Anock |
Anock chats a bit more with Samrak about the mission and any peripheral information that could be useful. At least, that's what she *thinks* she's doing, but sometimes she's too self-absorbed to realize she's not letting the other person get a word in edgewise.
Diplomacy: 1d20 - 1 ⇒ (13) - 1 = 12
Spacefarer Redelia |
Aballon is a planet occupied almost entirely by robotic
people called anacites. These technological constructs have
sapience and are citizens of the Pact Worlds.
Anacites were created by the First Ones. This mysterious
group arrived on Aballon and seeded it with anacite life before
departing again. Nobody knows who or what they were to this day.
Security systems on Aballon are often designed specifically
to keep out organic life, such as by using radiation or other hazards
that are deadlier to organic matter than machines.
anything else before travelling?
George 09-23 |
George 09-23 looks around at the others eager to get underway.
"Perhaps we should get going then. We have a mission to complete."
Anock |
Before disembarking on Aballon, Anock affixes her radiation badge. "I don't want to get radiation sickness, after all. The treatment alone makes you feel horrible, not to mention the malady itself."
Ready to go.
Kaleb "Chip" Leafgleam |
"Doesn't hurt to have," Chip agrees, following Anock's advice and the direction of the crowd.
Spacefarer Redelia |
Sarmak has arranged transport for you on a chartered Starfinder Society shuttle to Aballon. The shuttle is captained by Baertes Roclaw, an uplifted bear. Baertes welcomes you onto the shuttle and takes special care to ensure that any Large PCs notice the modifications he’s made for
their comfort. On the journey, he takes delight in learning about your various home worlds.
Upon arrival, Baertes contacts ground control and secures a safe landing site near the temple but away from the city. Aballon’s atmosphere is thin, so the captain reminds you to activate your armor’s environmental protections before emerging.
Puffs of gray metallic dust accompany the short walk to the large stone structure. The front of the building is dominated by an archway, with sharp angles and inlaid circuitry lending a sense of imposing might to the facade. Through the opening, lights begin to flicker.
please place your token on the revealed edge of the map.
George 09-23 |
George 09-23 activates the seals and life support in his graphite carbon armour which should provide (limited) protection against any possible radiation they may encounter. As an Android he does not breathe but having a sealed environment is always a nice bonus.
"Activating my armour seals is always part of my standard operating procedure on any mission."
Anock |
"Yes, of course. Why, thank you, Captain Baertes." Anock was going to do that anyway, but she approves of how conscientious the Captain is. And he keeps his ship properly clean, too. She didn't find any of the usual patches of neglected potential contagion breeding grounds during her detailed (read: nosy) inspection.
Settling her radiation badge over her now-sealed suit, she hops down onto the ground. "Come along, folks! Look lively now!"
Kaleb "Chip" Leafgleam |
The bear is named Baertes.
Chip nods politely at the modifications, though he's not entirely sure why they're being presented as for the passengers' benefit--they seem to be more fore Baertes's own comfort than theirs. Not that he begrudges that.
"Well, if you use it when you don't need it you might not have it when you do," he says to George as they leave the ship. He activates his own nonetheless.
George 09-23 |
George 09-23 shrugs at Chip's comment.
"Perhaps, but more often than not you will need it when you do not expect it. I would rather use it than not."
Life Support on the suits are measured in days per item level. I would not recommend activating it in the briefing room but once you are boots down on a mission it is time to start the motor running. :)
George 09-23 |
Come on people. George needs a new pair of shoes. :)
Kaleb "Chip" Leafgleam |
Definitely opened the map to do that, and then went to bed with the map still open. Can't upload images without signing in, which I can't do on my work computer.
Chip and Checker are currently using green and blue circles as tokens, respectively. I'll replace them with images when I get home in a few hours.
George 09-23 |
You can simply use the Insert>Word Art option and write out your character's name and size it down to fit within a square. Having an icon up is nice but not worth slowing the game down for.
Anock |
Ignoring Soarin's grousing, Anock declares: "I prefer to start on the left and work my way around in a predictable fashion." She begins walking off for a ways before glancing back. "Well, is everyone coming?"
Ugh, typing that presumptive bossiness makes me cringe. :P
Kaleb "Chip" Leafgleam |
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"I prefer to start on the right and work my way around in a predictable fashion," says Chip with a dramatic sigh, directing Checker to follow Anock, "although I suppose which direction you start with is arbitrary and left is just as good. I guess."
He has his pistol out as he follows at a distance.
George 09-23 |
George 09-23 snickers softly at Chip's commentary clearly appreciating his dry wit.
"Well whatever direction we travel in if we stick together we should be alright."
The android moves to near the front of the party with surprising speed.
We will need to be able to see the unrevealed portion of the map to move forward. However players should at least get their tokens on the map itself before we trigger an encounter.
George 09-23 |
George 09-23 advances hoping to move this adventure along.
Anock |
"Come on, come on! No dawdling. It's rude." The irony of Anock calling someone else rude is lost on her.
Since it looks like we all intended to be together along this path, I've moved all our tokens. I tried to keep everyone in the same order as before, but feel free to adjust your token as you please.
Spacefarer Redelia |
The chamber to the rear of the pyramid features the only window in the building, a simple glass window with glowing blue circuits laced through its surface. Two metal statues flank the room, their facial features flattened to a smooth metallic sheen by the passage of time. High collars rise behind their heads, and mechanical joints and augmentations cover their bodies. A pool of thick black oil sits in the center of the room, its still surface reflecting the window’s glow.
pausing for you to react or explore the room. If no one does anything, I'll move us on to the next room (the one just below where you are) in about 24 hours.
I've revealed all the empty rooms on the other side of the building also. The only rooms still covered are those that at least have a description
George 09-23 |
George 09-23 has a look at the statues and the pool of black oil.
Are there any relevant skill checks to know more? If is simply fluff you can move us along. I am not interested in slowing down the game at this point. :)
Anock |
"Hm. I wonder how deep that pool of oil is. It looks intentional." Her nanites flow out of her body and into the oil, plumbing its depths before returning.
Technically, she doesn't have a major or minor form that's particularly long, but if she can form a usable pistol, surely she can form a dip stick. If that's too much of a stretch, we can just say that she didn't pay attention to the results before withdrawing them to catch up with the others who're already moving on.
Kaleb "Chip" Leafgleam |
Did my post last night not go through?
"Those are clearly robots, not stat--" Chip pauses, revisiting their location. "Plausibly statues of robots. Still, better safe than sorry. Checker, give 'em a poke. Gentle poke. Don't hit them."
The drone lumbers forward, around the oil pool, to touch the statues. Best to check for danger first.
Spacefarer Redelia |
The statues seem normal right now.
You move on to the next area.
A 15-foot-high stone pyramid dominates this magnificent chamber. Stairs ascend to its flat-topped peak, where a gray stone table awaits. The soaring ceiling surrounding the structures is inlaid with faintly glowing circuitry arranged in a series of unknown glyphs.
The area near the pyramid makes your radiation badges beep in a way that tells you it has low level radiation, which your armor can take care of. You know that the radiation level is higher on the pyramid, and could possibly still harm you.
Past the pyramid, you can see the main entrance to the temple, with some sort of galleries or other rooms that you cannot see into on the sides of it.
Anock |
@GM Redelia: Did Anock figure out the depth the pool of oil?
"You're going to be so hot when you come down, Soarin." Anock remarks dryly. She sticks to the perimeter, taking mental notes and mental pictures of everything. Because why record things on a device when you have a mind like a carbonsteel trap?
Perception: 1d20 + 7 ⇒ (10) + 7 = 17
She's specifically looking for iconography and language, with the hilarious intention of remembering exactly what it looked like so she can recreate it later. No, she doesn't have a photographic memory; she's just cocky.
Spacefarer Redelia |
The pool is 5 feet deep, and looks like mechanical beings might have used it as a cleansing pool.
Also, I'm sorry, I missed a check I should have asked you for when you entered the room. I need engineering or physical science checks. I'll let Soarin reconsider that action if desired based on the results of that check.
Kaleb "Chip" Leafgleam |
Engineering/Physical Science (same bonus): 1d20 + 9 ⇒ (2) + 9 = 11
"It'll be safer if the power's off. Though if the power's off I think the job is technically done."
George 09-23 |
George 09-23 nods at Chip although he is curious about the pyramid and what is hidden within.
"Clearly there is something in the pyramid that someone does not want us to find. Otherwise why generate a radiation field around it?"
"Once we turn off the power the pyramid should be safe enough to explore."
Anock |
Physical Science: 1d20 + 5 ⇒ (10) + 5 = 15
"Sounds about right. And it is in the center of this complex. Makes sense that it's the heart or brain of the place. Now! Let's find the off switch. Come on, everyone!" Anock bustles to the northeast doorway, not even thinking to ask if anyone has a better idea. (Because, of course, that's nigh impossible.)
Kaleb "Chip" Leafgleam |
"Might be in any room, but no way to no before we get there. That's why I have Checker to, uh, go first."