| GM Frost |
Dot in and delete.
| GM Frost |
Egorian is the capital city of the devil-worshipping nation of Cheliax, but that doesn’t mean there isn’t whimsy to be found there. While the many buildings situated within Egorian’s newer districts—including several temples to Asmodeus—are topped with gothic towers and iron spikes, the structures in the city’s older sections are less imposing, with simple stone walls and thatched roofs. The quaintest location in these cozy neighborhoods is a locally famous toyshop called The Terrific Toybox. Owned by toy maker Gettorio Galla, the establishment has an interesting secret: the building was constructed atop an underground source of occult magic that occasionally seeps up into the basement workshop and brings Gettorio’s toys to life as poppets!
Like his mother before him and her father before her, Gettorio knows that his creations sometimes come to life, though he doesn’t fully understand the cause. Most of these poppets go out into the larger world to lead full lives, but some remain at The Terrific Toybox as permanent residents. Gettorio is happy to share his home with those he considers his children. In return, the poppets keep the shop clean, run small errands, and even keep watch over the establishment at night.
Not long ago, corrupt banker and diabolic dabbler Baron Falgrimous Vreen discovered The Terrific Toybox’s secret. The greedy man wanted the power for himself and so he exploited a loophole in Egorian’s property laws to acquire the rights to the land the toyshop was built on. In a display of utter contempt, Vreen served Gettorio his eviction notice in person, showing the toy maker the land deed as proof of his legal standing. Little did Vreen realize that several poppets—quite loyal to Gettorio— witnessed the interaction and began to formulate a plan to retrieve the deed before The Terrific Toybox is shuttered forever!
----------
The large crate the four of you have been hiding in is set down roughly, jostling you among the packing straw. From outside the container, you hear a pompous voice say, “That foolish old toy maker thinks he can soften my resolve with a bunch of gifts?” The speaker laughs cruelly. “Leave that garbage here and maybe whatever’s inside will be worth something once The Terrific Toybox is closed. Gettorio Galla’s last creations!” A second, deeper voice grunts in assent, and you hear a door close.
After waiting a few minutes to ensure the coast is clear, you push at a loose board that allows the sides of the crate to fall away. Phase one of the plan was successful. You’ve made it inside Baron Falgrimous Vreen’s estate without him realizing it. Now all you need to do is find wherever he keeps valuable paperwork, retrieve the land deed your home stands on, and escape! If your friend (and creator) Gettorio isn’t going to stand up for himself, then it’s up to you four poppets to save the day!
Everyone is currently here on the MAP.
This expansive storage closet is stuffed with the detritus of the wealthy: tapestries deemed no longer fashionable, dusty boxes of cutlery, slightly frayed rugs, and the like. The piles of various goods threaten to topple over and block the room’s only door.
What will you do next?
| Halgur's PFS2 Pregen |
The tiny head of Marcella the Marionette emerges from the crate. She quickly scans the room and hops out. She silently and carefully creeps over to the door and listens for any signs of life before returning to the crate to motion for the others to emerge.
"The coast is clear. All we need to do now is find that deed and make our escape. That'll teach Vreen a lesson."
She gives the contents of the room a appraising look. "It's too bad we don't have time to clean this place out. Some of this stuff looks like we could make a pretty copper fencing it."
She steps over to a box of silverware that catches her eye and picks it up. "Ugh! It's heavy." She whistles softly as she opens it. "Nice set too. A little tarnished but I bet we could sell this to Jimmy the Nose for at least 20 gold crowns." She sighs and pockets four butter knives. "This will have to do for now."
Mitch’s Pregen
|
Hellpup pops out next, a bat-shaped scrap of leather fluttering up behind them. The leather-bound stuffie looks disappointed.
”Are you sure we can’t rip out his throat, and send him to Hell?”, they ask hopefully. ”I was kinda looking forward to that part”
Flappy lands on their head, and pats it with one of their wings, as the fearsomely cute canine casts mage armor.
Ebiten PFS
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Cutie looks around, Do ya think they hurt Papa Gettorio? If'n they did, Mr. Stabs will feast well this day! Just the thought makes me steamin' mad!
The pink bunny poppet climbs out of the chest and bounds to the door, pressing their ear to it...
Use Perception (+7) to see if anyone is on the other side of the door...
| 0-Bot |
"I think we may be best served avoiding notice as much as we can. Our best weapon is that we're unexpected. That said..."
The Tin Wizard tries out one of his newly mastered actual magic spells, casting a protective shell around himself. Hopefully. It hasn't been tested.
Mystic armor
"I also think it unlikely they've bothered him since we saw him last. Well, being stuffed in a crate was not an especially good time, but I must hand it to Marcella: It was effective."
| GM Frost |
At the other side of the door, a pair of overstuffed couches sit facing impressive windows looking out over the estate. Packed bookshelves line the walls. A table circled by three chairs stands near the largest of the bookshelves. A small writing desk sits against the east wall. Velvety curtains cover the windows, while three small crystal chandeliers, each clearly enchanted, provide warm lighting. A couple of doors, their frames trimmed with gold paint, lead to the rest of the house.
Cutie finds the room unoccupied.
Map is updated. Kindly move your tokens around the room. I will use your default exploration activity as noted in the Pregens but you can declare them in your post if you want to change it.
| Halgur's PFS2 Pregen |
Hugging the wall, Marcella cautiously enters the room and looks around. Her brow furrows as she spots the desk. "Surely it can't be that easy. Keep an eye out everyone. I'm going to check the desk. Vreen is just the sort of jerk to set traps on his workspace."
With a final glance around the room she approaches the desk and carefully examines it for any oddities.
Perception +6 to search the desk
Mitch’s Pregen
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Hellpup checks under the couch, since all kinds of interesting stuff winds up there. Flappy flies up to the top of the desk, to help the wizard.
+5 Perception for both
| GM Frost |
Perception: 1d20 + 5 ⇒ (16) + 5 = 21
Perception: 1d20 + 5 ⇒ (1) + 5 = 6
Perception: 1d20 + 7 ⇒ (10) + 7 = 17
The Tin Wizard and Marcella find the writing desk containing a few sheets of blank parchment and a dry inkwell. The drawers are empty as well. Hellpup looks under the couch but settled dust is only present there. He also finds the same thing the Tin Wizard and Marcella find on the desk. Cutie hears no people coming their way.
“Well, Tsk, what have we here?” A voice comes from empty space atop one of the bookshelves.
“Looks like some burglars, Tut.” A second voice, slightly higher pitched than the first, also emanates from the same spot.
“The baron certainly wouldn’t appreciate a group of dirty
toys poking through his things, now would he, Tsk?”
“No, Tut, he would not.”
“I suppose we ought to teach them a lesson about respecting other people’s belongings.”
A pair of horned, winged creatures, each about two feet tall, materialize where the voices came from. Both are grinning horribly.
Hellpup's Initiative using Investigate: 1d20 + 8 ⇒ (3) + 8 = 11
Marcella the Marionette's Initiative using Avoid Notice: 1d20 + 8 ⇒ (1) + 8 = 9
The Tin Wizard's Initiative using Detect Magic: 1d20 + 9 ⇒ (7) + 9 = 16
Tsk, Perception: 1d20 + 7 ⇒ (9) + 7 = 16
Tut, Perception: 1d20 + 7 ⇒ (10) + 7 = 17
⬤ TEACH THEM A LESSON! Round 1 ⬤
Terrain Feature(s): Sofa, chair, or desk provide Standard Cover (+2 to AC, Reflex, Stealth); Chandelier 15 ft high (can be knocked down vs AC 12); 10-ft tall bookshelf (DC 14 Athletics to Climb; DC 16 Athletics to pull down shelf)
Map Link: ENCOUNTER MAP
Note(s): ☘️: Hero Point, OG: Off-Guard
CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
➤ Cutie Killstuff (AC 19) (HP 34/34, +4 tHP) |
Tut (Tiny) (HP -) |
Tsk (Tiny) (HP -) |
The Tin Wizard (AC 14) (HP 22/22) |
Hellpup (AC 16) (HP 22/22) |
⠀⠀⠀Flappy (AC 16) (HP 10/10) |
Marcella the Marionette (AC 19) (HP 24/24) |
| Halgur's PFS2 Pregen |
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Marcella scoffs at the intruders.
"Ha! The baron can kiss my varnished wooden ass! I'll have you know that I greatly respect other people's belongings. I just prefer to respect them in the comfort of my own home."
Ebiten PFS
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We are not using Remastered. right? I can't enter rage as a Free Action? ;)
Cutie scrambles over and up the bookshelf! Athletics to Climb the bookshelf: 1d20 + 8 ⇒ (7) + 8 = 15 Is that a separate action, or part of my Stride? If it is part of the Stride, Draw, then Strike!
Mr. Stabs @ Tsk: 1d20 + 8 ⇒ (9) + 8 = 17
Damage: 1d8 + 4 ⇒ (7) + 4 = 11
| GM Frost |
I will allow the remastered Rage to be a free action.
Cutie runs and then climbs and draws his weapon. Stride and Climb are separate actions. I assume you will Rage as a free action?
"Ha! Look at this fool!" Tsk laughs at Cutie. "I will let you handle this one," he tells Tut. He flies down and transforms into a boar> He then runs to Marcella.
Meawhile, Tut casts Charm at Cutie and flies away from him! DC 17 Will save vs Charm
⬤ TEACH THEM A LESSON! Round 1 and 2 ⬤
Terrain Feature(s): Sofa, chair, or desk provide Standard Cover (+2 to AC, Reflex, Stealth); Chandelier 15 ft high (can be knocked down vs AC 12); 10-ft tall bookshelf (DC 14 Athletics to Climb; DC 16 Athletics to pull down shelf)
Map Link: ENCOUNTER MAP
Note(s): ☘️: Hero Point, OG: Off-Guard
BEFORE YOUR TURN
❗ Cutie Killstuff: DC 17 Will save vs Charm ❗
CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
Round 2
➤ Cutie Killstuff (AC 19) (HP 34/34, +4 tHP) |
Tut (Tiny) (HP -) | Flying 10 ft above ground |
Tsk as Boar (HP -) |
Round 1
➤ The Tin Wizard (AC 14) (HP 22/22) |
➤ Hellpup (AC 16) (HP 22/22) |
➤⠀⠀⠀Flappy (AC 16) (HP 10/10) |
➤ Marcella the Marionette (AC 19) (HP 24/24) |
| Halgur's PFS2 Pregen |
Marcella carefully studies her opponent. Recall knowledge vs Tsk
Arcana +6
Crafting +2
Occultism +6
Nature +0
Religion +4
Society +6
I think I know what these are so I'll wait to see if Marcella knows also before I take the rest of my actions. Most likely if I succeed then I'll draw an appropriate weapon and stabby stab, and if I fail then grapple and kidney punch.
◆ Recall knowledge
| GM Frost |
Marcella knows that Tsk, and Tut, is a bat, but an intelligent one. She remembers that this kind of bat is immune to weapons that are silver or even cold iron.
| Halgur's PFS2 Pregen |
| 1 person marked this as a favorite. |
Confident that she has the creature's measure Marcella draws her short sword and attacks.
shortsword: 1d20 + 7 ⇒ (20) + 7 = 27
piercing: 1d6 + 1 ⇒ (6) + 1 = 7
sneak attack, precision: 1d6 ⇒ 6
"Ha! Take that you stupid bat!"
| GM Frost |
"A bat? You dare call me a bat? I'm not a..." Tsk would have said, had he not morphed into a boar. The sword strikes true, piercing his vital part, and with that, Tsk is no more. Tsk eliminated
⬤ TEACH THEM A LESSON! Round 1 and 2 ⬤
Terrain Feature(s): Sofa, chair, or desk provide Standard Cover (+2 to AC, Reflex, Stealth); Chandelier 15 ft high (can be knocked down vs AC 12); 10-ft tall bookshelf (DC 14 Athletics to Climb; DC 16 Athletics to pull down shelf)
Map Link: ENCOUNTER MAP
Note(s): ☘️: Hero Point, OG: Off-Guard
BEFORE YOUR TURN
❗ Cutie Killstuff: DC 17 Will save vs Charm ❗
CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
Round 2
➤ Cutie Killstuff (AC 19) (HP 34/34, +4 tHP) |
Tut (Tiny) (HP -) | Flying 10 ft above ground |
Tsk as Boar (HP -26) |
Round 1
➤ The Tin Wizard (AC 14) (HP 22/22) |
➤ Hellpup (AC 16) (HP 22/22) |
➤⠀⠀⠀Flappy (AC 16) (HP 10/10) |
Marcella the Marionette (AC 19) (HP 24/24) |
| 0-Bot |
The Tin Wizard has AC 15 with mystic armor up.
Seeing Marcella easily dismiss one of the bats, the Tin Wizard concludes that this situation does not necessitate his more powerful magic.
He moves his staff in the direction of the writing desk, and then directs it towards the assailant. The inkwell follows the indicated trajectory and assaults him back.
◆ Reach Spell
◆◆ Telekinetic Projectile spell attack: 1d20 + 8 ⇒ (5) + 8 = 13 for bludgeoning damage: 2d6 ⇒ (1, 1) = 2
| Halgur's PFS2 Pregen |
I'm pretty sure that I critically failed that knowledge check. Unless it was successful I would not have been able to deal sneak attack damage to Tsk and he would only have taken 14 damage.
| GM Frost |
I'm pretty sure that I critically failed that knowledge check. Unless it was successful I would not have been able to deal sneak attack damage to Tsk and he would only have taken 14 damage.
You're right, thank you for pointing that out. Tsk only takes 14 damage then.
Tsk being no more is just a figment of imagination, but still, the enemy is badly hurt by that poking of Marcella's sword. Meanwhile, The Tin Wizard aims for Tut but goes way overhead.
Apologies, Tsk is still up and alive.
⬤ TEACH THEM A LESSON! Round 1 and 2 ⬤
Terrain Feature(s): Sofa, chair, or desk provide Standard Cover (+2 to AC, Reflex, Stealth); Chandelier 15 ft high (can be knocked down vs AC 12); 10-ft tall bookshelf (DC 14 Athletics to Climb; DC 16 Athletics to pull down shelf)
Map Link: ENCOUNTER MAP
Note(s): ☘️: Hero Point, OG: Off-Guard
BEFORE YOUR TURN
❗ Cutie Killstuff: DC 17 Will save vs Charm ❗
CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
➤ Cutie Killstuff (AC 19) (HP 34/34, +4 tHP) |
Tut (Tiny) (HP -) | Flying 10 ft above ground |
Tsk as Boar (HP -14) |
The Tin Wizard (AC 14+1 w Mystic Armor) (HP 22/22) |
➤ Hellpup (AC 16+1 w Mystic Armor) (HP 22/22) |
➤⠀⠀⠀Flappy (AC 16) (HP 10/10) |
Marcella the Marionette (AC 19) (HP 24/24) |
Hellpup is up for Round 1, while Cutie is up for Round 2!
Also updated the tracker with the casting of Mystic Armor from Hellpup and The Tin Wizard which I missed from your previous posts prior the combat.
Mitch’s Pregen
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Hellpup gasps at their opponent. ”A werebatpig!”, they exclaim. ”I never heard of those!”
A burst of hellfire erupts from their mouth, coming to scorch the boar’s soul. Then a glowing red pentacle appears before them, apparently drawn in crayon.
Cast divine lance, shield
Attack: 1d20 + 7 ⇒ (14) + 7 = 21
Damage: 2d4 ⇒ (3, 4) = 7Spi
| GM Frost |
Hellpup indeed scorch the boar-morphed enemy with something that touches the soul. They then raises a color shield traced with a crayon. Tsk eliminated for sure this time.
"No!" Tut exclaims when it sees Tsk morphs back into its original form and falls with a thud on the floor.
⬤ TEACH THEM A LESSON! Round 2 ⬤
Terrain Feature(s): Sofa, chair, or desk provide Standard Cover (+2 to AC, Reflex, Stealth); Chandelier 15 ft high (can be knocked down vs AC 12); 10-ft tall bookshelf (DC 14 Athletics to Climb; DC 16 Athletics to pull down shelf)
Map Link: ENCOUNTER MAP
Note(s): ☘️: Hero Point, OG: Off-Guard
BEFORE YOUR TURN
❗ Cutie Killstuff: DC 17 Will save vs Charm ❗
CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
➤ Cutie Killstuff (AC 19) (HP 34/34, +4 tHP) |
Tut (Tiny) (HP -) | Flying 10 ft above ground |
Tsk as Boar (HP -21) |
The Tin Wizard (AC 14+1 w Mystic Armor) (HP 22/22) |
Hellpup (AC 16+1 w Mystic Armor) (HP 22/22) |
⠀⠀⠀Flappy (AC 16) (HP 10/10) |
Marcella the Marionette (AC 19) (HP 24/24) |
| Halgur's PFS2 Pregen |
| 1 person marked this as a favorite. |
Hellpup gasps at their opponent. ”A werebatpig!”, they exclaim. ”I never heard of those!”
Marcella blushes, realizing that she likely misidentified the creature. She declines to admit her mistake however. "Erm yes. Werebatpig. Very rare."
Ebiten PFS
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Sorry! I am holding up the game!
Will Save: 1d20 + 7 ⇒ (20) + 7 = 27 Crit!
I am going to try something, you can let me know if it is possible. And, Yes, I would like to rage as a free action...
Hanging off the top of the bookshelf, Cutie draws their blade and leaps through the air to slice at the remaining bat creature!
◆ Interact (draw weapon), ◆ Quick Jump, ◆ Strike
Athletics: 1d20 + 8 ⇒ (15) + 8 = 23
Mr. Stabs: 1d20 + 8 ⇒ (12) + 8 = 20
Damage: 1d8 + 4 + 2 ⇒ (6) + 4 + 2 = 12
| GM Frost |
Cutie is uncharmed, not to be swayed by the enemy's attempt, his resolve as unyielding as steel. He rages, draws his weapon and jumps from the side of the bookshelf and stabbies Tut! 12 P damage
I will allow those actions, but you also take B damage equal to half the distance you fell, 5 B damage, and land Prone.
"Ouch! How dare you?!"
Hurt, Tut flies down and pokes Cutie with a stinger.
Stinger Attack: 1d20 + 9 ⇒ (5) + 9 = 14 vs Cutie AC 19-2 OG from Prone
Damage: 1d4 - 1 ⇒ (1) - 1 = 0 P damage
Stinger Attack, Agile, MAP: 1d20 + 9 - 4 ⇒ (9) + 9 - 4 = 14 vs Cutie AC 19-2 OG from Prone
None hits Cutie.
⬤ TEACH THEM A LESSON! Round 2 and 3 ⬤
Terrain Feature(s): Sofa, chair, or desk provide Standard Cover (+2 to AC, Reflex, Stealth); Chandelier 15 ft high (can be knocked down vs AC 12); 10-ft tall bookshelf (DC 14 Athletics to Climb; DC 16 Athletics to pull down shelf)
Map Link: ENCOUNTER MAP
Note(s): ☘️: Hero Point, OG: Off-Guard
CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
Round 3
➤ Cutie Killstuff (AC 19) (HP 33/34) | Raging; Prone |
Tut (Tiny) (HP -12) | Flying <5 ft above ground |
Tsk as Boar (HP -21) |
Round 2
➤ The Tin Wizard (AC 14+1 w Mystic Armor) (HP 22/22) |
➤ Hellpup (AC 16+1 w Mystic Armor) (HP 22/22) |
➤⠀⠀⠀Flappy (AC 16) (HP 10/10) |
➤ Marcella the Marionette (AC 19) (HP 24/24) |
| GM Frost |
Oh, yes, Cutie should have taken no damage. I’ll update it in my next post with the tracker. Thank you! Now I’m thinking of creating a poppet who likes to climb here and there.
| Halgur's PFS2 Pregen |
Also as a tiny creature Tut probably has no reach and would likely need to be in Cutie's square in order to attack them.
Mitch’s Pregen
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Hellpup howls in triumph. They bound toward the other guard, and offer more hellfire.
Stride, Cast divine lance
Attack: 1d20 + 7 ⇒ (4) + 7 = 11
Damage: 2d4 ⇒ (1, 3) = 4Spi
| Halgur's PFS2 Pregen |
Marcella rushes towards the remaining enemy and attempts the get him in a chokehold.
athletics-grapple: 1d20 + 5 ⇒ (10) + 5 = 15
| GM Frost |
Hellpup lances divine magic but misses to hit. Marcella successfully grab the flying creature, while the Tin Wizard knocks the same with a flying book, enough to make it fall also with a thud.
ENCOUNTER OVER! WELL DONE!
Despite the commotion, no one comes to investigate the sitting room, perhaps the manor staff is used to the usual noise.
Everyone is still at full health.
------
After the poppets have dealt with Tsk and Tut, they need to quietly search the baron’s manor to find where he keeps his most important documents. Meanwhile, Baron Vreen is holding a small party to celebrate his eventual acquisition of the land on which The Terrible Toybox sits. His odious friends and fellow diabolists generally keep to the dining room and parlor as they eat and drink, but if the poppets aren’t careful, they might run into these guests… and trouble!
As you sneak through the manor, you’ll face a series of obstacles requiring skill checks. Success earns Infiltration Points (IP); failure racks up Awareness Points (AP): Critical Success: Gain 2 IP; Success: Gain 1 IP; Failure: Gain 1 AP. Some obstacles challenge the group, while others require each of you to act individually. For group challenges, only one of you needs to roll; for individual challenges, everyone must attempt the check. Regardless of the outcome, you'll proceed to the next obstacle after the skill checks are completed.
LAY OF THE LAND OBSTACLE
The poppets must first search through the manor while avoiding the manor staff and any guests.
Infiltration Points 1 or 2 (individual)
Overcome DC 15 Perception or Stealth
Infiltration Points: 0
Awareness Points: 0
Everyone is up!
| Halgur's PFS2 Pregen |
"Sounds like there's some sort if party going on. Let's see if we can slip past." Marcella silently leads the way deeper into the manor.
stealth: 1d20 + 7 ⇒ (6) + 7 = 13
Mitch’s Pregen
|
Stealth: 1d20 + 6 ⇒ (2) + 6 = 8
Hero Point that
Stealth: 1d20 + 6 ⇒ (14) + 6 = 20
Mitch’s Pregen
|
”Is this quiet enough?”, Hellpup whispers.
Flappy flaps their head with a leathery wing. They cringe, but continue on.
| GM Frost |
Marcella is not as stealthy as she thinks. 1 AP
The Tin Wizard finds a way where there will be not many eyes to see them. 1 IP
Hellpup makes sure they are in stealth mode. 1 IP
Waiting for Cutie... for individual challenges, everyone must attempt the check.
| GM Frost |
Cutie goes ahead to warn the others for company. 1 IP
Thanks to Cutie, the poppet gets the other poppets' attention about the magical wards. Everyone receives a +2 circumstance bonus to the skill check on the next obstacle!
AVOID NOTICE OBSTACLE
Baron Vreen has placed magical wards to keep out intruders. When the poppets reach the second floor, they feel hundreds of invisible eyes watching them, judging their intent. They can fool the wards by acting with enough confidence or stealth, or they can temporarily disable them.
Infiltration Points 1 or 2 (individual)
Overcome DC 16 Deception, Occultism, or Stealth
Infiltration Points: 3
Awareness Points: 1
Cutie (+2 circumstance bonus to skill check)
Marcella (+2 circumstance bonus to skill check)
Hellpup (+2 circumstance bonus to skill check)
The Tin Wizard (+2 circumstance bonus to skill check)
Everyone is up again!
Mitch’s Pregen
|
"I've been studying wards like this, y'know..."
Hellpup sniffs at the ward. ”Hey, me too!”
Occultism: 1d20 + 7 + 2 ⇒ (14) + 7 + 2 = 23
| Halgur's PFS2 Pregen |
| 1 person marked this as a favorite. |
"Well I learned a bit about wards and similar things in my previous life but I find it easier to simply avoid them. Like so." Marcella quickly cartwheels, leaps and tumbles past the various eldritch impediments.
acrobatics: 1d20 + 7 + 2 ⇒ (15) + 7 + 2 = 24
I'm envisioning those scenes in heist movies where the hero tumbles through the web of lasers to get to the vault or some such because it's much cooler than simply sneaking by. If this is a bit too much then just consider that a stealth roll instead since Marcella's stealth and acrobatics have the same modifier.
Ebiten PFS
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Cutie goes into stealth mode and sticks to the perimeter, avoiding the center of the room...
Stealth: 1d20 + 5 + 2 ⇒ (17) + 5 + 2 = 24
*cue Mission Impossible music*
| GM Frost |
The Tin Wizard deceives some of the wards with his magic as he passes by them. 1 IP
Hellpup joins the wizard, likely appearing as an ordinary dog to the wards, which do not trigger at their presence. 1 IP
Marcella moves swiftly, dodging as if evading laser beams, too fast for the wards to track her. 1 IP
Cutie activates stealth mode and stays close to the walls. 1 IP
After eliminating all other possibilities, the poppets find a large, locked door. Baron Vreen must be keeping something important behind it!
LOCKED OFFICE DOOR OBSTACLE
Infiltration Points 1 or 2 (group)
Overcome DC 17 Athletics or Thievery
Infiltration Points 7
Awareness Points 1
Remember that only one poppet must attempt the skill check in a group challenge. Having reached another threshold of IP, another opportunity is unlocked! If that one poppet failed or critically failed a skill check for a group obstacle, instead of the normal result of the skill check, another poppet can attempt the skill check (either using the same skill or another skill listed in the obstacle’s Overcome entry). The group must use the second result, even if it’s worse.
| Halgur's PFS2 Pregen |
"It's locked!" Marcella examines the lock from several angles. [/b]"Looks like it might be one of Claudio's. Or maybe one of his apprentices. Tricky, but not too complicated. Gimme a second."[/b]
thievery: 1d20 + 9 ⇒ (3) + 9 = 12
HP reroll
thievery: 1d20 + 9 ⇒ (5) + 9 = 14
"Darn it. I'm used to doing this with bigger fingers."
| GM Frost |
Failing at this point, it looks like another poppet should open the locked door , thanks to the Opportunity (see my previous post). Let's just hope the other poppet will do better.
Ebiten PFS
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Why, thank you, I think I will! Cutie bows.
The fluffy poppet bounds toward the door and attempts to bash it down!
Athletics: 1d20 + 8 ⇒ (8) + 8 = 16
Hero Point: 1d20 + 8 ⇒ (2) + 8 = 10 Criminy! Sorry, folks!
The pink bunny bounces off the door with a floof!