[ACO] PF2e Q15 - In The Footsteps of Horror (P6) (Inactive)

Game Master UncleFroggy

Symbols > Single Action (◆), Double Action (◆◆), Triple Action (◆◆◆), Free Action (◇), Reaction (↺)


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Vigilant Seal

Goblin Summoner 2 / HP 36/36, Perc +4, AC 17 (18), Fort +9 Ref +7 Will +6 / Spells 2/2, Focus 2/2 / Active conditions: Mage armor, Darkvision

The goblin is waiting to Percival Jeeves has finished.

Radiant Oath

Male Human Nephalim Cleric 1

Abrael simply remains alert, making a point to watch whatever directions or entrances no one else is at the moment. He seems calm and patient.

Radiant Oath

◆◇↺ | Spell Templates

I'll post an update tonight. Apologies, I forgot about this one.

Radiant Oath

◆◇↺ | Spell Templates

Rounding a corner, you suddenly hear a screech and four shadowy humanoids come charging at you, weapons drawn.

Init:

Brother Abrael, Investigate: 1d20 + 8 ⇒ (13) + 8 = 21
Ofeus, Detect Magic: 1d20 + 5 ⇒ (19) + 5 = 24
Jeeves, Avoid Notice: 1d20 + 7 ⇒ (11) + 7 = 18
Kimmo, Scout: 1d20 + 6 ⇒ (10) + 6 = 16
Wizel Genius, Avoid Notice: 1d20 + 7 ⇒ (18) + 7 = 25
Ambius, Avoid Notice: 1d20 + 7 ⇒ (10) + 7 = 17
Red Init: 1d20 + 5 ⇒ (14) + 5 = 19
White Init: 1d20 + 5 ⇒ (8) + 5 = 13
Blue Init: 1d20 + 5 ⇒ (14) + 5 = 19
Yellow Init: 1d20 + 5 ⇒ (15) + 5 = 20

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Active Conditions:
Before your Turn:
------------------
Those with ** may go

**Wizel - AC 16 (17 w/shield), 16/16
**Ofeus - AC 16, 12/12
**Brother Abrael - AC 13, 17/17
Yellow
Red
Blue
Jeeves - AC 19 (21 w/shield), 29/29
Ambius - AC 17 (18 w/shield), 36/36; Anger AC 18
Kimmo - AC 18, 22/22
White

Verdant Wheel

Gnome Sorcerer 1 / HP 16/16, Perc +3, AC 16(17), Fort +5 Ref +6 Will +5 / Active conditions: Darkvision

Hearing from the danger the gnome rushes forward. Seeing the foes coming he casts a thirsty spell engulfing all of them.

All creatures in the area take 1d6 persistent fire damage with a basic Fortitude save; creatures with the water or plant traits get a result one degree of success worse than they rolled. The spell ends for a creature when its persistent damage ends.

A creature affected by dehydrate attempts an additional Fortitude save at the end of each of its turns, before rolling to recover from the persistent damage. It can forgo this additional save if it consumed water or a similar hydrating liquid within the last round (drinking typically requires a single action).

Success The creature takes no additional effect.
Failure The creature is enfeebled 1 until the end of its next turn.
Critical Failure The creature is enfeebled 2 until the end of its next turn.

Radiant Oath

Male Human Nephalim Cleric 1

Blagh!

Abrael yelps in surprise at the sudden appearance of the shadow creatures. To his own surprise, his first instinct is to lash out violently. The young priest thrusts an open palm in the creature's direction and out of it extends a lance of brilliant light that momentarily casts long shadows throughout the chamber.

Divine Lance at "White." 2 Actions. Spell attack modifier=+4 for WIS, +2 Trained proficiency.

Attack: 1d20 + 6 ⇒ (10) + 6 = 162d4 ⇒ (4, 1) = 5

Vigilant Seal

Exploration activity: Scout Human (versatile) Barbarian (spirit)/2 HP 36/36, 0 temp| AC 19 (18 when raging)| Fort (E) +8| Ref (T) +6| Will (E) +7| Init Perc (E) +7

Brother Abrael, you also add your level to your proficiency bonus.

Vigilant Seal

Active Spells: None |Free Actions: Drain Bonded Item 1/1 | Focus Spells: Hand of the Apprentice 1/1 Undine Elf | Wizard 1 | AC 15 | Fort +3 | Ref +5 | Will +7 | HP 12/12 | Perception +5, Low Light Vision | Speed 30 | Spear +4 1d6+1 P | Held Items: Spear | Reactions: Salt Wound 1/1

Ofeus' attentions are suddenly drawn from Jeeves when he notices Wizel springing into action.

He winces at the introduction of fire...his least favorite of all the elements. He braces himself mentally for the challenges ahead.

He then notes some figures of shadow and darkness approaching.

Hmm, what have we here He mumbles to himself while he tries to assess their assailants from the Netherworld.

◆Recall Knowledge(Arcana) Question: What is it?
◆Recall Knowledge(Arcana) Question: Is it particularly vulnerable or resistant to anything?
◆Recall Knowledge(Arcana) Question: Does it have any weak defenses?
◇Ofeus will announce his findings about vulnerability/resistances if he knows of any. If he does not know, then he will announce what he knows about weak defenses.

GM:
I'm interested in any results from examining wall carvings. Detect magic, etc. From post dated January 5. I'll gladly wait until after combat for comments.

Radiant Oath

◆◇↺ | Spell Templates

Persistent Fire Damage: 1d6 ⇒ 2

GM Dice:

R Fort: 1d20 + 8 ⇒ (14) + 8 = 22
W Fort: 1d20 + 8 ⇒ (19) + 8 = 27
B Fort: 1d20 + 8 ⇒ (17) + 8 = 25
Y Fort: 1d20 + 8 ⇒ (16) + 8 = 24
Ofeus Rel: 1d20 + 5 ⇒ (10) + 5 = 15

Wizel drops a dehydrate spell on the four creatures and sets them on fire. Brother Abrael shoots a lance of goodness at White and hits it solidly.

Ofeus recognizes them as Shadowborn Stalkers. They appear to be low level undead foot troops. No particular weaknesses or vulnerabilities.

Ofeus:

The place is magical. It used to be a lich's lair after all. The wall carvings stuff will appear as you get them (though per the text itself there aren't really much. It will become clearer at the end of the quest).

Red charges forward and slashes a dagger at Ambius, Anger, Kimmo: 1d3 ⇒ 3

Dagger vs Kimmo AC 18: 1d20 + 10 ⇒ (8) + 10 = 18 for Piercing Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Dagger vs Kimmo AC 18, MAP, Agile: 1d20 + 6 ⇒ (12) + 6 = 18 for Piercing Damage: 1d4 + 2 ⇒ (1) + 2 = 3
Red Flat: 1d20 ⇒ 17

Yellow joins the fray and charges Anger, Kimmo: 1d2 ⇒ 2

Dagger vs Kimmo AC 18: 1d20 + 10 ⇒ (1) + 10 = 11 for Piercing Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Dagger vs Kimmo AC 18, MAP, Agile: 1d20 + 6 ⇒ (1) + 6 = 7 for Piercing Damage: 1d4 + 2 ⇒ (1) + 2 = 3
Yellow Flat: 1d20 ⇒ 4

Blue rushes forward and attempts to poke Kimmo, Wizel: 1d2 ⇒ 2

Dagger vs Wizel AC 16: 1d20 + 10 ⇒ (6) + 10 = 16 for Piercing Damage: 1d4 + 2 ⇒ (1) + 2 = 3
Dagger vs Wizel AC 16, MAP, Agile: 1d20 + 6 ⇒ (18) + 6 = 24 for Piercing Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Blue Flat: 1d20 ⇒ 18

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Active Conditions:
Before your Turn:
------------------
Those with ** may go

Wizel - AC 16 (17 w/shield), 9/16
Ofeus - AC 16, 12/12
Brother Abrael - AC 13, 17/17
Yellow -2 (2 Persistent Fire)
Red -2
Blue -2
**Jeeves - AC 19 (21 w/shield), 29/29
**Ambius - AC 17 (18 w/shield), 36/36; Anger AC 18
**Kimmo - AC 18, 14/22
White -5 (2 Persistent Fire)

Envoy's Alliance

LN Human (wintertouched) HP 23/29; hero 1/1; minor healing 0/1; AC 19 (21 with shield) ; Fort +7; Ref +9; Will +6; Perc +4; cold/1 Conditions:

Didn't see Jeeves on the map, so just added him.

Jeeves, somewhat surprised by the sudden appearance of the undead takes a quick swing from his flask. From the way he sways, it could be that this is not the first swig he has taken since entering the fell place... not the first at all.

The butler gazes for a moment at his shield, as if surprised to find it there, before careering into the blue zombie.

strike: 1d20 + 7 ⇒ (15) + 7 = 22
damage: 1d8 + 4 ⇒ (3) + 4 = 7

*hick* "Excuse me..."

* enter stumbling stance
* ready shield
* strike blue

Verdant Wheel

Gnome Sorcerer 1 / HP 16/16, Perc +3, AC 16(17), Fort +5 Ref +6 Will +5 / Active conditions: Darkvision

In post from 3d of January I wrote Wizel cast Mystic armor. So he has AC 17 since this point. So the first attack missed.

Vigilant Seal

Exploration activity: Scout Human (versatile) Barbarian (spirit)/2 HP 36/36, 0 temp| AC 19 (18 when raging)| Fort (E) +8| Ref (T) +6| Will (E) +7| Init Perc (E) +7

The Varki shouts something in his native language and is suddenly haloed by ghostly figures. He focuses on the attacker in front of him, sword rising and falling with lethal force.

Greatsword attack vs. Yellow: 1d20 + 7 ⇒ (17) + 7 = 24
Greatsword damage, including 3 points vital/positive energy: 1d12 + 4 + 3 ⇒ (3) + 4 + 3 = 10

Second Greatsword attack vs. Yellow or Red, if the first attack dropped Yellow): 1d20 + 7 - 5 ⇒ (19) + 7 - 5 = 21
Greatsword damage, as above: 1d12 + 4 + 3 ⇒ (8) + 4 + 3 = 15

Radiant Oath

◆◇↺ | Spell Templates

Kimmo roars and goes into a rage. He swings at Yellow twice and cuts the being down. Jeeves takes a pull from his flask and stumbles into Blue, though he used the stumble to drive an elbow into Blue's face, breaking teeth.

Tracker corrected to reflect Wizel's AC and hp

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Active Conditions:
Before your Turn:
------------------
Those with ** may go

Wizel - AC 16 (17 w/shield), 12/16 (AC 17)
Ofeus - AC 16, 12/12
Brother Abrael - AC 13, 17/17
Red -2
Blue -9
Jeeves - AC 19 (21 w/shield), 29/29
**Ambius - AC 17 (18 w/shield), 36/36; Anger AC 18
Kimmo - AC 18, 14/22
White -5 (2 Persistent Fire)

Vigilant Seal

Exploration activity: Scout Human (versatile) Barbarian (spirit)/2 HP 36/36, 0 temp| AC 19 (18 when raging)| Fort (E) +8| Ref (T) +6| Will (E) +7| Init Perc (E) +7

Kimmo's rage gives him 3 temporary HP and drops his AC to 17.

Vigilant Seal

Goblin Summoner 2 / HP 36/36, Perc +4, AC 17 (18), Fort +9 Ref +7 Will +6 / Spells 2/2, Focus 2/2 / Active conditions: Mage armor, Darkvision

The summoner uses act together.

He steps and casts Boost Eidolon.

Anger makes a Furious strike with his fist.

Furious strike:1d20 + 9 ⇒ (5) + 9 = 14

Damage, cold:2d6 + 4 + 1 + 4 ⇒ (6, 4) + 4 + 1 + 4 = 19

Radiant Oath

◆◇↺ | Spell Templates

Ambius gets out of the way. Anger swings at Red but misses. White decides to join the party and attempts to poke Anger, Kimmo: 1d2 ⇒ 1.

Dagger vs Anger AC 18: 1d20 + 10 ⇒ (14) + 10 = 24 for Piercing Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Dagger vs Anger AC 18, MAP, Agile: 1d20 + 6 ⇒ (12) + 6 = 18 for Piercing Damage: 1d4 + 2 ⇒ (1) + 2 = 3
White Flat: 1d20 ⇒ 7

Agh... Shows how tired I was last night after working out... appears I missed stuff that I normally wouldn't miss :)

------------------
COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions:
Before your Turn:
------------------
Those with ** may go

**Wizel - AC 16 (17 w/shield), 12/16 (AC 17)
**Ofeus - AC 16, 12/12
**Brother Abrael - AC 13, 17/17
Red -2
Blue -9
Jeeves - AC 19 (21 w/shield), 29/29
Ambius - AC 17 (18 w/shield), 29/36; Anger AC 18
Kimmo - AC 18, 14/22 (Rage: temp hp - 3/3, AC 17)
White -7 (2 Persistent Fire)

Vigilant Seal

Active Spells: None |Free Actions: Drain Bonded Item 1/1 | Focus Spells: Hand of the Apprentice 1/1 Undine Elf | Wizard 1 | AC 15 | Fort +3 | Ref +5 | Will +7 | HP 12/12 | Perception +5, Low Light Vision | Speed 30 | Spear +4 1d6+1 P | Held Items: Spear | Reactions: Salt Wound 1/1

Ofeus joins the conflict in defense of his comrades. He grasps his spear with the intent of a thousand wizards and raises it in the air like a half-crazed barbarian...

The spear lunges forward with supernatural speed narrowly missing Brother Abrael, and nearly parting Kimmo's hair...However its mark is unmistakable:

Target: Blue
Strike(Spear) 1d20 + 7 ⇒ (20) + 7 = 27
Potential Damage: 1d6 + 4 ⇒ (3) + 4 = 7

The weapon seems to warp back to Ofeus' outstretched hand, but in reality it returned with great speed.

Still dissatisfied, the hydromancer places his mark upon the Netherworld with a signature column of water, compliments of Outsea, that suddenly bursts from the ground.

Target: White
Bludgeoning Damage: 1d4 + 4 ⇒ (4) + 4 = 8
Degree of Success: Basic Reflex Save DC 17

◆Hand of the Apprentice Focus Spell
◆◆Spout Cantrip, 5 foot Cube, Secrets of Magic Page 130

Radiant Oath

Male Human Nephalim Cleric 1

Trying to remain calm, Abrael sends another ray of sunshine at the nearest creature.

Divine Lance at "Red." 2 Actions. Spell attack modifier=+1 for Level, +4 for WIS, +2 Trained proficiency.

Spell Attack: 1d20 + 7 ⇒ (1) + 7 = 82d4 ⇒ (3, 2) = 5

Verdant Wheel

Gnome Sorcerer 1 / HP 16/16, Perc +3, AC 16(17), Fort +5 Ref +6 Will +5 / Active conditions: Darkvision

Hey, it hurts! Are you fool to attack a genie?

The gnome steps back and casts a spell upon both blue and red.

Electric arc: 2d4 ⇒ (4, 2) = 6

Reflex DC 17

He will use his Genie's veil reaction of first trigger

Radiant Oath

◆◇↺ | Spell Templates

Ofeus launches his spear, neatly parting Kimmo's hair down the middle and entering Blue's eye, punching out the back of his head. Blue drops immediately and the spear flies back to Ofeus' hand. He then blasts White with a column of water, hitting White before he can dodge out of the way.

Brother Abrael sends another ray of sunshine at Red but he gets distracted by something on the ceiling and ends up blasting that instead.

You have 1 action remaining. Divine Lance is only 2 actions

Wizel sends lighting at White and Red. White is ready this time and avoids the lightning completely while Red avoids the worst of the damage.

Just to keep us moving, Jeeves, Ambius and Kimmo may act but please be aware that Red's actions will take place before yours.

GM Dice:

W Ref vs Spout: 1d20 + 10 ⇒ (3) + 10 = 13
W Ref vs Electric Arc: 1d20 + 10 ⇒ (18) + 10 = 28
R Ref vs Electric Arc: 1d20 + 10 ⇒ (8) + 10 = 18

------------------
COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions:
Before your Turn:
------------------
Those with ** may go

Wizel - AC 16 (17 w/shield), 12/16 (AC 17)
Ofeus - AC 16, 12/12
**Brother Abrael - AC 13, 17/17 (1 action)
Red -5
**Jeeves - AC 19 (21 w/shield), 29/29
**Ambius - AC 17 (18 w/shield), 29/36; Anger AC 18
**Kimmo - AC 18, 14/22 (Rage: temp hp - 3/3, AC 17)
White -15 (2 Persistent Fire)

Envoy's Alliance

LN Human (wintertouched) HP 23/29; hero 1/1; minor healing 0/1; AC 19 (21 with shield) ; Fort +7; Ref +9; Will +6; Perc +4; cold/1 Conditions:

I moved Jeeves through blue as it is no longer on the tracker.

Jeeves staggers forward, trips and accidently headbutts the creature in white.

feint: 1d20 + 5 ⇒ (2) + 5 = 7
flurry atk1: 1d20 + 8 ⇒ (12) + 8 = 20
damage: 1d8 + 4 ⇒ (6) + 4 = 10
flurry atk2: 1d20 + 8 - 4 ⇒ (4) + 8 - 4 = 8 Miss

* stride
* feint
* flurry

Radiant Oath

◆◇↺ | Spell Templates
Percival Jeeves wrote:

I moved Jeeves through blue as it is no longer on the tracker.

Jeeves staggers forward, trips and accidently headbutts the creature in white.

[dice=feint]1d20+5
[dice=flurry atk1]1d20+8
[dice=damage]d8+4
[dice=flurry atk2]1d20+8-4 Miss

* stride
* feint
* flurry

GAH. I knew I forgot something...

Vigilant Seal

Exploration activity: Scout Human (versatile) Barbarian (spirit)/2 HP 36/36, 0 temp| AC 19 (18 when raging)| Fort (E) +8| Ref (T) +6| Will (E) +7| Init Perc (E) +7

So intent on his enemies is the Varki that he doesn't notice the spear parting his hair. He focuses on the most wounded enemy and chops at it until it falls.

Attack on White: 1d20 + 7 ⇒ (11) + 7 = 18
Damage, if applicable, including 3 points positive/vital energy: 1d12 + 4 + 3 ⇒ (4) + 4 + 3 = 11

If that's enough to drop White, Kimmo will Stride over its body to flank Red with Anger before attacking again.

Vigilant Seal

Goblin Summoner 2 / HP 36/36, Perc +4, AC 17 (18), Fort +9 Ref +7 Will +6 / Spells 2/2, Focus 2/2 / Active conditions: Mage armor, Darkvision

The summoner uses act together.

He casts Boost Eidolon.

Anger makes a Furious strike with his fist on the red one.

Furious strike:1d20 + 9 ⇒ (16) + 9 = 25

Damage, cold:2d6 + 4 + 1 + 4 ⇒ (3, 1) + 4 + 1 + 4 = 13

Then the summoner casts shield.

Radiant Oath

◆◇↺ | Spell Templates

Brother Abrael moves around Wizel to find a better position. Botted

Red attacks Anger, Kimmo: 1d2 ⇒ 2

Dagger vs Kimmo AC 17: 1d20 + 10 ⇒ (6) + 10 = 16 for Piercing Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Dagger vs Kimmo AC 17, MAP, Agile: 1d20 + 6 ⇒ (19) + 6 = 25 for Piercing Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Dagger vs Kimmo AC 17, MAP 2+, Agile: 1d20 + 2 ⇒ (18) + 2 = 20 for Piercing Damage: 1d4 + 2 ⇒ (3) + 2 = 5

Jeeves stumbles forward and "accidentally" head butts White, killing him. Kimmo and Anger slash and punch Red, ending his existence as well.

COMBAT OVER!

Player Status:

Wizel - AC 16 (17 w/shield), 12/16 (AC 17)
Ofeus - AC 16, 12/12
Brother Abrael - AC 13, 17/17
Jeeves - AC 19 (21 w/shield), 29/29
Ambius - AC 17 (18 w/shield), 29/36; Anger AC 18
Kimmo - AC 18, 7/22 (Rage: temp hp - 0/3, AC 17)

Go ahead and take time to heal if you want. You're not on a timetable

Moving past, you come upon a room that has seen battle. Debris fills this area. The scars of a battle long past mar the walls, both from physical weapons and magical attacks.

DC 14 Perception:

You find the remnants of a book under a broken table against the east wall. Most of the pages have been torn out, but the first few are present, written in crisp, clear Common. Though some of the phrasing is antiquated, you can read it without any trouble.

DC 15 Society/PFS Lore:
Based on the book's decay and the language used, that it's several hundred years old. The book appears to be the first portion of Alystair Caskwater's journal. He seems to have been a self-styled monster hunter and warrior. His name has been lost to history and is unfamiliar to even the most scholarly PC. The writings detail Alystair's plan to travel with his retinue to the Netherworld to take on a mage native to that plane who was suspected of weakening the barrier between planes and attacking some rich patron on the Isle of Kortos centuries ago.

Verdant Wheel

Gnome Sorcerer 1 / HP 16/16, Perc +3, AC 16(17), Fort +5 Ref +6 Will +5 / Active conditions: Darkvision

Have you taken Gebiés veil reaction into account?

Vigilant Seal

Active Spells: None |Free Actions: Drain Bonded Item 1/1 | Focus Spells: Hand of the Apprentice 1/1 Undine Elf | Wizard 1 | AC 15 | Fort +3 | Ref +5 | Will +7 | HP 12/12 | Perception +5, Low Light Vision | Speed 30 | Spear +4 1d6+1 P | Held Items: Spear | Reactions: Salt Wound 1/1

Pecception: 1d20 + 4 ⇒ (12) + 4 = 16

Pathfinder Society Lore: 1d20 + 7 ⇒ (3) + 7 = 10

Vigilant Seal

Active Spells: None |Free Actions: Drain Bonded Item 1/1 | Focus Spells: Hand of the Apprentice 1/1 Undine Elf | Wizard 1 | AC 15 | Fort +3 | Ref +5 | Will +7 | HP 12/12 | Perception +5, Low Light Vision | Speed 30 | Spear +4 1d6+1 P | Held Items: Spear | Reactions: Salt Wound 1/1

There is death in this in this room
Ofeus states gloomily.

He then sees something of interest out of the corner of his eye. He steps towards the east wall with an upright and practiced posture.

He bends down with better ease than his obvious age would allow, and fishes out a book. His eyes dance over the cover with delight.
He looks for a title, and then examines its pages for meaningful content after sitting down on the floor.

ofeus will take this opportunity to Refocus for 10 minutes, restoring his focus pool

Vigilant Seal

Exploration activity: Scout Human (versatile) Barbarian (spirit)/2 HP 36/36, 0 temp| AC 19 (18 when raging)| Fort (E) +8| Ref (T) +6| Will (E) +7| Init Perc (E) +7

PFS Lore check: 1d20 + 4 ⇒ (19) + 4 = 23

The barbarian leans over Ofeus' shoulder. "Hm. The author writes like someone from a few hundred years ago. They're some sort of monster hunter."

Everyone can read the second spoiler.

Vigilant Seal

Goblin Summoner 2 / HP 36/36, Perc +4, AC 17 (18), Fort +9 Ref +7 Will +6 / Spells 2/2, Focus 2/2 / Active conditions: Mage armor, Darkvision

Could anyone can teat my wounds, please ?

Verdant Wheel

Gnome Sorcerer 1 / HP 16/16, Perc +3, AC 16(17), Fort +5 Ref +6 Will +5 / Active conditions: Darkvision

Brother Abrael, I suppose it would be a good idea to treat some wounds around.

Envoy's Alliance

LN Human (wintertouched) HP 23/29; hero 1/1; minor healing 0/1; AC 19 (21 with shield) ; Fort +7; Ref +9; Will +6; Perc +4; cold/1 Conditions:

Jeeves straightens himself up, dusts off his clothes and looks around.

"Is there a doctor in the house?"

Anyone trained in medicine?

Vigilant Seal

Exploration activity: Scout Human (versatile) Barbarian (spirit)/2 HP 36/36, 0 temp| AC 19 (18 when raging)| Fort (E) +8| Ref (T) +6| Will (E) +7| Init Perc (E) +7

Brother Abrael is, but apparently he doesn't have a set of healer's tools.

Radiant Oath

Male Human Nephalim Cleric 1

Abrael quietly moves through the group, praying over Kimmo, Wizel, and Ambius.

He'll Concentrate, healing Wizel and Ambius to full. He heals Kimmo for 1d8 +8.

Heal: 1d8 + 8 ⇒ (4) + 8 = 12

Sorry, first time. I didn't catch the bit about the toolkit.

Vigilant Seal

Exploration activity: Scout Human (versatile) Barbarian (spirit)/2 HP 36/36, 0 temp| AC 19 (18 when raging)| Fort (E) +8| Ref (T) +6| Will (E) +7| Init Perc (E) +7

GM T, since he's a first-timer, could you give him a break and let him buy the tools?

Vigilant Seal

Active Spells: None |Free Actions: Drain Bonded Item 1/1 | Focus Spells: Hand of the Apprentice 1/1 Undine Elf | Wizard 1 | AC 15 | Fort +3 | Ref +5 | Will +7 | HP 12/12 | Perception +5, Low Light Vision | Speed 30 | Spear +4 1d6+1 P | Held Items: Spear | Reactions: Salt Wound 1/1

Ofeus learns what he can from the book and from Kimmo. He also notes his neatly parted hair. He offers the barbarian a brief smile, but wagers that he does not know why

He also records this new information into his writing kit for further study.

He stands up abruptly using his elven sense of grace He takes his place back into the marching order. He asks if everyone is ready to continue.

If so, adventure awaits..

Radiant Oath

◆◇↺ | Spell Templates

Brother Abrael reaches into his bag and finds something that he didn't remember packing. Pulling it out, he finds a brand new set of healer's tools with a note attached.

The Note:

I think you'll need this when you go adventuring, my son. Go with my blessing
-- The Abbott

Concealment, Genie's Veil: 1d20 ⇒ 4

Just did. Kimmo gets 5 hp back as the first attack now misses!

Adjusted Player Status:

Wizel - AC 16 (17 w/shield), 12/16 (AC 17)
Ofeus - AC 16, 12/12
Brother Abrael - AC 13, 17/17
Jeeves - AC 19 (21 w/shield), 29/29
Ambius - AC 17 (18 w/shield), 29/36; Anger AC 18
Kimmo - AC 18, 12/22

Do you want to do Medicine checks now, Bro? :)

Verdant Wheel

Gnome Sorcerer 1 / HP 16/16, Perc +3, AC 16(17), Fort +5 Ref +6 Will +5 / Active conditions: Darkvision

It would be a great idea to treat wounds now. An idea of a genie indeed.

Radiant Oath

Male Human Nephalim Cleric 1

Ah, of course. It was buried under some salted pork.

Treat Wounds at +7 on the following:

Treat Wounds Wizel: 1d20 + 7 ⇒ (16) + 7 = 232d8 ⇒ (7, 7) = 14
Treat Wounds Ambius: 1d20 + 7 ⇒ (15) + 7 = 222d8 ⇒ (1, 2) = 3
Treat Wounds Kimmo: 1d20 + 7 ⇒ (9) + 7 = 162d8 ⇒ (2, 4) = 6

Radiant Oath

◆◇↺ | Spell Templates

Brother Abrael takes some time to treat wounds while Ofeus refocuses.

Anyone else who needs to refocus may do so as Brother Abrael needed 30 minutes to do all the healing and suturing

GM Dice:

Brother Abrael's Perception (T): 1d20 + 7 ⇒ (10) + 7 = 17
Ofeus's Perception (T): 1d20 + 5 ⇒ (16) + 5 = 21
Jeeves's Perception (T): 1d20 + 3 ⇒ (4) + 3 = 7
Kimmo's Perception (T): 1d20 + 4 ⇒ (10) + 4 = 14
Wizel Genius's Perception (T): 1d20 + 3 ⇒ (9) + 3 = 12
Ambius's Perception (T): 1d20 + 4 ⇒ (13) + 4 = 17

The smell of rotting offal and blood fills this room. A spout of blood flows from the north wall into the pit below. The pit is half full, blood and offal making a viscous, stinking stew. A carving on the eastern wall depicts a giant figure raising a massive stone from the sea and an island with it. The carving also shows a reflection beneath that raised island of a shadowy land emerging as well, as if reflected in the sea, only the lack of the giant figure and the massive stone indicates this is more than a reflection being depicted.

DC 10 Religion/Society or DC 8 Absalom Lore:
You identify the mural depicts the god Aroden raising the Starstone and the Isle of Kortos from beneath the sea.

DC 14 Arcana/Occultism or DC 8 Netherworld Lore

Spoiler:
You further recognize the reflection as showing the creation of a place in the Netherworld: the birth of the Shadow Kortos that today holds the location of Shadow Absalom.

Ofeus:

You spot a magical trap that could possibly harm the party.

Disable:
DC 17 Occultism/Religion (Trained) to counteract the fell energies drawing in life force to power this strange charnel flow
DC 20 Thievery (trained) to disable the spout, stopping the flow at its source.

Vigilant Seal

Active Spells: None |Free Actions: Drain Bonded Item 1/1 | Focus Spells: Hand of the Apprentice 1/1 Undine Elf | Wizard 1 | AC 15 | Fort +3 | Ref +5 | Will +7 | HP 12/12 | Perception +5, Low Light Vision | Speed 30 | Spear +4 1d6+1 P | Held Items: Spear | Reactions: Salt Wound 1/1

Society Check: 1d20 + 7 ⇒ (18) + 7 = 25

Vigilant Seal

Active Spells: None |Free Actions: Drain Bonded Item 1/1 | Focus Spells: Hand of the Apprentice 1/1 Undine Elf | Wizard 1 | AC 15 | Fort +3 | Ref +5 | Will +7 | HP 12/12 | Perception +5, Low Light Vision | Speed 30 | Spear +4 1d6+1 P | Held Items: Spear | Reactions: Salt Wound 1/1

Arcana Check: 1d20 + 7 ⇒ (4) + 7 = 11

Radiant Oath

Male Human Nephalim Cleric 1

Religion: 1d20 + 7 ⇒ (16) + 7 = 23

Arcana: 1d20 + 5 ⇒ (12) + 5 = 17

Ah, Aroden raising the Starstone and the Isle of Kortos from beneath the sea, and the birth of the Shadow Kortos that today holds the location of Shadow Absalom. Obscure, and a grim scene to illuminate, but interesting.

Vigilant Seal

Active Spells: None |Free Actions: Drain Bonded Item 1/1 | Focus Spells: Hand of the Apprentice 1/1 Undine Elf | Wizard 1 | AC 15 | Fort +3 | Ref +5 | Will +7 | HP 12/12 | Perception +5, Low Light Vision | Speed 30 | Spear +4 1d6+1 P | Held Items: Spear | Reactions: Salt Wound 1/1

Ofeus' jaw drops like a stone as his eyes circulate about. An inflection in his voice shows concern.

Everyone! Be alert. This nauseating display of depravity is so much more. Genie, Ambius, Brother Abrael, we must ply our hearts and minds to win our safety.

Ofeus points out key features so the spellcasters can identify this magical trap.

seeking aid from the other talented spellcasters, Ofeus uses his knowledge of occultism to organize an attempt to disable the trap. He hints that a religious perspective is equally valuable.

Occultism: 1d20 + 7 ⇒ (15) + 7 = 22
Ofeus ask for further aid on this attempt

Verdant Wheel

Gnome Sorcerer 1 / HP 16/16, Perc +3, AC 16(17), Fort +5 Ref +6 Will +5 / Active conditions: Darkvision

Wizel is untrained in both Relgion and Occultism. So no aid possible

The gnome looks suspiciously but not knowing what to do he prefers the stay away of a potential magic trap.

Vigilant Seal

Goblin Summoner 2 / HP 36/36, Perc +4, AC 17 (18), Fort +9 Ref +7 Will +6 / Spells 2/2, Focus 2/2 / Active conditions: Mage armor, Darkvision

The goblin tries to disable the spout.

Thievery:1d20 + 7 ⇒ (20) + 7 = 27

Envoy's Alliance

LN Human (wintertouched) HP 23/29; hero 1/1; minor healing 0/1; AC 19 (21 with shield) ; Fort +7; Ref +9; Will +6; Perc +4; cold/1 Conditions:

Jeeves watches the group, but spends most of his time sketching the scene showing the creation of the isle and the Starstone.

Every now and then he looks up, making sure if there are any needs in the group he is quick to meet them.

Vigilant Seal

Exploration activity: Scout Human (versatile) Barbarian (spirit)/2 HP 36/36, 0 temp| AC 19 (18 when raging)| Fort (E) +8| Ref (T) +6| Will (E) +7| Init Perc (E) +7

Kimmo continues to keep watch for more attackers. At one point he looked as if he was going to ask Jeeves something, but reconsidered.

Radiant Oath

◆◇↺ | Spell Templates

Ofius and Ambius manage to disable the trap. You can take a rubbing at your leisure

Moving along

Signs of another battle fought long ago are in abundance: scorch marks cover walls made of uneven stone, slashes from blades and arrows scar the walls further in, preserved in this collapsed extraplanar demesne. The fighting here seems to have been much more intense than in the earlier chamber.

DC 15 Perception:
You search the area and find another torn page in the rubble. The page comes from the same journal of Alystair Caskwater. Written weeks later, this fragment details the travails of the same group from the first fragment as they hunted the mage across Shadow Kortos, tracking them to the dark reflection of the Uromaz Citadel. The last entry indicates that they planned to trap her within by collapsing the citadel above into a massive pile of rubble, kill her, and return to the Universe.

Verdant Wheel

Gnome Sorcerer 1 / HP 16/16, Perc +3, AC 16(17), Fort +5 Ref +6 Will +5 / Active conditions: Darkvision

Perception: 1d20 + 3 ⇒ (1) + 3 = 4

Nothing interesting here. Let’s continue.

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