GM Jhaeman's PFS1 # 1-03 (#31) "Sniper in the Deep" (Inactive)

Game Master Jhaeman

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The Exchange

Male Human(Kellid) Druid (Menhir Savant) 9 |Active Condition: | HP 84/84| AC 17 T 14 FF 14 |CMB +10 CMD 24|F +12 R +10 W +15|INIT +8|PER +22 SM+5|30' Speed|Immune to Poison
Daily Resources:
Reroll 1/1, Slush Fund 50/50, Wild Shape 4/4, Place Magic 8/8, Walk the Lines 5/5, Pearl 1st 4/4, Four Leaf Clover 3/3, Rods (lesser): Intensify 3/3, Extend 3/3 | Spells 1st 6/6 2nd 5/5 3rd 4/4 4th 3/3 5th 2/2

@Kitoro - While not impressive you did manage a roll of 1 on a d20. This added to your concentration score of +16 equals 17 as your final result. I thought I was being clear but obviously not. :)


Malachi overcomes his foe's defenses and rushes towards the bar!

Malachi's attack drops Blue. (Malachi, you don't need an Acrobatics check to get on the bar, just an extra square of movement--if you have the speed left, feel free to move your token).


Initiative (Round 5)

Calabaza
Barman (shaken, prone, hideous laughter)
Kitoro
Malachi

Bold should go!

Dark Archive

Female TN Kitsune Bard (Duetist)/9 | HP: 66/66 | AC/FF/T: 23/20/13 21/18/13 | CMD: 18 18 | F/R/W: +7/11/9 +5/9/7 | Init: +4 (+4 with heightened awareness) | Speed 30ft | Low-light vision | Bluff +24, Diplo +22, DDev +10, EscArt +10, Intim +24, KnLoc +5, KnNat +5, KnNob +5, Perc +11, SMot +22, Scraft +5, Stlth +7 | Active Conditions: Heroism (180 minutes), heightened awareness (10 Minutes), inspire courage +3
"The Rock " wrote:
@Kitoro - While not impressive you did manage a roll of 1 on a d20. This added to your concentration score of +16 equals 17 as your final result. I thought I was being clear but obviously not. :)

I had thought by score you meant the bonus to the roll. but you meant the final result which makes more sense. 1In any case, thanks for pointing out that the Circlet gave a bonus.


Tears streaming down his face, the barman rolls on the ground in hysterical, helpless laughter--only to be stabbed in the belly by the angry halfling looking for payback!

Botting Calabaza as doing two melee attacks on the prone barman. Result: One confirmed crit and one regular hit. The barman is still conscious, but clearly pretty woozy from his wounds (and his earlier nonlethal damage).

GM Dice:

Wakizashi (prone) vs Barman # 1: 1d20 + 15 + 4 ⇒ (18) + 15 + 4 = 37
damage: 1d4 + 7 ⇒ (2) + 7 = 9
Wakizashi (prone) vs Barman # 2: 1d20 + 10 + 4 ⇒ (8) + 10 + 4 = 22
damage: 1d4 + 7 ⇒ (2) + 7 = 9
Wakizashi (prone) vs Barman # 1 Threat Confirmation: 1d20 + 15 + 4 ⇒ (14) + 15 + 4 = 33
Extra Crit damage: 1d4 + 7 ⇒ (3) + 7 = 10


The barman tries to get control of himself, but just can't stop laughing!

Doing a full-round action to try to stop the hideous laughter
Result: Fail!

GM Dice:

Will save (shaken): 1d20 + 6 - 2 ⇒ (6) + 6 - 2 = 10


Initiative (Round 6)

Calabaza
Barman (shaken, prone, hideous laughter)
Kitoro
Malachi

Bold should go!

The Exchange

active effects:
tentacles (8h), water breathing (10h), barkskin +3 (60m), ext. heroism (160m), longstrider (6h), bulls strength (6m)
Male Tengu Barbarian (untamed rager) 3/Brawler (snakebite striker) 1/Druid (kraken caller) 4 | AC 23 T 13 FF 20 | HP [71/71] 60/71 | F +16 R +13 W +12 +2F/W rage| Init +3 | Perc +17 (20 in bright light) lowlight vision | rage (7/16) | supplies (4/7)

Malachi glares down at the laughing barkeep.

"SEE IF YOU FIND THIS FUNNY, YES!"

brawler strike, rage, flank, bard, power: 1d20 + 11 + 2 + 2 + 2 + 2 - 2 ⇒ (8) + 11 + 2 + 2 + 2 + 2 - 2 = 25damage: 1d6 + 6 + 2 + 2 + 4 ⇒ (2) + 6 + 2 + 2 + 4 = 16precision damage: 2d6 ⇒ (6, 3) = 9
brawler strike, rage, flank, power, bard, iterative: 1d20 + 6 + 2 + 2 + 2 + 2 - 2 ⇒ (8) + 6 + 2 + 2 + 2 + 2 - 2 = 20damage: 1d6 + 6 + 2 + 2 + 4 ⇒ (2) + 6 + 2 + 2 + 4 = 16precision damage: 2d6 ⇒ (6, 5) = 11
gore, rage, flank, power, bard, secondary: 1d20 + 6 + 2 + 2 + 2 + 2 - 2 ⇒ (5) + 6 + 2 + 2 + 2 + 2 - 2 = 17damage: 1d8 + 3 + 2 + 2 ⇒ (1) + 3 + 2 + 2 = 8precision damage: 2d6 ⇒ (3, 4) = 7
peck, rage, flank, power, bard, secondary: 1d20 + 6 + 2 + 2 + 2 + 2 - 2 ⇒ (12) + 6 + 2 + 2 + 2 + 2 - 2 = 24damage: 1d3 + 3 + 2 + 2 ⇒ (1) + 3 + 2 + 2 = 8precision damage: 2d6 ⇒ (3, 3) = 6

And if the barkeep is still somehow conscious, Mal drops his hammer and finishes his attacks with two claws...

claw, rage, flank, power, bard, secondary: 1d20 + 6 + 2 + 2 + 2 + 2 - 2 ⇒ (3) + 6 + 2 + 2 + 2 + 2 - 2 = 15damage: 1d3 + 3 + 2 + 2 ⇒ (3) + 3 + 2 + 2 = 10precision damage: 2d6 ⇒ (5, 3) = 8
claw, rage, flank, power, bard, secondary: 1d20 + 6 + 2 + 2 + 2 + 2 - 2 ⇒ (2) + 6 + 2 + 2 + 2 + 2 - 2 = 14damage: 1d3 + 3 + 2 + 2 ⇒ (2) + 3 + 2 + 2 = 9precision damage: 2d6 ⇒ (2, 4) = 6

In any event, Mal stops his attacks when the barkeep stops moving.

Dark Archive

Female TN Kitsune Bard (Duetist)/9 | HP: 66/66 | AC/FF/T: 23/20/13 21/18/13 | CMD: 18 18 | F/R/W: +7/11/9 +5/9/7 | Init: +4 (+4 with heightened awareness) | Speed 30ft | Low-light vision | Bluff +24, Diplo +22, DDev +10, EscArt +10, Intim +24, KnLoc +5, KnNat +5, KnNob +5, Perc +11, SMot +22, Scraft +5, Stlth +7 | Active Conditions: Heroism (180 minutes), heightened awareness (10 Minutes), inspire courage +3

Kit crawls to safety to the south.

"That's how I would like to go, buddy. With a belly full of laughter. I could do without the steel though."

The Exchange

Buffs: Touch of the Sea (9 min), Water Breathing, Barkskin +2, Reduce Person (8 rounds), Shield (10 rounds) F LN Halfling Init 11 Per 12 AC 31 FF 25 T 19 HP 66/66 Fort 9, Ref 21, Will 7; +2 vs. fear Spd 30 Ki 5/6 Panache 6/8 Supplies 6/7

Sorry I missed an update!


Malachi pummels the bartender into unconsciousness!

Malachi's first strike knocks the bartender into negatives. You can stabilise him or let fate take its course. We are off Initiative.

Dark Archive

Female TN Kitsune Bard (Duetist)/9 | HP: 66/66 | AC/FF/T: 23/20/13 21/18/13 | CMD: 18 18 | F/R/W: +7/11/9 +5/9/7 | Init: +4 (+4 with heightened awareness) | Speed 30ft | Low-light vision | Bluff +24, Diplo +22, DDev +10, EscArt +10, Intim +24, KnLoc +5, KnNat +5, KnNob +5, Perc +11, SMot +22, Scraft +5, Stlth +7 | Active Conditions: Heroism (180 minutes), heightened awareness (10 Minutes), inspire courage +3

Kit rises to her feet and pulls out her wand. First things first, after all, and Kit is used to putting herself first.

CLW: 6d8 + 6 ⇒ (7, 8, 6, 6, 5, 1) + 6 = 39

"Anyone have any medical skills? Bandages are a lot cheaper than these wand charges."

The Exchange

active effects:
tentacles (8h), water breathing (10h), barkskin +3 (60m), ext. heroism (160m), longstrider (6h), bulls strength (6m)
Male Tengu Barbarian (untamed rager) 3/Brawler (snakebite striker) 1/Druid (kraken caller) 4 | AC 23 T 13 FF 20 | HP [71/71] 60/71 | F +16 R +13 W +12 +2F/W rage| Init +3 | Perc +17 (20 in bright light) lowlight vision | rage (7/16) | supplies (4/7)

"Eh..eh... I don't care about these fools, Besmara can take the damned lot of 'em, yes. But we have to find our man! Healing can wait!"

Malachi disarms the barkeep and searches him. Not killing him.


Kitoro heals herself as Malachi searches the bleeding barman.

The barman naturally stablises.

Malachi:
The barman has: a masterwork greatsword, a dark yellow potion, a wide leather belt, and masterwork chainmail.

GM Dice:

Dying Check(DC 15): 1d20 + 3 ⇒ (6) + 3 = 9
Dying Check (DC 16): 1d20 + 3 ⇒ (20) + 3 = 23

The Exchange

active effects:
tentacles (8h), water breathing (10h), barkskin +3 (60m), ext. heroism (160m), longstrider (6h), bulls strength (6m)
Male Tengu Barbarian (untamed rager) 3/Brawler (snakebite striker) 1/Druid (kraken caller) 4 | AC 23 T 13 FF 20 | HP [71/71] 60/71 | F +16 R +13 W +12 +2F/W rage| Init +3 | Perc +17 (20 in bright light) lowlight vision | rage (7/16) | supplies (4/7)

"Eh, this place has bedchambers right? We should search for Airk and Dargo Mar, before the routed sailors come back with friends yes."

"Go wake the fool by Polly, safer than the barkeep" the captain suggests to Kit and Cal. "Get him to tell what he knows, yes."

Mal looks for the bedchambers, and Polly brings him the golden bauble.

Dark Archive

Female TN Kitsune Bard (Duetist)/9 | HP: 66/66 | AC/FF/T: 23/20/13 21/18/13 | CMD: 18 18 | F/R/W: +7/11/9 +5/9/7 | Init: +4 (+4 with heightened awareness) | Speed 30ft | Low-light vision | Bluff +24, Diplo +22, DDev +10, EscArt +10, Intim +24, KnLoc +5, KnNat +5, KnNob +5, Perc +11, SMot +22, Scraft +5, Stlth +7 | Active Conditions: Heroism (180 minutes), heightened awareness (10 Minutes), inspire courage +3

Kit goes to investigate the fellow with the amulet that took off running accompanied by an invisible Harris.

The Exchange

Buffs: Touch of the Sea (9 min), Water Breathing, Barkskin +2, Reduce Person (8 rounds), Shield (10 rounds) F LN Halfling Init 11 Per 12 AC 31 FF 25 T 19 HP 66/66 Fort 9, Ref 21, Will 7; +2 vs. fear Spd 30 Ki 5/6 Panache 6/8 Supplies 6/7
GM Jhaeman wrote:

Kitoro heals herself as Malachi searches the bleeding barman.

The barman naturally stablises.

** spoiler omitted **

** spoiler omitted **

Some of the damage I did was non-lethal, so he wouldn't have needed to stabilize.

With a shrug of 'sorry' to Malachi, Cal takes off after Kitoro.


Malachi starts a search of the rooms, while Kitoro and Calabaza head toward the unconscious fisherman.

Malachi:
Only one of the rooms seems to have been in use. In it, you find a locked metal box and scattered notes about The Sniper! It would take a Disable Device check to pick the lock on the box, and several minutes' reading to go through the notes for more information.

Kitoro & Calabaza:
The broad-shouldered fisherman is still unconscious. Around his neck is the golden pendant shaped into the likeness of an owlbear clutching an amethyst.

@Kitoro: I kept track of the accumulated nonlethal (16), but Malachi's last hit sent him from 21 hp and barely conscious to -4 hp and dying in one blow. (in other words, there was never a time where the accumulated nonlethal damage equaled or exceeded his current hit points until the one single blow dropped him into negatives anyway)

Dark Archive

Female TN Kitsune Bard (Duetist)/9 | HP: 66/66 | AC/FF/T: 23/20/13 21/18/13 | CMD: 18 18 | F/R/W: +7/11/9 +5/9/7 | Init: +4 (+4 with heightened awareness) | Speed 30ft | Low-light vision | Bluff +24, Diplo +22, DDev +10, EscArt +10, Intim +24, KnLoc +5, KnNat +5, KnNob +5, Perc +11, SMot +22, Scraft +5, Stlth +7 | Active Conditions: Heroism (180 minutes), heightened awareness (10 Minutes), inspire courage +3

Good thing he stabilized then :)

Kit snags the amulet and looks at Calabaza.

"We should probably drag him back into the bar for questioning, but I'm not big on hauling bodies around and from the looks of you, neither are you. I'm thinking we are going to need Big Bird to supply the muscle."

The Exchange

Buffs: Touch of the Sea (9 min), Water Breathing, Barkskin +2, Reduce Person (8 rounds), Shield (10 rounds) F LN Halfling Init 11 Per 12 AC 31 FF 25 T 19 HP 66/66 Fort 9, Ref 21, Will 7; +2 vs. fear Spd 30 Ki 5/6 Panache 6/8 Supplies 6/7

I suppose I could force a Reduce Person potion down his throat...

The Exchange

active effects:
tentacles (8h), water breathing (10h), barkskin +3 (60m), ext. heroism (160m), longstrider (6h), bulls strength (6m)
Male Tengu Barbarian (untamed rager) 3/Brawler (snakebite striker) 1/Druid (kraken caller) 4 | AC 23 T 13 FF 20 | HP [71/71] 60/71 | F +16 R +13 W +12 +2F/W rage| Init +3 | Perc +17 (20 in bright light) lowlight vision | rage (7/16) | supplies (4/7)

Malachi emerges from the bedrooms with the notes and the locked box. I'm assuming it's small enough to carry.

"Eh, no sign of our people, but I found notes on the Sniper and this box with them. It's locked yes. I could smash it open, but better to finesse it if one of you is able."

"Let's leave these idiots behind yes! No sense staying here, either more thugs or the port authorities will be investigating soon enough, yes. I think we have what we need."

Malachi gathers the booty won from the murderous barkeep, and makes ready to go.

Dark Archive

Female TN Kitsune Bard (Duetist)/9 | HP: 66/66 | AC/FF/T: 23/20/13 21/18/13 | CMD: 18 18 | F/R/W: +7/11/9 +5/9/7 | Init: +4 (+4 with heightened awareness) | Speed 30ft | Low-light vision | Bluff +24, Diplo +22, DDev +10, EscArt +10, Intim +24, KnLoc +5, KnNat +5, KnNob +5, Perc +11, SMot +22, Scraft +5, Stlth +7 | Active Conditions: Heroism (180 minutes), heightened awareness (10 Minutes), inspire courage +3

"I'd really like to question one of them. Perhaps after a charm person spell?"

The Exchange

active effects:
tentacles (8h), water breathing (10h), barkskin +3 (60m), ext. heroism (160m), longstrider (6h), bulls strength (6m)
Male Tengu Barbarian (untamed rager) 3/Brawler (snakebite striker) 1/Druid (kraken caller) 4 | AC 23 T 13 FF 20 | HP [71/71] 60/71 | F +16 R +13 W +12 +2F/W rage| Init +3 | Perc +17 (20 in bright light) lowlight vision | rage (7/16) | supplies (4/7)

"Eh, be my guest yes. Anyone got smelling salts? Cheaper than using a wand to bring them round, yes."

The Exchange

Buffs: Touch of the Sea (9 min), Water Breathing, Barkskin +2, Reduce Person (8 rounds), Shield (10 rounds) F LN Halfling Init 11 Per 12 AC 31 FF 25 T 19 HP 66/66 Fort 9, Ref 21, Will 7; +2 vs. fear Spd 30 Ki 5/6 Panache 6/8 Supplies 6/7

I'll work on that box.

Calabaza checks the box carefully.

Perception: 1d20 + 12 ⇒ (6) + 12 = 18

If it's safe, Calabaza will take 20 for a 37 opening the lock.

Oh yeah, I'm covered in my own blood here. Did we leave our healers behind?

Dark Archive

Female TN Kitsune Bard (Duetist)/9 | HP: 66/66 | AC/FF/T: 23/20/13 21/18/13 | CMD: 18 18 | F/R/W: +7/11/9 +5/9/7 | Init: +4 (+4 with heightened awareness) | Speed 30ft | Low-light vision | Bluff +24, Diplo +22, DDev +10, EscArt +10, Intim +24, KnLoc +5, KnNat +5, KnNob +5, Perc +11, SMot +22, Scraft +5, Stlth +7 | Active Conditions: Heroism (180 minutes), heightened awareness (10 Minutes), inspire courage +3

"Yea, I got smelling salts. Let's tie him up first. You know, I should get some manacles for situations like this" and a few other situations I can think of.

Kit proceeds to truss the fellow so he won't go anywhere and then waves her smelling salts under his nose and, when he revives, pops him with a DC 18 charm person spell.

The Exchange

active effects:
tentacles (8h), water breathing (10h), barkskin +3 (60m), ext. heroism (160m), longstrider (6h), bulls strength (6m)
Male Tengu Barbarian (untamed rager) 3/Brawler (snakebite striker) 1/Druid (kraken caller) 4 | AC 23 T 13 FF 20 | HP [71/71] 60/71 | F +16 R +13 W +12 +2F/W rage| Init +3 | Perc +17 (20 in bright light) lowlight vision | rage (7/16) | supplies (4/7)

"Eh, I can work some wands Cal yes. But I want to get out of this place before it gets overrun. You saw how many sailors we routed, yes? And I can't say for sure I didn't kill two of them in the melee.

Work quickly, Kit, yes."

I'm sure there's time for Mal to pop off a couple of Cure Light Wounds wand charges for Calabaza, but the longer the questioning takes the more antsy Mal becomes.

The Exchange

Buffs: Touch of the Sea (9 min), Water Breathing, Barkskin +2, Reduce Person (8 rounds), Shield (10 rounds) F LN Halfling Init 11 Per 12 AC 31 FF 25 T 19 HP 66/66 Fort 9, Ref 21, Will 7; +2 vs. fear Spd 30 Ki 5/6 Panache 6/8 Supplies 6/7

Well taking 20 on opening the lock would be 2d4 minutes. If we're in that big a hurry, I'll just roll instead.


Kitoro hurries to tie up and awaken one of the downed foes for questioning while Calabaza goes to work on the locked box!

@Kitoro: Which one are you tying up/waking up--the barman, the two rapier-wielding thugs, or the fleeing fisherman with the amulet?

@Calabaza: You don't believe the box is trapped. Once you decide if you're going to roll or Take 20, let me know the total and I'll tell you if it works/how long it takes/what's inside.

Dark Archive

Female TN Kitsune Bard (Duetist)/9 | HP: 66/66 | AC/FF/T: 23/20/13 21/18/13 | CMD: 18 18 | F/R/W: +7/11/9 +5/9/7 | Init: +4 (+4 with heightened awareness) | Speed 30ft | Low-light vision | Bluff +24, Diplo +22, DDev +10, EscArt +10, Intim +24, KnLoc +5, KnNat +5, KnNob +5, Perc +11, SMot +22, Scraft +5, Stlth +7 | Active Conditions: Heroism (180 minutes), heightened awareness (10 Minutes), inspire courage +3

The fleeing fisherman.


A waft of the pungent fumes jolts the fisherman awake! He tries to rise before realising he's securely bound. "Wh--what do you want?!" he says, his eyes wide with fear.

The Exchange

Buffs: Touch of the Sea (9 min), Water Breathing, Barkskin +2, Reduce Person (8 rounds), Shield (10 rounds) F LN Halfling Init 11 Per 12 AC 31 FF 25 T 19 HP 66/66 Fort 9, Ref 21, Will 7; +2 vs. fear Spd 30 Ki 5/6 Panache 6/8 Supplies 6/7

I'll take 10 for a 27

Disable a lock: 2d4 ⇒ (2, 3) = 5 rounds

Dark Archive

Female TN Kitsune Bard (Duetist)/9 | HP: 66/66 | AC/FF/T: 23/20/13 21/18/13 | CMD: 18 18 | F/R/W: +7/11/9 +5/9/7 | Init: +4 (+4 with heightened awareness) | Speed 30ft | Low-light vision | Bluff +24, Diplo +22, DDev +10, EscArt +10, Intim +24, KnLoc +5, KnNat +5, KnNob +5, Perc +11, SMot +22, Scraft +5, Stlth +7 | Active Conditions: Heroism (180 minutes), heightened awareness (10 Minutes), inspire courage +3

Did the charm person take hold of him?

If so she starts asking him questions like "How did you get the amulet? What happened to the original owner? Who do you work for?"


The fisherman instantly falls under the sway of Kitoro's enchantment! His eyes go a bit glassy and he answers immediately. "My name's Garren. I'm a fisherman. I got the pendant from the barman, Larro, as partial payment for a debt. I don't know where he got it from . . ."

Meanwhile, Calabaza has no trouble at all with the lock on the box! It opens to reveal seven vials full of a cloudy liquid.

@Malachi/Calabaza: You can use a wand for healing during this exchange--just the usual reminder to track charges.

GM Dice:

Will Save: 1d20 + 2 ⇒ (1) + 2 = 3

Dark Archive

Female TN Kitsune Bard (Duetist)/9 | HP: 66/66 | AC/FF/T: 23/20/13 21/18/13 | CMD: 18 18 | F/R/W: +7/11/9 +5/9/7 | Init: +4 (+4 with heightened awareness) | Speed 30ft | Low-light vision | Bluff +24, Diplo +22, DDev +10, EscArt +10, Intim +24, KnLoc +5, KnNat +5, KnNob +5, Perc +11, SMot +22, Scraft +5, Stlth +7 | Active Conditions: Heroism (180 minutes), heightened awareness (10 Minutes), inspire courage +3

"What was the debt for? Why the heck did you run?"

The Exchange

Buffs: Touch of the Sea (9 min), Water Breathing, Barkskin +2, Reduce Person (8 rounds), Shield (10 rounds) F LN Halfling Init 11 Per 12 AC 31 FF 25 T 19 HP 66/66 Fort 9, Ref 21, Will 7; +2 vs. fear Spd 30 Ki 5/6 Panache 6/8 Supplies 6/7

UMD CLW Wand: 1d20 + 16 ⇒ (19) + 16 = 35 for 1d8 + 1 ⇒ (7) + 1 = 8 1 charge
UMD CLW Wand: 1d20 + 16 ⇒ (8) + 16 = 24 for 1d8 + 1 ⇒ (4) + 1 = 5 1 charge
UMD CLW Wand: 1d20 + 16 ⇒ (3) + 16 = 19 for 1d8 + 1 ⇒ (1) + 1 = 2 FAIL
UMD CLW Wand: 1d20 + 16 ⇒ (10) + 16 = 26 for 1d8 + 1 ⇒ (3) + 1 = 4 1 charge
UMD CLW Wand: 1d20 + 16 ⇒ (11) + 16 = 27 for 1d8 + 1 ⇒ (2) + 1 = 3 1 charge
UMD CLW Wand: 1d20 + 16 ⇒ (5) + 16 = 21 for 1d8 + 1 ⇒ (8) + 1 = 9 1 charge
UMD CLW Wand: 1d20 + 16 ⇒ (9) + 16 = 25 for 1d8 + 1 ⇒ (7) + 1 = 8 1 charge
UMD CLW Wand: 1d20 + 16 ⇒ (17) + 16 = 33 for 1d8 + 1 ⇒ (2) + 1 = 3 1 charge
UMD CLW Wand: 1d20 + 16 ⇒ (8) + 16 = 24 for 1d8 + 1 ⇒ (2) + 1 = 3 1 charge
UMD CLW Wand: 1d20 + 16 ⇒ (12) + 16 = 28 for 1d8 + 1 ⇒ (7) + 1 = 8 1 charge

9 charges, 51 healing

What are these liquids? Can anyone tell? Or should I try and sniff it out?

Taking 10 on Perception to identify them, total is 22.

The Exchange

active effects:
tentacles (8h), water breathing (10h), barkskin +3 (60m), ext. heroism (160m), longstrider (6h), bulls strength (6m)
Male Tengu Barbarian (untamed rager) 3/Brawler (snakebite striker) 1/Druid (kraken caller) 4 | AC 23 T 13 FF 20 | HP [71/71] 60/71 | F +16 R +13 W +12 +2F/W rage| Init +3 | Perc +17 (20 in bright light) lowlight vision | rage (7/16) | supplies (4/7)

Malachi checks Larro is still breathing and not bleeding to death, then unceremoniously hefts the barkeep over his shoulder.

"Let's go, yes. We can talk to this one somewhere safer. Heal. Wake rest of party, yes."

If Cal fails to identify the potions, Mal can Take 10 for 26 on Perception with Polly's Guidance.

"Eh, if anyone asks, you tell them this guy is drunk yes. Let's go by the back alleys."


The fisherman's dreamy gaze rests on Kitoro as he answers. "For fish. Larro was behind on paying me. We ran because your friend said they were going to call the guards, and guards always mean trouble and lost work."

Meanwhile, Calabaza quickly uses magic to heal her wounds while sampling the vials, and Malachi hefts the barkeep over his shoulder.

Calabaza:
These have the distinctive taste of potions of water breathing.

Dark Archive

Female TN Kitsune Bard (Duetist)/9 | HP: 66/66 | AC/FF/T: 23/20/13 21/18/13 | CMD: 18 18 | F/R/W: +7/11/9 +5/9/7 | Init: +4 (+4 with heightened awareness) | Speed 30ft | Low-light vision | Bluff +24, Diplo +22, DDev +10, EscArt +10, Intim +24, KnLoc +5, KnNat +5, KnNob +5, Perc +11, SMot +22, Scraft +5, Stlth +7 | Active Conditions: Heroism (180 minutes), heightened awareness (10 Minutes), inspire courage +3

"Mmmm. Don't worry, no need to call the guards now, though I would not be surprised to see them show up."

Kit removes the bindings and says "Skedaddle."

"Guys, we are going to have to question the Barkeep if we want any decent information. Mmmn. I see Mr. M has that well in hand. Well, I agree. Let's go find a nice quiet place and see if we can get him to open up. Perhaps in the room our ally was supposed to be staying in? It would be embarrassing to leave this place just to find out he was all trussed up in his room the entire time."

"Besides, it will give our meditative allies a chance to catch up with us as they know we are here."

The Exchange

Buffs: Touch of the Sea (9 min), Water Breathing, Barkskin +2, Reduce Person (8 rounds), Shield (10 rounds) F LN Halfling Init 11 Per 12 AC 31 FF 25 T 19 HP 66/66 Fort 9, Ref 21, Will 7; +2 vs. fear Spd 30 Ki 5/6 Panache 6/8 Supplies 6/7

Water Breathing potions? These could come in handy.


The charmed fisherman waves pleasantly at Kitoro before heading off for another day at sea.

Ok, it sounds like Malachi has suggested an alleyway and Kitoro has suggested a room at the inn to interrogate the barman. Malachi, you've got the man slung over your shoulders, so in the end it's your call.

Dark Archive

Female TN Kitsune Bard (Duetist)/9 | HP: 66/66 | AC/FF/T: 23/20/13 21/18/13 | CMD: 18 18 | F/R/W: +7/11/9 +5/9/7 | Init: +4 (+4 with heightened awareness) | Speed 30ft | Low-light vision | Bluff +24, Diplo +22, DDev +10, EscArt +10, Intim +24, KnLoc +5, KnNat +5, KnNob +5, Perc +11, SMot +22, Scraft +5, Stlth +7 | Active Conditions: Heroism (180 minutes), heightened awareness (10 Minutes), inspire courage +3

"Really? Now that does sound handy. May I?," she asks as she stretches out a hand to take one of the potions into her possession.

The Exchange

active effects:
tentacles (8h), water breathing (10h), barkskin +3 (60m), ext. heroism (160m), longstrider (6h), bulls strength (6m)
Male Tengu Barbarian (untamed rager) 3/Brawler (snakebite striker) 1/Druid (kraken caller) 4 | AC 23 T 13 FF 20 | HP [71/71] 60/71 | F +16 R +13 W +12 +2F/W rage| Init +3 | Perc +17 (20 in bright light) lowlight vision | rage (7/16) | supplies (4/7)

"I checked the rooms already yes. Let's take laughing boy here outside and out of sight yes. If he sings, and our man is hidden in this tavern, we won't be far away."


In a nearby alleyway, the bound barman is given a dose of smelling salts and jolts into a woozy consciousness. His lip curls in disdain as he sees you. "I ain't sayin' nuthin!"

Dark Archive

Female TN Kitsune Bard (Duetist)/9 | HP: 66/66 | AC/FF/T: 23/20/13 21/18/13 | CMD: 18 18 | F/R/W: +7/11/9 +5/9/7 | Init: +4 (+4 with heightened awareness) | Speed 30ft | Low-light vision | Bluff +24, Diplo +22, DDev +10, EscArt +10, Intim +24, KnLoc +5, KnNat +5, KnNob +5, Perc +11, SMot +22, Scraft +5, Stlth +7 | Active Conditions: Heroism (180 minutes), heightened awareness (10 Minutes), inspire courage +3

"Oh come on! What's in it for you to keep silent? Surely you weren't paid that much. In fact I suspect he didn't tell you anything and you are just a no nothing grunt."


"Ya got lucky with that laughin' spell, but that don't mean I'm gonna spill!"

I'm going to need an Intimidate (or a very high Diplomacy) check to get this guy to talk.

Dark Archive

Female TN Kitsune Bard (Duetist)/9 | HP: 66/66 | AC/FF/T: 23/20/13 21/18/13 | CMD: 18 18 | F/R/W: +7/11/9 +5/9/7 | Init: +4 (+4 with heightened awareness) | Speed 30ft | Low-light vision | Bluff +24, Diplo +22, DDev +10, EscArt +10, Intim +24, KnLoc +5, KnNat +5, KnNob +5, Perc +11, SMot +22, Scraft +5, Stlth +7 | Active Conditions: Heroism (180 minutes), heightened awareness (10 Minutes), inspire courage +3

diplomacy: 1d20 + 21 ⇒ (17) + 21 = 38

"Look, we are reasonable and very rich. Certainly you have fulfilled the contract?"


The barman's hostility ebbs into mere indifference. He shrugs. "I'm not sure what contract you're talking about. I heard that runt asking Garen about the amulet. Well . . . it's really Dargo's fault the whole thing started. He's the one what hired us to do the old man!"

The Exchange

active effects:
tentacles (8h), water breathing (10h), barkskin +3 (60m), ext. heroism (160m), longstrider (6h), bulls strength (6m)
Male Tengu Barbarian (untamed rager) 3/Brawler (snakebite striker) 1/Druid (kraken caller) 4 | AC 23 T 13 FF 20 | HP [71/71] 60/71 | F +16 R +13 W +12 +2F/W rage| Init +3 | Perc +17 (20 in bright light) lowlight vision | rage (7/16) | supplies (4/7)

"Eh, Dargo? Airk's so-called protégé, yes. Where is he? And who's Garen, yes?"


"Garen's the fisherman I gave the amulet to to pay off a debt. Dargo? You just missed him. He left with several of my men to the Flotsam Graveyard just a few hours ago. He was all excited about some fancy treasure he said was there."

Dark Archive

Female TN Kitsune Bard (Duetist)/9 | HP: 66/66 | AC/FF/T: 23/20/13 21/18/13 | CMD: 18 18 | F/R/W: +7/11/9 +5/9/7 | Init: +4 (+4 with heightened awareness) | Speed 30ft | Low-light vision | Bluff +24, Diplo +22, DDev +10, EscArt +10, Intim +24, KnLoc +5, KnNat +5, KnNob +5, Perc +11, SMot +22, Scraft +5, Stlth +7 | Active Conditions: Heroism (180 minutes), heightened awareness (10 Minutes), inspire courage +3

"I don't understand. What exactly were you hired to do then? Kill him? Why? Is the old man dead?"

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