[ACO] PFS2e PFS Speedrun: 01-14 - Lions of Katapesh (P2) (Inactive)

Game Master UncleFroggy

Symbols > Single Action (◆), Double Action (◆◆), Triple Action (◆◆◆), Free Action (◇), Reaction (↺)


1 to 50 of 125 << first < prev | 1 | 2 | 3 | next > last >>
Radiant Oath

◆◇↺ | Spell Templates

Please dot (add a post) in here and then delete your post to add yourself to this campaign.

1) I am based in Southeast Asia (UTC +8) so my posting hours may be unusual (especially for those in North America). I usually update at least one or twice per day. Just to keep the game moving, please post at least once every day and at least once during the weekend.

2) Please label all three of your actions. Even if you think what you are doing is obvious.

3) If I am unavailable for longer than 24 hours, I will let you know in the Discussion Tab. Out of respect for your fellow players and myself, I ask that you do the same. Real life happens, and real life will always take priority over the game, but out of fairness for your fellow players, please let us know if you will be unavailable for an extended period of time.

4) Please note that on the following days, my posting can get unpredictable:
Tuesday/Thursdays - all day, as they are the 2 busiest days of my work week

4) Please complete the Macros and the Slides linked at the top of the page.

5) Questions, concerns? Feel free to share them in the Discussion tab.

6) Let's have some fun and tell a great story together! After all, that's what we are here for.

Radiant Oath

◆◇↺ | Spell Templates

The adventure begins in a meeting room in Katapesh, where you are briefed on your mission by Yigrig Moneymaker.

Go ahead and post your intros.

Grand Archive

Dwarf Tiefling| HP 22/22 AC: 17 | F: +9 R: +7, W: +5 | Perception: +5 (Darkvision) | Default Exploration: Scout |

Krarsak cautiously enters the meeting room first. He is a dirt-covered dwarf with bright red beard and hair overlapping his leather armor. Stark, contrasting black devilish horns curl back from his forehead behind his ears as the ends are tinted in reddish-white hellfire. His legs are bent at a backwards angle as they too end in devilish hooves. Walking in he finds a small chair and takes a seat.

Horizon Hunters

N male (he/him) vishkanya magus 2 HP 26/26 | AC 19 | F +7 R +8 W +6 | Perc +4 | speed 25 ft | focus 1/1| Hero 1 | Active Conditions: |

A spindly men with ink-stained fingers sits cross-legged and alert in the corner of the room. He seems unbothered by the heat. A faint iridescence to his skin and verticality to his pupils are noticeable.

Vigilant Seal

TN (he/him) Azarketi (ancient scale) Kineticist 2 | HP 32/32 | AC 19 (20) | F +10 R +9 W +5 | Perc +5 (darkvision) | Stealth +7 | 20 ft (30 ft Swim ) | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: amphibious

While not impossible to find in a port city such as Katapesh, most gillmen would find the arid climate dangerous to explore for more than a day. However, one of the deep dwelling azarketi presents himself for assignment despite this.

The gillman has mat black, hairless skin and milky white irises. He wears reinforced leather armor and a damp shemagh. His pack is full and ready for travel, but he bears no weapons.

"Greetings," he says. "My name is Isurus. I do not believe that I have taken assignment with any of you before." Bioluminescent spots flicker across the back of his hands and then a fine mist blooms around him. He summons a puddle of water in his hand and pours it over his shemagh. "I emigrated to the surface and Absalom from the Arcadian Ocean."

Vigilant Seal

CG female changeling fey sorcerer 2 | HP 20/20 | AC 17 | F +5 R +7 W +7 | Perc +5 Darkvision| speed 30 | ◆ | ◇ | ↺

A petite young woman with burgundy hair glides into the room, humming a quick tune. She gives a dazzling smile to those in the room and speaks in a bit of a husky voice. "Well, hello strangers!" She gives a wink and you notice that one of her eyes is a vibrant green while the other is a soft brown.

She laughs and her voice changes to a peppy tone. "I'm Gwen. What are we doing today?" She wears no armor, but a simple mace strapped to her hip and a dagger at the small of her back. A scarf is tied around her neck.

Grand Archive

Dwarf Tiefling| HP 22/22 AC: 17 | F: +9 R: +7, W: +5 | Perception: +5 (Darkvision) | Default Exploration: Scout |

"The name's Krarsak..." He seems to uncomfortably clear his throat. "Krarsak Grimborn." He reddish skin seems to get brighter in embarrassment.

Horizon Hunters

Female 1/2 Orc| Fort +5, Ref+5, Will+10, | HP 18/26| AC 17 (19 with shield) | Per (T)+8| Exploration-Search Druid 2

An elderly half-orc, walking stick in hand and covered in hot furs, hobbles into the room.

Why hello all. M'name is Thistledown, but most people just call me Grammy, nice to meet you. Oh deary me, my but it's hot. I'm gonna take off m'armor if'n it's all the same to you. I know I should respect all of Golarion's natural wonders, but I think I respect the desert the least."

Radiant Oath

◆◇↺ | Spell Templates

Yigrig Moneymaker, the powerful goblin merchant, slumps in a large chair. His face, normally so proud and assured, looks troubled. "It’s good to see you, Pathfinders! I have a lot of respect for the Society. You’ve been good to me in the past, and my family has aided you in return. But today I come before you, my hat in my hands, in need of help."

"My family and I have almost brokered a trade agreement between the cities of Solku and Oenopion. It’s a beneficial deal, one where Solku gains the materials it needs to defend itself, Oenopion gains a new trading partner, and everyone stands to make a heap of coin. There’s only one issue standing in the way of the negotiation being finalized: a bridge must be constructed over the Elemion River to facilitate safe travel between the two cities. My family is responsible for building and maintaining this bridge. It should have been a simple job… easy to pull off."

"It has been anything but easy."

The old goblin leans forward. "Every morning at the work camp, it is discovered that more of my children have been pulled from their beds in the night, presumed dead. Every shipment of aid I send gets attacked. The last one I sent did not even arrive."

"There is a lot of money riding on this deal, but I admit this isn’t about money anymore. This is personal. Someone is harming my family and I can’t sit by and let that happen. I have contracted the Pathfinder Society to protect the bridge and surrounding work camp while construction is completed. I have a caravan ready to leave, filled with new workers and supplies for the bridge site. I want you on it. When you see it safely to the bridge site, I need you to stop the attacks on the camp by any means necessary until the job is complete. When you get to the work camp, you will meet my son Zig, the overseer of the project. Sweet kid… takes after his old man. He’ll be your liaison with the workers and see to your needs."

"Nothing is more important than family. Nothing. And so, I’m asking you to take care of mine. Our future is in your hands. Any questions?"

GM Dice:

Jig Gnasher's Nature (T): 1d20 + 4 ⇒ (2) + 4 = 6
Krarsak's Nature (T): 1d20 + 5 ⇒ (14) + 5 = 19
Isurus's Nature (T): 1d20 + 5 ⇒ (20) + 5 = 25
Gwen's Nature (T): 1d20 + 5 ⇒ (17) + 5 = 22
Grammy Nature: 1d20 + 8 ⇒ (9) + 8 = 17

Isurus:
You recognize that the area you are visiting is home to great beasts such as lions, panthers, dire wolves, and more. Your understanding of these creatures gives you a +1 circumstance bonus to all initiative rolls made against them during this scenario as you are better able to anticipate these animals’ behaviors.

Krasak, Gwen, Grammy:
You realize that the area you are visiting is home to great beasts such as lions, panthers, dire wolves, and more. Such creatures might be responsible for the attacks on the camp.

Horizon Hunters

N male (he/him) vishkanya magus 2 HP 26/26 | AC 19 | F +7 R +8 W +6 | Perc +4 | speed 25 ft | focus 1/1| Hero 1 | Active Conditions: |

"Ah, that sounds like a proper mystery!" Jig replies with relish, he pulls out a notebook, flips it open, and starts spribbling franticly.

"Any enemies, Mr. Moneymaker? People would would benefit from ruining the project?"

Vigilant Seal

CG female changeling fey sorcerer 2 | HP 20/20 | AC 17 | F +5 R +7 W +7 | Perc +5 Darkvision| speed 30 | ◆ | ◇ | ↺

"Wait, they're taking kids?!" Gwen drops her flirty tone and starts to sound angry. "I've heard that area can be filled with wild beasts like lions, panthers, dire wolves, and more. And I guess small goblins could be an easy meal, but that awful!" She holds her hand up and flames surround it for an instant.

"Count me in, Moneymaker."

Radiant Oath

◆◇↺ | Spell Templates

After finish talking to Yigrig, he leads you to a goblin caravan. The goblin caravan consists of 4 Huge wagons and 20 nervous goblin workers. It also contains a trove supplies including wooden beams and food. The leader of the caravan is a goblin named Muckmuck, who remains terrified of his responsibilities and fearful of what could happen on the ensuing journey. He has little to say to you and doesn’t contribute much beyond driving the caravan. Because many goblins loathe horses, the caravan’s wagons are pulled by camels.

Muckmuck laughs to himself.

"You longshanks think you can protect us? You can’t save Muckmuck. You’re weak. Face facts. We’re all going to die."

"You sit there in the back and talk to the workers. We’re all scared. Doesn’t matter what we do. We’re all going to die."

"Tell you truth, I don’t want to go. Yigrig reads too many books. He’s lost his mind. We all think about leaving before he gets us killed. Not help that the minstrel lost hand in teethbrushing accident. Much blood. Can’t play lute anymore."

"Tell you what. You want to help? You be the minstrel. Make fancy music. Make goblins feel less likely to run away. Convince them we’re not all going to die."

Radiant Oath

◆◇↺ | Spell Templates

Surprise! It's skill check time. I know you are all shocked and amazed that there is a whole section specifically on skill checks and/or socialization

Skill Checks (DC 15 unless otherwise indicated):
Acrobatics to Tumble Through the crowd while trying to display agility and grace.
Athletics to Climb so well they impress the goblins with their physical prowess.
Deception to impersonate Muckmuck or another goblin in the caravan
Performance to perform for the goblins

The goblins begin with 6 Morale Points. For every goblin killed in any encounter during this scenario, the goblins lose 1 Morale Point. Lost Morale Points lower the final Treasure Bundle payout. If the goblin’s Morale Points are reduced to 0, the goblins abandon the bridge site completely in order to protect their own lives. If this occurs, you must immediately find and defeat the primary antagonist (such as by tracking them to their lair), or the scenario ends in defeat.

Grand Archive

Dwarf Tiefling| HP 22/22 AC: 17 | F: +9 R: +7, W: +5 | Perception: +5 (Darkvision) | Default Exploration: Scout |

The tiefling dwarf sits in the back of the wagon and is violently jostled as one of the wheels gets stuck in dried rut. Grumbling he falls out and tries to left the wagon wheel out. "Oiy! get over here. I be needing a hand."

Athletics: 1d20 + 5 ⇒ (5) + 5 = 10

Vigilant Seal

TN (he/him) Azarketi (ancient scale) Kineticist 2 | HP 32/32 | AC 19 (20) | F +10 R +9 W +5 | Perc +5 (darkvision) | Stealth +7 | 20 ft (30 ft Swim ) | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: amphibious

Acrobatics (T): 1d20 + 7 ⇒ (14) + 7 = 21

"We are not without our skills," Isurus says, changing the pattern of lights on his face and arms. He concentrates a moment as he summons a fine mist in the air around himself. "Let me show you what I can do."

Though his gait is broad-based and slow compared to the goblins, his life in a three-dimensional environment provides his with a spatial awareness to compensate as he moves deftly through the mill of nervous goblins. On the other side of the goblins, he lifts his hands to meet over his head and releases a tall fan of water into the air that falls down like a light rain.

"Hopefully, you appreciate the water in this arid land at least half as much as I do. This water can protect you as well as cool the day's heat and quench your thirst."

Horizon Hunters

N male (he/him) vishkanya magus 2 HP 26/26 | AC 19 | F +7 R +8 W +6 | Perc +4 | speed 25 ft | focus 1/1| Hero 1 | Active Conditions: |

Jig puts on his best goblin minstrel impression:

"Bears will eat you,
Traders freeze in the rain,
But nothin's so bad,
As gettin' books on the brain!"

Deception: 1d20 + 5 ⇒ (5) + 5 = 10

...But it's not very convincing. (Borderline offensive, really!)

Vigilant Seal

CG female changeling fey sorcerer 2 | HP 20/20 | AC 17 | F +5 R +7 W +7 | Perc +5 Darkvision| speed 30 | ◆ | ◇ | ↺

Deception: 1d20 + 8 ⇒ (20) + 8 = 28

Gwen snickers at Muckmuck. She stretches her cheeks in an weird approximation of his goblin head and drops to her knees to appear shorter. Her voice turns raspy. "No one can save Muckmuck! We're all doomed! I need a longshanks minstrel to make us feel better...someone without pointy teeth!"

She recovers and laughs. It's an infectious laugh with a harsh point to it. "Muckmuck has gone all doom and gloom already!"

Horizon Hunters

Female 1/2 Orc| Fort +5, Ref+5, Will+10, | HP 18/26| AC 17 (19 with shield) | Per (T)+8| Exploration-Search Druid 2

athletics: 1d20 + 8 ⇒ (9) + 8 = 17

Grammy Thistledown, despite her age, easily hobbles up to get a better view.

Radiant Oath

◆◇↺ | Spell Templates

Isurus performs for the goblins. They are impressed with the water show. (+1 Morale Point (MP))

Grammy climbs up a tree, something the goblins never expected from an old orc. (+1 Morale Point (MP))

Gwen does a great impression of Muckmuck that causes the goblins to howl with laughter, though Muckmuck doesn't look pleased. (+2 Morale Point (MP))

Jig pretends to be a minstrel but is lucky that none of the goblins are offended by his act. (no change)

Krarsak tries to fix the wagon but is unable to lift the loaded wagon. The goblins are not impressed but they're not offended either... (no change)

Please arrange yourselves on the map. Grammy, please complete the Macros and Slides. We won't proceed further unless the forms are complete... I'm also missing Gwen on the slides.

Grand Archive

Dwarf Tiefling| HP 22/22 AC: 17 | F: +9 R: +7, W: +5 | Perception: +5 (Darkvision) | Default Exploration: Scout |

All arranged.

Vigilant Seal

TN (he/him) Azarketi (ancient scale) Kineticist 2 | HP 32/32 | AC 19 (20) | F +10 R +9 W +5 | Perc +5 (darkvision) | Stealth +7 | 20 ft (30 ft Swim ) | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: amphibious

Isurus positions himself in the middle of the caravan. He periodically summons a mist around himself and conjures water into his hands to pour over his shemagh, though keeping it damp is challenging on the savannah road.

Vigilant Seal

CG female changeling fey sorcerer 2 | HP 20/20 | AC 17 | F +5 R +7 W +7 | Perc +5 Darkvision| speed 30 | ◆ | ◇ | ↺

Not one to refuse a comfort, Gwen rides on one of the carts, looking a bit like a queen.

Radiant Oath

◆◇↺ | Spell Templates

As you approach the bridge site, you notice a band of ne'er do wells waiting for you. They don't appear to want to have a friendly chat. At the sight of the bandits, the goblins all scatter and hide.

GM Dice:

Jig Gnasher, Scout: 1d20 + 5 ⇒ (1) + 5 = 6
Krarsak, Search: 1d20 + 6 ⇒ (15) + 6 = 21
Isurus, Avoid Notice: 1d20 + 8 ⇒ (16) + 8 = 24
Gwen, Detect Magic: 1d20 + 6 ⇒ (18) + 6 = 24
Grammy, Search: 1d20 + 9 ⇒ (10) + 9 = 19
Red Init: 1d20 + 5 ⇒ (5) + 5 = 10
White Shirt Init: 1d20 + 5 ⇒ (18) + 5 = 23
Yellow Init: 1d20 + 5 ⇒ (2) + 5 = 7
Square Init: 1d20 + 5 ⇒ (9) + 5 = 14
Pink Init: 1d20 + 5 ⇒ (1) + 5 = 6
Blue Init: 1d20 + 5 ⇒ (16) + 5 = 21

------------------
COMBAT TRACKER
Round: 1
Tactical Map
------------------
Those with ** may go

**Isurus - AC 19 (20 w/shield), 32/32
**Gwen - AC 17, 20/20
Pink w/ White Shirt
Blue
Krarsak - AC 17, 22/22
Grammy - AC 17 (19 w/shield), 26/26
Square
Red
Yellow
Pink
Jig Gnasher - AC 19, 26/26

Vigilant Seal

TN (he/him) Azarketi (ancient scale) Kineticist 2 | HP 32/32 | AC 19 (20) | F +10 R +9 W +5 | Perc +5 (darkvision) | Stealth +7 | 20 ft (30 ft Swim ) | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: amphibious

As the bandits make their intentions known and the goblins scatter, Isurus places his hands together. His bioluminescent markings flicker as he concentrates to summon a fine mist that slowly swirls around him.

He raises one hand and motions with the other hand as if drawing a bow, and the water coalesces in the form of a longbow. He releases the string made of water droplets and fires a long, thin shaft of ice across the desert. He quickly draws and fires another before the bow melts back into the mist.

◆ Channel Elements
◇ Weapon Infusion (100 ft range increment)
◆ Elemental Blast vs. Blue Square: 1d20 + 8 ⇒ (3) + 8 = 11
Piercing: 1d8 ⇒ 3
◇ Weapon Infusion (100 ft range increment)
◆ Elemental Blast vs. Blue Square: 1d20 + 8 - 5 ⇒ (19) + 8 - 5 = 22
Piercing: 1d8 ⇒ 1

↺ Deflecting Wave: Resist Slashing/Bludgeoning 2, Acid/Fire 4

Vigilant Seal

CG female changeling fey sorcerer 2 | HP 20/20 | AC 17 | F +5 R +7 W +7 | Perc +5 Darkvision| speed 30 | ◆ | ◇ | ↺

The slip of a girl hops down from the cart, frowning as Isurus launches an attack. Instead, she scampers to the closest group of trees to take cover.

◆ Dismount
◆ Move
◆ Take cover (+2AC)

Radiant Oath

◆◇↺ | Spell Templates

Gwen hops down from the cart, then runs and hides.

Isurus channels water and shoots it at one of the bandits. His second attack hits but does minimal damage.

Blue closes with the group but stops short and pulls out a vial from a pouch. Another bandit also closes with the group, but runs out of time before he can do anything else.

------------------
COMBAT TRACKER
Round: 1
Tactical Map
------------------
Those with ** may go

Isurus - AC 19 (20 w/shield), 32/32
Gwen - AC 17, 20/20 (AC 19)
Pink w/ White Shirt
Blue (-1)
**Krarsak - AC 17, 22/22
**Grammy - AC 17 (19 w/shield), 26/26
Square
Red
Yellow
Pink
Jig Gnasher - AC 19, 26/26

Grand Archive

Dwarf Tiefling| HP 22/22 AC: 17 | F: +9 R: +7, W: +5 | Perception: +5 (Darkvision) | Default Exploration: Scout |

Krarsak grows angry as the bandits try to rob them. "These the ones taking your children?" Hellish flames crawl across his skin. It coalesces and sharpens around his devilish horns as a small ball of flames fires off at one of the bandits.

Channel Elements (Elemental Blast) vs Blue #1: 1d20 + 7 ⇒ (9) + 7 = 16
Damage (Fire): 1d6 ⇒ 3

Concentrating he pushes the flames down inot his hooves as he is propelled at a great rate of speed across the sand.

◆ Channel Elements
◆◆ Burning Jet

Status:

HP 22/22
AC 17
Hero Point 3/3

Horizon Hunters

Female 1/2 Orc| Fort +5, Ref+5, Will+10, | HP 18/26| AC 17 (19 with shield) | Per (T)+8| Exploration-Search Druid 2

"Oh for crying out loud, it's too hot for this!" Grammy complains.

Arc Lightning Pink Hexigon and Blue Square, Reflex save DC 18

basic reflex save electricity damage: 1d4 + 4 ⇒ (4) + 4 = 8

Radiant Oath

◆◇↺ | Spell Templates

GM Dice:

PH Ref: 1d20 + 7 ⇒ (5) + 7 = 12
BS Ref: 1d20 + 7 ⇒ (9) + 7 = 16

Krarsak launches fire at Blue Square but doesn't connect. Grammy complains about the heat and sends lightning at the two closest bandits. Neither sees it coming and take the full zap.

Looks like I moved the wrong blue earlier. I just switched them. Blue Circle should have moved first...

Blue Square charges Krarsak and tries to punch his lights out....

Fist vs Krarsak AC 17: 1d20 + 5 ⇒ (2) + 5 = 7

... and misses by a mile.

Yellow moves forward, draws a shortbow and lets fly at Krarsak.

Shortbow vs Krarsak AC 17: 1d20 + 5 ⇒ (7) + 5 = 12

His arrow flies over Krarsak's head...

Pink Circle also moves up, draws a shortbow and shoots Krarsak.

Shortbow vs Krarsak AC 17: 1d20 + 5 ⇒ (4) + 5 = 9 0 for 3

Finally Red moves up and tries to shoot Krarsak with his bow.

Shortbow vs Krarsak AC 17: 1d20 + 5 ⇒ (13) + 5 = 18
Piercing: 1d6 ⇒ 2

The arrow hits but bounces off Krarsak's arm, leaving a small wound.

------------------
COMBAT TRACKER
Round: 1-2
Tactical Map
------------------
Those with ** may go

-2-
**Isurus - AC 19 (20 w/shield), 32/32
**Gwen - AC 17, 20/20 (AC 19)
Pink w/ White Shirt (-8)
Blue Circle (-9)
Krarsak - AC 17, 20/22
Grammy - AC 17 (19 w/shield), 26/26
Blue Square
Red
Yellow
Pink

-1-
**Jig Gnasher - AC 19, 26/26

Horizon Hunters

N male (he/him) vishkanya magus 2 HP 26/26 | AC 19 | F +7 R +8 W +6 | Perc +4 | speed 25 ft | focus 1/1| Hero 1 | Active Conditions: |

Jig leaps up onto the rock to get a better vantage on the field.The tip of his arrow ignites as he draws it back to his chin, and he looses at the bandit wearing a white shirt.

Leap, Spellstrike (Produce Flame) vs. Pink w/White

bowstaff (ranged): 1d20 + 8 ⇒ (6) + 8 = 14 for piercing: 1d6 ⇒ 6 and fire: 1d4 + 3 ⇒ (1) + 3 = 4

Vigilant Seal

TN (he/him) Azarketi (ancient scale) Kineticist 2 | HP 32/32 | AC 19 (20) | F +10 R +9 W +5 | Perc +5 (darkvision) | Stealth +7 | 20 ft (30 ft Swim ) | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: amphibious

The azarketi elementalist conjures a shorter, stouter bow out of water as he draws his hand back. He releases a swirling spiral of frigid, benthic ocean water at the nearer brigand (blue circle). The force pushes the brigand back (to square indicated by the white arrow).

With his target now further away, the water bow grows in length, and Isurus fires a sizzling shaft of water, but it glances against the side of one of the wagons.

◇ Weapon Infusion (50 ft range increment, propulsive)
◆◆ Elemental Blast vs. Blue Circle: 1d20 + 8 ⇒ (16) + 8 = 24
Cold: 1d8 + 4 + 1 ⇒ (8) + 4 + 1 = 13
◇ Weapon Infusion (100 ft range increment, volley 30 ft)
◆ Elemental Blast vs. Blue Circle: 1d20 + 8 - 5 ⇒ (1) + 8 - 5 = 4
Acid: 1d8 ⇒ 7

Radiant Oath

◆◇↺ | Spell Templates

Jig jumps up onto a rock and draws a bead on the white-shirted bandit. He causes a small fireball to appear on the arrow's tip before letting fly. Unfortunately, he barely misses the white-shirted bandit, his arrow burning a hole in the sleeve instead of hitting anything.

Isurus sends a jet of cold water at Blue Circle and caves in his chest cavity. He sends a second blast against pink Circle but misses by a mile.

------------------
COMBAT TRACKER
Round: 2
Tactical Map
------------------
Those with ** may go

Isurus - AC 19 (20 w/shield), 32/32
**Gwen - AC 17, 20/20 (AC 19)
Pink w/ White Shirt (-8)
Blue Circle
Krarsak - AC 17, 20/22
Grammy - AC 17 (19 w/shield), 26/26
Blue Square (-1)
Red
Yellow
Pink
Jig Gnasher - AC 19, 26/26

Vigilant Seal

CG female changeling fey sorcerer 2 | HP 20/20 | AC 17 | F +5 R +7 W +7 | Perc +5 Darkvision| speed 30 | ◆ | ◇ | ↺

Gwen peeks her head out and sees most of th bandits keeping their distance. "Well, there goes that idea!"

She sighs until she spots the two in white who are closer. "Really? You're wearing white at this time of the year?! You deserve this!" Her eyes flash with feral violence as she unleashes an arc of lightning at them.

Demoralize vs pink with white: 1d20 + 8 ⇒ (2) + 8 = 10

Electric Arc (Reflex DC18): 1d4 + 4 ⇒ (1) + 4 = 5

Radiant Oath

◆◇↺ | Spell Templates

GM Dice:

PWS Ref: 1d20 + 7 ⇒ (3) + 7 = 10

The guy with the white shirt laughs at Gwen's attempt to intimidate him. He stops laughing when her lightning fries him.

------------------
COMBAT TRACKER
Round: 2
Tactical Map
------------------
Those with ** may go

Isurus - AC 19 (20 w/shield), 32/32
Gwen - AC 17, 20/20 (AC 19)
Pink w/ White Shirt
**Krarsak - AC 17, 20/22
**Grammy - AC 17 (19 w/shield), 26/26
Blue Square (-1)
Red
Yellow
Pink
Jig Gnasher - AC 19, 26/26

Horizon Hunters

Female 1/2 Orc| Fort +5, Ref+5, Will+10, | HP 18/26| AC 17 (19 with shield) | Per (T)+8| Exploration-Search Druid 2

Grammy pants as she moves forward

"I dunno, white is sounding pretty good to me deary, reflects the sunlight better y'know."

She Electric Arcs Blue 1, Reflex save DC 18

electric arc damage: 1d4 + 4 ⇒ (2) + 4 = 6

Grand Archive

Dwarf Tiefling| HP 22/22 AC: 17 | F: +9 R: +7, W: +5 | Perception: +5 (Darkvision) | Default Exploration: Scout |

Krarsak rushes past the bandit. Tossing his hands out large clouds of steam burst forth from his fingertips into the bandits faces. "You picked the wrong goblins it seems."

Tidal Hands Damage (Bludgeoning) vs Pink, Red, and Yellow: 1d8 ⇒ 4 DC 17 Basic Reflex

◆ Stride
◆◆ Tidal Hands

Status:

HP 22/22
AC 17
Kinetic Aura (Inactive)
Hero Point 3/3

Radiant Oath

◆◇↺ | Spell Templates

GM Dice:

PR: 1d20 + 7 ⇒ (9) + 7 = 16
YR: 1d20 + 7 ⇒ (13) + 7 = 20
RR: 1d20 + 7 ⇒ (17) + 7 = 24
BR: 1d20 + 7 ⇒ (16) + 7 = 23

Pink doesn't get out of the way in time and gets a nasty steam bath from Krarsak. Red and Yellow manage to avoid the bulk of the damage and escape with some light burns. Blue manages to dodge Grammy's lightning and walks away with some of his hair standing on end.

Blue Square runs towards the wagons and pulls something out of his tunic.

Pink closes with the wagons. He turns and shoots Grammy, Gwen, Isurus: 1d3 ⇒ 3

Shortbow vs Isurus AC 19: 1d20 + 5 ⇒ (17) + 5 = 22
Piercing: 1d6 ⇒ 5

Yellow turns to Red. "You go do what we came ta do! I'll hold 'im off!" Yellow drops his bow, draws his sword, steps up to Krarsak and attempts to poke him with it.

Shortsword vs Krarsak AC 17: 1d20 + 5 ⇒ (15) + 5 = 20
Piercing: 1d6 + 2 ⇒ (1) + 2 = 3

Red also drops his bow, pulls out his sword, then runs into a flank with Krarsak. He also snarls back to Yellow, "Ya don't order me 'round! Yer not our boss!"

Shortsword vs Krarsak AC 17, FF: 1d20 + 5 ⇒ (15) + 5 = 20
Piercing, Sneak: 2d6 + 2 ⇒ (6, 1) + 2 = 9

------------------
COMBAT TRACKER
Round: 2
Tactical Map
------------------
Those with ** may go

-3-
**Isurus - AC 19 (20 w/shield), 27/32
**Gwen - AC 17, 20/20 (AC 19)
**Krarsak - AC 17, 8/22
**Grammy - AC 17 (19 w/shield), 26/26
Blue Square (-4)
Red (-2)
Yellow (-2)
Pink (-4)

-2-
**Jig Gnasher - AC 19, 26/26

Vigilant Seal

CG female changeling fey sorcerer 2 | HP 20/20 | AC 17 | F +5 R +7 W +7 | Perc +5 Darkvision| speed 30 | ◆ | ◇ | ↺

Gwen turns to see the two running towards the wagons. "No, no, no! Wearing white now it just so out of season! I can't believe you let him do that!" She punishes them with electricity.

Electric Arc (Reflex DC18): 1d4 + 4 ⇒ (2) + 4 = 6

◆◆ Electric Arc on Blue Square and Pink
◆ Take Cover

Horizon Hunters

N male (he/him) vishkanya magus 2 HP 26/26 | AC 19 | F +7 R +8 W +6 | Perc +4 | speed 25 ft | focus 1/1| Hero 1 | Active Conditions: |

Jig recharges his spellstrike and shoots another flame-tipped arrow at the closest bandit.

Recharge Spellstrike, Spellstrike (Produce Flame) vs. Blue Square

bowstaff (ranged): 1d20 + 8 ⇒ (7) + 8 = 15 for piercing: 1d6 ⇒ 5 and fire: 1d4 + 3 ⇒ (3) + 3 = 6

Radiant Oath

◆◇↺ | Spell Templates

GM Dice:

BSR: 1d20 + 7 ⇒ (19) + 7 = 26
PR: 1d20 + 7 ⇒ (4) + 7 = 11

Gwen sends lightning at the two bandits, disagreeing with their fashion choices. Pink appears to have made the wrong choice of apparel as he is fried. Blue escapes but is staggered by the jolt.

Jig fires another fire arrow at the White-Shirted bandit but he appears to live a charmed life... However, the look in Blue's face appears to tell that he's currently regretting falling in with this lot.

------------------
COMBAT TRACKER
Round: 2
Tactical Map
------------------
Those with ** may go

**Isurus - AC 19 (20 w/shield), 27/32
Gwen - AC 17, 20/20 (AC 19)
**Krarsak - AC 17, 8/22
**Grammy - AC 17 (19 w/shield), 26/26
Blue Square (-7)
Red (-2)
Yellow (-2)
Jig Gnasher - AC 19, 26/26

Vigilant Seal

TN (he/him) Azarketi (ancient scale) Kineticist 2 | HP 32/32 | AC 19 (20) | F +10 R +9 W +5 | Perc +5 (darkvision) | Stealth +7 | 20 ft (30 ft Swim ) | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: amphibious

Isurus moves around the wagon. The fine cloud of mist follows him. There he concentrates and conjures a long rod of water between his hands. The water freezes and turns into a spear of ice as he thrusts it towards the brigand (blue square).

◆ Stride
◇ Weapon Infusion (reach)
◆◆ Elemental Blast (melee) vs. Blue Square: 1d20 + 9 ⇒ (17) + 9 = 26
Piercing: 1d8 + 4 + 3 ⇒ (2) + 4 + 3 = 9

Radiant Oath

◆◇↺ | Spell Templates

Isurus turns Blue's white shirt crimson as he runs him through with an icy spear.

------------------
COMBAT TRACKER
Round: 2
Tactical Map
------------------
Those with ** may go

Isurus - AC 19 (20 w/shield), 27/32
Gwen - AC 17, 20/20 (AC 19)
**Krarsak - AC 17, 8/22
**Grammy - AC 17 (19 w/shield), 26/26
Red (-2)
Yellow (-2)
Jig Gnasher - AC 19, 26/26

Grand Archive

Dwarf Tiefling| HP 22/22 AC: 17 | F: +9 R: +7, W: +5 | Perception: +5 (Darkvision) | Default Exploration: Scout |

The flames take only a moment to reignite around his horns as a small wisp of a hellish bird leaps out, circling around Krarsak. "I won't fall easily scum."

Channel Elements (Elemental Blast) vs Red: 1d20 + 7 ⇒ (5) + 7 = 12
Damage (Fire): 1d6 ⇒ 6

Flying Flame Damage (Red and Yellow): 1d6 ⇒ 2 DC 17 Basic Reflex

◆ Channel Elements
◆◆ Flying Flame

Status:

HP 8/22
AC 17
Kinetic Aura (Active)
Hero Point 3/3

Horizon Hunters

Female 1/2 Orc| Fort +5, Ref+5, Will+10, | HP 18/26| AC 17 (19 with shield) | Per (T)+8| Exploration-Search Druid 2

Grammy will walk up and Electric Arc (DC 18 Reflex) Red and Yellow
damage if hit: 1d4 + 4 ⇒ (3) + 4 = 7

Radiant Oath

◆◇↺ | Spell Templates

GM Dice:

RFvGrammy: 1d20 + 7 ⇒ (18) + 7 = 25
YFvGrammy: 1d20 + 7 ⇒ (5) + 7 = 12
RFvK: 1d20 + 7 ⇒ (19) + 7 = 26
YFvK: 1d20 + 7 ⇒ (13) + 7 = 20

Yellow doesn't get out of the way of Grammy's lightning and becomes a human lightning rod. He would have made it out of the fight alive had it not for Krarsak's little fireball, which drops him. Red manages to avoid the worst of the lightning and the fireball. He decides that discretion is the better part of valor and makes a break for it.

Krarsak, if you have AoO go ahead and use it. Otherwise, the bandit escapes.

This is the first time where the bandit has the chance to bolt...

DC 10 Perception to search the area:

You find the bandits' weapons cache, which consists of bolas, a khopesh and a fighting fan 3 treasure bundles

Vigilant Seal

TN (he/him) Azarketi (ancient scale) Kineticist 2 | HP 32/32 | AC 19 (20) | F +10 R +9 W +5 | Perc +5 (darkvision) | Stealth +7 | 20 ft (30 ft Swim ) | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: amphibious

Isurus's Perception (T): 1d20 + 5 ⇒ (4) + 5 = 9

"Where did they come from?" the azarketi asks as he holds pressure over the cut on his arm and patrols around the battlefield.

Horizon Hunters

N male (he/him) vishkanya magus 2 HP 26/26 | AC 19 | F +7 R +8 W +6 | Perc +4 | speed 25 ft | focus 1/1| Hero 1 | Active Conditions: |

Perception: 1d20 + 4 ⇒ (10) + 4 = 14

Jig tries to follow their tracks and notices a cache used by the bandits. "It looks like they were camping here and waiting for us."

Radiant Oath

◆◇↺ | Spell Templates

With not much else to go on apart from collecting the spoils of the bandits, you return to the wagons and eventually make your way to the bridge camp.

You arrive at the camp and find it bustling with activity. Goblin engineers do their best to guide goblin workers as they build the decking and assemble the piers; the bridge appears simple, but sturdy, and is approximately half complete by this point.

As the wagons are unloaded, Muckmuck shows you to Zig, leader of the bridge camp.

While many of the goblins at the work camp are covered in dirt and sweat, Zig stands tall and straight among them. He pours over maps of the surrounding area before speaking.

"It is good to see you. They call me Zig. I’m glad my father asked you to come here to help."

"We have been building a very important bridge. But every night, the big cats attack our camp. We leave out meat for them and they saunter right past it. Instead, they seem bent on filling their bellies with goblin flesh. If we move camp across the river; they cross over it overnight. If we light fires around the camp to scare them away, the goblins workers burn themselves in the flames. It’s a lose-lose situation."

"Every few nights, the cats come back to hunt us. Everyone is terrified and that’s bad for business. With all this talk of some saber-toothed whatever coming for us in the night, we’re all too scared to finish our work. If someone doesn’t take these furballs out, I suspect the bridge isn’t ever gonna get built."

"These kitties aren’t natural. Whatever you need, you got it. I can give you workers to build fences. But fences alone aren’t going to be enough. Either the cats go, or this bridge is history. The only other answer is death."

The camp is mostly filled with goblin workers, most of whom do not speak Common and are too busy to talk to you. The areas of note in the camp are the supply depot (where tools and materials are kept for building the bridge), the mess hall (where Zig works and food is stored), the infirmary (where sick or injured goblins are cared for), and the tents where each goblin sleeps. Zig introduces you to Pearlybones, a trained doctor who tends the sick and injured.

"I need you to patrol the perimeter of the camp at night to make sure that the cats don't get any more goblins. If the dying continues, I'm afraid the workers will desert."

While you are in camp, you generally won't have time to do anything that takes more than 4 hours as you will be spending nights patrolling and the day resting. If you choose to perform anything that will take more than 4 hours (e.g. learning a spell, training an animal, etc), you will be fatigued during the night's activities. You have additional fence sections to place wherever you need to. Any more and there won't be enough materials to build the bridge.

Vigilant Seal

TN (he/him) Azarketi (ancient scale) Kineticist 2 | HP 32/32 | AC 19 (20) | F +10 R +9 W +5 | Perc +5 (darkvision) | Stealth +7 | 20 ft (30 ft Swim ) | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: amphibious

Isurus makes some suggestions on where to place the extra fencing. He then seeks out a central position where he can watch most of the camp.

Horizon Hunters

N male (he/him) vishkanya magus 2 HP 26/26 | AC 19 | F +7 R +8 W +6 | Perc +4 | speed 25 ft | focus 1/1| Hero 1 | Active Conditions: |

Jig pokes around the camp and investigates what tracks and evidence exists. When on watch, he tries to find an elevated area to spy for attackers.

Pursuing a lead on the cats.

1 to 50 of 125 << first < prev | 1 | 2 | 3 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / [ACO] PFS2e PFS Speedrun: 01-14 - Lions of Katapesh (P2) All Messageboards

Want to post a reply? Sign in.