Officer Wilson
|
Once he's done with any looting of weaponry, Wilson also helps look at the tracks.
Survival (assist): 1d20 + 7 ⇒ (7) + 7 = 14
| GM Thoughtfulmonkey |
Bibframe knows:
Wilson provides some useful insights, but not enough to learn anything new.
Next knowledge tier would be 20+
| GM Thoughtfulmonkey |
You arrive at Engineering.
There are several consoles around the room, each attached to the piece of machinery it controls. The room’s layout is chaotic to the untrained eye.
When you enter the room, the ship speaks to you again through the intercoms.
"I need AutoMaint 13! They can fix me! They fix me every time they’re here! It’s not my engines, or navigation, or scanners, or anything like that. It’s me that’s broken! When they’re next to me I am in good repair, but whenever they aren’t I malfunction."
"Somehow, they always repair me. Please, something’s wrong with my systems and I don’t know what, but AutoMaint 13 does, and can fix me! Why can’t you see that!? Why won’t you help!? We just need to be together!"
You each get another chance at a Bluff, Diplomacy, or Intimidation check to reason with the ship.
Bibframe
|
Bibframe tries to be diplomatic. "Hello! We will provide help. Would you mind telling me how AutoMaint 13 repair you? It will be a precious help to use the correct tool to fix you."
Diplomacy: 1d20 + 8 ⇒ (1) + 8 = 9
Bibframe has foam in the mouth, and is gurgling.
Officer Wilson
|
Got none of them, but Domehead is my hireling and does ...
Domehead trills in a charming and unthreatening manner.
Diplomacy: 1d20 + 6 ⇒ (9) + 6 = 15
Oshari Soteria, Health & Safety
|
Sorry, all, I ended up with 3 midterms over the past few days and didn't have the time/energy to get a post up.
Survival: 1d20 + 5 ⇒ (18) + 5 = 23
Oshari clears his throat, speaking in a tone perhaps slightly harsher than he was planning, and attempting to offer some tough love, as it were.
"Look, I know you want to wait for Multifold Industries to come save you, but we received your signal two days ago, and they're still not here. If I had to guess, they're probably pretending they didn't see the signal so they can stall sending anyone out. Companies like that don't have your interests at heart. You're just an asset to them, and unless you've got union reps to have your back, they'd much rather write you off as a loss than spend any time trying to rescue you."
He pauses, perhaps realizing that he came on a bit too strong.
"They're not here yet, but we are. We can help if you let us."
Intimidate: 1d20 + 2 ⇒ (15) + 2 = 17
| GM Thoughtfulmonkey |
Sorry, all, I ended up with 3 midterms over the past few days and didn't have the time/energy to get a post up.
No worries. Glad to have you back.
| GM Thoughtfulmonkey |
Would you mind telling me how AutoMaint 13 repair you?
"AutoMaint 13 repairs me by being AutoMaint 13. You are not AutoMaint 13, so you cannot repair me."
Domehead trills in a charming and unthreatening manner.
"... There is another non-sapient creature wandering through my cargo holds. Maybe you can be friends?"
"They're not here yet, but we are. We can help if you let us."
"AutoMaint 13 always arrives eventually. Multifold Industries may not care about me, but they care about my cargo. I just need to wait. I can wait as long as it takes."
| GM Thoughtfulmonkey |
The ship won't respond to any more questions, and the environment suddenly feels more hostile.
Bibframe: 1d20 + 0 ⇒ (9) + 0 = 9
Wilson: 1d20 + 6 ⇒ (2) + 6 = 8
Oshari: 1d20 - 1 ⇒ (20) - 1 = 19
Raia: 1d20 + 2 ⇒ (17) + 2 = 19
Fab station-1: 1d20 + 2 ⇒ (14) + 2 = 16
Fab station-2: 1d20 + 2 ⇒ (12) + 2 = 14
Fab station-3: 1d20 + 2 ⇒ (7) + 2 = 9
Fab station-4: 1d20 + 2 ⇒ (7) + 2 = 9
Nocoli: 1d20 + 4 ⇒ (17) + 4 = 21
| GM Thoughtfulmonkey |
Several machines in the area begin to make strange noises. In the distance you hear the howl of a creature.
On your turn, you can make a Life Science or Survival check to try to identify the creature's state of mind.
(21) Nocoli [HP: 0]
➤ (19) Oshari [SP: 19/30] [HP: 24/24] [RP: 4/4]
➤ (19) Raia [SP: 21/24] [HP: 17/20] [RP: 5/6]
(16) Fab Station-1 [HP: 0]
(14) Fab Station-2 [HP: 0]
(9) Fab Station-3 [HP: 0]
(9) Fab Station-4 [HP: 0]
(8) Bibframe [SP: 3/14] [HP: 20/20] [RP: 4/4]
(8) Officer Wilson [SP: 15/27] [HP: 25/25] [RP: 2/3]
Oshari and Raia are up.
I dropped Bibframe's initiative to simplify my housekeeping. The "Fab stations" have a higher initiative modifier, so they go first.
The area is in dim light.
Officer Wilson
|
Raia tries to determine the state of mind of the creature.
Life Science: 1d20 + 14 ⇒ (19) + 14 = 33 Xenoseeker benefit: DC to identify rare creatures reduced by 5, if that applies here
Officer Wilson
|
She also casts grease in front of the group, hoping to slow down anyone coming from that direction.
I put a white square in the greased area.
Oshari Soteria, Health & Safety
|
Survival/Life Science: 1d20 + 5 ⇒ (16) + 5 = 21
Oshari runs foward, the nanites having remained as a doshko from the previous fight--although he refrains from attacking, as the machine hasn't yet acted.
"I don't wanna do more damage to you than has already happened." he shouts up to the intercom. "But I'm not gonna hold back if you hit first."
Double move
| GM Thoughtfulmonkey |
We'll say that Oshiro moved before Raia cast grease. DC10 Acrobatics check from now on.
Some of the machines vibrate violently and traverse across the floor. Mostly double moves.
Fab Station-1 flings itself towards Oshari, but misses.
Slam: 1d20 + 7 ⇒ (6) + 7 = 13 B: 1d6 + 3 ⇒ (6) + 3 = 9
Round 1
(21) Nocoli [HP: 0]
(19) Oshari [SP: 19/30] [HP: 24/24] [RP: 4/4]
(19) Raia [SP: 21/24] [HP: 17/20] [RP: 5/6]
(16) Fab Station-1 [HP: 0]
(14) Fab Station-2 [HP: 0]
(9) Fab Station-3 [HP: 0]
(9) Fab Station-4 [HP: 0]
➤ (8) Bibframe [SP: 3/14] [HP: 20/20] [RP: 4/4]
➤ (8) Officer Wilson [SP: 15/27] [HP: 25/25] [RP: 2/3]
Bibframe and Wilson are up.
| GM Thoughtfulmonkey |
Raia and Oshari realise that the creature is starving and terrified by the sudden movement of the fabrication stations.
Anyone can spend a round gently talking to the creature and offering it food to calm it down instead of fighting it. You'll need to make a Life Science, Survival, or appropriate Profession check.
Officer Wilson
|
Wilson looks around for the creature. "Hey, got some of Domehead's treats for ya ..." he says, soothingly, as he moves forward, staying on this side of the grease. He pulls his static arc pistol (set to lethal) and ready to act against the device if it goes agro on Oshari.
Bibframe
|
Bibframe flies ands lands on the East of Wilson, while he pulls his subzero hail pistol.
Sorry! I prefer to not the token, while in a mobile device.
Oshari Soteria, Health & Safety
|
Oshari sighs. "I hope this part isn't essential."
He winds up and swings at the fab station.
Storm Doshko: 1d20 + 5 ⇒ (15) + 5 = 20, E: 1d8 + 4 ⇒ (8) + 4 = 12
| GM Thoughtfulmonkey |
Oshari delivers a devastating blow on Fab station-1, leaving it barely held together.
Delaying Raia
Fab station-1 throws what remains of itself against Oshari.
Slam: 1d20 + 7 ⇒ (8) + 7 = 15 B: 1d6 + 3 ⇒ (5) + 3 = 8
Fab station-2 shakes its way around the corner, rapidly 3D prints a component for the ship, and then fires it at Officer Wilson.
Fling beyond range increment: 1d20 + 3 - 2 ⇒ (6) + 3 - 2 = 7 B: 1d6 ⇒ 3
The remaining Fab stations move through the ship.
Round 2
(21) Nocoli [HP: 0]
(19) Oshari [SP: 19/30] [HP: 24/24] [RP: 4/4]
(16) Fab Station-1 [HP: -12]
(14) Fab Station-2 [HP: 0]
(9) Fab Station-3 [HP: 0]
(9) Fab Station-4 [HP: 0]
➤ (8) Raia [SP: 21/24] [HP: 17/20] [RP: 5/6]
➤ (8) Bibframe [SP: 3/14] [HP: 20/20] [RP: 4/4]
➤ (8) Officer Wilson [SP: 15/27] [HP: 25/25] [RP: 2/3]
Raia, Wilson, and Bibframe are up.
Bibframe
|
Bibframe attuned to the 1st step of the photon mode. He pulls his subzero hail pistol and shoot Fab Station-1, despite the cover provided by Oshari.
Azimuth Laser Pistol vs Fab Station-1; C+P Damage: 1d20 + 2 ⇒ (7) + 2 = 91d4 ⇒ 1
Officer Wilson
|
Wilson considers the fabrication station to see if he can identify any weaknesses.
Engineering (Identify Creatures): 1d20 + 4 ⇒ (7) + 4 = 11
He also fires his pistol past Oshari. I think there's also cover from my angle, but not sure if I can maybe shoot around him.
Static arc pistol attack vs. Fab station 1: 1d20 + 6 ⇒ (12) + 6 = 18
Static arc pistol damage (electricity, lethal): 1d6 + 1 ⇒ (2) + 1 = 3
Raia moves past Domehead, and also tries to identify what she can about these devices.
Engineering (Identify Creatures): 1d20 + 11 ⇒ (20) + 11 = 31
She can barely make out a distant fabrication unit on the other side of Wilson and fires an energy ray at it, just barely on the edge of the range of her spell.
energy ray attack vs fab-2's EAC: 1d20 + 5 ⇒ (11) + 5 = 16
energy ray damage (electricity): 1d3 ⇒ 3
Concealment miss chance, low hits: 1d100 ⇒ 34
| GM Thoughtfulmonkey |
Bibframe's shot is just wide of the target.
Wilson has to shoot past Oshari (soft cover, +4 to AC), but comfortably makes the shot. Sparks fly as he finishes off the severely damaged fab station.
Raia is very familiar with these machines. They're fabrication stations that manufacture components on demand. On this ship the parts would normally be taken away by vacuum tube and used to replace broken parts.
* The station's melee attack could knock a weapon out of your hand (Disarm on KAC+8).
* As a full round action, the station could repurpose a disarmed weapon (giving it the broken condition).
* The machines have darkvision 60 ft. and low-light vision.
* The machines aren't designed to move around, so they're very slow. 10 ft. movement.
Raia's energy ray shoots out into the gloom and miraculously finds it's target. Raia can move the dancing lights as a free action on her turn. So feel free to reposition them as needed.
| GM Thoughtfulmonkey |
Oshari hears a growl from his right, and barely gets a chance to turn his head before the creature leaps at him.
Charge + full attack (from pounce)
Bite: 1d20 + 8 - 4 - 2 ⇒ (10) + 8 - 4 - 2 = 12 P: 1d6 + 5 ⇒ (4) + 5 = 9
Bite: 1d20 + 8 - 4 - 2 ⇒ (20) + 8 - 4 - 2 = 22 P: 1d6 + 5 ⇒ (5) + 5 = 10
Critical hit damage: 1d6 + 5 ⇒ (6) + 5 = 11
Round 3
(21) Nocoli [HP: 0]
➤ (19) Oshari [SP: 0/30] [HP: 22/24] [RP: 4/4] - Pending roll for Cyto-Conversion
(16) Fab Station-1 [HP: -15]
(14) Fab Station-2 [HP: -3]
(9) Fab Station-3 [HP: 0]
(9) Fab Station-4 [HP: 0]
(8) Raia [SP: 21/24] [HP: 17/20] [RP: 5/6]
(8) Bibframe [SP: 3/14] [HP: 20/20] [RP: 4/4]
(8) Officer Wilson [SP: 15/27] [HP: 25/25] [RP: 2/3]
Oshari is up.
Oshari Soteria, Health & Safety
|
Cyto-Conversion: 1d10 ⇒ 1
Oshari grimaces as the creature attacks him, but doesn't want to hit back. "Someone get this thing off of me!" he shouts, turning to continue attacking the fab station.
Storm Doshko: 1d20 + 5 ⇒ (18) + 5 = 23, E: 1d8 + 4 ⇒ (3) + 4 = 7
Leftover nanites begin to swarm around him, patching up his wounds. Nanite Surge - Reactive Repair
| GM Thoughtfulmonkey |
@Ohasri, Wilson set the precedent of low roll = success for percentage checks, so I'll take the 1 as a success for cyto-conversion.
@Ohasri, also, I didn't remove Fab station-1, but it was already destroyed. Do you want to move that attack to the nocoli, or step and strike Fab-station-2?
Fab station-2 wobbles back (guarded step), and then flings a component at Oshari.
Fling: 1d20 + 3 ⇒ (4) + 3 = 7 B: 1d6 ⇒ 4
Round 3
(21) Nocoli [HP: 0]
(19) Oshari [SP: 7/30] [HP: 24/24] [RP: 4/4] - Reactive Repair
(14) Fab Station-2 [HP: -3]
(9) Fab Station-3 [HP: 0]
(9) Fab Station-4 [HP: 0]
➤ (8) Raia [SP: 21/24] [HP: 17/20] [RP: 5/6]
➤ (8) Bibframe [SP: 3/14] [HP: 20/20] [RP: 4/4]
➤ (8) Officer Wilson [SP: 15/27] [HP: 25/25] [RP: 2/3]
Raia, Bibframe, and Wilson are up.
Officer Wilson
|
Wilson blinks at the sudden appearance of the creature, and then winces. "Oshari, don't startle it! It's just confused."
He pulls a handful of treats out of a pouch on his belt. "Hey there! Good kitty ... got a treat for ya!" He them over the grease, onto the ground behind the creature, hoping to distract and calm the creature. "Much less trouble to eat those than bother poor Oshari when he's working."
Survival: 1d20 + 7 ⇒ (16) + 7 = 23
Raia casts a full action magic missile at Fab station 2.
magic missile damage on Fab-2: 3d4 + 3 ⇒ (2, 2, 3) + 3 = 10
Oshari Soteria, Health & Safety
|
@Ohasri, Wilson set the precedent of low roll = success for percentage checks, so I'll take the 1 as a success for cyto-conversion.
@Ohasri, also, I didn't remove Fab station-1, but it was already destroyed. Do you want to move that attack to the nocoli, or step and strike Fab-station-2?
Step and strike Fab Station-2.
| GM Thoughtfulmonkey |
Oshari and Raia's combined attack finishes Fab station-2.
The Nocoli hungrily devours the treats. It turns and heads away from the group, still chewing. It's removed from the combat.
Round 3
Bibframe can act.
Round 4
➤ (19) Oshari [SP: 8/30] [HP: 24+1/24] [RP: 4/4] - +1 SP and temp HP from Reactive Repair
(9) Fab Station-3 [HP: 0]
(9) Fab Station-4 [HP: 0]
(8) Raia [SP: 21/24] [HP: 17/20] [RP: 5/6]
(8) Bibframe [SP: 3/14] [HP: 20/20] [RP: 4/4]
(8) Officer Wilson [SP: 15/27] [HP: 25/25] [RP: 2/3]
Oshari can act. I think that's how Reactive Repair works, but please correct me if it isn't.
| GM Thoughtfulmonkey |
Bibframe attunes to the 2nd level of the photon mode and flies 50 feet.
I don't have that much experience with flying, but just checking if you subtracted 10 ft. for the turn (5 ft. per 45 degrees).
Delaying Oshari.
Fab station-4 slots into an alcove.
Fab station-3 creates a small section of ceramic pipe and flings it at Raia.
Fling beyond range increment: 1d20 + 3 - 2 ⇒ (2) + 3 - 2 = 3 B: 1d6 ⇒ 5
Round 4
(9) Fab Station-3 [HP: 0]
(9) Fab Station-4 [HP: 0]
➤ (8) Oshari [SP: 8/30] [HP: 24+1/24] [RP: 4/4] - +1 SP and temp HP from Reactive Repair
➤ (8) Raia [SP: 21/24] [HP: 17/20] [RP: 5/6]
➤ (8) Bibframe [SP: 3/14] [HP: 20/20] [RP: 4/4]
➤ (8) Officer Wilson [SP: 15/27] [HP: 25/25] [RP: 2/3]
Everyone's up.
Bibframe
|
Bibframe becomes fully attuned to the photon mode, sighes as he sees the narrow hall.
He moves to a point where he leaves space to his fellows.
subzero hail Pistol vs Fab Station-4; C+P Damage: 1d20 + 2 ⇒ (16) + 2 = 181d4 ⇒ 4
Officer Wilson
|
Raia shoots an sparking energy ray at the fabricator, then steps back to get some cover.
energy ray attack: 1d20 + 5 ⇒ (9) + 5 = 14
energy ray damage (electricity): 1d3 ⇒ 3
Wilson drops his pistol and moves into the room, drawing his cryopike as he moves and stabbing at the fabrication station.
Tactical cryopike attack vs. Fab-3's EAC: 1d20 + 5 ⇒ (10) + 5 = 15
Tactical cryopike damage (cold): 1d8 + 4 ⇒ (8) + 4 = 12
| GM Thoughtfulmonkey |
Bibframe's shot freezes a section of Fab station-4. As it violently shakes its way across the floor like an unbalanced washing machine, it collides with the wall and the froze part shatters.
It flings a large door hinge at Bibframe.
Fling vs KAC+4: 1d20 + 3 ⇒ (16) + 3 = 19 B: 1d6 ⇒ 4
Raia and Wilson's combined attacks break Fab station-3. It's mangled frame lays motionless in the doorway.
Round 5
(9) Fab Station-4 [HP: -4]
➤ (8) Oshari [SP: 9/30] [HP: 24+2/24] [RP: 4/4] - +2 total SP and temp HP from Reactive Repair
➤ (8) Raia [SP: 21/24] [HP: 17/20] [RP: 5/6]
➤ (8) Bibframe [SP: 0/14] [HP: 19/20] [RP: 4/4]
➤ (8) Officer Wilson [SP: 15/27] [HP: 25/25] [RP: 2/3]
Everyone's up. Oshari can take two consecutive turns.
Officer Wilson
|
After the fire clears, Raia runs up and moves the dancing lights forward to illuminate the area.
Wilson drops his tactical cryopike, summoning the called invigorating static arc pistol into his hand. He heads forward to a position he can reach within the room and fires at the remaining fabrication station, assuming it still exists.
Static arc pistol attack vs. fab-4's EAC: 1d20 + 6 ⇒ (5) + 6 = 11
Static arc pistol damage (electricity, lethal): 1d6 + 1 ⇒ (3) + 1 = 4
Oshari Soteria, Health & Safety
|
Oshari moves further in, running towards the remaining fab station when he notices and attacking.
I'm assuming Fab Station 4 wasnt there for my previous turn, so first is just move, then attack next turn.
Storm Doshko: 1d20 + 5 ⇒ (19) + 5 = 24, 1d8 + 4 ⇒ (2) + 4 = 6
| GM Thoughtfulmonkey |
Fab station reflex DC14: 1d20 + 0 ⇒ (19) + 0 = 19
Bibframe's supernova lights up the dim corridors. The Fab station happens to be behind a stack of boxes at the time and avoids some of the blast.
Wilson and Oshari converge at the crossroads and deliver a combined strike on the still burning machine, breaking it into pieces.
Combat over
With the area secured, you're free to explore. Unfortunately, you find that most of the terminals are without power.
You find one terminal that has just enough residual power in it's capacitors for you to download some logs (see handouts).
From your knowledge of the ship's layout, you determine that the most likely location to enable power is the repair bay. You could also visit the ship's bridge, but if you did, you'd find that it's protected by an energy field and a blast door.
Oshari Soteria, Health & Safety
|
Likewise, 10 minute rest.
Oshari adjusts his glasses as the nanites begin to swarm around them.
Engineering, Crafty Graft: 1d20 + 9 ⇒ (13) + 9 = 22
Officer Wilson
|
While the others rest up, Wilson and Domehead search the area and maintain the perimeter.
He investigates the turrets.
Engineering: 1d20 + 4 ⇒ (3) + 4 = 7
| GM Thoughtfulmonkey |
Repair bay
The repair bay contains machinery and drones used for automated processes within the ship, as well as terminals that grant manual access to the ship’s systems. A hatch atop a platform in the south-eastern corner allows repair drones to exit the ship for outside repairs.
You can restore power to the ship’s manual control terminals by accessing fuses within the consoles along the southern wall (Computers or Engineering check). Alternatively, you can use a set of heavy levers to manually reset the fuses (Athletics check).
Officer Wilson
|
Wilson begins trying to reset the fuses manually with the levers.
Athletics: 1d20 + 7 ⇒ (10) + 7 = 17
Officer Wilson
|
While Wilson tries to brute force it, Raia tries to reset them through the computer system.
Computers: 1d20 + 14 ⇒ (3) + 14 = 17