[ACO] PF2e Q15 - In The Footsteps of Horror (P6) (Inactive)

Game Master UncleFroggy

Symbols > Single Action (◆), Double Action (◆◆), Triple Action (◆◆◆), Free Action (◇), Reaction (↺)


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Vigilant Seal

Exploration activity: Scout Human (versatile) Barbarian (spirit)/2 HP 36/36, 0 temp| AC 19 (18 when raging)| Fort (E) +8| Ref (T) +6| Will (E) +7| Init Perc (E) +7

Kimmo looks around suspiciously. "We are home, are we not? If so, we may as well finish the mission."

Envoy's Alliance

LN Human (wintertouched) HP 23/29; hero 1/1; minor healing 0/1; AC 19 (21 with shield) ; Fort +7; Ref +9; Will +6; Perc +4; cold/1 Conditions:

Jeeves nods.

"Very good sir." he says, taking out charcoal and paper and starting the rubbings.

Radiant Oath

◆◇↺ | Spell Templates

You can now re-enter the ruins and take all the rubbings you wish, the lair is now clear of hostiles

Assuming you return to the Grand Lodge

You return to the Pathfinder Society with the rubbings and the tales of your encounter with Alystair Caskwater, Ambrus Valsin takes your report and looks upon you with pride. He is almost beside himself with joy as he looks over the Netherworld rubbings, Universe rubbings, and the three journal fragments of Alystair Caskwater. He is clearly happy and impressed by your ingenuity in the face of unexpected peril.

FIN

Radiant Oath

◆◇↺ | Spell Templates

REPORTED
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*** Q16 ***

From Ambrus Valsin's office you head to Eando Kline's. Kline briefs you shortly before sending you to the Vaults.

Eando Kline's Briefing:
"The dollhouse was given to the Pathfinder Society by Queen Anastasia of Irrisen, and that all anyone knows is that it was a relic from former Queen Elvanna, a less than scrupulous ruler. The dollhouse is magical in nature, but it is unclear what its purpose is. The dollhouse has been in the Pathfinder Society Vaults for some time, but that the Society was unable to look into it until recently due to other pressing matters. After an incident with the night hag Aslynn, a steward noticed that the house was affected. That's where you come in. I apologize that there is not much information to give you, but you are the first group to look the dollhouse over properly since it was stored in the vaults. I don't expect any trouble, as the dollhouse’s magic has been completely dormant, though any good Pathfinder should still be prepared for trouble, just in case."

A massive dollhouse, nearly eight feet tall, stands on top of a short but ornately carved table. The legs and base of the table have crows, dogs, cats, and other similar symbols carved into every available surface. The dollhouse itself appears to be an extravagant representation of a house in the land of endless winter. Fake snow covers its roof, and sculpted icicles hang down, glistening.

Despite its formerly rich appearance, it is clear the dollhouse has seen better days. The fake snow and ice have yellowed with age. The paint, once bright blue and white, is dull and peeling. The wooden base has darkened with time, except in a few places where it has chipped and revealed fresh wood.

The most obvious feature, though, is the missing wall. Typical of a dollhouse, it would allow access to the interior of the house for play or observation. While the rooms and several dolls can be seen inside, it looks hazy and somehow off, as if something is interfering with the transition from inside to out.

As you stand in front of the dollhouse, you take some time to get to know your companions.

Feel free to purchase any last minute items.

Vigilant Seal

Active Spells: None |Free Actions: Drain Bonded Item 1/1 | Focus Spells: Hand of the Apprentice 1/1 Undine Elf | Wizard 1 | AC 15 | Fort +3 | Ref +5 | Will +7 | HP 12/12 | Perception +5, Low Light Vision | Speed 30 | Spear +4 1d6+1 P | Held Items: Spear | Reactions: Salt Wound 1/1

Ofeus walks in and eyes the 8' tall dollhouse suspiciously...He quickly becomes lost in thought until more of his comrades arrive.

He instinctively has little trust for a dollhouse that is larger than he is.
He appreciates the carvings of dogs, cats, crows, etc.

At least the artist shows a consideration for the natural world.

Anything coming from Irrisen is serious business...

Horizon Hunters

Female Gnome Single Gate Kineticist(Water) - 3 | hp:47/47 | HP:1/3 | AC:17 | F11 R8 W7 | P5 | 25ft | DV | HH | 124312-2020

A blue haired gnome, wearing a blue conical hat, nervously enters. She stays quiet for now.

Envoy's Alliance

LN Human (wintertouched) HP 23/29; hero 1/1; minor healing 0/1; AC 19 (21 with shield) ; Fort +7; Ref +9; Will +6; Perc +4; cold/1 Conditions:

Jeeves steps forward to examine the "front" of the dollhouse.
"I do hope this is not another one of those unfortunate transition effects." he says, pointing at the haze.

"Can anyone tell if that wall is magical?"

Vigilant Seal

Active Spells: None |Free Actions: Drain Bonded Item 1/1 | Focus Spells: Hand of the Apprentice 1/1 Undine Elf | Wizard 1 | AC 15 | Fort +3 | Ref +5 | Will +7 | HP 12/12 | Perception +5, Low Light Vision | Speed 30 | Spear +4 1d6+1 P | Held Items: Spear | Reactions: Salt Wound 1/1

Ofeus quickly takes note of the Gnome with blue hat. As she walks in, he cuts off the incessant chatter running through his troubled mind.

He assumes a proud and practiced posture as he attempts to greet her:

Greetings miss, I am Ofeus, Hydromancer from Outsea

He wears sea blue wizard robes adorned with all manner of aquatic beasts seemingly living together in harmony. His striking aquamarine pupils give her a once over as they attempt to pierce her depths, and he puts on one of his most enticing smiles despite his concern for this assignment.

Vigilant Seal

Active Spells: None |Free Actions: Drain Bonded Item 1/1 | Focus Spells: Hand of the Apprentice 1/1 Undine Elf | Wizard 1 | AC 15 | Fort +3 | Ref +5 | Will +7 | HP 12/12 | Perception +5, Low Light Vision | Speed 30 | Spear +4 1d6+1 P | Held Items: Spear | Reactions: Salt Wound 1/1

Ofeus raises an eyebrow at the familiar Jeeves, and then offers him a polite nod.

Although not verified, I find it likely on both counts. Are you well rested sir Jeeves?

Horizon Hunters

Female Gnome Single Gate Kineticist(Water) - 3 | hp:47/47 | HP:1/3 | AC:17 | F11 R8 W7 | P5 | 25ft | DV | HH | 124312-2020

Ami Mercury - hydrokineticist sir Ami replies with respect. I .... would be interested in exchanging knowledge with you sir. I believe we have much in common She gives a shy smile..

Oh .... magical? Ah ... I cannot be sure, but that does seem logical

Verdant Wheel

Gnome Sorcerer 1 / HP 16/16, Perc +3, AC 16(17), Fort +5 Ref +6 Will +5 / Active conditions: Darkvision

The gnome with a turban wrapped around his head inspects the inside of the dollhouse with interest. What for a strange gift. He then turns his head and notices Ami. [b]Oh, and I am Wizel Genius. Coming from where the genies are used to be met.[/] During this introduction he remains with his arms crossed over his chest, some rings on his fingers.

Vigilant Seal

Active Spells: None |Free Actions: Drain Bonded Item 1/1 | Focus Spells: Hand of the Apprentice 1/1 Undine Elf | Wizard 1 | AC 15 | Fort +3 | Ref +5 | Will +7 | HP 12/12 | Perception +5, Low Light Vision | Speed 30 | Spear +4 1d6+1 P | Held Items: Spear | Reactions: Salt Wound 1/1

Now that introductions are proceeding well, Ofeus allows himself to relax a little with a slight slouch.

Good to see that you are among us Genie.

Ofeus then turns back to Ami
I am happy to meet another devotee of water Ofeus replies with enthusiasm, but tries to hide it behind a practiced facade as his elven upbringing requires.

Hmm hydroKinetics? Indeed a rare treat to witness. I would be most interested in exchanging what we can. Perhaps we could do so at adventure's end?

Ofeus now turns his attentions to the doll house once more. Free from his frenzy of thoughts, he releases some spellcraft upon it for preliminary investigations.

Cast Read Aura Upon Doll House -> Grants Ofeus and anyone else a +2 Circumstance bonus for the Identify Magic Activity.

Identify Magic Skill Action -> Identify the Particulars of the magical Doll House.

Share the results with everyone.

Envoy's Alliance

LN Human (wintertouched) HP 23/29; hero 1/1; minor healing 0/1; AC 19 (21 with shield) ; Fort +7; Ref +9; Will +6; Perc +4; cold/1 Conditions:

Jeeves offers a polite bow to Ofeus.

"Just Jeeves, sir." he notes. "For no knight am I."

Vigilant Seal

Active Spells: None |Free Actions: Drain Bonded Item 1/1 | Focus Spells: Hand of the Apprentice 1/1 Undine Elf | Wizard 1 | AC 15 | Fort +3 | Ref +5 | Will +7 | HP 12/12 | Perception +5, Low Light Vision | Speed 30 | Spear +4 1d6+1 P | Held Items: Spear | Reactions: Salt Wound 1/1

Ofeus flashes jeeves a lively smile...

Ahh yes, perhaps not by dress. But more so by heart. Nonetheless you are Jeeves.

Horizon Hunters

Female Gnome Single Gate Kineticist(Water) - 3 | hp:47/47 | HP:1/3 | AC:17 | F11 R8 W7 | P5 | 25ft | DV | HH | 124312-2020

That would be delightful sir. Ami replies.

Vigilant Seal

Active Spells: None |Free Actions: Drain Bonded Item 1/1 | Focus Spells: Hand of the Apprentice 1/1 Undine Elf | Wizard 1 | AC 15 | Fort +3 | Ref +5 | Will +7 | HP 12/12 | Perception +5, Low Light Vision | Speed 30 | Spear +4 1d6+1 P | Held Items: Spear | Reactions: Salt Wound 1/1

Ofeus makes brief eye contact with Ami mercury, and believes he sees sincerity in her eyes and hears it in her voice as well.

He continues to await the arrival of the other members of the team that will together uncover the secrets from Irrisen.

Verdant Wheel

Gnome Sorcerer 1 / HP 16/16, Perc +3, AC 16(17), Fort +5 Ref +6 Will +5 / Active conditions: Darkvision

Wizel replies to Oleus: Eh eh, you always need a Genie with you, don't you?

And he smiles.

Vigilant Seal

Active Spells: None |Free Actions: Drain Bonded Item 1/1 | Focus Spells: Hand of the Apprentice 1/1 Undine Elf | Wizard 1 | AC 15 | Fort +3 | Ref +5 | Will +7 | HP 12/12 | Perception +5, Low Light Vision | Speed 30 | Spear +4 1d6+1 P | Held Items: Spear | Reactions: Salt Wound 1/1

Ofeus muses with Wizel

According to the many dusty tomes I have devoured on the odd day, I think that Genies are the embodiment of inspiration. I would much prefer to be allied with one instead of drawing their wrath!

Ofeus' pointed ears seem to wiggle slightly when he draws emphasis on the to word "wrath".

He pats Wizel on the shoulders, and shares a moment of amusement with him.

Vigilant Seal

Goblin Summoner 2 / HP 36/36, Perc +4, AC 17 (18), Fort +9 Ref +7 Will +6 / Spells 2/2, Focus 2/2 / Active conditions: Mage armor, Darkvision

It's a goblin with without armor. He has a dagger and gloves. His skin is green and he is very small. Hello my name is Ambius. Nice to meet you !

Radiant Oath

◆◇↺ | Spell Templates

GM Dice:

Ofeus's Society (T): 1d20 + 7 ⇒ (2) + 7 = 9
Jeeves's Society (T): 1d20 + 3 ⇒ (8) + 3 = 11
Kimmo's Society (U): 1d20 + 0 ⇒ (8) + 0 = 8
Ami Mercury's Society (T): 1d20 + 7 ⇒ (16) + 7 = 23

Ami:

Several years ago, Irrisen welcomed a new ruler, Queen Anastasia. The former ruler, Queen Elvanna, was rumored to have been taken away by her mother, Baba Yaga.

As soon as Ofeus begins casting and investigating the dollhouse, you suddenly find yourselves teleported inside the dollhouse!

A tumbleweed trundles along the vast hall. A second look reveals this is not a tumbleweed but an oversized dust ball. This grand foyer is not as majestic as it once was. Large flakes of bright paint peel off the walls. Dust covers wooden carvings and ornaments that are all just slightly too large for the cabinets they sit on. A dry staleness fills the air. The most notable feature is the lack of an eastern wall. Beyond it, the Pathfinder Society Vaults are visible, albeit appearing much larger than they were a few seconds ago.

A stuffed sloth holding a broom smiles warmly as she approaches. "Hello, visitors. Guests. Friends. It's been so long since we've seen anyone else. My fellow workers have become hopeless over our lack of purpose, but not me. I knew someone would come eventually. You can help renew our reasons for being here."

A frown flashes across her face for the briefest second before she softens, her voice bubbling with enthusiasm. "Or maybe you could even help us finally leave this place! The Warden wouldn't listen to me, but maybe she'll listen to you. Or better yet, you can help gather everyone, and show them there's a world outside. We'll need to enlist as many as possible to our cause to even have a chance of gaining an audience with The Warden, but I think it might work. That is, if you're willing to help." Her button eyes stare longingly at the open wall. "Forgive me. I am Sweeper, a janitor of sorts around here, not of much importance, but I know everyone and everything. Pleased to meet you."

Vigilant Seal

Active Spells: None |Free Actions: Drain Bonded Item 1/1 | Focus Spells: Hand of the Apprentice 1/1 Undine Elf | Wizard 1 | AC 15 | Fort +3 | Ref +5 | Will +7 | HP 12/12 | Perception +5, Low Light Vision | Speed 30 | Spear +4 1d6+1 P | Held Items: Spear | Reactions: Salt Wound 1/1

Ofeus rubs his temples at the disorientation of being teleported. Once he begins to focus on his surroundings, and meets sweeper he puzzles over what to do next.

He glances around the room at his fellow agents hoping to spot someone who is better at shoveling the windsong than himself. This environment must surely require someone who is more agile of tongue than himself.

With these thoughts, ofeus chooses to clamp his mouth shut for fear of inserting his foot.

Instead, he focuses his mind upon the details of The Sweeper. Clearly it is magical, but is it sentient?

Standing in the back of the group, Ofeus tries to be as quiet and inconspicuous as he can...

Cast Read Aura: Target - The Sweeper - +2 to Identify Magic
Identify Magic Skill Action - Discover the particulars of the magic that animates The Sweeper.
Recall Knowledge - What is The Sweeper?
Recall Knowledge - What is its most notable offensive ability?
Cast Message Cantrip, and send a message to Wizel

Wizel:
This dollhouse may be highly flammable

Verdant Wheel

Gnome Sorcerer 1 / HP 16/16, Perc +3, AC 16(17), Fort +5 Ref +6 Will +5 / Active conditions: Darkvision

Before to be teleported inside the house the gnome casts Mage armor on himself (+1 AC).

Once meeting Sweeper he introduces himself: Hello my name’s Wizel Genius. I’m a genie in all modesty of course. How long have you been here?

[ooc]Orfeus: I’ve changed my spells between the games.[/b]

Envoy's Alliance

LN Human (wintertouched) HP 23/29; hero 1/1; minor healing 0/1; AC 19 (21 with shield) ; Fort +7; Ref +9; Will +6; Perc +4; cold/1 Conditions:

Jeeves offers a smile to Sweeper.
"Hello Sweeper. I am Jeeves, butler. Could you tell us about the other inhabitants of the house, and the Warder?" he asks.

He can't help but also look over his shoulder toward the wall which would seem to be invisible from the outside.

"And do you recall who you were before you arrived in the house?"

Does it look *exactly* as we saw the house from the outside? I'm assuming we didn't see (for example) the Sweeper when we looked in from the vault

Vigilant Seal

Exploration activity: Scout Human (versatile) Barbarian (spirit)/2 HP 36/36, 0 temp| AC 19 (18 when raging)| Fort (E) +8| Ref (T) +6| Will (E) +7| Init Perc (E) +7

Kimmo merely stays mute, looking around the entryway. He doesn't seem to have been too disoriented by the transition.

Vigilant Seal

Active Spells: None |Free Actions: Drain Bonded Item 1/1 | Focus Spells: Hand of the Apprentice 1/1 Undine Elf | Wizard 1 | AC 15 | Fort +3 | Ref +5 | Will +7 | HP 12/12 | Perception +5, Low Light Vision | Speed 30 | Spear +4 1d6+1 P | Held Items: Spear | Reactions: Salt Wound 1/1

yeah, trying not to meta-game too much stuff. PFS is often so rushed its hard to enjoy a little roleplay.

Radiant Oath

◆◇↺ | Spell Templates

Ofeus:

Sweeper is a poppet that's well, the janitor for the dollhouse. No offensive or defensive capabilities. The dollhouse is magical, so it stands to reason that the occupants are Awakened

Jeeves:

From the inside, it appears the same as you initially looked in. You didn't get much time to do a thorough examination before you were suddenly sent inside.

Sweeper scratches her head. "Honestly, I don't know how long we've been here. It's kinda hard to tell. But I can introduce you to all the others, if you'd like. You can try to convince them to help you convince the Warden to let us go... I've looked through the wall. I'd really like to see what's out there...So, how about it?"

Horizon Hunters

Female Gnome Single Gate Kineticist(Water) - 3 | hp:47/47 | HP:1/3 | AC:17 | F11 R8 W7 | P5 | 25ft | DV | HH | 124312-2020

Ami has been wandering around the room looking at things. She even attempts to kick that oversized dust bunny through the open wall to see what would happen.

Well .... erm ... I suppose we could. she says a bit hesitantly.

Verdant Wheel

Gnome Sorcerer 1 / HP 16/16, Perc +3, AC 16(17), Fort +5 Ref +6 Will +5 / Active conditions: Darkvision

We need to anyway as it seems. adds the genie with his arms crossed on his chest.

Radiant Oath

◆◇↺ | Spell Templates

Sweeper's eyes brighten as you agree (albeit grudgingly) to helping her. "I'll introduce you to the poppets here in the dollhouse."

Any particular order you'd like to explore (or will starting from the north and moving counterclockwise be fine?)

Vigilant Seal

Active Spells: None |Free Actions: Drain Bonded Item 1/1 | Focus Spells: Hand of the Apprentice 1/1 Undine Elf | Wizard 1 | AC 15 | Fort +3 | Ref +5 | Will +7 | HP 12/12 | Perception +5, Low Light Vision | Speed 30 | Spear +4 1d6+1 P | Held Items: Spear | Reactions: Salt Wound 1/1

Counterclockwise seems fine to me.

Ofeus offers up a suggestion for addition consideration, but is happy to go along with our current task.

How do we know if the poppets can exist independent of the magic within the dollhouse? After all, they seem to have no understanding of the outside world other than the fact that they can see it. Just food for thought. Not necessarily true. What I can say is that the magic in here may only awaken the poppits when people enter the dollhouse. And perhaps they sleep otherwise?

Ofeus casts Mystic Armor

Vigilant Seal

Active Spells: None |Free Actions: Drain Bonded Item 1/1 | Focus Spells: Hand of the Apprentice 1/1 Undine Elf | Wizard 1 | AC 15 | Fort +3 | Ref +5 | Will +7 | HP 12/12 | Perception +5, Low Light Vision | Speed 30 | Spear +4 1d6+1 P | Held Items: Spear | Reactions: Salt Wound 1/1

Sweeper..what is the last thing you remember before you saw us? What did you do yesterday?

Radiant Oath

◆◇↺ | Spell Templates
Ofeus wrote:
Sweeper..what is the last thing you remember before you saw us? What did you do yesterday?

"What I did yesterday? Why, clean, of course! I clean every part of the dollhouse. I have to, or the Warden will be mad at me."

Verdant Wheel

Gnome Sorcerer 1 / HP 16/16, Perc +3, AC 16(17), Fort +5 Ref +6 Will +5 / Active conditions: Darkvision

Well you should go out from here. So you won't need to clean this house anymore. Of course if you want to clean other houses you'll can do it.

Vigilant Seal

Active Spells: None |Free Actions: Drain Bonded Item 1/1 | Focus Spells: Hand of the Apprentice 1/1 Undine Elf | Wizard 1 | AC 15 | Fort +3 | Ref +5 | Will +7 | HP 12/12 | Perception +5, Low Light Vision | Speed 30 | Spear +4 1d6+1 P | Held Items: Spear | Reactions: Salt Wound 1/1

Yes, I see. Which room did you clean yesterday? Did the Warden create you and the other poppits?

Radiant Oath

◆◇↺ | Spell Templates

"I would love to leave. I would like to explore the whole wide world out there. But I can't. The Warden won't let us. Yesterday I cleaned the entire dollhouse. The Warden? No. She didn't create us. But she's the Warden. She runs the dollhouse. Now can I introduce you to the others?"

In order to convince the poppets of the dollhouse to work together, the players will need to convince each poppet to go along with their plan. To do so, they need to collect as many Cooperation Points as possible by interacting with individual poppets and eventually rolling skill checks to convince them.

Envoy's Alliance

LN Human (wintertouched) HP 23/29; hero 1/1; minor healing 0/1; AC 19 (21 with shield) ; Fort +7; Ref +9; Will +6; Perc +4; cold/1 Conditions:

Jeeves nods. "Cleaning and serving others is worthwhile. Exploring and seeing the world can also be fulfilling. Lead on Sweeper."

Verdant Wheel

Gnome Sorcerer 1 / HP 16/16, Perc +3, AC 16(17), Fort +5 Ref +6 Will +5 / Active conditions: Darkvision

Yes, lead us to the other ones.

Vigilant Seal

Active Spells: None |Free Actions: Drain Bonded Item 1/1 | Focus Spells: Hand of the Apprentice 1/1 Undine Elf | Wizard 1 | AC 15 | Fort +3 | Ref +5 | Will +7 | HP 12/12 | Perception +5, Low Light Vision | Speed 30 | Spear +4 1d6+1 P | Held Items: Spear | Reactions: Salt Wound 1/1

Hmm...It seems like this dollhouse is more like a prison. Why else would their keeper be called a warden? I find that idea very offensive.

Ofeus contorts his face in disgust as the word Warden seems to sink into his brain with more clarity.

One last question for you sweeper before we meet the others. If you cleaned the entire dollhouse yesterday, then why would you need to clean it again today? It would not be dirty today would it? Sweeper, could it be that yesterday was in fact a very long time ago?

Ofeus follows along with the rest of the group while interacting with the sweeper. He watches him for any type of reaction that seems out of place.

Vigilant Seal

Exploration activity: Scout Human (versatile) Barbarian (spirit)/2 HP 36/36, 0 temp| AC 19 (18 when raging)| Fort (E) +8| Ref (T) +6| Will (E) +7| Init Perc (E) +7

Kimmo shakes his head and follows.

Radiant Oath

◆◇↺ | Spell Templates

"Well, if I don't clean daily, the Warden gets mad. Otherwise, what else would I have to do." Sweeper answers.

Sweeper leads you north, into what appears to be a kitchen.

The clatter of pots and pans echoes around the room as the bustle of a one-person kitchen rings out. The sting of fresh onions assaults the nose. A wooden toy poppet in a white chef's hat and apron busies herself with preparing a large meal. The refuse bin in the corner overflows with the remains of past meals that were never served.

"That's Chef Basil. She's quite nice as long as you don't get in her way." Sweeper whispers.

Envoy's Alliance

LN Human (wintertouched) HP 23/29; hero 1/1; minor healing 0/1; AC 19 (21 with shield) ; Fort +7; Ref +9; Will +6; Perc +4; cold/1 Conditions:

"Hello Chef." says Jeeves.

"What are you cooking up?"

Horizon Hunters

Female Gnome Single Gate Kineticist(Water) - 3 | hp:47/47 | HP:1/3 | AC:17 | F11 R8 W7 | P5 | 25ft | DV | HH | 124312-2020

Ami whispers over to Ofeus Maybe you're right. Maybe they are only aware of the passage of time when they are being interacted with.

Verdant Wheel

Gnome Sorcerer 1 / HP 16/16, Perc +3, AC 16(17), Fort +5 Ref +6 Will +5 / Active conditions: Darkvision

The gnome pay attention not to disturb the Chef's movements.

Hello, from where does come the food you prepare?

Vigilant Seal

Active Spells: None |Free Actions: Drain Bonded Item 1/1 | Focus Spells: Hand of the Apprentice 1/1 Undine Elf | Wizard 1 | AC 15 | Fort +3 | Ref +5 | Will +7 | HP 12/12 | Perception +5, Low Light Vision | Speed 30 | Spear +4 1d6+1 P | Held Items: Spear | Reactions: Salt Wound 1/1

Ofeus whispers back to Ami with an intrigued smile

Indeed!...I am very intrigued by what magic could accomplish all of this. Are the poppits themselves some form of punishment that was imposed on people from Irrisen? Or are the poppits not alive in the first place? Are they a lure to trap other people such as ourselves in some way?Perhaps we can put our heads together and learn more...

Recall Knowledge: The Poppets appear to be a creature of arcane significance. What known magic could create a poppet or transform a person into a poppet?

Arcana: 1d20 + 7 ⇒ (7) + 7 = 14

Vigilant Seal

Exploration activity: Scout Human (versatile) Barbarian (spirit)/2 HP 36/36, 0 temp| AC 19 (18 when raging)| Fort (E) +8| Ref (T) +6| Will (E) +7| Init Perc (E) +7

Kimmo clears his throat. "Excuse me. That smells very good. Before dinner, would you like me to take out the garbage?"

Radiant Oath

◆◇↺ | Spell Templates

At Jeeves' voice, Chef Basil suddenly looks up.

Ofeus:

You recall from Pathfinder Training that poppets were originally designed to serve as companions or servants. They occasionally gain a greater spark of life, transforming them into independent, sapient creatures. You're not transformed into a poppet, btw, the magic of the dollhouse just made you their size.

"Oh! Have you been standing there all this time? Would you like some food? The ingredients, you mean? Oh they come from the cabinet. There's lots more there. Cooking is my sole purpose in life. The garbage? You could, but you don't need to. All I know is I'm supposed to cook. Where the food goes is not my concern."

Each PC can attempt a check once per NPC to get "Cooperation Points (CP). Skill check results: CS/S/F/CF - +2/+1/0/-1 CP respectively

To secure Chef Basil's cooperation:
DC 11 Cooking Lore or DC 13 Crafting impresses Basil with your understanding of her cooking
DC 15 Society/Nature can convince Basil that many more fantastic ingredients are available outside the dollhouse.
DC 17 Deception to Lie can convince her that the ingredients magically provided by the house simply are too bland for her skill.
Other skills (DC 15) or Relevant Lore (DC 13) ok as long as they fit

Verdant Wheel

Gnome Sorcerer 1 / HP 16/16, Perc +3, AC 16(17), Fort +5 Ref +6 Will +5 / Active conditions: Darkvision

But there are not real ingredients. They are fake. A real Chef wouldn't like to cook with such ingredients. They are no worth of you. You should come with us to go out from here. So you can cook with real ingredients.

Deception: 1d20 + 7 ⇒ (18) + 7 = 25

Radiant Oath

◆◇↺ | Spell Templates

Chef Basil looks up, startled. "There are better ingredients you say? Hmm... I'll need to think about that..."

1 success. You need 3 per NPC, so 2 more or 1 crit

Vigilant Seal

Active Spells: None |Free Actions: Drain Bonded Item 1/1 | Focus Spells: Hand of the Apprentice 1/1 Undine Elf | Wizard 1 | AC 15 | Fort +3 | Ref +5 | Will +7 | HP 12/12 | Perception +5, Low Light Vision | Speed 30 | Spear +4 1d6+1 P | Held Items: Spear | Reactions: Salt Wound 1/1

Ofeus' eyes suddenly sparkle when he recalls a bit of lore that may interest our friend who wields an apron...

ooo Basil... Ofeus waves at the poppet to get his attention.
At my home known as OutSea there are gorgeous freshwater fish long as my forearm I tell you. My father taught me they are known as Cyprinus Carpio. Come visit me there, and learn the elven way of preparing the most moist and flavorful fish you have ever tasted.

Ofeus smiles inwardly as his thoughts of home lift his spirits.

River Lore: 1d20 + 7 ⇒ (11) + 7 = 18

Envoy's Alliance

LN Human (wintertouched) HP 23/29; hero 1/1; minor healing 0/1; AC 19 (21 with shield) ; Fort +7; Ref +9; Will +6; Perc +4; cold/1 Conditions:

"It is so hard to know exactly what those 'upstairs' want." sighs Jeeves.

"Sometimes they can be quite unreasonable, don't you find?" he adds, knowing well how the downstairs staff sometimes find their betters.

labor lore: 1d20 + 3 ⇒ (18) + 3 = 21 From his servant background, so I expect highly relevant!

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