Init +1 | Perc +6 (+8 vs surprise) | SM +3 | Speed 30' | Rage 11/15 | Active Conditions:
Classes/Levels
protection from chaos, raging
Gender
Lucinus - Dhampir Bloodrager 1 | HP 15/15 | AC 14 / 8T / 14FF (+2 vs chaos creatures)| Fort +6, Reflex +0, Will +4 (+2 vs disease & mind-affecting, -1 vs sonic) | CMD 15 / 15 FF |
About mike's character
Lucinus
Male jiang-shi-born dhampir (ru-shi) bloodrager 1
LN Medium humanoid (dhampir)
Init +1; Senses darkvision 60 ft., low-light vision; Perception +6 (+8 to not be surprised in a surprise round of combat)
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Defense
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AC 16, touch 10, flat-footed 16 (+6 armor)
hp 13 (1d10+3)
Fort +4, Ref +0, Will +2; +2 vs. disease and mind-affecting effects, -1 vs. sonic spells and effects
Defensive Abilities negative energy affinity; Resist undead resistance
Weaknesses weakness to sonic
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Offense
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Speed 40 ft. (30 ft. in armor)
Melee mwk cold iron greatsword +6 (2d6+6/19-20)
Special Attacks bloodrage (15 rounds/day)
Spell-Like Abilities (CL 1st; concentration -1)
. . 3/day—erase
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Statistics
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Str 18, Dex 10, Con 14, Int 14, Wis 14, Cha 7
Base Atk +1; CMB +5; CMD 15
Feats Extra Rage
Traits berserker of the society, giant ambivalence
Skills Acrobatics -1 (+2 to jump), Climb +10, Heal +4, Knowledge (arcana) +6, Perception +6 (+8 to not be surprised in a surprise round of combat), Sense Motive +3, Spellcraft +6, Survival +6 (+8 to avoid becoming lost), Swim +5; Racial Modifiers +2 Acrobatics
Languages Abyssal, Common, Infernal
SQ fast movement, resist level drain, warrior’s discipline
Equipment:
Combat Gear wand of infernal healing, antitoxin, healer's kit;
Other Gear mwk agile breastplate, dagger, mwk cold iron greatsword, sap, backpack, bandolier, bedroll, blanket, blotter, canteen, chalk, charcoal, chewing stick, climber's kit, comb, compass, crowbar, earplugs, fishhook (2), flint and steel, grappling hook, hairbrush, inkpen, iron vial, knife for cutting quills into pens, mess kit, mirror, nail file, parchment (5), pen nibs, pigment for making ink, piton, powder, ruler (small), scissors, scroll case, signal whistle, knotted silk rope (50 ft.), smoked goggles, soap, sponge, string, tooth powder, vial, waterproof bag, weapon cord, whetstone.
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Special Abilities
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Bloodrage (15 rounds/day) (Su) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Darkvision (60 feet) You can see in the dark (black and white only).
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Hunting Lodge Can use survival for day job.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Negative Energy Affinity (Ex) You are alive, but react to positive/negative energy as though you were undead.
Resist Level Drain (Ex) Negative levels don't impose penalties or become permanent, but still kill if exceed HD.
Undead Resistance +2 bonus to saves vs. disease and mind affecting effects.
Warrior’s Discipline (Su) As swift action 1/2 bldrg morale bon to use Int & Cha skills, & abilities needing concentration.
Weakness to Sonic -1 vs. sonic effects and spells.