Anaphexia Assassin

“Amarynthine” Oculos Cras III's page

79 posts. Organized Play character for rainzax.


Gender

TN Automaton (Mage) Codebreaker Magus (Starlit Span) / Lorekeeper 1

Special Abilities

◆◇↺

Deity

Irori

Homepage URL

□☑

Strength 10
Dexterity 18
Constitution 12
Intelligence 16
Wisdom 12
Charisma 10

About “Amarynthine” Oculos Cras III

BOON FOR BOW STAFF

"It is imperative that I proceed with the Apocalypse Protocol to integrate multiple epochs of bioinformatic macrosystems"

#2028:

Vigilant Seal

Senses
Perception (*) +4
Languages > Common, Jiska, plus three
Explore > Scout

Defense
AC (**) 18 leather or 19 shield (hard 5); HP 17
Fortitude (**) +6, Reflex (*) +7, Will (**) +6

Offense
Martial Weapons (*), Medium Armor (**)
Speed 25

Bow Staff: Melee (B, 2r, combination, finesse, parry, sweep) +7 @ 1d6
Bow Staff: Ranged (P, 80-ft, 1+h, r0; combination, deadly d8) +7 @ 1d6
Energy Beam (fire, 20-feet) +7 @ 1d4; CS > persistent fire

Arcane Chassis:

Arcane Cascade
Automaton Core
Constructed Body
Energy Beam
Spellstrike
Starlit Span

Automaton Core
Your body contains an automaton core infused with planar quintessence that grants you power to perform various tasks and houses your soul and life energy. This life energy flows through you much like the blood of humanoids. As a result, you are a living creature. You don't have the typical construct immunities, can be affected by effects that target a living creature, and can recover Hit Points normally via positive energy. Additionally, you are not destroyed when reduced to 0 Hit Points. Instead, your life energy attempts to keep you active even in dire straits; you are knocked out and begin dying when reduced to 0 Hit Points.

Constructed Body
Your physiological needs are different than those of living creatures. You don't need to eat or drink. You don't need to sleep, but you still need a daily period of rest. During this period of rest, you must enter a recuperating standby state for 2 hours, which is similar to sleeping except you are aware of your surroundings and don't take penalties for being unconscious. Much like with sleeping, if you go too long without entering your standby state, you become fatigued and can't recover until you enter standby for 2 hours.

Energy Beam
You can channel your core's power through the magical gem that serves as your eye. You gain an energy beam ranged unarmed attack that deals 1d4 fire damage. The energy beam has a range increment of 20 feet. On a critical hit, the target takes persistent fire damage equal to the number of weapon damage dice. Your eye beam does not add critical specialization effects.
Enhancement: You channel greater power. Increase the damage die of your energy beam by one step, from 1d4 to 1d6.

Automaton Monk Spellcasting
Innate Arcane Cantrip (□) @ Shield (◆, circumstance, hardness 5)
Cantrips (□□□□□) @ Daze (◆◆, 30-ft, Will, 1d6 mental, CF stun 1), Frostbite (◆◆, 60-ft, Fortitude, 2d4 cold, CF weakness 1 blunt), Ignition (◆◆, 30-ft, AC, 2d4 fire, CS 1d4 persist), Electric Arc (◆◆, 30-ft, 1 or 2 creatures, Reflex, 2d4 electricity), Phase Bolt (◆◆, 60-ft, AC, 3d4 piercing, ignore 2 circumstance to AC)
Rank One (□) @ Kinetic Ram (◆/◆◆/◆◆◆, 1 @ 15-ft / 30-ft / 5-emanation, Fortitude, push 10-ft / 20-ft / 10-ft)
Conflux Spell (□) @ Shooting Star (◆, focus, ignore concealment + reduce cover, shared 1-rnd)

Skills (8)
Athletics (*) +3
Acrobatics (*) +7
Arcana (*) +6
Crafting (*) +6
Lore: Cryptography (*) +6
Lore: Jistka Imperium (*) +6
Lore: Lorekeeper
Society (*) +6 w/ Glean Contents
Stealth (*) +7

Progression:

Ancestry
1: Mage Automaton, Energy Beam
2: Lorekeeper Dedication

Background and Skill
1: Codebreaker; Society, Cryptography Lore, Glean Contents

Class
1: Starlit Span Magus