PFS1 We Be Goblins Too! (GM Mike...R) (Inactive)

Game Master Mike...R

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We Be Goblins Too!!! ”Reta Bigbad” | HP 25/30 | AC 22  T 14  FF 19 | CMB +3, CMD 16 | F +5, R +4, W +2 (+1 vs fear) | Init +3 | darkvision 60ft; Perc +10; Scent (canines only) | Speed 30ft | Active conditions: none
.Mogmurch wrote:

Please no one open the trapdoor; we'll assume that's where it goes.

Reta opens the trapdoor. Just kidding! ;-)

I am fine with the 'Float your Local Goblin' plan.


Male NE Male Goblin Alchemist 3 | HP 23/23 | AC 20 T 17 F 15 |CMD 15 | Fort + 6 / Ref + 7 / Will 0; + 2 vs. poison Init + 4 | Perception + 5 (Darkvision 60 ft.) | Speed: 30 ft. | Conditions: None | Effects: Mutagen, Shield| Bomb: 1/5 | Extracts: 1st Level (2/4) | Mutagen: 0/1 | AC 27 T 22 F 20 | Ref + 9 / Will - 1 | CMD 17 | HP = 21

Okay so Chuffy goes first. I'm thinking *just* Chuffy since he has by far the best Stealth especially with his shiny new armor.


.Mogmurch wrote:

Would those of us on the ground see Chuffy's gestures?

Yes.


Now that Chuffy has investigated what's in the room is the plan to levitate everyone else up to the roof and attack? Is there anything else you want to do before that?


Male NE Male Goblin Alchemist 3 | HP 23/23 | AC 20 T 17 F 15 |CMD 15 | Fort + 6 / Ref + 7 / Will 0; + 2 vs. poison Init + 4 | Perception + 5 (Darkvision 60 ft.) | Speed: 30 ft. | Conditions: None | Effects: Mutagen, Shield| Bomb: 1/5 | Extracts: 1st Level (2/4) | Mutagen: 0/1 | AC 27 T 22 F 20 | Ref + 9 / Will - 1 | CMD 17 | HP = 21

That's largely up to Chuffy since he'd be the first one in the 'hole' and he'd be alone until Poog and Mogmurch were 'lifted' up.


Chuffy is currently hidden from the creature in the room. Reta could pick up Poog and Mogmurch and also levitate them up to the roof in one trip. However, only the square where Chuffy is provides enough cover to hide behind so as soon as they got up on the roof combat would start.

Essentially, the remaining three goblins could get up to the roof without starting a fight. But once they got there they would be spotted.


Male NE Male Goblin Alchemist 3 | HP 23/23 | AC 20 T 17 F 15 |CMD 15 | Fort + 6 / Ref + 7 / Will 0; + 2 vs. poison Init + 4 | Perception + 5 (Darkvision 60 ft.) | Speed: 30 ft. | Conditions: None | Effects: Mutagen, Shield| Bomb: 1/5 | Extracts: 1st Level (2/4) | Mutagen: 0/1 | AC 27 T 22 F 20 | Ref + 9 / Will - 1 | CMD 17 | HP = 21

Chuffy seems okay with it so it would be Poog and Mogmurch up next. Mogmurch will use one of his extracts on him before they ascened, Shield, and then get a bomb ready to throw on the way up!
Hopefully Reta drinks the Potion of Barkskin.


We Be Goblins Too!!! ”Reta Bigbad” | HP 25/30 | AC 22  T 14  FF 19 | CMB +3, CMD 16 | F +5, R +4, W +2 (+1 vs fear) | Init +3 | darkvision 60ft; Perc +10; Scent (canines only) | Speed 30ft | Active conditions: none
.Mogmurch wrote:
Hopefully Reta drinks the Potion of Barkskin.

If Mogmurch does not want to imbibe it, Reta surely will... Thanks!


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Male NE Male Goblin Alchemist 3 | HP 23/23 | AC 20 T 17 F 15 |CMD 15 | Fort + 6 / Ref + 7 / Will 0; + 2 vs. poison Init + 4 | Perception + 5 (Darkvision 60 ft.) | Speed: 30 ft. | Conditions: None | Effects: Mutagen, Shield| Bomb: 1/5 | Extracts: 1st Level (2/4) | Mutagen: 0/1 | AC 27 T 22 F 20 | Ref + 9 / Will - 1 | CMD 17 | HP = 21
kaervek78's pre-gen wrote:
.Mogmurch wrote:
Hopefully Reta drinks the Potion of Barkskin.
If Mogmurch does not want to imbibe it, Reta surely will... Thanks!

Reta is one of the 'big hitters' and we need to protect her.


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.Mogmurch wrote:
If I'm reading it correctly (and the GM can correct me if I'm wrong), Reta and Mogmuch will spend their 'surprise round' action as move actions to get into the hole since we don't have line of sight/effect to the ogre to use a standard to attack with range, etc.

Effectively by the start of round 1 Mogmurch, Poog and Reta would have managed to get onto the edge of the 'kitchen' roof (The hole is between the 'kitchen' roof and Pa Munchmeat's room). I've moved Mogmurch and Reta's tokens to the position where they would be at the start of round 1 (I've also moved Chuffy's token next to Pa Munchmeat).


cmlobue pregen γ wrote:
I wouldn't have been able to avoid hitting either Mogmurch or myself. Doesn't matter now since the swarm is gone.

Yeah, I guess you would have needed to go before Mogmurch. I was thinking you might have been aiming high so that only the bottom 10 by 10 foot bit of the area of effect was at roof level (which would avoid the goblins as mechanically medium creatures are only deemed to occupy a 5x5x5 foot cube).


Male NE Male Goblin Alchemist 3 | HP 23/23 | AC 20 T 17 F 15 |CMD 15 | Fort + 6 / Ref + 7 / Will 0; + 2 vs. poison Init + 4 | Perception + 5 (Darkvision 60 ft.) | Speed: 30 ft. | Conditions: None | Effects: Mutagen, Shield| Bomb: 1/5 | Extracts: 1st Level (2/4) | Mutagen: 0/1 | AC 27 T 22 F 20 | Ref + 9 / Will - 1 | CMD 17 | HP = 21

Don't set fire to Mogmurch!


We Be Goblins Too!!! ”Reta Bigbad” | HP 25/30 | AC 22  T 14  FF 19 | CMB +3, CMD 16 | F +5, R +4, W +2 (+1 vs fear) | Init +3 | darkvision 60ft; Perc +10; Scent (canines only) | Speed 30ft | Active conditions: none
.Mogmurch wrote:
Don't set fire to Mogmurch!

Yeah, it's way better to set Mogmurch on fire! :-P B-)


We'll save that for the afterparty.

Someone may have forgotten that they are outside and can target the empty space off the roof...


Just waiting for Chuffy to post his turn before we move on (I'll give it another half day but then might need to bot him to keep things moving).


Sorry. Work wore me out last night.


Male NE Male Goblin Alchemist 3 | HP 23/23 | AC 20 T 17 F 15 |CMD 15 | Fort + 6 / Ref + 7 / Will 0; + 2 vs. poison Init + 4 | Perception + 5 (Darkvision 60 ft.) | Speed: 30 ft. | Conditions: None | Effects: Mutagen, Shield| Bomb: 1/5 | Extracts: 1st Level (2/4) | Mutagen: 0/1 | AC 27 T 22 F 20 | Ref + 9 / Will - 1 | CMD 17 | HP = 21

@GM: How big is Munchmeat's room specifically how high is the ceiling?


.Mogmurch wrote:
@GM: How big is Munchmeat's room specifically how high is the ceiling?

As he is a large creature, I'd say it's 20 feet tall.


TheWaskally's Chuffy Lickwound wrote:
Chuffy is stand up, attack if he still can.

As Reta drew the AoO Chuffy should be able to safely stand up. As his weapon will have been dropped he would need to use both his standard and move action to stand up and pick up his weapon. He can also five foot step to get back into flank if he wants.


Male NE Male Goblin Alchemist 3 | HP 23/23 | AC 20 T 17 F 15 |CMD 15 | Fort + 6 / Ref + 7 / Will 0; + 2 vs. poison Init + 4 | Perception + 5 (Darkvision 60 ft.) | Speed: 30 ft. | Conditions: None | Effects: Mutagen, Shield| Bomb: 1/5 | Extracts: 1st Level (2/4) | Mutagen: 0/1 | AC 27 T 22 F 20 | Ref + 9 / Will - 1 | CMD 17 | HP = 21

If anyone is upset that Pa is now trapped I was hoping I'd roll better on the damage and kill him. Failing that we could at least get away if that's what we want to do.


What do you plan to do with Pa? He looks to be in pretty bad shape. You think a couple of good hits would be enough to finish him, so you could just set yourself up with readied actions to attack him as soon as the sphere disappears.


We Be Goblins Too!!! ”Reta Bigbad” | HP 25/30 | AC 22  T 14  FF 19 | CMB +3, CMD 16 | F +5, R +4, W +2 (+1 vs fear) | Init +3 | darkvision 60ft; Perc +10; Scent (canines only) | Speed 30ft | Active conditions: none

Readied attack (with flanking) sounds good to me! :-D


Male NE Male Goblin Alchemist 3 | HP 23/23 | AC 20 T 17 F 15 |CMD 15 | Fort + 6 / Ref + 7 / Will 0; + 2 vs. poison Init + 4 | Perception + 5 (Darkvision 60 ft.) | Speed: 30 ft. | Conditions: None | Effects: Mutagen, Shield| Bomb: 1/5 | Extracts: 1st Level (2/4) | Mutagen: 0/1 | AC 27 T 22 F 20 | Ref + 9 / Will - 1 | CMD 17 | HP = 21
GM Mike...R wrote:
What do you plan to do with Pa? He looks to be in pretty bad shape. You think a couple of good hits would be enough to finish him, so you could just set yourself up with readied actions to attack him as soon as the sphere disappears.

That's what I was thinking. Have Reta and Chuffy in flank with readied actions to go at the same time and hopefully the finish him. Mogmurch will be ready with a flask of acid just in case.

And Poog will do Chiefly things...


kaervek78's pre-gen wrote:

"Uh, chief Poog? Can you heal me, too?"

Reta took 5 fire damage from the flaming sphere...

Flaming sphere only does damage if you fail the save, so Reta managed to avoid all of the damage from it.


We Be Goblins Too!!! ”Reta Bigbad” | HP 25/30 | AC 22  T 14  FF 19 | CMB +3, CMD 16 | F +5, R +4, W +2 (+1 vs fear) | Init +3 | darkvision 60ft; Perc +10; Scent (canines only) | Speed 30ft | Active conditions: none
GM Mike...R wrote:
Flaming sphere only does damage if you fail the save, so Reta managed to avoid all of the damage from it.

Oh. I need to pay more attention, it seems...

Well, that's great! :-)


Male NE Male Goblin Alchemist 3 | HP 23/23 | AC 20 T 17 F 15 |CMD 15 | Fort + 6 / Ref + 7 / Will 0; + 2 vs. poison Init + 4 | Perception + 5 (Darkvision 60 ft.) | Speed: 30 ft. | Conditions: None | Effects: Mutagen, Shield| Bomb: 1/5 | Extracts: 1st Level (2/4) | Mutagen: 0/1 | AC 27 T 22 F 20 | Ref + 9 / Will - 1 | CMD 17 | HP = 21
GM Mike...R wrote:
kaervek78's pre-gen wrote:

"Uh, chief Poog? Can you heal me, too?"

Reta took 5 fire damage from the flaming sphere...

Flaming sphere only does damage if you fail the save, so Reta managed to avoid all of the damage from it.

But did her hair get singed? Think of the 'do!

8)


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Apologies for the slight delay in posting what happens when the sphere pops. I'm having a busy few days, but should be able to post the next update tomorrow. Think of it as a bit of a cliff hanger!


Male NE Male Goblin Alchemist 3 | HP 23/23 | AC 20 T 17 F 15 |CMD 15 | Fort + 6 / Ref + 7 / Will 0; + 2 vs. poison Init + 4 | Perception + 5 (Darkvision 60 ft.) | Speed: 30 ft. | Conditions: None | Effects: Mutagen, Shield| Bomb: 1/5 | Extracts: 1st Level (2/4) | Mutagen: 0/1 | AC 27 T 22 F 20 | Ref + 9 / Will - 1 | CMD 17 | HP = 21
GM Mike...R wrote:
Apologies for the slight delay in posting what happens when the sphere pops. I'm having a busy few days, but should be able to post the next update tomorrow. Think of it as a bit of a cliff hanger!

Is on the edge of his seat with popcorn!


.Mogmurch wrote:

@GM: Is the "cage-like structure" where the mean thing is?

Yes.


Male NE Male Goblin Alchemist 3 | HP 23/23 | AC 20 T 17 F 15 |CMD 15 | Fort + 6 / Ref + 7 / Will 0; + 2 vs. poison Init + 4 | Perception + 5 (Darkvision 60 ft.) | Speed: 30 ft. | Conditions: None | Effects: Mutagen, Shield| Bomb: 1/5 | Extracts: 1st Level (2/4) | Mutagen: 0/1 | AC 27 T 22 F 20 | Ref + 9 / Will - 1 | CMD 17 | HP = 21

From what the GM posted above do we want to try and fight the 'mean bird thing'? Mogmurch is down to his last bomb but has 2 extracts left and an assortment of alchemical weapons.
We could try to lure it out or set fire to the structure and see what happens?


Poog has lots of juice left, as long as it's not immune to fire.


We Be Goblins Too!!! ”Reta Bigbad” | HP 25/30 | AC 22  T 14  FF 19 | CMB +3, CMD 16 | F +5, R +4, W +2 (+1 vs fear) | Init +3 | darkvision 60ft; Perc +10; Scent (canines only) | Speed 30ft | Active conditions: none

Well, if the 'mean bird thing' isn't resistant to fire: We have found many gourds (of fire breathing).
Also, Reta has +1 animal bane arrows (5) and +1 flaming arrows (8)...


Chuffy will go along if outvoted. But..

From Chuffy's perspective, Pa Meatf*ck is dead, and received armor making him 'one with the shadows'. Chuffy is content. The goblin could care two s#its about the pigs. And if there's the vultures are hiding a few gold coins, they can keep it: too much trouble.


Male NE Male Goblin Alchemist 3 | HP 23/23 | AC 20 T 17 F 15 |CMD 15 | Fort + 6 / Ref + 7 / Will 0; + 2 vs. poison Init + 4 | Perception + 5 (Darkvision 60 ft.) | Speed: 30 ft. | Conditions: None | Effects: Mutagen, Shield| Bomb: 1/5 | Extracts: 1st Level (2/4) | Mutagen: 0/1 | AC 27 T 22 F 20 | Ref + 9 / Will - 1 | CMD 17 | HP = 21

Mogmurch, being a spineless toady, will vote the same way the Chieftain votes.


Male NE Male Goblin Alchemist 3 | HP 23/23 | AC 20 T 17 F 15 |CMD 15 | Fort + 6 / Ref + 7 / Will 0; + 2 vs. poison Init + 4 | Perception + 5 (Darkvision 60 ft.) | Speed: 30 ft. | Conditions: None | Effects: Mutagen, Shield| Bomb: 1/5 | Extracts: 1st Level (2/4) | Mutagen: 0/1 | AC 27 T 22 F 20 | Ref + 9 / Will - 1 | CMD 17 | HP = 21
TheWaskally's Chuffy Lickwound wrote:

Chuffy will go along if outvoted. But..

From Chuffy's perspective, Pa Meatf*ck is dead, and received armor making him 'one with the shadows'. Chuffy is content. The goblin could care two s#its about the pigs. And if there's the vultures are hiding a few gold coins, they can keep it: too much trouble.

Metagaming there could be treasure and/or access still to go; I was concerned how many resources the party has left.

Since it looks pretty good we can give it a shot.


GM Mike...R wrote:
I'll assume that Chuffy started the fight in a slightly different position which would allow him to reach the cage like structure with a single move (as his current position on the map wouldn't work for that).

Sorry. With so many maps, I got confused.


TheWaskally's Chuffy Lickwound wrote:
GM Mike...R wrote:
I'll assume that Chuffy started the fight in a slightly different position which would allow him to reach the cage like structure with a single move (as his current position on the map wouldn't work for that).
Sorry. With so many maps, I got confused.

Given that Chuffy's plan was to move in and attack on the first round, it made sense that he would have positioned himself somewhere that he could do that and also avoid Poog's negative energy. So I'm good for him to have started somewhere different.


Male NE Male Goblin Alchemist 3 | HP 23/23 | AC 20 T 17 F 15 |CMD 15 | Fort + 6 / Ref + 7 / Will 0; + 2 vs. poison Init + 4 | Perception + 5 (Darkvision 60 ft.) | Speed: 30 ft. | Conditions: None | Effects: Mutagen, Shield| Bomb: 1/5 | Extracts: 1st Level (2/4) | Mutagen: 0/1 | AC 27 T 22 F 20 | Ref + 9 / Will - 1 | CMD 17 | HP = 21
GM Mike...R wrote:
TheWaskally's Chuffy Lickwound wrote:
GM Mike...R wrote:
I'll assume that Chuffy started the fight in a slightly different position which would allow him to reach the cage like structure with a single move (as his current position on the map wouldn't work for that).
Sorry. With so many maps, I got confused.
Given that Chuffy's plan was to move in and attack on the first round, it made sense that he would have positioned himself somewhere that he could do that and also avoid Poog's negative energy. So I'm good for him to have started somewhere different.

He also besmirched Mogmurch's bomb accuracy. :(

;)


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Thanks everyone for playing, hopefully my first attempt at PbP GMing went ok. I'll generate the chronicle sheets and get the game reported in the next day or so. Make sure you've added your details to the signup sheet as I'll be using the that for the reporting details.


Male NE Male Goblin Alchemist 3 | HP 23/23 | AC 20 T 17 F 15 |CMD 15 | Fort + 6 / Ref + 7 / Will 0; + 2 vs. poison Init + 4 | Perception + 5 (Darkvision 60 ft.) | Speed: 30 ft. | Conditions: None | Effects: Mutagen, Shield| Bomb: 1/5 | Extracts: 1st Level (2/4) | Mutagen: 0/1 | AC 27 T 22 F 20 | Ref + 9 / Will - 1 | CMD 17 | HP = 21
GM Mike...R wrote:
Thanks everyone for playing, hopefully my first attempt at PbP GMing went ok. I'll generate the chronicle sheets and get the game reported in the next day or so. Make sure you've added your details to the signup sheet as I'll be using the that for the reporting details.

Thank you very much for running! It was a hoot! :)

I think you did quite well for your first time GMing; I only hope I can emulate your success.

Thanks to all the players for playing!


We Be Goblins Too!!! ”Reta Bigbad” | HP 25/30 | AC 22  T 14  FF 19 | CMB +3, CMD 16 | F +5, R +4, W +2 (+1 vs fear) | Init +3 | darkvision 60ft; Perc +10; Scent (canines only) | Speed 30ft | Active conditions: none
.Mogmurch wrote:

Thank you very much for running! It was a hoot! :)

I think you did quite well for your first time GMing; I only hope I can emulate your success.

Seconded. I couldn't say it better.


Male NE Male Goblin Alchemist 3 | HP 23/23 | AC 20 T 17 F 15 |CMD 15 | Fort + 6 / Ref + 7 / Will 0; + 2 vs. poison Init + 4 | Perception + 5 (Darkvision 60 ft.) | Speed: 30 ft. | Conditions: None | Effects: Mutagen, Shield| Bomb: 1/5 | Extracts: 1st Level (2/4) | Mutagen: 0/1 | AC 27 T 22 F 20 | Ref + 9 / Will - 1 | CMD 17 | HP = 21

@GM: I've sent you a PM if you can spare some time to give it a read I would appreciate it. :)


.Mogmurch wrote:
@GM: I've sent you a PM if you can spare some time to give it a read I would appreciate it. :)

I've just looked at it now.


The game has now been reported and the chronicle sheets are available here. Let me know if there are any issues.

Thanks again for playing.


Chronicle looks good. I do need my reporting marked as using a replay though.

You did an excellent job with the game. You definitely let us take advantage of PBP's allowing more roleplay without letting things get bogged down. Would play with again.

Sorry I blew everyone up. Thanks for running with it, everyone.


To be fair blowing everyone up is totally on brand for goblins!

I've updated the reporting to include the replay.


Male NE Male Goblin Alchemist 3 | HP 23/23 | AC 20 T 17 F 15 |CMD 15 | Fort + 6 / Ref + 7 / Will 0; + 2 vs. poison Init + 4 | Perception + 5 (Darkvision 60 ft.) | Speed: 30 ft. | Conditions: None | Effects: Mutagen, Shield| Bomb: 1/5 | Extracts: 1st Level (2/4) | Mutagen: 0/1 | AC 27 T 22 F 20 | Ref + 9 / Will - 1 | CMD 17 | HP = 21
cmlobue pregen γ wrote:

Chronicle looks good. I do need my reporting marked as using a replay though.

You did an excellent job with the game. You definitely let us take advantage of PBP's allowing more roleplay without letting things get bogged down. Would play with again.

Sorry I blew everyone up. Thanks for running with it, everyone.

You probably saved Mogmurch's life by blowing up the eagles!


Male NE Male Goblin Alchemist 3 | HP 23/23 | AC 20 T 17 F 15 |CMD 15 | Fort + 6 / Ref + 7 / Will 0; + 2 vs. poison Init + 4 | Perception + 5 (Darkvision 60 ft.) | Speed: 30 ft. | Conditions: None | Effects: Mutagen, Shield| Bomb: 1/5 | Extracts: 1st Level (2/4) | Mutagen: 0/1 | AC 27 T 22 F 20 | Ref + 9 / Will - 1 | CMD 17 | HP = 21
GM Mike...R wrote:

To be fair blowing everyone up is totally on brand for goblins!

I've updated the reporting to include the replay.

The Chronicle looks good and, if I may ask, what program did you use to fill out the PDF?


We Be Goblins Too!!! ”Reta Bigbad” | HP 25/30 | AC 22  T 14  FF 19 | CMB +3, CMD 16 | F +5, R +4, W +2 (+1 vs fear) | Init +3 | darkvision 60ft; Perc +10; Scent (canines only) | Speed 30ft | Active conditions: none

Chronicle looks good.

I have one question, though: Was there only 1 PP to earn or did we miss something that cost us the second PP?


.Mogmurch wrote:
The Chronicle looks good and, if I may ask, what program did you use to fill out the PDF?

I used the 'fill and sign' functionality in Adobe Acrobat Reader. First I extract the chronicle sheet from the pdf file using Smallpdf which is a free online tool, and then I open the extracted pdf in Acrobat Reader to fill it in. These days I normally just use RPG Chronicles (which I used for the game sign up sheet) to generate the chronicle sheet as that will automatically create the filled in chronicle sheet using the sign up information, but unfortunately We Be Goblins Too! has not been set up in RPG Chronicles yet.

kaervek78's pre-gen wrote:
I have one question, though: Was there only 1 PP to earn or did we miss something that cost us the second PP?

The maximum you can get is 1PP, so you didn't miss anything. It's the same for all of the short 1XP modules even though they are a similar length to a standard scenario.

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