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I think we can actually place the fences on the map.
"If they're not eating the food, that's not really a priority. I don't see them going after building materials. It sounds like the goblins themselves are the target." Gwen hmms a bit. "Maybe just around the sleeping areas."
"I'm used to standing watch in the dark for threats. I can sound an alarm and light up the area if we catch anything inside."

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”I think it’s better to leave an obvious opening to lure then to where we expect then,” Isurus suggests.

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"Oh, it's too hot, I'm going to rest. These old bones were not meant for the desert heat."
If we have more than a day, Grammy will prepare some different spells, otherwise, she'll nap. She's old, she'll need it to stay up all night.

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There's a big bonfire in the middle of the camp so light isn't an issue.
That night, during your patrol, you begin hearing growls around you...
Jig Gnasher, Scout: 1d20 + 5 ⇒ (14) + 5 = 19
Krarsak, Search: 1d20 + 6 ⇒ (19) + 6 = 25
Isurus, Avoid Notice: 1d20 + 8 ⇒ (3) + 8 = 11
Gwen, Detect Magic: 1d20 + 6 ⇒ (11) + 6 = 17
Grammy, Search: 1d20 + 9 ⇒ (19) + 9 = 28
Red Init: 1d20 + 7 ⇒ (15) + 7 = 22
White Init: 1d20 + 7 ⇒ (6) + 7 = 13
Blue Init: 1d20 + 7 ⇒ (16) + 7 = 23
------------------
COMBAT TRACKER
Round: 1
Tactical Map
------------------
Those with ** may go
**Grammy - AC 17 (19 w/shield), 26/26
**Krarsak - AC 17, 22/22
GM
Jig Gnasher - AC 19, 26/26
Gwen - AC 17, 20/20 (AC 19)
GM
Isurus - AC 19 (20 w/shield), 32/32

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Krasak prepares himself while Grammy looks around. Suddenly two leopards come over the fence to the rear of the sleeping tents. One heads into one of the sleeping tents. Shortly thereafter a scream is heard and the leopard re-emerges with a limp form in its mouth. The second leopard appears to cover its companion's escape and moves to engage the party.
------------------
COMBAT TRACKER
Round: 1
Tactical Map
------------------
Those with ** may go
**Grammy - AC 17 (19 w/shield), 26/26 (delaying)
Krarsak - AC 17, 22/22
Red
Blue
**Jig Gnasher - AC 19, 26/26
**Gwen - AC 17, 20/20 (AC 19)
GM
Isurus - AC 19 (20 w/shield), 32/32

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Gwen shouts as she sees the cat come out with a goblin in its jaws. "It's got one of them!" She weaves some fey magic and calls to it. "Here, kitty, kitty! Look sparkles!" She flings her hand and golden sparkles envelope the far leopard as she calls out sweetly to it.
◆ Cast Faerie Dust on Blue (Will DC18) (failure imposes a -2 will penalty)
◆◆ Cast Charm on Blue (Will DC18)

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Jig extends a hand toward the cats and lightning jumps between them.
electric arc: 1d4 + 3 ⇒ (1) + 3 = 4 DC 17
He also takes a shot at the cat near the fence.
bowstaff: 1d20 + 9 ⇒ (6) + 9 = 15 for piercing: 1d6 ⇒ 6

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Will: 1d20 + 5 ⇒ (3) + 5 = 8
Will vs Charm: 1d20 + 5 - 2 ⇒ (7) + 5 - 2 = 10
R Ref: 1d20 + 10 ⇒ (4) + 10 = 14
B Ref: 1d20 + 10 ⇒ (5) + 10 = 15
Jig causes lightning to jump between both cats. Neither manage to escape in time and get zapped.
Gwen distracts the Blue kitty with some faerie dust before making friends with it. The cat has no idea what just happened but it now sees Gwen as a pal!
You all hear another growl and a third leopard comes over the wall and runs at the party.

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Red Ref: 1d20 + 10 ⇒ (14) + 10 = 24
White Ref: 1d20 + 10 ⇒ (10) + 10 = 20
Both Red and White manage to get out of the way in time.
------------------
COMBAT TRACKER
Round: 1-2
Tactical Map
------------------
Those with ** may go
-2-
**Grammy - AC 17 (19 w/shield), 26/26
**Krarsak - AC 17, 22/22
Red (-6)
Blue (-4)
Jig Gnasher - AC 19, 26/26
Gwen - AC 17, 20/20
White (-2)
-1-
**Isurus - AC 19 (20 w/shield), 32/32

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Krarsak sends a bolt of flames from his horns. The flames whirl about the darkness of the camp as it burns past two of the leopards.
Flying Flame Damage (White and Red): 1d6 ⇒ 4 DC 17 Basic Reflex.
◆ Step
◆◆ Flying Flame
HP 22/22
AC 17
Kinetic Aura (Active)
Hero Point 3/3

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Isurus concentrates as he summons the thin cloud of mist around himself and then throws a caustic sphere at the nearest hunting cat (white). He then draws his hand back as a bow formed from water appears in his hand and releases an arrow toward the cat with a goblin in her jaws (blue?).
◆ Channel Elements
◇ Elemental Blast (30 ft) vs. White: 1d20 + 8 ⇒ (13) + 8 = 21
Acid: 1d8 ⇒ 2
◆◆ Elemental Blast (50 ft, propulsive) vs. Blue: 1d20 + 8 - 5 ⇒ (13) + 8 - 5 = 16
Cold: 1d8 + 4 ⇒ (1) + 4 = 5
If the 2-action attack hits, move target 5 ft closer to Isurus.

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"Don't hurt that one! She's a friend!" Gwen growls at the Pathfinders, pointing to blue. "Kill the other two!" The petite girl show some surprisingly sharp teeth as she orders their deaths.
Gwen turns back to the bluish cat. "Come here with the goblin. I won't let them hurt you anymore."
Isurus, can you target the other one rather than blue?

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Isurus hurls a caustic ball at White and hits it squarely. The cat yowls as it is singed by the acid. He then tries to draw the blue cat to him but his attack doesn't connect.
White Ref: 1d20 + 10 ⇒ (14) + 10 = 24
Red Ref: 1d20 + 10 ⇒ (4) + 10 = 14
vs Grammy
White Ref: 1d20 + 10 ⇒ (18) + 10 = 28
Red Ref: 1d20 + 10 ⇒ (6) + 10 = 16
Both Grammy and Krasak strike at Red and White. Strangely, White manages to get out of the way in time but Red doesn't.
Blue obediently pads to Gwen and lays the dead goblin at her feet as a gift.
Grammy, Krasak: 1d2 ⇒ 2
Red charges Krasak and pounces on him, jaws wide open.
Pounce, Jaws vs Krasak, AC 17: 1d20 + 10 ⇒ (16) + 10 = 26
Piercing: 1d10 + 3 ⇒ (10) + 3 = 13 plus Grab
Its jaws close on the dwarf's arm and it proceeds to maul him.
Maul, Claws vs Krasak, AC 17, FF, MAP, Agile: 1d20 + 6 ⇒ (16) + 6 = 22
Maul, Claws vs Krasak, AC 17, FF, MAP, Agile: 1d20 + 6 ⇒ (5) + 6 = 11
Slash: 1d6 + 3 ⇒ (6) + 3 = 9
------------------
COMBAT TRACKER
Round: 2
Tactical Map
------------------
Those with ** may go
Grammy - AC 17 (19 w/shield), 26/26
Krarsak - AC 17, 0/22 (Dying 1)
Red (-16)
Blue (-4; Gwen's Friend)
**Jig Gnasher - AC 19, 26/26
**Gwen - AC 17, 20/20
White (-4)
**Isurus - AC 19 (20 w/shield), 32/32

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As one of the leopards takes down Krarsak, Isurus summons a trident of frigid water into his hand. The launches the weapon at the leopard near the wounded dwarf and then turns to face the leopard menacing himself. He draws a long spear of ice out of the mist and thrusts it towards that leopard.
◇ Weapon Infusion (thrown 20 ft) vs. Red
◆◆ Elemental Blast: 1d20 + 8 ⇒ (15) + 8 = 23
Cold: 1d8 + 4 + 3 ⇒ (7) + 4 + 3 = 14
If strikes, move Red 5 ft NE.
◇ Weapon Infusion (melee, reach) vs. White
◆ Elemental Blast: 1d20 + 8 - 5 ⇒ (18) + 8 - 5 = 21
Piercing: 1d8 + 3 ⇒ (4) + 3 = 7
↺ Deflecting Wave: Resist Slashing/Bludgeoning 2, Acid/Fire 4
Trigger is any of those damage types.

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Jig bow glows with power and he launches a flaming shot at the red cat.
bowstaff: 1d20 + 8 ⇒ (15) + 8 = 23 for piercing: 1d6 ⇒ 1 and fire: 1d4 + 3 ⇒ (4) + 3 = 7
Spellstrike, cast shield (AC 20)

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Isurus, I'm going to pause your action -- since it appears I forgot to remove the '**' beside your name :)
Jig shoot a flaming arrow at Red and hits, causing Red to yowl in pain before summoning a mystical shield.
------------------
COMBAT TRACKER
Round: 2
Tactical Map
------------------
Those with ** may go
Grammy - AC 17 (19 w/shield), 26/26
Krarsak - AC 17, 0/22 (Dying 1)
Red (-24)
Blue (-4; Gwen's Friend)
Jig Gnasher - AC 19, 26/26 (AC 20)
**Gwen - AC 17, 20/20
White (-4)
Isurus - AC 19 (20 w/shield), 32/32

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Gwen pets the leopard at her feet. "Good girl! Let us take care of this and then we can all follow you back to your lair for treats." She smiles warmly at the cat. Then she looks up at the other two felines and hurls magic at them with a dismissive gesture.
Electric Arc (Reflex DC18): 1d4 + 4 ⇒ (4) + 4 = 8
◆ Pet Blue
◆◆ Electric Arc on Red and White

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Blue chuffs happily and rubs against Gwen, even as Gwen hurls electricity at Red and White.
Red Ref: 1d20 + 10 ⇒ (1) + 10 = 11
White Ref: 1d20 + 10 ⇒ (17) + 10 = 27
Red is caught totally unawares and is immediately fried by Gwen's lightning. White manages to dodge the lightning and get lightly singed.
Grammy, Isurus: 1d2 ⇒ 1
White charges Grammy and attempts to pounce on her, jaws wide open.
Pounce, Jaws vs Grammy, AC 17: 1d20 + 10 ⇒ (13) + 10 = 23
Piercing: 1d10 + 3 ⇒ (1) + 3 = 4 plus Grab
The jaws close on Grammy's arm and hold on. The cat then attempts to maul Grammy, raking her with its claws.
Maul, Claw vs Grammy AC 17, MAP, Agile: 1d20 + 6 ⇒ (16) + 6 = 22
Maul, Claw vs Grammy AC 17, MAP, Agile: 1d20 + 6 ⇒ (18) + 6 = 24
Slashing: 2d6 + 6 ⇒ (1, 2) + 6 = 9
Isurus then hurls a trident of water at White, as well as thrusting at White with an ice lance, hitting with both strikes and seriously wounding the white cat.
------------------
COMBAT TRACKER
Round: 3
Tactical Map
------------------
Those with ** may go
**Grammy - AC 17 (19 w/shield), 13/26 (Grabbed by White, Immobilized, FF)
**Krarsak - AC 17, 0/22 (Dying 1)
Blue (-4; Gwen's Friend)
Jig Gnasher - AC 19, 26/26 (AC 20)
Gwen - AC 17, 20/20
White (-29; Grabbing Grammy)
Isurus - AC 19 (20 w/shield), 32/32

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"Let go you . . . cur! Does your den mother know where you are youn kitten?" Grammy devolves into wildspeach as she chastises the cat grabbing her, then bonks it on the head with her cane.
attack with club: 1d20 + 8 ⇒ (18) + 8 = 26
damage if hit: 1d6 + 3 ⇒ (2) + 3 = 5
attack with club2: 1d20 + 3 ⇒ (1) + 3 = 4
damage if hit: 1d6 + 3 ⇒ (4) + 3 = 7
Raise Shield

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Grammy scolds White and bonks it with her cane. The first strike connects and she raises her shield.
Blue chuffs at Gwen and sits down to groom himself.
------------------
COMBAT TRACKER
Round: 3
Tactical Map
------------------
Those with ** may go
Grammy - AC 17 (19 w/shield), 13/26 (AC 19; Grabbed by White, Immobilized, FF)
Krarsak - AC 17, 0/22 (Wounded 1, Prone, Unconscious)
Blue (-4; Gwen's Friend)
**Jig Gnasher - AC 19, 26/26 (AC 20)
**Gwen - AC 17, 20/20
White (-34; Grabbing Grammy)
Isurus - AC 19 (20 w/shield), 32/32

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Jig recharges his magic and fires another flaming shot at the cat grabbing Granny.
"Unhand that woman!"
Recharge Spellstrike, Spellstrike (Produce Flame)
bowstaff: 1d20 + 8 ⇒ (5) + 8 = 13 for piercing: 1d6 ⇒ 1 and fire: 1d4 + 3 ⇒ (1) + 3 = 4

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"Hey, not all old women are cat ladies! Bad kitty!" Gwen snaps her fingers and her hand is wreathed in green flame. With a sinister look of glee, she hurls it at the cat grabbing Grammy.
Then he pulls out a snack for her friend and feeds him a bit of dried meat.
Produce Flame: 1d20 + 8 ⇒ (20) + 8 = 28
Damage: 1d4 + 4 ⇒ (1) + 4 = 5
Persistent fire: 1d4 ⇒ 2
◆◆ Produce Flame on White
◆ Bribe Blue

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Jig sends another flaming arrow at White, which doesn't connect. Fortunately, Gwen's aim is better and she reduces White to a pile of burned fur.
COMBAT OVER
As the last cat falls, the goblins all come out and gape at the carnage. A goblin medic, Pearlybones by name rushes out and attempts to heal Karsak.
Medicine: 1d20 + 7 ⇒ (15) + 7 = 22
Healing: 2d8 ⇒ (1, 4) = 5
He makes a second attempt...
Battle Med, Karsak: 1d20 + 7 ⇒ (3) + 7 = 10
... but this time the bandage slips. Muckmuck and Zig step out and see the remaining kitty beside Gwen.
"What is that cat doing here? Kill it before it kills us all! After that you'll need to track down the lair and finish this once and for all"
You have a 10-minute period if you'd like to perform additional medicine checks (since Pearlybones already started healing Karsak). You can either track down the lair or rest overnight. What do you plan to do with your new friend?

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Jig stows his bow and starts taking notes on the encounter. "Would you say the cats, 'yowled'? Hmm...this is hard. I could really see anything away from the fire."
I'd prefer to track tonight

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Jig Gnasher's Nature (T): 1d20 + 4 ⇒ (7) + 4 = 11
Krarsak's Nature (T): 1d20 + 5 ⇒ (3) + 5 = 8
Isurus's Nature (T): 1d20 + 5 ⇒ (3) + 5 = 8
Gwen's Nature (T): 1d20 + 5 ⇒ (19) + 5 = 24
Grammy's Nature (T): 1d20 + 8 ⇒ (20) + 8 = 28

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"We need to go quickly. My good boy here can lead us back to his lair, but the magic only lasts an hour." She strokes his fur and nuzzles his neck. "After that, it's just my own ability to make him feel like the bestest ever!" She winks at the group.
"I can use magic to heal Karsak if we need. But we shouldn't waste more time."

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Krarsak holds a hand up. "Hold up a moment. I be needing some healing if anyone be having any?" He scrounges around in his pack and pulls out the single healing potion given to him for this mission.
Generalist Minor healing potion: 1d8 ⇒ 5
HP 10/22
AC 17
Kinetic Aura (Active)
Hero Point 3/3

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"Hmmm, Those cats . . . something about them. They seemed of uncommon intelligence . . . I mean, cats are usually smarter than people give them credit for, but these were smarter still. I think I know how to track them though. But first, healing plaster for everyone."
Grammy will start watering earth into mud and using medicine+the healing plaster cantrip to top everyone off.

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Grammy Medicine: 1d20 + 10 ⇒ (16) + 10 = 26
Grammy Healing: 4d8 ⇒ (1, 6, 7, 5) = 19
Grammy manages to heal herself. Gwen also convinces her new friend to lead you home. You follow the cat to the lair and come to face a large lion resting on the ledge in front of you. Surprisingly, it talks!
"So! You are the new ones who my prey hired to try to get rid of me? I doubt you'll succeed seeing that others have tried and have become food."
Jig Gnasher, Scout: 1d20 + 5 ⇒ (2) + 5 = 7
Krarsak, Search: 1d20 + 6 ⇒ (2) + 6 = 8
Isurus, Avoid Notice: 1d20 + 8 ⇒ (4) + 8 = 12
Gwen, Detect Magic: 1d20 + 6 ⇒ (13) + 6 = 19
Grammy, Search: 1d20 + 9 ⇒ (12) + 9 = 21
Red Init: 1d20 + 9 ⇒ (14) + 9 = 23
Blue Init: 1d20 + 7 ⇒ (7) + 7 = 14
------------------
COMBAT TRACKER
Round: 1
Tactical Map
------------------
Those with ** may go
Lion
**Grammy - AC 17 (19 w/shield), 26/26
**Gwen - AC 17, 20/20
Blue (-4; Gwen's Friend)
Isurus - AC 19 (20 w/shield), 32/32
Krarsak - AC 17, 22/22
Jig Gnasher - AC 19, 26/26

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"Now, now. There's no reason we can't work this out. We just need you to stop eating the goblins. Here, I've even come to return this lost one to you." Gwen motions to the leopard who led them there, as she speaks the honeyed words to enthrall the larger cat.
◆ Reach Spell
◆◆ Cast Charm (Will DC18)

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Will: 1d20 + 7 ⇒ (4) + 7 = 11
The lion seems to calm down. "Well then my friends. Perhaps we can come to an agreement here."

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Wow, that worked?
Gwen glides forward, her peppy demeanor replaced by one of immense pleasure at having the lion under her control. "Now, isn't that better? Come here, dear one and tell us who you are and why you are destroying the goblins."

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Barely failed the save. But the magic will only last 1 hour and the gobbos need a permanent solution. I'd like to see what you come up with :)
"I'm Keff. I have come to realize that I am far superior than the goblins. Why should I spare them?"

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”My people’s history is ripe with warnings about magical control of other beings,” Isurus whispers. ”And all control eventually fails. Your magic will not last forever.”

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Barely failed the save. But the magic will only last 1 hour and the gobbos need a permanent solution. I'd like to see what you come up with :)
"I'm Keff. I have come to realize that I am far superior than the goblins. Why should I spare them?"
"Oh, well, nice to meet you Keff, I'm glad we can discuss things rationally. Now, as a far superior being such as yourself, surely you must acknowledge that all things are interconnected, and that being stronger than one thing does not mean it's a good idea to overtake it. I, for example, am far stronger than a wasp, but if I were to go attack a wasp hive right now, the collective power of the hive would surely overtake me with their cumulative poison and multiple stings Because wasp swarms are CR4 and it is bullsh-.
"Now, if you wish to negotiate with the Goblins, maybe they could drop by some food on the route you take, call it a tithe . . . a toll . . . a convenince fee for using your land. This way you get regular food and the Goblins don't die.
"Let's face it, best case scenario, the Goblins stop using the trail and you run out of food. Worst case scenario, they bring some archmage or high holy cleric that is something you can't deal with . . . or maybe just an army of two-hundred or so heavily armored Goblins. I think we can both agree no single creature here could stand up to such an army-In light of that, I think striking a deal sounds reasonable."

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Keff appears to think about it.
In the meantime, what are the rest of you doing?
------------------
COMBAT TRACKER
Round: 1
Tactical Map
------------------
Those with ** may go
Keff
Grammy - AC 17 (19 w/shield), 26/26
Gwen - AC 17, 20/20
Blue (-4; Gwen's Friend)
**Isurus - AC 19 (20 w/shield), 32/32
**Krarsak - AC 17, 22/22
**Jig Gnasher - AC 19, 26/26

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"So do we have some sort of agreement then? I mean I don't trust many myself but we can't just go killing and kidnapping." He clops his hooved feet on the cave ground uncomfortably as he was never good at talking to people.
Diplomacy: 1d20 - 1 ⇒ (6) - 1 = 5

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Isurus withdraws to the entrance tunnel and summons a mist around himself. He then coallesces some of that moisture into a shield to defend himself in case one the parables of mental control plays out here.
◆ Stride
◆ Channel Elements (aura, kineticist, primal)
◆ Hydraulic Deflection (concentrate, primal, water)
AC 20
↺ Resist Bludgeoning/Slashing 4, Resist Acid/Fire 2

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Keff suddenly rushes forward and attempts to bite Jig.
Pounce, Jaws vs Jig AC 19: 1d20 + 9 ⇒ (1) + 9 = 10
His jaws miss but he tries to claw Jig.
Claws vs Jig AC 19, MAP, Agile: 1d20 + 5 ⇒ (1) + 5 = 6
Yeesh! SERIOUSLY?!
"Did you really think you could enchant me with your tricks?! I am much better than you or those goblins. They are food!"
------------------
COMBAT TRACKER
Round: 2
Tactical Map
------------------
Those with ** may go
Keff
**Grammy - AC 17 (19 w/shield), 26/26
**Gwen - AC 17, 20/20
Blue (-4; Gwen's Friend)
Isurus - AC 19 (20 w/shield), 32/32
Krarsak - AC 17, 22/22
Jig Gnasher - AC 19, 26/26