Jehan ibn al Mehdi |
Jehan ties the other end of the rope around himself and tries to climb what's left of the sides of the bridge.
@GM: Since the devil is sleeping Jehan should be able to take 10?
GM TOP |
You may take ten this round if you feel that confident. The rope will grant no bonuses on the DC as you are climbing horizontally. It will simply prevent a splat if you fall. You do see Teloish standing 30 feet down below looking around, so at least he didn’t die.
Jehan ibn al Mehdi |
You may take ten this round if you feel that confident. The rope will grant no bonuses on the DC as you are climbing horizontally. It will simply prevent a splat if you fall. You do see Teloish standing 30 feet down below looking around, so at least he didn’t die.
Jehan tries his luck at crossing the bridge.
Take 10 it is then for a 13. 10+8-5=13.
GM TOP |
Jehan fails to cross the pretty smooth dungeon wall, even though there are some cracks in it to use.
Failed but not by enough to fall. Simply no progress made.
Teloish finds no magical auras down below.
Midnight and Yulau are up!
GM TOP |
The foe seems ready to wake up, stirring a little.
Rounds Three and Four
Buffs: NA
Round 3
Yulau (readied MM)
Jehan
Round 4
Midnight (readied HL)
——— (Devil Waking, will trigger reactions) ———
Teloish
Devil
Bold may go!
Jehan ibn al Mehdi |
After his near-fall Jehan follows Yulau's lead and retrieves his wand and prepares to magic missile the fiend.
Retrieve Wand of Magic Missile as a move, ready to use it as a standard. Rolling damage in case it triggers:
Magic Missile Wand: 1d4 + 1 ⇒ (1) + 1 = 2
GM TOP |
The devil stirs awake and is immediately peppered with two blasts of force orbs from wands and a really bad joke from a kobold.
Will Save + Not Same Type DC 14: 1d20 + 4 ⇒ (16) + 4 = 20
He is not amused. Not even a heavy exhale snort.
Rounds Three and Four
Buffs: NA
Round 3
Yulau
Jehan
Round 4
Midnight
Teloish
Devil (-6 HP, Prone)
Bold may go!
GM TOP |
Teloish manages to make it halfway up the rocky hillside below the crumbled bridge.
You only get two climb movements per round, but the DC on the rough rocks is indeed 0.
The devil stands, cracks his clawed fingers together and pulls out a nice looking spear as he takes flight, hovering just a few feet (5 ft) above the ground).
Rounds Four and Five
Buffs: NA
Round 4
Yulau
Jehan
Round 5
Midnight
Teloish (15 ft up)
Devil (-6 HP, flying 5 ft up)
Bold may go!
GM TOP |
Yulau and Jehan pepper the devil with more wand blasts.
Rounds Four and Five
Buffs: NA
Round 4
Yulau
Jehan
Round 5
Midnight
Teloish (15 ft up)
Devil (-12 HP, flying 5 ft up)
Bold may go!
GM TOP |
Teloish, you don't get to climb 15 feet AND keep moving. The 15 feet you climbed is the full amount you could go in a round with a standard double climb, climbing is (most often) functionally at 1/4 normal speed. I put you back at the spot where you made it up top.
Finally making it back to the same level as before, Teloish still has a while to go to catch up.
Rounds Four and Five
Buffs: NA
Round 4
Yulau
Jehan
Round 5
Midnight
Teloish
Devil (-12 HP, flying 5 ft up)
Bold may go!
GM TOP |
Yes, but it wouldn’t be able to tie it off to anything. It could probably hang a grappling hook onto something though.
GM TOP |
1 person marked this as a favorite. |
I’m gonna start aggressively botting if no actions are taken within 24 hours of post availability. I don’t want this scenario to run over and we have several more things to do.
Jehan ibn al Mehdi |
I’m gonna start aggressively botting if no actions are taken within 24 hours of post availability. I don’t want this scenario to run over and we have several more things to do.
Understood boss!
GM TOP |
The devil doesn’t seem impressed and with several powerful wing gusts, darts forward and…
…right past the heavily armored Jehan, zipping all the way over to Yulau to stab at her with a spear!
Spear + HG: 1d20 + 7 + 1 ⇒ (4) + 7 + 1 = 12
But somehow misses!
Jehan, did you sneak your GM dice into my dice roller? :P
Rounds 5 and 6
Buffs: NA
Round 5
Yulau
Jehan
Round 6
Midnight
Teloish
Devil (-12 HP, flying 5 ft up)
Bold may go!
Jehan ibn al Mehdi |
Jehan, did you sneak your GM dice into my dice roller? :P
Now would *I* do that?!?! looks innocent while hiding his hands...
Jehan fires another magic missile at the flying fiend!
Magic Missile: 1d4 + 1 ⇒ (1) + 1 = 2
GM TOP |
*PING PING*
Goes the magic missiles, drilling the devil.
Teloish keeps chugging away to get back to the action.
Double Move Bot
Midnight pulls out a sling and loads it.
Two Move Actions Bot
The devil flaps up and stabs again!
(it can hover without a check)
Spear + HG: 1d20 + 7 + 1 ⇒ (15) + 7 + 1 = 23 for Piercing: 1d8 + 1 ⇒ (1) + 1 = 2
AND AFTER STABBING HER THEN TAKES A HAND OFF THE SPEAR TO SWIPE A CLAW AT HER, NO FAIR!
Claw + HG - Nat: 1d20 + 6 + 1 - 5 ⇒ (15) + 6 + 1 - 5 = 17 for BP?: 1d4 ⇒ 1
Rounds 6 and 7
Buffs: NA
Round 6
Yulau (-3 HP)
Jehan
Round 7
Midnight
Teloish
Devil (-17 HP, flying 5 ft up)
Bold may go!
Jehan ibn al Mehdi |
Jehan grimaces and lets fly another magic missile!
Magic Missile: 1d4 + 1 ⇒ (1) + 1 = 2
Dice Roller Curse! (tm) is working overtime! That's minimum damage on 3 MMs.
Yulau |
”Help! Where in the hells are the rest of you,” the sorcerer calls out after being terrorized by the devil. She takes one more 5’ step to the north and lets loose with another magic missile from her wand.
Damage 1d4 + 1 ⇒ (2) + 1 = 3
If you’d please move me, GM. Thanks!
GM TOP |
*PEW PEW*
Goes the magic missiles again.
The devil doesn't seem to mind them, focused heavily on murdering Yulau.
Spear + HG: 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 15 for Piercing: 1d8 + 1 ⇒ (6) + 1 = 7
Claw + HG - Nat: 1d20 + 6 + 1 - 5 ⇒ (15) + 6 + 1 - 5 = 17 for BS: 1d4 ⇒ 3
Yulau is starting to look like a nice piece of tenderized bloody meat.
Rounds 7 and 8
Buffs: IC is up!
Round 7
Yulau (-13 HP)
Jehan
Round 8
Midnight
Teloish
Devil (-22 HP, flying 5 ft up)
Bold may go!
Jehan ibn al Mehdi |
Jehan chases after the flying fiend and fires again!
Magic Missile: 1d4 + 1 ⇒ (1) + 1 = 2
@GM: How far up is the devil flying?
GM TOP |
@GM: How far up is the devil flying?
5ft, it says in the tracker.
Jehan ibn al Mehdi |
Jehan ibn al Mehdi wrote:@GM: How far up is the devil flying?5ft, it says in the tracker.
I failed my Perception check big time. I was looking at the map. :(
Yulau |
Yulau, extremely frustrated and extremely put out by her teammates lack of effectiveness, grits her teeth and continues using her wand.
Damage 1d4 + 1 ⇒ (4) + 1 = 5
Teloish the Sly |
Theolish headed further into the building, hearing the flapping of wings. As he got near the door, he poked a finger towards the devil.
Ray of Enfeeblement DC16 Fort: 1d20 + 3 ⇒ (13) + 3 = 161d6 + 1 ⇒ (3) + 1 = 4
SR?: 1d20 + 3 ⇒ (4) + 3 = 7
GM TOP |
*Ping, Pong*
Goes the magic missile barrage again. Followed by a spell hit.
Fort: 1d20 + 6 ⇒ (6) + 6 = 12
That weakens the creature greatly. And then a singular stone softly strikes it in the side. Seemingly done with this crap, the devil tries to flee.
Withdraw Action. I don’t know if anyone can get to him in this round, but will give everyone a chance. Those silver things on the walls are windows, fyi.
Jehan ibn al Mehdi |
Would Jehan have a shot with his 30' movement and Magic Missile? It looks like he can move back onto the bridge and then fire away.
Jehan ibn al Mehdi |
Jehan moves onto the bridge and tries to give the flying fiend a fond farewell:
Magic Missile: 1d4 + 1 ⇒ (3) + 1 = 4
GM TOP |
The spell unerringly seeks its target, drilling it in the back. It falls to the ground trailing smoke and slams into the rocks.
Combat Over, 24 irl hrs to do stuff and I’ll move us along.
Jehan ibn al Mehdi |
"He won't be bothering us anymore. Hey Teloish do you want to float back down there and retrieve his belongings? He doesn't need them."
GM TOP |
The group decides to move on, time’s a wasting.
Using a grappling hook and rope, they tie off to both sides and leave a nice tight rope railing to help them climb across. Each one carefully does so (take ten even with big negatives won’t be an issue). The scouts look over the door.
Jehan Perc Aid: 1d20 + 4 ⇒ (17) + 4 = 21
Midnight Perc: 1d20 + 8 + 2 ⇒ (18) + 8 + 2 = 28
Door looks safe! Midnight can hear a rhythmic clanging from the other side of the door. Jehan carefully opens it.
The red glow of lava dimly lights this vast room. Rivulets of molten rock thread the hall’s floor, fed by streams of lava flowing down the walls. Four enormous forges are spaced evenly around the room, with large hammers, bellows, anvils, and tanks of water dripping on the lava below. A circular ramp rises gently near the center of the room, looping above the lava channels before disappearing into the gloom above.
The lava channels are only a foot wide, so they pose no real danger to Small or larger creatures unless they touch or fall into the lava.
And more importantly, a dwarf is hammering away on an anvil, oblivious to the group (so far).
GM TOP |
Any opportunity for surprise passes as the dwarf turns towards the group. He seems to measure you all up for a moment, then responds with a glare, "Who's askin?"
You see an eyepatch covering one eye and he is drenched in sweat.
Jehan ibn al Mehdi |
Any opportunity for surprise passes as the dwarf turns towards the group. He seems to measure you all up for a moment, then responds with a glare, "Who's askin?"
You see an eyepatch covering one eye and he is drenched in sweat.
"Jehan ibn Al Mehdi. And you are?"