GM Tiger |
Rounding a corner, you suddenly hear a screech and four shadowy humanoids come charging at you, weapons drawn.
Brother Abrael, Investigate: 1d20 + 8 ⇒ (13) + 8 = 21
Ofeus, Detect Magic: 1d20 + 5 ⇒ (19) + 5 = 24
Jeeves, Avoid Notice: 1d20 + 7 ⇒ (11) + 7 = 18
Kimmo, Scout: 1d20 + 6 ⇒ (10) + 6 = 16
Wizel Genius, Avoid Notice: 1d20 + 7 ⇒ (18) + 7 = 25
Ambius, Avoid Notice: 1d20 + 7 ⇒ (10) + 7 = 17
Red Init: 1d20 + 5 ⇒ (14) + 5 = 19
White Init: 1d20 + 5 ⇒ (8) + 5 = 13
Blue Init: 1d20 + 5 ⇒ (14) + 5 = 19
Yellow Init: 1d20 + 5 ⇒ (15) + 5 = 20
------------------
COMBAT TRACKER
Round: 1
Tactical Map
Active Conditions:
Before your Turn:
------------------
Those with ** may go
**Wizel - AC 16 (17 w/shield), 16/16
**Ofeus - AC 16, 12/12
**Brother Abrael - AC 13, 17/17
Yellow
Red
Blue
Jeeves - AC 19 (21 w/shield), 29/29
Ambius - AC 17 (18 w/shield), 36/36; Anger AC 18
Kimmo - AC 18, 22/22
White
Wizel Genius |
Hearing from the danger the gnome rushes forward. Seeing the foes coming he casts a thirsty spell engulfing all of them.
All creatures in the area take 1d6 persistent fire damage with a basic Fortitude save; creatures with the water or plant traits get a result one degree of success worse than they rolled. The spell ends for a creature when its persistent damage ends.
A creature affected by dehydrate attempts an additional Fortitude save at the end of each of its turns, before rolling to recover from the persistent damage. It can forgo this additional save if it consumed water or a similar hydrating liquid within the last round (drinking typically requires a single action).
Success The creature takes no additional effect.
Failure The creature is enfeebled 1 until the end of its next turn.
Critical Failure The creature is enfeebled 2 until the end of its next turn.
Brother Abrael |
Blagh!
Abrael yelps in surprise at the sudden appearance of the shadow creatures. To his own surprise, his first instinct is to lash out violently. The young priest thrusts an open palm in the creature's direction and out of it extends a lance of brilliant light that momentarily casts long shadows throughout the chamber.
Divine Lance at "White." 2 Actions. Spell attack modifier=+4 for WIS, +2 Trained proficiency.
Attack: 1d20 + 6 ⇒ (10) + 6 = 162d4 ⇒ (4, 1) = 5
Ofeus |
Ofeus' attentions are suddenly drawn from Jeeves when he notices Wizel springing into action.
He winces at the introduction of fire...his least favorite of all the elements. He braces himself mentally for the challenges ahead.
He then notes some figures of shadow and darkness approaching.
Hmm, what have we here He mumbles to himself while he tries to assess their assailants from the Netherworld.
◆Recall Knowledge(Arcana) Question: What is it?
◆Recall Knowledge(Arcana) Question: Is it particularly vulnerable or resistant to anything?
◆Recall Knowledge(Arcana) Question: Does it have any weak defenses?
◇Ofeus will announce his findings about vulnerability/resistances if he knows of any. If he does not know, then he will announce what he knows about weak defenses.
GM Tiger |
Persistent Fire Damage: 1d6 ⇒ 2
R Fort: 1d20 + 8 ⇒ (14) + 8 = 22
W Fort: 1d20 + 8 ⇒ (19) + 8 = 27
B Fort: 1d20 + 8 ⇒ (17) + 8 = 25
Y Fort: 1d20 + 8 ⇒ (16) + 8 = 24
Ofeus Rel: 1d20 + 5 ⇒ (10) + 5 = 15
Wizel drops a dehydrate spell on the four creatures and sets them on fire. Brother Abrael shoots a lance of goodness at White and hits it solidly.
Ofeus recognizes them as Shadowborn Stalkers. They appear to be low level undead foot troops. No particular weaknesses or vulnerabilities.
The place is magical. It used to be a lich's lair after all. The wall carvings stuff will appear as you get them (though per the text itself there aren't really much. It will become clearer at the end of the quest).
Red charges forward and slashes a dagger at Ambius, Anger, Kimmo: 1d3 ⇒ 3
Dagger vs Kimmo AC 18: 1d20 + 10 ⇒ (8) + 10 = 18 for Piercing Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Dagger vs Kimmo AC 18, MAP, Agile: 1d20 + 6 ⇒ (12) + 6 = 18 for Piercing Damage: 1d4 + 2 ⇒ (1) + 2 = 3
Red Flat: 1d20 ⇒ 17
Yellow joins the fray and charges Anger, Kimmo: 1d2 ⇒ 2
Dagger vs Kimmo AC 18: 1d20 + 10 ⇒ (1) + 10 = 11 for Piercing Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Dagger vs Kimmo AC 18, MAP, Agile: 1d20 + 6 ⇒ (1) + 6 = 7 for Piercing Damage: 1d4 + 2 ⇒ (1) + 2 = 3
Yellow Flat: 1d20 ⇒ 4
Blue rushes forward and attempts to poke Kimmo, Wizel: 1d2 ⇒ 2
Dagger vs Wizel AC 16: 1d20 + 10 ⇒ (6) + 10 = 16 for Piercing Damage: 1d4 + 2 ⇒ (1) + 2 = 3
Dagger vs Wizel AC 16, MAP, Agile: 1d20 + 6 ⇒ (18) + 6 = 24 for Piercing Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Blue Flat: 1d20 ⇒ 18
------------------
COMBAT TRACKER
Round: 1
Tactical Map
Active Conditions:
Before your Turn:
------------------
Those with ** may go
Wizel - AC 16 (17 w/shield), 9/16
Ofeus - AC 16, 12/12
Brother Abrael - AC 13, 17/17
Yellow -2 (2 Persistent Fire)
Red -2
Blue -2
**Jeeves - AC 19 (21 w/shield), 29/29
**Ambius - AC 17 (18 w/shield), 36/36; Anger AC 18
**Kimmo - AC 18, 14/22
White -5 (2 Persistent Fire)
Percival Jeeves |
Didn't see Jeeves on the map, so just added him.
Jeeves, somewhat surprised by the sudden appearance of the undead takes a quick swing from his flask. From the way he sways, it could be that this is not the first swig he has taken since entering the fell place... not the first at all.
The butler gazes for a moment at his shield, as if surprised to find it there, before careering into the blue zombie.
strike: 1d20 + 7 ⇒ (15) + 7 = 22
damage: 1d8 + 4 ⇒ (3) + 4 = 7
*hick* "Excuse me..."
* enter stumbling stance
* ready shield
* strike blue
Kimmo |
The Varki shouts something in his native language and is suddenly haloed by ghostly figures. He focuses on the attacker in front of him, sword rising and falling with lethal force.
Greatsword attack vs. Yellow: 1d20 + 7 ⇒ (17) + 7 = 24
Greatsword damage, including 3 points vital/positive energy: 1d12 + 4 + 3 ⇒ (3) + 4 + 3 = 10
Second Greatsword attack vs. Yellow or Red, if the first attack dropped Yellow): 1d20 + 7 - 5 ⇒ (19) + 7 - 5 = 21
Greatsword damage, as above: 1d12 + 4 + 3 ⇒ (8) + 4 + 3 = 15
GM Tiger |
Kimmo roars and goes into a rage. He swings at Yellow twice and cuts the being down. Jeeves takes a pull from his flask and stumbles into Blue, though he used the stumble to drive an elbow into Blue's face, breaking teeth.
Tracker corrected to reflect Wizel's AC and hp
------------------
COMBAT TRACKER
Round: 1
Tactical Map
Active Conditions:
Before your Turn:
------------------
Those with ** may go
Wizel - AC 16 (17 w/shield), 12/16 (AC 17)
Ofeus - AC 16, 12/12
Brother Abrael - AC 13, 17/17
Red -2
Blue -9
Jeeves - AC 19 (21 w/shield), 29/29
**Ambius - AC 17 (18 w/shield), 36/36; Anger AC 18
Kimmo - AC 18, 14/22
White -5 (2 Persistent Fire)
Ambius |
The summoner uses act together.
He steps and casts Boost Eidolon.
Anger makes a Furious strike with his fist.
Furious strike:1d20 + 9 ⇒ (5) + 9 = 14
Damage, cold:2d6 + 4 + 1 + 4 ⇒ (6, 4) + 4 + 1 + 4 = 19
GM Tiger |
Ambius gets out of the way. Anger swings at Red but misses. White decides to join the party and attempts to poke Anger, Kimmo: 1d2 ⇒ 1.
Dagger vs Anger AC 18: 1d20 + 10 ⇒ (14) + 10 = 24 for Piercing Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Dagger vs Anger AC 18, MAP, Agile: 1d20 + 6 ⇒ (12) + 6 = 18 for Piercing Damage: 1d4 + 2 ⇒ (1) + 2 = 3
White Flat: 1d20 ⇒ 7
Agh... Shows how tired I was last night after working out... appears I missed stuff that I normally wouldn't miss :)
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions:
Before your Turn:
------------------
Those with ** may go
**Wizel - AC 16 (17 w/shield), 12/16 (AC 17)
**Ofeus - AC 16, 12/12
**Brother Abrael - AC 13, 17/17
Red -2
Blue -9
Jeeves - AC 19 (21 w/shield), 29/29
Ambius - AC 17 (18 w/shield), 29/36; Anger AC 18
Kimmo - AC 18, 14/22 (Rage: temp hp - 3/3, AC 17)
White -7 (2 Persistent Fire)
Ofeus |
Ofeus joins the conflict in defense of his comrades. He grasps his spear with the intent of a thousand wizards and raises it in the air like a half-crazed barbarian...
The spear lunges forward with supernatural speed narrowly missing Brother Abrael, and nearly parting Kimmo's hair...However its mark is unmistakable:
Target: Blue
Strike(Spear) 1d20 + 7 ⇒ (20) + 7 = 27
Potential Damage: 1d6 + 4 ⇒ (3) + 4 = 7
The weapon seems to warp back to Ofeus' outstretched hand, but in reality it returned with great speed.
Still dissatisfied, the hydromancer places his mark upon the Netherworld with a signature column of water, compliments of Outsea, that suddenly bursts from the ground.
Target: White
Bludgeoning Damage: 1d4 + 4 ⇒ (4) + 4 = 8
Degree of Success: Basic Reflex Save DC 17
◆Hand of the Apprentice Focus Spell
◆◆Spout Cantrip, 5 foot Cube, Secrets of Magic Page 130
Wizel Genius |
Hey, it hurts! Are you fool to attack a genie?
The gnome steps back and casts a spell upon both blue and red.
Electric arc: 2d4 ⇒ (4, 2) = 6
Reflex DC 17
He will use his Genie's veil reaction of first trigger
GM Tiger |
Ofeus launches his spear, neatly parting Kimmo's hair down the middle and entering Blue's eye, punching out the back of his head. Blue drops immediately and the spear flies back to Ofeus' hand. He then blasts White with a column of water, hitting White before he can dodge out of the way.
Brother Abrael sends another ray of sunshine at Red but he gets distracted by something on the ceiling and ends up blasting that instead.
You have 1 action remaining. Divine Lance is only 2 actions
Wizel sends lighting at White and Red. White is ready this time and avoids the lightning completely while Red avoids the worst of the damage.
Just to keep us moving, Jeeves, Ambius and Kimmo may act but please be aware that Red's actions will take place before yours.
W Ref vs Spout: 1d20 + 10 ⇒ (3) + 10 = 13
W Ref vs Electric Arc: 1d20 + 10 ⇒ (18) + 10 = 28
R Ref vs Electric Arc: 1d20 + 10 ⇒ (8) + 10 = 18
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions:
Before your Turn:
------------------
Those with ** may go
Wizel - AC 16 (17 w/shield), 12/16 (AC 17)
Ofeus - AC 16, 12/12
**Brother Abrael - AC 13, 17/17 (1 action)
Red -5
**Jeeves - AC 19 (21 w/shield), 29/29
**Ambius - AC 17 (18 w/shield), 29/36; Anger AC 18
**Kimmo - AC 18, 14/22 (Rage: temp hp - 3/3, AC 17)
White -15 (2 Persistent Fire)
Percival Jeeves |
I moved Jeeves through blue as it is no longer on the tracker.
Jeeves staggers forward, trips and accidently headbutts the creature in white.
feint: 1d20 + 5 ⇒ (2) + 5 = 7
flurry atk1: 1d20 + 8 ⇒ (12) + 8 = 20
damage: 1d8 + 4 ⇒ (6) + 4 = 10
flurry atk2: 1d20 + 8 - 4 ⇒ (4) + 8 - 4 = 8 Miss
* stride
* feint
* flurry
GM Tiger |
I moved Jeeves through blue as it is no longer on the tracker.
Jeeves staggers forward, trips and accidently headbutts the creature in white.
[dice=feint]1d20+5
[dice=flurry atk1]1d20+8
[dice=damage]d8+4
[dice=flurry atk2]1d20+8-4 Miss* stride
* feint
* flurry
GAH. I knew I forgot something...
Kimmo |
So intent on his enemies is the Varki that he doesn't notice the spear parting his hair. He focuses on the most wounded enemy and chops at it until it falls.
Attack on White: 1d20 + 7 ⇒ (11) + 7 = 18
Damage, if applicable, including 3 points positive/vital energy: 1d12 + 4 + 3 ⇒ (4) + 4 + 3 = 11
If that's enough to drop White, Kimmo will Stride over its body to flank Red with Anger before attacking again.
Ambius |
The summoner uses act together.
He casts Boost Eidolon.
Anger makes a Furious strike with his fist on the red one.
Furious strike:1d20 + 9 ⇒ (16) + 9 = 25
Damage, cold:2d6 + 4 + 1 + 4 ⇒ (3, 1) + 4 + 1 + 4 = 13
Then the summoner casts shield.
GM Tiger |
Brother Abrael moves around Wizel to find a better position. Botted
Red attacks Anger, Kimmo: 1d2 ⇒ 2
Dagger vs Kimmo AC 17: 1d20 + 10 ⇒ (6) + 10 = 16 for Piercing Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Dagger vs Kimmo AC 17, MAP, Agile: 1d20 + 6 ⇒ (19) + 6 = 25 for Piercing Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Dagger vs Kimmo AC 17, MAP 2+, Agile: 1d20 + 2 ⇒ (18) + 2 = 20 for Piercing Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Jeeves stumbles forward and "accidentally" head butts White, killing him. Kimmo and Anger slash and punch Red, ending his existence as well.
COMBAT OVER!
Wizel - AC 16 (17 w/shield), 12/16 (AC 17)
Ofeus - AC 16, 12/12
Brother Abrael - AC 13, 17/17
Jeeves - AC 19 (21 w/shield), 29/29
Ambius - AC 17 (18 w/shield), 29/36; Anger AC 18
Kimmo - AC 18, 7/22 (Rage: temp hp - 0/3, AC 17)
Go ahead and take time to heal if you want. You're not on a timetable
Moving past, you come upon a room that has seen battle. Debris fills this area. The scars of a battle long past mar the walls, both from physical weapons and magical attacks.
You find the remnants of a book under a broken table against the east wall. Most of the pages have been torn out, but the first few are present, written in crisp, clear Common. Though some of the phrasing is antiquated, you can read it without any trouble.
Ofeus |
Pecception: 1d20 + 4 ⇒ (12) + 4 = 16
Pathfinder Society Lore: 1d20 + 7 ⇒ (3) + 7 = 10
Ofeus |
There is death in this in this room
Ofeus states gloomily.
He then sees something of interest out of the corner of his eye. He steps towards the east wall with an upright and practiced posture.
He bends down with better ease than his obvious age would allow, and fishes out a book. His eyes dance over the cover with delight.
He looks for a title, and then examines its pages for meaningful content after sitting down on the floor.
ofeus will take this opportunity to Refocus for 10 minutes, restoring his focus pool
Kimmo |
PFS Lore check: 1d20 + 4 ⇒ (19) + 4 = 23
The barbarian leans over Ofeus' shoulder. "Hm. The author writes like someone from a few hundred years ago. They're some sort of monster hunter."
Everyone can read the second spoiler.
Ofeus |
Ofeus learns what he can from the book and from Kimmo. He also notes his neatly parted hair. He offers the barbarian a brief smile, but wagers that he does not know why
He also records this new information into his writing kit for further study.
He stands up abruptly using his elven sense of grace He takes his place back into the marching order. He asks if everyone is ready to continue.
If so, adventure awaits..
GM Tiger |
Brother Abrael reaches into his bag and finds something that he didn't remember packing. Pulling it out, he finds a brand new set of healer's tools with a note attached.
I think you'll need this when you go adventuring, my son. Go with my blessing
-- The Abbott
Concealment, Genie's Veil: 1d20 ⇒ 4
Just did. Kimmo gets 5 hp back as the first attack now misses!
Wizel - AC 16 (17 w/shield), 12/16 (AC 17)
Ofeus - AC 16, 12/12
Brother Abrael - AC 13, 17/17
Jeeves - AC 19 (21 w/shield), 29/29
Ambius - AC 17 (18 w/shield), 29/36; Anger AC 18
Kimmo - AC 18, 12/22
Do you want to do Medicine checks now, Bro? :)
Brother Abrael |
Ah, of course. It was buried under some salted pork.
Treat Wounds at +7 on the following:
Treat Wounds Wizel: 1d20 + 7 ⇒ (16) + 7 = 232d8 ⇒ (7, 7) = 14
Treat Wounds Ambius: 1d20 + 7 ⇒ (15) + 7 = 222d8 ⇒ (1, 2) = 3
Treat Wounds Kimmo: 1d20 + 7 ⇒ (9) + 7 = 162d8 ⇒ (2, 4) = 6
GM Tiger |
Brother Abrael takes some time to treat wounds while Ofeus refocuses.
Anyone else who needs to refocus may do so as Brother Abrael needed 30 minutes to do all the healing and suturing
Brother Abrael's Perception (T): 1d20 + 7 ⇒ (10) + 7 = 17
Ofeus's Perception (T): 1d20 + 5 ⇒ (16) + 5 = 21
Jeeves's Perception (T): 1d20 + 3 ⇒ (4) + 3 = 7
Kimmo's Perception (T): 1d20 + 4 ⇒ (10) + 4 = 14
Wizel Genius's Perception (T): 1d20 + 3 ⇒ (9) + 3 = 12
Ambius's Perception (T): 1d20 + 4 ⇒ (13) + 4 = 17
The smell of rotting offal and blood fills this room. A spout of blood flows from the north wall into the pit below. The pit is half full, blood and offal making a viscous, stinking stew. A carving on the eastern wall depicts a giant figure raising a massive stone from the sea and an island with it. The carving also shows a reflection beneath that raised island of a shadowy land emerging as well, as if reflected in the sea, only the lack of the giant figure and the massive stone indicates this is more than a reflection being depicted.
DC 14 Arcana/Occultism or DC 8 Netherworld Lore
You spot a magical trap that could possibly harm the party.
Disable:
DC 17 Occultism/Religion (Trained) to counteract the fell energies drawing in life force to power this strange charnel flow
DC 20 Thievery (trained) to disable the spout, stopping the flow at its source.
Ofeus |
Society Check: 1d20 + 7 ⇒ (18) + 7 = 25
Ofeus |
Arcana Check: 1d20 + 7 ⇒ (4) + 7 = 11
Brother Abrael |
Religion: 1d20 + 7 ⇒ (16) + 7 = 23
Arcana: 1d20 + 5 ⇒ (12) + 5 = 17
Ah, Aroden raising the Starstone and the Isle of Kortos from beneath the sea, and the birth of the Shadow Kortos that today holds the location of Shadow Absalom. Obscure, and a grim scene to illuminate, but interesting.
Ofeus |
Ofeus' jaw drops like a stone as his eyes circulate about. An inflection in his voice shows concern.
Everyone! Be alert. This nauseating display of depravity is so much more. Genie, Ambius, Brother Abrael, we must ply our hearts and minds to win our safety.
Ofeus points out key features so the spellcasters can identify this magical trap.
seeking aid from the other talented spellcasters, Ofeus uses his knowledge of occultism to organize an attempt to disable the trap. He hints that a religious perspective is equally valuable.
Occultism: 1d20 + 7 ⇒ (15) + 7 = 22
Ofeus ask for further aid on this attempt
Percival Jeeves |
Jeeves watches the group, but spends most of his time sketching the scene showing the creation of the isle and the Starstone.
Every now and then he looks up, making sure if there are any needs in the group he is quick to meet them.
GM Tiger |
Ofius and Ambius manage to disable the trap. You can take a rubbing at your leisure
Moving along
Signs of another battle fought long ago are in abundance: scorch marks cover walls made of uneven stone, slashes from blades and arrows scar the walls further in, preserved in this collapsed extraplanar demesne. The fighting here seems to have been much more intense than in the earlier chamber.