Bard

Pip Muzak's page

135 posts. Alias of Pete H..


Race

| HP 11/11 | AC 15, T 13, FF 13 | CMD 10| F +3 R +5 W +3; +2 vs. fear | Init +2 | Perc +2

Classes/Levels

| Speed 20ft | Spells 1st 2/2 | Bardic Performance 0/8 | Active Conditions: None.

Gender

”Lem” | Male CG Small Halfling Bard 1

About Pip Muzak

Lem
Male halfling bard 1
CG Small humanoid (halfling)
Init +2; Senses Perception +2

Used: Scroll CLW
--------------------
Defense
--------------------
AC 15, touch 13, flat-footed 13 (+2 armor, +2 Dex, +1 size)
hp 11 (1d8+3)
Fort +3, Ref +5, Will +3; +2 vs. fear
--------------------
Offense
--------------------
Speed 20 ft. (15 ft. in armor)
Melee short sword +3 (1d4-1/19-20)
Ranged sling +3 (1d3-1)
Special Attacks bardic performance 8 rounds/day (countersong, distraction, fascinate [DC 14], inspire courage +1)
Bard Spells Known (CL 1st; concentration +5)
1st (2/day)—charm person (DC 15), sleep (DC 15)
0 (at will)—dancing lights, detect magic, ghost sound (DC 14), prestidigitation
--------------------
Statistics
--------------------
Str 8, Dex 14, Con 14, Int 13, Wis 10, Cha 18
Base Atk +0; CMB -2; CMD 10
Feats Weapon Finesse
Traits fast-talker, freedom fighter
Skills Acrobatics +8 (+4 when jumping), Bluff +9, Climb +1, Diplomacy +8,
Knowledge (arcana) +6, Knowledge (nobility) +6, Perception +2,
Perform (comedy) +4, Perform (wind) +8, Sense Motive +4; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception
Languages Common, Elven, Halfling
SQ bardic knowledge +1
Combat Gear potion of expeditious retreat, scroll of cure light wounds, caltrops, smokestick; Other Gear leather armor, short sword, sling, sling with 10 bullets, backpack, bedroll, flute, hooded lantern, scroll case, silk rope (50 ft.), spell component pouch, trail rations (2), waterskin, 2 gp
--------------------
Special Abilities
--------------------
Bardic Performance (standard action, 8 rounds/day) Lem can start a performance as a standard action and maintain it each round as a free action. He can perform for a total of 8 rounds in a day, and can have only one performance in effect at a time. This ability is described on page 35 of the Pathfinder RPG Core Rulebook.
Countersong: Lem makes a Perform (wind) skill check. Any creature within 30 feet (including Lem) that is affected by a sonic or language-dependent magical attack can use the result in place of his saving throw. If already under the effect of such an attack, he gains a new saving throw against it each round, but must use the Perform check result.
Distraction: This works like countersong, but uses a Perform (comedy) check and works against illusion (pattern) or illusion (figment) magical attacks.
Fascinate: Each creature within 90 feet that can see, hear, and pay attention to Lem attempts a Will save (DC 14). If it fails, the creature sits quietly and observes the performance as long as it lasts, taking a –4 penalty on skill checks made as reactions, including Perception checks. A potential threat gives the creature a new saving throw, and an obvious threat automatically ends
the fascination.
Inspire Courage: Lem and his allies who can hear his performance gain a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and damage rolls.
Spells Lem knows the following spells. For full spell descriptions, see Chapter 10 of the Core Rulebook.
Charm Person: Makes one person within 25 feet Lem’s friend for 1 hour.
Dancing Lights: Creates torches or other lights.
Detect Magic: Detects all spells and magic items within a 60-foot cone.
Ghost Sound: Create illusory sounds.
Prestidigitation: Perform minor magical tricks.
Sleep: Puts 4 HD of creatures into a magical slumber.
Freedom Fighter Lem gains a +1 trait bonus on any skill check or attack roll made during the process of escaping capture or in helping a slave escape bondage.
--------------------

Background:
Although Lem was raised in a wealthy household, it was only because he was born a slave. He learned how to say what his superiors wanted to hear, which secured him less onerous jobs—like playing the flute at family gatherings. But when his kin were to be sacrificed to a
devil, Lem lit a few fires in the manor and ensured that all of his halfling kin were safe in the slave’s quarters.

Lem was shocked to see them rush back in a hopeless attempt to aid in extinguishing the f lames. As the place burnt and the halflings bemoaned the loss of their shelter, Lem slipped away, bitter and distraught. Still quick to side with the underdog, Lem has learned that his most powerful traits are his optimism and his sense of humor.