GM Rotation, The COREageous Crew

Game Master Pete H.

Scenario Tracking
Maps and Slides


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Silver Crusade

LG Elven Fighter 1, Wizard 3 | Mods: Shield 4m, DR 10/Magic v Ranged | HP 37 (-0) | AC/Tch/FF 18/13/15 22/13/19 | CMD 16 | F/R/W +6/+5/+4 (5 Fire Res, Immune v. Sleep, +2 v. Enchants) | Speed 30ft | Folio Re-Roll 1/1, Bonded Object 1/1 | PW: 6/6, Spells Tracked in Profile | Perc: +2 (LL), SM: +0 | Init: +3

Upon reaching the wet rocks below, Ryul draws his glowing sword and holds it up like a lantern. He takes rearguard position and suggests, ”Maybe leave the climbing kit secured there in case we need to make a hasty exit? I have more rope if we need it inside.”

Dark Archive

Male Half-Elf Cleric 1 / Evoker 3 (HP 24/24) (AC 10/10/10) (CMD 9) (Fort +4, Ref +1, Will +8) (Init +2) (Perception +17)

Cashel nods thoughtfully.

"That is probably wise."

The Concordance

Female Human Core Druid 4 | HP 31/31 | AC:19/T:13/FF:17 | CMD:19 | Fort +7, Ref +4, Will +7 | Init +2 | Perc +9 | Speed 20'

Paloma eyes the way ahead with some trepidation but eventually shrugs. "Here's hoping there won't be more difficult climbs ahead of us."

She readies her shield and scimitar and wades in slowly, trying to keep to where the water is shallow and watches Cheeper for signs that she smells something dangerous.

Scent (Ex):
You can detect approaching enemies, sniff out hidden foes, and track by sense of smell. You can identify familiar odors just as humans do familiar sights. You can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range. When you detect a scent, the exact location of the source is not revealed--only its presence somewhere within range. You can take a move action to note the direction of the scent. When you are within 5 feet of the source, you pinpoint the source's location. You can follow tracks by smell, making a Wisdom (or Survival) check to find or follow a track. The typical DC for a fresh trail is 10 (no matter what kind of surface holds the scent). This DC increases or decreases depending on how strong the quarry's odor is, the number of creatures, and the age of the trail. For each hour that the trail is cold, the DC increases by 2. The ability otherwise follows the rules for the Survival skill. When tracking by scent you ignore the effects of surface conditions and poor visibility.

Cheeper Perception: 1d20 + 5 ⇒ (11) + 5 = 16

Moved Paloma and Cheeper on the map, but left room for others to move ahead of her.

Scarab Sages

Maps NG m human Fighter (Core) 5 | HP 49/49 | AC 19, t13, ff17 | F +6, R +4, W +2 (+1 vs. fear) | Perc +9 | Stealth +1 | Init +4 | speed 30' | CMB +10 (+2 trip) CMD 21 (+2 vs Trip)| cold-iron arrows x20 | Active Conditions: ┐⁠(⁠ ⁠∵⁠ ⁠)⁠┌

With light sources from the others illuminating the entryway, Sobek moves in first, guisarme at the ready.

Silver Crusade

03-07: Echoes of the Overwatched (Core) female CG Dwarf Cleric 4 | HP 31/31 | AC 18 T 12 FF 16 | CMB +7 CMD 19 (+4 vs bull rush/trip) | F +7 R +4 W +8 (+2 vs Poison/Spells/SLAs, +2 vs. charm/comp.) | Init +4 | Heal +7, Perc +3 darkv 60' (Stonecunning +2), SM: +7 | Speed 30ft
Ressources:
Bit of Luck: 5/6, Agile Feet: 6/6

Cortina moves next to Sobek while drawing her longspear. She then looks around for any sign of trouble.

Perception: 1d20 + 3 ⇒ (4) + 3 = 7 (darkvision 60')


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

DC 15 Knowledge (Dungeoneering):
The rubble below the circular shaft looks like the remains of a spiral staircase that collapsed at some point.

There are three exits at this level, plus the shaft/rope up. The tilt of the floor puts the southern part of the room under close to three feet of water.

Which way?

Dice rolls:
Random check: 1d20 ⇒ 11

Silver Crusade

LG Elven Fighter 1, Wizard 3 | Mods: Shield 4m, DR 10/Magic v Ranged | HP 37 (-0) | AC/Tch/FF 18/13/15 22/13/19 | CMD 16 | F/R/W +6/+5/+4 (5 Fire Res, Immune v. Sleep, +2 v. Enchants) | Speed 30ft | Folio Re-Roll 1/1, Bonded Object 1/1 | PW: 6/6, Spells Tracked in Profile | Perc: +2 (LL), SM: +0 | Init: +3

Knowledge: Dungeoneering t: 1d20 + 7 ⇒ (17) + 7 = 24

”That rubble looks like it used to be a spiral staircase. And that rope looks like someone has been here before. Quick check down here and then head up?”

Dark Archive

Male Half-Elf Cleric 1 / Evoker 3 (HP 24/24) (AC 10/10/10) (CMD 9) (Fort +4, Ref +1, Will +8) (Init +2) (Perception +17)

Cashel nods.

"Seems reasonable to me. I would rather not leave a threat behind us..."

Scarab Sages

Maps NG m human Fighter (Core) 5 | HP 49/49 | AC 19, t13, ff17 | F +6, R +4, W +2 (+1 vs. fear) | Perc +9 | Stealth +1 | Init +4 | speed 30' | CMB +10 (+2 trip) CMD 21 (+2 vs Trip)| cold-iron arrows x20 | Active Conditions: ┐⁠(⁠ ⁠∵⁠ ⁠)⁠┌

Sobek sweeps his gaze across the tilted chamber, reading it the way a soldier reads terrain. The floor's angle tells part of the story. The waterline along the southern wall tells the rest.

He has no love for the sea, but he understands it well enough.

"Since it is the beginning of low tide," he says, his voice a low rumble in the damp air, "I suggest we check the southern area first — before the tide comes in and floods it completely."

He shifts his guisarme in his grip and eyes the dark water to the south, waiting to see if the others agree.

Silver Crusade

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LG Elven Fighter 1, Wizard 3 | Mods: Shield 4m, DR 10/Magic v Ranged | HP 37 (-0) | AC/Tch/FF 18/13/15 22/13/19 | CMD 16 | F/R/W +6/+5/+4 (5 Fire Res, Immune v. Sleep, +2 v. Enchants) | Speed 30ft | Folio Re-Roll 1/1, Bonded Object 1/1 | PW: 6/6, Spells Tracked in Profile | Perc: +2 (LL), SM: +0 | Init: +3

Ryul pulls out a scroll, unraveling it to show the arcane writing inside.

”I just got this and it seems like a smart precaution to take. Stand close to me.”

CL check DC 6: 1d20 + 4 ⇒ (16) + 4 = 20

The scroll’s writing glows, twists and surrounds his hand. He reaches out and touches everyone, saving himself for last. A tiny spark zips into everyone’s mouth on their next breath in, the magic settling deep into their lungs.

Water Breathing on everyone, 10hr duration divided evenly among us all equals 85m per person or cat.

He hands the scroll to Cashel (or someone else staying out of the water), ”I figure you might stay back and thus dryer, keep hold of this for me please.”

Sword out and glowing, he follows Sobek into the wetter area.

Grand Lodge

Male Human Core Fighter 4 | F7 R4 W2 | I4 P5 | hp 36/36 | AC 18 (+SoF 21) | TSRR:1 FRR:1 | LE | 124312-7

Jack follows Ryul

Silver Crusade

03-07: Echoes of the Overwatched (Core) female CG Dwarf Cleric 4 | HP 31/31 | AC 18 T 12 FF 16 | CMB +7 CMD 19 (+4 vs bull rush/trip) | F +7 R +4 W +8 (+2 vs Poison/Spells/SLAs, +2 vs. charm/comp.) | Init +4 | Heal +7, Perc +3 darkv 60' (Stonecunning +2), SM: +7 | Speed 30ft
Ressources:
Bit of Luck: 5/6, Agile Feet: 6/6

"I'll check out this doorway..."

Cortina prays again for divine guidance and moves in front of the doorway, looking for trouble in the shadows behind it.

Perception, guidance: 1d20 + 3 + 1 ⇒ (5) + 3 + 1 = 9 (darkvision 60')


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Cortina peers into the doorway and sees what appears to be an old workroom. Stone shelves once crowded this chamber, but most have broken loose and lie in crumbled fragments on the floor. Desks, easels, and ruined books litter the floor, and patches of algae grow on the walls and floor. Most of the floor is covered with water; the dwarf doesn't see anything moving above the surface, but can't see beneath it.

So far, Cheeper doesn't seem to be keying on anything from where she is.

Sobek, Ryul, and Jack wade into the southern chamber. Behind them, Cashel calls out a warning as he sees something move purposefully under the water; thus, no one is surprised when a large green humanoid erupts from the deeper part of the room!

Round 1 (ongoing):

Initiative order
Enemy-acted
Jack
Ryul
Cortina
Sobek
Cashel
Paloma

It swims up to Sobek and lashes out with a clawed hand, connecting for 9 HP and grabbing onto the fighter!

Everyone can act!

DC 15 Knowledge (Local):
This looks like an immature saltwater merrow, a humanoid similar to an aquatic ogre.

Dice rolls:
SRJC: 4d20 ⇒ (7, 5, 3, 18) = 33

Cashel Initiative: 1d20 + 2 ⇒ (7) + 2 = 9
Cortina Initiative: 1d20 + 4 ⇒ (17) + 4 = 21
Jack Initiative: 1d20 + 4 ⇒ (18) + 4 = 22
Paloma Initiative: 1d20 + 2 ⇒ (4) + 2 = 6
Ryul Initiative: 1d20 + 3 ⇒ (19) + 3 = 22
Sobek Initiative: 1d20 + 4 ⇒ (13) + 4 = 17

Enemy Initiative: 1d20 + 5 ⇒ (17) + 5 = 22

Attack Sobek: 1d20 ⇒ 9
Grab Sobek: 1d20 ⇒ 19

Claw damage: 1d6 + 5 ⇒ (4) + 5 = 9

Enemy: AC ? T ? FF ? HP taken: 0

Dark Archive

Male Half-Elf Cleric 1 / Evoker 3 (HP 24/24) (AC 10/10/10) (CMD 9) (Fort +4, Ref +1, Will +8) (Init +2) (Perception +17)

Knowledge(Local): 1d20 + 10 ⇒ (10) + 10 = 20.

"That appears to be an immature saltwater merrow, a type of aquatic ogre."

He then conjures a Flaming Sphere to hassle the creature.

Flaming Sphere: 3d6 + 2 ⇒ (4, 1, 6) + 2 = 13 Fire damage. DC 20 Reflex negates.

Scarab Sages

Maps NG m human Fighter (Core) 5 | HP 49/49 | AC 19, t13, ff17 | F +6, R +4, W +2 (+1 vs. fear) | Perc +9 | Stealth +1 | Init +4 | speed 30' | CMB +10 (+2 trip) CMD 21 (+2 vs Trip)| cold-iron arrows x20 | Active Conditions: ┐⁠(⁠ ⁠∵⁠ ⁠)⁠┌

Probably a good time to share this...
Grapple Flowchart.

If Sobek gets an AoO (Combat Reflexes & 10' reach) before he's attacked and grabbed...
+1 Guisarme: 1d20 + 12 ⇒ (12) + 12 = 24
slashing: 2d4 + 8 ⇒ (1, 4) + 8 = 13

If actually grabbed and in grapple with creature, Sobek attempts to break free...
Sobek's CMB vs. Creature CMD: 1d20 + 10 ⇒ (2) + 10 = 12

Silver Crusade

LG Elven Fighter 1, Wizard 3 | Mods: Shield 4m, DR 10/Magic v Ranged | HP 37 (-0) | AC/Tch/FF 18/13/15 22/13/19 | CMD 16 | F/R/W +6/+5/+4 (5 Fire Res, Immune v. Sleep, +2 v. Enchants) | Speed 30ft | Folio Re-Roll 1/1, Bonded Object 1/1 | PW: 6/6, Spells Tracked in Profile | Perc: +2 (LL), SM: +0 | Init: +3

Ryul shields himself for combat, the silvery magical slab floating between himself and the enemy. He wades into the water as far as he can go.

Cast and Move, I am guessing the water is at least half movement? If not he would move all the way into flanking.

Silver Crusade

03-07: Echoes of the Overwatched (Core) female CG Dwarf Cleric 4 | HP 31/31 | AC 18 T 12 FF 16 | CMB +7 CMD 19 (+4 vs bull rush/trip) | F +7 R +4 W +8 (+2 vs Poison/Spells/SLAs, +2 vs. charm/comp.) | Init +4 | Heal +7, Perc +3 darkv 60' (Stonecunning +2), SM: +7 | Speed 30ft
Ressources:
Bit of Luck: 5/6, Agile Feet: 6/6

As soon as Cortina hears the sound of combat, she comes running back. Seeing Sobek grappled by a large creature, she gently touches his shoulder, granting him a bit of luck.

"Sobek, Desna smiles upon you today!"

move action to move, standard action to use domain ability

Bit of Luck: Until Cortina's next turn, each time you roll a d20, you may roll twice and take the more favorable result.

Grand Lodge

Male Human Core Fighter 4 | F7 R4 W2 | I4 P5 | hp 36/36 | AC 18 (+SoF 21) | TSRR:1 FRR:1 | LE | 124312-7

It's gonna be a dead saltwater merrow inna minute Jack growls as he takes a swing at it.

greatsword: 1d20 + 10 ⇒ (4) + 10 = 14 slashing: 2d6 + 8 ⇒ (1, 2) + 8 = 11

The Concordance

Female Human Core Druid 4 | HP 31/31 | AC:19/T:13/FF:17 | CMD:19 | Fort +7, Ref +4, Will +7 | Init +2 | Perc +9 | Speed 20'

Surprised to see such a large creature emerge from what she had thought was relatively shallow water, Paloma finds it a bit too crowded at the doorway to see well what is going on. She joins Cortina in attempting to aid Sobek to break free of the merrow's grasp. Moving up behind him, she hooks her shield arm beneath his shoulder and pulls!

Aid Another CMB to break grapple: 1d20 + 6 ⇒ (14) + 6 = 20

+2 to Sobek's next CMB to break free. Will it also apply to the lucky reroll? Ryul has a good point about the terrain, will wait to see what GM says before sending the Cheepinator into the pool.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The room is treated as a deep bog:

CRB wrote:

A square that is part of a deep bog has roughly 4 feet of standing water. It costs Medium or larger creatures 4 squares of movement to move into a square with a deep bog, or characters can swim if they wish. Small or smaller creatures must swim to move through a deep bog. Tumbling is impossible in a deep bog.

The water in a deep bog provides cover for Medium or larger creatures. Smaller creatures gain improved cover (+8 bonus to AC, +4 bonus on Reflex saves). Medium or larger creatures can crouch as a move action to gain this improved cover. Creatures with this improved cover take
a –10 penalty on attacks against creatures that aren’t underwater.

The merrow has a 10' reach, so Sobek was unable to get an AoO against her.

Round 1 (ongoing):

Initiative order
Enemy-acted
Jack-acted
Ryul-acted
Cortina-acted
Sobek-?
Cashel-acted
Paloma-

Jack sloshes forward, drawing another claw attack as he closes (take 11 HP damage, Jack) and cuts at the merrow, missing. Ryul raises arcane defenses and prepares to move. Cortina grants Sobek Desna's fortune. Sobek, since she acted before you in the round, you'll get a second roll to break free. However, since Paloma acts after you, you won't get the benefit of the Aid Another this time. Cashel calls forth a burning spell against the creature, but it evades the attack with considerable agility.

Paloma, if Sobek escapes with his second chance you can change your action.

Dice rolls:
Reflex save: 1d20 ⇒ 14
AoO vs. Jack: 1d20 ⇒ 18
AoO damage: 1d6 + 5 ⇒ (6) + 5 = 11

Silver Crusade

LG Elven Fighter 1, Wizard 3 | Mods: Shield 4m, DR 10/Magic v Ranged | HP 37 (-0) | AC/Tch/FF 18/13/15 22/13/19 | CMD 16 | F/R/W +6/+5/+4 (5 Fire Res, Immune v. Sleep, +2 v. Enchants) | Speed 30ft | Folio Re-Roll 1/1, Bonded Object 1/1 | PW: 6/6, Spells Tracked in Profile | Perc: +2 (LL), SM: +0 | Init: +3

If the enemy is grappling it can’t take an AoO (barring an odd exception or so). And Ryul moved into the room, though he did go too far. I have adjusted how far he made it with the deep bog rules in play. I don’t think Jack actually moved his piece.

Grand Lodge

Male Human Core Fighter 4 | F7 R4 W2 | I4 P5 | hp 36/36 | AC 18 (+SoF 21) | TSRR:1 FRR:1 | LE | 124312-7

The word that Jack would have used when missing is fairly mild in this country but Paizo does censor it .... must mean something different. So .......

B*gg*r! This one's a slippery b*st*rd

Scarab Sages

Maps NG m human Fighter (Core) 5 | HP 49/49 | AC 19, t13, ff17 | F +6, R +4, W +2 (+1 vs. fear) | Perc +9 | Stealth +1 | Init +4 | speed 30' | CMB +10 (+2 trip) CMD 21 (+2 vs Trip)| cold-iron arrows x20 | Active Conditions: ┐⁠(⁠ ⁠∵⁠ ⁠)⁠┌
DM Carbide wrote:


The merrow has a 10' reach, so Sobek was unable to get an AoO against her.

Sobek also has 10' reach with his guisarme. Does that matter?

Silver Crusade

03-07: Echoes of the Overwatched (Core) female CG Dwarf Cleric 4 | HP 31/31 | AC 18 T 12 FF 16 | CMB +7 CMD 19 (+4 vs bull rush/trip) | F +7 R +4 W +8 (+2 vs Poison/Spells/SLAs, +2 vs. charm/comp.) | Init +4 | Heal +7, Perc +3 darkv 60' (Stonecunning +2), SM: +7 | Speed 30ft
Ressources:
Bit of Luck: 5/6, Agile Feet: 6/6
Sobek Al Saleef wrote:
DM Carbide wrote:


The merrow has a 10' reach, so Sobek was unable to get an AoO against her.
Sobek also has 10' reach with his guisarme. Does that matter?

It seems the merrow never left a square Sobek threatened with his reach weapon, he just entered the squares. So no AoO for Sobek, unfortunately.

Also, according to our GM, you got a bit of luck from Cortina before you acted. Therefore, you can roll the grapple check a second time and take the higher result. Good luck!

Scarab Sages

Maps NG m human Fighter (Core) 5 | HP 49/49 | AC 19, t13, ff17 | F +6, R +4, W +2 (+1 vs. fear) | Perc +9 | Stealth +1 | Init +4 | speed 30' | CMB +10 (+2 trip) CMD 21 (+2 vs Trip)| cold-iron arrows x20 | Active Conditions: ┐⁠(⁠ ⁠∵⁠ ⁠)⁠┌

Ah. I see. The creature popped up out of the water in the same square. Okay! Here goes...

Bit of Luck Sobek's CMB vs. Creature CMD: 1d20 + 10 ⇒ (9) + 10 = 19


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Ryul is correct--it didn't go for the one-handed grab, so it won't get an AoO on Jack.

Jack still misses, and Sobek can't get free of the merrow's grip. Paloma prepares to help him escape next round, though.

Round 2 (ongoing):

Initiative order
Merrow-acted
Jack
Ryul
Cortina
Sobek
Cashel
Paloma

Cashel, you can get one more piece of information about the merrow.

The merrow squeezes Sobek for 10 HP.

Everyone can act!

Dice rolls:
Grapple check: 1d20 ⇒ 15
Damage: 1d6 + 9 ⇒ (1) + 9 = 10

Merrow: AC 20 T 14 FF 15 CMD 26 HP taken: 0

Silver Crusade

LG Elven Fighter 1, Wizard 3 | Mods: Shield 4m, DR 10/Magic v Ranged | HP 37 (-0) | AC/Tch/FF 18/13/15 22/13/19 | CMD 16 | F/R/W +6/+5/+4 (5 Fire Res, Immune v. Sleep, +2 v. Enchants) | Speed 30ft | Folio Re-Roll 1/1, Bonded Object 1/1 | PW: 6/6, Spells Tracked in Profile | Perc: +2 (LL), SM: +0 | Init: +3

Ryul slogs forwards and slashes!

+1 ECB: 1d20 + 6 ⇒ (13) + 6 = 19 for Magic/Slashing: 1d10 + 2 ⇒ (3) + 2 = 5

Move and Attack

”Cut him free!”

Dark Archive

Male Half-Elf Cleric 1 / Evoker 3 (HP 24/24) (AC 10/10/10) (CMD 9) (Fort +4, Ref +1, Will +8) (Init +2) (Perception +17)

Cashel bounces the ball of flames over the merrow again...

Flaming Sphere: 3d6 + 2 ⇒ (3, 5, 5) + 2 = 15 Fire damage. DC 20 Reflex negates.

...and then follows it up with a bolt of force as a chaser.

Force Missile: 1d4 + 2 ⇒ (3) + 2 = 5 Force damage.

Silver Crusade

03-07: Echoes of the Overwatched (Core) female CG Dwarf Cleric 4 | HP 31/31 | AC 18 T 12 FF 16 | CMB +7 CMD 19 (+4 vs bull rush/trip) | F +7 R +4 W +8 (+2 vs Poison/Spells/SLAs, +2 vs. charm/comp.) | Init +4 | Heal +7, Perc +3 darkv 60' (Stonecunning +2), SM: +7 | Speed 30ft
Ressources:
Bit of Luck: 5/6, Agile Feet: 6/6

"Sobek, I know you can break free - you just need to have faith!"

Cortina grants Sobek a bit of luck again.

standard action to use domain ability

I bet internally he's singing "I want to break free!"... ;-)

Bit of Luck: Until Cortina's next turn, each time you roll a d20, you may roll twice and take the more favorable result.

Grand Lodge

Male Human Core Fighter 4 | F7 R4 W2 | I4 P5 | hp 36/36 | AC 18 (+SoF 21) | TSRR:1 FRR:1 | LE | 124312-7

Jack swings at it again
greatsword: 1d20 + 10 ⇒ (20) + 10 = 30 slashing: 2d6 + 8 ⇒ (1, 3) + 8 = 12
crit confirm: 1d20 + 10 ⇒ (4) + 10 = 14

Scarab Sages

Maps NG m human Fighter (Core) 5 | HP 49/49 | AC 19, t13, ff17 | F +6, R +4, W +2 (+1 vs. fear) | Perc +9 | Stealth +1 | Init +4 | speed 30' | CMB +10 (+2 trip) CMD 21 (+2 vs Trip)| cold-iron arrows x20 | Active Conditions: ┐⁠(⁠ ⁠∵⁠ ⁠)⁠┌

"Gah!" Sobek grunts in pain as the creature crushes him. He feels a rib snap in his chest.

Sobek is given some divine luck from Cortina.

"Get off of me, foul beast!"

Gripping his polearm tightly, he uses it to push away from the creature in an attempt to break free...
Sobek's CMB vs. Creature CMD: 1d20 + 10 ⇒ (2) + 10 = 12

Sobek's CMB vs. Creature CMD: 1d20 + 10 ⇒ (17) + 10 = 27

For some unknown reason, a strange song pops into his head.
♪♪ Oh, how I want to be free, yeah
Oh, how I want to be free
Oh, how I want to break free... ♪♪

Sobek's Status: 30/49 hp

The Concordance

Female Human Core Druid 4 | HP 31/31 | AC:19/T:13/FF:17 | CMD:19 | Fort +7, Ref +4, Will +7 | Init +2 | Perc +9 | Speed 20'

Having commanded Cheeper to Defend Sobek, the cheetah continues to splash through the water until she moves between him and the creature. She bites down and gives a feral shake to try and pull the merrow off it's feet. Defend is a bonus trick so no need for handling.

Cheeper Bite attack: 1d20 + 8 ⇒ (18) + 8 = 26 Bite Damage: 1d6 + 3 ⇒ (2) + 3 = 5
Trip if bite hits: 1d20 + 8 ⇒ (17) + 8 = 25

Deciding that it looks like things are going well now, Paloma draws her wand of CLW and patches Sobek up. I think he was actually down 19, not just the 10 from the squeeze.
CLW: 1d8 + 1 ⇒ (8) + 1 = 9

Scarab Sages

Maps NG m human Fighter (Core) 5 | HP 49/49 | AC 19, t13, ff17 | F +6, R +4, W +2 (+1 vs. fear) | Perc +9 | Stealth +1 | Init +4 | speed 30' | CMB +10 (+2 trip) CMD 21 (+2 vs Trip)| cold-iron arrows x20 | Active Conditions: ┐⁠(⁠ ⁠∵⁠ ⁠)⁠┌

Fixed Sobek's hp tracker above. Thanks, Paloma!

After Paloma's wand of CLW, Sobek is now at 39/49 hp.

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