[OP8] PF2e - 03-06: Struck by Shadows (P6) (Inactive)

Game Master UncleFroggy

Symbols > Single Action (◆), Double Action (◆◆), Triple Action (◆◆◆), Free Action (◇), Reaction (↺)


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Radiant Oath

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Desmond moves in, assumes a combat stance and raises his shield. The figure in green pauses for an instant. Shadows suddenly surround it (Concealed) before it raises a staff and tries to swat Desmond with it.

Shadow Staff vs Desmond AC 24, Reach 10: 1d20 + 13 ⇒ (9) + 13 = 22 for Bludgeoning: 1d10 + 8 ⇒ (2) + 8 = 10
Shadow Staff vs Desmond AC 24, Reach 10, MAP: 1d20 + 8 ⇒ (12) + 8 = 20 for Bludgeoning: 1d10 + 8 ⇒ (2) + 8 = 10

The staff bounces harmlessly off Desmond's shield.

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Active Conditions: Courageous Anthem (1 rd; BK's turn)
Special Conditions:
* Green is concealed (DC 5 Flat check to target)
------------------
Those with ** may go

Desmond Vilks - AC 22 (24 w/shield), 52/52 (AC 24; Shield: H5; 20/20)
Green (Concealed)
**Ghardak - AC 22 (24 w/shield), 56/62 (AC 24; Shield - H8, 58/64)
Red
Blue
Quinthalas Kirath - AC 18, 34/34
Banterknell - AC 19, 36/36
Jhiang Jhones - AC 22 (23 w/shield), 63/63

Vigilant Seal

M Dwarf Redeemer Champion 4 | AC22/24 HP 62/62 Shield 30/30 | F+11 R+7 W+9 Per+7 (T) | Speed: 20' (Unburdened Iron, Rock Runner) | Focus: 1/1 Hero: 1/3 | DC: 20 | Marshal Aura 10' | Ath (E)+12 Craft +6 Intim (E) +8 Mine Lore +6 Relg/Surv +7 | WH Atk +11

Ghardak steps forward and strikes at Red before raising his shield.

"Damn sorcerers..." he says.

◆ Stride
◆ Attack red Warhammer: 1d20 + 11 ⇒ (16) + 11 = 27 bldg Dmg: 2d8 + 4 ⇒ (7, 3) + 4 = 14
◆ Raise Shield

(Will use reaction to block damage)

Radiant Oath

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Ghardak moves up and whacks Red with his hammer. Red grimaces in pain as the hammer hits.

Red moves around Ghardak and tries to stab him twice with his shortsword.

Shortsword vs Ghardak AC 24: 1d20 + 10 ⇒ (2) + 10 = 12 for Piercing/Slashing: 1d6 + 4 ⇒ (5) + 4 = 9
Shortsword vs Ghardak AC 24, MAP, Agile: 1d20 + 6 ⇒ (1) + 6 = 7 for Piercing/Slashing: 1d6 + 4 ⇒ (6) + 4 = 10

Red menacingly stabs the air as a warning to Ghardak to back off. Blue glares at Ghardak and tries to one-up Red.

Shortsword vs Ghardak AC 24: 1d20 + 10 ⇒ (3) + 10 = 13 for Piercing/Slashing: 1d6 + 4 ⇒ (2) + 4 = 6
Shortsword vs Ghardak AC 24, MAP, Agile: 1d20 + 6 ⇒ (14) + 6 = 20 for Piercing/Slashing: 1d6 + 4 ⇒ (3) + 4 = 7
Shortsword vs Ghardak AC 24, MAP 2+, Agile: 1d20 + 2 ⇒ (10) + 2 = 12 for Piercing/Slashing: 1d6 + 4 ⇒ (2) + 4 = 6

Blue also stabs the air menacingly, though his movements seem a bit more artistic than Red's.

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Active Conditions: Courageous Anthem (1 rd; BK's turn)
Special Conditions:
* Green is concealed (DC 5 Flat check to target)
------------------
Those with ** may go

-2-
**Desmond Vilks - AC 22 (24 w/shield), 52/52 (AC 24; Shield: H5; 20/20)
Green (Concealed)
Ghardak - AC 22 (24 w/shield), 56/62 (AC 24; Shield - H8, 58/64)

-1-
Red (-14)
Blue
**Quinthalas Kirath - AC 18, 34/34
**Banterknell - AC 19, 36/36
**Jhiang Jhones - AC 22 (23 w/shield), 63/63

Horizon Hunters

N/N Male Gnome Bard/4 | Init (scouting) +8 | HP: 44/46 | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: lingering courageous anthem

BK launches into a inspiring performance and weaves a DC 19 frostbite spell into it targeting red.

damage: 3d4 ⇒ (2, 2, 3) = 7

* courageous anthem
** frostbite

Verdant Wheel

Male Human (Sylph) Magus 5 {Aloof Firmament} HP 63 / 63 | AC 22 (23 w/ shield) | F +11 R +11 W +10 | Perc +8 (low light) Focus Pool 1 / 1 | Active Conditions: Arcane Cascade (fire), Spellstrike NOT reset

Jhiang watches as Ghardak and the others rush in and engage. "Don' like sorcerers?" he asks Ghardak with a wry smile as he launches into the air and arcs across the room to land on the far other side. When he touches down, a splash of fire erupts from the spot and washes over the two nearest foes.

Blazing Dive bludgeoning: 3d4 ⇒ (1, 3, 3) = 7 and fire damage: 3d6 ⇒ (2, 5, 6) = 13
With CA, 21 total. DC 20 Basic Reflex save from Blue and Green.

As the flames subside, the wizard-not-sorcerer-warrior enters his own combat stance.

◆◆ blazing dive ◆ Arcane Cascade

Envoy's Alliance

male half-orc medic 5 | HP 68/68 | AC 23 (25 w/shield (hardness 8, HP64, BT32)) | F +11 R +13 W +13 | Perc +13 (low-light) | Stealth +11 | speed 35 |◆ | ◇ | ↺

Desmond knocks the blow aside with his shield and is about to say something to the leader when he sees Ghardak surrounded. "Hey, I don't think that's fair!" The half-orc moves to pull Red away from Ghardak, though he ends up ripping at his arms and neck.

Flurry vs Red, OG (anthem): 1d20 + 11 + 1 ⇒ (4) + 11 + 1 = 16
Nonlethal Damage (backstabber, anthem): 1d8 + 1 + 1 + 1 ⇒ (3) + 1 + 1 + 1 = 6

Flurry vs Red, OG (anthem): 1d20 + 11 + 1 - 4 ⇒ (9) + 11 + 1 - 4 = 17
Nonlethal Damage (backstabber, anthem): 1d8 + 1 + 1 + 1 ⇒ (6) + 1 + 1 + 1 = 9

◆ Move
◆ Flurry
◆ Raise Shield

Radiant Oath

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GM Dice:

Reflex: 1d20 + 12 ⇒ (16) + 12 = 28
Green Reflex: 1d20 + 8 ⇒ (5) + 8 = 13
Red Fort: 1d20 + 7 ⇒ (13) + 7 = 20

Red manages to grit his teeth against the cold. Blue ducks out of the way of Jhiang's attack. Green doesn't get out of the way in time but it appears that it has some resistance to Jhiang's attacks.

BK becomes very inspiring before causing ice to form on Red's arms. Desmond punches Red but the humanoid easily ducks both blows.

------------------
COMBAT TRACKER
Round: 1-2
Tactical Map
Active Conditions: Courageous Anthem (1 rd; BK's turn)
Special Conditions:
* Green is concealed (DC 5 Flat check to target)
------------------
Those with ** may go

-2-
Desmond Vilks - AC 22 (24 w/shield), 52/52 (AC 24; Shield: H5; 20/20)
Green (-6; Concealed)
Ghardak - AC 22 (24 w/shield), 56/62 (AC 24; Shield - H8, 58/64)

-1-
Red (-21)
Blue (-10)
**Quinthalas Kirath - AC 18, 34/34
Banterknell - AC 19, 36/36
Jhiang Jhones - AC 22 (23 w/shield), 63/63

Envoy's Alliance

M Ancient Elf Imperial Sorcerer/Alchemist 4 | Cook |Low-light vision| HP 34/34 | AC 18 | F +7 R +8 W +8 | Perc +6 +2 initiative | ◆◆◆◇↺| 30" | Hero 1/3 | focus 1/1 | spells 1 4/4 2 4/4| Reagents 4/4 | Ancestral Memories| Seasoned |

Quinthalas ◆sustains his summon spell, and commands the Earth Scamp to continue it's assault on Red.

He then casts ◆◆Needle Darts on Red.

spell attack: 1d20 + 10 ⇒ (8) + 10 = 18
piercing: 4d4 ⇒ (2, 3, 2, 2) = 9

The Earth Scamp slams into Red twice.

attack: 1d20 + 8 ⇒ (16) + 8 = 24
bludgeoning: 1d6 + 3 ⇒ (4) + 3 = 7

attack: 1d20 + 8 - 5 ⇒ (7) + 8 - 5 = 10
bludgeoning: 1d6 + 3 ⇒ (6) + 3 = 9

Radiant Oath

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Quinthalas Rath wrote:

Quinthalas ◆sustains his summon spell, and commands the Earth Scamp to continue it's assault on Red.

He then casts ◆◆Needle Darts on Red.

[dice=spell attack]1d20+10
[dice=piercing]4d4

The Earth Scamp slams into Red twice.

◆[dice=attack]1d20+8
[dice=bludgeoning]1d6+3

◆[dice=attack]1d20+8-5
[dice=bludgeoning]1d6+3

The earth scamp has a fly speed of 15'. Assuming it started beside you, it won't have time to attack.

Radiant Oath

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Quinthalas hurls needle darts at Red and hits it right in the chest. Red looks really beaten up but it's still alive. The Earth Scamp moves in but can't do much else.

Green tries to clobber Ghardak with his staff.

Shadow Staff vs Ghardak AC 24, OG, Reach 10: 1d20 + 13 ⇒ (5) + 13 = 18 for Bludgeoning: 1d10 + 8 ⇒ (10) + 8 = 18

As the staff bounces off Ghardak's shield, Green tries to punch him in the face instead.

Fist vs Ghardak AC 24, OG, MAP: 1d20 + 8 ⇒ (19) + 8 = 27 for Bludgeoning, plus Grab: 1d8 + 6 ⇒ (2) + 6 = 8

The fist connects but Ghardak blocks it with his shield. Green then tries to grab Ghardak.

Grab; Athletics vs Fort DC 21: 1d20 + 12 ⇒ (3) + 12 = 15

and misses...

------------------
COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions: Courageous Anthem (1 rd; BK's turn)
Special Conditions:
* Green is concealed (DC 5 Flat check to target)
------------------
Those with ** may go

Desmond Vilks - AC 22 (24 w/shield), 52/52 (AC 24; Shield: H5; 20/20)
Green (-6; Concealed)
**Ghardak - AC 22 (24 w/shield), 56/62 (AC 24; Shield - H8, 58/64) **reaction used
Red (-30)
Blue (-10)
Quinthalas Kirath - AC 18, 34/34; Scamp AC 15 2/20
Banterknell - AC 19, 36/36
Jhiang Jhones - AC 22 (23 w/shield), 63/63

Vigilant Seal

M Dwarf Redeemer Champion 4 | AC22/24 HP 62/62 Shield 30/30 | F+11 R+7 W+9 Per+7 (T) | Speed: 20' (Unburdened Iron, Rock Runner) | Focus: 1/1 Hero: 1/3 | DC: 20 | Marshal Aura 10' | Ath (E)+12 Craft +6 Intim (E) +8 Mine Lore +6 Relg/Surv +7 | WH Atk +11

Ghardak focuses on red. “Doom to you.”

+ warhammer: 1d20 + 11 + 1 ⇒ (11) + 11 + 1 = 23bldg damage: 2d8 + 4 + 1 ⇒ (4, 6) + 4 + 1 = 15
+ warhammer: 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 20bldg damage: 2d8 + 4 + 1 ⇒ (5, 1) + 4 + 1 = 11
+ Raise shield

(Will use reaction to block attacks against him)

Envoy's Alliance

M Ancient Elf Imperial Sorcerer/Alchemist 4 | Cook |Low-light vision| HP 34/34 | AC 18 | F +7 R +8 W +8 | Perc +6 +2 initiative | ◆◆◆◇↺| 30" | Hero 1/3 | focus 1/1 | spells 1 4/4 2 4/4| Reagents 4/4 | Ancestral Memories| Seasoned |
Quinthalas Rath wrote:
The Earth Scamp appears in the space between Ghardak and White. It immediately ◆◆breathes rocks in a 15-foot cone, targeting Red and Blue.

Hi @GM Tiger. Quin summoned it to be beside Ghardak and White as per post above. I understand that it doesn't go back to me after its' turn? But rather stays where it was last. I've no access to the previous map... but it seems Red moved into White's former space? Sorry I don't remember. If it needs to move, it's already very near and will consume one action to close in. But I did assume it could hit Red, so I rolled twice.

Radiant Oath

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Quinthalas - aha. That's fine.

Retcon
Quinthalas' earth scamp rams Red in the chest and knocks the breath out of him. Ghardak's hammer caves in Red's chest and knocks the breath out of Red... permanently.

Blue, Green: 1d2 ⇒ 1

Ghardak then turns and clobbers Blue, hitting his leg and leaving a mark before raising his shield.

Blue turns slightly paler but regains his nerve. He takes a step before attacking Ghardak, Jhiang: 1d2 ⇒ 1

Shortsword vs Ghardak AC 24: 1d20 + 10 ⇒ (9) + 10 = 19 for Piercing/Slashing: 1d6 + 4 ⇒ (3) + 4 = 7
Shortsword vs Ghardak AC 24, MAP, Agile: 1d20 + 6 ⇒ (19) + 6 = 25 for Piercing/Slashing: 1d6 + 4 ⇒ (2) + 4 = 6

------------------
COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions: Courageous Anthem (1 rd; BK's turn)
Special Conditions:
* Green is concealed (DC 5 Flat check to target)
------------------
Those with ** may go

-3-
**Desmond Vilks - AC 22 (24 w/shield), 52/52 (AC 24; Shield: H5; 20/20)
Green (-6; Concealed)
Ghardak - AC 22 (24 w/shield), 50/62 (AC 24; Shield - H8, 58/64) **rd 2 reaction used

-2-
Blue (-21)
**Quinthalas Kirath - AC 18, 34/34; Scamp AC 15 2/20
**Banterknell - AC 19, 36/36
**Jhiang Jhones - AC 22 (23 w/shield), 63/63

Envoy's Alliance

M Ancient Elf Imperial Sorcerer/Alchemist 4 | Cook |Low-light vision| HP 34/34 | AC 18 | F +7 R +8 W +8 | Perc +6 +2 initiative | ◆◆◆◇↺| 30" | Hero 1/3 | focus 1/1 | spells 1 4/4 2 4/4| Reagents 4/4 | Ancestral Memories| Seasoned |

Quinthalas ◆sustains his Summons spell, and directs his Earth Scamp towards green. He then casts ◆◆Needle Darts targeting the same.

flat check dc5: 1d20 ⇒ 6
spell attack: 1d20 + 10 ⇒ (8) + 10 = 18
piercing: 4d4 ⇒ (4, 1, 3, 2) = 10

The Earth Scamp attacks Green twice.
flat check dc5: 1d20 ⇒ 13
spell attack: 1d20 + 8 ⇒ (6) + 8 = 14
bludgeoning: 1d6 + 3 ⇒ (5) + 3 = 8
spell attack: 1d20 + 8 - 5 ⇒ (4) + 8 - 5 = 7
bludgeoning: 1d6 + 3 ⇒ (3) + 3 = 6

Verdant Wheel

Male Human (Sylph) Magus 5 {Aloof Firmament} HP 63 / 63 | AC 22 (23 w/ shield) | F +11 R +11 W +10 | Perc +8 (low light) Focus Pool 1 / 1 | Active Conditions: Arcane Cascade (fire), Spellstrike NOT reset

Resists fire, does he? Jhiang Jhones considers as he makes a quick spinning jump to land behind the one in the Green.

He focuses on the man's form as he casts a spell and imbues the energy of the wind into his blade.

Flat Check DC 5: 1d20 ⇒ 12
Spellstrike vs OG: 1d20 + 14 ⇒ (19) + 14 = 33
Damage with Slashing Gust and 4 Fire: 2d6 + 4 + 4d4 + 4 ⇒ (5, 2) + 4 + (4, 3, 2, 4) + 4 = 28

◆ Leap, does not provoke. ◆◆ Spellstrike
If Crit, 3d4 persistent bleed

If Green drops, Jhiang will use his Reaction for Distant Waterbird's Poise to Leap into Flank with Blue (where the sideways Jhaing token is), also not provoking. If Green does not drop, he'll stay put.

Horizon Hunters

N/N Male Gnome Bard/4 | Init (scouting) +8 | HP: 44/46 | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: lingering courageous anthem

BK continues his performance, inspiring courage. If green is still around, he will smack it with a TK projectile.

to hit TK projectile, courageous anthem: 1d20 + 9 + 1 ⇒ (14) + 9 + 1 = 24
blunt damage, courageous anthem: 3d6 + 1 ⇒ (5, 6, 2) + 1 = 14

If green is no longer a combatant, BK will move into the room's southwest corner and try to demoralize blue with a taunting tune.

demoralize: 1d20 + 12 ⇒ (11) + 12 = 23

◆ courageous anthem
◆◆ TK projectile
OR
◆ courageous anthem
◆ move
◆ demoralize

Envoy's Alliance

male half-orc medic 5 | HP 68/68 | AC 23 (25 w/shield (hardness 8, HP64, BT32)) | F +11 R +13 W +13 | Perc +13 (low-light) | Stealth +11 | speed 35 |◆ | ◇ | ↺

"Stop this!" Desmond closes on one of the intruders, trying to block his attacks on Ghardak by interposing his own arms and elbows and shield.

Flurry vs Blue (anthem): 1d20 + 11 + 1 ⇒ (8) + 11 + 1 = 20
Nonlethal Damage (anthem): 1d8 + 1 + 1 ⇒ (4) + 1 + 1 = 6

Flurry vs Blue (anthem): 1d20 + 11 + 1 - 4 ⇒ (3) + 11 + 1 - 4 = 11
Nonlethal Damage (anthem): 1d8 + 1 + 1 ⇒ (8) + 1 + 1 = 10

◆ Step
◆ Flurry
◆ Raise Shield

Radiant Oath

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Quinthalas and his scamp attack Green but neither attack connects.

Jhiang leaps and slashes at Green with wind and fire. A loud crack is heard followed by bits of ... something ... flying about. The figure in Green collapses and does not move.
Green was a construct with hardness

BK moves in and taunts Blue with the destruction of their construct. Blue looks rattled but still fights on. Desmond moves in and swings at Blue twice, hitting with his first blow before raising his shield.

------------------
COMBAT TRACKER
Round: 3
Tactical Map
Active Conditions: Courageous Anthem (1 rd; BK's turn)
------------------
Those with ** may go

Desmond Vilks - AC 22 (24 w/shield), 52/52 (AC 24; Shield: H5; 20/20)
**Ghardak - AC 22 (24 w/shield), 50/62 (AC 24; Shield - H8, 58/64)
Blue (-27; F1)
Quinthalas Kirath - AC 18, 34/34; Scamp AC 15 2/20
Banterknell - AC 19, 36/36
Jhiang Jhones - AC 22 (23 w/shield), 63/63

Verdant Wheel

Male Human (Sylph) Magus 5 {Aloof Firmament} HP 63 / 63 | AC 22 (23 w/ shield) | F +11 R +11 W +10 | Perc +8 (low light) Focus Pool 1 / 1 | Active Conditions: Arcane Cascade (fire), Spellstrike NOT reset

I updated the map to remove Green and to show Jhiang's position after having used his reaction to move behind Blue as posted. 

Radiant Oath

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Jhiang Jhones wrote:
I updated the map to remove Green and to show Jhiang's position after having used his reaction to move behind Blue as posted. 

argh. thanks :)

Vigilant Seal

M Dwarf Redeemer Champion 4 | AC22/24 HP 62/62 Shield 30/30 | F+11 R+7 W+9 Per+7 (T) | Speed: 20' (Unburdened Iron, Rock Runner) | Focus: 1/1 Hero: 1/3 | DC: 20 | Marshal Aura 10' | Ath (E)+12 Craft +6 Intim (E) +8 Mine Lore +6 Relg/Surv +7 | WH Atk +11

"Gotta know when you're beaten, lad. Let's just head for a drink." Ghardak says.

◆◆ Intimidate: 1d20 + 8 ⇒ (14) + 8 = 22
◆ Raise Shield

(Will block if he attacks or Glimpse of Redemption if he attacks any allies, whichever happens first)

Radiant Oath

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Ghardak attempts to intimidate Blue and succeeds. Blue looks more frightened than before but attempts to stab Desmond, Ghardak, Jhiang: 1d3 ⇒ 3

Shortsword vs Jhiang AC 22, F2: 1d20 + 10 - 2 ⇒ (14) + 10 - 2 = 22 for Piercing: 1d6 + 4 ⇒ (5) + 4 = 9 Net 3 after Glimpse
Shortsword vs Jhiang AC 22, F2, MAP, Agile: 1d20 + 6 ⇒ (4) + 6 = 10 for Piercing/Slashing: 1d6 + 4 ⇒ (4) + 4 = 8
Shortsword vs Jhiang AC 22, F2 MAP 2+, Agile: 1d20 + 2 ⇒ (5) + 2 = 7 for Piercing/Slashing: 1d6 + 4 ⇒ (3) + 4 = 7

------------------
COMBAT TRACKER
Round: 3-4
Tactical Map
Active Conditions: Courageous Anthem (1 rd; BK's turn)
------------------
Those with ** may go

-4-
**Desmond Vilks - AC 22 (24 w/shield), 52/52 (AC 24; Shield: H5; 20/20)
**Ghardak - AC 22 (24 w/shield), 50/62 (AC 24; Shield - H8, 58/64)
Blue (-27; F1; Enfeebled 2)

-3-
**Quinthalas Kirath - AC 18, 34/34; Scamp AC 15 2/20
**Banterknell - AC 19, 36/36
**Jhiang Jhones - AC 22 (23 w/shield), 60/63

Vigilant Seal

M Dwarf Redeemer Champion 4 | AC22/24 HP 62/62 Shield 30/30 | F+11 R+7 W+9 Per+7 (T) | Speed: 20' (Unburdened Iron, Rock Runner) | Focus: 1/1 Hero: 1/3 | DC: 20 | Marshal Aura 10' | Ath (E)+12 Craft +6 Intim (E) +8 Mine Lore +6 Relg/Surv +7 | WH Atk +11

Losing his patience, Ghardak smashes the guy.

+ warhammer: 1d20 + 12 ⇒ (15) + 12 = 27 bldg dmg: 2d8 + 5 ⇒ (3, 1) + 5 = 9
+ warhammer: 1d20 - 5 + 12 ⇒ (16) - 5 + 12 = 23 bldg dmg: 2d8 + 5 ⇒ (6, 7) + 5 = 18
+ Raise shield

Envoy's Alliance

M Ancient Elf Imperial Sorcerer/Alchemist 4 | Cook |Low-light vision| HP 34/34 | AC 18 | F +7 R +8 W +8 | Perc +6 +2 initiative | ◆◆◆◇↺| 30" | Hero 1/3 | focus 1/1 | spells 1 4/4 2 4/4| Reagents 4/4 | Ancestral Memories| Seasoned |

Quinthalas tries the same combination, pushing his luck. He orders the Earth Scamp to attack, then fires Needle Darts. All aggression is aimed at blue.

Earth Scamp moves to flank Blue. Then, it attacks.

◆Move
strike: 1d20 + 8 ⇒ (15) + 8 = 23
bludgeoning: 1d6 + 3 ⇒ (5) + 3 = 8

◆sustain
◆◆needle darts spell attack: 1d20 + 10 ⇒ (14) + 10 = 24
piercing: 4d4 ⇒ (2, 4, 4, 3) = 13

Radiant Oath

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Ghardak finally loses his patience in trying to get Blue to surrender and clobbers him with the hammer. Blue's chest collapses and he drops to the ground.

COMBAT OVER!!

You move into the library and find the area in disarray, with papers and tomes scattered all over the room. The initial shock and confusion of the scene buys Marcien the last precious seconds he needs to escape. An Onyx Alliance mage completes their casting of shadow walk, allowing the remaining Alliance members to immediately step into the Shadow Plane and retreat to Shadow Absalom—but not before you catch a glimpse of Marcien Blakros. The Onyx Alliance members drop several documents in their haste to retreat.

Toldrar soon tracks you down. "The Grand Lodge is secure. You may rest for a bit while my team and I investigate exactly what occurred today."

Within a day or so, Toldrar finds you again and debriefs you and shares his findings. "The attack on the Grand Lodge was completely stopped, thanks in no small part to your efforts. I'm not entirely clear as to how the attackers arrived at the Grand Lodge, a preliminary investigation suggests the use of magic akin to shadow walk. The Grand Lodge’s wards account for teleportation of several kinds, but not the specific type of shadow magic used by the Onyx Alliance, a detail that I plan to correct immediately. Luckily, my security teams were able to apprehended number of intruders, which confirm that the Onyx Alliance were indeed behind the attack. Those sneaks you convinced to surrender gave up the Onyx Alliance name. I don't know the full intent of the intrusion just yet, but I hope to learn the information in the coming days. Unfortunately, most of the agents seem to be under the effects of a powerful enchantment that prevents them from sharing many details about the Onyx Alliance or their leader, but I was able to learn that an individual named Marcien Blakros directed the attack. The documents Marcien left behind were all related to Pathfinder lodges across the Inner Sea. While the reason for gathering this information is unknown, I believe it’s critical that you were able to prevent the information from falling into the hands of the Onyx Alliance. Thankfully, whatever Marcien was looking for, it seems that he didn’t have time to find it, largely thanks to your actions! On behalf of the Grand Lodge, I thank you for your efforts in fending off the Onyx Alliance. Venture-Captain Ambrus needs a few days to focus on the fallout following the attack and how to best address the knowledge of the Onyx Alliance’s involvement. He plans to reschedule his meeting with you about your trip to Osirion and he expects to contact them in the following days with new details."

With an uncharacteristic smile, Toldrar concludes, "I suggest you enjoy a few days off and celebrate their victory in defending the Grand Lodge. Once I get done with the last of all this paperwork, we shall head out for some food and drinks. You choose between the Wounded Wisp or the Pig's Paunch. Both have delicious food and the best ale this side of Absalom. I would also like to hear all about how you were able to utterly thwart the Onyx Alliance!"

Radiant Oath

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Thanks for playing everyone!

Thanks especially for being part of my eval game!

Radiant Oath

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Vigilant Seal

M Dwarf Redeemer Champion 4 | AC22/24 HP 62/62 Shield 30/30 | F+11 R+7 W+9 Per+7 (T) | Speed: 20' (Unburdened Iron, Rock Runner) | Focus: 1/1 Hero: 1/3 | DC: 20 | Marshal Aura 10' | Ath (E)+12 Craft +6 Intim (E) +8 Mine Lore +6 Relg/Surv +7 | WH Atk +11

Thanks for running and congrats!

Envoy's Alliance

male half-orc medic 5 | HP 68/68 | AC 23 (25 w/shield (hardness 8, HP64, BT32)) | F +11 R +13 W +13 | Perc +13 (low-light) | Stealth +11 | speed 35 |◆ | ◇ | ↺

Great game as always, GM Tiger!

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