadow, and scoops up the wayfinder onto his neck...
◆◆) Stride x2
◆) Interact to Wear Wayfinder
↺) Nimble Dodge (to AC 26 vs first rock)
| GM Frost |
Horul stands then picks weapon, and moves. Bangy moves and picks up what Meadow has left. Rose also moves.
DC 22 Fortitude save: 1d20 + 19 ⇒ (10) + 19 = 29 or be Stunned 2 Success
Seeing the owl flies, Red Giant stretches forth their hand to bring the owl back to the ground. The enemy then draws out a composite longbow. DC 25 Fortitude save vs Earthbind from Silence
Meanwhile, White advances and grows plant vines and roots under Bangy and Meadow to trap them. DC 23 Reflex save vs Entangle from Meadow and Bangy
⬤ CEREMONIAL FIRE! Part 2 Round 2 ⬤
Terrain Feature(s): Tall grasses (5 ft) and shrubs in green squares are difficult terrain and grant concealment. The fire site clearing and brown paths are packed dirt, normal terrain with no concealment. Six intact earth lodges face inward toward the fire; they’re empty, with walls of dry clay over a grass shell.
Map Link: ENCOUNTER MAP
⚠️ BEFORE YOUR TURN ⚠️
❗ Meadow: DC 23 Reflex save vs Entangle ❗
❗ Silence: DC 25 Fortitude save vs Earthbind ❗
❗ Bangy Piper: DC 23 Reflex save vs Entangle ❗
➤ BOLD NAMES CAN ACT; STRIKETHROUGH MEANS ELIMINATED.
Red Giant (-44 HP)
White Giant (- HP)
➤ Arfsnarf Ah'sneeze's (AC 25+1 w shield cantrip) (78/78 HP) | DV
➤ Meadow (AC 24) (74/74 HP) | Hidden, Concealed (DC 5) by tall grasses | LLV
➤ ⠀⠀⠀Silence (AC 23) (52/52 HP) | LLV; Flying 30 ft above ground
➤ Shayla Quickfingers (AC 25) (92/92 HP) | Hidden
➤ Bangy Piper (AC 24) (76/76 HP) | Concealed (DC 5) by tall grasses | LLV
➤ Rose Goldenoak (AC 24) (75/75 HP) | Quickened | DV
➤ Horul (AC 23) (26/63 HP) | Wounded 1 | DV
REFERENCES
Meadow: 1☘️
Shayla Quickfingers: 2☘️
Bangy Piper: 1☘️
Rose Goldenoak: 0☘️
Horul: 2☘️
Shayla Quickfingers
|
Shayla continues to make her way to Red.
Stealth +18
◆◆◆ Stride (Sneak)
"Meadow"
|
From the placement of the entangle it looks like the giant knows where Meadow is hiding. I just want to clarify that she made her hide check to become hidden check but failed her sneak check to become undetected. Is that correct?
It doesn't really change anything since Meadow is going to pop up and attack but she will likely do this again in the future and Shayla seems to be attempting similar tactics
reflex save DC23: 1d20 + 14 ⇒ (12) + 14 = 26
Meadow ignores the grasping vines and focuses on her target.
Quick draw-shortbow vs red, OG: 1d20 + 15 ⇒ (12) + 15 = 27
piercing: 2d6 ⇒ (2, 3) = 5
deadly?: 1d10 ⇒ 4
precision: 1d8 ⇒ 2 extra damage on the first hit.
She then moves out of the annoying vegetation.
◆ Hunt prey, ◆ quick draw, ◆ stride
Rose Goldenoak
|
Rose reloads both of her guns and then she shoots twice
Shoot@red: 1d20 + 16 + 1 ⇒ (2) + 16 + 1 = 19
Damage, p/b, precision: 2d6 + 1d4 ⇒ (6, 1) + (3) = 10
IF crit, damage, p/b, precision: 2d10 + 1d4 ⇒ (8, 10) + (1) = 19
Fatal die: 1d10 ⇒ 10
Shoot@red: 1d20 + 16 + 1 - 5 ⇒ (10) + 16 + 1 - 5 = 22
Damage, p/b, precision: 2d6 + 1d4 ⇒ (2, 1) + (4) = 7
IF crit, damage, p/b, precision: 2d10 + 1d4 ⇒ (10, 1) + (1) = 12
Fatal die: 1d10 ⇒ 1
Horul
|
The hobgoblin pulls out a vial, uses Quick alchemy to make a lesser Elixir of life and drinks it.
Elixir of life: 3d6 + 6 ⇒ (6, 6, 2) + 6 = 20
Bangy Piper
|
Reflex (E) vs Engangled (DC 23): 1d20 + 14 ⇒ (5) + 14 = 19
☘️ Reflex (E) vs Engangled (DC 23): 1d20 + 14 ⇒ (15) + 14 = 29
"Let's see how you like being tied up by the ankle!"
Quickly chewing his way free, Bangy, taking the wayfinder with him, grabs some twisting vines from the magically entangled area, and sneaking up to the giant, wraps his heels in them!
~) Light Steps (Ignore all Difficult Terrain)
◆◆) Stride x2
◆) Dirty Trick w/ Assurance (Inflicts Clumsy 1 for one round unless Interact ◆ to remove)
↺) Nimble Dodge (to AC 26 first attack)
Dirty Trick (Thievery, Expert) w/ Assurance vs Red Giant (Reflex DC): 20 = 20
Arfsnarf Ah'sneeze
|
Arfsnarf skulks closer to the action and raises an arcane shield of force.
◆ Stride
◆ Stride
◆ Cast a spell: shield