[OP8] PF2e - 03-06: Struck by Shadows (P6)

Game Master UncleFroggy

Macros | Slides/Area Map | RPG Chronicles

CP: 15
Subtier: 3-4

Hero Points:

Jhiang Jones - 0
Quinthalas Rath - 1
Banterknell or BK - 2
Ghardak - 1
Desmond Vilks - 1

Symbols > Single Action (◆), Double Action (◆◆), Triple Action (◆◆◆), Free Action (◇), Reaction (↺)


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Horizon Hunters

N/N Male Gnome Bard/3 | Init(scouting) +8 | HP: 36/36 | AC: 19 (+1 if shield active) | F/R/W: +7/10/7 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +8, Deception +9, Diplomacy +9, Occultism +6, Perception +7, Performance +11, Stealth +8, Thievery +8 | Active Conditions: Lingering courageous anthem, illusory creature, shield

BK sustains the illusion and it rushes blue.
BK begins a Courageous Anthem and attempts to bolster it with a Lingering Composition. then he sustains the illusory creature and sics it on blue. Finally, With his last action he tosses a tanglefoot bag at yellow

◆ courageous anthem
◇ Lingering Composition
◆ sustain illusory creature
◆ attack with tanglefoot bag
lingering Composition performance: 1d20 + 12 ⇒ (4) + 12 = 16
reroll using glyph: 1d20 + 12 ⇒ (7) + 12 = 19

tanglefoot bag attack on yellow: 1d20 ⇒ 17 ??? I am not sure what the bonuses are here. This was looted, is a legacy version item, and I am not sure if he is trained or not. He has a dex bonus of +3 and the moderate bag has a +1 item bonus.

illusory creatures actions
◆ move
◆ attack
to hit blue, illusory axe: 1d20 + 9 ⇒ (12) + 9 = 21
nonlethal mental damage: 3d4 ⇒ (2, 4, 1) = 7

Vigilant Seal

M Dwarf Redeemer Champion 4 | AC22/24 HP 62/62 Shield 30/30 | F+11 R+7 W+9 Per+7 (T) | Speed: 20' (Unburdened Iron, Rock Runner) | Focus: 1/1 Hero: 1/3 | DC: 20 | Marshal Aura 10' | Ath (E)+12 Craft +6 Intim (E) +8 Mine Lore +6 Relgn/Surv +7 |

Yes, I have shield block.

Verdant Wheel

Male Human (Sylph) Magus 5 {Aloof Firmament} HP 63 / 63 | AC 22 (23 w/ shield) | F +11 R +11 W +10 | Perc +8 (low light) Focus Pool 1 / 1 | Active Conditions: Arcane Cascade

Jhiang casts a quick spell at the one in the clean White shirt.

Slashing Gust, Anthem vs White AC: 1d20 + 10 + 1 ⇒ (1) + 10 + 1 = 12

But it fizzles in his hand. The big man curses in a mix of 3 different languages, and though no one would understand the exact meaning of the words, his frustration is clear. His venting complete, he takes a calming breath and enters his combat stance as a further way of centering himself for the combat.

◆◆ Slashing Gust, ◆ Arcane Cascade Stance 

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

BK from the remaster, bards are now trained in Martial weapons. Alchemist bombs are martial thrown weapons

BK begins to sing but doesn't quite make it memorable.
DC for this group is 20

He does hurl the glue pot at Yellow, which hits right in the chest and causes the creature to be partially stuck to the floor. Meanwhile, his illusory barbarian charges Blue and manages to hit with its massive sword.

Jhiang attempts to scour White with the wind but the spell fizzles.

Blue retaliates against the barbarian in his face.

Shortsword vs Amiri (BK) AC 19: 1d20 + 7 ⇒ (3) + 7 = 10 for Piercing/Slashing: 1d6 + 1 ⇒ (5) + 1 = 6
Shortsword vs Amiri (BK) AC 19, MAP, Agile: 1d20 + 3 ⇒ (6) + 3 = 9 for Piercing/Slashing: 1d6 + 1 ⇒ (4) + 1 = 5
Shortsword vs Amiri (BK) AC 19, MAP 2+, Agile: 1d20 - 1 ⇒ (17) - 1 = 16 for Piercing/Slashing: 1d6 + 1 ⇒ (5) + 1 = 6

Yellow attempts to get himself out of the sticky situation he's in.

GM Dice:

Acrobatics: 1d20 + 10 ⇒ (10) + 10 = 20

He manages to break free with a evil grin at BK. He moves up to flank the barbarian and pokes it with a shortsword.

Shortsword vs Amiri (BK) AC 19, MAP, Agile, OG: 1d20 + 6 ⇒ (18) + 6 = 24 for Piercing: 1d6 + 1 ⇒ (6) + 1 = 7 plus Sneak: 1d6 ⇒ 1

Ghardak, are you going to shield block? What kind of shield do you have?

------------------
COMBAT TRACKER
Round: 1-2
Tactical Map
Active Conditions: Courageous Anthem (1 rd; BK's turn))
------------------
Those with ** may go

-2-
**Quinthalas Kirath - AC 18, 34/34
Red
White
Banterknell - AC 19, 36/36
Jhiang Jhones - AC 22 (23 w/shield), 63/63 (Arcane Cascade)
Blue (-7 NL)
Yellow

-1-
**Desmond Vilks - AC 22 (24 w/shield), 52/52 (AC 24; Shield: H5; 20/20)
**Ghardak - AC 22 (24 w/shield), 48/62 (AC 24)

Vigilant Seal

M Dwarf Redeemer Champion 4 | AC22/24 HP 62/62 Shield 30/30 | F+11 R+7 W+9 Per+7 (T) | Speed: 20' (Unburdened Iron, Rock Runner) | Focus: 1/1 Hero: 1/3 | DC: 20 | Marshal Aura 10' | Ath (E)+12 Craft +6 Intim (E) +8 Mine Lore +6 Relgn/Surv +7 |

Ghardak will shield block. He has a steel shield and Divine Ally Shield.

not sure why I was large size. Shrunk myself.

◆ Step
◆ Attack yellow Warhammer: 1d20 + 11 + 1 ⇒ (17) + 11 + 1 = 29Bldg: 2d8 + 4 + 1 ⇒ (7, 6) + 4 + 1 = 18
◆ Raise Shield

Envoy's Alliance

male half-orc medic 4 | HP 52/52 | AC 22 (24 shield) | F +9 R +12 W +11 | Perc +9 (low-light) | Stealth +10 | speed 35 |◆ | ◇ | ↺

Desmond drops into a lower stance and then move to keep one of the intruders from flanking the group. He raises his shield anticipating the attack.

◆ Wolf Stance
◆ Move
◆ Raise Shield (+2AC)

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

For future reference, Ghardak, will you be using your reactions (either Glimpse of Redemption or Shield Block, whichever comes first?)

Ghardak's shield blunts most of Red's attack. He steps forward and clobbers Yellow on the side of the head, knocking the humanoid sideways. Yellow looks very doubtful that he wants to continue this fight.

Desmond drops into a combat stance and moves up, raising his shield to ward off any attack.

------------------
COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions: Courageous Anthem (1 rd; BK's turn))
SHAKEN: Yellow
------------------
Those with ** may go

**Quinthalas Kirath - AC 18, 34/34
Red
White
Banterknell - AC 19, 36/36
Jhiang Jhones - AC 22 (23 w/shield), 63/63 (Arcane Cascade)
Blue (-7 NL)
Yellow (-36; Shaken)
Desmond Vilks - AC 22 (24 w/shield), 52/52 (AC 24; Shield: H5; 20/20)
Ghardak - AC 22 (24 w/shield), 56/62 (AC 24; Shield - H8, 58/64)

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Appeal to Shadowy Intruders; 2 actions:

A foe you can see is visibly shaken. You call out to a visibly shaken foe and attempt to convince them to surrender.
Deception/Diplomacy/Intimidation to convince them

CS: The foe is quick to surrender and attempts to convince their allies to surrender as well. You and your allies gain a +1 circumstance bonus to checks to Appeal to Shadowy Intruders for 1 minute.
S: The foe takes your words to heart and surrenders to you immediately.
F: The foe brushes off your attempt and continues to fight.
CF: Your argument is severely flawed or laughable. The foe disregards your words and continues to fight. You take a –1 circumstance penalty to checks to Appeal to Shadowy Intruders for 1 minute

Vigilant Seal

M Dwarf Redeemer Champion 4 | AC22/24 HP 62/62 Shield 30/30 | F+11 R+7 W+9 Per+7 (T) | Speed: 20' (Unburdened Iron, Rock Runner) | Focus: 1/1 Hero: 1/3 | DC: 20 | Marshal Aura 10' | Ath (E)+12 Craft +6 Intim (E) +8 Mine Lore +6 Relgn/Surv +7 |

Will use reaction for glimpse of redemption in future.

Envoy's Alliance

M Ancient Elf Imperial Sorcerer/Alchemist 4 | Cook |Low-light vision| HP 34/34 | AC 18 | F +7 R +8 W +8 | Perc +6 +2 initiative | ◆◆◆◇↺| 30" | Hero 1/3 | focus 1/1 | spells 1 4/4 2 4/4| Reagents 4/4 | Ancestral Memories| Seasoned |
GM Tiger wrote:
White glares at Quinthalas as the words bruise his ego. He glares at the elf, "Your little finger waving has no effect!" he snaps.

"How unfortunate then, for you and your companions." He then casts ◆◆◆Summon Elemental and brings to the battlefield an Earth Scamp

The Earth Scamp appears in the space between Ghardak and White. It immediately ◆◆breathes rocks in a 15-foot cone, targeting Red and Blue.

Scree Breath: 2d6d6 ⇒ (5, 6, 3, 4, 6) = 24 DC17 Reflex
Scree Breath Cool down: 1d4d6 ⇒ 4

I don't know why the dice are rolling that way. That's only a 2d6 for the breath attack, and 1d4 for the cool down.

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

GM Dice:

Red Ref: 1d20 + 10 ⇒ (7) + 10 = 17
Blue Ref: 1d20 + 10 ⇒ (12) + 10 = 22

Quinthalas - not sure what happened but I'll take the first 2 numbers for the damage for Scree Breath (11 bludgeoning).

Quinthalas summons a small creature. It pops into existence between the one with a White shirt and Ghardak. It then breathes a cone of rocks at Red and Blue. They manage to avoid the worst of the damage but still get hit. Blue shakes his head and starts looking around for an escape route. He appears not to want to continue the fight.

Yellow and Blue can be convinced to surrender using Appeal to Shadowy Intruders

Red tries to poke the critter that just hit him with a stream of rocks.

Shortsword vs Scamp AC 15: 1d20 + 7 ⇒ (15) + 7 = 22 for Piercing/Slashing: 1d6 + 1 ⇒ (6) + 1 = 7
Shortsword vs Scamp AC 15, MAP, Agile: 1d20 + 3 ⇒ (14) + 3 = 17 for Piercing/Slashing: 1d6 + 1 ⇒ (4) + 1 = 5
Shortsword vs Scamp AC 15, MAP 2+, Agile: 1d20 - 1 ⇒ (18) - 1 = 17 for Piercing/Slashing: 1d6 + 1 ⇒ (5) + 1 = 6

The White shirted one tries to poke Desmond instead.

Shortsword vs Desmond AC 24: 1d20 + 7 ⇒ (14) + 7 = 21 for Piercing: 1d6 + 1 ⇒ (1) + 1 = 2
Shortsword vs Desmond AC 24, MAP, Agile: 1d20 + 3 ⇒ (9) + 3 = 12 for Piercing: 1d6 + 1 ⇒ (1) + 1 = 2
Shortsword vs Desmond AC 24, MAP 2+, Agile: 1d20 - 1 ⇒ (7) - 1 = 6 for Piercing: 1d6 + 1 ⇒ (6) + 1 = 7

He ends up making small dents in Desmond's shield (and perhaps irritating the orc)...

Don't forget the +1 from CA, assuming BK keeps it up! :)

------------------
COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions: Courageous Anthem (1 rd; BK's turn))
SHAKEN: Yellow, Blue
------------------
Those with ** may go

Quinthalas Kirath - AC 18, 34/34; Earth Scamp AC 15, 2/20
Red (-6)
White
**Banterknell - AC 19, 36/36
**Jhiang Jhones - AC 22 (23 w/shield), 63/63 (Arcane Cascade)
Blue (-13 NL; Shaken)
Yellow (-36; Shaken)
Desmond Vilks - AC 22 (24 w/shield), 52/52 (AC 24; Wolf Stance; Shield: H5; 20/20)
Ghardak - AC 22 (24 w/shield), 56/62 (AC 24; Shield - H8, 58/64)

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Appeal to Shadowy Intruders; 2 actions:

A foe you can see is visibly shaken. You call out to a visibly shaken foe and attempt to convince them to surrender.
Deception/Diplomacy/Intimidation to convince them

CS: The foe is quick to surrender and attempts to convince their allies to surrender as well. You and your allies gain a +1 circumstance bonus to checks to Appeal to Shadowy Intruders for 1 minute.
S: The foe takes your words to heart and surrenders to you immediately.
F: The foe brushes off your attempt and continues to fight.
CF: Your argument is severely flawed or laughable. The foe disregards your words and continues to fight. You take a –1 circumstance penalty to checks to Appeal to Shadowy Intruders for 1 minute

Horizon Hunters

N/N Male Gnome Bard/3 | Init(scouting) +8 | HP: 36/36 | AC: 19 (+1 if shield active) | F/R/W: +7/10/7 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +8, Deception +9, Diplomacy +9, Occultism +6, Perception +7, Performance +11, Stealth +8, Thievery +8 | Active Conditions: Lingering courageous anthem, illusory creature, shield

BK sustains his spell and appeals to blue. With a romantic series of notes, he pipes up with "Ah, wouldn't it be better to be friends?"

make impression: 1d20 + 12 ⇒ (2) + 12 = 14

and then his illusion attacks yellow, apparently ruining the effect. Go figure.

◆ sustain illusory creature
◆◆ appeal

to hit blue, illusory axe: 1d20 + 9 ⇒ (12) + 9 = 21
nonlethal mental damage: 3d4 ⇒ (2, 3, 3) = 8

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

BK tries to appeal to Blue but doesn't quite succeed.

BK, who you attacking? Your dice roll says blue but you say your illusion is going after Yellow

Horizon Hunters

N/N Male Gnome Bard/3 | Init(scouting) +8 | HP: 36/36 | AC: 19 (+1 if shield active) | F/R/W: +7/10/7 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +8, Deception +9, Diplomacy +9, Occultism +6, Perception +7, Performance +11, Stealth +8, Thievery +8 | Active Conditions: Lingering courageous anthem, illusory creature, shield

Yellow as it is the most injured. Helps to be consistent :(

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