Init +4 | Perc +6 | SM +7 | Speed 30' | Spells 1st 2/2 | Active Conditions:
Classes/Levels
none
Gender
Eadric - Human inquisitor 1 | HP 10/10 | AC 19 / 14T / 15FF | Fort +3, Reflex +4, Will +4 (+1 vs illusions) | CMD 16 / 12 FF |
About mike's character
Eadric
Male human (Ulfen) inquisitor (ravener hunter, sanctified slayer) of Erastil 1
LG Medium humanoid (human)
Init +4; Senses Perception +6
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Defense
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AC 19, touch 14, flat-footed 15 (+4 armor, +4 Dex, +1 shield)
hp 10 (1d8+2)
Fort +3, Ref +4, Will +4; +2 racial bonus vs. illusions
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Offense
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Speed 30 ft.
Melee club +3 (1d6+2) or
. . cold iron cestus +2 (1d4+2/19-20) or
. . dagger +2 (1d4+2/19-20)
Ranged darkwood composite longbow +6 (1d8+2/×3) or
. . sling +4 (1d4+2)
Special Attacks studied target +1 (1st, move action)
Inquisitor (Ravener Hunter, Sanctified Slayer) Spells Known (CL 1st; concentration +3)
. . 1st (2/day)—cure light wounds, divine favor
. . 0 (at will)—create water, guidance, light, stabilize
. . Mystery Wood
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Statistics
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Str 14, Dex 18, Con 12, Int 12, Wis 14, Cha 7
Base Atk +0; CMB +2; CMD 16
Feats Point-Blank Shot, Precise Shot
Traits deadeye bowman, fate's favored
Skills Climb +5, Heal +8, Intimidate -1, Knowledge (nature) +5, Knowledge (religion) +5, Perception +6, Sense Motive +7, Stealth +7, Survival +6 (+8 to avoid becoming lost)
Languages Abyssal, Common, Skald
SQ monster lore +2, revelation (wood bond), slayer talent (wood), stern gaze +1
Equipment:
Combat Gear cold iron durable arrow (20), alchemist's fire (2), healer's kit, softstone bullet (10), weapon blanch (silver);
Other Gear mwk chain shirt, mwk buckler, barbed arrow, blunt arrows (10), club, cold iron cestus, dagger, darkwood composite longbow (+2 Str), sling, backpack, bedroll, blanket, blotter, canteen, chalk, chewing stick, comb, compass, earplugs, fishhook (2), flint and steel, grappling arrow, hairbrush, inkpen, knife for cutting quills into pens, mess kit, mirror, nail file, parchment (2), pen nibs, pigment for making ink, piton, powder (2), ruler (small), scissors, signal whistle, silk rope (50 ft.), small tent, soap, sponge, string or twine, tooth powder, trail rations (5), vial, waterproof bag, weapon cord, wooden holy symbol of Erastil.
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Special Abilities
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Monster Lore +2 (Ex) +2 to Knowledge checks when identifying the weaknesses of creatures.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Stern Gaze +1 (Ex) +1 to Sense Motive and Intimidate.
Studied Target +1 (move action, 1 at a time) (Ex) Study foe as a Move action, gain +1 to att/dam & some skills vs. them.
Wood Bond +1 (Ex) Gain compenence bonus to weapons made of wood.