
![]() |

BK sustains the illusion and it rushes blue.
BK begins a Courageous Anthem and attempts to bolster it with a Lingering Composition. then he sustains the illusory creature and sics it on blue. Finally, With his last action he tosses a tanglefoot bag at yellow
◆ courageous anthem
◇ Lingering Composition
◆ sustain illusory creature
◆ attack with tanglefoot bag
lingering Composition performance: 1d20 + 12 ⇒ (4) + 12 = 16
reroll using glyph: 1d20 + 12 ⇒ (7) + 12 = 19
tanglefoot bag attack on yellow: 1d20 ⇒ 17 ??? I am not sure what the bonuses are here. This was looted, is a legacy version item, and I am not sure if he is trained or not. He has a dex bonus of +3 and the moderate bag has a +1 item bonus.
illusory creatures actions
◆ move
◆ attack
to hit blue, illusory axe: 1d20 + 9 ⇒ (12) + 9 = 21
nonlethal mental damage: 3d4 ⇒ (2, 4, 1) = 7

![]() |

Jhiang casts a quick spell at the one in the clean White shirt.
Slashing Gust, Anthem vs White AC: 1d20 + 10 + 1 ⇒ (1) + 10 + 1 = 12
But it fizzles in his hand. The big man curses in a mix of 3 different languages, and though no one would understand the exact meaning of the words, his frustration is clear. His venting complete, he takes a calming breath and enters his combat stance as a further way of centering himself for the combat.
◆◆ Slashing Gust, ◆ Arcane Cascade Stance

![]() |

BK from the remaster, bards are now trained in Martial weapons. Alchemist bombs are martial thrown weapons
BK begins to sing but doesn't quite make it memorable.
DC for this group is 20
He does hurl the glue pot at Yellow, which hits right in the chest and causes the creature to be partially stuck to the floor. Meanwhile, his illusory barbarian charges Blue and manages to hit with its massive sword.
Jhiang attempts to scour White with the wind but the spell fizzles.
Blue retaliates against the barbarian in his face.
Shortsword vs Amiri (BK) AC 19: 1d20 + 7 ⇒ (3) + 7 = 10 for Piercing/Slashing: 1d6 + 1 ⇒ (5) + 1 = 6
Shortsword vs Amiri (BK) AC 19, MAP, Agile: 1d20 + 3 ⇒ (6) + 3 = 9 for Piercing/Slashing: 1d6 + 1 ⇒ (4) + 1 = 5
Shortsword vs Amiri (BK) AC 19, MAP 2+, Agile: 1d20 - 1 ⇒ (17) - 1 = 16 for Piercing/Slashing: 1d6 + 1 ⇒ (5) + 1 = 6
Yellow attempts to get himself out of the sticky situation he's in.
Acrobatics: 1d20 + 10 ⇒ (10) + 10 = 20
He manages to break free with a evil grin at BK. He moves up to flank the barbarian and pokes it with a shortsword.
Shortsword vs Amiri (BK) AC 19, MAP, Agile, OG: 1d20 + 6 ⇒ (18) + 6 = 24 for Piercing: 1d6 + 1 ⇒ (6) + 1 = 7 plus Sneak: 1d6 ⇒ 1
Ghardak, are you going to shield block? What kind of shield do you have?
------------------
COMBAT TRACKER
Round: 1-2
Tactical Map
Active Conditions: Courageous Anthem (1 rd; BK's turn))
------------------
Those with ** may go
-2-
**Quinthalas Kirath - AC 18, 34/34
Red
White
Banterknell - AC 19, 36/36
Jhiang Jhones - AC 22 (23 w/shield), 63/63 (Arcane Cascade)
Blue (-7 NL)
Yellow
-1-
**Desmond Vilks - AC 22 (24 w/shield), 52/52 (AC 24; Shield: H5; 20/20)
**Ghardak - AC 22 (24 w/shield), 48/62 (AC 24)

![]() |

Ghardak will shield block. He has a steel shield and Divine Ally Shield.
not sure why I was large size. Shrunk myself.
◆ Step
◆ Attack yellow Warhammer: 1d20 + 11 + 1 ⇒ (17) + 11 + 1 = 29Bldg: 2d8 + 4 + 1 ⇒ (7, 6) + 4 + 1 = 18
◆ Raise Shield

![]() |

Desmond drops into a lower stance and then move to keep one of the intruders from flanking the group. He raises his shield anticipating the attack.
◆ Wolf Stance
◆ Move
◆ Raise Shield (+2AC)

![]() |

For future reference, Ghardak, will you be using your reactions (either Glimpse of Redemption or Shield Block, whichever comes first?)
Ghardak's shield blunts most of Red's attack. He steps forward and clobbers Yellow on the side of the head, knocking the humanoid sideways. Yellow looks very doubtful that he wants to continue this fight.
Desmond drops into a combat stance and moves up, raising his shield to ward off any attack.
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions: Courageous Anthem (1 rd; BK's turn))
SHAKEN: Yellow
------------------
Those with ** may go
**Quinthalas Kirath - AC 18, 34/34
Red
White
Banterknell - AC 19, 36/36
Jhiang Jhones - AC 22 (23 w/shield), 63/63 (Arcane Cascade)
Blue (-7 NL)
Yellow (-36; Shaken)
Desmond Vilks - AC 22 (24 w/shield), 52/52 (AC 24; Shield: H5; 20/20)
Ghardak - AC 22 (24 w/shield), 56/62 (AC 24; Shield - H8, 58/64)
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
A foe you can see is visibly shaken. You call out to a visibly shaken foe and attempt to convince them to surrender.
Deception/Diplomacy/Intimidation to convince them
CS: The foe is quick to surrender and attempts to convince their allies to surrender as well. You and your allies gain a +1 circumstance bonus to checks to Appeal to Shadowy Intruders for 1 minute.
S: The foe takes your words to heart and surrenders to you immediately.
F: The foe brushes off your attempt and continues to fight.
CF: Your argument is severely flawed or laughable. The foe disregards your words and continues to fight. You take a –1 circumstance penalty to checks to Appeal to Shadowy Intruders for 1 minute

![]() |

White glares at Quinthalas as the words bruise his ego. He glares at the elf, "Your little finger waving has no effect!" he snaps.
"How unfortunate then, for you and your companions." He then casts ◆◆◆Summon Elemental and brings to the battlefield an Earth Scamp
The Earth Scamp appears in the space between Ghardak and White. It immediately ◆◆breathes rocks in a 15-foot cone, targeting Red and Blue.
Scree Breath: 2d6d6 ⇒ (5, 6, 3, 4, 6) = 24 DC17 Reflex
Scree Breath Cool down: 1d4d6 ⇒ 4
I don't know why the dice are rolling that way. That's only a 2d6 for the breath attack, and 1d4 for the cool down.

![]() |

Red Ref: 1d20 + 10 ⇒ (7) + 10 = 17
Blue Ref: 1d20 + 10 ⇒ (12) + 10 = 22
Quinthalas - not sure what happened but I'll take the first 2 numbers for the damage for Scree Breath (11 bludgeoning).
Quinthalas summons a small creature. It pops into existence between the one with a White shirt and Ghardak. It then breathes a cone of rocks at Red and Blue. They manage to avoid the worst of the damage but still get hit. Blue shakes his head and starts looking around for an escape route. He appears not to want to continue the fight.
Yellow and Blue can be convinced to surrender using Appeal to Shadowy Intruders
Red tries to poke the critter that just hit him with a stream of rocks.
Shortsword vs Scamp AC 15: 1d20 + 7 ⇒ (15) + 7 = 22 for Piercing/Slashing: 1d6 + 1 ⇒ (6) + 1 = 7
Shortsword vs Scamp AC 15, MAP, Agile: 1d20 + 3 ⇒ (14) + 3 = 17 for Piercing/Slashing: 1d6 + 1 ⇒ (4) + 1 = 5
Shortsword vs Scamp AC 15, MAP 2+, Agile: 1d20 - 1 ⇒ (18) - 1 = 17 for Piercing/Slashing: 1d6 + 1 ⇒ (5) + 1 = 6
The White shirted one tries to poke Desmond instead.
Shortsword vs Desmond AC 24: 1d20 + 7 ⇒ (14) + 7 = 21 for Piercing: 1d6 + 1 ⇒ (1) + 1 = 2
Shortsword vs Desmond AC 24, MAP, Agile: 1d20 + 3 ⇒ (9) + 3 = 12 for Piercing: 1d6 + 1 ⇒ (1) + 1 = 2
Shortsword vs Desmond AC 24, MAP 2+, Agile: 1d20 - 1 ⇒ (7) - 1 = 6 for Piercing: 1d6 + 1 ⇒ (6) + 1 = 7
He ends up making small dents in Desmond's shield (and perhaps irritating the orc)...
Don't forget the +1 from CA, assuming BK keeps it up! :)
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions: Courageous Anthem (1 rd; BK's turn))
SHAKEN: Yellow, Blue
------------------
Those with ** may go
Quinthalas Kirath - AC 18, 34/34; Earth Scamp AC 15, 2/20
Red (-6)
White
**Banterknell - AC 19, 36/36
**Jhiang Jhones - AC 22 (23 w/shield), 63/63 (Arcane Cascade)
Blue (-13 NL; Shaken)
Yellow (-36; Shaken)
Desmond Vilks - AC 22 (24 w/shield), 52/52 (AC 24; Wolf Stance; Shield: H5; 20/20)
Ghardak - AC 22 (24 w/shield), 56/62 (AC 24; Shield - H8, 58/64)
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
A foe you can see is visibly shaken. You call out to a visibly shaken foe and attempt to convince them to surrender.
Deception/Diplomacy/Intimidation to convince them
CS: The foe is quick to surrender and attempts to convince their allies to surrender as well. You and your allies gain a +1 circumstance bonus to checks to Appeal to Shadowy Intruders for 1 minute.
S: The foe takes your words to heart and surrenders to you immediately.
F: The foe brushes off your attempt and continues to fight.
CF: Your argument is severely flawed or laughable. The foe disregards your words and continues to fight. You take a –1 circumstance penalty to checks to Appeal to Shadowy Intruders for 1 minute

![]() |

BK sustains his spell and appeals to blue. With a romantic series of notes, he pipes up with "Ah, wouldn't it be better to be friends?"
make impression: 1d20 + 12 ⇒ (2) + 12 = 14
and then his illusion attacks yellow, apparently ruining the effect. Go figure.
◆ sustain illusory creature
◆◆ appeal
to hit blue, illusory axe: 1d20 + 9 ⇒ (12) + 9 = 21
nonlethal mental damage: 3d4 ⇒ (2, 3, 3) = 8

![]() |

BK tries to appeal to Blue but doesn't quite succeed.
BK, who you attacking? Your dice roll says blue but you say your illusion is going after Yellow

![]() |

Yellow as it is the most injured. Helps to be consistent :(