
Okoteck Tomu |

I've been working on a little something, starting on what Okoteck's been writing in all those notebooks he has. :D Feel free to comment on anything I've gotten wrong or missed.

Old Kork |

I like it, although I fear Okoteck wildly overestimates Kork's intelligence. Or wits, for that matter. Ultimately, it may boil down to his ability to talk his way out of things. And possibly blind luck.
Also, Kork has great grammar. In Goblin. He's just not so good in Common.

Okoteck Tomu |

Okoteck was trying to not sound like he thought all (non-elixired) goblins were stupid and overcorrected. :D

Zoralon GM |

So the plan Jaym'row has devised is to distract the bear while everybody climbs up onto the rock plateau, then Jade can use Winter's Clutch to make the rock pile too slippery for the bear to easily climb, giving you a few rounds to pump ranged damage into the bear and heal Kork.

Syper |

Are there any rules for getting up onto the platform? Rough terrain, climb checks, or is it just a move?
I've taken my free half-move, and now I want to finish the climb to the platform and fire my bow at the bear, but I don't know how many actions I'll have left once I'm up there.

Zoralon GM |

The rocks are difficult terrain. As to actions, just roll an Athletics check as part of your Stride. If you fail, your move stops at the edge of the platform.

Jade Morrow |

The dice gods are unhappy with us right now :P

Okoteck Tomu |

Clearly, after my Survival check I have to agree. XD

Jade Morrow |

You could use your hero point? They reset to 1 after every long rest so no point in hoarding them.

Okoteck Tomu |

I keep forgetting about those. :D

Jade Morrow |

I can make 2 temporary talismans every day for free during daily preparations, so if anyone wants one of them, let me know. I have a repair kit and can (un)affix up to 4 talismans in 10 minutes so I'm happy to attach any other talismans you find/buy for yourself as well.
If you're unfamiliar, talismans are single-use items you affix to weapons or armor and when their trigger happens, you can use their effect as a free action.
They lose their magic at the next daily preparations, so I have to remove the old and replace them with a fresh one every day, even if they were unused.
The two I can make are listed on my profile, but my guess is you all would want Predator's Claws, which let you get the critical specialization effect for the attached weapon when you crit with it. Wolf Fangs are only useful after a successful Trip, and none of you have tried tripping anything yet, though if you'd like to try it let me know. They get affixed to armor instead of weapons.
I wanted to say all this in character but couldn't figure out a way that wasn't super artificial and wouldn't clog up the gameplay thread with a bunch of mechanical info. XD

Okoteck Tomu |

Okoteck is always willing to try out new magic, that would probably be all you need to say to him. :D

Jaym'row |

Thanks. Jaym'row would be interested in ways to improve her main combat skill checks, deception and stealth, which she uses to set up for getting sneak attack damage.

Zoralon GM |

If anybody has any business to attend to, I suggest doing it quick. Once the treasure spreadsheet has been updated, we'll move on to the next scene.

Old Kork |

Kork needs to roll some treat wounds rolls, but that's once every hour. If the party wants to head back, I'm fine with it. However, it could be a problem if we stumble upon something aggressive.

Zoralon GM |

Ocean's Balm 1: 1d8 ⇒ 7
Ocean's Balm 2: 1d8 ⇒ 2
Ocean's Balm 3: 1d8 ⇒ 8
It took only a half-hour to heal your wounds, which, between dressing the bear corpse, searching the camp, and identifying the scroll, means you are already fully healed, since there weren't any tasks distracting Jade so thoroughly that she'd be unable (or forget) to heal you.

Okoteck Tomu |

It's definitely nice to have that healing. :D

Syper |

I'm sticking to my shortbow for now.

Jade Morrow |

You OP, Freckles.
It's definitely nice to have that healing. :D
Aw shucks. Your characters are pretty amazing too.
Does anybody plan on using the heavy crossbow?
I don't. I have no business wielding any weapon XD
So in 2e, you just subtract 1,000 XP from your total after a level-up right? So should we be at 60 xp now from Whitefang or were we higher than 1,000 when we hit level 2?

Jaym'row |

No use for the crossbow.

Old Kork |

No need for a crossbow on my end.
Your quest, if you choose to accept it,
Back up, guys. She will explode 5 seconds after she finishes speaking.
GM, question - Are the major deities known in the world? As in, would we know some essential stuff about Morghast, or is that a knowledge roll thing?
ie Would we know that undeath is a big no-no in Morghast's faith and, consequentially, this supposed priest returned to a temple of the god of death and defiled the place somehow?
Or should we operate with the mindset of "okay, this is the god of death, he might have reanimated servants and preachers in the temple", etc?

Okoteck Tomu |

Okoteck has Religion trained if we need to roll. :D

Old Kork |

Oh yea, I have all skills except craft, intimidation, and society.
Just wanted to know whether that's player or character knowledge, and potentially gated behind a roll.

Jade Morrow |

I actually do have Intimidation if we ever need to do it. I provide my own intimidating special effects :D

Zoralon GM |

Morghast is widely known and worshiped in civilization, unlike the evil gods that create undead. His anathema against undeath is common knowledge and part of why undead are so hated.
I find it strange that Paizo.com hasn't added undead to its list of words; the red squiggles are really weird.

Zoralon GM |

So you guys can choose which hook to pursue first: the quarry or the monastery. The quarry is only a 2-hour walk from town, so increasing the 5-day travel time to the monastery isn't really an issue.
There's a ticking clock on the monastery, but you have 26 days (28 if you rent horses), so it's not too big of a deal if you wait.
What do you want to do?

Old Kork |

Oh boy. Is the recipient's name on the letter?
As for what next, my train of thought - we get what's needed for Irila, go deliver a letter to ask about the old abbot, then go deal with that business. And THEN we can think about any reparations to the building, if at all.
We should check on Ferrino at some point in time. Probably.

Zoralon GM |

The letter is addressed to Wurl, yes.
That's one vote for geyser then monastery then quarry. Next?

Old Kork |

The letter is addressed to Wurl, yes.
Excellent. Not sure if you all noticed, but Kork is not so good with names. Could be interesting if he was to deliver a letter without a name on it.
NOT LIKE HE CAN READ, anyway.

Jaym'row |

I think Jaym'row would vote to secure the chemicals if that can be done quickly, so the crone can work on her magic crafting while we do the other tasks. She'd be anxious to deal with the haunted abbot ahead of playing mail carrier, worried that the vision might spark other bad dreams.
Player doesn't have a strong preference.
I'm going to be out of town from Friday to Sunday with little time for posting, so 'bot Jaym'row if necessary.

Jade Morrow |

That's one vote for geyser then monastery then quarry. Next?
Geyser, monastery, then quarry sound good to me.

Zoralon GM |

Just to be clear, the abbey and the monastery are two different buildings. The abbey is haunted, the monastery is not.
It seems like a majority wants to go to the geyser first, so that's probably what'll happen unless the others are strongly opposed.
Kork wants to visit the monastery before dealing with the abbey, while Jaym'row is the opposite, so we'll need a bit of discussion to see which way you want to play it.

Okoteck Tomu |

Oh yeah, any objection to Okoteck taking the scroll of sleep? He may transcribe it into his spellbook, assuming he can buy the inks and such for transcribing spells somewhere here.
Geyser, monastery, then quarry sounds fine, yes.

Jade Morrow |

I'm not sure how I missed it but I can also make potency crystal talismans. For some reason I thought it was a level 4 item.
When you make an attack with the affixed weapon, you can activate it to make the weapon a +1 striking weapon until the end of the turn

Zoralon GM |

The map he's offering to let you copy is quite detailed, but obviously you will only be copying the major settlements and pertinent details. This is to compensate for the fact that I haven't actually finished the map yet, and will add locations as we go along.

Okoteck Tomu |

Agreed!
The unfinished map is fine, I know how planning out a campaign goes. :D
Okoteck will probably opt for a potency talisman, then.
Oh, as I've been going back through the campaign to fill out Okoteck's journal, I was reminded of the pairstones. I'd been assuming we took one and the Captain still has the other, but I'm not sure we explicitly said as much?

Zoralon GM |

Good catch. In revising my drafts I forgot to copy-paste some dialog about that. The captain has one pairstone and you still have the other.
The stone has made it to the vicinity of Oxbane Keep; however, keep in mind it's just a homing beacon, so you cannot tell if the captain still has possession of it.

Jade Morrow |

Crud I probably should have recalled knowledge. Oh well lol. I guess I'll use trial and error to find resistances this round rather than my brain.
It's too bad we aren't 3rd level. Next level I'll be able to Extract Element to deal untyped damage to anything with an [air] or [water] trait and, on anything worse than a crit success on their save, remove or weaken any resistances or immunities to my impulses it has.

Syper |

Not sure about how to parley in combat rounds. Do I stay quiet until my initiative, or can we just start talking?

Old Kork |

I'm sure there's a feat that allows you to do that at level 15. It's weird that it exists.
The implication is that you can't do it otherwise. GM ruling is required.

Okoteck Tomu |

Yeah, seems bizarre that a feat like that exists... If I were GMing I certainly wouldn't require a feat for saying "Hey, can we talk this over instead of fighting?" I guess it's supposed to be for being incredibly good at getting people to stop fighting afte they've started?
Oh, are you actually still at 12 HP, Kork? Pretty sure you've had plenty of time to heal since the last time we had a combat.

Jade Morrow |

I would guess it's more to do with the timing than the action itself. The feat lets you do it in 3 actions. 6 seconds to make an impression and make a request is very quick. I'm not sure what the default rules for make an impression are but it's at least a minute of interaction

Okoteck Tomu |

Yeah, that's probably it. I hadn't thought about the action economy.
Right now I'm just regretting that Okoteck only knows seven languages. :D

Jade Morrow |

Well, I'm relieved to know there's something actually solid to strike in the mist. I worried the thing might just be like a living cloud in a creature-ish shape.

Old Kork |

Oh, are you actually still at 12 HP, Kork? Pretty sure you've had plenty of time to heal since the last time we had a combat.
Hm. No, I just did not change that. I will simply keep max HP in the bar and update it in actual posts from now on. Changing it every time is... not optimal. Exhibit A above.