Curse of the Crimson Throne

Game Master EltonJ

The Curse of the Crimson Throne is a campaign dealing with one of the curse on the rulers of Korvosa. Can you alleviate the Curse? Can you prevent a queen in her evil and mad bid for immortality?

Map of the Old Fishery


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Bonded Investigator 2 | HP: 15/15 | AC: 19/15/15 | CMB/D: -1/13 | F: +2, R: +7, W: +3 | Init: +8 | Perception: +11 Darkvision | Inspiration: 5/5

Azig steps away from the three men. They've dropped weapons but might pick them back up and he doesn't want to be in the middle of that....

Quietly moving away from them and into the area of my allies?


Male Human Psion 10/Atlanteologist 10

Make a dexterity check in order to keep your footing, DC 12.


A withdraw action would deny any Attack of Opportunity, and if you withdraw into the darkness BONY made, well, they can't follow you without risking walking into a belly of darkness that could devour them


Bonded Investigator 2 | HP: 15/15 | AC: 19/15/15 | CMB/D: -1/13 | F: +2, R: +7, W: +3 | Init: +8 | Perception: +11 Darkvision | Inspiration: 5/5

Dexterity check?: 1d20 + 4 ⇒ (6) + 4 = 10


Male Human Psion 10/Atlanteologist 10
Bridgette Olivia Noya Yakov wrote:
A withdraw action would deny any Attack of Opportunity, and if you withdraw into the darkness BONY made, well, they can't follow you without risking walking into a belly of darkness that could devour them

Yes. You are correct. However, I wanted him to check to see if he trips.


Bonded Investigator 2 | HP: 15/15 | AC: 19/15/15 | CMB/D: -1/13 | F: +2, R: +7, W: +3 | Init: +8 | Perception: +11 Darkvision | Inspiration: 5/5

Yep. The rat trips and tries to scramble away....


Male Human Psion 10/Atlanteologist 10

Perfect. One of the three men are still in fear of Daranil. The other two timidly grab their weapons. Seeing Azig trip has let them gain their resolve.

"I can't see a thing!" says Lamm. "Help me!"


School Savant Arcanist 2 | AC 11, T 11, FF 10 | CMB -1, CMD 10 | HP 14/14 | F +2, R +1, W +3 | Init +5 | Perc +4

Daranil is shrouded in darkness, completely unable to see where the allies and enemies have moved. But his low cackle is proof enough that he appreciates it.

"Now's your chance, Lamm! The darkness may be around you, but the spotlight shines on you nevertheless! Please make sure your last moment is as memorable as possible!"

The elf closes his eyes, denying himself his instinctual reliance and using his ears to guide his shot.
Perception: 1d20 + 3 ⇒ (18) + 3 = 21

And he takes a shot in the dark!
shortbow: 1d20 + 1 ⇒ (8) + 1 = 9
Miss % (above 50% is good): 1d1000 ⇒ 19
damage: 1d6 ⇒ 6

If Daranil can't pinpoint Lamm he'll just fire an arrow into the square where he last saw him.


You rolled a d one Thousand, not a d one hundred.


Male Halfling Cleric 1 [HP 9/9 | AC:19 | T:15 | FF:15 | CMB: -1 | CMD:13 | Fort:+4 | Ref:+5 | Will:+6 | Init:+4 | Perc: +5 (+7 in dim/darkness) | Speed 40]

How big is the room and how much is in darkness now? Can any of the PCs see?


20ft Radius centered on Lamm, and yeah the Whole room is likely fully darkness, which means likely that "Lamm's three men" as also blind and can't do jack and sh*t. Everyone with Darkvision will have an easy time playing games with their prey of choice.


Male Human Psion 10/Atlanteologist 10
Lem Nevercot wrote:
How big is the room and how much is in darkness now? Can any of the PCs see?

Bridgit is right. The whole room is covered in Darkness. The darkness is a globe centered on Lamm, by the way.


Bonded Investigator 2 | HP: 15/15 | AC: 19/15/15 | CMB/D: -1/13 | F: +2, R: +7, W: +3 | Init: +8 | Perception: +11 Darkvision | Inspiration: 5/5

Ah! So I can see? Then I'm moving away from Lamm's 3 men.


Male Human Psion 10/Atlanteologist 10
Azig Bohrs wrote:
Ah! So I can see? Then I'm moving away from Lamm's 3 men.

Yeah, you can see, Azig. The three men can't see you.


Male Halfling Cleric 1 [HP 9/9 | AC:19 | T:15 | FF:15 | CMB: -1 | CMD:13 | Fort:+4 | Ref:+5 | Will:+6 | Init:+4 | Perc: +5 (+7 in dim/darkness) | Speed 40]

Lem moves over to Bridgette and pats her on the flank again. "Good luck," he whispers.

Guidance on Bridge again.


Male Human Psion 10/Atlanteologist 10

"What in royal tar nation!" yells one of Lamm's three Cronies.

Another exclaims, "I can't see!"

"Neither can I!"

Lamm still calls out, "Help! Help! Help!"


Bonded Investigator 2 | HP: 15/15 | AC: 19/15/15 | CMB/D: -1/13 | F: +2, R: +7, W: +3 | Init: +8 | Perception: +11 Darkvision | Inspiration: 5/5

Azig yells in his best high pitched scream. "Lamm put out the lights. Kill him for breaking the truce!"

Just adding to the confusion....


Bridgette laughs some before talking again in a cold manner
"Screaming for help now, didn't some of your victims beg for help.
And What did you do, you did them dirty."

"Now you know what it was like for them."

Coup de Grace:

damage: 2d6 + 6 ⇒ (4, 4) + 6 = 14


Male Human Psion 10/Atlanteologist 10

You managed to kill him.

And, when the darkness lifts, you find Lamm strewn out on the floor. Blood dripping from his body and your sword.

Everyone gains a level.


School Savant Arcanist 2 | AC 11, T 11, FF 10 | CMB -1, CMD 10 | HP 14/14 | F +2, R +1, W +3 | Init +5 | Perc +4

As the darkness fades, Daranil looks down upon the fallen body of Lamm. He brings his hands together in a slow clap. "Let's hear it for our dearly departed friend. And to Bridgette, who took his hand and guided him off the state of life with a delightful farewell with word and spell and blade. Please, take a bow!"

Should Bridgette allow, Daranil will take her hand to guide her in a bow for some unseen audience. If she does not, he respects her space and allows his applause to taper off.

"Now, I know we're all excited to 'inherit' our darling's possessions. But I think we need to take this moment to truly savor what we've created together. Take in the sight... his position, the errant sprays of blood, the scrape in the wood where the weapon came down. In every story, an end. In every end, death. In every death, beauty."
Artistry (Forensics): 1d20 + 8 ⇒ (14) + 8 = 22

He glances towards the three thugs. "I... suppose you can join us in observance. So long as you're willing to behave." His voice is almost musical.


Male Halfling Cleric 1 [HP 9/9 | AC:19 | T:15 | FF:15 | CMB: -1 | CMD:13 | Fort:+4 | Ref:+5 | Will:+6 | Init:+4 | Perc: +5 (+7 in dim/darkness) | Speed 40]

Lem shrugs and ignores Daranil's weird theatrics. Instead he turns to the trio of thugs. "Hey, so where's the dead guy's office? I need to look through his papers. I was hoping for a confession or something but maybe I can work with just receipts. Unless one of you can give me a confession to the murder of that fisherman last week?"


Bonded Investigator 2 | HP: 15/15 | AC: 19/15/15 | CMB/D: -1/13 | F: +2, R: +7, W: +3 | Init: +8 | Perception: +11 Darkvision | Inspiration: 5/5

Azig stands "tall" beside Lem and snickers. "Or, I don't recognize humans any better than you recognize rats. So you could turn and run away and maybe the others won't be able to pick you out of a line-up for the authorities either. Keep in mind that Lamm never intended to pay you a severance package, so there's nothing here for you anymore but pain.


Male Human Psion 10/Atlanteologist 10

"Let us take whats in his safe."


Bridgette eyes the henchmen coldly and her voice is cold
"Lamm still has a huge debt to pay off, and that'll include everything he has, and ......

Given your employer's death, you don't get your retirement package due to the bankruptcy of his enterprises.
If you want do it want it, do you want to challenge the darkness just as he did before he died?"


Male Halfling Cleric 1 [HP 9/9 | AC:19 | T:15 | FF:15 | CMB: -1 | CMD:13 | Fort:+4 | Ref:+5 | Will:+6 | Init:+4 | Perc: +5 (+7 in dim/darkness) | Speed 40]

Lem retreated into the shadows and raised his voice. "Run, lads, unless you want to join your boss in the dirt."

Intimidate: 1d20 + 6 ⇒ (20) + 6 = 26

Coming from the darkness, the cleric's voice sounded extremely intimidating.


Male Human Psion 10/Atlanteologist 10
Lem Nevercot wrote:

Lem retreated into the shadows and raised his voice. "Run, lads, unless you want to join your boss in the dirt."

Intimidate: 1d20 + 6 ⇒ (20) + 6 = 26

Coming from the darkness, the cleric's voice sounded extremely intimidating.

Thug 1 Sense Motive: 1d20 - 2 ⇒ (6) - 2 = 4

Thug 2 Sense Motive: 1d20 + 1 ⇒ (8) + 1 = 9
Thug 1 Sense Motive: 1d20 - 1 ⇒ (7) - 1 = 6

The thugs think cowardice is the better part of valor, and runs away at both Bridgette's and Lem's intimidation.


Bonded Investigator 2 | HP: 15/15 | AC: 19/15/15 | CMB/D: -1/13 | F: +2, R: +7, W: +3 | Init: +8 | Perception: +11 Darkvision | Inspiration: 5/5

Azig shakes his head as the humans wisely turn and run. "OK. Did they just mention a safe?"


Male Halfling Cleric 1 [HP 9/9 | AC:19 | T:15 | FF:15 | CMB: -1 | CMD:13 | Fort:+4 | Ref:+5 | Will:+6 | Init:+4 | Perc: +5 (+7 in dim/darkness) | Speed 40]

Lem nods, grinning. "They did! Let's find it."


Male Human Psion 10/Atlanteologist 10

Okay, a perception check is the rule here. You can either take 10 against a DC of 18, or take 20.

I'd like you to do something that takes time to find the safe.


perception: 1d20 + 3 ⇒ (11) + 3 = 14


Male Human Psion 10/Atlanteologist 10
Bridgette Olivia Noya Yakov wrote:
[dice=perception]1d20+3

You can not find the safe!


Bonded Investigator 2 | HP: 15/15 | AC: 19/15/15 | CMB/D: -1/13 | F: +2, R: +7, W: +3 | Init: +8 | Perception: +11 Darkvision | Inspiration: 5/5

Perception: 1d20 + 11 ⇒ (7) + 11 = 18

Azig starts searching.... "Is that it?


Male Human Psion 10/Atlanteologist 10
Azig Bohrs wrote:

[dice=Perception]1d20+11

Azig starts searching.... "Is that it?

Azig finds the safe from behind the painting of Lamm.


Cleric 1 | HP: 13/13 | A: 18 T: 11 F: 17 (+4 Dodge v Giant) | CMB/D: 5/13 (+4 V Bull Rush/Trip) | F: +5, R: +1, W: +6 (+2 PSN, Spells & Spell-Like Abilities) | Init: +1 | Perc: +4 (+6 Stonecunning) | Darkvision 60 Ft Dwarf | CLW Wand 50/50

“Good eye!” Thoric says as Azig spots the safe behind the painting. Moving to the window, the dwarf looks to see if he can see the thugs fleeing and if they stop anywhere close by. “It is possible that there are others in this area that are loyal to Lemm. We should be quick with our search. Cutting the head off the snake does kill the snake, but it opens up a void for a new leader to take over.”


Bonded Investigator 2 | HP: 15/15 | AC: 19/15/15 | CMB/D: -1/13 | F: +2, R: +7, W: +3 | Init: +8 | Perception: +11 Darkvision | Inspiration: 5/5

Azig focuses his attention on the safe. "but we still need to open this thing. And the jerk might have it trapped as well.... Anybody see notes or keys or anything that might help?"

Perception for traps?: 1d20 + 11 ⇒ (14) + 11 = 25

Disable Device if he spotted a trap?: 1d20 + 7 ⇒ (9) + 7 = 16 Adding inspiration here if there was a trap: 1d6 ⇒ 4 That equals 20 to disarm. I really need to buy MW Thieve's tools!

Basically taking 20 to open it if I'm able? 27 to open:

Crap! Unless that 26 opens it I believe the 1 breaks it....
Disable Device to open the safe: 1d20 + 7 ⇒ (4) + 7 = 11
Disable Device to open the safe: 1d20 + 7 ⇒ (14) + 7 = 21
Disable Device to open the safe: 1d20 + 7 ⇒ (19) + 7 = 26
Disable Device to open the safe: 1d20 + 7 ⇒ (10) + 7 = 17
Disable Device to open the safe: 1d20 + 7 ⇒ (18) + 7 = 25
Disable Device to open the safe: 1d20 + 7 ⇒ (17) + 7 = 24
Disable Device to open the safe: 1d20 + 7 ⇒ (1) + 7 = 8
Disable Device to open the safe: 1d20 + 7 ⇒ (17) + 7 = 24
Disable Device to open the safe: 1d20 + 7 ⇒ (12) + 7 = 19
Disable Device to open the safe: 1d20 + 7 ⇒ (16) + 7 = 23
Disable Device to open the safe: 1d20 + 7 ⇒ (16) + 7 = 23
Disable Device to open the safe: 1d20 + 7 ⇒ (12) + 7 = 19
Disable Device to open the safe: 1d20 + 7 ⇒ (16) + 7 = 23
Disable Device to open the safe: 1d20 + 7 ⇒ (4) + 7 = 11
Disable Device to open the safe: 1d20 + 7 ⇒ (4) + 7 = 11
Disable Device to open the safe: 1d20 + 7 ⇒ (19) + 7 = 26
Disable Device to open the safe: 1d20 + 7 ⇒ (6) + 7 = 13
Disable Device to open the safe: 1d20 + 7 ⇒ (5) + 7 = 12
Disable Device to open the safe: 1d20 + 7 ⇒ (19) + 7 = 26
Disable Device to open the safe: 1d20 + 7 ⇒ (6) + 7 = 13
Disable Device to open the safe: 1d20 + 7 ⇒ (8) + 7 = 15
Disable Device to open the safe: 1d20 + 7 ⇒ (7) + 7 = 14
Disable Device to open the safe: 1d20 + 7 ⇒ (20) + 7 = 27


Male Human Psion 10/Atlanteologist 10

There is a poison needle trap in the safe. It activates if the safe is opened the wrong way.


School Savant Arcanist 2 | AC 11, T 11, FF 10 | CMB -1, CMD 10 | HP 14/14 | F +2, R +1, W +3 | Init +5 | Perc +4

While the party is focused on the safe, Daranil kneels down over Lamm's remains and looks down for a moment. Satisfied, he closes the man's eyes and once again dons his mask before examining the safe with his allies.

"Ahh, almost a shame that those underlings ran away like they did. I bet one of them would have solved this problem for us, one way or another."


Bonded Investigator 2 | HP: 15/15 | AC: 19/15/15 | CMB/D: -1/13 | F: +2, R: +7, W: +3 | Init: +8 | Perception: +11 Darkvision | Inspiration: 5/5

Azig points out the needle trap to the others. "If it's the same as before get ready to restrain me again."

He puts all of his weapons out of reach and then tries to disable the trap and open the safe.

Do I need to re-role the dice?


Male Human Psion 10/Atlanteologist 10
Azig Bohrs wrote:

Azig points out the needle trap to the others. "If it's the same as before get ready to restrain me again."

He puts all of his weapons out of reach and then tries to disable the trap and open the safe.

Do I need to re-role the dice?

Yes, you do. It's a DC 20 to get it to open the right way. A DC 15 to open it the wrong way.


Bonded Investigator 2 | HP: 15/15 | AC: 19/15/15 | CMB/D: -1/13 | F: +2, R: +7, W: +3 | Init: +8 | Perception: +11 Darkvision | Inspiration: 5/5

OK

Open the safe!?!: 1d20 + 7 ⇒ (14) + 7 = 21


Male Human Psion 10/Atlanteologist 10
Azig Bohrs wrote:

OK

[dice=Open the safe!?!]1d20 +7

The safe opens without triggering the needle mechanism. Basically, you take off the door from the safe. Inside is a sack of gems and a bloody harrow deck.


Bonded Investigator 2 | HP: 15/15 | AC: 19/15/15 | CMB/D: -1/13 | F: +2, R: +7, W: +3 | Init: +8 | Perception: +11 Darkvision | Inspiration: 5/5

Azig takes the items and stands. "The way they spoke I thought there might be some great stash of platinum coins. Thoric? Do you know gems?"

Appraise untrained: 1d20 + 4 ⇒ (14) + 4 = 18

He hands the sack to anyone that might be able to appraise what they are worth, then looks at the bloody deck of cards. "Bloody likely from the owner of the deck. Can anyone detect if there's any magic on these?"


Cleric 1 | HP: 13/13 | A: 18 T: 11 F: 17 (+4 Dodge v Giant) | CMB/D: 5/13 (+4 V Bull Rush/Trip) | F: +5, R: +1, W: +6 (+2 PSN, Spells & Spell-Like Abilities) | Init: +1 | Perc: +4 (+6 Stonecunning) | Darkvision 60 Ft Dwarf | CLW Wand 50/50

“What, just because I’m a dwarf I should be good at gems?” He moves up to investigate the gem that Azig is holding. (cast Detect Magic – If it is magical he will inform the group)

Appraise Untrained (aiding): 1d20 + 0 ⇒ (4) + 0 = 4

“It is a beautiful gem but I don’t know what kind it is or value.”


Bonded Investigator 2 | HP: 15/15 | AC: 19/15/15 | CMB/D: -1/13 | F: +2, R: +7, W: +3 | Init: +8 | Perception: +11 Darkvision | Inspiration: 5/5

"Sorry. I thought maybe 'cause dwarves are know as the best miners and such. but maybe I was thinking metals, not stones? I didn't mean to offend you."

"They are pretty and might be worth a bit of coin."

Does the 18 appraise untrained get anything?

"I think we should still search the rest of this place. I'm sure the jerk had books, records of his money. And he probably has other valuable stuff hidden with them. The authorities should know of everything he was involved in, and maybe get his allies in crime!"


Male Human Psion 10/Atlanteologist 10
Azig Bohrs wrote:

Does the 18 appraise untrained get anything?

You know that the gems are worth over 750 gold pieces. But their exact amounts escape you, since you are not trained in Appraise.


School Savant Arcanist 2 | AC 11, T 11, FF 10 | CMB -1, CMD 10 | HP 14/14 | F +2, R +1, W +3 | Init +5 | Perc +4

"Ahh, personal records. That's a good idea. Let's go digging through dear Lamm's documents to see what he's been keeping track of. In fact..."

The elf lets out a chuckle. "Do you think Lamm knew any other scourges of the streets? Perhaps we can rescue other children. Secure other spoils. Put on more... performances."


Male Halfling Cleric 1 [HP 9/9 | AC:19 | T:15 | FF:15 | CMB: -1 | CMD:13 | Fort:+4 | Ref:+5 | Will:+6 | Init:+4 | Perc: +5 (+7 in dim/darkness) | Speed 40]

Lem nods. ”That’s what I’m here for, papers, evidence.” He nods at the gems. ”I won’t say no to a share of those though.”


"Oh and any evidence of corruption, let's make them public, as I think a few of them have escaped the law.
But a court of public opinion could given them a nasty judgement they can't bribe themselves out of easily."


Male Human Psion 10/Atlanteologist 10
Arcanist Daranil Aldaris wrote:

"Ahh, personal records. That's a good idea. Let's go digging through dear Lamm's documents to see what he's been keeping track of. In fact..."

The elf lets out a chuckle. "Do you think Lamm knew any other scourges of the streets? Perhaps we can rescue other children. Secure other spoils. Put on more... performances."

His records are in his office, back when you met his three henchmen.


Cleric 1 | HP: 13/13 | A: 18 T: 11 F: 17 (+4 Dodge v Giant) | CMB/D: 5/13 (+4 V Bull Rush/Trip) | F: +5, R: +1, W: +6 (+2 PSN, Spells & Spell-Like Abilities) | Init: +1 | Perc: +4 (+6 Stonecunning) | Darkvision 60 Ft Dwarf | CLW Wand 50/50

Battle Maps

Thoric’s eyes light up at Bridgette’s words; “Yes! He has been able to escape justice far too long. Too many lives ruined and even though he is dead, those who have accepted bribes to keep it quiet need to face judgement too.”

Thoric looks over the shoulders, under the shoulders… of those who are looking at the records. Specifically looking for any nobility that might have gotten rich off of keeping quiet.

K-Nobility: 1d20 + 4 ⇒ (17) + 4 = 21

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