Jalros

Jhiang Jhones's page

35 posts. Organized Play character for Nomadical.


Race

HP 63 / 63 | AC 22 (23 w/ shield) | F +11 R +11 W +10 | Perc +8 (low light)

Classes/Levels

Focus Pool 1 / 1 | Active Conditions: Arcane Cascade (fire), Spellstrike NOT reset

Gender

Male Human (Sylph) Magus 5 {Aloof Firmament}

Languages

Common, Tien, Elven, Tal-tien, Vudrani, Sussuran

Strength 4
Dexterity 2
Constitution 2
Intelligence 3
Wisdom 1
Charisma 0

About Jhiang Jhones

Male Human (Sylph) Magus 5 {Aloof Firmament}
Perception +8 (T) (Low Light Vision)
Initiative: Stealth +9 or Perception +8
Default Exploration Mode = Avoid Notice or Scouting

Str +4p, Dex +2, Con +2, Int +3, Wis +1, Cha 0
Languages: Common, Tien, Elven, Tal-tien, Vudrani, Sussuran

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Defense

AC 22 or 23 with shield spell

HP 63

Fort +11 (E)
Ref +11 (E)
Will +10 (E)

Resist Cold 1, Electricity 1, and Void 1

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Offense
Speed: 30
Perception +8 (T)

Melee ◆ +1 striking Katana +14 (Deadly d8, Two-handed d10, Uncommon, Versatile P, Magical) 2d6+4 S

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Class Features and Class Feats

Spellstrike: ◆◆ Frequency: until recharged (see below).

You channel a spell into a punch or sword thrust to deliver a combined attack. You cast a spell that takes 1 or 2 actions to cast and requires either a spell attack roll or a saving throw. You imbue its effects into an attack instead of executing the spell normally.

Make a melee Strike with a weapon or unarmed attack. This counts as two attacks for your multiple attack penalty, but you don’t apply the penalty until after you’ve completed the Spellstrike. The infusion of spell energy grants your Strike the arcane trait, making it magical. If the spell required a spell attack roll, use your Strike’s results to determine the effects of both the Strike and the spell. If it required a save, the target of the Strike rolls its saving throw normally, though if your Strike was a critical failure, the target is unaffected. After you use Spellstrike, you can’t do so again until you recharge your Spellstrike as a single action, which has the concentrate trait. You also recharge your Spellstrike when you cast a conflux spell that takes at least 1 action to cast; casting a focus spell of another type doesn’t recharge your Spellstrike . (Updated as of Fall 2024 FAQ.)

Conflux Spells: You learn a conflux spell from your hybrid study, and you can cast additional conflux spells by selecting certain feats. Conflux spells are magus-specific spells created for combat and are a type of focus spell. It costs 1 Focus Point to cast a focus spell, and you start with a focus pool of 1 Focus Point. You refill your focus pool during your daily preparations, and you can regain 1 Focus Point by spending 10 minutes using the Refocus activity to both study your spellbook and perform a physical regimen.

Focus spells are automatically heightened to half your level rounded up. Focus spells don't require spell slots, nor can you cast them using spell slots. Taking feats can give you more focus spells and increase the size of your focus pool, though your focus pool can never hold more than 3 points. The full rules can be found here.

Arcane Cascade: ◆ [Concentrate, Magus, Stance] Requirements: You used your most recent action to Cast a Spell or make a Spellstrike. You need to meet this requirement only to enter the stance, not to remain in it.

You divert a portion of the spell’s magical power and keep it cycling through your body and weapon using specialized forms, breathing, or footwork. While you’re in the stance, your melee Strikes deal 1 extra force damage. This damage increases to 2 if you have weapon specialization and 3 if you have greater weapon specialization. Any Strike that benefits from this damage gains the arcane trait, making it magical. If your most recent spell before entering the stance was one that can deal damage, the damage from the stance is instead the same type that spell could deal (or one type of your choice if the spell could deal multiple types of damage). (Also modified by Aloof Firmament Hybrid Study)

Hybrid Study Aloof Firmament:
You gain the Cat Fall general feat, though you benefit from it only as long as you aren't using a shield and are wearing light or no armor.

While in Arcane Cascade stance, your steps become even lighter, giving you the benefits of the Quick Jump general feat. When you Fly, Leap, High Jump, or Long Jump while in that stance, your movement doesn't trigger reactions. If you take one of these actions, the next Strike you make before the end of your turn with a one-handed weapon in the sword group has greater damage from Arcane Cascade. Increase the extra damage to 4; increase it to 6 if you have weapon specialization, or to 8 if you have greater weapon specialization. You must have your other hand completely free; the extra damage doesn't apply if you have a free-hand weapon or other item in that hand, even if you would normally be able to use the hand for other things.

Conflux Spell: Sky Laughs At Waves; Studious Spell (7th): Water Walk

Distant Waterbird’s Poise: ↺ Trigger: You hit a target with a Spellstrike.
You flow around your foe, using the magic of your attack to carry you away. You Leap, High Jump, or Long Jump, and this movement doesn't trigger reactions from the creature you hit. If you High Jump or Long Jump, you don't have to perform the initial Stride (nor do you fall if you don't Stride 10 feet). The lightness of your steps persists after the jump, granting you the ability to land on or walk on the surface of water or other liquids until the end of your next turn.

Magus’ Analysis: ◆ You make an assessment informed by your knowledge of how a creature fights. Attempt a check to Recall Knowledge about a creature. You gain a +1 circumstance bonus to your check if you previously hit the creature with a Strike this turn. If your check is successful, recharge your Spellstrike. The subject of your check is temporarily immune to Magus's Analysis for 1 day.

Spellbook
Weapon Expertise: Your proficiency ranks for simple weapons, martial weapons, and unarmed attacks increase to expert
Lightning Reflexes: Your proficiency rank for Reflex saves increases to expert

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Skills
Acrobatics +9 T
Arcana +12 E
Athletics +13 E
Crafting +10 T
Deception +0 U
Diplomacy +0 U
Intimidation +0 U
Medicine +1 U
Nature +8 T
Occultism +10 T
Performance +0 U
Religion +8 T
Society +10 T
Stealth +9 T
Survival +1 U
Thievery +2 U

Pathfinder Lore +10 T
Absalom Lore +10 T (Background)

Skill Feats:

Acrobatic Performer: You can roll an Acrobatics check instead of a Performance check when using the Perform action.

Cat Fall: Treat falls as 10 feet shorter.

Quick Jump: ◆ You can use High Jump and Long Jump as a single action instead of 2 actions. If you do, you don’t perform the initial Stride (nor do you fail if you don’t Stride 10 feet).

Rolling Landing: ↺ If you fall and don't take damage (usually due to treating the fall as a shorter distance), you can use your reaction to immediately enter a short roll when you land and Step.

Streetwise: You can use your Society modifier instead of your Diplomacy modifier to Gather Information. In any settlement you frequent regularly, you can use the Recall Knowledge action with Society to know the same sorts of information that you could discover with Diplomacy to Gather Information. The DC is usually significantly higher, but you know the information without spending time gathering it. If you fail to recall the information, you can still subsequently attempt to Gather Information normally.

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General Feats, Ancestry Feats, and Misc Abilities

Background: Shadow War Survivor (1st Edition Legacy)

Sylph (Heritage): You are descended from air elementals or were born under the element's influence. You gain the sylph trait, in addition to the traits from your ancestry. You also gain low-light vision or darkvision if your ancestry already has low-light vision. You can choose from sylph feats and feats from your ancestry whenever you gain an ancestry feat.

Low Light Vision: You can see in dim light as though it were bright light, so you ignore the concealed condition due to dim light.

Natural Skill: You gain the Trained proficiency rank in two skills of your choice (Occultism and Crafting).

Swift: (Ancestry) You move with the wind always at your back. Your Speed increases by 5 feet.

Toughness: Your body can withstand more punishment than most before succumbing. Increase your maximum Hit Points by your level. You reduce the DC of recovery checks by 1.

Languages:
Ancestry: Common / INT (4): Elven, Taltien*, Vudrani, Sussuran
Granted Regional: Tien
* Taltien is detailed in Lost Omens Tian Xia World Guide, pg 134, as a mash-up of Taldane and Tien, probably inspired by real-world Singlish.

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Spells:

DC 20; SA +10 Arcane

Cantrips (Heightened Rank 3): detect magic, ignition, slashing gust, tangle vine, Timber

Spell Rank 2: Entangling Flora, See the Unseen

Spell Rank 3: Lightning Bolt, Blazing Dive

Conflux Spells: Sky Laughs at Waves

Shield ◆ (from dusty rose prism aeon stone)

Scrolls:
Helpful Steps R1, Dispel Magic R2

Pathfinder Provisions: Rank 3 scroll of heal

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Items:

Adventurer’s pack, +1 striking katana, Marvelous Miniature (ladder), Wayfinder with slotted pearly white spindle aeon stone, dusty rose prism aeon stone, cold iron and silver chunks, Surging Serum (lesser), Blood booster (lesser) (x2)

Boons:

Rugged Mentor: For any PCs benefiting from a Level Bump and whose levels are lower than yours, you increase the Level Bump’s modifier to saving throws to 2.
Normal: A Level Bump increases a PC’s saving throw modifiers by 1.

Worldly Mentor: For any PCs benefiting from a Level Bump and whose levels are lower than yours, you increase the Level Bump’s modifier to Perception checks and Initiative rolls to 2.
Normal: A Level Bump increases a PC’s Perception modifier by 1.

Storied Talent: When using Downtime to Earn Income, you can choose to attempt a task of your level.
Normal: When Earning Income, a PC can attempt a task of their level –2 or lower.

Geniekin Heritage: When building a character, you can check the box that precedes this boon to create the character using one of the geniekin heritages (ifrit, oread, suli, slyph or undine) detailed in the Lost Omens Ancestry Guide 74, beginning at level 1 as normal.

You also gain access to the below language(s), based on your chosen heritage. As usual for access, you do not automatically
learn the language, but you can select it whenever you learn a language (such as during character creation). Sylph: Susurran

Touched by the Storm: (Scenario) Your exposure to the stormy power of the Scale of the Spurned Tempest has inured you to the elements to a small degree. While this boon is slotted, you gain cold resistance 1 and electricity resistance 1.