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Lore (Underworld): 1d20 + 4 ⇒ (9) + 4 = 13 Has Maxis heard of Olansa Terimor?
Medicine: 1d20 + 3 ⇒ (17) + 3 = 20Maxis will attempt to stabilize Blue
Anybody else have anything they want to ask about?

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Zenari had been carrying the lockbox.
Well, it was at the bottom of the pool and I didn't want to open it up by myself in case it was trapped and .... she turns to the other mercenaries how much was she paying you guys for this?
athletics: 1d20 + 11 ⇒ (18) + 11 = 29

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"Wait... how do you know she's a worshipper of Norgorber? Aren't they all about secrets? She wouldn't just tell you that." says Maxis, his suspicions remounting.

EbonFist |

Zenari manages to wrestle the box open. Impressively enough, the contents are dry. They include:
An old scrap of paper with the words “For the Ilnudar family matter”, 5GP and a jade cat.
away from Absalom almost 100 years ago.
Meanwhile, Maxis makes sure Blue Leader doesn't die.
He doesn't know much more about Olansa Terimor than they tell him, though what he does know gibes.
"Normally, that's true, but it's not illegal or even particularly frowned upon here in Absalom," the woman mercenary answers about his doubts regarding Norgorber. "If anything, she's proud of it."
Feel free to continue to interact with the mercs. When and if you allow them, they will take their fallen comrade and head back the way you came.
You've explored everything in this area but you know that the cove that you found leads further into the caverns and catacombs under Absalom, if you want to investigate there.

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society: 1d20 + 6 ⇒ (12) + 6 = 18
I take it we're under the rules of parley. But yeah. it seems to me you lot are being grossly underpaid and taken advantage of. Join the Pathfinder Society. The opportunities are much better.
Hm. Ilnuder family. They haven't been in Absalom for at least a century.

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Drokki pays no more attention to the mercenaries and he focuses on the card
Society: 1d20 + 4 ⇒ (19) + 4 = 23
"Yeah, I also heard about that family, I wonder what this card means ... "

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"It looks to me like a payoff. Someone making restitution for some slight or other. But I suppose we'll never know." says Maxis in response to Drokki.
Maxis then turns to the mercs. "Right. Take your friend and go. And steer clear of Miss Olansa Terimor for the next day or so before reporting to her that after a thorough search of the sewers of Absalom, you found nothing. She might even still pay you for your efforts."
"Oh, and I'm sorry, but you'll have to leave your weapons here. Wouldn't want you hurting yourselves."

EbonFist |

They don't look too pleased about leaving their weapons behind, especially since they have to sneak back out of a theater infested with goblins that they already snuck past, but this time carrying an unconscious person.
But, then, they also don't want to die, so they accept the offer with some alacrity.
Soon, the Pathfinders are the only ones left down in the caverns and chambers under Absalom...as far as they know...

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"Well, the Pathfinders and the cult of Norgorber both think there's something significant down here, and I don't think its 5 gold pieces and a bit of jade. We still have some hours to work with. Shall we continue to poke around?"

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Bork eyes the murky expanse ahead with a sigh, already calculating depths, buoyancy ratios, and the water-resistance present. “Given another few hours and a dry workspace, I could rig a flotation chassis for Sir Goodshanks,” he mutters, rubbing his chin. “But as it stands…”
He glances toward the others, tightening a strap on his pack.
“Well. We’ll do it the old-fashioned way. Careful footing, teamwork, and a strong dislike of drowning.”
With that, he begins picking his way toward the edge, offering a quick gesture for SGS to follow.
Did we determine the boat was inoperable? Or is that something that Bork could repair?

Magnus Whizzbang |

"It seems a nautical expedition in a necessity despite apparent lack of seaworthiness of the craft. Perhaps an aquatic type could maneuver the craft more proximal to shore, so that we might determine its buoyancy or propensity to submerge us all"

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Bork approaches the boat, crouches close to the hull, sniffs a moldy board, and pokes at a barnacle with the handle of his wrench. After a moment he steps aboard with exaggerated caution, shifting his weight left and right as the wood creaks beneath him.
“Well,” he announces, “it doesn’t immediately sink. That’s usually promising.”
Crafting, DC?: 1d20 + 7 ⇒ (15) + 7 = 22
He turns to the others, still standing ankle-deep in the vessel. “No major rot, seams are mostly holding, and it smells only moderately cursed. I’d call it seaworthy… for sewers at least.”
He pauses, then nods gravely. “With steady balance and limited optimism, she’ll do.”
He plants both hands on his hips and gives a disappointed sniff. “She’s got more holes than a cheese sieve, and less structural integrity than a goblin promise. We’d get further strapping barrels to a shovel.”
He pauses. “Sir Goodshanks would still float. Probably.”

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"It looks totally shipshaped to me!" The athamaru stared at the water. "And if we can all stop calling this a sewer I'd be happy to provide propulsion."

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"If there are crocodiles in this, uh, Shady Garden for Octopuses then I can gondolier with my spear instead. That would be more romantic." Koi wrinkles-its-face-around-one-eye at Maxis and Zenari. "At least while it floats."

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Koi walks about in the shallow water then gets out again, watching the water carefully for movement.
"We could make a sail? But oh, I don't have a cloak."

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"No wind down here. Better off paddling. Not sure the boat will carry the robot. Can you tell how deep it is? Maybe we can wade."

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”Ah yes, so we would need to make some wind too.”
”Were there any wooden statues upstairs? We could make a figurehead for her prow. At the very least, we should name her. “

EbonFist |

The group puts their faith in the somewhat dubious vessel and sets out for a cruise into the darkness. The aquatic members of the team keep in the water and push. Much to their surprise, they find that the water never gets higher than their waist and they are able to wade across the underground cove the entire way. You lose sight of the shore that you left but for less than a minute before a new one comes into view.
A rocky beach covered in bits of assorted refuse meets the water to the northeast. To the southwest, what once must have been a natural cavern wall partially collapsed some time ago by the settling ground on the water side, revealing an area beyond of worked stone. The chamber within is large and constructed of a pale green stone. Multiple rounded passages worm their way to the northwest and southeast, while a grand staircase rises to the southwest.
It appears that the collapse occurred approximately 20 years ago when the big earthquake in Absalom struck.
Let me know which way you want to go and/or if you want to continue exploring in a clockwise fashion.

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Crafting: 1d20 + 7 ⇒ (10) + 7 = 17
As the boat begins to drift toward the far shore, Bork scrambles forward over packs and limbs until he’s balanced at the very front of the vessel, one foot on the edge of a crate, the other planted squarely on the prow.
He raises a hand to shield his eyes from the dim sewer light, cloak billowing slightly from the damp breeze.
“Behold!” he declares, voice echoing off the cavern walls. “A new shore, untouched by wrench or rivet. We sail not into darkness, but into duty!”
"Goblin crossing the Delaware"
He squints up at the collapsed cavern wall and the structure beyond, tone shifting as he gets serious.
“This wasn’t part of the original design. Quake damage, maybe twenty years back. It's held together better than I would expect. Might even be safe.”
A pause. “Probably.”
OK with Clockwise again

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"Probably only counts with boats and crocodiles." The athamaru walks past the beached boat and onto the gravelly shore. "I guess something must have consumed any crocodiles in these waters. Lucky for us." Koi investigates the refuse on the shore, picking up pieces and turning them over in its webbed hand. It is flotsam typical of a sewer or of a beach? Could it be evidence of anything living here?
Athamaru Lore +4

Magnus Whizzbang |

"It is theoretical that any supposed amphibious carnivores present locally are simply uninterested in consuming pathfinders such as yourselves," Magnus chuckles to himself as if that's the funniest thing ever...
He nods in agreement as the clockwise exploration pattern is repeated.

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Zenari frowns as she is proven wrong about the depth of the channel. She had been expecting a deeper bit in the middle, carved out by the tide.
But she too nods at the suggestion of 'clockwise' as she shakes herself like a wet dog.

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”If it’s up to me, I’d say we explore down the big grand staircase first, then maybe circle back to check these side passages. But it probably doesn’t matter too much.”
”You know, it occurs to me that if this is the place the cult of Norgorber was looking for, this might be one of their old underground shrines, from decades ago, and lost to them in the earthquakes. And since that stairway seems to be the entrance to this place, that boat probably belonged to whoever was going back and forth to here from the theater.”
”Now, not being a Norgorberite myself, I don’t know much about what to expect from an old meeting place of theirs. But I’d guess traps, and possibly evidence of ritual murders, and a few wandering undead. This is obviously more than a smuggling hideout.”

EbonFist |

Koi finds seaweed and a few shells as well as some tiny fish and crustaceans but also bits of paper and waterlogged wood and other discarded materials from civilization, suggesting they are in an area where the runoff from Absalom's sewers meets the tides from the sea.
After some discussion, the group decides to resume their clockwise exploration method. They wander several corridors and chambers without finding anything of interest and may begin wondering if there's even a point being down here.
Then, notice that a prominent hole has been opened in the southern wall of a passage from the opposite side. Some of the bricks have crumbled and fallen, or perhaps been knocked loose, creating a small opening into a room beyond. The walls of this inner room show signs of being scratched or clawed.

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Maxis fingers the scratches in the walls. "Hoo boy, looks like we aren't the first ones to find this place. Or maybe those scratches are from someone or something that busted out of there?"
"You know, it's still sorta puzzles me why that Olansa Terimor would hire those goons to find this place. Why didn't they just do it themselves? I have to wonder if they know something about this place, and expected those clowns to be expendable, you know? Blunder into the traps or the hordes of zombies or whatever."
"It's not impossible they've followed us down here and are shadowing our progress, invisibly."
"At any rate, I recommend Sir Goodshanks to lead the way in and serve as a trap sweeper. Just in case. But of course that's up to Master Bork."

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Maxis raises an eyebrow and smirks a little. He seems amused by the pirate's sense of honor.
"Oh, I totally agree." he says wryly.

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Bork tightens a valve on his bracer and peers into the newly revealed hole, squinting at the claw marks and rubble. “Y’know, I don’t mind strange holes in walls, but I prefer when I’m the one who put them there.”
He gives a small, thoughtful grunt at Maxis’ suggestion.
“Mm. Right. Possible traps. Possible undead rodent infestation. Maybe some dogs.”
Bork pats Sir Goodshanks on the elbow joint and gestures ahead.
“Sir Good Longshanks Armor Pants, front and center! Knight of the First Corridor, Defender of Suspicious Openings—do your duty.”
He pauses, glancing to the others with a wry, knowing, smile.
This probably says more about me than anything else, but I do trust him with my life… and with the poking of dangerous holes.
a ok with SGS heading in first.

EbonFist |

As Bork stares into the hole there is an abrupt darkening then a flash of needle-like teeth as big as his smallest finger. Then, a red eye in an emaciated socket stares out at him.
"Hello! Is someone out there? Oh yes! You there! Can you please help me? I've been trapped here for so long. Can you help me move these stones so I can get free?" he calls out.

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Craft: 1d20 + 7 ⇒ (14) + 7 = 21
Bork jerks back half a step as the eye appears, clutching his wrench like a holy symbol.
“You’re nearly out already,” he calls, voice cautious but not unkind. “One more push, one more pull—that’s the good work! No honor in being rescued at the finish line.”
He plants his feet and tilts his head.
“Let’s see you earn it, fangs and all.”
Spoiler is open for everyone

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The athamaru looks at the walls for any sign of a high-tide mark, considering the written warning from Drandle Dreng that preceded this quest. If this area floods it would also suggest the creature is aquatic or undead.
Athamaru Lore: 1d20 + 4 ⇒ (15) + 4 = 19 Koi shares what it learns.

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"You know, we were told that the goblins had sealed away some dangerous beast down here. The king might not be happy if we turn around and release it." says Maxis to his companions, loud enough that the fellow in the wall can hear too. He then stoops down and talks into the hole.
"I say, who are you exactly? And what do you know about this place? Looks like some old shrine?"

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Bork scratches the side of his head, clearly thrown off.
“Huh. Hadn’t… really thought about it like that.”
He glances at the hole again, then back at Zenari, brows furrowed.
“Helping is good. Helping is very chivalric. But is it pathfindery? I mean, I’ve got the badge and all, but no one’s actually explained the rules yet.”
He mutters, more to himself now, “Maybe there’s an instruction manual. I should ask about that…”

EbonFist |

"Am I really? That's good to know but, any assistance would be ever so greatly appreciated," he replies to Bork.
“I…I am…was called Marcon Tinol. Thou art living? Yes?” he begins his answer to Maxis.
But his answer to the second question is less clear.
"I...don't really know this place. I was…’prisoned here, chained and bricked up behind that same wall. I…slept…died? I woke then and broke the chains. Searched for escape, but there was none. So slept again I did ‘til the ground shook. Since then I have drifted…and chipped. A crack, I noticed after the shaking. This hole is all I have…created.”
He speaks in a style 500 years out of date.

Magnus Whizzbang |

Magnus says, "Individual imprisoned regardless of rationale require caution when proceeding. I suggest we converse more, and then make an informed decision on liberating this individual."
Any Recall Knowledge on that name?
Magnus Society: 1d20 + 7 ⇒ (5) + 7 = 12

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Society: 1d20 + 4 ⇒ (8) + 4 = 12
"I art living, yes." answers Maxis, who then turns to his companions. "You know, anyone who admits he's undead is probably not trying to trick us, unless he's way more crafty than me. And it sounds like he's been in there since before the earthquake 20 years ago, so probably not the beast the goblins sealed up."
"I say we help the poor schmuck."