![]() About The Squirrel MobBrutus, the Mastermind:
Brutus, The Mastermind
Male squirrel animal companion (martial beast)//familiar (protector [free])// Agile MR1 N Diminutive magical beast Init +34/+14; Senses low-light vision; Perception +35 ------------------------------------------------------------------------ DEFENSE ------------------------------------------------------------------------ AC 60, touch 33, flat-footed 46 (+5 circumstance, +5 deflection, +12 Dex, +2 dodge, +27 natural, +4 size; +2 armor if moves 10ft. or more) hp 400 (20HD) Fort +24, Ref +33, Will +21 Defensive Abilities improved evasion; SR 25 ------------------------------------------------------------------------ OFFENSE ------------------------------------------------------------------------ Speed 40 ft., climb 40 ft. Melee [attack action] Usually: Fatal Thrust, flanking (Pack Attack and menacing weapon), risky strike bite +46 (1d2+17 plus 5d6) Space 1 ft., Reach 0 ft. Special Attacks fatal thrust +5d6, tactics (aggressive flanking, coordinated reflexes, fortifying phalanx, militant will), shout (fierce shout, harangue, protective warning), skirmisher tricks 14/day ------------------------------------------------------------------------ STATISTICS ------------------------------------------------------------------------ Str 10 (+0), Dex 34 (+12), Con 16 (+3), Int 18 (+4), Wis 18 (+4), Cha 14 (+2) Base Atk +20; CMB +28; CMD 50 Feats Bodyguard, Combat Reflexes, Greater Tenacious Hunter, Healer's Hands, In Harm's Way, Iron Will, Signature Skill (Handle Animal), Signature Skill (Heal), Signature Skill (Perception), Skill Focus (Perception), Tenacious Hunter Shared Teamwork Feats Coordinated Capture, Shake it Off, Spirit of the Corps, Swarm Scatter Spheres Fencing, Warleader Talents Coordinated Reflexes, Fortifying Phalanx, Harangue, Militant Will, Protective Warning, Roaring Reservoir Skills 96/96 ranks Acrobatics +35 (20 master ranks, 3 class, 12 Dex) <> +4 to jump Appraise +20 (16 ranks, 4 Int) Bluff +22 (20 master ranks, 2 Cha) Climb +43 (20 master ranks, 3 class, 12 Dex, 8 racial) Diplomacy +22 (20 master ranks, 2 Cha) Fly +41 (20 master ranks, 3 class, 12 Dex, 6 size) Handle Animal +22 (20 master ranks, 2 Cha) Heal +22 (16 ranks, 6 Wis) Intimidate +22 (20 master ranks, 2 Cha) <> -4 vs. Tiny or larger creatures Knowledge (geography) +24 (20 master ranks, 4 Int) Knowledge (local) +24 (20 master ranks, 4 Int) Knowledge (nature) +24 (20 master ranks, 4 Int) Knowledge (planes) +20 (16 ranks, 4 Int) Linguistics +8 (4 ranks, 4 Int) Perception +33 (20 master ranks, 3 class, 4 Wis, 6 feat) <> +2 (+18 if creature is invisible) vs. creature using stealth <> +10 to notice invisible creatures or objects Perform (comedy) +22 (20 master ranks, 2 Cha) Profession (cook) +20 (16 ranks, 4 Wis) Profession (sailor) +9 (5 master ranks, 4 Wis) Ride +22 (10 master ranks, 12 Dex) Sense Motive +24 (20 master ranks, 4 Wis) Sleight of Hand +28 (16 ranks, 12 Dex) Stealth +52 (20 master ranks, 3 class, 12 Dex, 12 size, 5 competence) Survival +20 (16 master ranks, 4 Wis) Swim +25 (10 master ranks, 3 class, 12 Dex) Use Magic Device +18 (16 ranks, 2 Cha) Languages Abyssal, Common, Draconic, Dwarven, Elven, Gnome, Halfling, Orc; (cannot speak) SQ able defender, dual initiative, empathic link, link, loyal bodyguard, scry on familiar, shield master, speak with animals of its kind, speak with master ABP armor attunement (barding +5), deflection +5, mental prowess (+6 Wis, +4 Cha, +2 Int), physical prowess (+6 Dex, +4 Con, +2 Str), resistance +5, toughening +5, weapon attunement (bite +5) ------------------------------------------------------------------------ EQUIPMENT ------------------------------------------------------------------------ Weapons Worn benevolent rallying shadow varisian dancing scarf, specialized healer's satchel Slotted -Belt: saddle of stubborn resolve -Neck: menacing amulet of mighty fists Wands, Rods, Etc Backpack -Consumables: Belt Pouch ------------------------------------------------------------------------ SPECIAL ABILITIES ------------------------------------------------------------------------ Spoiler:
Strength 2 (base familiar) +6 (companion increase) +1 (level up) +2 (ABP) = 10
Dexterity 19 (base familiar) +1 (level up) +2 (advancement) +6 (companion increase) +6 (ABP) = 34 Constitution 9 (base familiar) +2 (advancement) +1 (level up) +4 (ABP) = 16 Intelligence 15 (base familiar) +1 (level up) +2 (ABP) = 18 Wisdom 12 (base familiar) +6 (ABP) = 18 Charisma 9 (base familiar) +4 (ABP) = 14 Spoiler: ATTACK ACTIONS
Fatal Thrust (Ex) Whenever Brutus makes an attack action against a target that is within 30 ft. and that he is flanking, that is flat-footed, or that has lost its Dexterity bonus to AC, he deals an additional +5d6 precision damage to the target. ATTACK OF OPPORTUNITY
TACTICS AND SHOUTS
SKIRMISHER TRICKS
OFFENSIVE ABILITIES
DEFENSIVE ABILITIES
PASSIVE ABILITIES
Cheeky, The Queen:
Cheeky, The Queen
Female squirrel animal ally N Diminutive animal Init +6; Senses low-light vision; Perception +11 ------------------------------------------------------------------------ DEFENSE ------------------------------------------------------------------------ AC 38, touch 33, flat-footed 32 (8 armor, 5 circumstance, 6 Dex, 5 shield, 4 size) hp 200 (20d8+40) Fort +17, Ref +22, Will +13; +4 morale vs. fear ------------------------------------------------------------------------ OFFENSE ------------------------------------------------------------------------ Speed 20 ft., climb 20 ft. Melee bite +28 (1d2-4) Space 1 ft., Reach 0 ft. Special Attacks fatal thrust +4d6 (to the hilt, wide open) ------------------------------------------------------------------------ STATISTICS ------------------------------------------------------------------------ Str 2 (-4), Dex 22 (+6), Con 12 (+1), Int 2 (-4), Wis 12 (+1), Cha 10 (+0) Base Atk +15; CMB +20 (+2 to dirty trick, disarm, reposition, steal and trip); CMD 28 (+6 vs. trip; +2 vs. dirty trick, disarm, reposition and steal) Feats Deft Maneuvers, Extra Combat Talent (x5), Passing Grace, Skill Focus (Bluff), Toughness, Tribe Mentality Shared Teamwork Feats Coordinated Capture, Shake it Off, Spirit of the Corps, Swarm Scatter Spheres Equipment, Fencing Talents Expert Feint, To the Hilt, Unarmored Training, Wide Open Skills 20/20 ranks Acrobatics +19 (10 ranks, 3 class, 6 Dex) Bluff +32 (20 free ranks, 6 feat, 3 competence, 3 circumstance) Climb +18 (1 rank, 3 class, 6 Dex, 8 racial) Perception +11 (7 ranks, 3 class, 1 Wis) Stealth +22 (1 rank, 3 class, 6 Dex, 12 size) Swim +10 (1 rank, 3 class, 6 Dex) Tricks Attack (x2), Bury, Come, Defend, Deliver, Down, Exclusive, Feint, Fetch, Flank, Flee, Get Help, Guard, Heel, Serve, Sneak ------------------------------------------------------------------------ EQUIPMENT ------------------------------------------------------------------------ Weapons Worn Slotted -Belt: plague rat saddle -Head: circlet of persuasion Backpack -Consumables: Belt Pouch ------------------------------------------------------------------------ SPECIAL ABILITIES ------------------------------------------------------------------------ Spoiler:
Strength 2 (base) = 2
Dexterity 19 (base) +3 (level up) = 22 Constitution 9 (base) +1 (level up) +2 (magic item) = 12 Intelligence 2 (base) = 2 Wisdom 12 (base) = 12 Charisma 9 (base) +1 (level up) = 10 Spoiler: ATTACK ACTIONS and ATTACK OF OPPORTUNITY
Fatal Thrust (Ex) Whenever Cheeky makes an attack action against a target that is within 30 ft. and that she is flanking, that is flat-footed, or that has lost its Dexterity bonus to AC, she deals an additional +4d6 precision damage to the target. <>To the Hilt [exploit] (Ex) For 4 rounds, the target’s damage resistance is reduced by 7. <>Wide Open [exploit] (Ex) The target suffers a -5 penalty to its armor class until the end of Cheeky's next turn. OFFENSIVE ABILITIES
PASSIVE ABILITIES
Phillip, The Maniac:
Phillip, The Maniac
Male squirrel animal ally N Diminutive animal Init +6; Senses low-light vision; Perception +11 ------------------------------------------------------------------------ DEFENSE ------------------------------------------------------------------------ AC 38, touch 33, flat-footed 32 (8 armor, 5 circumstance, 6 Dex, 5 shield, 4 size) hp 200 (20d8+40) Fort +17, Ref +22, Will +13; +4 morale vs. fear ------------------------------------------------------------------------ OFFENSE ------------------------------------------------------------------------ Speed 20 ft., climb 20 ft. Melee bite +28 (1d2-4) Space 1 ft., Reach 0 ft. Special Attacks blooded strike 6 (finger cutter), fatal thrust +4d6 (arm strike, hand slash) ------------------------------------------------------------------------ STATISTICS ------------------------------------------------------------------------ Str 2 (-4), Dex 22 (+6), Con 12 (+1), Int 2 (-4), Wis 12 (+1), Cha 10 (+0) Base Atk +15; CMB +20 (+2 to dirty trick, disarm, reposition and steal); CMD 28 (+6 vs. trip; +2 vs. dirty trick, disarm, reposition and steal) Feats Deft Maneuvers, Extra Combat Talent (x6), Passing Grace, Toughness, Tribe Mentality Shared Teamwork Feats Coordinated Capture, Shake it Off, Spirit of the Corps, Swarm Scatter Spheres Duelist, Equipment, Fencing Talents Arm Strike, Finger Cutter, Hand Slash, Unarmored Training Skills 20/20 ranks Acrobatics +19 (10 ranks, 3 class, 6 Dex) Bluff +15 (15 free ranks) Climb +18 (1 rank, 3 class, 6 Dex, 8 racial) Perception +11 (7 ranks, 3 class, 1 Wis) Stealth +22 (1 rank, 3 class, 6 Dex, 12 size) Swim +10 (1 rank, 3 class, 6 Dex) Tricks Attack (x2), Bury, Come, Defend, Deliver, Down, Exclusive, Fetch, Flank, Flee, Get Help, Guard, Heel, Maneuver (disarm), Serve, Sneak ------------------------------------------------------------------------ EQUIPMENT ------------------------------------------------------------------------ Weapons Worn Slotted -Belt: plague rat saddle Backpack -Consumables: Belt Pouch ------------------------------------------------------------------------ SPECIAL ABILITIES ------------------------------------------------------------------------ Spoiler:
Strength 2 (base) = 2
Dexterity 19 (base) +3 (level up) = 22 Constitution 9 (base) +1 (level up) +2 (magic item) = 10 Intelligence 2 (base) = 2 Wisdom 12 (base) = 12 Charisma 9 (base) +1 (level up) = 10 Spoiler: ATTACK ACTIONS and ATTACK OF OPPORTUNITY
Blooded Strike (Ex) Whenever Phillip uses the attack action or an attack of opportunity to attack or disarm a creature, he deals an additional 6 points of bleed damage to the target on a successful attempt. He never provokes attacks of opportunity when attempting combat maneuvers against a target currently taking bleed damage. <>Finger Cutter (Ex) Whenever Phillip succeeds at a disarm attempt against a creature, it takes 6 additional points of bleed damage. This stacks with other bleed damage granted by the Duelist sphere. In addition, you no longer provoke Fatal Thrust (Ex) Whenever Phillip makes an attack action against a target that is within 30 ft. and that he is flanking, that is flat-footed, or that has lost its Dexterity bonus to AC, he deals an additional +4d6 precision damage to the target. <>Arm Strike [exploit] (Ex) Phillip's attack strikes its arm in a critical spot. The target suffers a -2 penalty to all attack rolls, ability checks, or skill checks made with that arm for 1d4+3 rounds. <>Hand Slash [exploit] (Ex) Phillip makes a disarm combat maneuver against the target as a free action. This disarm does not provoke an attack of opportunity. OFFENSIVE ABILITIES
PASSIVE ABILITIES
Red, The Politician:
Red, The Politician
Male squirrel animal ally N Diminutive animal Init +6; Senses low-light vision; Perception +11 ------------------------------------------------------------------------ DEFENSE ------------------------------------------------------------------------ AC 38, touch 33, flat-footed 32 (8 armor, 5 circumstance, 6 Dex, 5 shield, 4 size) hp 200 (20d8+40) Fort +17, Ref +22, Will +13; +4 morale vs. fear ------------------------------------------------------------------------ OFFENSE ------------------------------------------------------------------------ Speed 20 ft., climb 20 ft. Melee bite +28 (1d2-4) Space 1 ft., Reach 0 ft. Special Attacks fatal thrust +4d6 (belt cutter, distracting blades), marked target ------------------------------------------------------------------------ STATISTICS ------------------------------------------------------------------------ Str 2 (-4), Dex 22 (+6), Con 12 (+1), Int 2 (-4), Wis 12 (+1), Cha 10 (+0) Base Atk +15; CMB +20 (+2 to dirty trick, disarm, reposition, steal and trip); CMD 28 (+6 vs. trip; +2 vs. dirty trick, disarm, reposition and steal) Feats Deft Maneuvers, Extra Combat Talent (x6), Passing Grace, Toughness, Tribe Mentality Shared Teamwork Feats Coordinated Capture, Shake it Off, Spirit of the Corps, Swarm Scatter Spheres Equipment, Fencing, Scoundrel (natural rogue drawback) Talents Belt Cutter, Cleaned Out, Distracting Blades, Master Thief, Unarmored Training Skills 20/20 ranks Acrobatics +19 (10 ranks, 3 class, 6 Dex) Bluff +15 (15 free ranks) Climb +18 (1 rank, 3 class, 6 Dex, 8 racial) Perception +11 (7 ranks, 3 class, 1 Wis) Sleight of Hand +16 (10 free ranks, 6 Dex) Stealth +22 (1 rank, 3 class, 6 Dex, 12 size) Swim +10 (1 rank, 3 class, 6 Dex) Tricks Attack (x2), Bury, Come, Defend, Deliver, Down, Exclusive, Fetch, Flank, Flee, Get Help, Guard, Heel, Maneuver (steal), Serve, Sneak ------------------------------------------------------------------------ EQUIPMENT ------------------------------------------------------------------------ Weapons Worn Slotted -Belt: plague rat saddle Backpack -Consumables: Belt Pouch ------------------------------------------------------------------------ SPECIAL ABILITIES ------------------------------------------------------------------------ Spoiler:
Strength 2 (base) = 2
Dexterity 19 (base) +3 (level up) = 22 Constitution 9 (base) +1 (level up) +2 (magic item) = 12 Intelligence 2 (base) = 2 Wisdom 12 (base) = 12 Charisma 9 (base) +1 (level up) = 10 Spoiler: ATTACK ACTIONS and ATTACKS OF OPPORTUNITY
Fatal Thrust (Ex) Whenever Red makes an attack action against a target that is within 30 ft. and that he is flanking, that is flat-footed, or that has lost its Dexterity bonus to AC, he deals an additional +4d6 precision damage to the target. <>Belt Cutter [exploit] (Ex) Red may attempt a steal combat maneuver against the target as a free action which does not provoke an attack of opportunity. <>Distracting Blades [exploit] (Ex) The target loses the ability to make attacks of opportunity for 4 rounds. OFFENSIVE ABILITIES
PASSIVE ABILITIES
Sir Reginald, The Fourth:
Sir Reginald, The Fourth
Male squirrel animal ally N Diminutive animal Init +6; Senses low-light vision; Perception +16 ------------------------------------------------------------------------ DEFENSE ------------------------------------------------------------------------ AC 38, touch 33, flat-footed 32 (8 armor, 5 circumstance, 6 Dex, 5 shield, 4 size; +7 dodge vs. AOO while jumping) hp 200 (20d8+40) Fort +17, Ref +22, Will +13; +4 morale vs. fear ------------------------------------------------------------------------ OFFENSE ------------------------------------------------------------------------ Speed 20 ft., climb 20 ft. Melee bite +28 (1d2-4) Space 1 ft., Reach 0 ft. Special Attacks fatal thrust +4d6 (face strike, leg slash) ------------------------------------------------------------------------ STATISTICS ------------------------------------------------------------------------ Str 2 (-4), Dex 22 (+6), Con 12 (+1), Int 2 (-4), Wis 12 (+1), Cha 10 (+0) Base Atk +15; CMB +20; CMD 28 (+4 vs. trip; +7 dodge vs. AOO while jumping) Feats Extra Combat Talent (x6), Passing Grace, Toughness, Tribe Mentality Shared Teamwork Feats Coordinated Capture, Shake it Off, Spirit of the Corps, Swarm Scatter Spheres Athletics (leap), Equipment, Fencing Talents Face Strike, Leg Slash, Locust Pounce, Mobility, Unarmored Training Skills 20/20 ranks Acrobatics +29 (20 ranks [15 free ranks], 3 class, 6 Dex) Bluff +15 (15 free ranks) Climb +18 (1 rank, 3 class, 6 Dex, 8 racial) Perception +16 (12 ranks, 3 class, 1 Wis) Stealth +22 (1 rank, 3 class, 6 Dex, 12 size) Swim +10 (1 rank, 3 class, 6 Dex) Tricks Attack (x2), Break Out, Bury, Come, Defend, Deliver, Down, Exclusive, Fetch, Flank, Flee, Get Help, Guard, Heel, Serve, Sneak ------------------------------------------------------------------------ EQUIPMENT ------------------------------------------------------------------------ Weapons Worn Slotted -Belt: plague rat saddle -Head: cap of light Backpack -Consumables: Belt Pouch ------------------------------------------------------------------------ SPECIAL ABILITIES ------------------------------------------------------------------------ Spoiler:
Strength 2 (base) = 2
Dexterity 19 (base) +3 (level up) = 22 Constitution 9 (base) +1 (level up) +2 (magic item) = 12 Intelligence 2 (base) = 2 Wisdom 12 (base) = 12 Charisma 9 (base) +1 (level up) = 10 Spoiler: ATTACK ACTIONS and ATTACKS OF OPPORTUNITY
Fatal Thrust (Ex) Whenever Sir Reginald makes an attack action against a target that is within 30 ft. and that he is flanking, that is flat-footed, or that has lost its Dexterity bonus to AC, he deals an additional +4d6 precision damage to the target. <>Face Strike [exploit] (Ex) Sir Reginald's attack cuts into the target’s face, impeding its ability to see and hear. The target treats all targets as if they had partial concealment (a 20% miss chance) for 4 rounds, and suffers a -2 Penalty to all Perception checks. <>Leg Slash [exploit] (Ex) The target’s movement types are halved for 1d4+3 rounds. Locust Pounce [motion] (Ex) Sir Reginald may roll an Acrobatics check to jump as part of a melee attack action, moving no more than half his land speed before performing the attack action. DEFENSIVE ABILITIES
PASSIVE ABILITIES
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FLANKING
DEFENSIVE ABILITIES
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