Ratfolk Caravan Guard

Bangy Piper's page

413 posts. Organized Play character for rainzax.


Full Name

Bangy Piper

Race

Stats:
AC 24 or 26 dodge | Saves 13**/14**/12* w/ +1 vs poison & disease w/ Sewer Rat | Perception +12** w/ lowlight | Speed 25 w/ Light Steps

Classes/Levels

♥️ 76 w/ Cornered Fury | ☘️ ☑☑ | ✋ none | ⚕ none | (↺) ➤ Nimble Dodge

Gender

NG Ysoki Senghor Sailor Scoundrel Rogue Scout 6 | ◆◇↺ | Exploration Mode: Avoid Notice w/ Scout (+2) and Surprise Attack

Age

Master to Freerat

Special Abilities

◆◇↺

Deity

Atheist

Location

Senghor, Mwangi Jungle, Mwangi Expanse

Occupation

Senghor Sailor

Homepage URL

□☑

Strength 10
Dexterity 19
Constitution 16
Intelligence 12
Wisdom 14
Charisma 14

About Bangy Piper

"Persnickety Wickets!"

Quirks:

Always addresses people (and himself) by their first and last name!

#2012:

Envoy's Alliance
Provision: Healing Potions

Senses
Perception (**) +12 or +14 to initiative w/ Scout
Languages ➤ Common, Ysoki; Calda, Mwangi
Explore ➤ Avoid Notice w/ Scout (+2) and Surprise Attack

Defenses
AC 24 leather or 26 dodge; HP 76 w/ Cornered Fury
Fortitude (**) +13 or +14 vs disease / poison w/ Sewer Rat, Reflex (**) +14, Will (**) +12
Nimble Dodge (↺)

Offense
Rogue Class DC (*) 22
Martial Weapons (**) and Light Armor (*)
Speed 25 w/ Light Steps; Bulk 3.3 / 5.0
Sneak Attack (~) 2d6

Bolas w/ Striking Thrower's Bandolier (B, 1h, 20-ft; non-lethal, ranged trip) +15 @ 2d6 blunt
Dancing Spear of Striking (P, 2h; backswing, finesse, reach, sweep, versatile B) +15 @ 2d6 piercing; CS ➤ clumsy 1 vs off-guard

Pointy Things and Shiny Things:

Belt of Good Health
Bon Mot
Clandestine Cloak
Cornered Fury
Godless Healing
Light Step
Over-Extending Feint
Partner in Crime
Scoundrel Racket
Scout's Charge
Scout Dedication
Sewer Rat
Skeleton Key
Thrower's Bandolier
Valet

Belt of Good Health
When you put on this belt, its silver buckle begins to glow, which slowly spreads into the heart-shaped jewel in the center. You increase your maximum Hit Points and current Hit Points by 4. If you remove the belt, you immediately decrease both your maximum and current HP by 4.

Bon Mot
You launch an insightful quip at a foe, distracting them. Choose a foe within 30 feet and roll a Diplomacy check against the target's Will DC.
Critical Success: The target is distracted and takes a –3 status penalty to Perception and Will saves for 1 minute. The target can end the effect early with a retort to your Bon Mot. This can either be a single action that has the concentrate trait or an appropriate skill action to frame their retort. The GM determines which skill actions qualify, though they must take at least 1 action. Typically, the retort needs to use a linguistic Charisma-based skill action.
Success: As critical success, but the penalty is –2.
Critical Failure: Your quip is atrocious. You take the same penalty an enemy would take had you succeeded. This ends after 1 minute or if you issue another Bon Mot and succeed.

Clandestine Cloak
When you pull up the hood of this nondescript gray cloak (an Interact action), you become drab and uninteresting, gaining a +1 item bonus to Stealth checks and to Deception checks to Impersonate a forgettable background character, such as a servant, but also taking a –1 item penalty to Diplomacy and Intimidation checks.
Activate—Cloak Identity [two-actions] (concentrate, manipulate); Frequency once per day; Effect You pull the cloak's hood up and gain the benefits of veil of privacy for 1 hour or until you pull the hood back down, whichever comes first.

Cornered Fury
If a foe of a larger size than you critically hits and damages you, that foe is off-guard to you for 1 round.

Godless Healing
You recover an additional 5 Hit Points from a successful attempt to Treat your Wounds or use Battle Medicine on you. After you or an ally use Battle Medicine on you, you become temporarily immune to that Battle Medicine for only 1 hour, instead of 1 day.

Light Step
You aren’t bothered by tricky footing. When you Stride or Step, you can ignore difficult terrain.

Over-Extending Feint
You goad a foe into overextending. On a successful Feint, you can use the following success and critical success effects instead of any other effects that would occur when you Feint.
Critical Success: The target takes a –2 circumstance penalty to all attack rolls against you before the end of its next turn.
Success: The target takes a –2 circumstance penalty to its next attack roll against you before the end of its next turn.

Partner in Crime
Your familiar is your criminal associate. Despite being a minion, your familiar gains 1 reaction at the start of its turns, which it can use only to Aid you on a Deception or Thievery skill check (it still has to prepare to help you as normal for the Aid reaction). It automatically succeeds at its check to Aid you with those skills or automatically critically succeeds if you're a master of the skill in question.

Scoundrel Racket
When you successfully Feint, the target is off-guard against your melee attacks until the end of your next turn. On a critical success, the target is off-guard against all melee attacks until the end of your next turn, not just yours. If you Feint while wielding an agile or finesse melee weapon, you can Step immediately after the Feint as a free action.

Scout's Charge (◆◆)
[flourish]
You meander around unpredictably, and then ambush your opponents without warning. Choose one enemy. Stride, Feint against that opponent, and then make a Strike against it. For your Feint, you can attempt a Stealth check instead of the Deception check that's usually required, using the terrain around you to surprise your foe.

Scout Dedication
You are a highly skilled scout, capable of guiding your allies, detecting imminent threats, and avoiding the attention of dangerous enemies. You can perform the Scout exploration activity at the same time as the Avoid Notice exploration activity. The bonus to initiative you grant when you Scout is +2 instead of +1.

Sewer Rat
You come from a long line of ratfolk with a community based in the sewers beneath a large settlement. You are immune to the disease putrid plague. You gain a +1 circumstance bonus to saving throws against diseases and poisons. If you roll a success on a saving throw against a disease or poison, you get a critical success instead. If you have a different ability that would improve the save in this way (such as the battle hardened fighter class feature), if you roll a critical failure on the save you get a failure instead.

Skeleton Key
(◇, manipulate, 1/day)
Usage: held in 1 hand; Bulk —A grinning skull tops the bow of this macabre key. This key can be used in place of a thieves' toolkit when attempting to Pick a Lock, and it grants a +1 item bonus to the Thievery check. If the skeleton key becomes broken due to a critical failure on the check, it works as a normal thieves' toolkit and loses its benefits until repaired.
Activate—Loosen Lock [free-action] (manipulate); Frequency once per day; Effect The key casts breach on the lock you're trying to pick.

Thrower's Bandolier
This bandolier is covered in straps and pouches capable of holding up to 2 Bulk of one-handed thrown weapons. A thrower's bandolier has a +1 weapon potency rune etched into it, and it can be etched with runes as though it were a one-handed thrown weapon. When you invest the thrower's bandolier, you can attune it to all the weapons sheathed in it (this ends any previous attunements made with the bandolier). Whenever you draw a weapon from the bandolier, the bandolier's runes are replicated onto that weapon. Any runes already on the weapon are suppressed, and any runes previously replicated to a different weapon in this way are removed, returning it to normal.
Activate [two-actions] envision, Interact; Effect All weapons attuned to the bandolier, not including any weapons you're currently wielding, return to the bandolier.

Valet
[concentrate]
You can command your familiar to deliver you items more efficiently. Your familiar doesn't use its 2 actions immediately upon your command. Instead, up to twice before the end of your turn, you can have your familiar Interact to retrieve an item of light or negligible Bulk you are wearing and place it into one of your free hands. The familiar can't use this ability to retrieve stowed items. If the familiar has a different number of actions, it can retrieve one item for each action it has when commanded this way.

Skills (13):

Athletics (**) +10 w/ Assurance [20]
Acrobatics (*) +12
Crafting (*) +9 w/ Quick Repair
Deception (*) +10 or +11 to Impersonate w/ Clandestine Cloak (+1i); Scoundrel Racket
Diplomacy (**) +12 w/ Bon Mot
Lore: Sailing (*) +9
Medicine (**) +12 w/ Battle Medicine, Godless Healing
Nature (*) +10
Performance (*) +10
Society (*) +9
Stealth (**`) +15 w/ Clandestine Cloak (+1i); w/ Scout's Charge, Scoundrel Racket
Survival (*) +10
Thievery (**) +14 or +16 to Pick Lock w/ Partner in Crime (+1c) and Skeleton Key (+1i); Assurance [20], Dirty Trick

Equipment:

Worn (1.8) @ Ordinary Clothing (-), Leather Armor w/ Potency Rune (B); Belt of Good Health (L), Clandestine Cloak (~), Skeleton Key (~), Thieves Tools w/ Picks (L), Thrower's Bandolier w/ Striking Rune (L) w/ x5 Bola (LLLLL)
Held (1.0) @ Dancer's Spear w/ Striking Rune (B)
Stowed (2.0) @ Adventurer's Pack (B), Repair Kit (B)

Item
0: Adventurer's Pack (1.50), Bola x5 (2.50), Clothing (0.10), Dancer's Spear (3.00), Leather Armor (2.00), Repair Kit (5.00), Thieves' Tools and Replacement Picks (3.30) = 9.90
2: Potency Rune: Bandolier (35.00), Potency Rune: Dancing Spear (35.00)
3: Belt of Good Health (85.00), Thrower's Bandolier (60.00)
4: Striking Rune: Bandolier (65.00), Striking Rune: Dancing Spear (65.00)
5: Armor Potency Rune: Leather (160.00), Skeleton Key (125.00)
6: Clandestine Cloak (230.00)

Totals
Earned: 1017.80
Spent: 886.40
Remainder:

Progression:

Ancestry and General
1: Sewer Rat, Rat Familiar
3: Canny Acumen ➤ Fortitude
5: Cornered Fury

Background and Skill
1: Sailing Lore, Quick Repair; Battle Medicine (Rogue)
2: Thievery ➤ Expert; Dirty Trick
3: Stealth ➤ Expert; Assurance ➤ Thievery
4: Diplomacy ➤ Expert; Bon Mot
5: Medicine ➤ Expert; Godless Healing
6: Athletics ➤ Expert; Assurance ➤ Athletics
7: Stealth ➤ Master; Swift Sneak

Class
1: Sneak Attack, Surprise Attack; Scoundrel Racket, Nimble Dodge
2: Scout Dedication
3: Deny Advantage
4: Scout's Charge
5: Weapon Tricks
6: Light Steps
8: Tactical Entry

Origin Story:

Bangy Piper is a proud rat from a large family; 9th eldest of 37. Shanghaied at a young age by his own sister to "help out" on a fishing boat, she disappeared at sea in a terrible storm, and Bangy blames himself.
Since then - even years later - he is determined to find her, giving her description to other sailors and locals at every port town he visits, sometimes finding it difficult to explain to creatures of other races the phenotypical and otherwise subtle ways he is able to differentiate one ysoki from another. Nevertheless, he remains undeterred, despite his cumulative investigation amounting to little more than a collection of maps with big red X's marking different points along different coastlines across different continents.

Having circled around Garund twice or thrice over, an anonymous tip takes him now to the cosmopolitan trading city of Kibwe, where he hopes his fortunes are about to turn!

Remastered Experience:

Level One
(#2012) "Genesis" (0xp, 15.00gp)
(#B-04) "Cat's Cradle" (1xp, 4.00gp) @ 11/27/2020
(#X-B2) "Menace Under Otari; Lower Level" (4xp, 14.00gp) @ 12/19/2020
(#B-01) "Whitefang Wyrm" (1xp, 4.00gp) @ 12/20/2020
(#B-02) "Blood of the Beautiful" (1xp, 4.00gp) @ 12/20/2020
(#B-03) "Shadows and Scarecrows" (1xp, 4.00gp) @ 12/20/2020
(#X-B1) "Menace Under Otari; Upper Level" (4xp, 15.60gp) @ 1/12/2021
= 12xp, 12 Reputation w/ Envoy's Alliance, 60.60gp

Level Two
(#1-06) "Lost on Spirit Road" (4xp, 22.08gp) @ 1/23/2021
(#1-01) "The Absalom Initiation" (4xp, 22.08gp) @ 1/26/2021
(#AcP) "Evolving Destiny" (17.96gp loss) @ 6/2/2021
(#O-02) "Dinner at Lionlodge" (4xp, 22.40gp) @ 6/8/2021
= 12xp, 12 Reputation w/ Envoy's Alliance, 48.20gp

Level Three
(#Q-04) "Port Peril Pub Crawl" (1xp, 9.50gp) @ 6/10/2021
(#1-10) "Tarnbreaker's Trail" (4xp, 38.00gp) @ 6/20/2021
(#1-14) "Lions of Katapesh" (4xp, 38.00gp) @ 6/25/2021
(#1-04) "Bandits of Immenwood" (4xp, 38.00gp) @ 7/7/2021
= 13xp, 13 Reputation w/ Envoy's Alliance, 124.50gp

Level Four
(#A-TS) "The Slithering" (12xp, 192.00gp) @ Online
= 12xp, 12 Reputation w/ Envoy's Alliance, 192.00gp

Level Five
(#2-06) "The Crashing Wave" (4xp, 100.00gp) @ 12/2/2021
(#1-23) "Star-Crossed Court" (4xp, 100.00gp) @ 12/7/2021
(#1-09) "Wayfinder Origins (1xp, 25.00gp) @ 3/4/2022
(#3-13) "Guardian's Covenant" (4xp, 100.00gp) @ 7/16/2023
= 13xp, 13 Reputation w/ Envoy's Alliance, 325.00gp

Level Six
(#Q-08) "Shadows of the Black Sovereign" (1xp, 37.50) @ 11/16/2023
(#4-16) "Dacilane Academy's First Great Prank War" (4xp, 150.00) @ 2/25/2024
(X) Remastered 11/3/2024
= 5xp, 187.50 gold

Subtotals
Total XP: 58
Total Reputation: 58 EA
Total Gold: 1017.80