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Bramblespine looks anxiously around the room. "Well, lets explore while we're here."

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A quick look from Bramblespine reveals mostly that the foyer is kept pretty clean, having been recently dusted and swept (at least within the last day, as Sweeper had just entered the room).
When the Bun twins mention taking you see the Warden, Sweeper bounces a bit and says, Come along this way!
She bounds through the door, into the grand hall and turns to nonchalantly say, We are going to need to go upstairs! This way... Eek!
Two giant mice and a slightly smaller one, about the size of a St. Bernard (and the smaller, the size of an Irish Wolfhound) are sitting in the middle of the room! When they notice you, they immediately head in your direction!
Jack: 1d20 + 7 ⇒ (3) + 7 = 10
Bramblespine: 1d20 + 8 ⇒ (14) + 8 = 22
Bun Helsing: 1d20 + 10 ⇒ (19) + 10 = 29
Bun Bun: 1d20 + 9 ⇒ (13) + 9 = 22
Guiseppino: 1d20 + 7 ⇒ (9) + 7 = 16
Hadrimos: 1d20 + 4 ⇒ (8) + 4 = 12
Giant Mouse 1: 1d20 + 8 ⇒ (1) + 8 = 9
Giant Mouse 2: 1d20 + 8 ⇒ (11) + 8 = 19
Lesser Mouse: 1d20 + 8 ⇒ (1) + 8 = 9
Order
Bun Helsing
Professor Bun Bun
Bramblespine
Giant Mouse 2
Guiseppino
Hadrimos
Blackfeather Jack
Giant Mouse 1
Lesser Mouse

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"They're coming right for us!" shouts Bramblespine as they remember an old Pathfinder battlecry.
Moving into the room Bramblespine conjures forth lightning from their thorny arms.
electric arc: 2d4 ⇒ (3, 1) = 4
Basic Ref DC 17 for Red and Blue.

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Recall knowledge on blue
"Eeek! A giant mouthe. Rodentuth gigantuth. No... wait... It'th not a giant mouthe after all. I thuthpect that it ith, in fact, a normal thized mouthe. The fact that we are tho very tiny ith what grantth the rodent itth unuthual thize. Inconthievable!"
The Professor goes on to lecture the party about the large rodents known to inhabit a fiery swamp and how best to deal with them.
performance, lingering performance DC19: 1d20 + 12 ⇒ (14) + 12 = 26
The stuffed rabbit makes a shooing motion with his hands."Go away mouthe! Shoo!"
◆ Recall knowledge, ◆ cast lingering composition, ◆ cast courageous anthem
Arcana T +8
Crafting T +8
Nature T +7
Occultism T +8
Religion T +7
Society T +8
Bardic Knowldge T +8
Dubious Knowledge
Everyone gets +1 to hit and +1 on saves vs fear for the next 3 rounds from the professor's lecture.

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Bun is also shocked at the appearance of the mouse. "Profethor! Are thethe mithe the Rodenth Of Unuthual Thizthe (ROUS) I read tho much about?!" Bun yells as he draws his arquebus. He takes a step through the door, levels his weapon at Blue and pulls the trigger.
"BOOM!"
+1 Arquebus, 150' range, Concussive, Fatal d12, CA: 1d20 + 10 + 1 ⇒ (19) + 10 + 1 = 30 for Concussive: 1d8 + 1 ⇒ (5) + 1 = 6
Arquebus, Critical Hit, Precision, CA: 1d12 + 1d6 + 1 ⇒ (6) + (1) + 1 = 8
Fatal: 1d12 ⇒ 3
19 total damage
He then reloads.
◇ Interact to draw (one shot, one kill)
◆ Step
◆ BOOM!
◆ Reload

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Bun Helsing draws his arquebus with a deft move, rolling in for position, and BOOM! 19 damage to GMouse 2! As if he is merely packing a lunch, the poppet reloads while whistling a tune... A lispy whistle...
Professor Bun Bun inspects the wounded mouse... He realizes that these are just normal mice that were not shrunken when they got in the dollhouse. He also knows that these are agile 'little' beasts Reflex is their highest Save, Fort and Will are both lowest. and that they can be slippery They can get away if attacked... reaction to Step away if hit.
One more thing to add, courageous anthem also add 1 to damage rolls.
Bramblespine throws an arc of lightning that forks, striking at the two larger mice! They both leap aside avoiding the bulk of the damage! 2 hp to Red and Blue!
Blue Mouse scrambles up and starts gnawing on Bramblespine!
Bite 1: 1d20 + 9 ⇒ (7) + 9 = 16
Piercing: 1d8 + 4 ⇒ (6) + 4 = 10 10 hp to Bramblespine.
Bite 2: 1d20 + 9 - 5 ⇒ (9) + 9 - 5 = 13
Piercing: 1d8 + 4 ⇒ (4) + 4 = 8
Grab for atk 1: 1d20 + 5 ⇒ (6) + 5 = 11 fail
Order
Bun Helsing
Professor Bun Bun
Bramblespine 12/22 hp
Giant Mouse Blue -21 hp
Guiseppino
Hadrimos
Blackfeather Jack
Giant Mouse Red -2 hp
Lesser Mouse

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Hadrimos will take a drink (entering stumbling stance), then Hadrimos will move to flank the Lesser Mouse.
Finally, Hadrimos will flurry at the lesser mouse.
flurry: 1d20 + 9 + 1 ⇒ (9) + 9 + 1 = 191d20 + 9 + 1 - 4 ⇒ (18) + 9 + 1 - 4 = 24
Damage: 1d8 + 2 + 1 + 1 ⇒ (6) + 2 + 1 + 1 = 101d8 + 2 + 1 + 1 ⇒ (6) + 2 + 1 + 1 = 10
If critical, Fort DC 18 or Stunned 1

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A fire ignites inside Jack’s head, lighting up his eyes and mouth. ”RUN WHILE YOU CAN!”, he cries to the nearest mouse.
He opens his arms wide, and a dozen blackened wicker crows with flaming eyes fly out of his sleeves. They circle around him, cawing and wheeling. Two of them dive toward the mouse in question.
Demoralize Blue (Intimidating Glare), Channel Elements, Kinetic Blast (1-action, wood) vs Blue x2
Intimidation: 1d20 + 6 ⇒ (11) + 6 = 17
Attack: 1d20 + 9 ⇒ (2) + 9 = 11
Damage: 1d8 + 1 ⇒ (1) + 1 = 2B
Attack: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d8 + 1 ⇒ (2) + 1 = 3B

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Bun is also shocked at the appearance of the mouse. "Profethor! Are thethe mithe the Rodenth Of Unuthual Thizthe (ROUS) I read tho much about?!" 4
Professor Bun Bun looks at his friend skeptically and shakes his head. "Rodents of Unusual Size? I don't think they exist."

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and you forgot your lisp!! :)

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"Big ow smaww, they awe stiww wats." They then siphons off a portion of Blue's soul. DC 17 Fortitude save vs 1d4 ⇒ 2 void damage fr Soul Siphon, while Guiseppino gains the same amount as temp HP, including the HP lost from becoming drained.
They also become affected by their Minor Curse (Non-magical effects that would restore your Hit Points only grant you half as many HP as normal).
They also harm Blue with more void against it. DC 17 Fortitude save vs 2d4 ⇒ (2, 1) = 3 void damage and be Enfeebled 1 fr Void Warp
◆ Soul Siphon
◆◆ Void Warp

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Guiseppino's magicks suck the life from Blue mouse!
Disappointed with the result, Guiseppino redoubles their effort!
Hadrimos, that was Blue Mouse. Lesser Mouse is the smaller one furthest North. None of the mice are flankable on your turn. I am not sure where you started from, so I am not sure if you can reach a target with one move...
Jack, Red or Lesser Mouse?
Order
Bun Helsing
Professor Bun Bun
Bramblespine 12/22 hp
Giant Mouse Blue dead
Guiseppino
Hadrimos
Blackfeather Jack
Giant Mouse Red -2 hp
Lesser Mouse

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<snip>
Hadrimos, that was Blue Mouse. Lesser Mouse is the smaller one furthest North. None of the mice are flankable on your turn. I am not sure where you started from, so I am not sure if you can reach a target with one move...<snip>
Ah, I thought that the mouse I am flanking was the 'lesser' mouse. I only moved 15 feet to get there, so, I could easily move close enough to the Giant Red mouse.

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Since Red is out of scaring range, I’ll replace Demoralize with 2-actions for the 2nd attack, and make them Fire instead of Wood
As the crows fly toward the other giant mouse, the flames in their eyes spread to cover their entire bodies by the time they impact.
Damage 1: 1d6 + 1 ⇒ (6) + 1 = 7F
Damage 2: 1d6 + 5 ⇒ (5) + 5 = 10F

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Hadrimos moves as swiftly as the wind, staggering across the hall floor and hits the Red Mouse with two quick hits!
Jack changing his target, sends his wicker crows after Red Mouse! The crows burst into flames and while the first sails over the mouse' head, the second catches the mouse in the face! With a whimper, the mouse expires! Red mouse dead!
As Bun Helsing mentions ROUSes, the lesser mouse bounds after the little poppet! Just for you!
Bite 1: 1d20 + 7 ⇒ (20) + 7 = 27
Damage: 1d8 + 2 ⇒ (7) + 2 = 9 Crit! 18 hp!
Bite 2: 1d20 + 7 - 5 ⇒ (18) + 7 - 5 = 20
Damage: 1d8 + 2 ⇒ (7) + 2 = 9 Hit! 9 hp! Not quite enough to leave Bun mostly dead... XD
Order
Bun Helsing 9/36 hp
Professor Bun Bun
Bramblespine 12/22 hp
Giant Mouse Blue dead
Guiseppino
Hadrimos
Blackfeather Jack
Giant Mouse Red dead
Lesser Mouse

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Bramblespone stares down the lesser mouse.
Will DC 18 vs Evil Eye
And then shaves shards off their dagger at it.
needle darts: 1d20 + 8 ⇒ (15) + 8 = 23
piercing: 3d4 ⇒ (2, 3, 2) = 7

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Hadrimos will move to flank the Lesser Mouse, then strike it.
Flurry 1/2: 1d20 + 9 ⇒ (1) + 9 = 10for: 1d8 + 2 + 1 ⇒ (6) + 2 + 1 = 9 bludgeoning damage.
Flurry 2/2: 1d20 + 9 - 4 ⇒ (5) + 9 - 4 = 10for: 1d8 + 2 + 1 ⇒ (1) + 2 + 1 = 4 bludgeoning damage.
Final strike: 1d20 + 9 - 8 ⇒ (20) + 9 - 8 = 21for: 1d8 + 2 + 1 ⇒ (3) + 2 + 1 = 6 bludgeoning damage.

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Bun yells in fright as the ROUS gets in his face. He triggers his arquebus immediately.
+1 Arquebus, 150' range, Concussive, Fatal d12: 1d20 + 10 ⇒ (8) + 10 = 18 for Concussive: 1d8 + 1 ⇒ (1) + 1 = 2
He retreats and reloads.
◆ BOOM!
◆ RUN!
◆ Reload

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Bun Helsing's firearm grazes the mouse as it mauls him, but the poppet is able to scramble from its grip and retreats, sliding across the polished wood floor! 2 damage to Lesser Mouse!
Order
Bun Helsing 9/36 hp
Professor Bun Bun
Bramblespine 12/22 hp
Giant Mouse Blue dead
Guiseppino
Hadrimos
Blackfeather Jack
Giant Mouse Red dead
Lesser Mouse -2 hp

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Moving along then...
Bramblespine levies a hex at the remaining mouse!
Then Hadrimos pounces upon the mouse like the cat he is and tears it apart! Mouse dead! End combat!
Sweeper gathers herself and remarks, Such a strong and amazing group! Like heroes! Thank you for saving me... I will have to come down and clean this up later. Let us continue!
Sweeper leads you North, to a dusty storage room with a set of footprints that matches her own. She looks back at you, There are some of the others down on this floor, if you would like to speak to them before we visit Warden... Are we ready to proceed to the second floor?

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"Wet's keep moving. I am wowwied thewe wiww be mowe giant wats hewe." Guiseppino tells Sweeper.
"Wead the way, Sweepew."

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"We should thpeak to everyone on the ground floor before we athcend to the thecond floor."

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Jack reaches out with both of his hands, and a caramel-covered apple appears in each one. Crows pluck them from his grasp, and deliver them to Bun Helsing and Bramblespine.
A creature can eat it with an Interact action to regain 1d4 + 1 HP

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Bramblespine studies the apple, seemingly mildly puzzed as to why one would make and then each such a thing, but holds on to it anyway, tending to their wounds.
Treat Wounds DC 15: 1d20 + 7 ⇒ (11) + 7 = 18
Healing: 2d8 ⇒ (2, 3) = 5
Bramblespin then shrugs and eats the candy apple.
apple healing: 1d4 + 1 ⇒ (1) + 1 = 2
19/22. I think we have a couple other folks trained in medicine with the same bonus if somebody wants to look over Helsing

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medicine, treat wounds: 1d20 + 7 ⇒ (9) + 7 = 16
healing: 2d8 ⇒ (1, 7) = 8
Professor Bun Bun pulls out a healer's kit and Begins to stitch up the gunslinger's Wounds.
Hold thtill Helthing. I'll have you right ath rain in no time"

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Bun can only look on with awe as he's treated by his hero.
"My thankth, profethor. I'm conthidering learning firtht aid ath well. It appearth to be a utheful sthkill."

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Bun Helsing, saving the candy apple for later or taking it now? By my reckoning you are at 17/36 now.

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Bun Helsing, saving the candy apple for later or taking it now? By my reckoning you are at 17/36 now.
No need
healing, soothe lvl2 vs Bun Helsing: 2d10 + 8 ⇒ (5, 8) + 8 = 21
"There you go. Right ath rain. Try to keep your inthideth from thpilling outthide for awhile."

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So talk to everyone downstairs first or go upstairs to talk to Warden? I got one vote for each...

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Stay downstairs.

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Hadrimos takes a drink, and says, "Yeah, let's talk to others before the warden. He's probably got a stick up, anyway."

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"I just want to be out in this dowwhouse. Wet's tawk to youw fwiends hewe." Guiseppino concedes. "But wet's make it quick. I don't want seeing mowe giant wats. Next thing, they will be gnawing my wood fwesh." they cringe as they imagine that.

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Oh then, in that case, let us go this way! Sweeper announces as she takes you around to a door just East of your current location. See map.
When Sweeper opens the door, the clatter of pots and pans echoes around the room as the bustle of a one-person kitchen rings out. The sting of fresh onions assaults the nose. A wooden toy poppet in a white chef’s hat and apron busies herself with preparing a large meal. The refuse bin in the corner overflows with the remains of past meals that were never served.
Chef Basil, we have guests! Sweeper announces.
The immediate response comes, Stay out of the way, dearies. Must cook, must cook! Are you all hungry?

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"It must have come hewe, those giant wats. Look at these pile of wefuse you have hewe, sure this is a bweeding gwound for giant wats we just dealt outside youw kitchen. You awe hawbowing pests, can't you see that?" Guiseppino admonishes the chef, ignoring the question, looking for someone to blame for the giant rats.

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"It must have come hewe, those giant wats. Look at these pile of wefuse you have hewe, sure this is a bweeding gwound for giant wats we just dealt outside youw kitchen. You awe hawbowing pests, can't you see that?" Guiseppino admonishes the chef, ignoring the question, looking for someone to blame for the giant rats.
”Yes, and no one is actually eating your food, delicious as it…looked”, adds Jack. ”Wouldn’t it be nice for people to enjoy your creations, instead of just throwing them away?”

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The poppet waves dismissively, Haves to cook, whether we have guests or no. Cannot, will not stop!

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So, generally you think if you can get the cooperation of the residents, it will make it so much easier to complete your task.
Skill Challenge alert!
Feel free to figure out how you want to endear yourself to Chef Basil. Skills that may be useful:
Cooking Lore
Craft
Society
Nature
Bear in mind that you are not limited to these, but these are the ones that they have listed.

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"Oh no thank you. I'm not hungry." Professor Bun Bun sniffs the air. "Although that doeth thmell deliciouth, doethn't it?." He wanders over to one of the pots and lifts the lid for a better whiff. He selects a nearby spoon and samples the pot's contents. He absent-mindedly adds a bit of salt and oregano and tastes again. "Perfect! Yeth. I thuppothe I could eat after all."
crafting: 1d20 + 8 ⇒ (9) + 8 = 17

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Responding to Jack, Chef Basil shakes her head, All ingredients are provided by the house. I don't even think the meats and fowl ever were alive! Fail.
Oh, you know a thing about cooking, eh? Chef Basil seems a little impressed, Grab me some of the paprika over in that cabinet there, will you? It is the last needed for this goulash to be complete! Success!
She moves to stir the pot with the large ladle that she has on the nearby counter...
This is a point system, so everyone else can try and increase the magnitude of success!

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Guiseppino sighs.
"I don't know who you awe cooking fow, thewe awe no mowe guests staying hewe. We even just got hewe by accident. How about this: join Sweepew and us, Pathfindews, to convince the Wawden that we awe getting out of this pwace. How about that?" Guiseppino tries to convince the chef.
Diplomacy: 1d20 + 7 ⇒ (10) + 7 = 17

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Bramblespine notes "We can be helpful."
crafting: 1d20 + 8 ⇒ (8) + 8 = 16

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Hadrimos retrieves the paprika, sniffs it, and says, "Have you tried Ustalavan Paprika? It makes their goulash to die for."
Deception (since he has no idea what he's talking about): 1d20 + 7 ⇒ (20) + 7 = 27

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Chef Basil shrugs at Guiseppino's question, Cooking is my life, whether someone eats it or not... Fail.
Pulling some seasoning from the cupboard, Bramblespine offers it to Chef Basil, Oh this will do nicely! Thank you! Success.
Oh, I have not had the pleasure of trying Ustalavan Paprika! Irrisen varieties are what I can find here... I would very much like to try that some day! Critical success! She seems fully on board to help you with whatever you might need!
The poppet holds up the ladle for Hadrimos to taste, Well, if you lads can figure out to help us leave, I look forward to trying that Ustalavan Paprika!
--
That settled, Sweeper leads you across the audience hall, This way is to Tartan. He is one of the guards. I think he may becoming listless, but I am a terrible judge of these things...
The wooden chairs and sofas that line this room are all slightly bigger than they should be. A heavy layer of dust coats everything except for a well-worn circle around the perimeter. A figure appearing to be a stylized wooden Ulfen warrior with a large wind-up key in his back paces through this circle.
Ho there, the Ulfen poppet calls, Oh, Sweeper, who are these people? Do we have new guests?

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The Professor rubs his robe to remove imaginary dust and introduces himself. "Profeththor Bun Bun, Q.T.E. at your thervice." The rabbit looks with dismay at the ring signifying the toy poppet's path around the room. "Erm... you theem to have quite a worry room here. If you're thith bored perhapth you could accompany uth to vithit with the Warden to thee about leaving this plathe for better pathtureth. Perhapth you could find thome purpothe in the outthide world."

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"Bramblespine" says Bramblespine curtly, seemingly annoyed at the total ridiculousness of the current situation.