GM Hawthwile's Witch's Winter Holiday

Game Master Hawthwile

GM Lantern's Hillcross Roundup
GM Takeyabue's Cleanup Duty
GM Baerlie's Whitefang Wyrm
GM Warah's Fishing in Anthusis


51 to 92 of 92 << first < prev | 1 | 2 | next > last >>

Witch's Winter Holiday

Xandian spies several logs in a heap that might have once been some sort of structure. The Grand Garlicia returns Iput's and Nhorri's bows with an appropriate amount of regal disdain, though her large eyes keep drifting away from the two Pathfinders and towards Darb instead. "I see you have brought Lord Darbington the Golden with you," she says at last. "He is welcome among us, for we love him very much and only wished to make his golden hair more noble and regal by adding bows and braids and ribbons. When Kupyn came to visit, we were certain that she too would appreciate our hard work and the newfound majesty of Sir Darbious the Glorious. But instead! She huffed and puffed and knocked down our most steadfast castle!" She gestures broadly to the pile of logs with her scepter, eyes still fixed on the hound. "We demand an apology from Kupyn! And restitutions! For we have been wounded most deeply by her actions."

You could try to explain the situation and that Kupyn meant no harm with Diplomacy. Alternatively, rebuilding the "castle" with Athletics might go a long way towards restoring goodwill. This is once again one person taking the lead and others Aiding if they so wish.

What do you do?

Horizon Hunters

female human (versatile) kineticist 1 | HP 20/20 | AC 17 | F +9 R +8 W +4 | Perc +4 | Stealth +6 | Speed 25 | Hero 1/3 | ◆◇↺ | Active Conditions: none

Now that she sees the remains of the "most steadfast castle", Nhorri can kinda see why Kupyn didn't feel the need to bend over backwards to make amends. Still, it's no fun when someone knocks down your castle, be it big enough to be in or small enough to fit in the palm of your hand. "Oh, yikes! Was anyone hurt? ... You know, I bet we could help put it back together. Looks doable." She meanders over to the pile of logs, ready to lift and shove things wherever someone tells her to.

If anyone is hurt, she'll gladly take a look at their injuries. Medicine +4

Aid to Athletics roll:
Athletics to Aid: 1d20 + 1 ⇒ (18) + 1 = 19

Verdant Wheel

N Female Iruxi Ranger (Precision) 1 | HP 19/19 | AC 18 | F +6 R +9 W +5 | Perc +7 | Stealth +7 | Speed 25 Swim 15| Hero 1/3 | ◆◇↺ | Active Conditions: none

Also confused about the so-called "castle", Iput nevertheless puts aside her gear and prepares to help with the reconstruction. "And how did Sir Darbious react to his new appearance? Does he frequently join in with your activities?"

Aid to Athletics:
Athletics Aid: 1d20 + 5 ⇒ (18) + 5 = 23

Verdant Wheel

Leshy Nomad Ranger (precision) 1 | HP 19 | AC 17 | Fort +6; Ref +7; Will +5; | Perception +7 low-light vision | Speed 25 | Class DC 15 | Exploration (scout) |

Sure. I'll take primary check on this one if no one else wants it.

Athletics primary:
Athletics rebuilding gazebo: 1d20 + 6 ⇒ (14) + 6 = 20 +/- any Aid results as appropriate

"Hmm..." Xandian puffs a bit himself in thought. Not enough to blow anything around or be concerning, of course. "From what I know of Kupyn she might very well grumble and grouch a bit. I don't know that she could blow down a castle though."

Xandian goes and fetches some vines from some nearby plants - being careful to not hurt the plants too much in the process. He comes back and secures the timbers together as the others hold them in place. "We'll see if we can get this castle standing again though."


Witch's Winter Holiday

Nhorri and Iput make Xandian's work of securing the logs in place much easier - as does the distraction of Darb, who sits happily and lets the brownies coo and fuss and pamper him rather than offer "helpful" suggestions to the Pathfinders. The only criticism Nelia can offer when the work is done is, "It should have a flag. Golden. Like His Grace the Darbinious."

But even the wolfhound can't distract the fey forever, and when the Pathfinders are finished they cheer and move into their new lodging with great gusto. Above the hubbub, from what could be considered a balcony near the top (which is about eye-level for the taller Pathfinders), the Alliumic Empress calls for silence.

"We decree- I am speaking! Yes, we decree that Kupyn and her ilk are forgiven. We are graciously allowing you to take the scallions you require for a festival - no more than what you need! - and we will be in attendance. That is all."

Success!

--------------------------------------------------------

The sun is just starting to set below the Hollow Hills as the group - the Pathfinders with a bundle of fresh onions and Darb with only a few extra knots in his fur - makes their way back to town. Kupyn’s cottage is easy to spot, with its brightly colored walls, thatched roof, and a tall chimney merrily puffing smoke into the brisk air. Yet as the Pathfinders get close, the house begins to rumble and quake. Based on that description, I would say that folks have enough time to get weapons out should they wish.

The front door spills opens. Numerous tiny cobblestones pour out - but these are no ordinary rocks! They all have open mouths with gleaming sharp teeth!

Initiative - Feel free to open!:
Iput Perception: 1d20 + 7 ⇒ (15) + 7 = 22
Nhorri Perception: 1d20 + 4 ⇒ (6) + 4 = 10
Ulfhild Perception: 1d20 + 6 ⇒ (4) + 6 = 10
Xandian Perception: 1d20 + 7 ⇒ (9) + 7 = 16

Cobbleswarm: 1d20 + 9 ⇒ (13) + 9 = 22

The cobblestones are quicker to act than one would expect from a bunch of rocks, bumping and rolling awkwardly along the dirt path. But even with the element of surprise, they are unable to close the gap and reach the Pathfinders before they can react! It Strides three times, but it's rather slow. XD

Stew Eat You!
Round 1! Bold may act!
Cobbleswarm
Iput
Xandian
Nhorri
Ulfhild

Environmental Effects:
- Green box is the cauldron

What do you do?

Verdant Wheel

Leshy Nomad Ranger (precision) 1 | HP 19 | AC 17 | Fort +6; Ref +7; Will +5; | Perception +7 low-light vision | Speed 25 | Class DC 15 | Exploration (scout) |

Seeing the rumblings from Kupyn's house, Xandian brings his scythe from his shoulder and into a proper grip to use.

He takes an appraising look at these stones as they come rolling down the hill, then charges forward to meet them coming. He takes a swing with the scythe and hollers up to the house, "Hey, Kupyn. What's going on up there?"

Scythe attack: 1d20 + 6 ⇒ (14) + 6 = 20
slashing: 1d10 + 3 ⇒ (1) + 3 = 4
+ Precision Edge: 1d8 ⇒ 2

◆Hunt Prey (Cobbleswarm) (+Monster Hunter), ◆Stride (provokes), ◆Strike

Monster Hunter: Recall Knowledge on hunted prey. +5 trained in Nature. +1 untrained in Arcana or Occultism. I doubt it uses Religion or society. Q: What isn't likely to work - any resistances that it has?

Verdant Wheel

N Female Iruxi Ranger (Precision) 1 | HP 19/19 | AC 18 | F +6 R +9 W +5 | Perc +7 | Stealth +7 | Speed 25 Swim 15| Hero 1/3 | ◆◇↺ | Active Conditions: none

Remembering the laughter that rang out among the dwarves when Jaget talked of Jiffen dropping a flask of ore solvent, Iput will:

1) Interact to draw out a vial of rock solvent.
2) Step straight forward to lower the distance to the Cobblestones to 10 ft
3) Fling the vial at the cobblestones

Ore Solvent attack: 1d20 + 7 ⇒ (13) + 7 = 20

As I am not sure of what damage if any the vial will do if it connects, I did not include a damage roll

Horizon Hunters

female human (beastkin) fighter 1 | HP 20/20| AC 18(20)| F +7 R +7 W +4 | Perc +6 | Stealth +5 | Speed 25 | Hero 0/3 | ◆◇↺ | Active Conditions: none

"What crazyness is this?!" Ulfhild shouts when she sees the cobblestones approaching. She moves closer to the stones to provide flanking with Xandian. Ulfhild has her longsword drawn

◆ Stride
◆ Attack with longsword
Attack #1: 1d20 + 8 ⇒ (11) + 8 = 19 Damage: 1d8 + 3 ⇒ (1) + 3 = 4
◆ Attack with longsword
Attack #2: 1d20 + 8 - 5 ⇒ (12) + 8 - 5 = 15 Damage: 1d8 + 3 ⇒ (1) + 3 = 4

Horizon Hunters

female human (versatile) kineticist 1 | HP 20/20 | AC 17 | F +9 R +8 W +4 | Perc +4 | Stealth +6 | Speed 25 | Hero 1/3 | ◆◇↺ | Active Conditions: none
GM Hawthwile wrote:
Based on that description, I would say that folks have enough time to get weapons out should they wish.

I won't have Nhorri won't take advantage of this, because her equivalent of drawing a weapon would be too overpowered for the situation.

It takes a moment for Nhorri to register that the rocks with sharp teeth in their mouths are a threat, but as soon as she notices, she Channels Elements^, causing a stiff breeze to whip her clothes and hair wildly and a sudden blast of electricity to zap from her hands.

Elemental Blast: 1d20 + 7 ⇒ (5) + 7 = 12
Electricity damage: 1d6 ⇒ 2

The buffeting air around her allows her to drift to the side a few steps*, after which she squints hard, forming a blade of whirring air between her hands. She holds it in place for a brief moment, increasing its spinning speed, before flinging it out in a straight line right through the bouncing rocks. "Watch out for it, guys!" It's not a

Aerial Boomerang, Slashing damage: 2d4 ⇒ (1, 2) = 3
Rocks need to make a DC 17 basic Reflex save.
This is a 60' line effect, and it returns along the same line next round.

^, *:
^ Channel Elements grants a free action for either an Elemental Blast or entering a Stance.

* Air's Impulse Junction allows Nhorri to stride up to half speed either before or after the impulse that triggers it as a free action.

◆ Channel Elements, ◇ Elemental Blast, ◇ Half Stride, ◆◆ Aerial Boomerang


Witch's Winter Holiday

GM Screen:
1d20 + 5 ⇒ (20) + 5 = 25

Xandian:
You're not certain about rocks with teeth, but you've got enough experience with swarms of creatures like insects and rocks in general to make a few educated guesses. If that were a swarm of ants, it would be impossible to cut in any sort of vulnerable spot - one ant, yes, but not all of the countless ants at the same time. But one of the best ways to get rid of an overly-aggressive ant infestation is to use tools that affect areas rather than individuals (like a wizard's fireball) or that damage everything around their target (like an alchemist's bombs). And if those are like ordinary rocks, they'll be difficult to cut through or pierce into.

Immunity to precision damage, resistance to piercing and slashing, weakness to area effects and splash damage. If knowing all that would change your actions (such as switching to a different weapon), let me know and we'll retcon accordingly.

Xandian has a flash of insight, but unfortunately that doesn't translate to immediate results as his scythe leaves only a faint scratch on a few of the animated rocks. (Strike hits, but does no damage due to resistance.)

Iput's bottle lands squarely in the middle of the stones, eliciting strange grinding sounds and gnashing of teeth as the potent solvent begins its work. The solvent bottles function as lesser acid flasks, so 1 acid splash damage and 1d6 persistent acid damage.) The wide spray of fluid seems particularly effective against the stones, but some of it also splashes onto Xandian and sizzles painfully on the leshy's skin.

Ulfhild also finds that her sword is ineffective against the rocks, clanging harshly without leaving a mark. (It ran into resistance - but since you'd know from Xanidan's attack that it had resistance to slashing, let me know if you'd have switched to a different weapon and we'll retcon as needed.)

Nhorri's sudden burst of lightning grounds itself too early and crashes into the road, making all of Darb's hair stand on end as the hound bolts for safety. Her howling winds cut through the rocks...

Cobbleswarm Reflex vs DC 17: 1d20 + 12 ⇒ (11) + 12 = 23

...but they are too low to the ground and emerge from the storm unscathed. Successful save means 1 slashing damage, weakness to Area effects increased it to 4 slashing damage, but we've seen that their resistance to slashing is at least 4, so no damage got through. Boo!

Cobbleswarm target: 1d3 ⇒ 3

Perhaps possessing some sense for wounds, the swarm of cobblestones turns its attention to Xandian. They rumble and roll underfoot, biting at the leshy's toes and legs!

Cobbleswarm Athletics vs Xandian Fortitude DC 16: 1d20 + 10 ⇒ (9) + 10 = 19

Xandian can't keep his balance and is overturned by the pummeling gravel! All their little teeth bite into his skin and clothes, trying to hold him in place. Xandian is Prone and Grabbed - he'll have to Escape (DC 20) before he can stand or move.

Persistent Acid damage: 1d6 ⇒ 1
Flat Check to Recover vs DC 15: 1d20 ⇒ 9

Stew Eat You!
Round 2! Bold may act!
Cobbleswarm (-5, 1d6 persistent acid)
Iput
Xandian
(-1, Prone, Grabbed)
Nhorri
Ulfhild

Environmental Effects:
- Green box is the cauldron
- Blue line is Nhorri's Aerial Boomerang return path

What do you do?

Verdant Wheel

Leshy Nomad Ranger (precision) 1 | HP 19 | AC 17 | Fort +6; Ref +7; Will +5; | Perception +7 low-light vision | Speed 25 | Class DC 15 | Exploration (scout) |

"Whoof!" Xandian lands heavily on his back with a few leaves singed from the caustic contents of the vial. "And ouch. Get off of me." He starts frantically swatting the little rocks away.

Escape(unarmed attack bonus): 1d20 + 6 ⇒ (10) + 6 = 16
Escape(unarmed attack bonus) (MAP): 1d20 + 6 - 5 ⇒ (8) + 6 - 5 = 9
Escape(unarmed attack bonus) (MAP): 1d20 + 6 - 10 ⇒ (10) + 6 - 10 = 6

It doesn't seem to work. For every rock he flings, six more pounce on him.

Verdant Wheel

N Female Iruxi Ranger (Precision) 1 | HP 19/19 | AC 18 | F +6 R +9 W +5 | Perc +7 | Stealth +7 | Speed 25 Swim 15| Hero 1/3 | ◆◇↺ | Active Conditions: none

Following a quick My continued apologies, Xandian!, Iput pulls out the second vial, steps once again by moving 5 ft, and throws the vial onto the pile of cobblestones.

Ore Solvent Attack: 1d20 + 7 ⇒ (10) + 7 = 171d6 ⇒ 3

Rejoice, Xandian! After this it will only be my fists and tail!

I missed the comment above about the vial acting like acid flasks (lesser), but noticed it when I went back to check if I had another one.

Verdant Wheel

Leshy Nomad Ranger (precision) 1 | HP 19 | AC 17 | Fort +6; Ref +7; Will +5; | Perception +7 low-light vision | Speed 25 | Class DC 15 | Exploration (scout) |
Iput Irikir wrote:
My continued apologies, Xandian!

"Yeah, that's fine." Xandian says hurriedly while continuing to flail at the animated stones. "Leaves grow back. ... Eventually."

Horizon Hunters

female human (versatile) kineticist 1 | HP 20/20 | AC 17 | F +9 R +8 W +4 | Perc +4 | Stealth +6 | Speed 25 | Hero 1/3 | ◆◇↺ | Active Conditions: none

Frustrated that her air blade didn't seem to do anything just now, Nhorri calls it back to her in the hopes that it'll manage to do something this time.

Aerial Boomerang, Slashing damage: 2d4 ⇒ (4, 4) = 8
Rocks need to make a DC 17 basic Reflex save.
This is a 60' line effect, and will use the same line as last round.

"Shucks! Well..." She really thought it ought to do more than that. Time to change tactics. Concentrating harder, she pulls a large collection of zapping electric bolts from her Gate and hurls them at the pile of stones, trying very hard to avoid hitting Xandian.

Elemental Blast: 1d20 + 7 ⇒ (15) + 7 = 22
Electric Damage, two-action bonus: 1d6 + 4 ⇒ (2) + 4 = 6

◆ Return Aerial Boomerang, ◆◆ Elemental Blast

Horizon Hunters

female human (beastkin) fighter 1 | HP 20/20| AC 18(20)| F +7 R +7 W +4 | Perc +6 | Stealth +5 | Speed 25 | Hero 0/3 | ◆◇↺ | Active Conditions: none

Seeing that the attack did not even leave a scratch in one of the stones, Ulfhild drops her sword and takes her hammer. She attacks right away.

◇ Drop sword
◆ Take light hammer
◆ Prepare shield
◆ Attack the stones Attack: 1d20 + 8 ⇒ (8) + 8 = 16 Damage: 1d6 + 3 ⇒ (6) + 3 = 9


Witch's Winter Holiday

@Ulfhild, the swarm is no longer adjacent to you. Are you throwing the hammer, or did you want to change the second action to a Step to keep the Strike? I'm resolving the round as if you Stepped, but let me know if that's not the case and we'll retcon.

Cobbleswarm Reflex vs DC 17: 1d20 + 12 ⇒ (19) + 12 = 31 Boo - crit success.

Again Nhorri's cutting winds pass over the rocks harmlessly - but her lightning strikes, and stones fall motionless to the ground! Iput's sizzling bottle likewise leaves several holes in the swarm's formation (though not quite enough for Xandian to escape the clutch of the stones' tiny teeth). Ulfhild grabs her hammer, but can't quite find a good grip on its handle and smashes it down into one of the gaps left by the potent solvent. (Barely not a hit.)

A rumble from the south catches Xandian's attention. The sound of something like a very small landslide catches even more of his attention as the cauldron bubbles and heaves out another wave of cobblestones that rush to join their fellows! At the end of Round 2, more cobblestones were spawned and restored 10 hitpoints to the swarm.

With renewed vigor, the rocks pummel Xandian!

Bludgeoning damage: 2d4 ⇒ (1, 3) = 4
Xandian Reflex: 1d20 + 7 ⇒ (11) + 7 = 18 Success - halved!

Bludgeoning damage: 2d4 ⇒ (4, 3) = 7
Xandian Reflex: 1d20 + 7 ⇒ (4) + 7 = 11 Failure - full damage

Bludgeoning damage: 2d4 ⇒ (3, 4) = 7
Xandian Reflex: 1d20 + 7 ⇒ (10) + 7 = 17 Success - halved!

Remember that you have hero points! If you want to use one retroactively, just put it first thing in your next post and I'll retcon.

The wilderness warrior can't avoid all of the bruising, but at least he dodges the worst of the falling rocks - and finds that they were so caught up in beating him up that they forgot to keep ahold of him! Xandian is no longer Grabbed (though still Prone).

Persistent Acid damage: 1d6 ⇒ 4
Flat Check vs DC 15: 1d20 ⇒ 17

Stew Eat You!
Round 3! Bold may act!
Cobbleswarm (-9)
Iput
Xandian
(-14, Prone)
Nhorri
Ulfhild

Environmental Effects:
- Green box is the cauldron

What do you do?

Verdant Wheel

Leshy Nomad Ranger (precision) 1 | HP 19 | AC 17 | Fort +6; Ref +7; Will +5; | Perception +7 low-light vision | Speed 25 | Class DC 15 | Exploration (scout) |

Insert 'this is fine' meme here.
I still have 5 HP. That's enough, right?

Xandian's fighting and swatting at the carnivorous rocks does have the effect that they spend more time fighting and biting than holding him in place. He takes advantage of that and clambers to his feet and runs out of the middle of the swarm. He still has hold of his scythe with one hand, but swings his other arm in a peculiar whipping motion. A hard seed sails through the air into the group of stones.

Then Xandian looks up the hill to where the new cobbles came from. "Anyone know how to turn off a cauldron?"

◆Stand, ◆Stride, ◇Release (one hand hold of scythe), ◆Seedpod against cobbleswarm

Seedpod attack (30 foot range increment): 1d20 + 5 ⇒ (7) + 5 = 12
bludgeoning: 1d4 ⇒ 1
Immune to precision edge

Horizon Hunters

female human (versatile) kineticist 1 | HP 20/20 | AC 17 | F +9 R +8 W +4 | Perc +4 | Stealth +6 | Speed 25 | Hero 1/3 | ◆◇↺ | Active Conditions: none

As more rocks join the "Pummel Xandian" party, Nhorri gasps: "What is wrong with that soup?! Someone's gotta show Kupyn how to cook!" Knowing now what works and what doesn't, she sends another electric blast at the pile of toothy pebbles.

Elemental Blast: 1d20 + 7 ⇒ (16) + 7 = 23
Electric Damage: 1d6 ⇒ 6

With a sudden chill, a thought occurs to her. "Oh no! What if Kupyn's hurt?!" Or dead! Abandoning the fight for the moment, she dashes past her allies to check on Kupyn. "Keep Xandian alive, guys!"

◆ Elemental Blast, ◆ Stride, ◆ Stride

Horizon Hunters

female human (beastkin) fighter 1 | HP 20/20| AC 18(20)| F +7 R +7 W +4 | Perc +6 | Stealth +5 | Speed 25 | Hero 0/3 | ◆◇↺ | Active Conditions: none

@GM, no that's fine, somehow I missed that I'm not adjacent. I don't know which map I looked at :/

Ulfhild tries to hit the gobblestones again and again, hoping destroy as many as possible and keep the swarm busy to make it easier for the others to do look for Kupyn or destroy the cauldron. Unfortunately, she misses every time.

I don't know, turn it over? Ulfhild answers to Xandian's question.

Attack #1: 1d20 + 8 ⇒ (8) + 8 = 16 Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Attack #2: 1d20 + 8 - 5 ⇒ (3) + 8 - 5 = 6 Damage: 1d6 + 3 ⇒ (2) + 3 = 5

◆ Attack, ◆ Attack, ◆ Prepare Shield

Hero Point reroll Attack #1
Attack: 1d20 + 8 ⇒ (3) + 8 = 11

Verdant Wheel

N Female Iruxi Ranger (Precision) 1 | HP 19/19 | AC 18 | F +6 R +9 W +5 | Perc +7 | Stealth +7 | Speed 25 Swim 15| Hero 1/3 | ◆◇↺ | Active Conditions: none

Iput will

◆Stride into the cobbleswarm
◆Strike with right fist
◆Strike with left fist

right fist: 1d20 + 7 ⇒ (10) + 7 = 171d4 + 2 ⇒ (4) + 2 = 6
left fist: 1d20 + 3 ⇒ (15) + 3 = 181d4 + 2 ⇒ (2) + 2 = 4


Witch's Winter Holiday

Xandian and Ulfhild struggle to land a blow on the rocks, but even the new reinforcements cannot stand against Nhorri's lightning and Iput's fist! The swarm scatters, falling apart into something that looks like the aftermath of a wheelbarrow of gravel tipping over in the middle of the road. @Iput, the swarm died from your first attack - let us know what you want to do with your third action at the start of your next post!

But as Xandian and Nhorri get closer to Kupyn's cottage, they see the cauldron bubbling and roiling with even more rocks inside. They haven't spilled over the cauldron's rim, but they surely will manage to do so soon - unless the Pathfinders can find some way to turn off the cauldron first!

If you are adjacent to the cauldron (green square), you can use two (2) actions to attempt an Arcana, Crafting, or Thievery check to help disable to cauldron's malfunctioning magic. Alternatively, it probably would stop working if it was broken (though it is almost certain to have Hardness).

Stew Eat You!
Round 4! Bold may act!
Cobbleswarm (-21)
Iput (+1 leftover action from Round 3)
Xandian (-14)
Nhorri
Ulfhild

Environmental Effects:
- Green box is the cauldron - can be disabled with Arcana, Crafting or Thievery (2 actions) or broken (Hardness applies)

What do you do?

Horizon Hunters

female human (versatile) kineticist 1 | HP 20/20 | AC 17 | F +9 R +8 W +4 | Perc +4 | Stealth +6 | Speed 25 | Hero 1/3 | ◆◇↺ | Active Conditions: none

Nhorri dashes into Kupyn's house and notes the state of the cauldron. She shouts: "Kupyn? --Oh no! More's coming!" She's gotta stop it, but how? Grabbing some nearby tongs, she begins fishing around in the cauldron, trying to find the specific stone that is triggering all this hullabaloo.

Thievery to disable cauldron: 1d20 + 6 ⇒ (4) + 6 = 10

Do we need to take an action to Seek to see if Kupyn is in the house?

◆ Stride, ◆◆ Disable Cauldron


Witch's Winter Holiday

No action needed to Seek. Kupyn does not appear to be in the house as Nhorri tries to find some sort of mechanism to stop the pot's boiling. Unfortunately, she doesn't find anything useful. Failure on the check.

Stew Eat You!
Round 4! Bold may act!
Cobbleswarm (-21)
Iput (+1 leftover action from Round 3)
Xandian (-14)
Nhorri
Ulfhild

Environmental Effects:
- Green box is the cauldron - can be disabled with Arcana, Crafting or Thievery (2 actions) or broken (Hardness applies)

What do you do?

Verdant Wheel

N Female Iruxi Ranger (Precision) 1 | HP 19/19 | AC 18 | F +6 R +9 W +5 | Perc +7 | Stealth +7 | Speed 25 Swim 15| Hero 1/3 | ◆◇↺ | Active Conditions: none

Iput will run over to Kupyn house and upon arrival attempt to alter the cauldron before more stuff emerges.

◆Stride (left from last turn)
◆Stride
◆Stride
◆Thievery to disable cauldron

Thievery to disable cauldron: 1d20 + 4 ⇒ (3) + 4 = 7

It is not clear to me if attempting to disable the cauldron is two actions in duration or if two separate results, each of one action duration, are required. If an attempt cannot be made in one action, please ignore the roll and Iput will stride on around the cauldron instead to allow others closer access to the cauldron.

Verdant Wheel

Leshy Nomad Ranger (precision) 1 | HP 19 | AC 17 | Fort +6; Ref +7; Will +5; | Perception +7 low-light vision | Speed 25 | Class DC 15 | Exploration (scout) |

Xandian pulls out a small vial and drinks it down. He moves closer to the hut, but stays back from the doorway.

Minor Healing potion: 1d8 ⇒ 2

◆ Draw Minor Healing potion, ◆Drink potion, ◆Stride

Horizon Hunters

female human (beastkin) fighter 1 | HP 20/20| AC 18(20)| F +7 R +7 W +4 | Perc +6 | Stealth +5 | Speed 25 | Hero 0/3 | ◆◇↺ | Active Conditions: none

Ulfhild follows the rest of the group to the cauldron.

◆◆◆ Stride


Witch's Winter Holiday

My apologies for the confusion - it takes two actions to attempt a check to disable the cauldron.

The rest of the Pathfinders rush to Kupyn's house just in time to see the cauldron heave and spill out another flood of over-aggressive rocks. The stones waste no time, immediately rolling under Ulfhild and Iput's feet and trying to bring them down to their level.

Cobbleswarm Athletics vs Iput Fortitude DC 16, Ulfhild Fortitude DC 17: 1d20 + 10 ⇒ (12) + 10 = 22

Neither adventurer can keep their balance and they topple over into the hard and welcoming embrace of the rocks' tiny teeth. Both Iput and Ulfhild are Prone and Grabbed.

Given the text in the adventure about how disabling the cauldron involves "adjusting the runes", I'd say those are Manipulate actions and thus require the DC 5 flat check if attempted while Grabbed.

Stew Eat You!
Round 5! Bold may act!
Cobbleswarm (-21)
Partial Cobbleswarm

Iput (Prone, Grabbed)
Xandian (-12)
Nhorri
Ulfhild
(Prone, Grabbed)

Environmental Effects:
- Green box is the cauldron - can be disabled with Arcana, Crafting or Thievery check (2 actions) or broken (Hardness applies)

What do you do?

Horizon Hunters

female human (beastkin) fighter 1 | HP 20/20| AC 18(20)| F +7 R +7 W +4 | Perc +6 | Stealth +5 | Speed 25 | Hero 0/3 | ◆◇↺ | Active Conditions: none

Ulfhild curses when she falls prone. Her ankle hurts. "Who created this magical cauldron?! What kind of joke is this, this is not funny!" she swears and tries to break free from the grab.
Athletics for Escape: 1d20 + 6 ⇒ (3) + 6 = 9 failure, I assume

Ulfhild is not able to escape, so she tries to hit the swarm while grabbed.
Attack #2 (Hammer): 1d20 + 8 - 5 ⇒ (11) + 8 - 5 = 14 Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Attack #3 (Shield Bash): 1d20 + 8 - 10 ⇒ (8) + 8 - 10 = 6

◆ Escape
◆ Strike
◆ Strike

Verdant Wheel

N Female Iruxi Ranger (Precision) 1 | HP 19/19 | AC 18 | F +6 R +9 W +5 | Perc +7 | Stealth +7 | Speed 25 Swim 15| Hero 1/3 | ◆◇↺ | Active Conditions: none

Iput will strike out with both fists in an attempt to clear off clear some of the tiny objects."The teeth that never stop. What a great welcome gift for unwanted visitors!"

◆ Strike with right fist
◆ Strike with left fist

Right fist attack: 1d20 + 7 ⇒ (13) + 7 = 201d4 + 2 ⇒ (2) + 2 = 4
Left fist attack: 1d20 + 4 ⇒ (20) + 4 = 241d4 + 2 ⇒ (2) + 2 = 4

After hopefully clearing some off her, Iput will struggle to stand up and escape the embrace of the hoard of tiny teeth. "This must create some kind of special soup for anyone to want to keep it around."

◆ Escape the grasp of the cobbleswarm

Athletics to escape: 1d20 + 5 ⇒ (10) + 5 = 15

Horizon Hunters

female human (versatile) kineticist 1 | HP 20/20 | AC 17 | F +9 R +8 W +4 | Perc +4 | Stealth +6 | Speed 25 | Hero 1/3 | ◆◇↺ | Active Conditions: none

"Uhhh... It's just going to puke more tooth-rocks again unless we stop it! Aack!" Nhorri tries to figure out how to break the magic on the cauldron.

Thievery: 1d20 + 6 ⇒ (15) + 6 = 21

"Ooo! I think I got it! Maybe?" While she's waiting to see if the cauldron indeed stops spewing danger-rocks, she carefully aims an electric blast at the stones pummeling Iput and Ulfhild.

Elemental Blast: 1d20 + 7 ⇒ (10) + 7 = 17
I assume there's some amount of cover here.
Electric Damage: 1d6 ⇒ 3

◆◆ Disable Cauldron, ◆ Elemental Blast

Verdant Wheel

Leshy Nomad Ranger (precision) 1 | HP 19 | AC 17 | Fort +6; Ref +7; Will +5; | Perception +7 low-light vision | Speed 25 | Class DC 15 | Exploration (scout) |

Knowing all too well the feeling of those rocks biting, Xandian hurries into a better position and launches a couple of seedpods into the swarm of cobbles.

Seedpod attack: 1d20 + 5 ⇒ (20) + 5 = 25
bludgeoning: 1d4 ⇒ 2

Seedpod attack (MAP): 1d20 + 5 - 5 ⇒ (4) + 5 - 5 = 4
bludgeoning: 1d4 ⇒ 1

◆Stride, ◆Strike, ◆Strike


Witch's Winter Holiday

Nhorri sees the bubbling pause momentarily before resuming - more tampering seems to be needed! Her electricity jumps to the metal cauldron rather than the rocks underfoot, and Ulfhild likewise struggles to land a blow or escape her stone-faced captors. But Iput lands a few good punches, and Xandian's seedpod crushes the few rocks that remain! Again the Pathfinders find themselves with a few moments to act freely. @Xandian, you can retcon your last action from Round 5 as your crit finished off the swarm.

Stew Eat You!
Round 6! Bold may act!
Cobbleswarm (-21)
Partial Cobbleswarm (-12)

Iput (Prone)
Xandian (-12, +1 action from Round 5)
Nhorri
Ulfhild
(Prone)

Environmental Effects:
- Green box is the cauldron - can be disabled (1 success) with Arcana, Crafting or Thievery check (2 actions) or broken (Hardness applies)

What do you do?

Verdant Wheel

N Female Iruxi Ranger (Precision) 1 | HP 19/19 | AC 18 | F +6 R +9 W +5 | Perc +7 | Stealth +7 | Speed 25 Swim 15| Hero 1/3 | ◆◇↺ | Active Conditions: none

Iput will stand up and then once again try to examine the cookpot using thievery. "I'm beginning to think that it might just be easier to destroy this vile cookpot."

Thievery to disable cookpot: 1d20 + 4 ⇒ (17) + 4 = 21

◆ Stand
◆◆ Disable Cookpot

Horizon Hunters

female human (versatile) kineticist 1 | HP 20/20 | AC 17 | F +9 R +8 W +4 | Perc +4 | Stealth +6 | Speed 25 | Hero 1/3 | ◆◇↺ | Active Conditions: none

"Yeah, no kidding!" Nhorri agrees, turning back to the cauldron to tinker with it some more.

Thievery to disable cookpot: 1d20 + 6 ⇒ (16) + 6 = 22

Glancing up, she notes how battered Xandian looks, so she grabs a minor healing potion and holds it out to him. "Hey Xandian! Need a pick-me-up?"

◆◆ Disable cookpot, ◆ Interact

Horizon Hunters

female human (beastkin) fighter 1 | HP 20/20| AC 18(20)| F +7 R +7 W +4 | Perc +6 | Stealth +5 | Speed 25 | Hero 0/3 | ◆◇↺ | Active Conditions: none

Ulfhild gets up and tries to disable the cauldron's magic.
Disable Cauldron (Thievery): 1d20 + 5 ⇒ (10) + 5 = 15

◆ Stand, ◆◆ Disable Cauldron

Verdant Wheel

Leshy Nomad Ranger (precision) 1 | HP 19 | AC 17 | Fort +6; Ref +7; Will +5; | Perception +7 low-light vision | Speed 25 | Class DC 15 | Exploration (scout) |
Nhorri Ephema wrote:
Glancing up, she notes how battered Xandian looks, so she grabs a minor healing potion and holds it out to him. "Hey Xandian! Need a pick-me-up?"

"I certainly wouldn't turn down the offer," Xandian replies. He goes and takes the vial, then retreats again from the cauldron in case it spits out more cobbles before the others can turn the thing off. "And unfortunately, I don't know my way around a cook pot - at all."

Stride, Interact, Stride back to original position


Witch's Winter Holiday

Iput, Nhorri, and Ulfhild work together to finish turning the cauldron's magic off. There's a brief moment of worry as another wave of rocks seems poised to pour over the edge... and then they subside back into the pot. Upon closer examination, all the little rocks seem to have been petrified; little mouths frozen mid-bite as whatever force had been animating them evaporated. The quiet waits, and waits, and finally settles.

Out of combat! Damage report:
- Xandian (-12)

"What in tarnation happened here!?" Kupyn stands shocked in the middle of the road, a basket of mutton dropped at her feet. Darb hides behind the old woman, not even licking the meat that has spilled onto the broken stones underfoot. "I thought I'd get the pot ready for supper so I could start right away when we all got back, but... this... what happened?"

What do you do?

Horizon Hunters

female human (versatile) kineticist 1 | HP 20/20 | AC 17 | F +9 R +8 W +4 | Perc +4 | Stealth +6 | Speed 25 | Hero 1/3 | ◆◇↺ | Active Conditions: none

"Uhhh..." Nhorri's been scolded for her absentmindedness enough to immediately feel shame for what she's done. "Sorry! Sorry! It's just that, uh, it just kept boiling over with angry rocks, and we didn't want anyone else to get hurt. See?" She grabs a spoon and scoops out a petrified piranha-pebble and holds it out for Kupyn to see, anxiousness written all over her face. "And look what they did to Xandian!"

Verdant Wheel

Leshy Nomad Ranger (precision) 1 | HP 19 | AC 17 | Fort +6; Ref +7; Will +5; | Perception +7 low-light vision | Speed 25 | Class DC 15 | Exploration (scout) |

Xandian breathes a sigh of relief as the rest of the team gets the cauldron under control. He drinks down the other potion.

Kupyn wrote:
"I thought I'd get the pot ready for supper so I could start right away when we all got back, but... this... what happened?"

"Well," Xandian replies with a slow breath. "It seems that once again, your food doesn't really feel like being eaten and decided to fight back." He looks at the now-inert cobbles. "I wasn't aware that even rocks did that. Though, I also hadn't heard of anyone eating rocks before either."

Verdant Wheel

N Female Iruxi Ranger (Precision) 1 | HP 19/19 | AC 18 | F +6 R +9 W +5 | Perc +7 | Stealth +7 | Speed 25 Swim 15| Hero 1/3 | ◆◇↺ | Active Conditions: none

"I could see why you might not want to use this cauldron, but shouldn't we get going on the Winter Week stew? We have all the ingredients that we were sent to gather. I will be happy to prepare the vegetables for cooking.

Horizon Hunters

female human (beastkin) fighter 1 | HP 20/20| AC 18(20)| F +7 R +7 W +4 | Perc +6 | Stealth +5 | Speed 25 | Hero 0/3 | ◆◇↺ | Active Conditions: none

"Yes, two swarms of stones gnawed at some of us. More or less. What kind of cauldron is this?" Ulfhild asks.


Witch's Winter Holiday

"It's my grandmother's pot," Kupyn answers Ulfhild distractedly as she inspects the cauldron and its contents. "And it was her grandmother's before that, and her grandmother's, all the way back to Tulyn herself." She peers at Nhorri's spoonful for several seconds before letting it clatter back to its companions. "But yes, we should probably use the spare cauldron. Oh, that's very kind of you to help with the vegetables dear!"

As Iput starts dicing the potatoes and chopping the scallions, celery, and carrots, Kupyn starts organizing everyone else. Two people are sent to pull another large iron cauldron from the fireplace to the doorway, another to fetch wood and kindling to stoke the fire since this one doesn't come with magical heating. When Farmer Greedle and his children and grandchildren arrive, the witch puts the whole pack to work moving tables and setting benches in place. Jaget Steim has to stay seated as his companions roll several kegs and barrels into position, but graciously offers to sample the first tap "to make sure it didn't go flat on the way here". And as darkness begins to fall and the smell of mutton and garlic fills the air, Nelia Starsister and her subjects likewise fill the air with laughter and twinkling lights.

"My friends!" Kupyn raises her ladle and waits for everyone to quiet themselves (and for the brownies to stop weaving grass into Darb's fur). "Winter week is upon us once again - but once again we meet it not with fear and hunger, but with merriment, companionship, and full bellies. And let us thank those who showed us the true spirit of Winter week - strangers who came to us in our hour of need and helped us find a way past our differences and grievances, who brought us together tonight. Three cheers!" She raises her ladle to each of the Pathfinders in turn before hoisting it above her head.

"And now, what everyone has been waiting for!" Kupyn takes a deep breath, then launches into a familiar song, using her ladle like a conductor's baton. "Rock stew for me, rock stew for you..."

And that's all, folks!

1 to 50 of 92 << first < prev | 1 | 2 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Hawthwile's Witch's Winter Holiday All Messageboards

Want to post a reply? Sign in.