| Full Name |
Rodkin Ratrod's Cousin |
| Race |
| SP 35/35 HP 21/32 | RP 6/7 | EAC 21; KAC 21 | Fort +5; Ref +9; Will +6 | Init: +7 | Perc: +13, SM: +11 |
| Classes/Levels |
| Speed 40ft | Holographic Clone 1/1 | Debilitating Trick, Evasion, Holographic Distraction, Uncanny Mobility | Active conditions: Wearing Dusk Shades |
| Gender |
Male NG ysoki operative (thief) 5 |
| Strength |
8 |
| Dexterity |
20 |
| Constitution |
11 |
| Intelligence |
12 |
| Wisdom |
12 |
| Charisma |
12 |
About RodKin Ratrod's Cousin
RodKin
Male ysoki spacefarer operative 5
NG Small humanoid (ysoki)
Init +7; Senses darkvision 60 ft.; Perception +13
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Defense SP 35 HP 32 RP 7
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EAC 20; KAC 20
Fort +5 (+7 against environmental cold dangers, +7 against environmental heat dangers); Ref +9; Will +6; +1 against radiation dangers
Defensive Abilities evasion
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Offense
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Speed 40 ft.
Melee harmonic shrieking knife +4 (1d4 So; operative, powered) or
[dice=Sleight of Hand for Trick Attack, final number is CR tricked]1d20+16-20[/dice]
[dice=harmonic shrieking knife (operative, powered)]1d20 +4[/dice]
[dice=Damage So]1d4 [/dice]
[dice=Trick Attack Damage]3d8[/dice]
. . static polarity gauntlets +4 (1d6 E; operative, polarize 1d4, powered) or
[dice=Sleight of Hand for Trick Attack, final number is CR tricked]1d20+16-20[/dice]
[dice=static polarity gauntlets(operative, polarize 1d4, powered)]1d20 +4[/dice]
[dice=Damage E]1d6 [/dice]
[dice=Trick Attack Damage]3d8[/dice]
. . tactical baton +8 (1d4+2 B; operative, thrown, analog)
[dice=Sleight of Hand for Trick Attack, final number is CR tricked]1d20+16-20[/dice]
[dice=tactical baton(operative, thrown, analog)]1d20 +8[/dice]
[dice=Damage B]1d4+2[/dice]
[dice=Trick Attack Damage]3d8[/dice]
Ranged 6-notch forked pistol +8 (1d3+2 E/F; critical burn 1d4) or
[dice=Sleight of Hand for Trick Attack, final number is CR tricked]1d20+16-20[/dice]
[dice=6-notch forked pistol (critical burn 1d4)]1d20 +8[/dice]
[dice=Damage E/F]1d3+2 [/dice]
[dice=Trick Attack Damage]3d8[/dice]
. . merciful explorer handcoil +8 (1d6+2 E; critical arc 1d6) or
[dice=Sleight of Hand for Trick Attack, final number is CR tricked]1d20+16-20[/dice]
[dice=explorer handcoil(critical arc 1d6) or]1d20 +8[/dice]
[dice=Damage E possibly merciful]1d6+2[/dice]
[dice=Trick Attack Damage]3d8[/dice]
. . tactical baton +3 (1d4+2 B; operative, thrown, analog) or
[dice=Sleight of Hand for Trick Attack]1d20+16[/dice]
[dice=tactical baton(operative, thrown, analog)1d20 +3[/dice]
[dice=Damage B]1d4+2 [/dice]
[dice=Trick Attack Damage]3d8[/dice]
. . tactical semi-auto pistol +8 (1d6+2 P; analog)
[dice=Sleight of Hand for Trick Attack, final number is CR tricked]1d20+16-20[/dice]
[dice=tactical semi-auto pistol(analog)]1d20 +8[/dice]
[dice=Damage P]1d6+2[/dice]
[dice=Trick Attack Damage]3d8[/dice]
Offensive Abilities debilitating trick, trick attack +3d8
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Statistics
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Str 10 (+0); Dex 20 (+5); Con 13 (+1); Int 14 (+2); Wis 14 (+2); Cha 12 (+1)
Skills Acrobatics +15 (+17 to stop movement or climb along handholds in zero-g, +20 to tumble through the space of a creature of Medium or larger size), Athletics +8 (+12 to climb, +10 to stop movement or climb along handholds in zero-g), Bluff +7, Computers +12 (5 ranks), Culture +12, Diplomacy +4, Disguise +8, Engineering +14 (+18 to arm or disarm traps) (5 ranks), Medicine +10, Perception +13, Physical Science +9, Piloting +15 (5 ranks), Profession (Smuggler) +9, Sense Motive +11, Sleight Of Hand +16, Stealth +20, Survival +11
Feats Great Fortitude, Mobility, Skill Focus (Perception), Skill Focus (Sleight of Hand), Sky Jockey
Languages Akitonian, Aklo, Auran, Azlanti, Celestial, Common, Eoxian, Infernal, Vercite, Ysoki
Other Abilities cheek pouches, holographic clone, holographic distraction, moxie, theme knowledge, thief, uncanny mobility
Combat Gear mk I serums of healing (2); Other Gear vesk brigandine II (upgrade: aversion coating, jump jets)[AR], 6-notch forked pistol with 1 battery (20 charges)[AR], explorer handcoil with 1 battery (20 charges)[AR], harmonic shrieking knife with 1 battery (20 charges)[AR], static polarity gauntlets with 1 high-capacity battery (40 charges)[AR], tactical baton, tactical semi-auto pistol with 1 small arm rounds, basic medkit, climbing kit[PW], computer (tier 1), engineering tool kit, mk 1 ring of resistance, personal comm unit, reconfigurable clothing (party clothing, cold climate environmental modification, hot climate environmental modification, radiation environmental modification, zero gravity environmental modification)[AR], small arm explosive rounds[AR] (30), small arm rounds (14), starfinder backpack[AR], thieves’ tools[AR], titanium alloy cable (100 ft.), toolkit (hacking), trapsmith's tools, credstick (4,109.5 credits); Augmentations gill sheath, mk 1 synaptic accelerator (dexterity), skin of the chameleon
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