[OP8] PF2e - 03-06: Struck by Shadows (P6) (Inactive)

Game Master UncleFroggy

Symbols > Single Action (◆), Double Action (◆◆), Triple Action (◆◆◆), Free Action (◇), Reaction (↺)


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Horizon Hunters

N/N Male Gnome Bard/4 | Init (scouting) +8 | HP: 44/46 | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: lingering courageous anthem

BK sustains the illusion and it rushes blue.
BK begins a Courageous Anthem and attempts to bolster it with a Lingering Composition. then he sustains the illusory creature and sics it on blue. Finally, With his last action he tosses a tanglefoot bag at yellow

◆ courageous anthem
◇ Lingering Composition
◆ sustain illusory creature
◆ attack with tanglefoot bag
lingering Composition performance: 1d20 + 12 ⇒ (4) + 12 = 16
reroll using glyph: 1d20 + 12 ⇒ (7) + 12 = 19

tanglefoot bag attack on yellow: 1d20 ⇒ 17 ??? I am not sure what the bonuses are here. This was looted, is a legacy version item, and I am not sure if he is trained or not. He has a dex bonus of +3 and the moderate bag has a +1 item bonus.

illusory creatures actions
◆ move
◆ attack
to hit blue, illusory axe: 1d20 + 9 ⇒ (12) + 9 = 21
nonlethal mental damage: 3d4 ⇒ (2, 4, 1) = 7

Vigilant Seal

M Dwarf Redeemer Champion 4 | AC22/24 HP 62/62 Shield 30/30 | F+11 R+7 W+9 Per+7 (T) | Speed: 20' (Unburdened Iron, Rock Runner) | Focus: 1/1 Hero: 1/3 | DC: 20 | Marshal Aura 10' | Ath (E)+12 Craft +6 Intim (E) +8 Mine Lore +6 Relg/Surv +7 | WH Atk +11

Yes, I have shield block.

Verdant Wheel

Male Human (Sylph) Magus 5 {Aloof Firmament} HP 63 / 63 | AC 22 (23 w/ shield) | F +11 R +11 W +10 | Perc +8 (low light) Focus Pool 1 / 1 | Active Conditions: Arcane Cascade (fire), Spellstrike NOT reset

Jhiang casts a quick spell at the one in the clean White shirt.

Slashing Gust, Anthem vs White AC: 1d20 + 10 + 1 ⇒ (1) + 10 + 1 = 12

But it fizzles in his hand. The big man curses in a mix of 3 different languages, and though no one would understand the exact meaning of the words, his frustration is clear. His venting complete, he takes a calming breath and enters his combat stance as a further way of centering himself for the combat.

◆◆ Slashing Gust, ◆ Arcane Cascade Stance 

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

BK from the remaster, bards are now trained in Martial weapons. Alchemist bombs are martial thrown weapons

BK begins to sing but doesn't quite make it memorable.
DC for this group is 20

He does hurl the glue pot at Yellow, which hits right in the chest and causes the creature to be partially stuck to the floor. Meanwhile, his illusory barbarian charges Blue and manages to hit with its massive sword.

Jhiang attempts to scour White with the wind but the spell fizzles.

Blue retaliates against the barbarian in his face.

Shortsword vs Amiri (BK) AC 19: 1d20 + 7 ⇒ (3) + 7 = 10 for Piercing/Slashing: 1d6 + 1 ⇒ (5) + 1 = 6
Shortsword vs Amiri (BK) AC 19, MAP, Agile: 1d20 + 3 ⇒ (6) + 3 = 9 for Piercing/Slashing: 1d6 + 1 ⇒ (4) + 1 = 5
Shortsword vs Amiri (BK) AC 19, MAP 2+, Agile: 1d20 - 1 ⇒ (17) - 1 = 16 for Piercing/Slashing: 1d6 + 1 ⇒ (5) + 1 = 6

Yellow attempts to get himself out of the sticky situation he's in.

GM Dice:

Acrobatics: 1d20 + 10 ⇒ (10) + 10 = 20

He manages to break free with a evil grin at BK. He moves up to flank the barbarian and pokes it with a shortsword.

Shortsword vs Amiri (BK) AC 19, MAP, Agile, OG: 1d20 + 6 ⇒ (18) + 6 = 24 for Piercing: 1d6 + 1 ⇒ (6) + 1 = 7 plus Sneak: 1d6 ⇒ 1

Ghardak, are you going to shield block? What kind of shield do you have?

------------------
COMBAT TRACKER
Round: 1-2
Tactical Map
Active Conditions: Courageous Anthem (1 rd; BK's turn))
------------------
Those with ** may go

-2-
**Quinthalas Kirath - AC 18, 34/34
Red
White
Banterknell - AC 19, 36/36
Jhiang Jhones - AC 22 (23 w/shield), 63/63 (Arcane Cascade)
Blue (-7 NL)
Yellow

-1-
**Desmond Vilks - AC 22 (24 w/shield), 52/52 (AC 24; Shield: H5; 20/20)
**Ghardak - AC 22 (24 w/shield), 48/62 (AC 24)

Vigilant Seal

M Dwarf Redeemer Champion 4 | AC22/24 HP 62/62 Shield 30/30 | F+11 R+7 W+9 Per+7 (T) | Speed: 20' (Unburdened Iron, Rock Runner) | Focus: 1/1 Hero: 1/3 | DC: 20 | Marshal Aura 10' | Ath (E)+12 Craft +6 Intim (E) +8 Mine Lore +6 Relg/Surv +7 | WH Atk +11

Ghardak will shield block. He has a steel shield and Divine Ally Shield.

not sure why I was large size. Shrunk myself.

◆ Step
◆ Attack yellow Warhammer: 1d20 + 11 + 1 ⇒ (17) + 11 + 1 = 29Bldg: 2d8 + 4 + 1 ⇒ (7, 6) + 4 + 1 = 18
◆ Raise Shield

Envoy's Alliance

male half-orc medic 5 | HP 68/68 | AC 23 (25 w/shield (hardness 8, HP64, BT32)) | F +11 R +13 W +13 | Perc +13 (low-light) | Stealth +11 | speed 35 |◆ | ◇ | ↺

Desmond drops into a lower stance and then move to keep one of the intruders from flanking the group. He raises his shield anticipating the attack.

◆ Wolf Stance
◆ Move
◆ Raise Shield (+2AC)

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

For future reference, Ghardak, will you be using your reactions (either Glimpse of Redemption or Shield Block, whichever comes first?)

Ghardak's shield blunts most of Red's attack. He steps forward and clobbers Yellow on the side of the head, knocking the humanoid sideways. Yellow looks very doubtful that he wants to continue this fight.

Desmond drops into a combat stance and moves up, raising his shield to ward off any attack.

------------------
COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions: Courageous Anthem (1 rd; BK's turn))
SHAKEN: Yellow
------------------
Those with ** may go

**Quinthalas Kirath - AC 18, 34/34
Red
White
Banterknell - AC 19, 36/36
Jhiang Jhones - AC 22 (23 w/shield), 63/63 (Arcane Cascade)
Blue (-7 NL)
Yellow (-36; Shaken)
Desmond Vilks - AC 22 (24 w/shield), 52/52 (AC 24; Shield: H5; 20/20)
Ghardak - AC 22 (24 w/shield), 56/62 (AC 24; Shield - H8, 58/64)

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Appeal to Shadowy Intruders; 2 actions:

A foe you can see is visibly shaken. You call out to a visibly shaken foe and attempt to convince them to surrender.
Deception/Diplomacy/Intimidation to convince them

CS: The foe is quick to surrender and attempts to convince their allies to surrender as well. You and your allies gain a +1 circumstance bonus to checks to Appeal to Shadowy Intruders for 1 minute.
S: The foe takes your words to heart and surrenders to you immediately.
F: The foe brushes off your attempt and continues to fight.
CF: Your argument is severely flawed or laughable. The foe disregards your words and continues to fight. You take a –1 circumstance penalty to checks to Appeal to Shadowy Intruders for 1 minute

Vigilant Seal

M Dwarf Redeemer Champion 4 | AC22/24 HP 62/62 Shield 30/30 | F+11 R+7 W+9 Per+7 (T) | Speed: 20' (Unburdened Iron, Rock Runner) | Focus: 1/1 Hero: 1/3 | DC: 20 | Marshal Aura 10' | Ath (E)+12 Craft +6 Intim (E) +8 Mine Lore +6 Relg/Surv +7 | WH Atk +11

Will use reaction for glimpse of redemption in future.

Envoy's Alliance

M Ancient Elf Imperial Sorcerer/Alchemist 4 | Cook |Low-light vision| HP 34/34 | AC 18 | F +7 R +8 W +8 | Perc +6 +2 initiative | ◆◆◆◇↺| 30" | Hero 1/3 | focus 1/1 | spells 1 4/4 2 4/4| Reagents 4/4 | Ancestral Memories| Seasoned |
GM Tiger wrote:
White glares at Quinthalas as the words bruise his ego. He glares at the elf, "Your little finger waving has no effect!" he snaps.

"How unfortunate then, for you and your companions." He then casts ◆◆◆Summon Elemental and brings to the battlefield an Earth Scamp

The Earth Scamp appears in the space between Ghardak and White. It immediately ◆◆breathes rocks in a 15-foot cone, targeting Red and Blue.

Scree Breath: 2d6d6 ⇒ (5, 6, 3, 4, 6) = 24 DC17 Reflex
Scree Breath Cool down: 1d4d6 ⇒ 4

I don't know why the dice are rolling that way. That's only a 2d6 for the breath attack, and 1d4 for the cool down.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

GM Dice:

Red Ref: 1d20 + 10 ⇒ (7) + 10 = 17
Blue Ref: 1d20 + 10 ⇒ (12) + 10 = 22

Quinthalas - not sure what happened but I'll take the first 2 numbers for the damage for Scree Breath (11 bludgeoning).

Quinthalas summons a small creature. It pops into existence between the one with a White shirt and Ghardak. It then breathes a cone of rocks at Red and Blue. They manage to avoid the worst of the damage but still get hit. Blue shakes his head and starts looking around for an escape route. He appears not to want to continue the fight.

Yellow and Blue can be convinced to surrender using Appeal to Shadowy Intruders

Red tries to poke the critter that just hit him with a stream of rocks.

Shortsword vs Scamp AC 15: 1d20 + 7 ⇒ (15) + 7 = 22 for Piercing/Slashing: 1d6 + 1 ⇒ (6) + 1 = 7
Shortsword vs Scamp AC 15, MAP, Agile: 1d20 + 3 ⇒ (14) + 3 = 17 for Piercing/Slashing: 1d6 + 1 ⇒ (4) + 1 = 5
Shortsword vs Scamp AC 15, MAP 2+, Agile: 1d20 - 1 ⇒ (18) - 1 = 17 for Piercing/Slashing: 1d6 + 1 ⇒ (5) + 1 = 6

The White shirted one tries to poke Desmond instead.

Shortsword vs Desmond AC 24: 1d20 + 7 ⇒ (14) + 7 = 21 for Piercing: 1d6 + 1 ⇒ (1) + 1 = 2
Shortsword vs Desmond AC 24, MAP, Agile: 1d20 + 3 ⇒ (9) + 3 = 12 for Piercing: 1d6 + 1 ⇒ (1) + 1 = 2
Shortsword vs Desmond AC 24, MAP 2+, Agile: 1d20 - 1 ⇒ (7) - 1 = 6 for Piercing: 1d6 + 1 ⇒ (6) + 1 = 7

He ends up making small dents in Desmond's shield (and perhaps irritating the orc)...

Don't forget the +1 from CA, assuming BK keeps it up! :)

------------------
COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions: Courageous Anthem (1 rd; BK's turn))
SHAKEN: Yellow, Blue
------------------
Those with ** may go

Quinthalas Kirath - AC 18, 34/34; Earth Scamp AC 15, 2/20
Red (-6)
White
**Banterknell - AC 19, 36/36
**Jhiang Jhones - AC 22 (23 w/shield), 63/63 (Arcane Cascade)
Blue (-13 NL; Shaken)
Yellow (-36; Shaken)
Desmond Vilks - AC 22 (24 w/shield), 52/52 (AC 24; Wolf Stance; Shield: H5; 20/20)
Ghardak - AC 22 (24 w/shield), 56/62 (AC 24; Shield - H8, 58/64)

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Appeal to Shadowy Intruders; 2 actions:

A foe you can see is visibly shaken. You call out to a visibly shaken foe and attempt to convince them to surrender.
Deception/Diplomacy/Intimidation to convince them

CS: The foe is quick to surrender and attempts to convince their allies to surrender as well. You and your allies gain a +1 circumstance bonus to checks to Appeal to Shadowy Intruders for 1 minute.
S: The foe takes your words to heart and surrenders to you immediately.
F: The foe brushes off your attempt and continues to fight.
CF: Your argument is severely flawed or laughable. The foe disregards your words and continues to fight. You take a –1 circumstance penalty to checks to Appeal to Shadowy Intruders for 1 minute

Horizon Hunters

N/N Male Gnome Bard/4 | Init (scouting) +8 | HP: 44/46 | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: lingering courageous anthem

BK sustains his spell and appeals to blue. With a romantic series of notes, he pipes up with "Ah, wouldn't it be better to be friends?"

make impression: 1d20 + 12 ⇒ (2) + 12 = 14

and then his illusion attacks yellow, apparently ruining the effect. Go figure.

◆ sustain illusory creature
◆◆ appeal

to hit blue, illusory axe: 1d20 + 9 ⇒ (12) + 9 = 21
nonlethal mental damage: 3d4 ⇒ (2, 3, 3) = 8

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

BK tries to appeal to Blue but doesn't quite succeed.

BK, who you attacking? Your dice roll says blue but you say your illusion is going after Yellow

Horizon Hunters

N/N Male Gnome Bard/4 | Init (scouting) +8 | HP: 44/46 | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: lingering courageous anthem

Yellow as it is the most injured. Helps to be consistent :(

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

'Amiri' then clobbers Yellow, wounding him gravely. He looks more desperate now to escape.

------------------
COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions: Courageous Anthem (1 rd; BK's turn)
SHAKEN: Yellow, Blue
SURRENDERED:
------------------
Those with ** may go

Quinthalas Kirath - AC 18, 34/34; Earth Scamp AC 15, 2/20
Red (-5)
White
Banterknell - AC 19, 36/36
**Jhiang Jhones - AC 22 (23 w/shield), 63/63 (Arcane Cascade)
Blue (-13 NL; Shaken)
Yellow (-44; Shaken)
Desmond Vilks - AC 22 (24 w/shield), 52/52 (AC 24; Wolf Stance; Shield: H5; 20/20)
Ghardak - AC 22 (24 w/shield), 56/62 (AC 24; Shield - H8, 58/64)

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Appeal to Shadowy Intruders; 2 actions:

A foe you can see is visibly shaken. You call out to a visibly shaken foe and attempt to convince them to surrender.
Deception/Diplomacy/Intimidation to convince them

CS: The foe is quick to surrender and attempts to convince their allies to surrender as well. You and your allies gain a +1 circumstance bonus to checks to Appeal to Shadowy Intruders for 1 minute.
S: The foe takes your words to heart and surrenders to you immediately.
F: The foe brushes off your attempt and continues to fight.
CF: Your argument is severely flawed or laughable. The foe disregards your words and continues to fight. You take a –1 circumstance penalty to checks to Appeal to Shadowy Intruders for 1 minute

Verdant Wheel

Male Human (Sylph) Magus 5 {Aloof Firmament} HP 63 / 63 | AC 22 (23 w/ shield) | F +11 R +11 W +10 | Perc +8 (low light) Focus Pool 1 / 1 | Active Conditions: Arcane Cascade (fire), Spellstrike NOT reset

Recentered mentally and physically, Jhinag Jhones practically flies across the hallway into the fray. His sword flashes with fire as he slices into his foe.

Long Jump with Quick Jump: 1d20 + 13 ⇒ (18) + 13 = 31
Jumping means his movement does not Provoke due to his Hybrid Study.

Spellstrike vs White with Ignition, Flanking : 1d20 + 14 ⇒ (18) + 14 = 32
Damage, S, Fire, Arcane Cascade: 2d6 + 4 + 4d4 + 4 ⇒ (6, 4) + 4 + (3, 1, 3, 4) + 4 = 29
If Crit but not a Kill, target takes 3d4 persistent Fire damage. 

◆ Long Jump w Quick Jump, ◆◆ Spellstrike 

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Jhiang practically flies across the room and lands next to White. With one motion, he lops White's coconut clean off before the startled intruder can even register what just happened.

Yellow stabs 'Amiri' twice more...

Shortsword vs Amiri AC 19: 1d20 + 10 ⇒ (4) + 10 = 14 for Piercing/Slashing: 1d6 + 4 ⇒ (1) + 4 = 5
Shortsword vs Amiri AC 19, MAP, Agile: 1d20 + 6 ⇒ (4) + 6 = 10 for Piercing/Slashing: 1d6 + 4 ⇒ (6) + 4 = 10

... and misses. His nerve breaks and he disengages and makes a run for it. Blue takes two more stabs at 'Amiri' as well..

Shortsword vs Amiri AC 19: 1d20 + 7 ⇒ (11) + 7 = 18 for Piercing/Slashing: 1d6 + 1 ⇒ (2) + 1 = 3
Shortsword vs Amiri AC 19, MAP, Agile: 1d20 + 3 ⇒ (10) + 3 = 13 for Piercing/Slashing: 1d6 + 1 ⇒ (1) + 1 = 2

... and also misses. He backs away, ready to flee...

------------------
COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions: Courageous Anthem (1 rd; BK's turn)
SHAKEN: Yellow, Blue
SURRENDERED:
------------------
Those with ** may go

-3-
**Quinthalas Kirath - AC 18, 34/34; Earth Scamp AC 15, 2/20
Red (-5)
Banterknell - AC 19, 36/36
Jhiang Jhones - AC 22 (23 w/shield), 63/63 (Arcane Cascade)
Blue (-13 NL; Shaken)
Yellow (-44; Shaken)

-2-
**Desmond Vilks - AC 22 (24 w/shield), 52/52 (AC 24; Wolf Stance; Shield: H5; 20/20)
**Ghardak - AC 22 (24 w/shield), 56/62 (AC 24; Shield - H8, 58/64)

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Appeal to Shadowy Intruders; 2 actions:

A foe you can see is visibly shaken. You call out to a visibly shaken foe and attempt to convince them to surrender.
Deception/Diplomacy/Intimidation to convince them

CS: The foe is quick to surrender and attempts to convince their allies to surrender as well. You and your allies gain a +1 circumstance bonus to checks to Appeal to Shadowy Intruders for 1 minute.
S: The foe takes your words to heart and surrenders to you immediately.
F: The foe brushes off your attempt and continues to fight.
CF: Your argument is severely flawed or laughable. The foe disregards your words and continues to fight. You take a –1 circumstance penalty to checks to Appeal to Shadowy Intruders for 1 minute

Envoy's Alliance

M Ancient Elf Imperial Sorcerer/Alchemist 4 | Cook |Low-light vision| HP 34/34 | AC 18 | F +7 R +8 W +8 | Perc +6 +2 initiative | ◆◆◆◇↺| 30" | Hero 1/3 | focus 1/1 | spells 1 4/4 2 4/4| Reagents 4/4 | Ancestral Memories| Seasoned |

Quinthalas sustains his summons spells, and orders his creature to continue it's attack on Red. He addresses Blue, and says "Perhaps it is time to surrender."

◆Sustain
◆◆Appeal to Shadowy Intruders Intimidation Blue: 1d20 + 10 ⇒ (4) + 10 = 14

The Earth Scamp continues it's attack, striking out at Red.
strike: 1d20 + 8 ⇒ (16) + 8 = 24
bludgeoning: 1d6 + 3 ⇒ (5) + 3 = 8
strike: 1d20 + 8 - 5 ⇒ (12) + 8 - 5 = 15
bludgeoning: 1d6 + 3 ⇒ (1) + 3 = 4

Vigilant Seal

M Dwarf Redeemer Champion 4 | AC22/24 HP 62/62 Shield 30/30 | F+11 R+7 W+9 Per+7 (T) | Speed: 20' (Unburdened Iron, Rock Runner) | Focus: 1/1 Hero: 1/3 | DC: 20 | Marshal Aura 10' | Ath (E)+12 Craft +6 Intim (E) +8 Mine Lore +6 Relg/Surv +7 | WH Atk +11

"Give up lad. You're no match for us!" Ghardak shout at yellow.

◆◆ Intimidate Yellow Intimidate: 1d20 + 8 ⇒ (10) + 8 = 18
◆ Raise Shield

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Ghardak yells at Yellow to throw down his weapon and surrenders. Yellow complies, almost relieved to obey. Quinthalas attempts to get Blue to surrender but doesn't quite sound convincing enough. The Earth Scamp goes after Red, giving him a good whack on the side of the head. Red now looks unsure of himself.

------------------
COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions: Courageous Anthem (1 rd; BK's turn)
SHAKEN: Blue, Red
SURRENDERED: Yellow
------------------
Those with ** may go

-3-
Quinthalas Kirath - AC 18, 34/34; Earth Scamp AC 15, 2/20
Red (-13; Shaken)
Banterknell - AC 19, 36/36
Jhiang Jhones - AC 22 (23 w/shield), 63/63 (Arcane Cascade)
Blue (-13 NL; Shaken)
Yellow (-44; Shaken)

-2-
**Desmond Vilks - AC 22 (24 w/shield), 52/52 (AC 24; Wolf Stance; Shield: H5; 20/20)
Ghardak - AC 22 (24 w/shield), 56/62 (AC 24; Shield - H8, 58/64)

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Appeal to Shadowy Intruders; 2 actions:

A foe you can see is visibly shaken. You call out to a visibly shaken foe and attempt to convince them to surrender.
Deception/Diplomacy/Intimidation to convince them

CS: The foe is quick to surrender and attempts to convince their allies to surrender as well. You and your allies gain a +1 circumstance bonus to checks to Appeal to Shadowy Intruders for 1 minute.
S: The foe takes your words to heart and surrenders to you immediately.
F: The foe brushes off your attempt and continues to fight.
CF: Your argument is severely flawed or laughable. The foe disregards your words and continues to fight. You take a –1 circumstance penalty to checks to Appeal to Shadowy Intruders for 1 minute

Envoy's Alliance

male half-orc medic 5 | HP 68/68 | AC 23 (25 w/shield (hardness 8, HP64, BT32)) | F +11 R +13 W +13 | Perc +13 (low-light) | Stealth +11 | speed 35 |◆ | ◇ | ↺

Desmond races to cut off the blue intruder. "Not so fast! You're not getting away!" He shoves the man back towards the others, raising his shield in case he retaliates.

Shove: 1d20 + 7 ⇒ (11) + 7 = 18

◆ Move
◆ Shove (Desmond will follow)
◆ Raise Shield

Desmond will Shield Block if hit, but it's not a crit.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Desmond cuts off the one with a blue tunic and shoves him back towards the melee. He raises his shield.

Red pokes the earth scamp.

Shortsword vs Scamp AC 15: 1d20 + 7 ⇒ (5) + 7 = 12 for Piercing/Slashing: 1d6 + 1 ⇒ (2) + 1 = 3
Shortsword vs Scamp AC 15, MAP, Agile: 1d20 + 3 ⇒ (6) + 3 = 9 for Piercing/Slashing: 1d6 + 1 ⇒ (4) + 1 = 5
Shortsword vs Scamp AC 15, MAP 2+, Agile: 1d20 - 1 ⇒ (10) - 1 = 9 for Piercing/Slashing: 1d6 + 1 ⇒ (2) + 1 = 3

His panic appears to be getting in the way...

------------------
COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions: Courageous Anthem (1 rd; BK's turn)
SHAKEN: Blue, Red
SURRENDERED: Yellow
------------------
Those with ** may go

Quinthalas Kirath - AC 18, 34/34; Earth Scamp AC 15, 2/20
Red (-13; Shaken)
**Banterknell - AC 19, 36/36
**Jhiang Jhones - AC 22 (23 w/shield), 63/63 (Arcane Cascade)
Blue (-13 NL; Shaken)
Desmond Vilks - AC 22 (24 w/shield), 52/52 (AC 24; Wolf Stance; Shield: H5; 20/20)
Ghardak - AC 22 (24 w/shield), 56/62 (AC 24; Shield - H8, 58/64)

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Appeal to Shadowy Intruders; 2 actions:

A foe you can see is visibly shaken. You call out to a visibly shaken foe and attempt to convince them to surrender.
Deception/Diplomacy/Intimidation to convince them

CS: The foe is quick to surrender and attempts to convince their allies to surrender as well. You and your allies gain a +1 circumstance bonus to checks to Appeal to Shadowy Intruders for 1 minute.
S: The foe takes your words to heart and surrenders to you immediately.
F: The foe brushes off your attempt and continues to fight.
CF: Your argument is severely flawed or laughable. The foe disregards your words and continues to fight. You take a –1 circumstance penalty to checks to Appeal to Shadowy Intruders for 1 minute

Verdant Wheel

Male Human (Sylph) Magus 5 {Aloof Firmament} HP 63 / 63 | AC 22 (23 w/ shield) | F +11 R +11 W +10 | Perc +8 (low light) Focus Pool 1 / 1 | Active Conditions: Arcane Cascade (fire), Spellstrike NOT reset

"BK, 'less you can make both give up," Jhinag says to gnome in his sing-song Common, "one gonna die," he finishes with an apathetic shrug of his wide shoulders as he sizes up the two intruders.

BK has Group Impression. Could he use that on both Blue and Red? 

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Group Impression is basically Make an Impression directed at more than one. To Make an Impression, you'd need to talk to them for a minute. You don't have that time. Appeal to Shadowy Intruders is more like asking them to surrender while in battle. So, unfortunately, Group Impression doesn't work here

Horizon Hunters

N/N Male Gnome Bard/4 | Init (scouting) +8 | HP: 44/46 | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: lingering courageous anthem

OK, then the Versatile Performance ability should not apply after all, since it is only used for the make an impression action.

BK sustains his illusion and focuses on getting blue to turn sides. "Are you sure you want to do this? You are practically surrounded."

appeal: 1d20 + 9 ⇒ (5) + 9 = 14

and then his illusion attacks blue, since he is being so unreasonable.

to hit blue, illusory axe: 1d20 + 9 ⇒ (11) + 9 = 20
nonlethal mental damage: 3d4 ⇒ (2, 1, 1) = 4

to hit blue, illusory axe: 1d20 + 9 ⇒ (16) + 9 = 25
nonlethal mental damage: 3d4 ⇒ (2, 4, 1) = 7

◆ sustain illusory creature
◆◆ appeal

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Blue scoffs at BK's attempt to win him over. He sees Amiri swing at him and screams as the sword comes down. He then faints dead away.

------------------
COMBAT TRACKER
Round: 2-3
Tactical Map
Active Conditions: Courageous Anthem (1 rd; BK's turn)
SHAKEN: Red
SURRENDERED: Yellow, Blue (out cold)
------------------
Those with ** may go

-3-
**Quinthalas Kirath - AC 18, 34/34; Earth Scamp AC 15, 2/20
Red (-13; Shaken)
Banterknell - AC 19, 36/36

-2-
**Jhiang Jhones - AC 22 (23 w/shield), 63/63 (Arcane Cascade)
Blue (-13 NL; Shaken)
**Desmond Vilks - AC 22 (24 w/shield), 52/52 (AC 24; Wolf Stance; Shield: H5; 20/20)
**Ghardak - AC 22 (24 w/shield), 56/62 (AC 24; Shield - H8, 58/64)

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Appeal to Shadowy Intruders; 2 actions:

A foe you can see is visibly shaken. You call out to a visibly shaken foe and attempt to convince them to surrender.
Deception/Diplomacy/Intimidation to convince them

CS: The foe is quick to surrender and attempts to convince their allies to surrender as well. You and your allies gain a +1 circumstance bonus to checks to Appeal to Shadowy Intruders for 1 minute.
S: The foe takes your words to heart and surrenders to you immediately.
F: The foe brushes off your attempt and continues to fight.
CF: Your argument is severely flawed or laughable. The foe disregards your words and continues to fight. You take a –1 circumstance penalty to checks to Appeal to Shadowy Intruders for 1 minute

Verdant Wheel

Male Human (Sylph) Magus 5 {Aloof Firmament} HP 63 / 63 | AC 22 (23 w/ shield) | F +11 R +11 W +10 | Perc +8 (low light) Focus Pool 1 / 1 | Active Conditions: Arcane Cascade (fire), Spellstrike NOT reset

As Blue hits the ground, Jhiang raises an eyebrow at the one remaining intruder. He draws a centering breath, exhales on a double-count, and lets the magic rebuild within him.

His sword flashes in a fiery arc...

Spellstrike, Ignition, Flanking: 1d20 + 14 ⇒ (1) + 14 = 15
Damage, S, Fire, Force: 2d6 + 4 + 4d4 + 1 ⇒ (2, 2) + 4 + (2, 3, 3, 4) + 1 = 21

But in his eagerness to replicate his previous decapitating strike, he grossly misjudges the distance to the man's throat.

"Maybe t'e gods want you live today."

◆ Refresh Spellstrike, ◆◆ Spellstrike Whiff 

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Jhiang winds up for a big swing and only manages to fan Red.

------------------
COMBAT TRACKER
Round: 2-3
Tactical Map
Active Conditions: Courageous Anthem (1 rd; BK's turn)
SHAKEN: Red
SURRENDERED: Yellow, Blue (out cold)
------------------
Those with ** may go

-3-
**Quinthalas Kirath - AC 18, 34/34; Earth Scamp AC 15, 2/20
Red (-13; Shaken)
Banterknell - AC 19, 36/36

-2-
Jhiang Jhones - AC 22 (23 w/shield), 63/63
Blue (-13 NL; Shaken)
**Desmond Vilks - AC 22 (24 w/shield), 52/52 (AC 24; Wolf Stance; Shield: H5; 20/20)
**Ghardak - AC 22 (24 w/shield), 56/62 (AC 24; Shield - H8, 58/64)

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Appeal to Shadowy Intruders; 2 actions:

A foe you can see is visibly shaken. You call out to a visibly shaken foe and attempt to convince them to surrender.
Deception/Diplomacy/Intimidation to convince them

CS: The foe is quick to surrender and attempts to convince their allies to surrender as well. You and your allies gain a +1 circumstance bonus to checks to Appeal to Shadowy Intruders for 1 minute.
S: The foe takes your words to heart and surrenders to you immediately.
F: The foe brushes off your attempt and continues to fight.
CF: Your argument is severely flawed or laughable. The foe disregards your words and continues to fight. You take a –1 circumstance penalty to checks to Appeal to Shadowy Intruders for 1 minute

Vigilant Seal

M Dwarf Redeemer Champion 4 | AC22/24 HP 62/62 Shield 30/30 | F+11 R+7 W+9 Per+7 (T) | Speed: 20' (Unburdened Iron, Rock Runner) | Focus: 1/1 Hero: 1/3 | DC: 20 | Marshal Aura 10' | Ath (E)+12 Craft +6 Intim (E) +8 Mine Lore +6 Relg/Surv +7 | WH Atk +11

Ghardak says to red. "There's too many of us. Be smart and give up like your friends. Then we can all go for a drink."

◆◆ Intimidation: 1d20 + 8 ⇒ (16) + 8 = 24

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Red realizes that it's time to quit and Ghardak just gave him the perfect out. He drops his weapons and goes to sit in the corner.

COMBAT OVER

There's a closed door in front of you...

Horizon Hunters

N/N Male Gnome Bard/4 | Init (scouting) +8 | HP: 44/46 | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: lingering courageous anthem

@All
We look in pretty good shape so I'm thinking we head onward.

@GM Tiger
I mam not seeing a door on the map.

GK does a little victory dance and tune.

"BK saves the day!" He is inordinately proud of his first sucessful use of an illusory creature.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

I repositioned BK on the map -- it's 10' to your left... Anyone want to try to open it? :)

You're moving towards the left, btw

Vigilant Seal

M Dwarf Redeemer Champion 4 | AC22/24 HP 62/62 Shield 30/30 | F+11 R+7 W+9 Per+7 (T) | Speed: 20' (Unburdened Iron, Rock Runner) | Focus: 1/1 Hero: 1/3 | DC: 20 | Marshal Aura 10' | Ath (E)+12 Craft +6 Intim (E) +8 Mine Lore +6 Relg/Surv +7 | WH Atk +11

"What's behind this.." Ghardak says to those who surrendered.

Ghardak steps forward and opens the door.

Envoy's Alliance

male half-orc medic 5 | HP 68/68 | AC 23 (25 w/shield (hardness 8, HP64, BT32)) | F +11 R +13 W +13 | Perc +13 (low-light) | Stealth +11 | speed 35 |◆ | ◇ | ↺

Desmond begins looking at Ghardak's wounds, but then the dwarf shrugs him off to open the door. The half-orc sighs and repacks his medical bag before saying, "I guess you'll live a little longer."

Don't mind him. He's turning into a grump.

Horizon Hunters

N/N Male Gnome Bard/4 | Init (scouting) +8 | HP: 44/46 | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: lingering courageous anthem

BK will scan the door for traps, pause a moment for anyone else to search, and then open the door.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Ghardak steps forward and throws the door open... and... nothing happens... you enter what appears to be an anteroom. Another closed door stands before you. You can hear faint movements beyond this door.

GM Dice:

BK: 1d20 + 7 ⇒ (7) + 7 = 14
Jhiang Jhones's Perception (T): 1d20 + 8 ⇒ (4) + 8 = 12
Ghardak's Perception (T): 1d20 + 7 ⇒ (19) + 7 = 26
Quinthalas Kirath's Perception (T): 1d20 + 6 ⇒ (17) + 6 = 23
Desmond Vilks's Perception (E): 1d20 + 9 ⇒ (17) + 9 = 26

Verdant Wheel

Male Human (Sylph) Magus 5 {Aloof Firmament} HP 63 / 63 | AC 22 (23 w/ shield) | F +11 R +11 W +10 | Perc +8 (low light) Focus Pool 1 / 1 | Active Conditions: Arcane Cascade (fire), Spellstrike NOT reset

"Yam Seng!" Jhiang gives a congratulatory cheer and fist bump to BK when the last one lays down his arms. He knows that Ghardak actually got the last word in, but the little gnome is in such an infectiously good mode that he can't help it.

He steps up to the door and prepares for combat. "T'ank you for look-see t'e door," he then says to BK as the gnome opens it.

Horizon Hunters

N/N Male Gnome Bard/4 | Init (scouting) +8 | HP: 44/46 | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: lingering courageous anthem

Well, he WAS going to open it, but the big guy dwarf took charge and thundered right through. I'm guessing he is not big on finesse.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Well there's another one in front of you...

Vigilant Seal

M Dwarf Redeemer Champion 4 | AC22/24 HP 62/62 Shield 30/30 | F+11 R+7 W+9 Per+7 (T) | Speed: 20' (Unburdened Iron, Rock Runner) | Focus: 1/1 Hero: 1/3 | DC: 20 | Marshal Aura 10' | Ath (E)+12 Craft +6 Intim (E) +8 Mine Lore +6 Relg/Surv +7 | WH Atk +11

Ghardak opens the next one…

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Ghardak:
As you reach for the handle, you notice the faint traces of something on it. You barely see the outline of a glyph on the door handle

Vigilant Seal

M Dwarf Redeemer Champion 4 | AC22/24 HP 62/62 Shield 30/30 | F+11 R+7 W+9 Per+7 (T) | Speed: 20' (Unburdened Iron, Rock Runner) | Focus: 1/1 Hero: 1/3 | DC: 20 | Marshal Aura 10' | Ath (E)+12 Craft +6 Intim (E) +8 Mine Lore +6 Relg/Surv +7 | WH Atk +11

Ghardak points out the glyph on the handle.

"Looks like it's trapped.." he says.

Verdant Wheel

Male Human (Sylph) Magus 5 {Aloof Firmament} HP 63 / 63 | AC 22 (23 w/ shield) | F +11 R +11 W +10 | Perc +8 (low light) Focus Pool 1 / 1 | Active Conditions: Arcane Cascade (fire), Spellstrike NOT reset

Oops, my bad. I thought BK had opened the new door.

Jhiang steps back at Ghardak's warning to give someone else better access. This isn't his cup of tea.

Ahh, what I would give for a good cuppa Shenmen bluestem tea. Ooh, maybe have at t'e Tien grocery down by docks.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

DC 20 Thievery (Expert) to scratch out the rune
2nd Rank Dispel; Counteract DC 18 to counteract the rune
DC 20 Athletics to remove the door, rune and all

Vigilant Seal

M Dwarf Redeemer Champion 4 | AC22/24 HP 62/62 Shield 30/30 | F+11 R+7 W+9 Per+7 (T) | Speed: 20' (Unburdened Iron, Rock Runner) | Focus: 1/1 Hero: 1/3 | DC: 20 | Marshal Aura 10' | Ath (E)+12 Craft +6 Intim (E) +8 Mine Lore +6 Relg/Surv +7 | WH Atk +11

Ghardak attempts to smash down the door. "Well if one doesn't touch the rune.. All of you stand back!"

Ath: 1d20 + 12 ⇒ (2) + 12 = 14
Ath hero point: 1d20 + 12 ⇒ (5) + 12 = 17

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Ghardak bounces off the door. You hear more frantic movements behind the door...

Horizon Hunters

N/N Male Gnome Bard/4 | Init (scouting) +8 | HP: 44/46 | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: lingering courageous anthem

BK waits patiently this time, off to the side, twiddling his lock pics looking like he would like a try. Though, honestly, with a +12 to his roll Ghardak is a much better choice than BK, particularly since BK is not an expert and would fail anyway. Self confidence only gets you so far :(

Envoy's Alliance

M Ancient Elf Imperial Sorcerer/Alchemist 4 | Cook |Low-light vision| HP 34/34 | AC 18 | F +7 R +8 W +8 | Perc +6 +2 initiative | ◆◆◆◇↺| 30" | Hero 1/3 | focus 1/1 | spells 1 4/4 2 4/4| Reagents 4/4 | Ancestral Memories| Seasoned |

Quinthalas speaks words of power and...

dispel magic: 1d20 + 10 ⇒ (5) + 10 = 15

...nothing happens.

"I'm sorry. It seems more powerful that I can manage."

Vigilant Seal

M Dwarf Redeemer Champion 4 | AC22/24 HP 62/62 Shield 30/30 | F+11 R+7 W+9 Per+7 (T) | Speed: 20' (Unburdened Iron, Rock Runner) | Focus: 1/1 Hero: 1/3 | DC: 20 | Marshal Aura 10' | Ath (E)+12 Craft +6 Intim (E) +8 Mine Lore +6 Relg/Surv +7 | WH Atk +11

If allowed, Ghardak tries to smash the door again.

Ath: 1d20 + 12 ⇒ (11) + 12 = 23

"Well they know we're coming.."

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Taking another run at the door, Ghardak hits it with the speed of a runaway train (If you don't know what a train is, see scenario 06-08!). You see three humanoids in front of you. Two you recognize as the foes you've been dealing with but the third appears to be a humanoid cloaked entirely in shadow.

Init:

Jhiang Jhones's Initiative using Avoid Notice: 1d20 + 10 ⇒ (3) + 10 = 13
Ghardak's Initiative using Defend: 1d20 + 8 ⇒ (16) + 8 = 24
Banterknell's Initiative using Scout: 1d20 + 8 ⇒ (7) + 8 = 15
Quinthalas Kirath's Initiative using Detect Magic: 1d20 + 10 ⇒ (7) + 10 = 17
Desmond Vilks's Initiative using Defend: 1d20 + 10 ⇒ (19) + 10 = 29
Red Initiative: 1d20 + 10 ⇒ (9) + 10 = 19
Blue Initiative: 1d20 + 10 ⇒ (12) + 10 = 22
Green Initiative: 1d20 + 11 ⇒ (13) + 11 = 24

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Active Conditions: Courageous Anthem (1 rd; BK's turn)
------------------
Those with ** may go

**Desmond Vilks - AC 22 (24 w/shield), 52/52 (AC 24; Shield: H5; 20/20)
Green
Ghardak - AC 22 (24 w/shield), 56/62 (AC 24; Shield - H8, 58/64)
Red
Blue
Quinthalas Kirath - AC 18, 34/34
Banterknell - AC 19, 36/36
Jhiang Jhones - AC 22 (23 w/shield), 63/63

Envoy's Alliance

male half-orc medic 5 | HP 68/68 | AC 23 (25 w/shield (hardness 8, HP64, BT32)) | F +11 R +13 W +13 | Perc +13 (low-light) | Stealth +11 | speed 35 |◆ | ◇ | ↺

Desmond moves in to establish a beachhead for the others to follow. He lowers into a more battle ready stance and raises his shield for protection. "Come on, you know you're beat. The Pathfinders have captured several of your mates!"

◆ Move
◆ Wolf Stance
◆ Raise Shield

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