Gameday XII SFS 1-12 Ashes of Discovery (Inactive)

Game Master Qstor

Gameday game

rpgchronicles

slides


151 to 193 of 193 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Liberty's Edge

Male Secret Identify of Qstor

little I moved you back something happens. Lufti has had time to rest btw

Two tiny creatures shout and squeal and seem angry and ready to attack the Starfinders.

Mysticism to ID

Combat

Starfinders are up

Second Seekers (Sarmak)

Female Hologram Technomancer - 3 | F2 R3 W3 | E13 K13 | sp:18/18 hp:19/19 rp:5/5 | s/d 1:4/4 | SS(S) | 124312-725

mysticism: 1d20 + 5 ⇒ (8) + 5 = 13

Twilight fires at blue with an Energy Ray
sa: 1d20 + 2 ⇒ (1) + 2 = 3 v EAC
cold: 1d3 ⇒ 3

All that happens is that sparks appear around the horn.

Oh ponyfeathers!

Liberty's Edge

Male Secret Identify of Qstor
Twilight Glimmer wrote:

[dice=mysticism]

Second knows .that they're outsiders and have elemental immunities. And a special ability summoning graft.

Rest of the Starfinders are up

Exo-Guardians

NA Raxilite Envoy 2 | SP 12/12 HP 13/14 | RP 3/4 | EAC 15; KAC 16 | Fort +0; Ref +6; Will +3 | Init: +3 | Perc: +4 | Speed 30ft

"Ok, it's time for our main fighter to step up!"

Lufti looks around the group.

"I'm sure we'll be fine."

Lufti's pistol disappears from its holstered position and reappears in amongst the LFAN vines. (Called seal, swift action).

"Please be calm tiny creatures. We don't want to harm anyone."

Diplomacy: 1d20 + 10 + 1d6 ⇒ (11) + 10 + (4) = 25

If it's clear that they aren't open to diplomacy, Lufti will switch to trying to harm someone.

Static Arc Pistol Vs Blue (EAC): 1d20 + 4 ⇒ (10) + 4 = 14 Elec: 1d6 ⇒ 2

Dataphiles

Female android priest mystic 1 | EAC 13; KAC 14 | SP 0/6 HP 9/10 RP 5/5 Spells 1st 3/3 per day| Fort +0; Ref +1; Will +6 | Initiative +1 |Perception +8 | Sense Motive +2
Skills:
Computers +6 (1 ranks), Culture +6, Engineering +6 (1 ranks), Intimidate +3, Life Science +6, Medicine +6, Mysticism +9 (duce the DCs of Culture and Mysticism checks by 5 when recalling knowledge about certain religious inf)

Mysticism to ID: 1d20 + 9 ⇒ (1) + 9 = 10

Unsure what these creatures are, Mech-Ro-Nancy readies an attack.

If a creature makes a hostile gesture:
Nancy attacks.
Ranged touch attack v KAC: 1d20 + 1 ⇒ (1) + 1 = 2
Damage (B): 1d6 ⇒ 4

Liberty's Edge

Male Secret Identify of Qstor

The creatures appear on the verge of attacking and Lufti's shot hits blue.

Little is up

Liberty's Edge

Male Secret Identify of Qstor

botting Little

plasma bolter, tactical v EAC : 1d20 + 4 ⇒ (8) + 4 = 12 ... damage: 1d10 ⇒ 2

Little fires around the corner and misses. The blue creature jumps down and tries to punch Lufti. Red hangs back

slam: 1d20 + 5 ⇒ (2) + 5 = 7
damage: 1d6 + 3 ⇒ (4) + 3 = 7

Lufti dodges!

Starfinders are up again!

Dataphiles

Verthani Exocortex Mechanic 2 || Init +3; Senses low-light vision; Perception +5 SM +0 || EAC 14; KAC 16 SP 16/16 HP 16/16 RP 4/4 Fort +5, Ref +6, Will +0

Ninja'd by minutes! Sorry, couldn't break away to post last night.

Little leans toward Lufti to get a better look. "A little more room, Luf."
plasma bolter, tactical v EAC, combat tracking: 1d20 + 5 ⇒ (12) + 5 = 17 ... damage: 1d10 ⇒ 4 (E&F; 40'; critical -; Unwieldy ; 3/5 shots left)

Probably some sort of cover applies.

Exo-Guardians

NA Raxilite Envoy 2 | SP 12/12 HP 13/14 | RP 3/4 | EAC 15; KAC 16 | Fort +0; Ref +6; Will +3 | Init: +3 | Perc: +4 | Speed 30ft

"Oh, sorry Little."

Lufti cautiously moves back (guarded step).

"You disappointed your parents with that attack, blue creature."

Demoralize vs 15 + 1.5xCR: 1d20 + 7 ⇒ (18) + 7 = 25

Demoralize effects:
The target is shaken for 1 round. The duration increases by 1 round for every 5 by which the result of your check exceeds the DC. Shaken: –2 penalty to attack rolls, saving throws, skill checks, and ability checks.

Second Seekers (Sarmak)

Female Hologram Technomancer - 3 | F2 R3 W3 | E13 K13 | sp:18/18 hp:19/19 rp:5/5 | s/d 1:4/4 | SS(S) | 124312-725

Twilight tries another Energy Ray Her horn lights up and ...
sa: 1d20 + 2 ⇒ (7) + 2 = 9 v EAC
cold: 1d3 ⇒ 1

Forsooth! Thou art vexing

Seems a certain Princess of the Night got into the language matrix.

Liberty's Edge

Male Secret Identify of Qstor

Blue drops from Little's shot this time. His aim was true. Lufti demoralizes the last creature while Twlight misses with her horn.

Mech Ro is up!

Dataphiles

Female android priest mystic 1 | EAC 13; KAC 14 | SP 0/6 HP 9/10 RP 5/5 Spells 1st 3/3 per day| Fort +0; Ref +1; Will +6 | Initiative +1 |Perception +8 | Sense Motive +2
Skills:
Computers +6 (1 ranks), Culture +6, Engineering +6 (1 ranks), Intimidate +3, Life Science +6, Medicine +6, Mysticism +9 (duce the DCs of Culture and Mysticism checks by 5 when recalling knowledge about certain religious inf)

Mech-Ro-Nancy sends a discarded utensil from the floor toward a foe.

Ranged touch attack v KAC: 1d20 + 1 ⇒ (5) + 1 = 6
Damage (B): 1d6 ⇒ 1

Liberty's Edge

Male Secret Identify of Qstor

Mech Ro tries to throw a spoon at the creature but it flies against the wall. The creature moves and tries to punch Mech Ro

attack: 1d20 + 3 ⇒ (17) + 3 = 20

damage: 1d6 + 3 ⇒ (4) + 3 = 7

It connects.

Starfinders are up again

Second Seekers (Sarmak)

Female Hologram Technomancer - 3 | F2 R3 W3 | E13 K13 | sp:18/18 hp:19/19 rp:5/5 | s/d 1:4/4 | SS(S) | 124312-725

Twilight fires again at the creature

sa: 1d20 + 2 ⇒ (10) + 2 = 12 v EAC cold: 1d3 ⇒ 2

Exo-Guardians

NA Raxilite Envoy 2 | SP 12/12 HP 13/14 | RP 3/4 | EAC 15; KAC 16 | Fort +0; Ref +6; Will +3 | Init: +3 | Perc: +4 | Speed 30ft

"Please leave us alone!" : Not in the face: DC14 Will save (presuming still -2 from Demoralize), or -4 to attack Lufti until my next turn.

Lufti fires at point blank range (provokes AoO).
Static Arc Pistol (EAC): 1d20 + 4 ⇒ (11) + 4 = 15 Elec: 1d6 ⇒ 2

Dataphiles

Female android priest mystic 1 | EAC 13; KAC 14 | SP 0/6 HP 9/10 RP 5/5 Spells 1st 3/3 per day| Fort +0; Ref +1; Will +6 | Initiative +1 |Perception +8 | Sense Motive +2
Skills:
Computers +6 (1 ranks), Culture +6, Engineering +6 (1 ranks), Intimidate +3, Life Science +6, Medicine +6, Mysticism +9 (duce the DCs of Culture and Mysticism checks by 5 when recalling knowledge about certain religious inf)

Concluding that being subjected to additional injuries would likely diminish her efficiency, Mech-Ro-Nancy cautiously disengages.
Full round withdraw action

Dataphiles

Verthani Exocortex Mechanic 2 || Init +3; Senses low-light vision; Perception +5 SM +0 || EAC 14; KAC 16 SP 16/16 HP 16/16 RP 4/4 Fort +5, Ref +6, Will +0

One target eliminated, Little designates Nancy's assailant as his new target. He'd like to follow Mech-Ro-Nancy's lead and open up some space, but Lufti and Glimmer are in the way. It's awkward, and he's leaving himself open, but he keeps the rifle leveled and fires again.

Move action- designate target red
plasma bolter, tactical vred EAC, combat tracking: 1d20 + 5 ⇒ (16) + 5 = 21 ... damage: 1d10 ⇒ 3 (E&F; 40'; critical -; Unwieldy ; 3/5 shots left)

Could have done with without risking the AoO.

Liberty's Edge

Male Secret Identify of Qstor
Little Lendtech wrote:

One target eliminated, Little designates Nancy's assailant as his new target. He'd like to follow Mech-Ro-Nancy's lead and open up some space, but Lufti and Glimmer are in the way. It's awkward, and he's leaving himself open, but he keeps the rifle leveled and fires again.

Move action- designate target red
[dice= plasma bolter, tactical vred EAC, combat tracking] 1d20 +5 ... [dice= damage] 1d10 (E&F; 40'; critical -; Unwieldy ; 3/5 shots left)

Could have done with without risking the AoO.

Little's shot drops the last creature!

Searching the area you don't find any items of interest or use. But you do see signs that a creature has left prints on the floor.

where to?

Dataphiles

Verthani Exocortex Mechanic 2 || Init +3; Senses low-light vision; Perception +5 SM +0 || EAC 14; KAC 16 SP 16/16 HP 16/16 RP 4/4 Fort +5, Ref +6, Will +0

Would those prints be from the creatures we just killed? Where do they go?

Little steps over the faintly smoking carcass, and into the room. "We've started this way. Onward?"

Off to C8 by way of C2.

Second Seekers (Sarmak)

Female Hologram Technomancer - 3 | F2 R3 W3 | E13 K13 | sp:18/18 hp:19/19 rp:5/5 | s/d 1:4/4 | SS(S) | 124312-725

Twilight follows Little.

Liberty's Edge

Male Secret Identify of Qstor

Supply lockers line the walls of this thirty-foot-wide circular
room. Varied pieces of equipment are visible within some of
the open lockers, while others are piled on the floor in front
of hastily cleared units. Doors exit this chamber to the west
and southwest.
This room served as the supply room and arsenal for the former
colonists. Though mostly ransacked by the exile, it still contains
some useful items.

The lockers here contain four incendiary grenades
I and a set of squad defiance series armor.

if you move to c7

C7:
This immense circular room is bare, except for several computer screens and databanks that line the inner walls. Chairs jut out
from some of these computerized desks, while doors exit to the
northeast, southeast, and southwest.

Dataphiles

Verthani Exocortex Mechanic 2 || Init +3; Senses low-light vision; Perception +5 SM +0 || EAC 14; KAC 16 SP 16/16 HP 16/16 RP 4/4 Fort +5, Ref +6, Will +0

Pretty nice heavy armor for this level. Little is proficient, but this would put him way over his carrying capacity. I'll bet those fire bombs come in handy if lufti scoops them up.

Little follows his rifle through the storeroom and onward. to C7

In the computer roomLittle looks around, then steps through the doorway. "Let's see if there's any life left in these."

Perception: 1d20 + 5 ⇒ (14) + 5 = 19
Computers: 1d20 + 12 ⇒ (18) + 12 = 30

Exo-Guardians

NA Raxilite Envoy 2 | SP 12/12 HP 13/14 | RP 3/4 | EAC 15; KAC 16 | Fort +0; Ref +6; Will +3 | Init: +3 | Perc: +4 | Speed 30ft

Lufti looks longingly at the incendiary grenades.

"There's a deep, primitive joy in watching things burn. Each of these is the size my head though."

-2 Strength modifier makes them useless for Lufti unfortunately.

Lufti takes one anyway.

In the next room, Lufti hangs back and watches a master at work.

Dataphiles

Female android priest mystic 1 | EAC 13; KAC 14 | SP 0/6 HP 9/10 RP 5/5 Spells 1st 3/3 per day| Fort +0; Ref +1; Will +6 | Initiative +1 |Perception +8 | Sense Motive +2
Skills:
Computers +6 (1 ranks), Culture +6, Engineering +6 (1 ranks), Intimidate +3, Life Science +6, Medicine +6, Mysticism +9 (duce the DCs of Culture and Mysticism checks by 5 when recalling knowledge about certain religious inf)

When the others go looking through supply lockers, Mech-Ro-Nancy searches the remained of the ransacked supply room (C8).
Perception: 1d20 + 8 ⇒ (7) + 8 = 15

Once satisfied that there is nothing else of value in the room, she follows the others into the circular room (C7). When the verthani goes to work on the computers, the android scans the room for potential threats before joining Little Lendtech.
Perception: 1d20 + 8 ⇒ (2) + 8 = 10
Computers to Aid: 1d20 + 6 ⇒ (18) + 6 = 24

Liberty's Edge

Male Secret Identify of Qstor

An alien dressed in armor with a slightly different look draws a pistol and appears ready to shoot.

"Intruders you killed the god!"

Combat

Starfinders are up

Dataphiles

Verthani Exocortex Mechanic 2 || Init +3; Senses low-light vision; Perception +5 SM +0 || EAC 14; KAC 16 SP 16/16 HP 16/16 RP 4/4 Fort +5, Ref +6, Will +0

"Pretty sure you're confused, dude. Gods can take care of themselves."

Little snatches up his rifle that he'd leant against the computer console and levels it at the alien.

Move action to draw weapon. Ready an action to fire if the alien does.

Readied attack:

plasma bolter, tactical v EAC : 1d20 + 4 ⇒ (11) + 4 = 15 ... damage: 1d10 ⇒ 4 (E&F; 40'; critical -; Unwieldy)

Dataphiles

Female android priest mystic 1 | EAC 13; KAC 14 | SP 0/6 HP 9/10 RP 5/5 Spells 1st 3/3 per day| Fort +0; Ref +1; Will +6 | Initiative +1 |Perception +8 | Sense Motive +2
Skills:
Computers +6 (1 ranks), Culture +6, Engineering +6 (1 ranks), Intimidate +3, Life Science +6, Medicine +6, Mysticism +9 (duce the DCs of Culture and Mysticism checks by 5 when recalling knowledge about certain religious inf)

"Do you wish to join your god?" Mech-Ro-Nancy inquires.

Ready an action if alien takes a hostile act

Readied action:
Mech-Ro-Nancy casts telekinetic projectile.
Ranged touch attack v KAC: 1d20 + 1 ⇒ (2) + 1 = 3
Damage (B): 1d6 ⇒ 6

Second Seekers (Sarmak)

Female Hologram Technomancer - 3 | F2 R3 W3 | E13 K13 | sp:18/18 hp:19/19 rp:5/5 | s/d 1:4/4 | SS(S) | 124312-725

Twilight lights up her horn.

I do not wish to hurt you unless I have to. Is it possible we can talk about this?

Readed action - cast a spell

Exo-Guardians

NA Raxilite Envoy 2 | SP 12/12 HP 13/14 | RP 3/4 | EAC 15; KAC 16 | Fort +0; Ref +6; Will +3 | Init: +3 | Perc: +4 | Speed 30ft

"We found your friend injured. We're just here to let you know."

Diplomacy: 1d20 + 10 + 1d6 ⇒ (5) + 10 + (1) = 16

Liberty's Edge

Male Secret Identify of Qstor

The alien ignores Luti and goes to fire. "You will join my god! Invaders! You brought death to the sky s above!"

twlight go ahead and cast

Mech Ro misses but Little hits.

Exo-Guardians

NA Raxilite Envoy 2 | SP 12/12 HP 13/14 | RP 3/4 | EAC 15; KAC 16 | Fort +0; Ref +6; Will +3 | Init: +3 | Perc: +4 | Speed 30ft

Where would the creature be on the map?

Second Seekers (Sarmak)

Female Hologram Technomancer - 3 | F2 R3 W3 | E13 K13 | sp:18/18 hp:19/19 rp:5/5 | s/d 1:4/4 | SS(S) | 124312-725

Twilight fires magic missiles at the hostile
mm: 3d4 + 3 + 1 ⇒ (3, 4, 3) + 3 + 1 = 14 (magic hack - harmful spell)

Liberty's Edge

Male Secret Identify of Qstor
lufti_lilium wrote:
Where would the creature be on the map?

sorry added

The alien tries to cast but the magic missile takes it down.

that combat was quick!

combat over

You can access the the command-center computer and retrieve information on what happened to the outpost. assuming you do You find that the outpost lost contact for a time with the main base and several interesting finds that the colonists discovered about nearby systems.

c8:
Supply lockers line the walls of this thirty-foot-wide circular room. Varied pieces of equipment are visible within some of
the open lockers, while others are piled on the floor in front
of hastily cleared units. Doors exit this chamber to the west
and southwest. looking around you find incendiary grenades
I and a set of squad defiance series armor. In Subtier 3–4, they
instead contain four shock grenades II and a set of lashunta
ringwear II

.

DC 16 Perception:
you notice a hidden compartment behind one of the lockers that contains a squad machine gun and two screamer grenades

c9:
This tight room contains little beyond an imposing plastic desk and an nearby chair. A single exit door leads to the northeast

Dataphiles

Verthani Exocortex Mechanic 2 || Init +3; Senses low-light vision; Perception +5 SM +0 || EAC 14; KAC 16 SP 16/16 HP 16/16 RP 4/4 Fort +5, Ref +6, Will +0

Twilight with a near-maximum magic missle for the win!

Little looks down at the armored alien, and considers what they've found so far. "These people sure believe in a strong defence."

He considers switching to this obviously more protective armor, but after lifting an arm of it, realizes that he'd barely be able to move inside it.

So much heavy armor and weaponry as loot.

He looks around the room and examines the abandoned locker. "What's this -- A hidden compartment? -- With more grenades and a machine gun."

Perception: 1d20 + 5 ⇒ (16) + 5 = 21

Second Seekers (Sarmak)

Female Hologram Technomancer - 3 | F2 R3 W3 | E13 K13 | sp:18/18 hp:19/19 rp:5/5 | s/d 1:4/4 | SS(S) | 124312-725

Twilight interfaces with the computers to retrieve the logs and other data that Abadarcorp would want.

computers: 1d20 + 9 ⇒ (2) + 9 = 11

Dataphiles

Verthani Exocortex Mechanic 2 || Init +3; Senses low-light vision; Perception +5 SM +0 || EAC 14; KAC 16 SP 16/16 HP 16/16 RP 4/4 Fort +5, Ref +6, Will +0

Oops. I took the computer check as done. IF we need a roll...
Computers: 1d20 + 12 ⇒ (6) + 12 = 18

Liberty's Edge

Male Secret Identify of Qstor

Exploring the rest of the facility, the Starfinders find no threats and head back to the alien village.

"Will the haunts return?" one villager asks. "What of the threats?" asks another.

Exo-Guardians

NA Raxilite Envoy 2 | SP 12/12 HP 13/14 | RP 3/4 | EAC 15; KAC 16 | Fort +0; Ref +6; Will +3 | Init: +3 | Perc: +4 | Speed 30ft

"We dealt with some of the threats."

"How many were in the other group? We only met two. We helped one and killed the other, so on balance they're probably still hostile."

"You can blame that on us though. I recommend you try to move towards reconciliation. Maybe a joint council to begin with."

Liberty's Edge

Male Secret Identify of Qstor

"One was our friends. One was the exile but we glad for your help!"

One of the alien's moves its tentacles. "Bring good food and treats!"

The aliens pull some tables together and place many plates of food and fresh fruit. "We thank Starfinders! Eat and be merry!

Second Seekers (Sarmak)

Female Hologram Technomancer - 3 | F2 R3 W3 | E13 K13 | sp:18/18 hp:19/19 rp:5/5 | s/d 1:4/4 | SS(S) | 124312-725

Twilight nods in thanks and uses their horn to move food to their mouth.

Liberty's Edge

Male Secret Identify of Qstor
Twilight Glimmer wrote:

Twilight nods in thanks and uses their horn to move food to their mouth.

After the fest, the Starfinders get back in their ship and head off planet. In the briefing room on Absalom Station Guidance turns to you.

"Welcome back, Starfinders. The contracting organization is
eager to review the data you have recovered. I’ve prepared
a list of subsequent missions that might appeal to you, once
you’re properly debriefed. There are a multitude of other lost
outposts in Near Space, and with your experience, we hope
you will take these assignments into consideration. Now, what
have you to report?”

Dataphiles

Verthani Exocortex Mechanic 2 || Init +3; Senses low-light vision; Perception +5 SM +0 || EAC 14; KAC 16 SP 16/16 HP 16/16 RP 4/4 Fort +5, Ref +6, Will +0

"Well, ma'am, most of the natives were peaceful, friendly, intelligent, and did not appear to be technologically advanced. A religious deviant wasn't friendly.

The deviant worshipped a Besmara's whelp, that we had to kill in order to reach the surface. Somehow the deviant and the friendly natives were aware of our space combat and identified us with our ship after we landed.

The world is subject to powerful storms of long duration.

The Abadarcorp outpost was indeed long deserted without a sign of any survivors or offworld inhabitants after the evacuation. The religious deviant had adopted the outpost as their abode, but apparently did not interact with the equipment left behind.

We recovered data from the outpost computers and can submit that. Just give me a net address to post it to. I can also post systems and sensor data of the ship combat if you like."

Liberty's Edge

Male Secret Identify of Qstor
Little Lendtech wrote:

"Well, ma'am, most of the natives were peaceful, friendly, intelligent, and did not appear to be technologically advanced. A religious deviant wasn't friendly.

"Thank you for your very interesting report! We will surely make note of it!"

the end

151 to 193 of 193 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Gameday XII SFS 1-12 Ashes of Discovery All Messageboards

Want to post a reply? Sign in.