
Brennus, Raven Sorcerer |

I figure Brennus will do this whether or not Barry hits.
Brennus chants and summons up his feather missiles to blast skeleton #4.
Damage: 3d4 + 3 ⇒ (2, 4, 3) + 3 = 12
◆◆◆ Force Barrage

Supreme Being |

@ Barry: Getting a closer look at the skeleton Barry is surprised by the seemingly fresh blood coating the bones, He steps forward and swings his warhammer, but the skeleton is nimbler than he thought, and his blow sailed wide. He then raises his shield and shouts out words of encouragement for all.
@Brennus: Brennus squawks and jumps about. A few of his ghostly feathers fly forth pelting one of the Skeletons (SK4) with caressing feathers of force. The bloody skeleton shakes under the barrage but remains standing. (-12 Force Damage).
End or Round 2
Initiative Order ROUND 3
Rail
Telurion (-4)
Caks (-15)
Skeleton 3
Skeleton 4 (-12)
Skeleton 5
Barry (-4)
Brennus
Rail is up... Telurion on Deck

Barry Dawnguard |

Sure, why not? Should have 2 now, this will leave me with one remaining.
Hero Point Reroll: 1d20 + 8 ⇒ (4) + 8 = 12 for 1d8 + 4 ⇒ (8) + 4 = 12 bludgeoning damage.
Sad trombone sounds.

Telurion Varikson |

Telurion attacks the skeleton before him (#4). "Have at the fiend!" he roars as he swings the club.
club atk: 1d20 + 10 + 1 ⇒ (9) + 10 + 1 = 20 +1 for Rail's ability
club dmg: 1d6 + 4 + 1 ⇒ (5) + 4 + 1 = 10

Supreme Being |

Telurion attacks the skeleton before him (#4). "Have at the fiend!" he roars as he swings the club.
[dice=club atk]1d20+10+1 +1 for Rail's ability
[dice=club dmg]1d6+4+1
You still have two actions. Were you waiting for Rail to act before continuing?

Supreme Being |

Accidently lost the map. Tried to recreate to the best of my ability.

Supreme Being |

Telurion swings his new favorite skeleton fighting weapon at the recently zapped skeleton and turns it back into a pile of bloody bones.
Rail Delays
If Rail doesn't post today I'll bot him so we can move along.
Initiative Order ROUND 3
Telurion (-4)
Caks (-15)
Rail
Skeleton 3
Skeleton 4 (Dead)
Skeleton 5
Barry (-4)
Brennus
Telurion is up*is up... Caks on Deck
@ Telurion* You still have (2) Actions left

Raloven "Rail" Winterbreeze |

Needle Darts◆◆ vs SK3: 1d20 + 7 ⇒ (8) + 7 = 15 +1 Courageous Anthem
Piercing Damage: 3d4 ⇒ (4, 2, 4) = 10 +1 Courageous Anthem
◆ Stride 15' (moved on map)
Rail tosses another handful of metal shavings at a skeleton that turn into deadly darts and moves a little bit closer to get a better angle on the two remaining monsters.

Supreme Being |

[dice=Needle Darts◆◆ vs SK3]1d20+7 +1 Courageous Anthem
[dice=Piercing Damage]3d4 +1 Courageous Anthem
◆ Stride 15' (moved on map)Rail tosses another handful of metal shavings at a skeleton that turn into deadly darts and moves a little bit closer to get a better angle on the two remaining monsters.
16 misses… not you have maxed out on hero points???

Supreme Being |

Your profile shows you with three shamrocks which is maxed out.
Rail starts to fling metal darts as a mote of dust flies in his eye. He quickly blinked it away and watched his favorite metal fragments fly true... very true. 22 points of piercing damage.
Each small metal barb seems to find it's own bone, and the skeleton is blasted to a more permanent death as it flies apart like a busted jigsaw puzzle.
Initiative Order ROUND 3
Telurion (-4)
Caks (-15)
Rail
Skeleton 3 (Dead)
Skeleton 4 (Dead)
Skeleton 5
Barry (-4)
Brennus
Telurion is up*is up... Caks on Deck
@ Telurion* You still have (2) Actions left

Telurion Varikson |

Sorry, I meant to vicious swing against the thing. If I can I'll roll that damage. If I can't do that then I'll vicious swing for a second attack.
original vicious swing xtra dmg: 1d6 ⇒ 1
follow on vicious swing if the first not allowed: 1d20 + 10 + 1 - 5 ⇒ (13) + 10 + 1 - 5 = 19 if the first is counted as a vicious swing subtract another 5.
club dmg: 1d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11
if vicious swing: 1d6 ⇒ 2
confusing much?

Caks Cragwatcher |

◆ Caks moves to flank the remaining skeleton.
◆ Lethal fist strike against the skeleton: 1d20 + 8 - 2 + 1 ⇒ (16) + 8 - 2 + 1 = 23for: 1d4 + 4 + 1d6 ⇒ (1) + 4 + (1) = 6 bludgeoning damage
◆ Lethal fist strike against the skeleton: 1d20 + 8 - 2 + 1 - 4 ⇒ (7) + 8 - 2 + 1 - 4 = 10for: 1d4 + 4 + 1d6 ⇒ (2) + 4 + (1) = 7 bludgeoning damage

Supreme Being |

Sorry, I meant to vicious swing against the thing. If I can I'll roll that damage. If I can't do that then I'll vicious swing for a second attack.
[dice=original vicious swing xtra dmg]1d6
[dice=follow on vicious swing if the first not allowed]1d20+10+1-5 if the first is counted as a vicious swing subtract another 5.
[dice=club dmg]1d6+4+1
[dice=if vicious swing]1d6confusing much?
Diamonds (◆) are a PbP players' best friend.
So you did the following?
◆◆ ATTACK: Vicious Swing
◆ ATTACK:

Supreme Being |

@ Telurion: Telurion not only dispenses of the bloody skeleton, but his backswing also knocks the skull about 30' away. He then turns on the remaining skeleton and swings... but the momentum from the first swing causes him to overswing.
@ Caks: Caks continuing his attack with his small but vicious fists dodges around and gets behind the one remaining skeleton dealing a major hit to some of the connective tissue. -12 Points Bludgeoning Damage.
@ Skeleton 5: The last remaining skeleton turns to the source of his last damage and attacks with desperate vigor.
1d20 + 9 ⇒ (19) + 9 = 28 Claw @ Caks
1d4 + 2 ⇒ (1) + 2 = 3 Slashing Damage
Caks -3 Slashing Damage
Then swings again:
1d20 + 5 ⇒ (12) + 5 = 17 Claw @ Caks
1d4 + 2 ⇒ (2) + 2 = 4 Slashing damage
Then realizing he is surrounded swings at the target behind him.
1d20 + 1 ⇒ (3) + 1 = 4 Claws at Telurion
1d4 + 2 ⇒ (4) + 2 = 6 Slashing Damage
Then Caks & Telurion notice some blood flow into one of the cracks in the bone and it heals a bit.
Initiative Order ROUND 3
Telurion (-4)
Caks (-18)
Rail
Skeleton 3 (Dead)
Skeleton 4 (Dead)
Skeleton 5 (-11)
Barry (-4)
Brennus
Barry is up... Brennus on Deck

Supreme Being |

I'll bot Barry if he doesn't post by noonish today. This game has really slowed down so in an attempt to rescue it I'm implementing 24 hour posting or botted rule.

Supreme Being |

Barry raises his holy symbol and utters a prayer of healing for all those around him.
1d8 ⇒ 2 Healing for everyone except for poor mister bones who steps closer to meeting his final rest.
SB Screen
1d20 + 6 ⇒ (7) + 6 = 13
Initiative Order ROUND 3
Telurion (-2)
Caks (-16)
Rail
Skeleton 3 (Dead)
Skeleton 4 (Dead)
Skeleton 5 (-13)
Barry (-2)
Brennus
Brennus is up... Telurion on Deck (Top of Round 4)

Supreme Being |

My bad, got online e soon as I got home from work. Cest LA vie
When is your normal posting time EST? I don't mind waiting.

Brennus, Raven Sorcerer |

Assuming Barry doesn't get a different action
Brennus judges the skeleton is probably near destruction, so he doesn't waste a good spell on it, simply summoning a small arc of electricity to try to finish it off. If that doesn't do the trick he hops a bit further away.
Damage: 2d4 ⇒ (4, 2) = 6 DC 18 Basic Reflex save
◆◆ Electric Arc
◆ Stride

Barry Dawnguard |

On workdays, if I can't squeak one in before 0600 est, usually around 1600 or so est. No worries for moving forward. I'm good with whatever works to keep us going.

Telurion Varikson |

If it is still standing...
Telurion takes a swing at the last skeleton. "It looks like these things are repairing themselves." He shares right after he swings.
club vicious swing: 1d20 + 10 + 1 ⇒ (10) + 10 + 1 = 21 bard bonus
club vicious swing dmg: 2d6 + 4 + 1 ⇒ (2, 5) + 4 + 1 = 12

Caks Cragwatcher |

◆ Lethal fist strike against the skeleton: 1d20 + 8 - 2 + 1 ⇒ (12) + 8 - 2 + 1 = 19for: 1d4 + 4 + 1d6 ⇒ (2) + 4 + (1) = 7 bludgeoning damage.
◆ Lethal fist strike against the skeleton: 1d20 + 8 - 2 + 1 - 4 ⇒ (13) + 8 - 2 + 1 - 4 = 16for: 1d4 + 4 + 1d6 ⇒ (1) + 4 + (5) = 10 bludgeoning damage.
◆ Lethal fist strike against the skeleton: 1d20 + 8 - 2 + 1 - 8 ⇒ (6) + 8 - 2 + 1 - 8 = 5for: 1d4 + 4 + 1d6 ⇒ (4) + 4 + (4) = 12 bludgeoning damage.

Supreme Being |

No need to roll. Even if it saved against the electric arc Telurion’s blow finished it off. And Cak smashed it to bone dust.
COMBAT OVER

Supreme Being |

The group takes a breath as the last skeleton falls. The neat stack of bloody bones now is strewn about the scene of the combat, and the flow of blood which seemed to reinvigorate the bones seems staunched.
Medicine DC22
Looking closely at the bones it seems that each had their sternum pulled apart before they became skeletal.
Several of the party members are injured from the sharp claws of the skeletons, with Caks nursing several deep wounds.
All is silent. Slowly the sounds of nature return first with the chirping of some nearby birds, then the background sounds of insects.
What is the next step?

Raloven "Rail" Winterbreeze |

"Excellent teamwork, everyone!" He nods at Barry. "We're certainly glad you joined the team." The elf looks around for a fallen branch or long stick to scatter the pile of bones. "I don't want to touch those bones but I do want to look under it."
Perception? I'm not sure what to roll to look around the pile to see if there's anything relevant to us finding the entrance to this tomb: 1d20 + 7 ⇒ (7) + 7 = 14

Supreme Being |

The pile is no longer a pile as the bones all rose and attacked the party. Instead, there are 5-smaller piles.
Remember rolls like this are secret rolls.
SB Screen
1d20 + 7 ⇒ (3) + 7 = 10
Rail looks over the individual piles of bones, but nothing jumps out at him.

Raloven "Rail" Winterbreeze |

OK, thanks. The main thing he was looking for was a big hole in the ground under the pile and that's not there, so question answered.
Rail turns around to look around the area for any sign of a trail leading off into the wilderness.
Another Perception check +7, looking for a trail that might lead to the crypt.

Supreme Being |

You all see the beginnings of a trail leading behind a large group of boulders heading towards the cliffs behind the shrines.
As the party recovers from the encounter the temperature in the air begins to rapidly drop, and the wind begins to pick up. You can see Dark clouds coming over the cliff and headed your way. The wind whistles between the still standing columns of the shrine with an eerie moan, and some of the smaller bones dance around in the sudden gusts.

Barry Dawnguard |

"Yes, I am certainly glad to be here. These abominations should remain dead, and not bother the living any longer. Let me look at those wounds, while we have a moment."
Medicine, Treat Wounds: 1d20 + 8 ⇒ (9) + 8 = 17 for 2d8 ⇒ (8, 1) = 9 HP healed for Caks
Medicine, Treat Wounds: 1d20 + 8 ⇒ (1) + 8 = 9 for 2d8 ⇒ (5, 6) = 11 HP healed for Telurion we'll have to wait an hour
Medicine, Treat Wounds: 1d20 + 8 ⇒ (7) + 8 = 15 for 2d8 ⇒ (8, 6) = 14 HP healed for Barry
Medicine, Knowledge: 1d20 + 8 ⇒ (12) + 8 = 20
"We should push on and get clear of these remains. Just let me say a few brief words and hopefully send the spirits on to their final rest."
After patching everyone up as best he can, Barry delivers a short eulogy for the fallen, then takes up his gear and prepares to set out again.

Brennus, Raven Sorcerer |

Brennus, as usual, examines the area for magic, wondering if these undead arose naturally or if whoever set the traps in the shrines was a necromancer.
Arcana and Occultism are both +7
As Barry sets about treating wounds, the raven casts a wary eye at the sky. "Maybe we should get back in one of those shrines for this? This weather doesn't seem particularly natural, if you ask me."
Actually would a Nature +4 give him a clue how natural or not this weather is?

Telurion Varikson |

"Yes, the weather does seem to be changing for the worse. Shall we retire indoors, set up camp, and investigate that trail once the weather breaks?" Telurion asks while moving as if to return to the shrines.

Supreme Being |

SB Screen
1d20 + 7 ⇒ (17) + 7 = 24
1d20 + 8 ⇒ (20) + 8 = 28
The group eyes the upcoming storm with a wary eye, but they determine that it's a normal weather pattern with storms coming off the mountains. Eying the limited shelter of the shrines they do their best to find a good place to ride out the approaching storm.
This would normally be a survival check for weather.
Barry thinks that they could take a couple of dead trees and go to one corner of the Thyr shrine and make a dry cozy shelter to ride out the storm.
@ Brennus: You do detect a faint magical aura coming from one of the newly spread bone piles and find a ring on a rusty chain hanging around the neck of one of the skeletons.
Ring
The group follows Barry's direction, and is able to ride out the brief thunderstorm. (NOTE: This takes about 2-hours between building the shelter and riding out the storm. This would give Barry time to Med-check everyone and bring everyone back up to full health.
I'll give the weekend for any Role-playing and planning, then move us forward on Monday.
I'm toying with the idea of just hand waving many secret checks and setting a skill DC just like other DC's. If you have the skill and go to the right place to apply it unless there are mechanical effects just let you succeed. Especially for PbP this might speed things. up.

Brennus, Raven Sorcerer |

"Ah!" Brennus croaks in delighted surprised and fishes a ring out of some of the collapsed bones.
He flies over to Rail's shoulder and holds out the ring, held in the tip of his beak. Given he doesn't want to drop it, he has to wait and hope the elf gets the point before he speaks again.

Barry Dawnguard |

"What's that you found, Brennus? Some kind of ring? Nice eyes."
Barry patches everyone up before settling in for a chilly night.
"What do you think that trinket does, Brennus? Is it a magical ring?"

Supreme Being |

After exhausting their interplay during the storm the party decides it's time to proceed to finding the catacombs.
Caks his nose twitching in anticipation leads the way down the seldom tread path into the mountains. The party begins to notice signs of past journeying... faded scrawling's on the cliff walls... holy symbols carved into rocks along the way... even a rusted implement now and then, but Rail following close behind notices that most of these signs are old. There are signs of animals passing every now and then, and perhaps signs of passing more recently, but nothing stands out as unusual.
Finally, after climbing for about 30'minutes the path ends in a stone door. Like the shrines in the valley anything that resembles Thyr or Muir has been defaced and desecrated.
The entrance to the burial halls is flanked by what were once two white marble monoliths worked with silver inlayed glyphs and holy symbols of Thyr and Muir. Those monoliths still stand but have been desecrated and blackened by fire. The top has been knocked off each of the monoliths, and the inlaid symbols have been rudely chipped away. The entranceway itself was once made of white marble and covered with symbols of Thyr and Muir. It, too, has been defiled and now bears evil symbols written in charcoal or blood. The archway opens to a small room beyond with a hallway leading north.

Caks Cragwatcher |

Caks wants to barge in to the entranceway, but stops abruptly. She says, "Is there anything dangerous in these symbols?"
Her perception (looking for traps) is +7

Supreme Being |

Caks wants to barge in to the entranceway, but stops abruptly. She says, "Is there anything dangerous in these symbols?"
Her perception (looking for traps) is +7
So is Caks switching her exploration action to Search?

Caks Cragwatcher |

Yes, that is reasonable, considering that this would be a likely place for a trap or hazard.

Supreme Being |

SB Screen
1d20 + 8 ⇒ (16) + 8 = 24
1d20 + 8 ⇒ (13) + 8 = 21
Just before he starts to enter the tombs, Caks spots some familiar runes above the entrance. They are scribed on the top of the door frame so not evident from the front. Just as he starts to point it out the sharp-eyed Barry chimes in that he sees something strange as well.
NOTE: The catacombs are likely dark beyond the entrance chamber so you might want to think about illumination.

Brennus, Raven Sorcerer |

"What's that you found, Brennus? Some kind of ring? Nice eyes."
Barry patches everyone up before settling in for a chilly night.
"What do you think that trinket does, Brennus? Is it a magical ring?"
Once his beak is clear, Brennus explains, "It's enchanted, but merely to place a magical mark on things. It's the sort of thing used by spellcasters who wish to mark messages or works they've made with a personal mark. A useful trick, but nothing amazing. Though you can also use it to get a vague sense of direction to your most recent mark if it's not too far."
Just before he starts to enter the tombs, Caks spots some familiar runes above the entrance. They are scribed on the top of the door frame so not evident from the front. Just as he starts to point it out the sharp-eyed Barry chimes in that he sees something strange as well.
"Well spotted, though not surprising after what we've seen," Brennus comments from his current perch on Rail's shoulder. "Unfortunate that I've yet to work my way up to the power to dispel others' magics. Is it placed such that evasion is possible, or is one of us going to have to trigger it?"

Barry Dawnguard |

"Hmm..something is definitely off about the stonework here. I don't know if its just the runic traps like before, or something more sinister. In any case, I doubt most of you can see in the dark like my kind. I can provide some light to guide our way if you'd like."
Assuming we need light, Barry will cast the light cantrip on up to four of you, granting 20' bright and 20' dim illumination that will travel with you. For bonus points, you can choose whatever color you'd like.
After summoning up some glowing balls of magic that float above his allies, Barry takes up his shield and prepares to follow Caks, so long as the trap-finder wishes to remain on point.
"Ok, then, slow and steady, let's keep our eyes and ears open. No telling what kind of creatures or other hazards abound."

Caks Cragwatcher |

Having a glowing ball following him, Caks continues searching in front of him, looking for any traps or foes.

Raloven "Rail" Winterbreeze |

Since Rail is Investigate-ing while Exploring, is he getting Recall Knowledge checks on things like the runes and evil symbols written in blood and just rolled bad on the secret check? Or for another example, is the blood dry or fresh? I'm just having trouble with what is just normal setting description we would always get versus what might be the result of a Recall Knowledge check.
Rail nods. "Slow and careful is the way to do it."

Brennus, Raven Sorcerer |

As we're going inside, Brennus will switch to Investigate from Scout--in enclosed spaces like this with history and magic he doesn't really think he can be a useful scout.

Supreme Being |

Unexpected stuff this week. Should be back in the saddle by Friday so until then posting will be spotty.
Since Caks and Barry both found the trap in the doorway is one of you just walking forward and setting it off? There isn't room to skirt around it.
@ Rail: Yes, you get a secret roll. As I mentioned the runes you spotted were familiar. It is the same as the rune that did blasting damage in the shrine. The blood is not fresh.
Recall Knowledge (Bardic Lore):
* You suspect that all the scrawling and runes on the wall might be causing a "Doom" type of effect to the area.
* You've seen this rune before in the shrine. Your suspicion is that the rune could be wiped from the area if you had some way to do so from a distance.
SB Screen
1d20 + 5 ⇒ (11) + 5 = 16
1d20 + 7 ⇒ (2) + 7 = 9