Risi Nairgon

Nhorri Ephema's page

190 posts. Organized Play character for Warah.


Full Name

Nhorri Ephema

Race

HP 47/47 | AC 19 | F +11 R +10 W +8 | Perc +6 | Stealth +8 |

Classes/Levels

Speed 30 | Hero 1/3 | ◇◆↺ | Active Conditions: none

Gender

female human (versatile) kineticist 3 |

Age

20

Alignment

N

Languages

Common, Halfling, Varisian

Strength 12
Dexterity 16
Constitution 18
Intelligence 10
Wisdom 12
Charisma 10

About Nhorri Ephema


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PFS Information:

PFS Number: 289224-2006
Level: 3
Experience: 32

Training: Generalist

Major Factions
Envoy’s Alliance:
Grand Archive:
Horizon Hunters (Nhorri’s): 32
Vigilant Seal:
Minor Factions
Radiant Oath: 2
Verdant Wheel:
Total (Sum of the Above) Reputation: 34

Purchased Boons
[/i]Sand Slide:[/i] ↺ Uses 3 [ ] [ ] [ ]; Trigger You would fail (but don’t critically fail) a Reflex save to avoid a trap’s effects; Effect You Step and then Drop Prone in your new location. You gain a +2 circumstance bonus to your triggering Reflex save. If this would have been enough to resist the trap’s effects initially, you succeed at the save instead.
(Faction) Champion (Faction) (0 Fame) (the Champion boon for your first faction is free)
Boon #2 (type) (cost)


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Nhorri Ephema: Stats and Misc.:

Ethnicity: Mixed
Nationality: None in particular
Birthplace: Somewhere north of the Inner Sea
Age: 20
Gender & Pronouns: Female; she/her
Height: 5’-4”
Weight: 120 lbs
Physical Appearance: Mostly thin, dirty blonde/light brown hair, eyes like the clear blue sky (the only thing about her that’s not as plain as dirt)
Human (versatile)
Sky Rider
Kineticist (Single Gate: Air)
Medium Humanoid
Associations: Pathfinder Society
Languages: Common, Halfling, Varisian
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ABILITY SCORES

STR +0, DEX +3, CON +4
INT +0, WIS +1, CHA +1
____________________
SENSES
Perception: +6 T ((3 level) + (1 wis) + (2 prof) + (0 item))
Special Senses:


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Defense:

HIT POINTS: 47

ARMOR CLASS
AC: 19 (10 + (3 level) + (3 dex) + (2 prof) + (1 item)) (leather armor)
Shield: +## Hardness # Max HP ## / BT # Current HP ##

Unarmored: T, Light: T, Medium: U, Heavy: U

SAVING THROWS
Fortitude: +11 E ((3 level) + (4 con) + (4 prof) + (item))
Reflex: +10 E ((3 level) + (3 dex) + (4 prof) + (item))
Will: +8 E ((3 level) + (1 wis) + (4 prof) + (item))
Notes: (conditional modifiers, reactions, resistances, immunities, etc.)


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Offense:

Class DC: 19 T (10 + (3 level) + (4 con) + (2 prof) + (0 item))
Elemental Blast Attack Roll: 9 ((3 level) + (4 con) + (2 prof) + 0 item))

Speed: 30 (Fleet feat) Movement Types: land

Melee Strikes
Elemental Blast +9/+4/-1 T ((3 level) + (4 con) + (2 prof) + (0 item))
◆ damage 1d6 (str) cold, electricity, or slashing
◆◆ damage 1d6 + 4 (str + con status bonus) cold, electricity, or slashing

club +5/+0/-5 T ((3 level) + (0 str) + (2 prof) + (0 item)
damage (1d4) (dex) [B.] (thrown 10 ft.)

fist +8/+4/+0 T ((3 level) + (3 dex) + (2 prof) + (0 item)
damage (1d4) [B.] (nonlethal, agile, finesse, unarmed)

Ranged Strikes
Elemental Blast +9/+4/-1 T ((3 level) + (4 con) + (2 prof) + (0 item))
◆ damage 1d6 cold, electricity or slashing
◆◆ damage 1d6 + 4 (con status bonus) cold, electricity, or slashing; 60 ft.

Weapon Proficiencies
Simple: T, Martial: U, Other (weapon): U


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Skills:

Acrobatics: 7 T = (3 level) + (3 dex) + (2 prof) + (0 item) - (1 armor)
Arcana: 0 U = (0 level) + (0 int) + (0 prof) + (0 item)
Athletics: 0 U = (0 level) + (0 str) + (0 prof) + (0 item)
Crafting: 0 U = (0 level) + (0 int) + (0 prof) + (0 item)
Deception: 1 U = (0 level) + (1 cha) + (0 prof) + (0 item)
Diplomacy: 1 U = (0 level) + (1 cha) + (0 prof) + (0 item)
Intimidation: 1 U = (0 level) + (1 cha) + (0 prof) + (0 item)
Lore (Plane of Air): 5 T = (3 level) + (0 int) + (2 prof) + (0 item)
Lore (PFS): 5 T = (3 level) + (0 int) + (2 prof) + (0 item)
Medicine: 1 U = (0 level) + (1 wis) + (0 prof) + (0 item)
Nature: 6 T = (3 level) + (1 wis) + (2 prof) + (0 item)
Occultism:0 U = (0 level) + (0 int) + (0 prof) + (0 item)
Performance*: 6 T = (3 level) + (1 cha) + (2 prof) + (0 item) *Use Acrobatics, per 2nd level skill feat
Religion: 1 U = (0 level) + (1 wis) + (0 prof) + (0 item)
Society: 0 U = (0 int) + (0 prof) + (0 item)
Stealth: 7 T = (3 level) + (3 dex) + (2 prof) + (0 item) - (1 armor)
Survival: 6 T = (3 level) + (1 wis) + (2 prof) + (0 item)
Thievery: 2 U = (0 level) + (3 dex) + (0 prof) + (0 item) - (1 armor)


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Feats:

Ancestry Feats and Abilities
Special 1st: n/a
Heritage 1st: General Training (Incredible Initiative)
1st: General Training (Fleet)

Skill Feats
Background: Cat Fall
2nd: Acrobatic Performer

General Feats
3rd: Toughness

Class Feats and Abilities
Feature 1st: Single Gate (Air)
Feature 1st: Air Impluse Junction
Feature 1st: Aerial Boomerang, Four Winds
1st: Versatile Blasts
2nd: Whisper on the Wind

Bonus Feats


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Equipment & Wealth:

PFS provision: minor healing potion
Scenario equipment:
Combat Gear: minor healing potion (2)
Other Gear: Aeon Stone (pearly white spindle), leather armor, club, backpack, bedroll, chalk (10), climbing kit (grappling hook, 50 ft. of rope, pulleys, 12 pitons, hammer, 1 set of crampons) flint and steel, rations, soap, torch (2) waterskin, winter clothes
Magic Items:
Invested Items

Spoiler:
(increase as needed for feats or class features that increase maximum investment)
1. Pearly White Spindle Aeon Stone

Bulk: 2 (Encumbered at: 6 = 5 + (1 str); Maximum at: 11 = 10 + (1 str))

Wealth: 180.35 GP


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Chronicles

1. PFS(2) 04-02: Return to the Grave:

Reputation(s): +4 Horizon Hunters, +2 Radiant Oath
Gold Earned: 14 GP
Downtime: 0.1 GP

2. PFS(2) Bounty #5: Witch's Winter Holiday:

Reputation(s): +1 (Horizon Hunters)
Gold Earned: 4

3. PFS(2) Bounty #1: Whitefang Wyrm:

Reputation(s): +1 (Horizon Hunters)
Gold Earned: 4

4. PFS(2) Bounty #7: Cleanup Duty:

Reputation(s): +1 (Horizon Hunters)
Gold Earned: 4

5. PFS(2) Quest 1A: The Sandstone Secret:

Reputation(s): +1 (Horizon Hunters)
Gold Earned: 3.5
Downtime: 0.1

6. PFS(2) Season of Ghosts: The Summer That Never Was:

Reputation(s): +12 (Horizon Hunters)
Gold Earned: 58
Downtime: 50

7. PFS(2) 6-08: Upon Wheels and Rime:

This adventure grants the following unique Achievement Boon: Frozen Tongues.
Reputation(s): +4 (Horizon Hunters)
Gold Earned: 22
Downtime: 4

8. PFS(2) 7-01: Enough is Enough:

Reputation(s): +4 (Horizon Hunters)
Gold Earned: 38
Downtime: 2.4

9. PFS(2) 7-02: Shipyard Sabotage:

You set out with the heads of Procurement and Supply, Nairaba and Kitsch, to assess warships to increase the Pathfinder Society's naval prowess. In the process, you were attacked by Captain Conziva's pirates. When you met Captain Conziva, you [ ] slew her, [ ] defeated her and captured her alive, or [X]recruited her to help in the fight against Cheliax.
Reputation(s): +4 (Horizon Hunters)
Gold Earned: 38
Downtime: 2.4

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Backstory:
Born the youngest daughter of traveling entertainers, Nhorri always loved to travel. Nothing beats the wind in your hair or the mystery hidden behind the rows of trees along the roadside! She was the best acrobat of the bunch, and loved flying through the air during routines more than anything else in the world.

One day, as they were traveling over the plains, a tornado bore down on them. It picked her up (only her) and tossed her into a tree. Many of her bones were broken; she endured weeks of pain and boredom as they knit themselves back together. Somehow she could sense that something fundamental had changed within her, beyond her physical wounds. When she was finally able to raise an arm on her own, she discovered what that change was as she channeled elements for the first time: a Kinetic Gate to the Plane of Air. She couldn’t wait to get out into the world to explore more of it!