[Gameday XIV] SFS1 #3-01 Crash Down (Inactive)

Game Master cmlobue

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Subtier 1-2, 4-player adjustment


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Advocates

Female gnome dream prophet mystic 4 | SP 28/28 HP 28/28| RP 5/5 | EAC 15; KAC 15 | Fort +2; Ref +4; Will +7; +2 vs. fear and illusion spells/effects | Init: +3 | Perc: +11, SM: +11 | Speed 30ft | Darkvision 60', Low-Light vision | Active conditions: None.

Nippostia shoulders her pack, then struggles with the right strap.

“I can't quite... get it...”

She accidentally spins around, loses her footing, and hits the ground hard.

“Ow! Well, that’s not a good omen… if you believe in such things.”

She wobbles back to a standing position and tries to look confident.

“Let’s push. We can do it.”

Fortitude save: 1d20 + 2 ⇒ (1) + 2 = 3 DC 12 save
Fortitude save: 1d20 + 2 ⇒ (7) + 2 = 9 DC 14 save

Nonlethal damage: 1d6 ⇒ 1

By day’s end, Nippostia looks downright bedraggled. No matter how she adjusts the pack straps, they rub against her burned skin. In the end, she swings the pack around to her front, looking like she’s pregnant with camping supplies. She wipes her sleeve across her eyes again, wishing something — anything — had worked like she hoped.

This planet hates me.


VA Castamir | Corpses in Kalsgard | Defy the Dragon | Hivemarket Heist | Linnorm's Legacy | ◆◇↺

Poko Fort Save: 1d20 + 3 ⇒ (4) + 3 = 7
Poko Fort Save: 1d20 + 3 ⇒ (10) + 3 = 13

Nonlethal Damage: 2d6 ⇒ (1, 6) = 7

The Starfinders reach the probe site at nightfall, most feeling the effects of their shortened sleep schedule. The probe is located in the center of a jungle-filled area, wandering near a standing ring structure. In addition to the ring structure is a grotto with two obelisks. The ring is golden metal, shaped into a circle roughly 18 ft. in circumference. This ring is mounted on a wedge shaped stone foundation.

DC 15 Mysticism check or detect magic:
There are lingering traces of a once-strong auraof conjuration magic, probably teleportation.

DC 15 Engineering:
There is some power remaining in the device, though since its magic elements have failed, the device will no longer function. Another engineering check could be used to draw some power from this device to either reload charges or recharge environmental protections. (maximum of 10 in any combination of charges and/or days of protection)

DC 15 Physical Sciences:
The gold metal is an alloy of inubrix, also known as “ghost iron.” Inubrix is known for its phasing properties, and its use here implies that the machine literally folds in on itself, compressing more hardware into a limited physical space.

DC 20 Culture check or comprehend languages:
You identify markings on the ring and foundation as instructions—essentially an “activate” switch and a series of dials that mark interstellar coordinates.

Wayfinders

Female CG shirren nanocyte 2 | SP 13/20 HP 18/18 | RP 5/5 | EAC 13+3; KAC 14+3 | Fort +7; Ref +2; Will +1 | Init: +2 | Perc: +8, SM: +1 ALP battery: 20/20 | Speed 30ft | Nanite Surge: 3/7 | Active conditions: fatigued, Total Defense

Hey! Anock is actually trained in one of those. Wahooo!

Anock takes in the tableau near the probe. "Well, would you look at that."

Physical Science DC 15*: 1d20 + 6 ⇒ (5) + 6 = 11
* Per Spacefarer: "Reduce the DC of Physical Science checks to recall knowledge about strange new worlds or features of space by 5." So does that make this roll a success?

Second Seekers (Luwazi Elsebo)

Male LG human law officer soldier (guard) 4 | SP 0/36 HP 27/32 | RP 4/4 | EAC 13; KAC 15 | Fort +6; Ref +3; Will +5 | Init: +6 | Perc: +2, SM: +5 | Speed 30 ft | Expendables: Gauntlet Charge: 20/20 | Active conditions: None.

Wilson orders Domehead to patrol the area and alert them to any danger, then turns to helping investigate the probe.

Engineering DC 15: 1d20 + 4 ⇒ (5) + 4 = 9
Culture DC 20: 1d20 + 1 ⇒ (12) + 1 = 13

"So ... is there a power button on this thing or something?"

Advocates

Female gnome dream prophet mystic 4 | SP 28/28 HP 28/28| RP 5/5 | EAC 15; KAC 15 | Fort +2; Ref +4; Will +7; +2 vs. fear and illusion spells/effects | Init: +3 | Perc: +11, SM: +11 | Speed 30ft | Darkvision 60', Low-Light vision | Active conditions: None.

Nippostia collapses next to a tree for a few minutes, but she feels tingling from the ring structure.

“I think… I think there’s magic here… not strong, but…”

She pulls herself back to her feet and approaches the structure. She holds out a hand as a pearlescent white mist begins swirling around her arm. The mist extends across her hand toward the structure, twisting and moving through it like a curious ghost.

“Yes, there’s magic here. It’s faint but distinct… oh, it was strong once, so strong… it was…”

Her face relaxes, then she smiles. “There’s teleportation magic here. Or at least there was. I can feel the remnants”

Culture check: 1d20 + 7 ⇒ (4) + 7 = 11

Sorry — I owe you another d6 roll because Nip missed both Fort saves.
Nonlethal damage: 1d6 ⇒ 3

Total of 4 nonlethal from the hike


VA Castamir | Corpses in Kalsgard | Defy the Dragon | Hivemarket Heist | Linnorm's Legacy | ◆◇↺

Take 10 would be fine, but not 20. Unfortunately, that does not help you. Anock does get the bonus from background.

The gold metal is an alloy of inubrix, also known as “ghost iron.” Inubrix is known for its phasing properties, and its use here implies that the machine literally folds in on itself, compressing more hardware into a limited physical space.

Poko Culture: 1d20 + 6 ⇒ (4) + 6 = 10

The Starfinders can't determine anything else about the structure. They can, however, tell that the probe is broadcasting, so once a rescue ship arrives, they should have no trouble locating the team.

At this point, the Starfinders need only concern themselves with surviving the storms until help arrives. The rules for each day's potential weather are the same, but you now have an additional activity you can perform.

Build Shelter - a shelter will protect 1 Large or 2 Medium creatures. The DC is 20, though a failure will still result in one day's protection. A success will last 1 additional day for each point by which the result exceeds 20. Building a Shelter takes 1 day.

You are also likely to need some Survival checks to Live off the Land and may also want to Predict Weather.

Feel free to make multiple days' worth of checks. There is no reason to drag this out for weeks just because this is PBP.

Feel free to bot Poko until/unless they return.

Second Seekers (Luwazi Elsebo)

Male LG human law officer soldier (guard) 4 | SP 0/36 HP 27/32 | RP 4/4 | EAC 13; KAC 15 | Fort +6; Ref +3; Will +5 | Init: +6 | Perc: +2, SM: +5 | Speed 30 ft | Expendables: Gauntlet Charge: 20/20 | Active conditions: None.

So we can't figure out how to use the probe to send a signal?

He glances at Anock as she explains about the inubrix. "So, you're saying like ... it's bigger on the inside?"

If a failure gives you a day's protection, how many days protection do you get for a success on Build Shelter?

Wilson gathers the group together. "I think that Nipp and I are the only two who have some survival training. How about you three work together on building a shelter, and I'll see about foraging together with Domehead, so that our food can last longer. Sound like a good plan?"

Day 1
Domehead Survival aid DC 10: 1d20 + 8 ⇒ (11) + 8 = 19
Wilson Survival (Living Off Land) w/ survivalist's kit & aid: 1d20 + 8 + 4 + 1 ⇒ (12) + 8 + 4 + 1 = 25

Day 2
Domehead Survival aid DC 10: 1d20 + 8 ⇒ (3) + 8 = 11
Wilson Survival (Living Off Land) w/ survivalist's kit & aid: 1d20 + 8 + 4 + 1 ⇒ (14) + 8 + 4 + 1 = 27

Day 3
Domehead Survival aid DC 10: 1d20 + 8 ⇒ (17) + 8 = 25
Wilson Survival (Living Off Land) w/ survivalist's kit & aid: 1d20 + 8 + 4 + 1 ⇒ (19) + 8 + 4 + 1 = 32

Day 4
Domehead Survival aid DC 10: 1d20 + 8 ⇒ (6) + 8 = 14
Wilson Survival (Living Off Land) w/ survivalist's kit & aid: 1d20 + 8 + 4 + 1 ⇒ (16) + 8 + 4 + 1 = 29

Day 5
Domehead Survival aid DC 10: 1d20 + 8 ⇒ (3) + 8 = 11
Wilson Survival (Living Off Land) w/ survivalist's kit & aid: 1d20 + 8 + 4 + 1 ⇒ (10) + 8 + 4 + 1 = 23


VA Castamir | Corpses in Kalsgard | Defy the Dragon | Hivemarket Heist | Linnorm's Legacy | ◆◇↺

You sent a distress call from the ship that can cross interplanetary space. The probe is beaming data out into local space as designed. It doesn't have the hardware to broadcast farther because there is supposed to be a ship in orbit to receive the information it sends.

Second Seekers (Luwazi Elsebo)

Male LG human law officer soldier (guard) 4 | SP 0/36 HP 27/32 | RP 4/4 | EAC 13; KAC 15 | Fort +6; Ref +3; Will +5 | Init: +6 | Perc: +2, SM: +5 | Speed 30 ft | Expendables: Gauntlet Charge: 20/20 | Active conditions: None.

Oh, I thought our goal in coming here was to modify the probe's broadcast into a distress signal. So ... we're just kind of hoping someone checks it out, then?

Wayfinders

Female CG shirren nanocyte 2 | SP 13/20 HP 18/18 | RP 5/5 | EAC 13+3; KAC 14+3 | Fort +7; Ref +2; Will +1 | Init: +2 | Perc: +8, SM: +1 ALP battery: 20/20 | Speed 30ft | Nanite Surge: 3/7 | Active conditions: fatigued, Total Defense

"Yes, Wilson, you and Domehead can go forage. At least the flora and fauna here are edible. I am capable of creating an emergency beacon with my nanites. Once the Society sends a rescue ship, they'll probably look here first. It would make sense for us to make for a landmark that they'd notice from space, and this is the one that'll scream the loudest. I'll get that set up right away. Fortunately I have an extra battery here to power it." This she does right away, setting up the emergency beacon right next to the probe.

"Now for the shelter. Nip, why don't you start looking for supplies while I find the best nearby place to build it?" Of course Anock delegates the dirty work, but soon she realizes that choosing a site is the work of a few minutes. She'll have to actually get her hands dirty (Aack! Germs!) to avoid looking like a lazy, self-entitled leech on the party's resources. Sigh. Well, here goes. Good thing I still have soap in my pack. She soon realizes how hard it is to build a shelter.

Day 1 Aid Nip to Build Shelter DC 20 (Anock): 1d20 + 1 ⇒ (3) + 1 = 4 (failure)
Day 1 Aid Nip to Build Shelter DC 20 (Botting Poko): 1d20 ⇒ 2 (failure)

Day 2 Aid Nip to Build Shelter DC 20 (Anock): 1d20 + 1 ⇒ (17) + 1 = 18 (Success for +2)
Day 2 Aid Nip to Build Shelter DC 20 (Botting Poko): 1d20 ⇒ 11 (Success for +2)

Day 3 Aid Nip to Build Shelter DC 20 (Anock): 1d20 + 1 ⇒ (12) + 1 = 13 (Success for +2)
Day 3 Aid Nip to Build Shelter DC 20 (Botting Poko): 1d20 ⇒ 5 (failure)

Day 4 Aid Nip to Build Shelter DC 20 (Anock): 1d20 + 1 ⇒ (5) + 1 = 6 (failure)
Day 4 Aid Nip to Build Shelter DC 20 (Botting Poko): 1d20 ⇒ 1 (failure)

Day 5 Aid Nip to Build Shelter DC 20 (Anock): 1d20 + 1 ⇒ (10) + 1 = 11 (Success for +2)
Day 5 Aid Nip to Build Shelter DC 20 (Botting Poko): 1d20 ⇒ 18 (Success for +2)

It turns out that she's not much help. It's a good thing she can contribute the emergency beacon to their rescue efforts, or her poor ego would be absolutely crushed. Each morning she rises early to check the emergency beacon, ready to re-create it as needed. She looks up at the sky, willing the rescuers to arrive with all her being.

Manifold Host

female Skittermander Envoy 2| SP 14/14 HP 14/14 RP 4/4| EAC 11 KAC 12| F +3 R +4 W +2| Init +1, Percep +6 Envoy 2

sorry I'm here

profession musician: 1d20 + 10 ⇒ (17) + 10 = 27

"Me help new friends with song!" Poko gets out her portable speaker.

♫♫"Always paid my rent/ But I never set foot inside a tent (Until now with Nufriends!)/I couldn't build fire to save my life! ♫♫"

Advocates

Female gnome dream prophet mystic 4 | SP 28/28 HP 28/28| RP 5/5 | EAC 15; KAC 15 | Fort +2; Ref +4; Will +7; +2 vs. fear and illusion spells/effects | Init: +3 | Perc: +11, SM: +11 | Speed 30ft | Darkvision 60', Low-Light vision | Active conditions: None.

As time continues, the team slowly heals.

“We built marvelous spaces in the woods when I was younger. This will be a fun challenge.”

She pulls rope and the survival knife from her pack, and gets to work with Anock’s help.

Day 1 Survival: 1d20 + 7 ⇒ (1) + 7 = 8

Day 2 Survival with support: 1d20 + 7 + 4 ⇒ (9) + 7 + 4 = 20

Day 3 Survival with support: 1d20 + 7 + 2 ⇒ (19) + 7 + 2 = 28

Day 4 Survival: 1d20 + 7 ⇒ (10) + 7 = 17

Day 5 Survival with support: 1d20 + 7 + 4 ⇒ (9) + 7 + 4 = 20

The first few attempts at the shelter don’t work very well, but they still do the job. On the third day, Nip and Anock repair the braces and gather more wood for cross beams. The shelter stands solidly, ready for several days of protection.

“We’re getting better at this!”


VA Castamir | Corpses in Kalsgard | Defy the Dragon | Hivemarket Heist | Linnorm's Legacy | ◆◇↺
Officer Wilson wrote:
Oh, I thought our goal in coming here was to modify the probe's broadcast into a distress signal. So ... we're just kind of hoping someone checks it out, then?

The probe is the logical place to start a search because it's the only Pact Worlds signal on the planet.

Wilson and Domehead take over the hunt for food. They have no problem finding enough local flora and fauna that are edible to supply the Starfinders. [ooc]After day 5, you have collected enough to support the team for 4 additional days if needed.

The rest of the team works on shelter. The first day... looks like a first attempt. The second day, Anock, Poko and Nippostia get the hang of things, and they are better quality (mostly from there out).

So, shelter by day (each shelter protects 1 Large or 2 Medium or 4 Small):
Day 1: Shelter A is built and lasts 1 day. 1 total shelter.
Day 2: Shelter A breaks, Shelter B lasts for 2 days. 1 total shelter.
Day 3: Shelter C lasts for 5 days. 2 total shelters.
Day 4: Shelter B breaks, Shelter D lasts for 1 day. 2 total shelters.
Day 5: Shelter D breaks, Shelter E lasts for 2 days. 2 total shelters.
Shelter C will last through day 7, Shelter E will last through day 6.

Seems likely that Wilson and Domehead will volunteer to be outdoors for the first two days.

Secret Checks:
1d4 + 1d12 + 1d6 + 1d4 + 1d3 ⇒ (1) + (11) + (3) + (4) + (2) = 21
1d4 + 1d12 + 1d6 + 1d4 + 1d3 ⇒ (4) + (1) + (2) + (2) + (1) = 10
1d4 + 1d12 + 1d6 + 1d4 + 1d3 ⇒ (3) + (9) + (5) + (4) + (3) = 24
1d4 + 1d12 + 1d6 + 1d4 + 1d3 ⇒ (2) + (6) + (6) + (2) + (1) = 17
1d4 + 1d12 + 1d6 + 1d4 + 1d3 ⇒ (4) + (7) + (5) + (3) + (1) = 20

The first day has a late morning lightning storm, while the second is clear. For the next three days, the team can all stay inside when the weather turns bad, which includes more lightning near bedtime on the third day and snow around dinner time on the fourth.

You can roll your saves if you want, but you will recover fully by the end of day 5.

it has now been 16 days since the crash, with no sign of rescue. The Starfinders are in good shape for now, but they do not know how much longer they will need to last out here.

Second Seekers (Luwazi Elsebo)

Male LG human law officer soldier (guard) 4 | SP 0/36 HP 27/32 | RP 4/4 | EAC 13; KAC 15 | Fort +6; Ref +3; Will +5 | Init: +6 | Perc: +2, SM: +5 | Speed 30 ft | Expendables: Gauntlet Charge: 20/20 | Active conditions: None.

Caught up a bit on the food, Wilson takes some time to explore the area again.

Engineering: 1d20 + 4 ⇒ (16) + 4 = 20

"You know, I think there's still some power in this device ... so we could probably siphon some off to power up batteries or environmental protections, if it came down to that ... although I think right now we're probably still okay."

Culture: 1d20 + 1 ⇒ (19) + 1 = 20

He looks curiously at the markings on the foundation. "Hey, look at this ..." He begins pointing some of the marks out. "This is like a set of instructions. And I think this here is an ... activation switch? Hey, I was right about finding a power switch! Anyway, this bit here looks like it's kind of a series of dials that could relate to interstellar coordinates." To Nipp, he says, "Hey, didn't you say something when we got here about there being remnants of teleportation magic?"

Apparently, a few days of rest has really helped to clear his head.

Wayfinders

Female CG shirren nanocyte 2 | SP 13/20 HP 18/18 | RP 5/5 | EAC 13+3; KAC 14+3 | Fort +7; Ref +2; Will +1 | Init: +2 | Perc: +8, SM: +1 ALP battery: 20/20 | Speed 30ft | Nanite Surge: 3/7 | Active conditions: fatigued, Total Defense

"What?!" Anock gets excited. "You mean there's a chance--a *chance*--that we could get home ourselves? ... Well? Get crackin' team! Let's figure this out!" She immediately starts bossing everybody around in a most enthusiastic and unhelpful way. After several minutes she stops and slaps her forehead. "Why didn't I connect the dots sooner? The inubrix--we've gotta decompress that machinery somehow. What if it's a starship?!" With glorious visions of arriving back at Starfinder HQ in an advanced alien starship, Anock does some putzing and pondering herself for a change.

Not sure if any additional info can be had with Physical Science, but she'd try anyway.

Physical Science, -5 DC due to Spacefarer: 1d20 + 6 ⇒ (12) + 6 = 18

I assume we need at least a DC 20 Culture role (if no one has comprehend languages) to read the instructions. Correct?

Second Seekers (Luwazi Elsebo)

Male LG human law officer soldier (guard) 4 | SP 0/36 HP 27/32 | RP 4/4 | EAC 13; KAC 15 | Fort +6; Ref +3; Will +5 | Init: +6 | Perc: +2, SM: +5 | Speed 30 ft | Expendables: Gauntlet Charge: 20/20 | Active conditions: None.

I made the DC 20 check, so I assume that means I can interpret it enough to activate it ... hopefully I don't have to make another one.


VA Castamir | Corpses in Kalsgard | Defy the Dragon | Hivemarket Heist | Linnorm's Legacy | ◆◇↺

At the moment, you get exactly what is in the spoilers. That Engineering check that no one has succeeded at yet matters.

Second Seekers (Luwazi Elsebo)

Male LG human law officer soldier (guard) 4 | SP 0/36 HP 27/32 | RP 4/4 | EAC 13; KAC 15 | Fort +6; Ref +3; Will +5 | Init: +6 | Perc: +2, SM: +5 | Speed 30 ft | Expendables: Gauntlet Charge: 20/20 | Active conditions: None.

I succeeded at the Engineering check in my previous post. I succeeded at the Engineering check and then the Culture check.

Manifold Host

female Skittermander Envoy 2| SP 14/14 HP 14/14 RP 4/4| EAC 11 KAC 12| F +3 R +4 W +2| Init +1, Percep +6 Envoy 2

d"Wow will it like teleport us! Away from the big camping show!"


VA Castamir | Corpses in Kalsgard | Defy the Dragon | Hivemarket Heist | Linnorm's Legacy | ◆◇↺

Not enough power to turn the thing on. You can guess what it does, but not actually do it.

And I still need a few more rolls for surviving until rescue appears. You have 4 days of food, 1 day of full shelter and 1 additional day of partial shelter.

Wayfinders

Female CG shirren nanocyte 2 | SP 13/20 HP 18/18 | RP 5/5 | EAC 13+3; KAC 14+3 | Fort +7; Ref +2; Will +1 | Init: +2 | Perc: +8, SM: +1 ALP battery: 20/20 | Speed 30ft | Nanite Surge: 3/7 | Active conditions: fatigued, Total Defense

"Well, isn't that a kick in the unmentionable area! It's just *taunting* us. 'Oh, it could go straight home, but there's not enough power. Too *bad*.' Ugh! It might as well not even exist!" Anock grumbles and gripes as she struggles to help Nip secure the shelters.

Day 6 Aid Nip to Build Shelter DC 20: 1d20 + 1 ⇒ (12) + 1 = 13

Day 7 Aid Nip to Build Shelter DC 20: 1d20 + 1 ⇒ (1) + 1 = 2

Day 8 Aid Nip to Build Shelter DC 20: 1d20 + 1 ⇒ (7) + 1 = 8

Day 9 Aid Nip to Build Shelter DC 20: 1d20 + 1 ⇒ (2) + 1 = 3

Day 10 Aid Nip to Build Shelter DC 20: 1d20 + 1 ⇒ (8) + 1 = 9

The last several days, her morale is really starting to slip. She valiantly tries to put on a show of not being a complete and total grouch, but unfortunately that comes at the expense of any useful work.

Manifold Host

female Skittermander Envoy 2| SP 14/14 HP 14/14 RP 4/4| EAC 11 KAC 12| F +3 R +4 W +2| Init +1, Percep +6 Envoy 2

Poko seems Anock getting grumpy and tries to cheer everyone up. "Hey Anock it's ok!" She pats Anock on the back. "Me know what every Nufriend need!"

She grabs her ever present portable speaker ♫♫" Me Help you if me can,..Me don't like you feeling down and me do appreciate your being 'round!"♫♫

Profession musician: 1d20 + 10 ⇒ (11) + 10 = 21

Advocates

Female gnome dream prophet mystic 4 | SP 28/28 HP 28/28| RP 5/5 | EAC 15; KAC 15 | Fort +2; Ref +4; Will +7; +2 vs. fear and illusion spells/effects | Init: +3 | Perc: +11, SM: +11 | Speed 30ft | Darkvision 60', Low-Light vision | Active conditions: None.

Poko -- Please do four Survival support rolls. Once I have those, I can post Nip's attempts to build a shelter. Thanks!

Manifold Host

female Skittermander Envoy 2| SP 14/14 HP 14/14 RP 4/4| EAC 11 KAC 12| F +3 R +4 W +2| Init +1, Percep +6 Envoy 2
Nippostia Fernbreeze 2 wrote:
Poko -- Please do four Survival support rolls. Once I have those, I can post Nip's attempts to build a shelter. Thanks!

ok I'll try and aid you

While singing Poko helps Nip build another shelter.

aid Survival: 1d20 ⇒ 9

aid Survival: 1d20 ⇒ 1

aid Survival: 1d20 ⇒ 16

aid Survival: 1d20 ⇒ 14

Advocates

Female gnome dream prophet mystic 4 | SP 28/28 HP 28/28| RP 5/5 | EAC 15; KAC 15 | Fort +2; Ref +4; Will +7; +2 vs. fear and illusion spells/effects | Init: +3 | Perc: +11, SM: +11 | Speed 30ft | Darkvision 60', Low-Light vision | Active conditions: None.

Thanks, Poco!!

“We’re getting better at this! The first couple of days didn’t work so well, but we learned, right? Let’s keep this going!”

She tries to sound upbeat and cheerful, and even a bit inspiring. It’s easier now that the burns healed.

Day 6 Survival: 1d20 + 7 ⇒ (16) + 7 = 23

Day 7 Survival: 1d20 + 7 ⇒ (19) + 7 = 26

Day 8 Survival with support: 1d20 + 7 + 2 ⇒ (19) + 7 + 2 = 28

Day 9 Survival with support: 1d20 + 7 + 2 ⇒ (20) + 7 + 2 = 29

Day 10 Survival: 1d20 + 7 ⇒ (13) + 7 = 20

Second Seekers (Luwazi Elsebo)

Male LG human law officer soldier (guard) 4 | SP 0/36 HP 27/32 | RP 4/4 | EAC 13; KAC 15 | Fort +6; Ref +3; Will +5 | Init: +6 | Perc: +2, SM: +5 | Speed 30 ft | Expendables: Gauntlet Charge: 20/20 | Active conditions: None.

Seeing that Nipp has the upkeep of the building well in hand, Wilson and Domehead keep foraging and hunting to live off the land.

Day 6 Survival (Live off Land): 1d20 + 8 + 4 ⇒ (20) + 8 + 4 = 32
Day 7 Survival (Live off Land): 1d20 + 8 + 4 ⇒ (9) + 8 + 4 = 21
Day 8 Survival (Live off Land): 1d20 + 8 + 4 ⇒ (9) + 8 + 4 = 21
Day 9 Survival (Live off Land): 1d20 + 8 + 4 ⇒ (16) + 8 + 4 = 28
Day 10 Survival (Live off Land): 1d20 + 8 + 4 ⇒ (14) + 8 + 4 = 26

Going into the second week at this location, Wilson is really figuring out how to prepare the local cuisine.


VA Castamir | Corpses in Kalsgard | Defy the Dragon | Hivemarket Heist | Linnorm's Legacy | ◆◇↺

The Starfinders have no trouble living off the land for another five days. One they get ahead of basic survival, they have some time to investigate the site further. Hidden behind some thick foliage are steps to enter a
submerged section that might once have been the basement of a larger structure, now worn away by time and the shifting storms. To the left and right are two obelisks, apparently made of stone but flickering with occasional motes of blue light.

Each check can only be attempted once the previous one(s) have succeeded.

Computers DC 10:
You recognize these devices as computers, albeit strange ones with an alien interface.

Computers, Engineering, or Mysticism DC 15:
You can activate the computers. The machines create multiple holograms that fill the grotto. Each hologram is only about a foot across. You do not immediately recognize some of these holograms; some of them look vaguely familiar, but none are exactly right. You can read the labels only by casting comprehend languages.

Life Sciences DC 15:
The holograms begin to slowly alter. The creatures are evolving over time due to outside stimulus—the shifting storms, among other factors. Each time the creatures evolve, they become more aggressive and predatory. This feeds the cycle of evolution, so that every aggressive life form on the planet forces every other life form to be more aggressive to survive, until every living thing on the planet is trying to kill everything else. Eventually some of them are recognizable as the crab and eel the Starfinders encountered earlier. The holograms stop evolving even as time continues to track in the hologram, over centuries, as the ecology of Iski remains in a kind of lethal equilibrium.

Life Sciences DC 15:
Eventually one of the holograms begins to change again. The species that attacked the crash site pulls metal plates away from the hull of the wrecked ship and layers them over their own body, which grows to accept the new armor plating. The arrival of the PCs has disrupted the equilibrium that used to keep Iski’s life from further evolution. Now that a random outside factor has been introduced, the cycle could start all over again as fast as before, as everything on the planet begins competing to become more and more lethal.

Wayfinders

Female CG shirren nanocyte 2 | SP 13/20 HP 18/18 | RP 5/5 | EAC 13+3; KAC 14+3 | Fort +7; Ref +2; Will +1 | Init: +2 | Perc: +8, SM: +1 ALP battery: 20/20 | Speed 30ft | Nanite Surge: 3/7 | Active conditions: fatigued, Total Defense

Life Sciences A, DC 15: 1d20 + 5 ⇒ (3) + 5 = 8

Life Sciences B, DC 15: 1d20 + 5 ⇒ (16) + 5 = 21
Contents of this spoiler: Eventually one of the holograms begins to change again. The species that attacked the crash site pulls metal plates away from the hull of the wrecked ship and layers them over their own body, which grows to accept the new armor plating. The arrival of the PCs has disrupted the equilibrium that used to keep Iski’s life from further evolution. Now that a random outside factor has been introduced, the cycle could start all over again as fast as before, as everything on the planet begins competing to become more and more lethal.

"Well, it looks like I got a clip from later in a video. I have no idea what led up to it, but the end does NOT look good. That rescue ship cannot come soon enough! Especially since I'm running low on soap!"


VA Castamir | Corpses in Kalsgard | Defy the Dragon | Hivemarket Heist | Linnorm's Legacy | ◆◇↺
cmlobue wrote:
Each check can only be attempted once the previous one(s) have succeeded.

Anock is sure she could see something interesting if and when someone turns on the computer.

Manifold Host

female Skittermander Envoy 2| SP 14/14 HP 14/14 RP 4/4| EAC 11 KAC 12| F +3 R +4 W +2| Init +1, Percep +6 Envoy 2

"Is this the on button?"

Computers: 1d20 + 5 ⇒ (14) + 5 = 19

Wayfinders

Female CG shirren nanocyte 2 | SP 13/20 HP 18/18 | RP 5/5 | EAC 13+3; KAC 14+3 | Fort +7; Ref +2; Will +1 | Init: +2 | Perc: +8, SM: +1 ALP battery: 20/20 | Speed 30ft | Nanite Surge: 3/7 | Active conditions: fatigued, Total Defense

D'oh! My mistake. Sorry. I'll just sheepishly sit in the time-out corner for a bit until the other checks are done.

Second Seekers (Luwazi Elsebo)

Male LG human law officer soldier (guard) 4 | SP 0/36 HP 27/32 | RP 4/4 | EAC 13; KAC 15 | Fort +6; Ref +3; Will +5 | Init: +6 | Perc: +2, SM: +5 | Speed 30 ft | Expendables: Gauntlet Charge: 20/20 | Active conditions: None.

Wilson looks where Poko is pointing and investigates, poking at it to see if he can activate the device.

Engineering: 1d20 + 4 ⇒ (20) + 4 = 24

As he does so, holograms about a foot in size spring up all around you. Some look vaguely familiar, but are unusual. "Is that writing on them? Can anyone make it out?"

It says something about reading the labels. I am not sure if it means the holograms have text/labels on them, or if it's labels on the "computer." Either way, sounds like it needs comprehend languages to make it out.

Wayfinders

Female CG shirren nanocyte 2 | SP 13/20 HP 18/18 | RP 5/5 | EAC 13+3; KAC 14+3 | Fort +7; Ref +2; Will +1 | Init: +2 | Perc: +8, SM: +1 ALP battery: 20/20 | Speed 30ft | Nanite Surge: 3/7 | Active conditions: fatigued, Total Defense

Does anyone have an item that allows you to cast Comprehend Languages? Anock doesn't.


VA Castamir | Corpses in Kalsgard | Defy the Dragon | Hivemarket Heist | Linnorm's Legacy | ◆◇↺

It is the holograms that are labeled, and they are not in a language any of you know.

Second Seekers (Luwazi Elsebo)

Male LG human law officer soldier (guard) 4 | SP 0/36 HP 27/32 | RP 4/4 | EAC 13; KAC 15 | Fort +6; Ref +3; Will +5 | Init: +6 | Perc: +2, SM: +5 | Speed 30 ft | Expendables: Gauntlet Charge: 20/20 | Active conditions: None.

Could someone trained in Culture (better than my +1, glances at Poko & Nipp) use the Decipher Writing option?

Manifold Host

female Skittermander Envoy 2| SP 14/14 HP 14/14 RP 4/4| EAC 11 KAC 12| F +3 R +4 W +2| Init +1, Percep +6 Envoy 2

Poko looks at the writing.

Culture: 1d20 + 6 ⇒ (18) + 6 = 24

Advocates

Female gnome dream prophet mystic 4 | SP 28/28 HP 28/28| RP 5/5 | EAC 15; KAC 15 | Fort +2; Ref +4; Will +7; +2 vs. fear and illusion spells/effects | Init: +3 | Perc: +11, SM: +11 | Speed 30ft | Darkvision 60', Low-Light vision | Active conditions: None.

Nippostia crouches next to Poko and studies the holograms.

“What about those? They look like they’re related to the ones over here… maybe movement of some kind?”

Culture to support Poko: 1d20 + 7 ⇒ (12) + 7 = 19


VA Castamir | Corpses in Kalsgard | Defy the Dragon | Hivemarket Heist | Linnorm's Legacy | ◆◇↺

The Starfinders can tell that there is some structural similarity between the labels, as if they all shared a word, but not what that word might be. There's simply not enough context to decipher the full message.


VA Castamir | Corpses in Kalsgard | Defy the Dragon | Hivemarket Heist | Linnorm's Legacy | ◆◇↺

The Starfinders can tell that there is some structural similarity between the labels, as if they all shared a word, but not what that word might be. There's simply not enough context to decipher the full message.

21 days after the Starfinders crashed, their comm units crackle to life.

“Hello there,” says a pleased female voice. “Nice to see you’re not dead! This is Captain Weis Tynda of the Starfinder Society ship Lamplighter, and we’re here to rescue you. What’s your status?”

Second Seekers (Luwazi Elsebo)

Male LG human law officer soldier (guard) 4 | SP 0/36 HP 27/32 | RP 4/4 | EAC 13; KAC 15 | Fort +6; Ref +3; Will +5 | Init: +6 | Perc: +2, SM: +5 | Speed 30 ft | Expendables: Gauntlet Charge: 20/20 | Active conditions: None.

Wilson replies, "Roger, Lamplighter. We are still alive, but definitely ready for extraction ... and a warm shower. We have established a camp near the probe, so follow it's signal to our location. Over."

He begins packing the supplies up into the porter drone, who has earned a place in his heart.

Wayfinders

Female CG shirren nanocyte 2 | SP 13/20 HP 18/18 | RP 5/5 | EAC 13+3; KAC 14+3 | Fort +7; Ref +2; Will +1 | Init: +2 | Perc: +8, SM: +1 ALP battery: 20/20 | Speed 30ft | Nanite Surge: 3/7 | Active conditions: fatigued, Total Defense

"Whewwwwww!" Anock exclaims. She makes sure her nanites have got the form of the emergency beacon just right so it operates properly. It would be a *travesty* if they missed us!

"If there's only one shower, Wilson gets dibs!" She announces magnanimously. Honestly though, it's mostly because she thinks humans smell kinda weird, and unwashed male is too much for her. As long as she can wash her hands immediately, she can wait her turn. In fact, as she intends to take a very long time ensuring all the microbes from this hateful planet are removed from the exterior of her person, she's willing to allow all the others to go first. Hearing them complain through the door about how long I'm taking would be *so irritating*.

Advocates

Female gnome dream prophet mystic 4 | SP 28/28 HP 28/28| RP 5/5 | EAC 15; KAC 15 | Fort +2; Ref +4; Will +7; +2 vs. fear and illusion spells/effects | Init: +3 | Perc: +11, SM: +11 | Speed 30ft | Darkvision 60', Low-Light vision | Active conditions: None.

When the comms come to life, Nippostia bounces and squees, running from person to person all around the team and hugging everyone.

“We did it! We’re going home!!!”

Then she suddenly stops cold.

“I hope Rami watered the plants. If she forgot this whole time…”

Manifold Host

female Skittermander Envoy 2| SP 14/14 HP 14/14 RP 4/4| EAC 11 KAC 12| F +3 R +4 W +2| Init +1, Percep +6 Envoy 2

"Home! yeah!" Poko runs around and hugs all the Starfinders. "Nip, Anock, Wilson! We did it! We survived! I can't wait to tell all my subscribers I'm not dead! I bet they're worried about me!" She starts packing.


VA Castamir | Corpses in Kalsgard | Defy the Dragon | Hivemarket Heist | Linnorm's Legacy | ◆◇↺

Captain Tynda asks you some follow-up questions about the planet, such as how long the storms last and whether anything penetrated your shields. After answering all her questions, she reassures you that the Lamplighter is on its way and all you need to do is sit tight at the probe's location.

Unfortunately, the planet has one more surprise for you before rescue arrives. As the team packs up its gear and discusses the order of shower access, more of the crab-like creatures emerge from the jungle. However, unlike those that attacked the ship, these seem to have metallic shells.

Life Science DC 15:
The creatures modified themselves as a method of self-evolution, using pieces of metal salvaged from the Starfinders’ wrecked starship.

>Slide 6<

Initiative:
Officer Wilson Initiative: 1d20 + 6 ⇒ (10) + 6 = 16
Anock Initiative: 1d20 + 2 ⇒ (6) + 2 = 8
Nippostia Initiative: 1d20 ⇒ 6
Poko Initiative: 1d20 + 1 ⇒ (6) + 1 = 7
Red Initiative: 1d20 + 4 ⇒ (19) + 4 = 23
Yellow Initiative: 1d20 + 4 ⇒ (19) + 4 = 23
Green Initiative: 1d20 + 4 ⇒ (7) + 4 = 11
Blue Initiative: 1d20 + 4 ⇒ (17) + 4 = 21

Three of the creatures scuttle toward the Pathfinders.

Round 1 - bolded may go

Red
Yellow
Blue
Wilson
Green
Anock
Poko
Nippostia

Second Seekers (Luwazi Elsebo)

Male LG human law officer soldier (guard) 4 | SP 0/36 HP 27/32 | RP 4/4 | EAC 13; KAC 15 | Fort +6; Ref +3; Will +5 | Init: +6 | Perc: +2, SM: +5 | Speed 30 ft | Expendables: Gauntlet Charge: 20/20 | Active conditions: None.

Wilson mutters, "You have gotta be kidding me ..." He glances over his shoulder. "Anybody know what these things are and how to kill 'em?"
Not trained in Life Science

Wilson summons his merciful called tactical cryopike into his hand, then swings it at the nearest one, before stepping up next to it. Meanwhile, Domehead stands firm to try to keep the crabs from getting near the others.

Swift action: Summon called weapon. Standard: Attack. Move: Guarded Step. No action for Domehead.

Cryopike attack vs. green's EAC: 1d20 + 6 ⇒ (7) + 6 = 13
Cryopike damage (cold): 1d8 + 5 ⇒ (3) + 5 = 8

Note that I have reach with my cryopike, in case any of the crabs move through a space that triggers a AoO from me.


VA Castamir | Corpses in Kalsgard | Defy the Dragon | Hivemarket Heist | Linnorm's Legacy | ◆◇↺

Wilson's weapon bounces off the creature's metallic hide.

The remaining crab approaches the team.

Round 1 - bolded may go

Red
Yellow
Blue
Wilson
Green
Anock
Poko
Nippostia

Wayfinders

Female CG shirren nanocyte 2 | SP 13/20 HP 18/18 | RP 5/5 | EAC 13+3; KAC 14+3 | Fort +7; Ref +2; Will +1 | Init: +2 | Perc: +8, SM: +1 ALP battery: 20/20 | Speed 30ft | Nanite Surge: 3/7 | Active conditions: fatigued, Total Defense

Life Science DC 15: 1d20 + 5 ⇒ (15) + 5 = 20

"Oh my *word*! Those crabs are wearing pieces of *our ship*! For the love of--*rrrrrrgh*!!" Anock stomps the ground with indignant frustration. She whips out her pistol as she dashes around Domehead's tail to get a good shot at the closest crab.

Azimuth laser pistol vs. Green: 1d20 + 4 ⇒ (4) + 4 = 8
Fire damage: 1d4 ⇒ 2

And of *course* her shot is wildly wide. "What?! Is there a magnetic field that throws off our aim or something?!" Never mind that she's the only one who's consistently failed to hit her targets.

Manifold Host

female Skittermander Envoy 2| SP 14/14 HP 14/14 RP 4/4| EAC 11 KAC 12| F +3 R +4 W +2| Init +1, Percep +6 Envoy 2

Poko shoots her needler. But it jams.

attack: 1d20 + 1 ⇒ (1) + 1 = 2

damage: 1d4 ⇒ 3

"Ack!" She shakes it. "Work!"

Second Seekers (Luwazi Elsebo)

Male LG human law officer soldier (guard) 4 | SP 0/36 HP 27/32 | RP 4/4 | EAC 13; KAC 15 | Fort +6; Ref +3; Will +5 | Init: +6 | Perc: +2, SM: +5 | Speed 30 ft | Expendables: Gauntlet Charge: 20/20 | Active conditions: None.

"You mean the ship that crashed ten days away from here? These are the same crabs? They've been hunting us." He glances around, nervously wondering if that sea monster is also going to show up.

Advocates

Female gnome dream prophet mystic 4 | SP 28/28 HP 28/28| RP 5/5 | EAC 15; KAC 15 | Fort +2; Ref +4; Will +7; +2 vs. fear and illusion spells/effects | Init: +3 | Perc: +11, SM: +11 | Speed 30ft | Darkvision 60', Low-Light vision | Active conditions: None.

“These crabs must hate us as much as the planet. And how did they armor themselves with pieces of our ship?”

((Move: Draw static arc pistol))
((Standard: Shoot yellow))

Static arc pistol vs yellow: 1d20 + 6 ⇒ (18) + 6 = 24
If hit, electrical damage: 1d6 + 2 ⇒ (3) + 2 = 5

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VA Castamir | Corpses in Kalsgard | Defy the Dragon | Hivemarket Heist | Linnorm's Legacy | ◆◇↺

Sign up >HERE< starting on August 23, 2025. Game will begin on September 4, 2025.

Liberty's Edge

My preferred PC is in a game now. Let me see if it will be finished by then.

Wayfinders

The Prize Rabbit dotting in...

Wayfinders

Female CG shirren nanocyte 2 | SP 13/20 HP 18/18 | RP 5/5 | EAC 13+3; KAC 14+3 | Fort +7; Ref +2; Will +1 | Init: +2 | Perc: +8, SM: +1 ALP battery: 20/20 | Speed 30ft | Nanite Surge: 3/7 | Active conditions: fatigued, Total Defense

Well, hello Prize Rabbit.

Anock arrogantly and erroneously believes she's the galaxy's best healer. (She's barely adequate.)

Advocates

Female gnome dream prophet mystic 4 | SP 28/28 HP 28/28| RP 5/5 | EAC 15; KAC 15 | Fort +2; Ref +4; Will +7; +2 vs. fear and illusion spells/effects | Init: +3 | Perc: +11, SM: +11 | Speed 30ft | Darkvision 60', Low-Light vision | Active conditions: None.

Nippostia's easy smile and unending positive vibe will, I'm sure, drive Anock straight up the wall. :)

Wayfinders

@GM -- Would you please remind me how to join the game as a player and register Nippostia as a character?

It's been a hot minute since I started a game here in the boards.

Thank you!

Wayfinders

Female CG shirren nanocyte 2 | SP 13/20 HP 18/18 | RP 5/5 | EAC 13+3; KAC 14+3 | Fort +7; Ref +2; Will +1 | Init: +2 | Perc: +8, SM: +1 ALP battery: 20/20 | Speed 30ft | Nanite Surge: 3/7 | Active conditions: fatigued, Total Defense
Nippostia Fernbreeze 2 wrote:
Nippostia's easy smile and unending positive vibe will, I'm sure, drive Anock straight up the wall. :)

Excellent! Please feel free to get on her nerves. It's fun to roleplay. ;)

On the flip side, if Anock gets annoying to anyone, just tell me and I'll tone her down and/or direct her attention elsewhere--whatever would help the game be fun for everyone.

Wayfinders

Figured it out. :)

Janosian wrote:

@GM -- Would you please remind me how to join the game as a player and register Nippostia as a character?

It's been a hot minute since I started a game here in the boards.

Thank you!


VA Castamir | Corpses in Kalsgard | Defy the Dragon | Hivemarket Heist | Linnorm's Legacy | ◆◇↺

Although this mission does not have the Starship tag, you do have to select a starship (only the Drake or Pegasus are available, even if you have a boon for another ship) and decide what your primary role would be.

Wayfinders

Female CG shirren nanocyte 2 | SP 13/20 HP 18/18 | RP 5/5 | EAC 13+3; KAC 14+3 | Fort +7; Ref +2; Will +1 | Init: +2 | Perc: +8, SM: +1 ALP battery: 20/20 | Speed 30ft | Nanite Surge: 3/7 | Active conditions: fatigued, Total Defense

Anock's best options are Chief Mate and Piloting (both +7). She hates piloting shared craft--too many people's germs on the joysticks, so she'd prefer Chief Mate.

In a pinch she can be a gunner with +4.

She doesn't have a strong preference for starships, but marginally prefers the Drake if a tiebreaker is needed.

Second Seekers (Luwazi Elsebo)

Male LG human law officer soldier (guard) 4 | SP 0/36 HP 27/32 | RP 4/4 | EAC 13; KAC 15 | Fort +6; Ref +3; Will +5 | Init: +6 | Perc: +2, SM: +5 | Speed 30 ft | Expendables: Gauntlet Charge: 20/20 | Active conditions: None.

Wilson usually handles one of the guns, although I can also do the Chief Mate role if needed. And I'd probably vote for the Drake, though don't have much of a preference.

Advocates

Female gnome dream prophet mystic 4 | SP 28/28 HP 28/28| RP 5/5 | EAC 15; KAC 15 | Fort +2; Ref +4; Will +7; +2 vs. fear and illusion spells/effects | Init: +3 | Perc: +11, SM: +11 | Speed 30ft | Darkvision 60', Low-Light vision | Active conditions: None.

Nip is usually the Magic Officer (+11). She can pilot in a pinch (+3).

I can offer the team a level 4 Manticore ship. I don't know if it would make a difference since we're not planning for combat, but it's an option.

--------------

STARFINDER SOCIETY MANTICORE TIER 4
Medium explorer

Speed 6; Maneuverability good (turn ); Drift 1

AC 14; TL 15
HP 65; DT – :cT 13

Shields Light 70; forward 20, port 15, starboard 15, aft 20

Attack (Forward) railgun (8d4)
Attack (Port) gyrolaser (1d8)
Attack (Starboard) gyrolaser (1d8)
Attack (Turret) high explosive missile launcher (4d8)

Power Core Pulse Red (175 PCU): Drift Engine Signal Basic; Systems mk 2 duonode computer, basic short-range sensors, mk 4 armor, crew quarters (common), mk 5 defenses; Expansion Bays escape pods, cargo hold (2), recreation suite (gym)

Modifiers +2 to any 2 checks per round; +2 Computers, +2 Piloting: Complement 6


VA Castamir | Corpses in Kalsgard | Defy the Dragon | Hivemarket Heist | Linnorm's Legacy | ◆◇↺

Boon ships are not available for this scenario (and you won't be piloting in combat anyway). Your choice does have other effects, but you explicitly can use only a Drake or Pegasus.

Wayfinders

Female CG shirren nanocyte 2 | SP 13/20 HP 18/18 | RP 5/5 | EAC 13+3; KAC 14+3 | Fort +7; Ref +2; Will +1 | Init: +2 | Perc: +8, SM: +1 ALP battery: 20/20 | Speed 30ft | Nanite Surge: 3/7 | Active conditions: fatigued, Total Defense

@Poko: What are your starship roles?

So far it looks like we have:

Captain:
Chief Mate: Anock +7, Wilson +9
Pilot: Anock +7, Nippostia +3
Engineer:
Science Officer:
Gunner: Wilson +7, Anock +4
Magic Officer: Nippostia +11

While Anock would *love* to be the boss of everyone, she has a -1 modifier for the Captain's skills, so let's not do that. ;P

Manifold Host

female Skittermander Envoy 2| SP 14/14 HP 14/14 RP 4/4| EAC 11 KAC 12| F +3 R +4 W +2| Init +1, Percep +6 Envoy 2

I can take sensors?

Advocates

Female gnome dream prophet mystic 4 | SP 28/28 HP 28/28| RP 5/5 | EAC 15; KAC 15 | Fort +2; Ref +4; Will +7; +2 vs. fear and illusion spells/effects | Init: +3 | Perc: +11, SM: +11 | Speed 30ft | Darkvision 60', Low-Light vision | Active conditions: None.

Apologies -- I was involved in CritterCon over the weekend and totally forgot to tell anyone. But I'm back now!


VA Castamir | Corpses in Kalsgard | Defy the Dragon | Hivemarket Heist | Linnorm's Legacy | ◆◇↺

The good news is that you're going down, no matter how well you do on these checks.

Which, I admit, is not very good news.

Wayfinders

Female CG shirren nanocyte 2 | SP 13/20 HP 18/18 | RP 5/5 | EAC 13+3; KAC 14+3 | Fort +7; Ref +2; Will +1 | Init: +2 | Perc: +8, SM: +1 ALP battery: 20/20 | Speed 30ft | Nanite Surge: 3/7 | Active conditions: fatigued, Total Defense

It's a good thing I enjoy role playing failure, because this is shaping up to be a "comedy of errors" type of game.

Manifold Host

female Skittermander Envoy 2| SP 14/14 HP 14/14 RP 4/4| EAC 11 KAC 12| F +3 R +4 W +2| Init +1, Percep +6 Envoy 2
cmlobue wrote:

The good news is that you're going down, no matter how well you do on these checks.

Which, I admit, is not very good news.

Let's hope the communications system doesn't break!

Second Seekers (Luwazi Elsebo)

Male LG human law officer soldier (guard) 4 | SP 0/36 HP 27/32 | RP 4/4 | EAC 13; KAC 15 | Fort +6; Ref +3; Will +5 | Init: +6 | Perc: +2, SM: +5 | Speed 30 ft | Expendables: Gauntlet Charge: 20/20 | Active conditions: None.

The second-worst possibility? Where's the challenge in that? ;)


VA Castamir | Corpses in Kalsgard | Defy the Dragon | Hivemarket Heist | Linnorm's Legacy | ◆◇↺
Nippostia Fernbreeze 2 wrote:
Anock -- I can offer my campaign coin with +4 Novas for the re-roll.

Was your SF2 incarnation at a Roll20 table Tuesday? If so, I could have used that coin when I was dying horribly! ;)

Officer Wilson wrote:
The second-worst possibility? Where's the challenge in that? ;)

I mean, you can take the old roll and have the worst outcome. No skin off my back.

Advocates

Female gnome dream prophet mystic 4 | SP 28/28 HP 28/28| RP 5/5 | EAC 15; KAC 15 | Fort +2; Ref +4; Will +7; +2 vs. fear and illusion spells/effects | Init: +3 | Perc: +11, SM: +11 | Speed 30ft | Darkvision 60', Low-Light vision | Active conditions: None.

For Eeeeka's Collision's Wake game? Yep, that was me.

But at the beginning of the session, there was a whole conversation about how you couldn't use anything except hero points for re-rolls... including campaign coins. Or did I imagine that?

Second Seekers (Luwazi Elsebo)

Male LG human law officer soldier (guard) 4 | SP 0/36 HP 27/32 | RP 4/4 | EAC 13; KAC 15 | Fort +6; Ref +3; Will +5 | Init: +6 | Perc: +2, SM: +5 | Speed 30 ft | Expendables: Gauntlet Charge: 20/20 | Active conditions: None.

This is 1st edition. That would apply to 2nd ed, I think.

Advocates

Female gnome dream prophet mystic 4 | SP 28/28 HP 28/28| RP 5/5 | EAC 15; KAC 15 | Fort +2; Ref +4; Will +7; +2 vs. fear and illusion spells/effects | Init: +3 | Perc: +11, SM: +11 | Speed 30ft | Darkvision 60', Low-Light vision | Active conditions: None.

Oh yeah... I'm *so* not used to switching between different games!

Back in my undergrad years (when the world was so new and all), my group switched between four or five games all the time.

These days, I'm happy to remember the rules for two... and now I have three to contend with!! (SF1, SF2, PF2)

Second Seekers (Luwazi Elsebo)

Male LG human law officer soldier (guard) 4 | SP 0/36 HP 27/32 | RP 4/4 | EAC 13; KAC 15 | Fort +6; Ref +3; Will +5 | Init: +6 | Perc: +2, SM: +5 | Speed 30 ft | Expendables: Gauntlet Charge: 20/20 | Active conditions: None.

Yeah, I went through that with PF1, PF2, and SF1 when PF2 came out, too. The pain is real.

Wayfinders

Female CG shirren nanocyte 2 | SP 13/20 HP 18/18 | RP 5/5 | EAC 13+3; KAC 14+3 | Fort +7; Ref +2; Will +1 | Init: +2 | Perc: +8, SM: +1 ALP battery: 20/20 | Speed 30ft | Nanite Surge: 3/7 | Active conditions: fatigued, Total Defense

If it's any consolation, I've heard that SF2 follows the same rules as PF2, just with different thematic flavor. So you really only need to remember two different rules sets, not three. ;D

Advocates

Female gnome dream prophet mystic 4 | SP 28/28 HP 28/28| RP 5/5 | EAC 15; KAC 15 | Fort +2; Ref +4; Will +7; +2 vs. fear and illusion spells/effects | Init: +3 | Perc: +11, SM: +11 | Speed 30ft | Darkvision 60', Low-Light vision | Active conditions: None.

It does, but I wasn't a Pathfinder player, just Starfinder 1e.

Jumping into SF2e has been a learning curve, but I feel more confident as I keep reading and playing.

I'll get there. :)

Second Seekers (Luwazi Elsebo)

Male LG human law officer soldier (guard) 4 | SP 0/36 HP 27/32 | RP 4/4 | EAC 13; KAC 15 | Fort +6; Ref +3; Will +5 | Init: +6 | Perc: +2, SM: +5 | Speed 30 ft | Expendables: Gauntlet Charge: 20/20 | Active conditions: None.

Question about this situation: Is there a set number of bulk of supplies in each room? If we "grab supplies" how much does our bulk go up? Do some rooms have more supplies than others?

Second Seekers (Luwazi Elsebo)

Male LG human law officer soldier (guard) 4 | SP 0/36 HP 27/32 | RP 4/4 | EAC 13; KAC 15 | Fort +6; Ref +3; Will +5 | Init: +6 | Perc: +2, SM: +5 | Speed 30 ft | Expendables: Gauntlet Charge: 20/20 | Active conditions: None.

Also, is there any gear to grab in the Bridge? I left without thinking about collecting gear in that room.


VA Castamir | Corpses in Kalsgard | Defy the Dragon | Hivemarket Heist | Linnorm's Legacy | ◆◇↺

Yes, the bridge has gear. You find out how much bulk there is by grabbing it (and you can choose not to take it all - I will note any individual items with bulk 1 or greater).

Second Seekers (Luwazi Elsebo)

Male LG human law officer soldier (guard) 4 | SP 0/36 HP 27/32 | RP 4/4 | EAC 13; KAC 15 | Fort +6; Ref +3; Will +5 | Init: +6 | Perc: +2, SM: +5 | Speed 30 ft | Expendables: Gauntlet Charge: 20/20 | Active conditions: None.

Is it OK if Poko grabs Domehead's reins and leads him out (possibly loaded with gear)? Or do I need to give up an action to have him move actions to get him out (the way moving him works in combat)?


VA Castamir | Corpses in Kalsgard | Defy the Dragon | Hivemarket Heist | Linnorm's Legacy | ◆◇↺

That would essentially be dragging the drone, so half its bulk (including anything carried) would count against yours.

Second Seekers (Luwazi Elsebo)

Male LG human law officer soldier (guard) 4 | SP 0/36 HP 27/32 | RP 4/4 | EAC 13; KAC 15 | Fort +6; Ref +3; Will +5 | Init: +6 | Perc: +2, SM: +5 | Speed 30 ft | Expendables: Gauntlet Charge: 20/20 | Active conditions: None.

It's a dinosaur, not a drone, so I wasn't sure.


VA Castamir | Corpses in Kalsgard | Defy the Dragon | Hivemarket Heist | Linnorm's Legacy | ◆◇↺

My apologies. The ruling is the same - dragging requires you to take on some of their bulk.

Manifold Host

female Skittermander Envoy 2| SP 14/14 HP 14/14 RP 4/4| EAC 11 KAC 12| F +3 R +4 W +2| Init +1, Percep +6 Envoy 2
cmlobue wrote:
Yes, the bridge has gear. You find out how much bulk there is by grabbing it (and you can choose not to take it all - I will note any individual items with bulk 1 or greater).

Sorry can I recon since I was ON the bridge?

Second Seekers (Luwazi Elsebo)

Male LG human law officer soldier (guard) 4 | SP 0/36 HP 27/32 | RP 4/4 | EAC 13; KAC 15 | Fort +6; Ref +3; Will +5 | Init: +6 | Perc: +2, SM: +5 | Speed 30 ft | Expendables: Gauntlet Charge: 20/20 | Active conditions: None.

Anock: The exit is on the bottom left of the map. The part marked A6.


VA Castamir | Corpses in Kalsgard | Defy the Dragon | Hivemarket Heist | Linnorm's Legacy | ◆◇↺

Yeah, go ahead. I didn't do a good job of explaining the situation.

Second Seekers (Luwazi Elsebo)

Male LG human law officer soldier (guard) 4 | SP 0/36 HP 27/32 | RP 4/4 | EAC 13; KAC 15 | Fort +6; Ref +3; Will +5 | Init: +6 | Perc: +2, SM: +5 | Speed 30 ft | Expendables: Gauntlet Charge: 20/20 | Active conditions: None.

Does a single "grab gear" in a room get everything, or does it make sense for multiple people to grab gear? I'd be heading down to get Domehead regardless, so no need to retcon my action.

Wayfinders

Female CG shirren nanocyte 2 | SP 13/20 HP 18/18 | RP 5/5 | EAC 13+3; KAC 14+3 | Fort +7; Ref +2; Will +1 | Init: +2 | Perc: +8, SM: +1 ALP battery: 20/20 | Speed 30ft | Nanite Surge: 3/7 | Active conditions: fatigued, Total Defense

Anock's Round 1 will stay the same. She has just enough movement to exit through A6 after grabbing the stuff in Engineering in Round 4.


VA Castamir | Corpses in Kalsgard | Defy the Dragon | Hivemarket Heist | Linnorm's Legacy | ◆◇↺

Grab gear grabs a whole room's worth of stuff. It's a very efficient move action!

Second Seekers (Luwazi Elsebo)

Male LG human law officer soldier (guard) 4 | SP 0/36 HP 27/32 | RP 4/4 | EAC 13; KAC 15 | Fort +6; Ref +3; Will +5 | Init: +6 | Perc: +2, SM: +5 | Speed 30 ft | Expendables: Gauntlet Charge: 20/20 | Active conditions: None.

All of us being on the bridge seems to have been kind of inefficient. Turns out one of us should have been taking a nap or something.


VA Castamir | Corpses in Kalsgard | Defy the Dragon | Hivemarket Heist | Linnorm's Legacy | ◆◇↺

Maybe, but if you had one less success during the crash, you would only have three rounds to collect supplies and get out.

Second Seekers (Luwazi Elsebo)

Male LG human law officer soldier (guard) 4 | SP 0/36 HP 27/32 | RP 4/4 | EAC 13; KAC 15 | Fort +6; Ref +3; Will +5 | Init: +6 | Perc: +2, SM: +5 | Speed 30 ft | Expendables: Gauntlet Charge: 20/20 | Active conditions: None.

Poko - I think we're waiting on you to clarify your actions for Rounds 1 & 2. The bridge has already been cleared, so your round 2 action should be going to the Cargo Hold (as you originally planned) or the Crew Quarters (as I suggested) ... or, I suppose, dealing with these crab things if you'd prefer, but I personally am just going to try to get out while avoiding them, since we're literally on a sinking ship.

Second Seekers (Luwazi Elsebo)

Male LG human law officer soldier (guard) 4 | SP 0/36 HP 27/32 | RP 4/4 | EAC 13; KAC 15 | Fort +6; Ref +3; Will +5 | Init: +6 | Perc: +2, SM: +5 | Speed 30 ft | Expendables: Gauntlet Charge: 20/20 | Active conditions: None.

Domehead would take 5 of the packs without complaint, leaving Poko with one and neither of them encumbered I believe.

Advocates

Female gnome dream prophet mystic 4 | SP 28/28 HP 28/28| RP 5/5 | EAC 15; KAC 15 | Fort +2; Ref +4; Will +7; +2 vs. fear and illusion spells/effects | Init: +3 | Perc: +11, SM: +11 | Speed 30ft | Darkvision 60', Low-Light vision | Active conditions: None.

Nip came up empty for supplies. The trip to the escape pods only earned her crab bites. :(

Second Seekers (Luwazi Elsebo)

Male LG human law officer soldier (guard) 4 | SP 0/36 HP 27/32 | RP 4/4 | EAC 13; KAC 15 | Fort +6; Ref +3; Will +5 | Init: +6 | Perc: +2, SM: +5 | Speed 30 ft | Expendables: Gauntlet Charge: 20/20 | Active conditions: None.

Anock - Can you cast spells? Only a spellcaster can use the mystic cure spell chip in it, so I think it makes sense to go to Nipp, unless you have a feat that lets you use spell chips.

Wayfinders

Female CG shirren nanocyte 2 | SP 13/20 HP 18/18 | RP 5/5 | EAC 13+3; KAC 14+3 | Fort +7; Ref +2; Will +1 | Init: +2 | Perc: +8, SM: +1 ALP battery: 20/20 | Speed 30ft | Nanite Surge: 3/7 | Active conditions: fatigued, Total Defense

Anock can't cast spells, but I forgot that she wouldn't be able to activate it via the datapad. Let's just say Anock is getting far too cocky about her abilities, per usual. Feel free to put her in her place. She'll get snippy, but will comply. It would damage her precious ego to fail if she tries it, so it's better to act like a martyr now and give it up.

Advocates

Female gnome dream prophet mystic 4 | SP 28/28 HP 28/28| RP 5/5 | EAC 15; KAC 15 | Fort +2; Ref +4; Will +7; +2 vs. fear and illusion spells/effects | Init: +3 | Perc: +11, SM: +11 | Speed 30ft | Darkvision 60', Low-Light vision | Active conditions: None.

I'll post this afternoon and pick up the thread about the spell chip, along with grabbing equipment.

Second Seekers (Luwazi Elsebo)

Male LG human law officer soldier (guard) 4 | SP 0/36 HP 27/32 | RP 4/4 | EAC 13; KAC 15 | Fort +6; Ref +3; Will +5 | Init: +6 | Perc: +2, SM: +5 | Speed 30 ft | Expendables: Gauntlet Charge: 20/20 | Active conditions: None.

Weird. I think we all took 4 damage from crashing, I believe, so maybe that is why it wasn't listed in the combat tracker.

Wayfinders

Female CG shirren nanocyte 2 | SP 13/20 HP 18/18 | RP 5/5 | EAC 13+3; KAC 14+3 | Fort +7; Ref +2; Will +1 | Init: +2 | Perc: +8, SM: +1 ALP battery: 20/20 | Speed 30ft | Nanite Surge: 3/7 | Active conditions: fatigued, Total Defense

Ah. Yeah, that's correct.

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