
![]() |

Amon shoots his laser eye at the dartboard and burns a hole right in the center! Stella looks aghast and tries to pitch the dart through the hole. She snorts in disgust as the dart misses wide right.
That's 2 successes. Need one more!

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Merisiel steps up and hurls the dart. It easily slips through the hole in the center that Amon burned out. Stella looks aghast and attempts to do the same. Her dart hits the board, bounces off, and splashes in the mug of a nearby patron who jumps up in surprise.
"Oops." she says with a crooked grin.
Stella leads you back to her table.
"You're good with darts, and you can hold your liquor. You'd make a good pirate. Tell Valsin that I'll honor the original terms of the deal. In exchange for slaver movements, I'll help with the blockade."
She removes one of her gloves and pricks her finger with a knife. She writes her name in blood and rolls up the contract. After handing you the contract, she looks around suspiciously.
"Never can tell who’s watching—the Free Captains have eyes and ears everywhere. Best to be sure that if these lot remember anything about this night, it’s not that they saw us here together. Good night all!"
With that, Stella Fane sweeps her hat off her head in an exaggerated bow. As Fane bows, she extends a leg behind her, tripping a nearby server. The server drops a plate of exquisitely prepared crab and raw fish, which lands across the faces of a nearby table of fishers—the same ones, in fact, who supplied the bounty used to prepare the dish. Enraged at the waste of food and livid with hunger, they lunge from their seats, inciting the rest of the tavern’s patrons into a raucous fight. One of the fishers, bits of sashimi stuck to his face, sees you and bellows in anger at the waste of good food.
"OY! We WORKED for this! You'll be sorry you CAME here!"
Huh's Initiative using Defend: 1d20 + 8 ⇒ (1) + 8 = 9
Brutus Hornstrike's Initiative using Search: 1d20 + 6 ⇒ (17) + 6 = 23
Merisiel's Initiative using Avoid Notice: 1d20 + 14 ⇒ (3) + 14 = 17
Amon Amarynth 5's Initiative using Scout: 1d20 + 4 ⇒ (15) + 4 = 19
Masuuk the Gorumite's Initiative using Defend: 1d20 + 8 ⇒ (17) + 8 = 25
Koi Polloi's Initiative using Avoid Notice: 1d20 + 7 ⇒ (10) + 7 = 17
Red Init: 1d20 + 6 ⇒ (5) + 6 = 11
White Init: 1d20 + 6 ⇒ (14) + 6 = 20
Blue Init: 1d20 + 6 ⇒ (7) + 6 = 13
Yellow Init: 1d20 + 6 ⇒ (5) + 6 = 11
Pink Init: 1d20 + 6 ⇒ (3) + 6 = 9
Last Catch: 1d20 - 10 ⇒ (2) - 10 = -8
------------------
COMBAT TRACKER
Round: 1
Tactical Map
Areas Pacified: 0/6
------------------
Those with ** may go
**Masuuk the Gorumite - AC 19 28/28
**Brutus Hornstrike - AC 18 23/23
White
Amon Amarynth 5 - AC 19 (20 w/shield) 19/19
Koi Polloi - AC 15 16/16
Merisiel - AC 18 15/15
Blue
Yellow
Pink
Huh - AC 21 (23 w/shield) 49/49
Last Catch
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
Areas with a peace symbol are pacified
DC 20 Diplomacy to nicely ask the crowd to disperse
DC 17 Intimidation to scare the crowd into dispersing
Punch them out! Make an attack roll

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You are now in the middle of a bar brawl! Your task is to escape the pub -- either by pacifying/disabling the entire tavern or simply getting to the docks area and pacifying it. You do not need to pacify the entire tavern to escape.

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Then...
"Uh, hello? Is this thing on? Hi. Sorry to be the fish in your ear, but can I offer some darting advice?"
"Stand with your hooves hip-width apart, with your dominant hoof pointing towards the center of the dartboard. Hold the dart with three fingers, ensuring a steady but not overly tight grip. Use your hand and wrist to throw the dart, snapping your wrist as you release it. Follow through with your hand after the release."
At first, Brutus is startled by the sudden voice in his head. Perhaps it’s the drink Stella offered them? He feels the need to get the liquor out of his system. But when he realizes the voice belongs to his Pathfinder ally, he is somewhat relieved. However, the situation he is in prevents him from performing his best in the dart games. He signs at Koi, "Not feeling well, wanna vomit or something," while rubbing his stomach and acting nauseous.
Now...
With the eruption of a brawl inside the inn, something deep within Brutus swells, demanding release that he rages! His nostrils flare, exhaling fury, while his eyes burn with unrestrained wrath, sending a chilling glare through the crowd.
Intimidation with Intimidating Glare: 1d20 + 5 ⇒ (17) + 5 = 22 to disperse the crowd in Area 1
He then draws his maul.
◇ Quick Tempered to Rage (+3 temp HP, +3 to damage on attacks)
◆◆ Disable crowd in Area 1
◆ Interact to draw weapon

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Brutus draws a massive hammer. His glare convinces the crowd that it would not be a good idea to mess with him.
------------------
COMBAT TRACKER
Round: 1
Tactical Map
Areas Pacified: 1/6
------------------
Those with ** may go
**Masuuk the Gorumite - AC 19 28/28
Brutus Hornstrike - AC 18 23/23 (Rage: temp hp - 3/3; +3 dmg)
White
Amon Amarynth 5 - AC 19 (20 w/shield) 19/19
Koi Polloi - AC 15 16/16
Merisiel - AC 18 15/15
Blue
Yellow
Pink
Huh - AC 21 (23 w/shield) 49/49
Last Catch
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
Areas with a peace symbol are pacified
DC 20 Diplomacy to nicely ask the crowd to disperse
DC 17 Intimidation to scare the crowd into dispersing
Punch them out! Make an attack roll

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"If it is a fight you want, you've got it!" Masuuk growls in response to the fisher. He draws his blade, lunges forward, and tries to bring the fisher down.
Interact to Draw
Step (unless difficult terrain, then Stride)
Melee Strike, greatsword (versatile P), nonlethal penalty: 1d20 + 7 - 2 ⇒ (17) + 7 - 2 = 22
Damage (S/NL): 1d12 + 3 ⇒ (7) + 3 = 10

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Masuuk draws his blade, lunges forward and swats White on the side of the head with the flat of his blade, knocking him clean out...
------------------
COMBAT TRACKER
Round: 1
Tactical Map
Areas Pacified: 1/6
------------------
Those with ** may go
Masuuk the Gorumite - AC 19 28/28
Brutus Hornstrike - AC 18 23/23 (Rage: temp hp - 3/3; +3 dmg)
**Amon Amarynth 5 - AC 19 (20 w/shield) 19/19
**Koi Polloi - AC 15 16/16
**Merisiel - AC 18 15/15
Blue
Yellow
Pink
Huh - AC 21 (23 w/shield) 49/49
Last Catch
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
Areas with a peace symbol are pacified
DC 20 Diplomacy to nicely ask the crowd to disperse
DC 17 Intimidation to scare the crowd into dispersing
Punch them out! Make an attack roll

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Merisiel dashes up the stairs to get away from the instigators. "Listen up, you clouts!" she says to some of the other patrons. "You'll keep your fists to yourselves if you don't want to meet his!" She points to Masuuk, who has just finished dropping a man with a single blow.
Stride, Intimidation x2
Intimidation (Area 3): 1d20 + 4 ⇒ (11) + 4 = 15

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Koi is sitting upstairs from Stella as Merisiel arrives. See comment on Discussion tab, Koi has not been seated at Stella's table. Everyone seems to have the drop on the belligerent food fighters aside from the goblin, so at the speed of thought, Koi sends an ◆Amped Message to Huh Shouldadied. "Don't get surrounded! Run!"
Huh Shouldadied can choose to use his reaction during Koi's turn to immediately Stride or Step, per the Amped Message psychic cantrip.
The athamaru then attempts to ◆◆Pacify the aquatics sitting near its table Area 3 with a few wise words.
Diplomacy: 1d20 + 7 ⇒ (14) + 7 = 21

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Amon Amarynth sets his laser to stun, and treble salvos the nearest fisherman. At his core, another sound reverberates, distorting the air around him into a field of density.
◆) Flurry of Blows w/ Eye Beam
◆) Strike
◆) Cast Shield (to AC 20)
↺) Shield Block (5 hardness)
Eye Beam (fire, 20-ft; CS persistent fire 1) vs Red Gambler: 1d20 + 7 ⇒ (15) + 7 = 221d4 ⇒ 2
Eye Beam (fire, 20-ft; CS persistent fire 1) w/ MAP (-5) vs Red Gambler: 1d20 + 7 - 5 ⇒ (19) + 7 - 5 = 211d4 ⇒ 2
Eye Beam (fire, 20-ft; CS persistent fire 1) w/ MAP (-10) vs Red Gambler: 1d20 + 7 - 10 ⇒ (7) + 7 - 10 = 41d4 ⇒ 3
PEW PEW PURRR

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Merisiel and the talking fish manage to pacify another Area while Amon burns the shirt on some of the fishers.
Blue points at Mazuuk and a sudden jet of water shoots out from his fingers...
Hydraulic Push vs Mazuuk AC 19: 1d20 + 7 ⇒ (18) + 7 = 25
The water hits Mazuuk right in the chest and knocks him back 5'. Blue pulls a knife and prepares to move in.
Bludgeoning: 3d6 ⇒ (6, 5, 3) = 14 Moved 5'
Red attempts the same thing with Amon. "Playin' with fire, eh? See how ya like this!"
Hydraulic Push vs Amon AC 20: 1d20 + 7 ⇒ (10) + 7 = 17
"Err... hmmm... nice metal man... ya don't mind a cleanin' do ya?"
Like his blue-shirted companion, he too pulls a knife.
Pink steps forward. He pulls a knife but also tries to hit Huh with water...
Hydraulic Push vs Huh AC 21: 1d20 + 7 ⇒ (9) + 7 = 16 for Bludgeoning: 3d6 ⇒ (4, 3, 4) = 11
.. and misses.
Yellow decides to save his spell for a more opportune moment and zaps Huh and Mazuuk with a lightning bolt.
Electric Arc, DC 15 Reflex Save: 2d4 ⇒ (4, 2) = 6
He also pulls out his knife.
------------------
COMBAT TRACKER
Round: 1
Tactical Map
Areas Pacified: 2/6
Before your Turn:
DC 15 Basic Reflex vs 6 bzzap!: Mazuuk, Huh
------------------
Those with ** may go
Masuuk the Gorumite - AC 19 14/28
Brutus Hornstrike - AC 18 23/23 (Rage: temp hp - 3/3; +3 dmg)
Amon Amarynth 5 - AC 19 (20 w/shield) 19/19 (AC 20)
Koi Polloi - AC 15 16/16
Merisiel - AC 18 15/15
Blue
Red (-4)
Yellow
Pink
**Huh - AC 21 (23 w/shield) 49/49
Last Catch
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
Areas with a peace symbol are pacified
DC 20 Diplomacy to nicely ask the crowd to disperse
DC 17 Intimidation to scare the crowd into dispersing
Punch them out! Make an attack roll

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Huh Ref: 1d20 + 8 ⇒ (16) + 8 = 24
Huh avoids the worst of the zap and steps across. He swings at Pink but overbalances and almost falls over. As Pink roars with laughter, Huh shoots him a glare that can melt steel. Pink stops laughing...
A wave suddenly breaks and water splashes onto the bar under Merisiel's feet and Koi.
Water has the same effect as a Grease Spell
------------------
COMBAT TRACKER
Round: 1
Tactical Map
Areas Pacified: 2/6
Before your Turn:
DC 15 Basic Reflex vs 6 bzzap!: Mazuuk
DC 15 Reflex/Acrobatics vs Grease: Merisiel
------------------
Those with ** may go
**Masuuk the Gorumite - AC 19 14/28
**Brutus Hornstrike - AC 18 23/23 (Rage: temp hp - 3/3; +3 dmg)
**Amon Amarynth 5 - AC 19 (20 w/shield) 19/19 (AC 20)
**Koi Polloi - AC 15 16/16
**Merisiel - AC 18 15/15
Blue
Red (-4)
Yellow
Pink (Frightened 1)
Huh - AC 21 (23 w/shield) 46/49
Last Catch
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
Areas with a peace symbol are pacified
DC 20 Diplomacy to nicely ask the crowd to disperse
DC 17 Intimidation to scare the crowd into dispersing
Punch them out! Make an attack roll

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"More! Give me more to bring down!" Masuuk cries. He moves behind one of the fishers (foregoing the flank) in order to bring his sword against two fishers.
Stride(unless chairs are difficult terrain, then Stride x2 and only count first strike
Melee Strike, greatsword (versatile P), nonlethal penalty v magenta: 1d20 + 7 - 2 ⇒ (5) + 7 - 2 = 10
Damage (S/NL): 1d12 + 3 ⇒ (5) + 3 = 8
Melee Strike, greatsword (versatile P), nonlethal penalty v yellow: 1d20 + 7 - 4 - 2 ⇒ (10) + 7 - 4 - 2 = 11
Damage (S/NL): 1d12 + 3 ⇒ (6) + 3 = 9

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Brutus turns his attention to Red and gives a mischievous grin that tells him he better leave or else...
Intimidation to Demoralize with Intimidating Glare: 1d20 + 5 ⇒ (4) + 5 = 9 vs Red's Will DC
He then charges toward the person and attacks the same!
Maul Attack, Raging: 1d20 + 7 ⇒ (3) + 7 = 10
Damage, Raging: 1d12 + 4 + 3 ⇒ (10) + 4 + 3 = 17 B damage
His massive swing might have hit the floor instead.
◆ Demoralize with Intimidating Glare
◆◆ Sudden Charge

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Masuuk goes after Yellow but ends up turning the furniture into kindling. Yellow wonders how much he can sell the firewood for if he survives the encounter.
Brutus goes after Red. Red outright laughs in Brutus' face "You're a goofy lookin' cow!" he chortles, and easily avoids the maul that puts a small crater in the floor.
Mazuuk Reflex: 1d20 + 5 ⇒ (8) + 5 = 13
Wow... your dice suddenly went cold
------------------
COMBAT TRACKER
Round: 1
Tactical Map
Areas Pacified: 2/6
Before your Turn:
DC 15 Basic Reflex vs 6 bzzap!:
DC 15 Reflex/Acrobatics vs Grease: Merisiel
------------------
Those with ** may go
Masuuk the Gorumite - AC 19 8/28
Brutus Hornstrike - AC 18 23/23 (Rage: temp hp - 3/3; +3 dmg)
**Amon Amarynth 5 - AC 19 (20 w/shield) 19/19 (AC 20)
**Koi Polloi - AC 15 16/16
**Merisiel - AC 18 15/15
Blue
Red (-4)
Yellow
Pink (Frightened 1)
Huh - AC 21 (23 w/shield) 46/49
Last Catch
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
Areas with a peace symbol are pacified
DC 20 Diplomacy to nicely ask the crowd to disperse
DC 17 Intimidation to scare the crowd into dispersing
Punch them out! Make an attack roll

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Koi stares aghast at the red fisher. Brutus was a minotaur. Maybe they call him a bull. But calling him a 'cow' just seemed rude.
It wasn't quite enough to make the athamaru Unleash its Psyche. This situation still warranted a non-lethal solution, and the ◆◆Daze spell did not benefit from going nova. However the spell still had Red's name on it. Koi’s arms rippled and sparkled as magic flowed down them.
Daze DC 17 basic Will save targeting Red: 1d6 ⇒ 2 non-lethal, CritFail=stunned 1
Koi barely noticed the pleasant water underfoot as it slung an ◆Amped Message over to Merisiel, encouraging her as a Stride ↺Reaction during Koi's turn to "Quickly, run over and quell the fighting patrons!"

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Our automaton hero keeps up the barriage - targeting Red first, followed by Blue
◆) Strike
◆) Flurry of Blows w/ Eye Beam
◆) Cast Shield (to AC 20)
↺) Shield Block (5 hardness)
Eye Beam (fire, 20-ft; CS persistent fire 1) vs Gambler: 1d20 + 7 ⇒ (4) + 7 = 111d4 ⇒ 4
Eye Beam (fire, 20-ft; CS persistent fire 1) w/ MAP (-5) vs Gambler: 1d20 + 7 - 5 ⇒ (1) + 7 - 5 = 31d4 ⇒ 2
Eye Beam (fire, 20-ft; CS persistent fire 1) w/ MAP (-10) vs Gambler: 1d20 + 7 - 10 ⇒ (1) + 7 - 10 = -21d4 ⇒ 3

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Merisiel hops out of the water as quickly as she can, then moves to help Brutus. As she makes her way through the chaos, she pulls out a knife.
↺ Stride (on Koi's turn), ◆ Stride (moving through Red's threatened square), ◆ Interact (draw weapon), ◆ Strike
Dagger vs red (enemy is Off-Guard): 1d20 + 7 ⇒ (20) + 7 = 27
Damage + Sneak Attack: 1d4 + 4 + 1d6 ⇒ (3) + 4 + (6) = 13 (doubled to 14 + 6 = 20)
I don't think it's going to matter, but reading through the rules it seems like a critical hit doubles pretty much all the damage from a Strike (the exception being damage that specifically applies to a critical, like Deadly). So does that mean the Sneak Attack is doubled too, for a total of 26?

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Red Will: 1d20 + 8 ⇒ (6) + 8 = 14
Koi focuses on Red and gives him a splitting headache. However, he still manages to dodge Amon's eye beams until Merisiel clocks him under the hear with her dagger.
Blue moves into a flank with Pink (though him getting that close to Brutus is probably not a good idea) and tries to slice Huh open like a fish.
Knife vs Huh AC 21, OG: 1d20 + 6 ⇒ (4) + 6 = 10 for Slashing: 1d4 + 1 ⇒ (4) + 1 = 5
Knife vs Huh AC 21, OG, MAP, Agile: 1d20 + 2 ⇒ (11) + 2 = 13 for Slashing: 1d4 + 1 ⇒ (4) + 1 = 5
Pink tries to forget about the glare and attempts to also gut Huh like a fish
Knife vs Huh AC 21, OG, F1: 1d20 + 6 - 1 ⇒ (12) + 6 - 1 = 17 for Slashing: 1d4 + 1 ⇒ (4) + 1 = 5
Knife vs Huh AC 21, OG, MAP, Agile, F1: 1d20 + 2 - 1 ⇒ (11) + 2 - 1 = 12 for Slashing: 1d4 + 1 ⇒ (4) + 1 = 5
"Get away from me you smelly tin can!" Yellow yells at Mazuuk.
Hydraulic Push vs Mazuuk AC 19: 1d20 + 7 ⇒ (19) + 7 = 26 for Bludgeoning: 3d6 ⇒ (3, 3, 3) = 9 plus 5' forced movement
Yellow's water attack hits Mazuuk in the middle of his chest and knocks him cold...
------------------
COMBAT TRACKER
Round: 1
Tactical Map
Areas Pacified: 2/6
Before your Turn:
DC 15 Basic Reflex vs 6 bzzap!:
DC 15 Reflex/Acrobatics vs Grease:
------------------
Those with ** may go
Brutus Hornstrike - AC 18 23/23 (Rage: temp hp - 3/3; +3 dmg)
Amon Amarynth 5 - AC 19 (20 w/shield) 19/19 (AC 20)
Koi Polloi - AC 15 16/16
Merisiel - AC 18 15/15
Blue
Masuuk the Gorumite - AC 19 0/28 ('Dying' 1)
Yellow
Pink
**Huh - AC 21 (23 w/shield) 46/49
Last Catch
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
Areas with a peace symbol are pacified
DC 20 Diplomacy to nicely ask the crowd to disperse
DC 17 Intimidation to scare the crowd into dispersing
Punch them out! Make an attack roll

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He turns his raging emotion to Blue instead, giving the person a furious look.
Intimidation to Demoralize with Intimidating Glare: 1d20 + 5 ⇒ (9) + 5 = 14 vs Blue's Will DC
He then attacks the same, feeling that Red might be right that he is not scary enough.
Maul Attack, Raging: 1d20 + 7 ⇒ (4) + 7 = 11 vs Blue
His massive swing have hit the floor instead again. He tries to knock down the same, out of embarrassment.
Athletics to Trip with Assurance: 13 = 13 vs Blue's Fortitude DC
It looks like today is not his day.
◆ Demoralize with Intimidating Glare
◆ Strike
◆ Trip

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Huh unleashes bunches of punches on the intimidated fool!
Fist - Attack 1d20 + 11 ⇒ (7) + 11 = 18
Damage 1d4 + 4 ⇒ (4) + 4 = 8
Fist - Attack 1d20 + 7 ⇒ (8) + 7 = 15
Damage 1d4 + 4 ⇒ (2) + 4 = 6
Fist - Attack 1d20 + 3 ⇒ (11) + 3 = 14
Damage 1d4 + 4 ⇒ (2) + 4 = 6
◆) Strike
◆) Strike
◆) Strike

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Huh punches Pink out. He turns to Blue and lashes out but doesn't hit.
Brutus glares at Blue but Blue just laughs in his face. A sudden splash of water, however, knocks Blue's feet out from under him and drops him to the floor!
------------------
COMBAT TRACKER
Round: 3
Tactical Map
Areas Pacified: 2/6
Before your Turn:
DC 15 Basic Reflex vs 6 bzzap!:
DC 15 Reflex/Acrobatics vs Grease: Huh
------------------
Those with ** may go
Brutus Hornstrike - AC 18 23/23 (Rage: temp hp - 3/3; +3 dmg)
**Amon Amarynth 5 - AC 19 (20 w/shield) 19/19 (AC 20)
**Koi Polloi - AC 15 16/16
**Merisiel - AC 18 15/15
Blue (Prone, OG)
Masuuk the Gorumite - AC 19 0/28 ('Dying' 1)
Yellow
Huh - AC 21 (23 w/shield) 46/49
Last Catch
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
Areas with a peace symbol are pacified
DC 20 Diplomacy to nicely ask the crowd to disperse
DC 17 Intimidation to scare the crowd into dispersing
Punch them out! Make an attack roll

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The athamaru sees the orc cop a big yellow splash. Oh no! Our healer is down!! Unleashing its psyche, Koi's whole body ripples in and out of view, fading into daydreams as though viewed through sun-swept waves. The obscured athamaru then sprints, slowly-yet-gracefully, to interpose between Masuuk and the yellow fisher. "Who are you calling smelly, Yellow-belly!?"
◇Unleash Psyche, ◆Fade into Daydreams (=Concealed), ◆Stride 20', ◆Stride 20'
If attacked it will use its ↺Dazzle Seeker reaction to double one concealment check.

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Merisiel rushes toward the enemy that felled Masuuk.
◆ Stride, ◆ Strike, ◆ Strike
Dagger 1 vs Yellow: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 1d4 + 4 ⇒ (2) + 4 = 6
Dagger 2 vs Yellow: 1d20 + 3 ⇒ (5) + 3 = 8
Damage: 1d4 + 4 ⇒ (1) + 4 = 5

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Koi immediately fades from view and places himself between Yellow and Mazuuk. Merisiel charges Yellow and manages to poke him with a dagger.
------------------
COMBAT TRACKER
Round: 3
Tactical Map
Areas Pacified: 2/6
Before your Turn:
DC 15 Basic Reflex vs 6 bzzap!:
DC 15 Reflex/Acrobatics vs Grease: Huh
------------------
Those with ** may go
Brutus Hornstrike - AC 18 23/23 (Rage: temp hp - 3/3; +3 dmg)
**Amon Amarynth 5 - AC 19 (20 w/shield) 19/19 (AC 20)
Koi Polloi - AC 15 16/16
Merisiel - AC 18 15/15
Blue (Prone, OG)
Masuuk the Gorumite - AC 19 0/28 ('Dying' 1)
Yellow (-6)
Huh - AC 21 (23 w/shield) 46/49
Last Catch
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
Areas with a peace symbol are pacified
DC 20 Diplomacy to nicely ask the crowd to disperse
DC 17 Intimidation to scare the crowd into dispersing
Punch them out! Make an attack roll

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III’s offcenter-skull oculus whirls with indigo light, and swirling back into his core, energizes it with an instantaneous pulse, violently propagating it’s radiant energy through tens of minute grooves that circumscribe the entire softmetal alloy chassis, causing his limbs to move with an exhilarating force, and slamming into the prone fisherman in front of him!
◆) Inner Upheaval: Force
◆) Shield
◆) Stride
Punch w/ Inner Upheaval (+1, 1d6 force) vs Blue (Off- Guard): 1d20 + 7 + 1 ⇒ (15) + 7 + 1 = 231d6 + 2 ⇒ (2) + 2 = 41d6 ⇒ 3
Punch w/ Inner Upheaval (+1, 1d6 force) w/ MAP (-5) vs Blue (Off- Guard): 1d20 + 7 + 1 - 5 ⇒ (4) + 7 + 1 - 5 = 71d6 + 2 ⇒ (4) + 2 = 61d6 ⇒ 1
Hero Point!
Punch w/ Inner Upheaval (+1, 1d6 force) w/ MAP (-5) vs Blue (Off- Guard): 1d20 + 7 + 1 - 5 ⇒ (17) + 7 + 1 - 5 = 201d6 + 2 ⇒ (4) + 2 = 61d6 ⇒ 6
Dispatching his target with ruthless efficiency, he runs into range of the remaining hostile, shining his singular eye upon him, and standing by.
[concentrate, focus]
You focus your qi into devastating magical attacks. Make an unarmed Strike or Flurry of Blows (this doesn't change the limit on using only one flourish per turn). You gain a +1 status bonus to your attack rolls with the Strikes, and the Strikes deal 1d6 extra damage. This damage can be any of the following types of your choice, chosen each time you Strike: force, spirit, vitality, or void.

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Amon punches Blue and makes sure he's out of the fight.
Recovery DC 11: 1d20 ⇒ 12
Masuuk stabilizes. His breathing gets easier. Yellow slashes at Merisiel.
Knife vs Merisiel AC 18: 1d20 + 6 ⇒ (3) + 6 = 9 for Slashing: 1d4 + 1 ⇒ (3) + 1 = 4
Frustrated, he zaps Merisiel and Huh with some lightning.
Electric Arc, DC 15 Reflex Save: 2d4 ⇒ (1, 1) = 2
------------------
COMBAT TRACKER
Round: 3
Tactical Map
Areas Pacified: 2/6
Before your Turn:
DC 15 Basic Reflex vs 6 bzzap!: Huh, Merisiel
DC 15 Reflex/Acrobatics vs Grease: Huh
------------------
Those with ** may go
Brutus Hornstrike - AC 18 23/23 (Rage: temp hp - 3/3; +3 dmg)
Amon Amarynth 5 - AC 19 (20 w/shield) 19/19 (AC 20)
Koi Polloi - AC 15 16/16
Merisiel - AC 18 15/15
Masuuk the Gorumite - AC 19 0/28 (Wounded 1; Unconscious)
Yellow (-6)
**Huh - AC 21 (23 w/shield) 46/49
Last Catch
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
Areas with a peace symbol are pacified
DC 20 Diplomacy to nicely ask the crowd to disperse
DC 17 Intimidation to scare the crowd into dispersing
Punch them out! Make an attack roll

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Huh wanders through and throws a few kidney punches at the man in the YELLOW shirt.
Fist - Attack 1d20 + 11 ⇒ (7) + 11 = 18
Damage 1d4 + 4 ⇒ (1) + 4 = 5
Fist - Attack 1d20 + 7 ⇒ (10) + 7 = 17
Damage 1d4 + 4 ⇒ (3) + 4 = 7
◆) Stride
◆) Strike
◆) Strike

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Huh punches out the man in the yellow shirt...
General Mayhem Strike: 1d20 + 9 ⇒ (20) + 9 = 29
Bludgeoning, Piercing, Slashing: 1d3 ⇒ 2
Damage Type based on above: 1d6 + 3 ⇒ (2) + 3 = 5 Doubled to 10
... unfortunately, he wanders into an area of the tavern where the brawl is still in full swing. As he punches Yellow, a wayward fork gets him in the neck.
Ref: 1d20 + 8 ⇒ (13) + 8 = 21
Remember, you need all need to get out to succeed.
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COMBAT TRACKER
Round: 4
Tactical Map
Areas Pacified: 2/6
Before your Turn:
DC 15 Basic Reflex vs 2 bzzap!: Merisiel
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Those with ** may go
**Brutus Hornstrike - AC 18 23/23 (Rage: temp hp - 3/3; +3 dmg)
**Amon Amarynth 5 - AC 19 (20 w/shield) 19/19 (AC 20)
**Koi Polloi - AC 15 16/16
**Merisiel - AC 18 15/15
Masuuk the Gorumite - AC 19 0/28 (Wounded 1; Unconscious)
**Huh - AC 21 (23 w/shield) 35/49
Last Catch
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
Areas with a peace symbol are pacified
DC 20 Diplomacy to nicely ask the crowd to disperse
DC 17 Intimidation to scare the crowd into dispersing
Punch them out! Make an attack roll

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The athamaru nods in appreciation of Huh as the last of the fishermen goes down, before getting forked in the neck. Koi cries out to Brutus in the language of giants,
◆Striding up beside the goblin, The athamaru ◆◆raises both hands in supplication to the crowd. Addressing them respectfully as aquatics, it pleads:
Diplomacy: 1d20 + 7 ⇒ (3) + 7 = 10 . . . Oh dear. Koi forgot that athamaru prefer tubers.

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Merisiel rushes toward one of the doors, but doesn't quite relish the thought of pushing through a rowdy crowd. "All right, if you lot don't want to meet more steel you'll make way!"
◆ Stride
◆◆ Intimidation
Intimidation: 1d20 + 4 ⇒ (11) + 4 = 15

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none of you can heal/treat wounds? You planning to carry masuuk out?! :)

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Masuuk is our "cleric"! Koi can Treat Wounds (10 minutes) or Administer First Aid (stabilize or stop bleeding) with its Healer's Kit but has no Battle Medicine. Was hoping Brutus can carry - a Medium creature is Bulk of 6, Masuuk also has armor. Dragging, treat Bulk as half, but by dragging rules speed looks like 5'. So better to carry.
Unrelated... I only just realized the athamaru fetish for tubers is probably a Paizo writer's 'fish and chips' joke.

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Not sure which one is more humiliating -- Masuuk getting tossed over the shoulder of III or my PC getting dragged out by the feet last time I played :)
Apart from Koi Polloi, who else is playing in Outpost with their current PC?

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I am back, slowly updating the games I am playing.
Brutus already carries 6 Bulk, and becomes Encumbered at 9.
Brutus, still fuming in anger, catches the sword and rushes to join his allies out of the tavern. He aids in carrying Masuuk if needed.

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Huh strides into another area of the pub and starts glaring at people, seeking to have them calm down (or worry about getting a punch in the kneecap).
* Intimidate 1d20 + 9 ⇒ (6) + 9 = 15
* Intimidate 1d20 + 9 ⇒ (2) + 9 = 11
◆) Stride
◆) Intimidate
◆) Intimidate.

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Kohl, Merisiel and Huh move ahead of the party to try to clear the way for Brutus and III who are carrying Masuuk. Unfortunately, none of the three manage to convince the crowd to leave them alone...
General Mayhem Strike vs Huh AC 21: 1d20 + 9 ⇒ (6) + 9 = 15
General Mayhem Strike vs Merisiel AC 18: 1d20 + 9 ⇒ (1) + 9 = 10
General Mayhem Strike vs Koi AC 16: 1d20 + 9 ⇒ (13) + 9 = 22
Bludgeoning, Piercing, Slashing: 1d3 ⇒ 2
Damage Type based on above: 1d6 + 3 ⇒ (6) + 3 = 9
Both Huh and Merisiel easily avoid the clumsy attacks but Koi gets stabbed by a wayward fork.
Merisiel Ref: 1d20 + 9 ⇒ (8) + 9 = 17
Another wave breaks over the bar and a pool of water ends up under III.
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COMBAT TRACKER
Round: 5
Tactical Map
Areas Pacified: 2/6
Before your Turn:
DC 15 Basic Reflex or fall prone: Amon Amarynth 5
------------------
Those with ** may go
**Brutus Hornstrike - AC 18 23/23 (Rage: temp hp - 3/3; +3 dmg)
**Amon Amarynth 5 - AC 19 (20 w/shield) 19/19 (AC 20)
**Koi Polloi - AC 15 7/16
**Merisiel - AC 18 14/15
Masuuk the Gorumite - AC 19 0/28 (Wounded 1; Unconscious)
**Huh - AC 21 (23 w/shield) 35/49
Last Catch
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
Areas with a peace symbol are pacified
DC 20 Diplomacy to nicely ask the crowd to disperse
DC 17 Intimidation to scare the crowd into dispersing
Punch them out! Make an attack roll

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The athamaru glares at the fork-wielding patron. "That hurt!" When the chips are down the fish will fry.
Koi looks for a likely ringleader candidate, or else the one with the fork, and tries to ◆Demoralize with withering words. "You PHILISTINE! That was not even a proper fish fork! Strike me again if you dare. Your lack of manners will probably kill you."
Demoralize: 1d20 + 4 ⇒ (10) + 4 = 14
To ram home the message, Koi casts ◆◆Forbidden Thought on the hapless patron.
Forbidden Thought DC 17 basic Will save: 2d6 + 2 ⇒ (6, 2) + 2 = 10 damage as a reaction if the target attempts a Strike (precedes the Strike).

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Koi, disabling a tavern area is 2 actions. You can demoralize, but you won't have enough actions to cast most spells

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Reflex vs Water Spill (DC 15): 1d20 + 9 ⇒ (14) + 9 = 23
With his fallen ally on his shoulder, III fires off a pair of lasers into the crowd, then readies to shoulder through once an opening presents itself!
◆) Flurry of Blows w/ Eye Beam
◆◆) Ready to Stride when Exit Path is Pacified
Eye Beam (fire, 20-ft; CS persistent fire 1) vs Mayhem: 1d20 + 7 ⇒ (10) + 7 = 171d4 ⇒ 4
Eye Beam (fire, 20-ft; CS persistent fire 1) w/ MAP (-5) vs Mayhem: 1d20 + 7 - 5 ⇒ (13) + 7 - 5 = 151d4 ⇒ 4

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Brutus releases the unconcious Masuuk and charges toward Area 2!
"OUT. OF. THE. WAY!" he growls to the crowd in Area 2 while launching himself with horns in front like a bull!
Horn Strike: 1d20 + 7 ⇒ (18) + 7 = 25 to scare the crowd into dispersing in Area 2
He also sweeps his maul to widen the gap between him and the crowd, but making sure his attack will not kill any of the crowd.
Maul Strike, Nonlethal, MAP: 1d20 + 7 - 2 - 5 ⇒ (5) + 7 - 2 - 5 = 5
◆◆ Sudden Charge to disperse crowd
◆ Strike

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Koi intimidates some of the patrons but III's eye beams do a better job. The crowd scatters to the four winds (Section 5 is pacified). Brutus charges into an adjoining section and gently pushes patrons away with his horns. His maul doesn't do much damage, however.
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COMBAT TRACKER
Round: 5
Tactical Map
Areas Pacified: 3/6
Before your Turn:
DC 15 Basic Reflex or fall prone:
------------------
Those with ** may go
Brutus Hornstrike - AC 18 23/23 (Rage: temp hp - 3/3; +3 dmg)
Amon Amarynth 5 - AC 19 (20 w/shield) 19/19
Koi Polloi - AC 15 7/16
**Merisiel - AC 18 14/15
Masuuk the Gorumite - AC 19 0/28 (Wounded 1; Unconscious)
**Huh - AC 21 (23 w/shield) 35/49
Last Catch (Section 2: -5)
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
Areas with a peace symbol are pacified
DC 20 Diplomacy to nicely ask the crowd to disperse
DC 17 Intimidation to scare the crowd into dispersing
Punch them out! Make an attack roll

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Huh manages to squeeze through a hole leading from the bar to the docks (Area 6). Seeing the crowd, he glares at them. The crowd decides it doesn't want to tangle with a rabid goblin and disperses.
Area 5 is Pacified. Instead of Raise shield I just moved you to the edge of Area 6
With the path to the docks clear, you manage to evacuate back to Hlar's ship where the crotchety old dwarf is relaxing after selling her catch. She's a bit surprised and clearly not happy to see you so soon.
"You young whippersnappers needin' to be picked up again so soon?! Can't rest my old bones... "
You are taken back to the sandbar she originally picked you up at, leaving you with some dried squid and a jar of fresh water. A day later, another commissioned ship travels by and offers to transport you to Absalom. There, you present Stella Fane’s contract to Venture-Captain Ambrus Valsin, notifying him that she’s agreed to aid the Society with passage through the blockade, and that the way to Vidrian is open. In gratitude for their service, Valsin presents you with an archaic wayfinder.
FIN
Thanks for playing all!