PFS1 We Be Goblins Too! (GM Mike...R) (Inactive)

Game Master Mike...R

Maps and Handouts
Signup Sheet


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The links for the maps and handouts plus the signup sheet have now been added. If you can add the details of the character you want to apply credit for this game to in the signup sheet that would be fantastic.


Male NE Male Goblin Alchemist 3 | HP 23/23 | AC 20 T 17 F 15 |CMD 15 | Fort + 6 / Ref + 7 / Will 0; + 2 vs. poison Init + 4 | Perception + 5 (Darkvision 60 ft.) | Speed: 30 ft. | Conditions: None | Effects: Mutagen, Shield| Bomb: 1/5 | Extracts: 1st Level (2/4) | Mutagen: 0/1 | AC 27 T 22 F 20 | Ref + 9 / Will - 1 | CMD 17 | HP = 21

I'll give them a try later. I keep getting the 504 error for the past 30 minutes and it took that long to get 2 pages in...


We Be Goblins Too!!! ”Reta Bigbad” | HP 25/30 | AC 22  T 14  FF 19 | CMB +3, CMD 16 | F +5, R +4, W +2 (+1 vs fear) | Init +3 | darkvision 60ft; Perc +10; Scent (canines only) | Speed 30ft | Active conditions: none

Filled out the signup sheet.


Male Human (advanced) Godling

Sorry. I've just worked two 12-hours days in a row, so I'm behind in my posting. I will make the character profile tomorrow morning.


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Male NE Male Goblin Alchemist 3 | HP 23/23 | AC 20 T 17 F 15 |CMD 15 | Fort + 6 / Ref + 7 / Will 0; + 2 vs. poison Init + 4 | Perception + 5 (Darkvision 60 ft.) | Speed: 30 ft. | Conditions: None | Effects: Mutagen, Shield| Bomb: 1/5 | Extracts: 1st Level (2/4) | Mutagen: 0/1 | AC 27 T 22 F 20 | Ref + 9 / Will - 1 | CMD 17 | HP = 21

Re: The low rolls. This is supposed to be a comical series of modules so the low rolls just makes me laugh even more.


Scoreboard:
Reta: 2
Chuffy: 6
Poog: 1
Mogmurch: 3

The pustulated rogue stands proudly. "Grand-Chief Chuffy. I like how that sounds!!!"


We Be Goblins Too!!! ”Reta Bigbad” | HP 25/30 | AC 22  T 14  FF 19 | CMB +3, CMD 16 | F +5, R +4, W +2 (+1 vs fear) | Init +3 | darkvision 60ft; Perc +10; Scent (canines only) | Speed 30ft | Active conditions: none

"We'll see, Chuffy. We'll see." ;-)


cmlobue pregen γ wrote:
I never intended to remove the boots. When I said, 'No one said he had to use the boots, though', I meant for attacking the stirges.

Ah, that makes sense. Let's just say Wise Mummy Sprattleharsh is getting a bit elderly and her eyesight is not the best, but I'm sure she will notice her mistake before Poog's turn!


kaervek78's pre-gen wrote:
Question: Is there still a blue stirge? I thought Poog burned it to death here - or did he kill a different one? Reta's actions depend on blue being alive or dead...

Much as I would like to say that the blue stirge had recently feasted on the blood of a Rock Troll, giving it regeneration 5 (acid or sonic), it was actually only still there because I forgot to remove it! So it is definitely very much dead (I've removed it from the map now).

TheWaskally's Chuffy Lickwound wrote:
Not sure if Chuffy can attack this round, due to the movement and Acrobatics needed.

The Acrobatics would be part of Chuffy's movement so he could still take an action at the end of it.


cmlobue pregen γ wrote:

Poog unleashes his final blast of the day.

[dice="Fire Bolt vs Maroon"]1d20 + 4
[dice="Fire Damage"]1d6 + 1

I could be wrong, but I think Poog has already used all 5 of his Fire Bolts today?


We Be Goblins Too!!! ”Reta Bigbad” | HP 25/30 | AC 22  T 14  FF 19 | CMB +3, CMD 16 | F +5, R +4, W +2 (+1 vs fear) | Init +3 | darkvision 60ft; Perc +10; Scent (canines only) | Speed 30ft | Active conditions: none
GM Mike...R wrote:
I could be wrong, but I think Poog has already used all 5 of his Fire Bolts today?

You're right, GM, he indeed has used them up (one each round, starting in round 1).

No moar fire for you, Poog! :-P


FRIENDLY REMINDER
Paizo forums will be down all of Saturday, February 3rd. So get your posts in before midnight on February 2nd!


Male NE Male Goblin Alchemist 3 | HP 23/23 | AC 20 T 17 F 15 |CMD 15 | Fort + 6 / Ref + 7 / Will 0; + 2 vs. poison Init + 4 | Perception + 5 (Darkvision 60 ft.) | Speed: 30 ft. | Conditions: None | Effects: Mutagen, Shield| Bomb: 1/5 | Extracts: 1st Level (2/4) | Mutagen: 0/1 | AC 27 T 22 F 20 | Ref + 9 / Will - 1 | CMD 17 | HP = 21
TheWaskally's Chuffy Lickwound wrote:

FRIENDLY REMINDER

Paizo forums will be down all of Saturday, February 3rd. So get your posts in before midnight on February 2nd!

Unless Mogmurch's bombs get rid of them entirely muahahaha!


kaervek78's pre-gen wrote:
Uh-oh... but that's not low enough to fall - Reta had to move forward on the plank, so it just did not work, right?

It would depend a bit on what Reta was doing. If she just wanted to move up and attack the stirge, I'd let her use a move to stand on the pole at the end of the plank she was on and attack the stirge on the pole 5 feat away from her, across the gap (As this dare has the monsters located on the intersections of the grid I'm having to be a bit creative with where PCs can stand to attack them). If that's what she wanted to do then the acrobatics check would be to move along the plank, so she would fail to move but not fall (which would use up her move action, but she could use her action to try to move again).

If she was looking to jump to the other plank then it would be a 5 foot jump (DC would be 10 if she jumped from where she was standing or 5 if she took a 10 foot run up - which would require a second acrobatics check for moving on the planks.). Assuming she was going for the DC10 jump then as she failed it by 4 or less she would be able to make a DC20 Reflex save to grab hold of the pole on the other side, and could then take an action to pull herself up onto the plank.


We Be Goblins Too!!! ”Reta Bigbad” | HP 25/30 | AC 22  T 14  FF 19 | CMB +3, CMD 16 | F +5, R +4, W +2 (+1 vs fear) | Init +3 | darkvision 60ft; Perc +10; Scent (canines only) | Speed 30ft | Active conditions: none
"GM Mike...R wrote:
It would depend a bit on what Reta was doing. If she just wanted to move up and attack the stirge, I'd let her use a move to stand on the pole at the end of the plank she was on and attack the stirge on the pole 5 feat away from her, across the gap (As this dare has the monsters located on the intersections of the grid I'm having to be a bit creative with where PCs can stand to attack them).

Thanks for explaining! :-D I had thought Reta needed to jump to be able to attack the stirge...


kaervek78's pre-gen wrote:

Round 12

[dice=mwk Dogslicer]1d20+8
[dice=Slashing]1d4+1

LOL, another nat 1...

Unfortunately, after Reta managed to move up to the stirge on round 11, Chuffy's next attack (plus the stirge's action) killed it, so only the cyan stirge is still alive.

In light of that Reta can change what she wants to do on Round 12 (although she can keep the futile swing at the dead stirge as a free action for continuity).


Male NE Male Goblin Alchemist 3 | HP 23/23 | AC 20 T 17 F 15 |CMD 15 | Fort + 6 / Ref + 7 / Will 0; + 2 vs. poison Init + 4 | Perception + 5 (Darkvision 60 ft.) | Speed: 30 ft. | Conditions: None | Effects: Mutagen, Shield| Bomb: 1/5 | Extracts: 1st Level (2/4) | Mutagen: 0/1 | AC 27 T 22 F 20 | Ref + 9 / Will - 1 | CMD 17 | HP = 21
GM Mike...R wrote:
kaervek78's pre-gen wrote:

Round 12

[dice=mwk Dogslicer]1d20+8
[dice=Slashing]1d4+1

LOL, another nat 1...

Unfortunately, after Reta managed to move up to the stirge on round 11, Chuffy's next attack (plus the stirge's action) killed it, so only the cyan stirge is still alive.

In light of that Reta can change what she wants to do on Round 12 (although she can keep the futile swing at the dead stirge as a free action for continuity).

Keel it ded!!!


We Be Goblins Too!!! ”Reta Bigbad” | HP 25/30 | AC 22  T 14  FF 19 | CMB +3, CMD 16 | F +5, R +4, W +2 (+1 vs fear) | Init +3 | darkvision 60ft; Perc +10; Scent (canines only) | Speed 30ft | Active conditions: none

@Chuffy Lickwound: If Reta is allowed (and able) to push you off the planks - no hard feelings, right?

According to Reta's backstory she really wanted to be the next chief of the (now dead) Licktoads, so she would do whatever she can to become chief of the Birdcrunchers now.

But I don't want to be a jerk and ruin the game for you. If you do not allow that bull rush because PvP in PFS is a no-no (totally fine), I'll change Reta's action.


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We ARE evil goblins.

"You can FORKIN' try..!" Chuffy sneers.


kaervek78's pre-gen wrote:
@GM: Shenanigans are allowed when playing the Goblins scenarios, right? Chuffy has no chance to fail the acrobatics check and fall by himself - not with his modifier - and this combat maneuver does not cause harm. However, if you rule otherwise, that's more than fine.

That's all good with me, Chuffy confirmed he's ok with it and it's in the spirit of the scenario (also technically the PvP rules only mention doing damage).


We'll, GM Mike? What are Chuffy's PvP options?


Male NE Male Goblin Alchemist 3 | HP 23/23 | AC 20 T 17 F 15 |CMD 15 | Fort + 6 / Ref + 7 / Will 0; + 2 vs. poison Init + 4 | Perception + 5 (Darkvision 60 ft.) | Speed: 30 ft. | Conditions: None | Effects: Mutagen, Shield| Bomb: 1/5 | Extracts: 1st Level (2/4) | Mutagen: 0/1 | AC 27 T 22 F 20 | Ref + 9 / Will - 1 | CMD 17 | HP = 21
TheWaskally's Chuffy Lickwound wrote:
We'll, GM Mike? What are Chuffy's PvP options?

Mudpie to the face!


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.Mogmurch wrote:
TheWaskally's Chuffy Lickwound wrote:
We'll, GM Mike? What are Chuffy's PvP options?
Mudpie to the face!

Chuffy was thinking the back of the head while the b!+<# walks away..!


We Be Goblins Too!!! ”Reta Bigbad” | HP 25/30 | AC 22  T 14  FF 19 | CMB +3, CMD 16 | F +5, R +4, W +2 (+1 vs fear) | Init +3 | darkvision 60ft; Perc +10; Scent (canines only) | Speed 30ft | Active conditions: none
TheWaskally's Chuffy Lickwound wrote:
Chuffy was thinking the back of the head while the b!+<# walks away..!

Sounds good to me! :-)


.Mogmurch wrote:
And don't forget those attack penalties stack (squeezing and grappled) so welcome to -6 to hit! :)

On the plus side the eagles are also taking a penalty to AC due to squeezing.


Male NE Male Goblin Alchemist 3 | HP 23/23 | AC 20 T 17 F 15 |CMD 15 | Fort + 6 / Ref + 7 / Will 0; + 2 vs. poison Init + 4 | Perception + 5 (Darkvision 60 ft.) | Speed: 30 ft. | Conditions: None | Effects: Mutagen, Shield| Bomb: 1/5 | Extracts: 1st Level (2/4) | Mutagen: 0/1 | AC 27 T 22 F 20 | Ref + 9 / Will - 1 | CMD 17 | HP = 21
GM Mike...R wrote:
.Mogmurch wrote:
And don't forget those attack penalties stack (squeezing and grappled) so welcome to -6 to hit! :)
On the plus side the eagles are also taking a penalty to AC due to squeezing.

Yep but with a cumulative -6 to AC Mogmurch doesn't want to 'encourage' the eagles to attack him.


One other thing to remember on your turn is the fortitude check to avoid the fire damage.


CHIEFTAIN POOG OF ZARONGEL | NE goblin cleric 3 | HP 22/23 | AC 17 19 T 13 15 FF 15 17 | CMB +1, CMD 13 | F: +5, R: +6, W: +6 | Init: +6 | Perc: +2 (darkvision 60 ft.), SM: +2 | Speed 30 ft. | Spells 1st 3/4 2nd 2/3 | Channel Energy 3/4, Fire Bolt 2/5, Speak with Animal 4/6 |1 Reroll | Active Conditions: Shield of Faith

I missed a lot in here because the boards never alerted me to new Discussion posts, only Gameplay. Including the discussion of PvP. The last time I was in this module, the GM allowed it because we're not actually Pathfinders (we get PFS credit, but are essentially in campaign mode), which is why I took the action I did. Since that is not the case here, I need to ask if anyone minds me singeing you while blowing up the birds.


Just to help clarify around AoE attacks and this dare - Essentially you and the eagles are all squeezing into a 10 foot diameter pie which is surrounded by a crowd of goblins from the tribe. So any AoE attacks will almost certainly hit all of the other creatures in the pie and possibly also hit the crowd if the AoE is big enough (other than Mummy Sprattleharsh these will principally be, at most, standard CR 1/3 goblins). AoE attacks which hit a single square will have a 25% chance of hitting anyone in the pie.

While goblins are evil and certainly not above harming one another, the sanctioning document for the model does specifically mention that when run for PFS credit, standard PFS rules apply other than where specifically called out in the sanctioning document. So essentially the standard PFS rules around PVP apply (i.e. deliberate damage to another PC is only allowed if they have said they are ok for you do do that).

Given that the above hadn't been clarified, I think the best thing to do would be if everyone lets me know (either here or via DM) if they are ok or not with being targeted with the channeling damage. If anyone is not comfortable with it (or I don't hear back in 24hrs), I'll assume Poog used an action to try and escape from the bond (using the roll provided). Hopefully that works for everyone?


We Be Goblins Too!!! ”Reta Bigbad” | HP 25/30 | AC 22  T 14  FF 19 | CMB +3, CMD 16 | F +5, R +4, W +2 (+1 vs fear) | Init +3 | darkvision 60ft; Perc +10; Scent (canines only) | Speed 30ft | Active conditions: none

I am ok with being targeted with the channeling damage. Just be careful, Poog - please do not use the mighty power of Zarongel to kill us all...


CHIEFTAIN POOG OF ZARONGEL | NE goblin cleric 3 | HP 22/23 | AC 17 19 T 13 15 FF 15 17 | CMB +1, CMD 13 | F: +5, R: +6, W: +6 | Init: +6 | Perc: +2 (darkvision 60 ft.), SM: +2 | Speed 30 ft. | Spells 1st 3/4 2nd 2/3 | Channel Energy 3/4, Fire Bolt 2/5, Speak with Animal 4/6 |1 Reroll | Active Conditions: Shield of Faith

Poog knows that he won't kill the Licktoads with that, but he can yell "Stand exactly 35 feet back and watch Zarongel's power!" before channeling to spare the mooks.

And, for reference, I accept and welcome any reprisals that come about from this action.


cmlobue pregen γ wrote:
Poog knows that he won't kill the Licktoads with that, but he can yell "Stand exactly 35 feet back and watch Zarongel's power!" before channeling to spare the mooks.

Definitely a wise move... You wouldn't want to get on the wrong side of Mummy Sprattleharsh given some of the stories you have heard about her!


Male NE Male Goblin Alchemist 3 | HP 23/23 | AC 20 T 17 F 15 |CMD 15 | Fort + 6 / Ref + 7 / Will 0; + 2 vs. poison Init + 4 | Perception + 5 (Darkvision 60 ft.) | Speed: 30 ft. | Conditions: None | Effects: Mutagen, Shield| Bomb: 1/5 | Extracts: 1st Level (2/4) | Mutagen: 0/1 | AC 27 T 22 F 20 | Ref + 9 / Will - 1 | CMD 17 | HP = 21
kaervek78's pre-gen wrote:
I am ok with being targeted with the channeling damage. Just be careful, Poog - please do not use the mighty power of Zarongel to kill us all...

I'm fine with it; it's probably Mogmurch's best case for surviving.


As Poog is now 13 points ahead, it wouldn't be possible for any of the other goblins to catch him up, with the maximum available remaining points being 10 points for getting out of the pie first.

As that's the case, I'll have Mummy Sprattleharsh wrap up the competition tomorrow if no one objects, rather than making you all make loads of strength and escape artist checks for a competition that has already been won.


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Chuffy would be very upset that his chance at becoming a chief was taken away from him by one spell. I know you are against PvP, but the angry, spiteful ridiculed goblin rouge would want some revenge. Maybe the rogue gets out and steps on the priest's head while he's still in the molten pie. Or maybe, and more likely, he'll save his revenge for later in the campaign.

These are just my thoughts.


Male NE Male Goblin Alchemist 3 | HP 23/23 | AC 20 T 17 F 15 |CMD 15 | Fort + 6 / Ref + 7 / Will 0; + 2 vs. poison Init + 4 | Perception + 5 (Darkvision 60 ft.) | Speed: 30 ft. | Conditions: None | Effects: Mutagen, Shield| Bomb: 1/5 | Extracts: 1st Level (2/4) | Mutagen: 0/1 | AC 27 T 22 F 20 | Ref + 9 / Will - 1 | CMD 17 | HP = 21
GM Mike...R wrote:


As that's the case, I'll have Mummy Sprattleharsh wrap up the competition tomorrow if no one objects, rather than making you all fail hilariously make loads of strength and escape artist checks for a competition that has already been won.

Fixed it for you. ;)


CHIEFTAIN POOG OF ZARONGEL | NE goblin cleric 3 | HP 22/23 | AC 17 19 T 13 15 FF 15 17 | CMB +1, CMD 13 | F: +5, R: +6, W: +6 | Init: +6 | Perc: +2 (darkvision 60 ft.), SM: +2 | Speed 30 ft. | Spells 1st 3/4 2nd 2/3 | Channel Energy 3/4, Fire Bolt 2/5, Speak with Animal 4/6 |1 Reroll | Active Conditions: Shield of Faith

Poog expects jealous goblins to lash out at him just because he has Zarongel's favor and they don't.

(as long as you don't actually kill my character, I am fine with whatever awful things you do)


We Be Goblins Too!!! ”Reta Bigbad” | HP 25/30 | AC 22  T 14  FF 19 | CMB +3, CMD 16 | F +5, R +4, W +2 (+1 vs fear) | Init +3 | darkvision 60ft; Perc +10; Scent (canines only) | Speed 30ft | Active conditions: none
GM Mike...R wrote:
In addition to the treasure, Mummy Sprattleharsh will ensure that any consumables used during the dares are replaced (so for example Reta gets all of her arrows back), as she would not want the new chiefs to face Pa Munchmeat while not fully equipped.

Nice! Does that include the one +1 flaming arrow Reta used?


kaervek78's pre-gen wrote:
GM Mike...R wrote:
In addition to the treasure, Mummy Sprattleharsh will ensure that any consumables used during the dares are replaced (so for example Reta gets all of her arrows back), as she would not want the new chiefs to face Pa Munchmeat while not fully equipped.
Nice! Does that include the one +1 flaming arrow Reta used?

Yes, Mummy Sprattleharsh would make sure that was replaced.


We Be Goblins Too!!! ”Reta Bigbad” | HP 25/30 | AC 22  T 14  FF 19 | CMB +3, CMD 16 | F +5, R +4, W +2 (+1 vs fear) | Init +3 | darkvision 60ft; Perc +10; Scent (canines only) | Speed 30ft | Active conditions: none

Cool! Reta likes that!


We Be Goblins Too!!! ”Reta Bigbad” | HP 25/30 | AC 22  T 14  FF 19 | CMB +3, CMD 16 | F +5, R +4, W +2 (+1 vs fear) | Init +3 | darkvision 60ft; Perc +10; Scent (canines only) | Speed 30ft | Active conditions: none

@Mogmurch: I think if your mutagen enhances Dex, then the penalty goes to Wis, and not to Cha. Each physical stat is linked to a mental stat, you do not get to choose, as far as I know...


Male NE Male Goblin Alchemist 3 | HP 23/23 | AC 20 T 17 F 15 |CMD 15 | Fort + 6 / Ref + 7 / Will 0; + 2 vs. poison Init + 4 | Perception + 5 (Darkvision 60 ft.) | Speed: 30 ft. | Conditions: None | Effects: Mutagen, Shield| Bomb: 1/5 | Extracts: 1st Level (2/4) | Mutagen: 0/1 | AC 27 T 22 F 20 | Ref + 9 / Will - 1 | CMD 17 | HP = 21
kaervek78's pre-gen wrote:
@Mogmurch: I think if your mutagen enhances Dex, then the penalty goes to Wis, and not to Cha. Each physical stat is linked to a mental stat, you do not get to choose, as far as I know...

Ah okay, I didn't read mutagen that close. I'll stick with Dex though.


.Mogmurch wrote:
Since the PCs have a map and know the distance will Stealth checks and buffing be available?

Based on the information you have been given you'd guess that you are roughly quarter of an hour's journey from the farm, but the map is quite crude so it's a little hard to tell. That obviously assumes that the information you have been given is correct. So you'd be able to have any buffs which you would reasonably expect to have up that far from your destination. As you have only just noticed the boar you wouldn't have time to put up any short term buffs in advance (e.g. minutes or turns per level buffs).

As sneaking would slow you down and as there is not a huge amount of cover I'd assume you wouldn't be sneaking this far out from the farm. But I'd allow you to be sneaking when you approach the farm if you wanted to do that.


TheWaskally's Chuffy Lickwound wrote:

Round 1

Chuffy tries to get into a better position to strike without being seen.
[dice=Stealth]1d20 + 18

Where on the map is Chuffy hiding?


Likely behind the boar-thing? It is currently not on the map. Failing that, nearby rock outcroppings.


The boar is at the bottom right of the map, so you wouldn't be able to get behind it, but there are a few different rock outcroppings you can get behind.


Male NE Male Goblin Alchemist 3 | HP 23/23 | AC 20 T 17 F 15 |CMD 15 | Fort + 6 / Ref + 7 / Will 0; + 2 vs. poison Init + 4 | Perception + 5 (Darkvision 60 ft.) | Speed: 30 ft. | Conditions: None | Effects: Mutagen, Shield| Bomb: 1/5 | Extracts: 1st Level (2/4) | Mutagen: 0/1 | AC 27 T 22 F 20 | Ref + 9 / Will - 1 | CMD 17 | HP = 21
GM Mike...R wrote:
.Mogmurch wrote:
Since the PCs have a map and know the distance will Stealth checks and buffing be available?

Based on the information you have been given you'd guess that you are roughly quarter of an hour's journey from the farm, but the map is quite crude so it's a little hard to tell. That obviously assumes that the information you have been given is correct. So you'd be able to have any buffs which you would reasonably expect to have up that far from your destination. As you have only just noticed the boar you wouldn't have time to put up any short term buffs in advance (e.g. minutes or turns per level buffs).

As sneaking would slow you down and as there is not a huge amount of cover I'd assume you wouldn't be sneaking this far out from the farm. But I'd allow you to be sneaking when you approach the farm if you wanted to do that.

What, goblins aren't expert cartographers?!?!? ;)

The mutagen's duration is 30 minutes so that's probably too short for Mogmurch to have used by the time the boar appears.


.Mogmurch wrote:
What, goblins aren't expert cartographers?!?!? ;)

To be fair to Mummy Sprattleharsh, it is a better map that you would normally expect from a goblin, but it is still a goblin map!

GM Mike...R wrote:
The boar is at the bottom right of the map, so you wouldn't be able to get behind it, but there are a few different rock outcroppings you can get behind.

Assuming that the boar is likely to move forward (as it has not obvious ranged weapons), Chuffy's best options would be the rocks that Mogmurch has gone behind or the rocks on the other side of the road from the boar, as both are likely to still provide concealment even if the boar moves towards the goblins.


As I suspect it may become relevant, the bushes on the map count as difficult terrain.


The goblins shouldn't have any trouble keeping up with the boar if they want to attack it at melee range. Normally it would be faster than them, but as it is staggered it can only take a move or standard action per round, but not both. That also means it can't take a withdraw action, so if they are in melee range and it runs away they will get attacks of opportunity on it again.

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