Outpost VIII - GM Valen's Pathfinder Society Scenario #2-17: Lost Maid of Anactoria (Inactive)

Game Master Lysle

Start Date: We've begun!
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Destiny | 1-01 |Guardian|Table 2 | On the Trail of History

Folmyr fights off the effect.

Combat Map on Slides.

A BOG AMBUSH! (or Ulna or Nothing!) - Round Two Cont'd!

PCs in bold may act

Folmyr -23 HP
Seoni
Glenda
Hepcut
Skeleton (black)
Soguchi -9 HP
Skeleton (blue) -36 HP
Skeleton (red) -3 HP

Sovereign Court

Tengu Skills Acrobatics +10, Arcana +10, Athletics +13, Intimidation +11, Lore: Warfare +10, Medicine +12, Nature +9, Occultism +10, Religion +9, Society +10 AC 21; Fort +10, Ref +10, Will +11 HP 85; Resistances: Electricity 3, Fire 2 Perception +9; Low-Light Vision Languages Common, Tien, Tengu

Soguch strides forwards and tries to bring some holy light to black

spell attack: 1d20 + 11 ⇒ (20) + 11 = 31
fire damage: 5d6 ⇒ (3, 2, 6, 6, 6) = 23
extra spirit damage to unholy: 5d6 ⇒ (3, 6, 3, 2, 5) = 19


Destiny | 1-01 |Guardian|Table 2 | On the Trail of History

Some lead melts and some bones crackle under Soguchi's magical assault, but the undead foe (black) continues on.

The skeleton closest to Folmyr (blue) flails at the fey!

Melee, serving tray v. Folmyr: 1d20 + 11 ⇒ (10) + 11 = 21
Damage, bludgeoning: 1d12 + 5 ⇒ (7) + 5 = 12
Melee, claw +11 (agile) v. Folmyr: 1d20 + 13 - 4 ⇒ (19) + 13 - 4 = 28
Damage, slashing: 1d10 + 5 ⇒ (10) + 5 = 15
Melee, claw +11 (agile) v. Folmyr: 1d20 + 13 - 8 ⇒ (1) + 13 - 8 = 6
Damage, slashing: 1d10 + 5 ⇒ (2) + 5 = 7

The skeleton near Hepcut (red) similarly strikes!

Melee, serving tray v. Hepcut: 1d20 + 11 ⇒ (11) + 11 = 22
Damage, bludgeoning: 1d12 + 5 ⇒ (10) + 5 = 15
Melee, claw +11 (agile) v. Hepcut: 1d20 + 13 - 4 ⇒ (8) + 13 - 4 = 17
Damage, slashing: 1d10 + 5 ⇒ (2) + 5 = 7
Melee, claw +11 (agile) v. Hepcut: 1d20 + 13 - 8 ⇒ (14) + 13 - 8 = 19
Damage, slashing: 1d10 + 5 ⇒ (8) + 5 = 13

Combat Map on Slides.

A BOG AMBUSH! (or Pb or Not Pb, That is the Question!) - Round Three Begins!

PCs in bold may act

Folmyr -38 HP
Seoni
Glenda
Hepcut -15 HP
Skeleton (black) -37 HP
Soguchi -9 HP
Skeleton (blue) -36 HP
Skeleton (red) -3 HP

Envoy's Alliance

Sprite Barbarian 6 | AC 23 | ♥️ 96 | Spd 30 | F 13, R 10, W 12 | Perc 12 | Athletics 15 | Acrobatics, Intimidation, Thievery 11 | Guild Lore, Society, Stealth, Survival 10 | ◆ | ☘️☘️

Strike vs Blue: 1d20 + 14 ⇒ (12) + 14 = 26for: 2d12 + 4 + 3 ⇒ (10, 12) + 4 + 3 = 29

If Blue falls, then move into Black's space, otherwise Strike vs Blue: 1d20 + 14 - 5 ⇒ (7) + 14 - 5 = 16for: 2d12 + 4 + 3 ⇒ (11, 6) + 4 + 3 = 24

Strike vs Blue or Black: 1d20 + 14 - 10 ⇒ (20) + 14 - 10 = 24for: 2d12 + 4 + 3 ⇒ (6, 11) + 4 + 3 = 24


Destiny | 1-01 |Guardian|Table 2 | On the Trail of History
Folmyr Engwyn wrote:

[dice=Strike vs Blue]1d20+14[dice=for]2d12+4+3

If Blue falls, then move into Black's space, otherwise [dice=Strike vs Blue]1d20+14-5[dice=for]2d12+4+3

[dice=Strike vs Blue or Black]1d20+14-10[dice=for]2d12+4+3

Folymr downs a skeleton (blue) with one strike, then moves toward another (black).

As it contains the proper multiple attack penalty, I will apply the second strike meant for blue against black. I will allow you to apply the crit roll on your next attack, should you wish.

The fey misses.

Combat Map on Slides.

A BOG AMBUSH! (or Bog Dancing!) - Round Three Cont'd!

PCs in bold may act

Folmyr -38 HP
Seoni
Glenda
Hepcut
-15 HP
Skeleton (black) -37 HP
Soguchi -9 HP
Skeleton (blue) -36+ HP
Skeleton (red) -3 HP

Radiant Oath

Female Halfling Kineticist 5 | AC 23 | HP 66/66| F13 R12 W11 | Perc +9 | Hero 1/3 | Half Luck [] | SA +12 DC 21 | Spd 25' | Acro +9 Crfti +8 Dip +10 Int +9 Lore: Cookg +8 Med/Nat/Surv+9 | Fresh Prdce 3d4+11, Voidres 6 | Eblast Water/Wood 2d8 bldg/cold/vit Air 2d6E/S

"Now to take care of you..." Glenda says, tossing Fishy at the red skeleton.

++ K Blast: 1d20 + 11 ⇒ (15) + 11 = 26 Bldg Dmg: 1d8 + 4 ⇒ (7) + 4 = 11
+ K Blast: 1d20 + 6 ⇒ (4) + 6 = 10 Bldg Dmg: 1d8 ⇒ 5


Seoni uses another magic missile.

damage: 3d4 + 3 ⇒ (1, 1, 2) + 3 = 7


Destiny | 1-01 |Guardian|Table 2 | On the Trail of History
Glenda Tickleberry wrote:
"Now to take care of you..." Glenda says, tossing Fishy at the red skeleton.

Glenda scours a skeleton (red) with a telekinetic blast. The undead avoids a second one.

Seoni by Redelia wrote:
Seoni uses another magic missile.

Which one?

Combat Map on Slides.

A BOG AMBUSH! (or Bog Dancing!) - Round Three Cont'd!

PCs in bold may act

Folmyr -38 HP
Seoni (target needed)
Glenda
Hepcut -15 HP
Skeleton (black) -37 HP
Soguchi -9 HP
Skeleton (red) -14 HP


oops, sorry, black

Verdant Wheel

Female Orc Swashbuckler 6 (Gymnast, Martial Artist Dedication) HP 84/84 Hero Points 1/1 AC 24 (25 Shield) Saves F+12 R+14 W+10 Perc +10 (Darkvision) Exploration Search Active Conditions: - Reactions: Oppurtune Riposte

"Owww, god, that hurt, you psycho!" Hepcut says after the skeleton bashes her with a silver serving tray. She snuffles, and tries to get the skeleton on its back with a wrestling takedown.

Athletics vs Red Skeleton's reflex DC To Trip: 1d20 + 14 ⇒ (2) + 14 = 16 man, she is just not having her luck in getting these athletics checks.

She then tries to smash the skeleton to the ground.

Stumbling Strike, Confident finisher: 1d20 + 10 ⇒ (14) + 10 = 24
Stumbling Strike, Bludgeoning Damage, Confident Finisher: 2d8 + 4 + 3d6 ⇒ (4, 2) + 4 + (6, 5, 5) = 26

For her last action, she will either raise her dueling cape or, if that finishes off the skeleton, move 30 feet towards the remaining skeleton.


Destiny | 1-01 |Guardian|Table 2 | On the Trail of History

Seoni pelts a skeleton (black) with more magical bolts.

Hepcut then smashes many bones of another skeleton (red). It remains standing and she draws her cape.

With no other targets nearby, the most leaded skeleton (black) concentrates on Folmyr.

Melee, leaded bone-fused hammer (shove) v Folymr: 1d20 + 13 ⇒ (17) + 13 = 30
Damage, bludgeoning plus: 2d6 + 6 ⇒ (2, 5) + 6 = 13
Melee, leaded claw (agile) v Folymr: 1d20 + 13 - 4 ⇒ (6) + 13 - 4 = 15
Damage 2d6+4 slashing plus: 2d6 + 4 ⇒ (2, 5) + 4 = 11
Melee, leaded claw (agile) v Folymr: 1d20 + 13 - 8 ⇒ (5) + 13 - 8 = 10
Damage 2d6+4 slashing plus: 2d6 + 4 ⇒ (5, 1) + 4 = 10

The leaded hammer breaks fey flesh!
Need a Fort save from Folmyr.

Combat Map on Slides.

A BOG AMBUSH! (or Made of Sternum Stuff!) - Round Three Cont'd!

PCs in bold may act

Folmyr -51 HP (Fort save)
Seoni
Glenda
Hepcut -15 HP
Skeleton (black) -44 HP
Soguchi -9 HP
Skeleton (red) -40 HP

Envoy's Alliance

Sprite Barbarian 6 | AC 23 | ♥️ 96 | Spd 30 | F 13, R 10, W 12 | Perc 12 | Athletics 15 | Acrobatics, Intimidation, Thievery 11 | Guild Lore, Society, Stealth, Survival 10 | ◆ | ☘️☘️

Fort Save: 1d20 + 12 ⇒ (14) + 12 = 26

Sovereign Court

Tengu Skills Acrobatics +10, Arcana +10, Athletics +13, Intimidation +11, Lore: Warfare +10, Medicine +12, Nature +9, Occultism +10, Religion +9, Society +10 AC 21; Fort +10, Ref +10, Will +11 HP 85; Resistances: Electricity 3, Fire 2 Perception +9; Low-Light Vision Languages Common, Tien, Tengu

Tell me spirits what is the deal with thesecreatures

<>Whispers of weakness target black

Voices whisper to you how to best lay a creature low. You target one creature within 60 feet; if it has any weaknesses, you learn them, as well as which of its saving throw modifiers is lowest. You also come to understand its movements, gaining a +2 status bonus to your next attack roll (or skill check made as part of an attack action) against that foe before the end of your turn. The target is then temporarily immune for 1 day.

Then stride and punch Black eith unarmed strike

attack black: 1d20 + 11 + 2 ⇒ (18) + 11 + 2 = 31
bludgeon damage: 1d6 + 3 ⇒ (3) + 3 = 6

Soguchi is clumsy 1 so ac 20 and reflex +9


Destiny | 1-01 |Guardian|Table 2 | On the Trail of History
Soguchi wrote:
Tell me spirits what is the deal with thesecreatures

The voices reply, Lead and bone are strong, but still, your foe is lacking in matters of will.

Skeleton (black) has no weaknesses. Will save is its lowest

Soguchi wrote:
Then stride and punch Black eith unarmed strike

A critical hit!

Upon being struck, the leaded skeleton releases a cloud of lust dust.Reaction; a 5-foot radius cloud of fine particles surrounding
the skeleton. The cloud persists for 1 round, exposing creatures within it to an inhaled form of rapid lead poison.

Need a Fort save from Folmyr and Soguchi

Another skeleton (red) goes after Hepcut.
Melee, serving tray v Folymr: 1d20 + 11 ⇒ (13) + 11 = 24
Damage, bludgeoning: 1d12 + 5 ⇒ (11) + 5 = 16
Melee, claw (agile) v Folymr: 1d20 + 13 - 4 ⇒ (8) + 13 - 4 = 17
Damage, slashing: 1d10 + 5 ⇒ (7) + 5 = 12
Melee, claw (agile) v Folymr: 1d20 + 13 - 8 ⇒ (14) + 13 - 8 = 19
Damage, slashing: 1d10 + 5 ⇒ (7) + 5 = 12
Need a Fort save from Hepcut

Combat Map on Slides.

A BOG AMBUSH! (or Skull or Nothing!) - Round Four Begins!

PCs in bold may act

Folmyr -51 HP (Fort save)
Seoni
Glenda
Hepcut
-31 HP (Fort save)
Skeleton (black) -56 HP
Soguchi -9 HP (Fort save)
Skeleton (red) -40 HP

Envoy's Alliance

Sprite Barbarian 6 | AC 23 | ♥️ 96 | Spd 30 | F 13, R 10, W 12 | Perc 12 | Athletics 15 | Acrobatics, Intimidation, Thievery 11 | Guild Lore, Society, Stealth, Survival 10 | ◆ | ☘️☘️

Fort: 1d20 + 12 ⇒ (13) + 12 = 25


Seoni uses up her last magic missile on black.

damage: 3d4 + 3 ⇒ (2, 3, 3) + 3 = 11

Verdant Wheel

Female Orc Swashbuckler 6 (Gymnast, Martial Artist Dedication) HP 84/84 Hero Points 1/1 AC 24 (25 Shield) Saves F+12 R+14 W+10 Perc +10 (Darkvision) Exploration Search Active Conditions: - Reactions: Oppurtune Riposte

Hepcut tries to get her leg above the skeleton shoulder and force him down.

Athletics to trip Red, vs Reflex DC: 1d20 + 14 ⇒ (19) + 14 = 33
Oh, maybe even a critical success, which would deal 1d6 ⇒ 3 bludgeoning

With her opponent on the ground, Hepcut tries punches in the skeleton's ribcage.

Stumbling Strike, Map vs red off-guard: 1d20 + 9 ⇒ (2) + 9 = 11
Bludgeoning Damage, +1 Backstabber Precision: 2d8 + 7 + 1 ⇒ (2, 1) + 7 + 1 = 11

Stumbling Strike, MAP X2, vs Red off-guard: 1d20 + 4 ⇒ (5) + 4 = 9
Bludgeoning Damage, +1 Backstabber Precision: 2d8 + 7 + 1 ⇒ (2, 5) + 7 + 1 = 15

Sovereign Court

Tengu Skills Acrobatics +10, Arcana +10, Athletics +13, Intimidation +11, Lore: Warfare +10, Medicine +12, Nature +9, Occultism +10, Religion +9, Society +10 AC 21; Fort +10, Ref +10, Will +11 HP 85; Resistances: Electricity 3, Fire 2 Perception +9; Low-Light Vision Languages Common, Tien, Tengu

fort save: 1d20 + 10 ⇒ (14) + 10 = 24

Radiant Oath

Female Halfling Kineticist 5 | AC 23 | HP 66/66| F13 R12 W11 | Perc +9 | Hero 1/3 | Half Luck [] | SA +12 DC 21 | Spd 25' | Acro +9 Crfti +8 Dip +10 Int +9 Lore: Cookg +8 Med/Nat/Surv+9 | Fresh Prdce 3d4+11, Voidres 6 | Eblast Water/Wood 2d8 bldg/cold/vit Air 2d6E/S

"Ooh.. that's disgusting!" Glenda says. She flings Fishy at the red skeleton.

++ K Blast: K Blast: 1d20 + 11 ⇒ (5) + 11 = 16 bldg dmg: 1d8 + 4 ⇒ (3) + 4 = 7
+ K Blast: K Blast: 1d20 + 6 ⇒ (2) + 6 = 8 bldg dmg: 1d8 ⇒ 2

Hero point first blast K Blast: 1d20 + 11 ⇒ (13) + 11 = 24


Destiny | 1-01 |Guardian|Table 2 | On the Trail of History
Seoni by Redelia wrote:
Seoni uses up her last magic missile on black

The sorcerer sends more bolts toward the undead (black), but it remains on its boney legs.

Hepcut knocks another (red) off of its feet, breaking some bones. Crit!

However, the half-orc keeps punching between the ribs.

Glenda blasts the prone skeleton (red).

The rest of its bones finally shatter.

Combat Map on Slides.

A BOG AMBUSH! (or Shoulder Blades and Just Blades!) - Round Four Cont'd!

PCs in bold may act

Folmyr -51 HP
Seoni
Glenda
Hepcut -31 HP
Skeleton (black) -67 HP
Soguchi -9 HP
Skeleton (red) -50 HP

Envoy's Alliance

Sprite Barbarian 6 | AC 23 | ♥️ 96 | Spd 30 | F 13, R 10, W 12 | Perc 12 | Athletics 15 | Acrobatics, Intimidation, Thievery 11 | Guild Lore, Society, Stealth, Survival 10 | ◆ | ☘️☘️

Strike: 1d20 + 14 ⇒ (10) + 14 = 24for: 2d12 + 4 + 6 ⇒ (10, 6) + 4 + 6 = 26

Strike: 1d20 + 14 - 5 ⇒ (2) + 14 - 5 = 11for: 2d12 + 4 + 6 ⇒ (12, 10) + 4 + 6 = 32

Strike: 1d20 + 14 - 10 ⇒ (20) + 14 - 10 = 24for: 2d12 + 4 + 6 ⇒ (4, 11) + 4 + 6 = 25

I don't know where I got the +3 in the prior post

Because of the crit, the foe is now off guard until my next turn

Does 24 even hit? If not, then the third strike is just a simple hit, rather than a crit


Destiny | 1-01 |Guardian|Table 2 | On the Trail of History

Folmyr strikes the remaining skeleton (black) with his first hit.

The remainder of the skeleton explodes into a cloud of particles of lead and bone.
A cloud of lead dust is released, forming a 5-foot radius cloud of fine particles surrounding the skeleton. The cloud persists for 1 round, exposing creatures within it to an inhaled form of rapid lead poison.

Once again, I need aa Fort save from Folmyr and Soguchi.

Otherwise, COMBAT OVER

The remains of the skeletons bear no weapons or armor, and their fine clothes are too badly damaged to have any value. A few of them have small items of jewelry that did not melt or become encased in lead.
In total, these are worth 30 gp.

As the Pathfinders battled their attackers, the trio of humans across the bog to the south have been fighting their own battle.

Surveying the scene after Folmyr falls the final skeletal foe, the humans to the south also manage to shatter the last of the skeletons giving them siege. However, unlike the Pathfinders, the trio has sustained heavy injuries during the fight and are in no shape for any further confrontations.

Looking to avoid any potential conflict and grateful for the assistance, the trio slowly approaches the party making gestures of piece. Their leader, a woman wearing a prominently placed bronze badge with a serpent motif, hails the party.

"Greetings!" The woman calls out. "I am Harp." She points to a human male and female halfling. "These are my fellow agents, Arrow and Bear. We are very grateful for your help."

What do you wish to do, Pathfinders?

Sovereign Court

Tengu Skills Acrobatics +10, Arcana +10, Athletics +13, Intimidation +11, Lore: Warfare +10, Medicine +12, Nature +9, Occultism +10, Religion +9, Society +10 AC 21; Fort +10, Ref +10, Will +11 HP 85; Resistances: Electricity 3, Fire 2 Perception +9; Low-Light Vision Languages Common, Tien, Tengu

fort: 1d20 + 10 ⇒ (18) + 10 = 28

Well met what brings you to this part of the swamp A good tale and I will sort your wounds as well as my companions

with ward medic I can treat wounds for Hepcut and Folmyr at the same time not sure a if both want to be treated and b is that two rolls (one for each character) or one roll with same results for both

recall knowledge about Harp society +10:
society: 1d20 + 10 ⇒ (2) + 10 = 12

Envoy's Alliance

Sprite Barbarian 6 | AC 23 | ♥️ 96 | Spd 30 | F 13, R 10, W 12 | Perc 12 | Athletics 15 | Acrobatics, Intimidation, Thievery 11 | Guild Lore, Society, Stealth, Survival 10 | ◆ | ☘️☘️

Fort: 1d20 + 12 ⇒ (14) + 12 = 26

Calming down, Folmyr says, "I could sure use some healing right now."


Destiny | 1-01 |Guardian|Table 2 | On the Trail of History
Soguchi wrote:
Well met what brings you to this part of the swamp A good tale and I will sort your wounds as well as my companions

Soguchi knows from the badge that Harp and her fellow agents are members of the Aspis Consortium.

"We have a tale to tell, but I fear it is far from 'good'. More so 'grim', I would say." Harp replies. "This was not our first encounter with the undead. Our leader, Tamis the Hawk, was slain in the first attack, and we survivors have been unsure what to do. When the next wave of skeletons appeared, I feared that we were alone out here being so deep in the bog. We are fortunate that you came along."

Harp pauses for a moment, then asks with a hint of suspicion in her voice. "Did Annika send you?"

Sovereign Court

Tengu Skills Acrobatics +10, Arcana +10, Athletics +13, Intimidation +11, Lore: Warfare +10, Medicine +12, Nature +9, Occultism +10, Religion +9, Society +10 AC 21; Fort +10, Ref +10, Will +11 HP 85; Resistances: Electricity 3, Fire 2 Perception +9; Low-Light Vision Languages Common, Tien, Tengu

expert treat wounds dc20 Folmyr: 1d20 + 12 ⇒ (1) + 12 = 13

Annika was known to be speaking to Aspis Tempted to say yes to ask if you need help transporting the maid but then realised deception only +3

my final hero point expert treat wounds dc20 Folmyr: 1d20 + 12 ⇒ (18) + 12 = 30folmyr healed for: 20 + 4d8 ⇒ 20 + (5, 5, 5, 5) = 40

Radiant Oath

Female Halfling Kineticist 5 | AC 23 | HP 66/66| F13 R12 W11 | Perc +9 | Hero 1/3 | Half Luck [] | SA +12 DC 21 | Spd 25' | Acro +9 Crfti +8 Dip +10 Int +9 Lore: Cookg +8 Med/Nat/Surv+9 | Fresh Prdce 3d4+11, Voidres 6 | Eblast Water/Wood 2d8 bldg/cold/vit Air 2d6E/S

Glenda calls up some fresh produce from Fishy. Purple stuff emerges. "Hmm... I hope you like beets!"

(Fresh Produce 2d4+6 healing for those that need it.)

Envoy's Alliance

Sprite Barbarian 6 | AC 23 | ♥️ 96 | Spd 30 | F 13, R 10, W 12 | Perc 12 | Athletics 15 | Acrobatics, Intimidation, Thievery 11 | Guild Lore, Society, Stealth, Survival 10 | ◆ | ☘️☘️

Fresh Purple Fruit: 2d4 + 6 ⇒ (1, 4) + 6 = 11

The fruit is almost as large as Folmyr's head, and, most of it is left as a purplish stain all over Folmyr's face, hands, and chest. "Thanks! That really hits the spot."


if I'm the one who responds I'm going to be bluntly honest, so if any of you want to try lying, please do so now...

Sovereign Court

Tengu Skills Acrobatics +10, Arcana +10, Athletics +13, Intimidation +11, Lore: Warfare +10, Medicine +12, Nature +9, Occultism +10, Religion +9, Society +10 AC 21; Fort +10, Ref +10, Will +11 HP 85; Resistances: Electricity 3, Fire 2 Perception +9; Low-Light Vision Languages Common, Tien, Tengu

treat wound hepcut dc 15: 1d20 + 12 ⇒ (16) + 12 = 28

wounds healed: 4d8 ⇒ (7, 3, 6, 4) = 20

Radiant Oath

Female Halfling Kineticist 5 | AC 23 | HP 66/66| F13 R12 W11 | Perc +9 | Hero 1/3 | Half Luck [] | SA +12 DC 21 | Spd 25' | Acro +9 Crfti +8 Dip +10 Int +9 Lore: Cookg +8 Med/Nat/Surv+9 | Fresh Prdce 3d4+11, Voidres 6 | Eblast Water/Wood 2d8 bldg/cold/vit Air 2d6E/S

"Come on Hepcut! Have a taste!" Glenda says, as Fishy coughs up another beet.

Will also restore him 2d4+6

Sovereign Court

Tengu Skills Acrobatics +10, Arcana +10, Athletics +13, Intimidation +11, Lore: Warfare +10, Medicine +12, Nature +9, Occultism +10, Religion +9, Society +10 AC 21; Fort +10, Ref +10, Will +11 HP 85; Resistances: Electricity 3, Fire 2 Perception +9; Low-Light Vision Languages Common, Tien, Tengu
Seoni by Redelia wrote:

if I'm the one who responds I'm going to be bluntly honest, so if any of you want to try lying, please do so now... [/QUOTE[

No we were trying to track what happened to those who took the maid. What can you tell us about that? This fruit is good is it available to these Aspis I’m about to treat

Radiant Oath

Female Halfling Kineticist 5 | AC 23 | HP 66/66| F13 R12 W11 | Perc +9 | Hero 1/3 | Half Luck [] | SA +12 DC 21 | Spd 25' | Acro +9 Crfti +8 Dip +10 Int +9 Lore: Cookg +8 Med/Nat/Surv+9 | Fresh Prdce 3d4+11, Voidres 6 | Eblast Water/Wood 2d8 bldg/cold/vit Air 2d6E/S

”Yeah, have some!” Glenda says, offering them fresh produce as well.

Sovereign Court

Tengu Skills Acrobatics +10, Arcana +10, Athletics +13, Intimidation +11, Lore: Warfare +10, Medicine +12, Nature +9, Occultism +10, Religion +9, Society +10 AC 21; Fort +10, Ref +10, Will +11 HP 85; Resistances: Electricity 3, Fire 2 Perception +9; Low-Light Vision Languages Common, Tien, Tengu

fruit for Soguchi: 2d4 + 6 ⇒ (2, 4) + 6 = 12


Destiny | 1-01 |Guardian|Table 2 | On the Trail of History
Soguchi wrote:
No we were trying to track what happened to those who took the maid. What can you tell us about that? This fruit is good is it available to these Aspis I’m about to treat

Taking some of the beet, Harp begins to eat with gratitude. "Thank you."

"Someone took the maid?" Bear inquires, curiously. "You don't think that we had something to do with that, do you?"

"Look, we appreciate your help, but if you suspect us of having committed some crime you are mistaken." Harp insists. "If you want to take arrest us, we stand little chance of fighting our way out of this situation, but I can assure that we were not involved in any theft. And we would be willing to testify under oath to that fact if you were to escort us back to town so that we can rest and resupply."

"Show them our orders," Arrow insists.

Harp produces a letter, which she offers to the party. "This proves that we are not here to steal the Maid." Harp insists. "Further, if you look around our camp, you will find that we have archaeological equipment and notes showing we have been busy at work out here in the bog for quite some time. We have fresh callouses that go along with such heavy."

The Aspis agents readily reveal the hard, thickened areas on their rough hands. "We are expecting more supplies and orders to come in on a stagecoach, which is due in town this evening. We would not be operating so carelessly, either in town or out in the bog, if our mission was to steal the town’s prized possession, the bog mummy known as the Maid of Anactoria."

"One of the bog people is missing?" Rusylflick asks, having suddenly reappeared from hiding. "And they have NAMES? Creepy. I overhead some of these bigguns here keep asking why they couldn’t just go steal the 'Maid' instead of digging in this filth—imagine, calling my bog filthy—and the Hawk man told them they weren’t allowed to, because of trouble with someone called… Wispy Treant, I think it was? Didn’t sound too scary to me, but they seemed scared to get into too much trouble.”

DC 15 Society or Religion check to Recall:
You believe the "Wispy Treant" must be a reference to the Whispering Tyrant, the legendary lich king who was imprisoned for nearly a millennium until his escape only a few years ago. Though the Tyrant was driven back to his Isle of Terror, it’s likely only a matter of time before he emerges again.

DC 15 Ustalav Lore or DC 17 Society:
You recall that Anactoria is not far from the fabled Garden of Lead, a ghost-haunted site where hundreds of Ustalavic people were imprisoned and immolated in molten lead more than 1,500 years ago by the Skeletal Countess, an undead servant of the Whispering Tyrant.

The band of undead that you fought must have been from the Garden of Lead before wandering into this area. The skeletons must have been Ustalavic nobles in life, who were captured and murdered by the Skeleton Countess, a servant of the lich-king Tar Baphon. These skeletons show signs that their flesh was burned from their bones by immersion in molten metal, and some of the skeletons are completely encased in lead. The encased skeletons carry lead-coated hammers, the handles of which have melted and fused with their bones.

What do you wish to do, Pathfinders?

Envoy's Alliance

Sprite Barbarian 6 | AC 23 | ♥️ 96 | Spd 30 | F 13, R 10, W 12 | Perc 12 | Athletics 15 | Acrobatics, Intimidation, Thievery 11 | Guild Lore, Society, Stealth, Survival 10 | ◆ | ☘️☘️

Society (first): 1d20 + 9 ⇒ (13) + 9 = 22

Society (Second): 1d20 + 9 ⇒ (5) + 9 = 14

"Woah! I think 'wispy treant' is our friend's interpretation of 'Whispering Tyrant'. That's bad news. He escaped his prison a while ago, and it took plenty to shove him back into his Isle of Terror."

Radiant Oath

Female Halfling Kineticist 5 | AC 23 | HP 66/66| F13 R12 W11 | Perc +9 | Hero 1/3 | Half Luck [] | SA +12 DC 21 | Spd 25' | Acro +9 Crfti +8 Dip +10 Int +9 Lore: Cookg +8 Med/Nat/Surv+9 | Fresh Prdce 3d4+11, Voidres 6 | Eblast Water/Wood 2d8 bldg/cold/vit Air 2d6E/S

Glenda wonders if their new friends are telling the truth.

"Oh dear.. the whispering Tyrant? Sounds really nasty..." Glenda says.

Sociey: 1d20 + 2 ⇒ (5) + 2 = 7 (First)
Sociey: 1d20 + 2 ⇒ (11) + 2 = 13 (second)

Verdant Wheel

Female Orc Swashbuckler 6 (Gymnast, Martial Artist Dedication) HP 84/84 Hero Points 1/1 AC 24 (25 Shield) Saves F+12 R+14 W+10 Perc +10 (Darkvision) Exploration Search Active Conditions: - Reactions: Oppurtune Riposte

From the beet, 2d4 + 6 ⇒ (3, 3) + 6 = 12 healing

Society for the 1st: 1d20 + 7 ⇒ (8) + 7 = 15
Society for the 2nd: 1d20 + 7 ⇒ (1) + 7 = 8

Welp, might as well.

Society for the 2nd, Hero Point, +1 from having a Pathfinder Shirt: 1d20 + 7 + 1 ⇒ (9) + 7 + 1 = 17

"Wait, wait, like, there's this place near here, the Garden of Lead, yeah? Bunch of local dudes got smote by one of Tar-Baphon's crew... I think she was called the Skeletal Countess? They got, like, covered and encased in molten lead," Hepcut shivers at the thought, "Those skeletons we just thought, some of 'em were encased in lead, and like, had hammers bonded to their bones. They must have been like, from there, you know?"


society: 1d20 + 11 ⇒ (19) + 11 = 30
society: 1d20 + 11 ⇒ (6) + 11 = 17

Seoni explains what she knows about the strange undead.

Radiant Oath

Female Halfling Kineticist 5 | AC 23 | HP 66/66| F13 R12 W11 | Perc +9 | Hero 1/3 | Half Luck [] | SA +12 DC 21 | Spd 25' | Acro +9 Crfti +8 Dip +10 Int +9 Lore: Cookg +8 Med/Nat/Surv+9 | Fresh Prdce 3d4+11, Voidres 6 | Eblast Water/Wood 2d8 bldg/cold/vit Air 2d6E/S

"Eww... lead.. so... do we head there? What would they want to do with the creepy statue anyway?" Glenda says.


Destiny | 1-01 |Guardian|Table 2 | On the Trail of History
Glenda Tickleberry wrote:
"Eww... lead.. so... do we head there? What would they want to do with the creepy statue anyway?" Glenda says.

With nothing else of interest in the camp and no other leads, the party presumably heads back to town.

By the time the party arrives back in town presumably with some Aspis agents in tow, the sun has set. The full moon and stars provide dim light.

The Pathfinders can confirm that a stagecoach from Caliphas is expected later this evening, and that Constable Fieru already rode out to meet it on the road.

The PCs can go to intercept the stagecoach or continue their investigation in town.

What do you wish to do, Pathfinders?

Sovereign Court

Tengu Skills Acrobatics +10, Arcana +10, Athletics +13, Intimidation +11, Lore: Warfare +10, Medicine +12, Nature +9, Occultism +10, Religion +9, Society +10 AC 21; Fort +10, Ref +10, Will +11 HP 85; Resistances: Electricity 3, Fire 2 Perception +9; Low-Light Vision Languages Common, Tien, Tengu

My gut feeling is the riled up undead may try and attack the stage so we should lend the constable a hand

Just to his fellow pathfinders Also any one else want to try and identify this ring this strange aura has me baffled but you may have better luck

+2 bonus to identify from the earlier read aura

Radiant Oath

Female Halfling Kineticist 5 | AC 23 | HP 66/66| F13 R12 W11 | Perc +9 | Hero 1/3 | Half Luck [] | SA +12 DC 21 | Spd 25' | Acro +9 Crfti +8 Dip +10 Int +9 Lore: Cookg +8 Med/Nat/Surv+9 | Fresh Prdce 3d4+11, Voidres 6 | Eblast Water/Wood 2d8 bldg/cold/vit Air 2d6E/S

"Hmm.. yeah.. guess we should help them out. Though will that lead us to the maid?" Glenda says.


"I don't know if it will give us our answer, but it does seem better to help protect the stagecoach. If we're wrong, it will only delay us, but if we're right, it could be the only way to solve the problem."

Sovereign Court

Tengu Skills Acrobatics +10, Arcana +10, Athletics +13, Intimidation +11, Lore: Warfare +10, Medicine +12, Nature +9, Occultism +10, Religion +9, Society +10 AC 21; Fort +10, Ref +10, Will +11 HP 85; Resistances: Electricity 3, Fire 2 Perception +9; Low-Light Vision Languages Common, Tien, Tengu

It doesn't. I haven't got any better leads sometimes preventing trouble leads us back to the original problem Soguchi shrugs

Or tell me you are meta gaming without telling me your meta gaming


Destiny | 1-01 |Guardian|Table 2 | On the Trail of History

Looks like the party is headed to intercept the stage coach.

The party presumably places the Aspis agents into the custody of some village official. When the official learns that the Pathfinders are heading to help the constable, the villager provides them with horses.

After a jostling 15-minute ride, the party discovers the stagecoach mired off to the side of a narrow track in the bog. The coach has been nearly pulled free, and the half dozen passengers and drivers wave to the party
for help.

When the party presumably dismounts to help free the coach, a pair of monsters lurches out of the swamp. Animate, vaguely humanoid amalgams of peat moss, the monsters head for the stagecoach.

The coach passengers head into the bog to hide nearby.

Initiatives:

Folmyr, Perception w/Scout: 1d20 + 11 + 1 ⇒ (19) + 11 + 1 = 31
Hepcut, Perception w/Scout: 1d20 + 9 + 1 ⇒ (13) + 9 + 1 = 23
Soguchi, Occultism w/Scout: 1d20 + 10 + 1 ⇒ (19) + 10 + 1 = 30
Glenda, Perception w/Scout: 1d20 + 7 + 1 ⇒ (5) + 7 + 1 = 13
Seoni (Search?), Perception w/Scout: 1d20 + 9 + 1 ⇒ (17) + 9 + 1 = 27
Monster (blue), Perception: 1d20 + 12 ⇒ (19) + 12 = 31
Monster (red), Perception: 1d20 + 14 ⇒ (17) + 14 = 31

The pair of monsters scuffle forward.
Each: Move x2

As they approach, Hepcut's nostrils are assaulted by a smoldering stench.
Need a DC 17 Fort save and a DC 19 Fort save from Hepcut or be sickened 1 (sickened 2 on crit fail).

Each creature then flings a flaming fist at the swashbuckler.
Monster (blue), Melee, flaming fist v Hepcut: 1d20 + 13 ⇒ (1) + 13 = 14
Damage bludgeoning plus persistent fire: 1d8 + 5 ⇒ (6) + 5 = 11
Monster (red), Melee, flaming fist v Hepcut: 1d20 + 15 ⇒ (15) + 15 = 30
Damage bludgeoning plus persistent fire: 1d8 + 7 ⇒ (2) + 7 = 9

ROAD RAGE! - Round One Begins!

PCs in bold may act

Elite Monster
Monster
Folmyr
Soguchi
Seoni
Hepcut
-9 HP (2 Fort saves; persistent fire)
Glenda

Verdant Wheel

Female Orc Swashbuckler 6 (Gymnast, Martial Artist Dedication) HP 84/84 Hero Points 1/1 AC 24 (25 Shield) Saves F+12 R+14 W+10 Perc +10 (Darkvision) Exploration Search Active Conditions: - Reactions: Oppurtune Riposte

Fort Save 1: 1d20 + 11 ⇒ (4) + 11 = 15
Fort Save 2, sickened 1: 1d20 + 11 - 1 ⇒ (15) + 11 - 1 = 25

"Holy crapola, they came out of nowhere," Hepcut says as she raises her dueling cape.

She sets her feet loosely and starts swaying, and then tries to make herself throw up.

Fort save to wretch, sickened 1: 1d20 + 11 - 1 ⇒ (16) + 11 - 1 = 26

1. Raise dueling cape, 2. enter stumbling stance, 3. Throw up to get rid of sickened.

Would I have the reaction to do a oppurtune riposte on that nat 1? Its up to the GM to determine if we have reactions.

if I do:
to attack, sickened: 1d20 + 14 - 1 ⇒ (2) + 14 - 1 = 15 Bludgeoning damage: 2d6 + 4 - 1 ⇒ (2, 6) + 4 - 1 = 11

Flat check for the fire: 1d20 ⇒ 12

Sovereign Court

Tengu Skills Acrobatics +10, Arcana +10, Athletics +13, Intimidation +11, Lore: Warfare +10, Medicine +12, Nature +9, Occultism +10, Religion +9, Society +10 AC 21; Fort +10, Ref +10, Will +11 HP 85; Resistances: Electricity 3, Fire 2 Perception +9; Low-Light Vision Languages Common, Tien, Tengu

What have we here

recall knowledge:
1d20 + 10 ⇒ (2) + 10 = 12 -1 if nature or religion is appropriate skill -8 if crafting

Soguchi shares what he knows and then casts bless

Radiant Oath

Female Halfling Kineticist 5 | AC 23 | HP 66/66| F13 R12 W11 | Perc +9 | Hero 1/3 | Half Luck [] | SA +12 DC 21 | Spd 25' | Acro +9 Crfti +8 Dip +10 Int +9 Lore: Cookg +8 Med/Nat/Surv+9 | Fresh Prdce 3d4+11, Voidres 6 | Eblast Water/Wood 2d8 bldg/cold/vit Air 2d6E/S

Glenda eyes the things.

"Oh dear.. what are these things.." She tries to figure out what they are but Fishy just wants to come out blasting as it hurls itself at red.

+ recall knowledge (Nature+7, Crafting +6)
+ Channel Elements -> K Blast Red K Blast: 1d20 + 11 ⇒ (7) + 11 = 18 Bldg Dmg: 1d8 ⇒ 2
+ K Blast Red K Blast: 1d20 + 6 ⇒ (5) + 6 = 11 Bldg Dmg: 1d8 ⇒ 7

Going to take move as might be too busy to post next few days.


Destiny | 1-01 |Guardian|Table 2 | On the Trail of History
Hepcut Cloudsteel wrote:

"Holy crapola, they came out of nowhere," Hepcut says as she raises her dueling cape.

She sets her feet loosely and starts swaying, and then tries to make herself throw up.

Hepcut attempts a riposte, but it fails to strike the creature.

Persistent fire: 2d4 ⇒ (1, 2) = 3

Soguchi concludes these creatures are likely uncommon or rare, because he can't recall anything quite like this before.
Nature is correct skill

Secret Check:

Glenda, Nature to ID: 1d20 + 7 ⇒ (17) + 7 = 24

Glenda concludes that these creatures are indeed uncommon as they are flaming moss monsters.
Immunities fire

Neither of her blasts manage to effect the flaming moss monster.

ROAD RAGE! - Round One Cont'd!

PCs in bold may act
Party Buff: bless

Elite Flaming Moss Monster
Flaming Moss Monster
Folmyr
Soguchi
Seoni
Hepcut -12 HP (persistent fire)
Glenda

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