Full Name |
Dwalin |
Race |
Dwarf Ranger 2|HP 20|AC 16/T 12/ FF 14|Init+2|F+5 R+6 W+1|Perc+6| |
Classes/Levels |
Ranger 2 |
Gender |
Male |
Size |
Med |
Languages |
Common, Dwarven, Goblin, Orc |
Strength |
17 |
Dexterity |
14 |
Constitution |
14 |
Intelligence |
12 |
Wisdom |
12 |
Charisma |
6 |
About Dwalin Ranger CORE
Dwalin
Male dwarf ranger 2
LN Medium humanoid (dwarf)
Init +2; Senses darkvision 60 ft.; Perception +6 (+8 to notice unusual stonework)
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Defense
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AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 21 (2d10+5)
Fort +5, Ref +6, Will +1; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
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Offense
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Speed 20 ft.
Melee dagger +5 (1d4+3/19-20) or
handaxe +5 (1d6+1/×3) or
mwk dwarven waraxe +7 (1d10+3/×3)
Ranged javelin +4 (1d6+3)
Special Attacks combat style (two-weapon combat), favored enemy (orcs +2), hatred
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Statistics
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Str 17, Dex 14, Con 14, Int 12, Wis 12, Cha 6
Base Atk +2; CMB +5; CMD 17 (21 vs. bull rush, 21 vs. trip)
Feats Two-weapon Fighting, Weapon Focus (dwarven waraxe)
Traits deft dodger, insider knowledge
Skills Acrobatics +0 (-4 to jump), Appraise +1 (+3 to assess nonmagical metals or gemstones), Climb +5, Diplomacy -1, Handle Animal +3, Heal +6, Knowledge (local) +7, Knowledge (nature) +6, Linguistics +3, Perception +6 (+8 to notice unusual stonework), Profession (brewer) +5, Survival +6; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Common, Dwarven, Gnome, Goblin, Orc
SQ track +1, wild empathy +0
Combat Gear alchemist's fire; Other Gear chain shirt, dagger, handaxe, javelin (3), mwk dwarven waraxe, backpack, bedroll, belt pouch, flint and steel, grappling hook, silk rope (50 ft.), waterskin, 663 gp, 9 sp
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Favored Enemy (Orcs +2) (Ex) +2 to rolls vs. orcs foes.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Track +1 Add the listed bonus to Survival checks made to track.
Wild Empathy +0 (Ex) Improve the attitude of an animal, as if using Diplomacy.