Twilight Glimmer |
mysticism: 1d20 + 5 ⇒ (8) + 5 = 13
Twilight fires at blue with an Energy Ray
sa: 1d20 + 2 ⇒ (1) + 2 = 3 v EAC
cold: 1d3 ⇒ 3
All that happens is that sparks appear around the horn.
Oh ponyfeathers!
lufti_lilium |
"Ok, it's time for our main fighter to step up!"
Lufti looks around the group.
"I'm sure we'll be fine."
Lufti's pistol disappears from its holstered position and reappears in amongst the LFAN vines. (Called seal, swift action).
"Please be calm tiny creatures. We don't want to harm anyone."
Diplomacy: 1d20 + 10 + 1d6 ⇒ (11) + 10 + (4) = 25
If it's clear that they aren't open to diplomacy, Lufti will switch to trying to harm someone.
Static Arc Pistol Vs Blue (EAC): 1d20 + 4 ⇒ (10) + 4 = 14 Elec: 1d6 ⇒ 2
Mech-Ro-Nancy |
Mysticism to ID: 1d20 + 9 ⇒ (1) + 9 = 10
Unsure what these creatures are, Mech-Ro-Nancy readies an attack.
Ranged touch attack v KAC: 1d20 + 1 ⇒ (1) + 1 = 2
Damage (B): 1d6 ⇒ 4
GM Qstor |
botting Little
plasma bolter, tactical v EAC : 1d20 + 4 ⇒ (8) + 4 = 12 ... damage: 1d10 ⇒ 2
Little fires around the corner and misses. The blue creature jumps down and tries to punch Lufti. Red hangs back
slam: 1d20 + 5 ⇒ (2) + 5 = 7
damage: 1d6 + 3 ⇒ (4) + 3 = 7
Lufti dodges!
Starfinders are up again!
Little Lendtech |
Ninja'd by minutes! Sorry, couldn't break away to post last night.
Little leans toward Lufti to get a better look. "A little more room, Luf."
plasma bolter, tactical v EAC, combat tracking: 1d20 + 5 ⇒ (12) + 5 = 17 ... damage: 1d10 ⇒ 4 (E&F; 40'; critical -; Unwieldy ; 3/5 shots left)
Probably some sort of cover applies.
lufti_lilium |
"Oh, sorry Little."
Lufti cautiously moves back (guarded step).
"You disappointed your parents with that attack, blue creature."
Demoralize vs 15 + 1.5xCR: 1d20 + 7 ⇒ (18) + 7 = 25
Twilight Glimmer |
Twilight tries another Energy Ray Her horn lights up and ...
sa: 1d20 + 2 ⇒ (7) + 2 = 9 v EAC
cold: 1d3 ⇒ 1
Forsooth! Thou art vexing
Seems a certain Princess of the Night got into the language matrix.
Mech-Ro-Nancy |
Mech-Ro-Nancy sends a discarded utensil from the floor toward a foe.
Ranged touch attack v KAC: 1d20 + 1 ⇒ (5) + 1 = 6
Damage (B): 1d6 ⇒ 1
lufti_lilium |
"Please leave us alone!" : Not in the face: DC14 Will save (presuming still -2 from Demoralize), or -4 to attack Lufti until my next turn.
Lufti fires at point blank range (provokes AoO).
Static Arc Pistol (EAC): 1d20 + 4 ⇒ (11) + 4 = 15 Elec: 1d6 ⇒ 2
Mech-Ro-Nancy |
Concluding that being subjected to additional injuries would likely diminish her efficiency, Mech-Ro-Nancy cautiously disengages.
Full round withdraw action
Little Lendtech |
One target eliminated, Little designates Nancy's assailant as his new target. He'd like to follow Mech-Ro-Nancy's lead and open up some space, but Lufti and Glimmer are in the way. It's awkward, and he's leaving himself open, but he keeps the rifle leveled and fires again.
Move action- designate target red
plasma bolter, tactical vred EAC, combat tracking: 1d20 + 5 ⇒ (16) + 5 = 21 ... damage: 1d10 ⇒ 3 (E&F; 40'; critical -; Unwieldy ; 3/5 shots left)
Could have done with without risking the AoO.
GM Qstor |
One target eliminated, Little designates Nancy's assailant as his new target. He'd like to follow Mech-Ro-Nancy's lead and open up some space, but Lufti and Glimmer are in the way. It's awkward, and he's leaving himself open, but he keeps the rifle leveled and fires again.
Move action- designate target red
[dice= plasma bolter, tactical vred EAC, combat tracking] 1d20 +5 ... [dice= damage] 1d10 (E&F; 40'; critical -; Unwieldy ; 3/5 shots left)Could have done with without risking the AoO.
Little's shot drops the last creature!
Searching the area you don't find any items of interest or use. But you do see signs that a creature has left prints on the floor.
where to?
Little Lendtech |
Would those prints be from the creatures we just killed? Where do they go?
Little steps over the faintly smoking carcass, and into the room. "We've started this way. Onward?"
Off to C8 by way of C2.
GM Qstor |
Supply lockers line the walls of this thirty-foot-wide circular
room. Varied pieces of equipment are visible within some of
the open lockers, while others are piled on the floor in front
of hastily cleared units. Doors exit this chamber to the west
and southwest.
This room served as the supply room and arsenal for the former
colonists. Though mostly ransacked by the exile, it still contains
some useful items.
The lockers here contain four incendiary grenades
I and a set of squad defiance series armor.
if you move to c7
from some of these computerized desks, while doors exit to the
northeast, southeast, and southwest.
Little Lendtech |
Pretty nice heavy armor for this level. Little is proficient, but this would put him way over his carrying capacity. I'll bet those fire bombs come in handy if lufti scoops them up.
Little follows his rifle through the storeroom and onward. to C7
In the computer roomLittle looks around, then steps through the doorway. "Let's see if there's any life left in these."
Perception: 1d20 + 5 ⇒ (14) + 5 = 19
Computers: 1d20 + 12 ⇒ (18) + 12 = 30
lufti_lilium |
Lufti looks longingly at the incendiary grenades.
"There's a deep, primitive joy in watching things burn. Each of these is the size my head though."
-2 Strength modifier makes them useless for Lufti unfortunately.
Lufti takes one anyway.
In the next room, Lufti hangs back and watches a master at work.
Mech-Ro-Nancy |
When the others go looking through supply lockers, Mech-Ro-Nancy searches the remained of the ransacked supply room (C8).
Perception: 1d20 + 8 ⇒ (7) + 8 = 15
Once satisfied that there is nothing else of value in the room, she follows the others into the circular room (C7). When the verthani goes to work on the computers, the android scans the room for potential threats before joining Little Lendtech.
Perception: 1d20 + 8 ⇒ (2) + 8 = 10
Computers to Aid: 1d20 + 6 ⇒ (18) + 6 = 24
Little Lendtech |
"Pretty sure you're confused, dude. Gods can take care of themselves."
Little snatches up his rifle that he'd leant against the computer console and levels it at the alien.
Move action to draw weapon. Ready an action to fire if the alien does.
plasma bolter, tactical v EAC : 1d20 + 4 ⇒ (11) + 4 = 15 ... damage: 1d10 ⇒ 4 (E&F; 40'; critical -; Unwieldy)
Mech-Ro-Nancy |
"Do you wish to join your god?" Mech-Ro-Nancy inquires.
Ready an action if alien takes a hostile act
Ranged touch attack v KAC: 1d20 + 1 ⇒ (2) + 1 = 3
Damage (B): 1d6 ⇒ 6
GM Qstor |
Where would the creature be on the map?
sorry added
The alien tries to cast but the magic missile takes it down.
that combat was quick!
combat over
You can access the the command-center computer and retrieve information on what happened to the outpost. assuming you do You find that the outpost lost contact for a time with the main base and several interesting finds that the colonists discovered about nearby systems.
the open lockers, while others are piled on the floor in front
of hastily cleared units. Doors exit this chamber to the west
and southwest. looking around you find incendiary grenades
I and a set of squad defiance series armor. In Subtier 3–4, they
instead contain four shock grenades II and a set of lashunta
ringwear II
.
Little Lendtech |
Twilight with a near-maximum magic missle for the win!
Little looks down at the armored alien, and considers what they've found so far. "These people sure believe in a strong defence."
He considers switching to this obviously more protective armor, but after lifting an arm of it, realizes that he'd barely be able to move inside it.
So much heavy armor and weaponry as loot.
He looks around the room and examines the abandoned locker. "What's this -- A hidden compartment? -- With more grenades and a machine gun."
Perception: 1d20 + 5 ⇒ (16) + 5 = 21
lufti_lilium |
"We dealt with some of the threats."
"How many were in the other group? We only met two. We helped one and killed the other, so on balance they're probably still hostile."
"You can blame that on us though. I recommend you try to move towards reconciliation. Maybe a joint council to begin with."
GM Qstor |
Twilight nods in thanks and uses their horn to move food to their mouth.
After the fest, the Starfinders get back in their ship and head off planet. In the briefing room on Absalom Station Guidance turns to you.
"Welcome back, Starfinders. The contracting organization is
eager to review the data you have recovered. I’ve prepared
a list of subsequent missions that might appeal to you, once
you’re properly debriefed. There are a multitude of other lost
outposts in Near Space, and with your experience, we hope
you will take these assignments into consideration. Now, what
have you to report?”
Little Lendtech |
"Well, ma'am, most of the natives were peaceful, friendly, intelligent, and did not appear to be technologically advanced. A religious deviant wasn't friendly.
The deviant worshipped a Besmara's whelp, that we had to kill in order to reach the surface. Somehow the deviant and the friendly natives were aware of our space combat and identified us with our ship after we landed.
The world is subject to powerful storms of long duration.
The Abadarcorp outpost was indeed long deserted without a sign of any survivors or offworld inhabitants after the evacuation. The religious deviant had adopted the outpost as their abode, but apparently did not interact with the equipment left behind.
We recovered data from the outpost computers and can submit that. Just give me a net address to post it to. I can also post systems and sensor data of the ship combat if you like."