| cmlobue |
Rattus hits the espraska with a glancing blow.
Chryssi hits the lashunta with a decidedly non-glancing blow.
Nev tries to take down Rodkin.
Trick CR: 1d20 + 19 - 20 ⇒ (17) + 19 - 20 = 16
8-Notch Forked Pistol: 1d20 + 14 ⇒ (16) + 14 = 30
Electricity and Fire Damage: 1d4 + 6 ⇒ (1) + 6 = 7
Trick Damage: 3d8 ⇒ (2, 6, 5) = 13
And does. The ysoki groans as he wakes on the floor.
Going to assume you want to spend an RP to stabilize.
Obo gets back in the fight.
Rehanu moves in on Chryssi.
Talon: 1d20 + 14 ⇒ (9) + 14 = 23
Piercing Damage: 1d6 + 9 ⇒ (1) + 9 = 10
Round 5 - bolded may go
Rodkin (-35 SP, -32 HP, -1 RP, prone, unconscious)
Rehanu (-88 HP)
Rattus
Chrysalis (-20 SP)
Obozaya (-32 SP, -34 HP, -2 RP, prone)
Nev (-29 HP)
RodKin Ratrod's Cousin
|
Yes, Rodkin would spend an RP to stabilize.
Chryssi
|
If Chryssi is able to use second level spellslots to fire magic missiles, she will do that to Nev
mm: 3d4 + 3 ⇒ (4, 3, 2) + 3 = 12
Otherwise she'll run up next to Obizaya and shoot Nev with her harmonic dirge pistol
hdp: 1d20 + 6 ⇒ (2) + 6 = 8 sonic: 1d3 + 3 ⇒ (3) + 3 = 6
| cmlobue |
Obo's gear: mk 1 serum of healing, medpatch, shock grenades I (2); Other Gear lashunta ringwear II, autotarget rifle with 25 longarm rounds, ember flame doshko with 1 battery (20 charges), ifrit-class flamethrower with 1 standard petrol tank (20 charges), everyday clothing, field rations (1 week), hygiene kit, personal comm unit, credstick (169 credits)
| cmlobue |
Rattus fires again, barely missing Rehanu.
Chryssi pelts Nev with more missiles.
Obo drinks a serum of healing and grips her doshko.
Healing: 1d8 ⇒ 5
Nev turns her attention to Chryssi.
Trick CR: 1d20 + 19 - 20 ⇒ (16) + 19 - 20 = 15
8-Notch Forked Pistol: 1d20 + 14 ⇒ (9) + 14 = 23
Electricity and Fire Damage: 1d4 + 6 ⇒ (3) + 6 = 9
Trick Damage: 3d8 ⇒ (2, 4, 7) = 13
Round 6 - bolded may go
Rodkin (-35 SP, -32 HP, -1 RP, prone, unconscious)
Rehanu (-88 HP)
Rattus
Chrysalis (-30 SP, -12 HP)
Obozaya (-32 SP, -28 HP, -2 RP, prone)
Nev (-41 HP)
RodKin Ratrod's Cousin
|
Please correct me if I am wrong, but i think I spend an RP at the beginning of my turn to come to one HP and act? I am taking my turn based on that assumption.
Spend an RP to get back in the fight with 1 HP.
Please pardon any mistakes I make, as I can't get to my reference materials right now.
As I recall, Ysoki get Kip Up as a racial ability so Rodkin can get up from prone as a swift action.
Pick up the Handcoil Explorer with the move action
Standard action shoot Rehanu. No Trick since I don't believe pick up a weapon as a move can count toward the trick.
explorer handcoil(critical arc 1d6) 1nd range increment: 1d20 + 8 - 2 ⇒ (7) + 8 - 2 = 13
Damage E merciful: 1d6 + 2 ⇒ (4) + 2 = 6
And it doesn't do any good if I can't roll double digits.
Chryssi
|
It doesn't I don't think. One can move during a trick but otherwise it's a full round action. And don't forget Chryssi's elemental resistances, I believe 5 comes off that damage
| cmlobue |
Resistances updates. Chryssi is still in HP, but not as far.
Rodkin hops up and takes another shot. He is still a bit
Rehanu tries his luck with Rattus.
Talon: 1d20 + 14 ⇒ (12) + 14 = 26
Piercing Damage: 1d6 + 9 ⇒ (1) + 9 = 10
Rehanu's aim is good, but he is not getting much power behind his strikes.
Round 6 - bolded may go
Rodkin (-35 SP, -31 HP, -2 RP)
Rehanu (-88 HP)
Rattus (-10 SP)
Chrysalis (-30 SP, -2 HP)
Obozaya (-32 SP, -28 HP, -2 RP, prone)
Nev (-41 HP)
Chryssi
|
Chryssi fires more missiles at Nev. She is started to look very irritated.
mm: 3d4 + 3 ⇒ (4, 2, 1) + 3 = 10
How much more of these can you take???
| cmlobue |
Rattus squeezes off a pair of shots against Rehanu. The second sails wide.
Chryssi hits Nev with more missiles, and wonders if she will run out of energy before the lashunta runs out of vitality.
Obo stands and steps up to Nev.
Nev backs off and tries to knock Obozaya down again.
Trick CR: 1d20 + 19 - 20 ⇒ (4) + 19 - 20 = 3
8-Notch Forked Pistol: 1d20 + 14 ⇒ (16) + 14 = 30
Electricity and Fire Damage: 1d4 + 6 ⇒ (1) + 6 = 7
Trick Damage: 3d8 ⇒ (1, 1, 4) = 6
And does so.
Round 7 - bolded may go
Rodkin (-35 SP, -31 HP, -2 RP)
Rehanu (-95 HP)
Rattus (-10 SP)
Chrysalis (-30 SP, -2 HP)
Obozaya (-32 SP, -34 HP, -2 RP, dying, prone)
Nev (-51 HP)
RodKin Ratrod's Cousin
|
You are putting up way too much of a fight.
Tired of getting shot, Rodkin uses his standard action to activate his Holographic Clone
Holographic Clones: 1d4 ⇒ 4
And all five of him move back toward the combat.
| cmlobue |
A swarm of Rodkins rejoins the battle.
Rehanu continues attacking Rattus.
Talon: 1d20 + 14 ⇒ (17) + 14 = 31
Piercing Damage: 1d6 + 9 ⇒ (2) + 9 = 11
Obozaya stabilizes once again.
Round 7 - bolded may go
Rodkin (-35 SP, -31 HP, -2 RP)
Rehanu (-95 HP)
Rattus (-21 SP)
Chrysalis (-30 SP, -2 HP)
Obozaya (-32 SP, -34 HP, -3 RP, prone)
Nev (-51 HP)
Chryssi
|
Chryssi fires another barrage of harmful missiles at Nev
mm: 3d4 + 3 + 3 ⇒ (3, 3, 4) + 3 + 3 = 16
Now do you want to stand down? Or do you want more of Besmara's kisses
Rattus Solo
|
Rattus pulls the trigger twice.
"I see you want to die!"
attack: 1d20 + 3 ⇒ (20) + 3 = 23
damage: 1d6 + 1 ⇒ (6) + 1 = 7
attack: 1d20 + 3 ⇒ (1) + 3 = 4
damage: 1d6 + 1 ⇒ (5) + 1 = 6
crit: 1d6 + 1 ⇒ (4) + 1 = 5
| cmlobue |
Rattus puts a slug right into Rehanu's chest. When the espraska collapses, he tries to reorient his aim at Nev, but is far off target.
Chryssi sends another batch of missiles at Nev.
Nev tries to get clear while taking another shot at Chryssi.
Trick CR: 1d20 + 19 - 20 ⇒ (14) + 19 - 20 = 13
8-Notch Forked Pistol: 1d20 + 14 ⇒ (19) + 14 = 33
Electricity and Fire Damage: 1d4 + 6 ⇒ (4) + 6 = 10
Trick Damage: 3d8 ⇒ (8, 4, 6) = 18
Round 8 - bolded may go
Rodkin (-35 SP, -31 HP, -2 RP)
Rehanu
Rattus (-21 SP)
Chrysalis (-30 SP, -20 HP)
Obozaya (-32 SP, -34 HP, -3 RP, prone)
Nev (-67 HP)
RodKin Ratrod's Cousin
|
Rodkin moves to engage Nev
Sleight of Hand for Trick Attack, final number is CR tricked: 1d20 + 16 - 20 ⇒ (3) + 16 - 20 = -1
explorer handcoil(critical arc 1d6): 1d20 + 8 ⇒ (4) + 8 = 12
Damage E merciful: 1d6 + 2 ⇒ (2) + 2 = 4
Trick Attack Damage: 3d8 ⇒ (2, 8, 4) = 14
And the RNG has betrayed me again
Chryssi
|
This was starting to get too close for comfort. She is not sure she can take another hit like that. So she casts Mirror Image in an attempt to stall for time to heal up.
images: 1d4 ⇒ 3
| cmlobue |
Rodkin tries to take down the remaining wayward Starfinder, but misses.
Rattus tries to convince her to give up, but that is also unsuccessful.
Chrissi uses magic to make herself hard to hit.
Obo once again rises and grips her doshko.
Nev shoots at Rodkin before ducking into a side room.
Trick CR: 1d20 + 19 - 20 ⇒ (16) + 19 - 20 = 15
8-Notch Forked Pistol: 1d20 + 14 ⇒ (17) + 14 = 31
Electricity and Fire Damage: 1d4 + 6 ⇒ (3) + 6 = 9
Trick Damage: 3d8 ⇒ (6, 6, 2) = 14
"Don't think you can do to me what you did to him."
Rodkin presumably stabilizes after that hit.
Round 9 - bolded may go
Rodkin (-35 SP, -32 HP, -3 RP, prone)
Rehanu
Rattus (-21 SP)
Chrysalis (-30 SP, -20 HP, 3 images)
Obozaya (-32 SP, -34 HP, -4 RP)
Nev (-67 HP)
RodKin Ratrod's Cousin
|
@cmlobue, Did you roll to hit Rodkin among the 4 Holographic Clones? It should be a one in five chance.
| cmlobue |
I did not.
1 = hit: 1d5 ⇒ 1
Sorry, still down.
RodKin Ratrod's Cousin
|
Why am I not surprised. Rodkin will stabilize on his turn.
This is the first time I have gone down with Holographic clones in play. Do they stay or go when I lose consciousness?
Rattus Solo
|
"OK we won't kill you!" He flips his gun out on his finger and holds his hand up. "Let's talk!"
I've had enough of her BS I'll show her
Bluff: 1d20 + 9 ⇒ (8) + 9 = 17
expertise: 1d6 ⇒ 4
He points to Obo. "Let me give her a serum to heal"
| cmlobue |
Nev peeks her head out from behind the wall, gun still in hand. "Will you let me treat Rehanu?"
Chryssi
|
Yeah .... we're not monsters. But no funny business ... okay? But drop that weapon first
She takes the opportunity to drink a Mrk 2 Serum of Healing.
healing: 3d8 ⇒ (4, 5, 3) = 12
| cmlobue |
She holsters her weapon. "I'll not disarm myself unless you all do as well. Don't be fools - we can all save our friends."
| cmlobue |
Assuming no one restarts the fight, Nev will administer first aid to Rehanu, while you have the opportunity to heal each other. Neither of them have a way to restore HP, but Rehanu does have Resolve. Nev helps her partner to his feet, and they begin moving unsteadily toward the door.
Celita's words echo in your mind: “We’ve lost contact with Xilyin, so we need you to find out what’s happening, apprehend Nev and Rehanu, and bring them back to the station to stand trial.”
Rattus Solo
|
Rattus gives a potion to Obo.
He whispers and points to her rifle.
"Cover them" He nods towards Rehanu looking at Obo.
He draws his pistol.
"I said no one DIES but you're coming with us. We can kill you but otherwise we'll put in a good word. Let's go peacefully to the Society."
Diplomacy: 1d20 + 7 ⇒ (5) + 7 = 12
reroll
Diplomacy: 1d20 + 7 ⇒ (12) + 7 = 19
RodKin Ratrod's Cousin
|
Has Rodkin had time to spend the Resolve to come back to consciousness?
| cmlobue |
Yes, everyone is awake and alive at this point.
Nev and Rehanu whisper to each other briefly "We have no desire to die here," the espraksa says weakly. "We Surrender."
The two wayward Starfinders are taken into custody. The team can find records of a transaction between Rehanu and a local fence among the two Starfinders’ gear. The deal was incomplete, allowing you to retrieve about half of the money tied up in it, which equals 930 credits.
After you leave, the Firewings collapse the passage, making it impossible for the authorities to reach the gang through that entrance.
The Starfinders return to town, where they must decide whether to turn their captives over to the local authorities or bring them back to Absalom Station.
Word quickly reaches the citizens of Jarath that you have captured the renegade Starfinders and ensured that the remaining dig site artifacts will be given back to Cahadusar University. As you pass through the town to return to the Herald and Absalom Station, the residents of Jarath welcome them with open arms.
Elder Tagouna is at the forefront of this reception, her voice filled with genuine admiration for your valiant actions. It is evident that the sullied reputation of the Starfinder Society in the small town has been restored. After a brief speech, Elder Tagouna presents you with a furtive garment before you board the Herald.
Professor Derosh and Xilyin record their witness statements for the Starfinders to turn over to Celita and Absalom Station’s security forces. They additionally ask that you record witness statements for the authorities in Rajadhan and for Professor Derosh’s superiors at Cahadusar University.
And everyone lives happily ever after... or do they?
| cmlobue |
As the Starfinders lift off and prepare to leave the planet’s atmosphere, they spot an unidentified ship approaching rapidly, sporting the familiar symbol of the Firewings on its hull.
Shortly after this ship appears on the >Herald<’s scanners, you are hailed by a female elf. She sports a large facial tattoo that immediately identifies her as a high-ranking member of the Firewings. "Firoth doesn’t require your interference in the future," she taunts through the comm channel. "You'll be returning to Marixah in pieces."
Starship Combat
Round 1 - engineering phase + pilot initiative
Herald (green)
Buzzsaw (red)
Reroute to Engines: 1d20 + 11 ⇒ (14) + 11 = 25
Initiative: 1d20 + 17 ⇒ (18) + 17 = 35
RodKin Ratrod's Cousin
|
Rodkin will head for Engineering, assuming Rattus is the Pilot.
On hearing the threat from the female elf, he will move to boost the engines.
Engineering to boost Engines for more power to the weapons: 1d20 + 14 ⇒ (8) + 14 = 22
I assume that is barely a success if DC is 15 plus 1.5xTier if we are in a Tier 5 ship. I don't have any reference materials available to confirm.
| cmlobue |
Buzzsaw wins initiative and moves last.
Rodkin diverts power to the weapons.
Round 1 - engineering and helm phases
Herald (green)
Buzzsaw (red)
Chryssi
|
Oh do we HAVE to do this? Chryssi complains from the science station.
She scans the opposing ship.
computers: 1d20 + 16 ⇒ (17) + 16 = 33
Cause if we do, I'm gonna take great delight in sending them to Besmara's Locker. Erm ... what sort of weapons have we got?
| cmlobue |
Herald's stats are on the >slides<. As are your opponent's, thanks to that great scan roll.
RodKin Ratrod's Cousin
|
I assume you are waiting for us to move
Rodkin looks at the scan results from Chryssi. Make sure to stay away from that ship's front arc. That forward mounted weapon does way too much damage.
| cmlobue |
Yes, you need to move. And shoot as well. Obozaya's Gunnery is +7.
Rattus Solo
|
I'm assuming we move directly away from the ship
Obo fires and directly hits the ship.
"In pieces YOU'LL be!" she shouts.
attack: 1d20 + 7 ⇒ (20) + 7 = 27
sorry I didn't see our facing?
turret: 3d6 ⇒ (4, 5, 4) = 13
| cmlobue |
Both ships are currently facing northwest and have not moved (but once that happens, it iwll likely be your aft pointing at their forward).
Chryssi
|
And this is just the right time to be flying a Remorhaz Chryssi says. Assuming they got around to actually producing the pronking thing. I test flew the prototype and it's got this big assed weapon in the aft - great for popping off pursuers. And of course we got no pronking aft weapon.
| cmlobue |
Their forward faces your starboard.
Light Particle Beam: 3d6 ⇒ (2, 2, 4) = 8
Gunnery: 1d20 + 10 ⇒ (14) + 10 = 24
Persistent Particle Beam: 10d6 ⇒ (3, 4, 3, 4, 2, 5, 1, 6, 1, 6) = 35
Critical Threshold: 1d100 ⇒ 80
The enemy hits the Herald with a pair of particle beams. The larger one mounted forward slices through their shields and slams into the Starfinder ship's engines.
The Starfinders counter with a beam of their own, which strikes the enemy in their forward shields.
Round 2 - engineering phase and pilot initiative
Herald (HP 77/100; shields: starboard 0/20; engines glitching)
Buzzsaw (shields: forward 7/20)
Reroute to Weapons: 1d20 + 11 ⇒ (18) + 11 = 29
Initiative: 1d20 + 17 ⇒ (16) + 17 = 33
Chryssi
|
Chryssi does what she can to keep those shields balanced - as well as making suggestions to the pilot.
computers: 1d20 + 16 ⇒ (18) + 16 = 34
Should I hop onna another gun she asks. If we can get the nose pointed to them, both the forward and turret weapons can be bought to bear