Gameday XIII - Pathfinder Society Scenario #2: The Hydra's Fang Incident (Inactive)

Game Master Shadow Dragon

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The Concordance

male ganzi sorcerer (mongrel mage) 5 | ♥️32 | ⛨15 t13 ff13 | Resist acid 5, cold 5, electricity 5, fire 5, sonic 5 | CMB 2, CMD 15 | F +4, R +4, W +5; +2 vs. polymorph effects | Init +6 | Perception +0; darkvision 60ft, low-light vision | Speed 30ft | Spells ☐☐☐☐☐2nd ☐☐☐☐☐☐☐1st | Starsoul bloodline: minute meteors☑☑☑☑☑☑☑ | mongrel reservoir☐☐☐☐☐☐☐☐ | acid arrow☐ | Active conditions: Shield

Survival: 1d20 + 2 ⇒ (20) + 2 = 22
INT: 1d20 ⇒ 18


Thanks! Could Pip put his Bardic Knowledge to work and give me some checks: Knowledge (Engineering), (Local), (Religion), and a Survival check.

#2: If Andros approaches the door to the hold please roll a Knowledge (Religion) and Perception.


”Lem” | Male CG Small Halfling Bard 1 | HP 11/11 | AC 15, T 13, FF 13 | CMD 10| F +3 R +5 W +3; +2 vs. fear | Init +2 | Perc +2 | Speed 20ft | Spells 1st 2/2 | Bardic Performance 0/8 | Active Conditions: None.

Eng: 1d20 + 2 ⇒ (7) + 2 = 9
Local: 1d20 + 2 ⇒ (7) + 2 = 9
Rel: 1d20 + 2 ⇒ (6) + 2 = 8
Surv: 1d20 ⇒ 9


Pip Muzak wrote:

[dice=Eng]d20+2

[dice=Local]d20+2
[dice=Rel]d20+2
[dice=Surv]d20

Man those are some oogly rolls. I forgot to add Knowledge (Geography) too if you can roll one.


”Lem” | Male CG Small Halfling Bard 1 | HP 11/11 | AC 15, T 13, FF 13 | CMD 10| F +3 R +5 W +3; +2 vs. fear | Init +2 | Perc +2 | Speed 20ft | Spells 1st 2/2 | Bardic Performance 0/8 | Active Conditions: None.

Geog: 1d20 + 2 ⇒ (1) + 2 = 3

Grand Lodge

male human cleric(Sarenrae)1, HP 12/12, AC/T/FF 18/11/17, F +4, R +2, W +6, Init +1, Perc +4

yeah i move up...

k. religion: 1d20 + 5 ⇒ (12) + 5 = 17
perc: 1d20 + 5 ⇒ (10) + 5 = 15


The group pools their knowledge and experiences and learn some things. The damage to the bow of the Hydra's Fang combined with the standing water even in the middle of the hold and the living quarters, the water damage to the crates, suggest the water has been in the ship for some time.

Andros's inspection of the swollen-shut front hold door indicate it would have been difficult to open and likely has not been opened for days.

Pip is a bit hazy on the distances involved but he approximates the ship, in its damaged condition, took at least a week to travel to Diobel. With as much water as the bow has taken on that section has been flooded.

Avi draws upon his knowledge of surviving in the wild that, given the time that has passed, humans in the hold are doubtful to have survived all they've endured.

Dark Archive

LN Dwarf Monk 3 | Mods: Combat Reflexes, Sky Sentinel | HP 30 (-11) | AC/Tch/FF 16/15/14 | CMD 19 | F/R/W +9/+7/+7 (+4 v. spells/spell-like, +2 v. poisons) | Speed 30ft | Ki Points: NA, Stunning Fist 0/3 | +2 Star Folio Re-Roll 0/1 (lacedon fort), Enduring Scholar (+2) 1/1 | Perc: +7 (DV), SM: +7 | Init: +2

Nails grunts as all the information is discussed, ”Whelp. Can’t do much about it now. Let’s finish the mission. Hopefully the tablets are in a box here.”

He starts looking.

Perc: 1d20 + 7 ⇒ (18) + 7 = 25


Nails keen eye, along with the help of the others, will find items of value but not the tablets the party was tasked with finding.

Spoiler alert: Guess where the tablets are?

Dark Archive

LN Dwarf Monk 3 | Mods: Combat Reflexes, Sky Sentinel | HP 30 (-11) | AC/Tch/FF 16/15/14 | CMD 19 | F/R/W +9/+7/+7 (+4 v. spells/spell-like, +2 v. poisons) | Speed 30ft | Ki Points: NA, Stunning Fist 0/3 | +2 Star Folio Re-Roll 0/1 (lacedon fort), Enduring Scholar (+2) 1/1 | Perc: +7 (DV), SM: +7 | Init: +2

In the room with the zombies poor dead slaves?

Nails starts beating on the door or trying to break it open or something, if the group agrees to that plan.


Nails the Unbreakable wrote:
In the room with the zombies poor dead slaves?

WHAT?!?! I've never and I mean NEVER seen the author hide the McGuffin in a 'guarded' situation...

Nails the Unbreakable wrote:


Nails starts beating on the door or trying to break it open or something, if the group agrees to that plan.

So it's "swollen shut" but there's no Disable Device DC, Strength Check, etc. listed. So I guess just 'untie' the chains and pull real hard?

After turning up no tablets in the other sections of the hold Nails asks the others if they are ready for him to open the door...

The Concordance

male ganzi sorcerer (mongrel mage) 5 | ♥️32 | ⛨15 t13 ff13 | Resist acid 5, cold 5, electricity 5, fire 5, sonic 5 | CMB 2, CMD 15 | F +4, R +4, W +5; +2 vs. polymorph effects | Init +6 | Perception +0; darkvision 60ft, low-light vision | Speed 30ft | Spells ☐☐☐☐☐2nd ☐☐☐☐☐☐☐1st | Starsoul bloodline: minute meteors☑☑☑☑☑☑☑ | mongrel reservoir☐☐☐☐☐☐☐☐ | acid arrow☐ | Active conditions: Shield

Avi sighs and nods.

Yup, ready. Push it open...


”Lem” | Male CG Small Halfling Bard 1 | HP 11/11 | AC 15, T 13, FF 13 | CMD 10| F +3 R +5 W +3; +2 vs. fear | Init +2 | Perc +2 | Speed 20ft | Spells 1st 2/2 | Bardic Performance 0/8 | Active Conditions: None.

Pip puts the key away and holds his already loaded sling, "We got this."

Nails has nothing else to do yet, if you were waiting for either of us to post.


I wanted everyone to have a chance to buff/prepare before someone (Nails?) opens the door. If everyone is done preparing let me know and we'll advance.

The Concordance

male ganzi sorcerer (mongrel mage) 5 | ♥️32 | ⛨15 t13 ff13 | Resist acid 5, cold 5, electricity 5, fire 5, sonic 5 | CMB 2, CMD 15 | F +4, R +4, W +5; +2 vs. polymorph effects | Init +6 | Perception +0; darkvision 60ft, low-light vision | Speed 30ft | Spells ☐☐☐☐☐2nd ☐☐☐☐☐☐☐1st | Starsoul bloodline: minute meteors☑☑☑☑☑☑☑ | mongrel reservoir☐☐☐☐☐☐☐☐ | acid arrow☐ | Active conditions: Shield

Avi's prep:

- Cast shield on self (Duration 4m/40rds)
- Cast gravity bow (Duration 4m/40rds) on any teammates wielding a bow or crossbow (no seriously, please take it if you will, it advances the arrow damage die, e.g., 1d8 -> 2d6)


@Avi: If you could add in the Mage Armor and Shield spell to Avi's AC at the end of his stat line where 'Active Conditions' are that would be great.

@Everyone else: Is anyone going to take the Gravity Bow spell and, if so, whom?

Dark Archive

LN Dwarf Monk 3 | Mods: Combat Reflexes, Sky Sentinel | HP 30 (-11) | AC/Tch/FF 16/15/14 | CMD 19 | F/R/W +9/+7/+7 (+4 v. spells/spell-like, +2 v. poisons) | Speed 30ft | Ki Points: NA, Stunning Fist 0/3 | +2 Star Folio Re-Roll 0/1 (lacedon fort), Enduring Scholar (+2) 1/1 | Perc: +7 (DV), SM: +7 | Init: +2

Literally none of the other three of us have bows or crossbows, sorry!

It’s also a personal only spell.

The Concordance

male ganzi sorcerer (mongrel mage) 5 | ♥️32 | ⛨15 t13 ff13 | Resist acid 5, cold 5, electricity 5, fire 5, sonic 5 | CMB 2, CMD 15 | F +4, R +4, W +5; +2 vs. polymorph effects | Init +6 | Perception +0; darkvision 60ft, low-light vision | Speed 30ft | Spells ☐☐☐☐☐2nd ☐☐☐☐☐☐☐1st | Starsoul bloodline: minute meteors☑☑☑☑☑☑☑ | mongrel reservoir☐☐☐☐☐☐☐☐ | acid arrow☐ | Active conditions: Shield
GM Shadow Dragon wrote:

@Avi: If you could add in the Mage Armor and Shield spell to Avi's AC at the end of his stat line where 'Active Conditions' are that would be great.

Yeah when I get to my laptop today I’ll do that. Editing profiles seems to have been disabled on mobile.

Nails the Unbreakable wrote:

Literally none of the other three of us have bows or crossbows, sorry!

It’s also a personal only spell.

Ah, that’s right. Forgot it was personal, my mistake.

Grand Lodge

male human cleric(Sarenrae)1, HP 12/12, AC/T/FF 18/11/17, F +4, R +2, W +6, Init +1, Perc +4

may as well take it in case we find a bow/xbow...

Andros readies his morningstar, in case the is a skeleton.

Be ready with a blunt weapon...just in case...


Sounds like everyone is prepped!

As Nails flexes his beastly, bulging muscles on the door it resists, creaks, and then flies open. But lurking behind the door are three creatures who rush out into the hold!

Andros remembers these creatures from his studies at Sarenrae's temple - they're lacedons, a type of ghoul that favors aquatic environments.

@Andros: Your Knowledge (Religion) check allows Andros to know one bit of information about ghouls; what would you like to know?

GM:
Initiative

Ini Avi: 1d20 + 6 ⇒ (9) + 6 = 15
Ini Nails: 1d20 + 2 ⇒ (1) + 2 = 3
Init Pip: 1d20 + 2 ⇒ (3) + 2 = 5
Init Andros: 1d20 + 1 ⇒ (12) + 1 = 13
Init Lacedons: 1d20 + 2 ⇒ (20) + 2 = 22

The Dice Roller Curse! (tm) strikes again.

Two of the lacedons race out of the hold and one attempts to bite Nails while the other thinks Avi looks tasty!

Bite, Cover Nails: 1d20 + 3 - 4 ⇒ (17) + 3 - 4 = 161d6 + 1 ⇒ (5) + 1 = 6

Bite, Cover, Partial Cover Avi: 1d20 + 3 - 2 ⇒ (4) + 3 - 2 = 51d6 + 1 ⇒ (3) + 1 = 4

And Nails was bit.

@Nails: I need two Fort saves please and mark off 6 HP. I believe Andros healed everyone after the last combat so Nails should be at full HP at the start of this fight.

Round 1 - Lacedons

Lacedons
Avi
Andros
Pip
Nails

The entire party is UP!

Dark Archive

LN Dwarf Monk 3 | Mods: Combat Reflexes, Sky Sentinel | HP 30 (-11) | AC/Tch/FF 16/15/14 | CMD 19 | F/R/W +9/+7/+7 (+4 v. spells/spell-like, +2 v. poisons) | Speed 30ft | Ki Points: NA, Stunning Fist 0/3 | +2 Star Folio Re-Roll 0/1 (lacedon fort), Enduring Scholar (+2) 1/1 | Perc: +7 (DV), SM: +7 | Init: +2

Ok, so Nails has Combat Reflexes and it appears that Blue and Red would have provoked. However, both of them are attacking through cover and cover negates attacks of opportunity. Does Nails get one or both AoOs? I’ll roll those first, if I get them, then the fort saves, then my turn of actions. Let me know. Also are either fort saves from spells or poisons? I assume not but figure it can’t hurt to ask while asking the first question.


Nails the Unbreakable wrote:
Ok, so Nails has Combat Reflexes and it appears that Blue and Red would have provoked. However, both of them are attacking through cover and cover negates attacks of opportunity. Does Nails get one or both AoOs? I’ll roll those first, if I get them, then the fort saves, then my turn of actions. Let me know. Also are either fort saves from spells or poisons? I assume not but figure it can’t hurt to ask while asking the first question.

Nails token was on the side of the door so I assumed he would open it towards him. By the cover rules the lacedons movement would be behind cover so they would not provoke. Unfortunately neither save is from a spell, SLA, or a poison. Roll the save for 'Effect 1' first; I'm sure you know what it is but that way if the curse strikes again you can use a re-roll.

Dark Archive

LN Dwarf Monk 3 | Mods: Combat Reflexes, Sky Sentinel | HP 30 (-11) | AC/Tch/FF 16/15/14 | CMD 19 | F/R/W +9/+7/+7 (+4 v. spells/spell-like, +2 v. poisons) | Speed 30ft | Ki Points: NA, Stunning Fist 0/3 | +2 Star Folio Re-Roll 0/1 (lacedon fort), Enduring Scholar (+2) 1/1 | Perc: +7 (DV), SM: +7 | Init: +2

Ah, ok. Please post an image of the door’s location so I can plan my movement (if any) to get into a better position.

Fort 1: 1d20 + 9 ⇒ (11) + 9 = 20

Fort 2: 1d20 + 9 ⇒ (2) + 9 = 11
Fort 2 Reroll + GM Stars: 1d20 + 9 + 2 ⇒ (11) + 9 + 2 = 22

Dark Archive

LN Dwarf Monk 3 | Mods: Combat Reflexes, Sky Sentinel | HP 30 (-11) | AC/Tch/FF 16/15/14 | CMD 19 | F/R/W +9/+7/+7 (+4 v. spells/spell-like, +2 v. poisons) | Speed 30ft | Ki Points: NA, Stunning Fist 0/3 | +2 Star Folio Re-Roll 0/1 (lacedon fort), Enduring Scholar (+2) 1/1 | Perc: +7 (DV), SM: +7 | Init: +2

Also, are the enemies medium sized? If so are they taking up two spaces or one? Or are our images too small for the spaces on the map?


Show off my awesome artistry you ask? Done! It's a green line between Nails and Red. ;)

Nails shrugs off whatever effects the lacedons' attacks may have.

The Concordance

male ganzi sorcerer (mongrel mage) 5 | ♥️32 | ⛨15 t13 ff13 | Resist acid 5, cold 5, electricity 5, fire 5, sonic 5 | CMB 2, CMD 15 | F +4, R +4, W +5; +2 vs. polymorph effects | Init +6 | Perception +0; darkvision 60ft, low-light vision | Speed 30ft | Spells ☐☐☐☐☐2nd ☐☐☐☐☐☐☐1st | Starsoul bloodline: minute meteors☑☑☑☑☑☑☑ | mongrel reservoir☐☐☐☐☐☐☐☐ | acid arrow☐ | Active conditions: Shield

Avi grimaces in disgust as a lacedon lunges at him.

That was close... can't let that happen.

He backs up a step and incants a fireball onto it.

[5ft step] N
[standard] Cast flaming sphere on BLUE
Fire damage BLUE, DC16 reflex negates: 3d6 ⇒ (6, 2, 5) = 13

And for good measure...

[move] Draw light crossbow


Perception DuMoire: 1d20 + 3 ⇒ (16) + 3 = 19

"What's going on down there? Let me go and I'll help you!"

Escape Artist with ACP: 1d20 + 2 - 2 ⇒ (16) + 2 - 2 = 16

Avi asks the blue lacedon some burning questions:

Reflex: 1d20 + 2 ⇒ (1) + 2 = 3

Which the lacedon can't handle and gets hot under the collar!

Blue takes all 13! Nails, Pip, and Andros are still UP!

Dark Archive

LN Dwarf Monk 3 | Mods: Combat Reflexes, Sky Sentinel | HP 30 (-11) | AC/Tch/FF 16/15/14 | CMD 19 | F/R/W +9/+7/+7 (+4 v. spells/spell-like, +2 v. poisons) | Speed 30ft | Ki Points: NA, Stunning Fist 0/3 | +2 Star Folio Re-Roll 0/1 (lacedon fort), Enduring Scholar (+2) 1/1 | Perc: +7 (DV), SM: +7 | Init: +2

Moved Avi back.

Nails, seeing a better spot open up, steps over and unleashes a combo of strikes, ”Haha! Take that slimeball.”

IUS Flurry 1: 1d20 + 3 ⇒ (11) + 3 = 14 for B: 1d6 + 2 ⇒ (5) + 2 = 7

and

IUS Flurry 2: 1d20 + 3 ⇒ (1) + 3 = 4 for B: 1d6 + 2 ⇒ (1) + 2 = 3


The blue lacedon makes a sad face at Nails, "I just wanted a bite to eat..." and then falls over dead - again.


”Lem” | Male CG Small Halfling Bard 1 | HP 11/11 | AC 15, T 13, FF 13 | CMD 10| F +3 R +5 W +3; +2 vs. fear | Init +2 | Perc +2 | Speed 20ft | Spells 1st 2/2 | Bardic Performance 0/8 | Active Conditions: None.

Pip pulls out a wand and tries to heal the dwarf, ”Gotcha buddy.”

CLW: 1d8 + 1 ⇒ (1) + 1 = 2

Grand Lodge

male human cleric(Sarenrae)1, HP 12/12, AC/T/FF 18/11/17, F +4, R +2, W +6, Init +1, Perc +4

Sarenrae, guide our hands! Help us smite these beasts![occ]cast bless[/ooc]


Andros Therinor wrote:
Sarenrae, guide our hands! Help us smite these beasts![occ]cast bless[/ooc]

Don't forget Andros gets to remember one piece of information about the lacedons. Special Attacks or Special Defenses, etc.

Grand Lodge

male human cleric(Sarenrae)1, HP 12/12, AC/T/FF 18/11/17, F +4, R +2, W +6, Init +1, Perc +4

go with defenses


Andros Therinor wrote:
go with defenses

They don't have DR but they do have Channel Resistance +2.

The two remaining lacedons act. Red grabs the lantern providing light and smashes it into the floor, setting the ship on fire! Yellow skirts around the burning flame that cooked his friend and tries to bite Pip!

Reminder: I didn't write this scenario I'm just running it. I'm going to consider the oil lamp being grabbed as a move and thrown down as a standard (basically a thrown weapon). That would normally provoke an AoO but the door is still there/open so Nails does not get to take one.

Bite: 1d20 + 3 ⇒ (3) + 3 = 61d6 + 1 ⇒ (3) + 1 = 4

But misses the little guy completely! Maybe gnome doesn't taste as good as dwarf?

Round 2 - Lacedons

Lacedons [2 left]
Avi
Andros
Pip
Nails [-4 HP]

The entire party is UP! Reminder: There is a fire on the ship that needs to be extinguished.

GM:
Perception
Perc Avi: 1d20 + 0 ⇒ (15) + 0 = 15
Perc Nails: 1d20 + 7 ⇒ (10) + 7 = 17
Perc Pip: 1d20 + 2 ⇒ (8) + 2 = 10 (low-light)
Perc Andros: 1d20 + 5 ⇒ (3) + 5 = 8

Nails estimates the fire needs to be extinguished within one minute to keep the Hydra's Fang from becoming an inferno.

Grand Lodge

male human cleric(Sarenrae)1, HP 12/12, AC/T/FF 18/11/17, F +4, R +2, W +6, Init +1, Perc +4

Andros tries to extinguish the flames, regardless of the danger.do i have to move to the fire square? that would give Pip a spot to move to...then I can get behind it next round...


Andros Therinor wrote:
Andros tries to extinguish the flames, regardless of the danger.do i have to move to the fire square? that would give Pip a spot to move to...then I can get behind it next round...

Andros can stand where he is and push water onto the flames since the PCs are standing in "a foot of brackish bilge water" from the box text earlier.

Grand Lodge

male human cleric(Sarenrae)1, HP 12/12, AC/T/FF 18/11/17, F +4, R +2, W +6, Init +1, Perc +4

then that's what i'll do...

Dark Archive

LN Dwarf Monk 3 | Mods: Combat Reflexes, Sky Sentinel | HP 30 (-11) | AC/Tch/FF 16/15/14 | CMD 19 | F/R/W +9/+7/+7 (+4 v. spells/spell-like, +2 v. poisons) | Speed 30ft | Ki Points: NA, Stunning Fist 0/3 | +2 Star Folio Re-Roll 0/1 (lacedon fort), Enduring Scholar (+2) 1/1 | Perc: +7 (DV), SM: +7 | Init: +2

Nails and Pip are waiting for their turn, hoping that nasty fireball moves.


Nails the Unbreakable wrote:
Nails and Pip are waiting for their turn, hoping that nasty fireball moves.

That nasty fireball makes faces at Nails!

The Concordance

male ganzi sorcerer (mongrel mage) 5 | ♥️32 | ⛨15 t13 ff13 | Resist acid 5, cold 5, electricity 5, fire 5, sonic 5 | CMB 2, CMD 15 | F +4, R +4, W +5; +2 vs. polymorph effects | Init +6 | Perception +0; darkvision 60ft, low-light vision | Speed 30ft | Spells ☐☐☐☐☐2nd ☐☐☐☐☐☐☐1st | Starsoul bloodline: minute meteors☑☑☑☑☑☑☑ | mongrel reservoir☐☐☐☐☐☐☐☐ | acid arrow☐ | Active conditions: Shield
Nails the Unbreakable wrote:
Moved Avi back.

Huh, my slides edit must not have stuck last night :/ Thank you.

Avi directs the fireball lateraly to begin consuming another lacedon.

[move] Flaming sphere onto RED
Fire damage RED, DC16 reflex negates: 3d6 ⇒ (4, 4, 2) = 10
[move] Reload crossbow


Reflex: 1d20 + 2 ⇒ (15) + 2 = 17

Having seen Avi's trick before the Red lacedon has some moves worthy of a Thriller! dance.


”Lem” | Male CG Small Halfling Bard 1 | HP 11/11 | AC 15, T 13, FF 13 | CMD 10| F +3 R +5 W +3; +2 vs. fear | Init +2 | Perc +2 | Speed 20ft | Spells 1st 2/2 | Bardic Performance 0/8 | Active Conditions: None.

Pip withdraws.

Dark Archive

LN Dwarf Monk 3 | Mods: Combat Reflexes, Sky Sentinel | HP 30 (-11) | AC/Tch/FF 16/15/14 | CMD 19 | F/R/W +9/+7/+7 (+4 v. spells/spell-like, +2 v. poisons) | Speed 30ft | Ki Points: NA, Stunning Fist 0/3 | +2 Star Folio Re-Roll 0/1 (lacedon fort), Enduring Scholar (+2) 1/1 | Perc: +7 (DV), SM: +7 | Init: +2

Nails steps closer and flurries at the enemy nearest his allies (yellow), ”Dirty bastard undead, here is some fist!”

IUS Flurry 1: 1d20 + 3 ⇒ (19) + 3 = 22 for B: 1d6 + 2 ⇒ (3) + 2 = 5

and

IUS Flurry 2: 1d20 + 3 ⇒ (16) + 3 = 19 for B: 1d6 + 2 ⇒ (2) + 2 = 4


Pip moves back and Nails fires a left jab followed by a right uppercut on the Yellow lacedon!

Red sidesteps the fire to attack Nails:

Bite: 1d20 + 3 ⇒ (13) + 3 = 161d6 + 1 ⇒ (4) + 1 = 5

Scratch: 1d20 + 3 ⇒ (6) + 3 = 91d6 + 1 ⇒ (1) + 1 = 2

Scratch: 1d20 + 3 ⇒ (20) + 3 = 231d6 + 1 ⇒ (4) + 1 = 5

Scratch, Crit confirm?: 1d20 + 3 ⇒ (6) + 3 = 91d6 + 1 ⇒ (6) + 1 = 7

And managed to land a bite and a scratch.

Nails will need to make 2 Fort saves please.

Yellow is not happy with Andros's attempts to extinguish the fire and attempts to stop him:

Bite: 1d20 + 3 ⇒ (15) + 3 = 181d6 + 1 ⇒ (2) + 1 = 3

Scratch: 1d20 + 3 ⇒ (15) + 3 = 181d6 + 1 ⇒ (1) + 1 = 2

Scratch: 1d20 + 3 ⇒ (9) + 3 = 121d6 + 1 ⇒ (4) + 1 = 5

And it also lands a bite and a scratch.

Andros will need to make 2 Fort saves please.

Round 3 - Lacedons

Lacedons [Yellow -9]
Avi
Andros [-5]
Pip
Nails [-14]

The entire party is UP! I'm going to assume Avi moves the flaming sphere so I'll make the Reflex save now:

Reflex: 1d20 + 2 ⇒ (10) + 2 = 12

Avi gives a lacedon the hot foot!

@Avi: Please roll the damage and I'd suggest burning the one that Nails beat up. ;)

Grand Lodge

male human cleric(Sarenrae)1, HP 12/12, AC/T/FF 18/11/17, F +4, R +2, W +6, Init +1, Perc +4

fort1: 1d20 + 4 ⇒ (10) + 4 = 14
fort2: 1d20 + 4 ⇒ (9) + 4 = 13

will wait til i find out if thats a passs or not..


Andros Therinor wrote:

[dice=fort1]1d20+4

[dice=fort2]1d20+4

will wait til i find out if thats a passs or not..

That's two passes! Time for Andros to use his holy paper to destroy the undead!


”Lem” | Male CG Small Halfling Bard 1 | HP 11/11 | AC 15, T 13, FF 13 | CMD 10| F +3 R +5 W +3; +2 vs. fear | Init +2 | Perc +2 | Speed 20ft | Spells 1st 2/2 | Bardic Performance 0/8 | Active Conditions: None.

Pip steps up and wand heals Nails.

CLW: 1d8 + 1 ⇒ (2) + 1 = 3

Dark Archive

LN Dwarf Monk 3 | Mods: Combat Reflexes, Sky Sentinel | HP 30 (-11) | AC/Tch/FF 16/15/14 | CMD 19 | F/R/W +9/+7/+7 (+4 v. spells/spell-like, +2 v. poisons) | Speed 30ft | Ki Points: NA, Stunning Fist 0/3 | +2 Star Folio Re-Roll 0/1 (lacedon fort), Enduring Scholar (+2) 1/1 | Perc: +7 (DV), SM: +7 | Init: +2

Fort 1: 1d20 + 9 ⇒ (18) + 9 = 27
Fort 2: 1d20 + 9 ⇒ (19) + 9 = 28

And he punches more enemies!

”Punchnpunchnpunchin!”

IUS Flurry 1: 1d20 + 3 ⇒ (4) + 3 = 7 for B: 1d6 + 2 ⇒ (2) + 2 = 4

and

IUS Flurry 2: 1d20 + 3 ⇒ (16) + 3 = 19 for B: 1d6 + 2 ⇒ (5) + 2 = 7

Attacking either the injured enemy if still up or switching to the other one.

Grand Lodge

male human cleric(Sarenrae)1, HP 12/12, AC/T/FF 18/11/17, F +4, R +2, W +6, Init +1, Perc +4

i'm waiting for Avi to maybe take out the bad guy...will have a bearing on what i do..


Since we're close to the end I'll bot Avi's attack since Nails will:

Nails delivers a massive body shot and the Yellow lacdeon crumples to the ground and no longer moves.

Avi directs his flaming sphere of DEATH onto Red Which already failed its Reflex save above:

Flaming Sphere: 3d6 ⇒ (2, 2, 5) = 9

And gives it a nice sear on one side.

Andros is UP!

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