[SFS_Aerondor] 05-99 Battle for the Bulwark Gameday XII (tier 3-4) (Inactive)

Game Master Aerondor

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Rituals for planes of air, earth, fire and water...
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Lantern Lodge

Silent tide map

Likewise. Don't worry about the game, we can bot you as required.

Lantern Lodge

Silent tide map

Unbreakable Resolve: All PCs gain a +4 bonus to Initiative and a +2 bonus to Will saves for the remainder of the event.

Second Seekers (Luwazi Elsebo)

Female N android death touched operative 7 | SP 56/56 HP 46/46 | RP 10/10 | EAC 21; KAC 21 | Fort +8*^; Ref +10`; Will +6* | Init: +8 | Perc: +15 | low-light vision; darkvision | Speed 40ft; 30 ft Fly | TFR: 40 | SAP: 20 | TRP: 18 | CF: 10/10 | HC: 1/1 | Active conditions: none

Well, hey! That's nice. :)

Lantern Lodge

Silent tide map

Unexpected Reinforcements: Liberated Starfinders have joined the battlefield to aid the PCs. Once per combat for the remainder of the adventure, each PC can call for harrying fire on a foe within sight as a swift action. The next attack roll attempted against that foe gains a +2 bonus.

Cognates

Host NG Shirren Healer Mystic 6 EAC 20, KAC 21|SP 34/42 ♥️ 42/42|RP 7/7|Fort +3, Ref +4, Will +9|Init: +2 | Perc: +13| Speed 30 ft |Spells: 1st 4/5, 2nd 4/4| Active conditions: None.

Just got my PDF of Starfinder Enhanced wish I had these at the start of this game:

Antiswarm grenade
The sticky, caustic substance that sputters from this device burns
skin and armor alike. On a failed Reflex saving throw, for 1d4
rounds, any creature with the swarm defenses universal creature
rule takes half damage from single target attacks or effects that it
would normally be immune to. On a failed Reflex saving throw, for
1d4 rounds, any creature with the troop defenses ability receives
full damage from single target attacks, and can be targeted by
effects that target a specific number of creatures.

Second Seekers (Luwazi Elsebo)

Female N android death touched operative 7 | SP 56/56 HP 46/46 | RP 10/10 | EAC 21; KAC 21 | Fort +8*^; Ref +10`; Will +6* | Init: +8 | Perc: +15 | low-light vision; darkvision | Speed 40ft; 30 ft Fly | TFR: 40 | SAP: 20 | TRP: 18 | CF: 10/10 | HC: 1/1 | Active conditions: none

Gosh, yeah. That's pretty nice.

Second Seekers (Luwazi Elsebo)

Female N android death touched operative 7 | SP 56/56 HP 46/46 | RP 10/10 | EAC 21; KAC 21 | Fort +8*^; Ref +10`; Will +6* | Init: +8 | Perc: +15 | low-light vision; darkvision | Speed 40ft; 30 ft Fly | TFR: 40 | SAP: 20 | TRP: 18 | CF: 10/10 | HC: 1/1 | Active conditions: none

So the Hammer gets the big guns. By "big guns" do they mean ones that require strength to lift, or something that stands on the ground and may need multiple people to operate it?

Lantern Lodge

Silent tide map

Hammer gets to play in some mechs...

Cognates

Host NG Shirren Healer Mystic 6 EAC 20, KAC 21|SP 34/42 ♥️ 42/42|RP 7/7|Fort +3, Ref +4, Will +9|Init: +2 | Perc: +13| Speed 30 ft |Spells: 1st 4/5, 2nd 4/4| Active conditions: None.

I've never done any Mech combat before I'm up to give it a try

Lantern Lodge

Silent tide map

It's more thematic that mechanic. But thematic is still cool.

Cognates

Host NG Shirren Healer Mystic 6 EAC 20, KAC 21|SP 34/42 ♥️ 42/42|RP 7/7|Fort +3, Ref +4, Will +9|Init: +2 | Perc: +13| Speed 30 ft |Spells: 1st 4/5, 2nd 4/4| Active conditions: None.

That still sounds interesting I'll vote for Hammer, but happy to play either side.

Second Seekers (Luwazi Elsebo)

Female N android death touched operative 7 | SP 56/56 HP 46/46 | RP 10/10 | EAC 21; KAC 21 | Fort +8*^; Ref +10`; Will +6* | Init: +8 | Perc: +15 | low-light vision; darkvision | Speed 40ft; 30 ft Fly | TFR: 40 | SAP: 20 | TRP: 18 | CF: 10/10 | HC: 1/1 | Active conditions: none

So far we have:

Anvil: Dhomer, Ears
Hammer: Jek, Twila-5
Undecided/unclear: Dirk, Option-8

In the even of a tie, Twila-5 will switch her choice to the Anvil, having seen how sincerely some of her teammates are concerned for their safety.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Ears said Nvil, but I want Hammer.

Lantern Lodge

Silent tide map

Oppse, which is it them, anvil or hammer?

Cognates

Host NG Shirren Healer Mystic 6 EAC 20, KAC 21|SP 34/42 ♥️ 42/42|RP 7/7|Fort +3, Ref +4, Will +9|Init: +2 | Perc: +13| Speed 30 ft |Spells: 1st 4/5, 2nd 4/4| Active conditions: None.

we seem to be at a tie currently
1: anvil
2: hammer

tie breaker: 1d2 ⇒ 2

Dataphiles

Male Android Technomancer / 3rd
Stats:
Init: +6 | Perc: +3 | SP: 13/18, HP: 19/19, RP: 5/5 | EAC: 14 / KAC: 15 | Fort: +2; Ref: +3; Will: +3; Low-Light & Darkvision

I take it that we have to get a certain number of successes each round? Can we do the same skill check/action each round or do we have to switch? So should we discuss who can do what rolls? What does the number of chats left next to our names mean?

Lantern Lodge

Silent tide map

Speaking of the anvil for the moment you will be able to reuse skills.

Second Seekers (Luwazi Elsebo)

Female N android death touched operative 7 | SP 56/56 HP 46/46 | RP 10/10 | EAC 21; KAC 21 | Fort +8*^; Ref +10`; Will +6* | Init: +8 | Perc: +15 | low-light vision; darkvision | Speed 40ft; 30 ft Fly | TFR: 40 | SAP: 20 | TRP: 18 | CF: 10/10 | HC: 1/1 | Active conditions: none

I second Option-8's question about the "chats left". What does that mean and why do only some of us have them?


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

My guess: chats are left over from the interrogations in our last mission.

Lantern Lodge

Silent tide map

Indeed they were. Fixed now.

Second Seekers (Luwazi Elsebo)

Female N android death touched operative 7 | SP 56/56 HP 46/46 | RP 10/10 | EAC 21; KAC 21 | Fort +8*^; Ref +10`; Will +6* | Init: +8 | Perc: +15 | low-light vision; darkvision | Speed 40ft; 30 ft Fly | TFR: 40 | SAP: 20 | TRP: 18 | CF: 10/10 | HC: 1/1 | Active conditions: none

I'll take back seat on this one. Who has the highest Mysticism modifier? Are anyone's face skills significantly higher than that?

Dataphiles

Male Android Technomancer / 3rd
Stats:
Init: +6 | Perc: +3 | SP: 13/18, HP: 19/19, RP: 5/5 | EAC: 14 / KAC: 15 | Fort: +2; Ref: +3; Will: +3; Low-Light & Darkvision

Same here. Optiion-8's highest is Mysticism only at +7.

Cognates

Host NG Shirren Healer Mystic 6 EAC 20, KAC 21|SP 34/42 ♥️ 42/42|RP 7/7|Fort +3, Ref +4, Will +9|Init: +2 | Perc: +13| Speed 30 ft |Spells: 1st 4/5, 2nd 4/4| Active conditions: None.

Jek's Mysticism is +11 I checked everyone's skills no one beats Jek for relevant skills for this check, so I'll give it a shot...

Second Seekers (Luwazi Elsebo)

Female N android death touched operative 7 | SP 56/56 HP 46/46 | RP 10/10 | EAC 21; KAC 21 | Fort +8*^; Ref +10`; Will +6* | Init: +8 | Perc: +15 | low-light vision; darkvision | Speed 40ft; 30 ft Fly | TFR: 40 | SAP: 20 | TRP: 18 | CF: 10/10 | HC: 1/1 | Active conditions: none

@Ears: I moved your token as indicated.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Thanks!

Second Seekers (Luwazi Elsebo)

Female N android death touched operative 7 | SP 56/56 HP 46/46 | RP 10/10 | EAC 21; KAC 21 | Fort +8*^; Ref +10`; Will +6* | Init: +8 | Perc: +15 | low-light vision; darkvision | Speed 40ft; 30 ft Fly | TFR: 40 | SAP: 20 | TRP: 18 | CF: 10/10 | HC: 1/1 | Active conditions: none

Twila-5's stats

Air Face (Acrobatics or Piloting): +13
Earth Face (Athletics): +8
Fire Face (Mysticism): +6
Metal Face (Intimidate): +1
Water Face (Diplomacy): +1
Wood Face (Life Science or Medicine): +10

Unless anyone has a better Air Face, Twila-5 can head that roll and Aid on all the others.

Cognates

Host NG Shirren Healer Mystic 6 EAC 20, KAC 21|SP 34/42 ♥️ 42/42|RP 7/7|Fort +3, Ref +4, Will +9|Init: +2 | Perc: +13| Speed 30 ft |Spells: 1st 4/5, 2nd 4/4| Active conditions: None.

We have 4 of the 6 If we try to 2 we don't have first, we might learn something by having all of them. The ones we still need are.

Metal Face (Intimidate): -1
Wood Face (Life Science or Medicine): +9 or +11

Jek's stats

Air Face (Acrobatics or Piloting): +1
Earth Face (Athletics): +0
Fire Face (Mysticism): +11
Metal Face (Intimidate): -1
Water Face (Diplomacy): +1
Wood Face (Life Science or Medicine):+9 or +11

Dataphiles

Male Android Technomancer / 3rd
Stats:
Init: +6 | Perc: +3 | SP: 13/18, HP: 19/19, RP: 5/5 | EAC: 14 / KAC: 15 | Fort: +2; Ref: +3; Will: +3; Low-Light & Darkvision

Option-8 has the following skills;

Air Face (Piloting): +5
Earth Face (Athletics): +0
Fire Face (Mysticism): +7
Metal Face (Intimidate): -1
Water Face (Diplomacy): -1
Wood Face (Life Science): +9

I imagine we would have to do these checks simultaneously. We probably cannot do one at a time taking 4 rounds to aid/help each other. So maybe we pick the four with the highest skills and have the other two remaining try to Aid. I would have to say we do the ones we know about or the last two wait to see if there is a failure and try to do one of the set we do not have info on.

Air Face (Acrobatics or Piloting): Twila-5
Earth Face (Athletics): Dirk
Fire Face (Mysticism): Jekcedo
Metal Face (Intimidate): Dhomer

Wood Face (Life Science): Possibly Option-8 & Ears together? (Would be more difficult since we do not have info on).


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Air Face (Piloting): +7
Earth Face (Athletics): -1 ?
Fire Face (Mysticism): +5
Metal Face (Intimidate): -0 ?
Water Face (Diplomacy): +1
Wood Face (Life Science): +8

Looks like Ears is aiding wherever he can help most.

Cognates

Host NG Shirren Healer Mystic 6 EAC 20, KAC 21|SP 34/42 ♥️ 42/42|RP 7/7|Fort +3, Ref +4, Will +9|Init: +2 | Perc: +13| Speed 30 ft |Spells: 1st 4/5, 2nd 4/4| Active conditions: None.

For wood: Ears, option 8, and Jek doing Life Science would add up to +14 if both aids work. Either Option-8 or Jek making the final roll.
Or Twila-5 aids Jek in mysticism adds up to +13 giving us 3 people to aid Dhomer.

Dhomer is the best bet for Metal with Intimidate +9 with 2 or 3 untrained aids, depending on how we do Wood: Jek and Option-8 are both a -1 to aid for Intimidate.

Lantern Lodge

Silent tide map

When you are ready, pick one of the faces to have a go at in gameplay.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Mysticism has our best trained upside. (15) Jek on lead with Twila and Ears assisting. Therefore, Ears will assist.

Lantern Lodge

Silent tide map

Those of you with day jobs, if you roll them soon I'll include them on your chronicles, otherwise feel free to annotate your own.

Manifold Host

Male Akitonian Human Giantblood Vanguard 4 | SP 44/44 HP 32/32 | RP 6/6 | EAC 20; KAC 22 (+1 with Shield Aligned) | Fort +8; Ref +6; Will +1 | Init: +6 | Perc: +7, SM: +0 | Speed 25ft | Entropic Pool: 0/4| Active conditions: none

Like clockwork, Dhomer finds himself back at work at the Akitonian power plant.

Profession (Safety Technician): 1d20 + 5 ⇒ (9) + 5 = 14

Second Seekers (Luwazi Elsebo)

Female N android death touched operative 7 | SP 56/56 HP 46/46 | RP 10/10 | EAC 21; KAC 21 | Fort +8*^; Ref +10`; Will +6* | Init: +8 | Perc: +15 | low-light vision; darkvision | Speed 40ft; 30 ft Fly | TFR: 40 | SAP: 20 | TRP: 18 | CF: 10/10 | HC: 1/1 | Active conditions: none

It's tedious, but it pays the bills when she doesn't have a Society mission.

Profession (electrician): 1d20 + 7 ⇒ (11) + 7 = 18

Cognates

Host NG Shirren Healer Mystic 6 EAC 20, KAC 21|SP 34/42 ♥️ 42/42|RP 7/7|Fort +3, Ref +4, Will +9|Init: +2 | Perc: +13| Speed 30 ft |Spells: 1st 4/5, 2nd 4/4| Active conditions: None.

Aerondor Thanks for GMing that was fun! First time playing a special, much more than I was expecting in a good way.

And thanks to everyone else too, had fun playing with everyone!

Cognates

Host NG Shirren Healer Mystic 6 EAC 20, KAC 21|SP 34/42 ♥️ 42/42|RP 7/7|Fort +3, Ref +4, Will +9|Init: +2 | Perc: +13| Speed 30 ft |Spells: 1st 4/5, 2nd 4/4| Active conditions: None.

Jek returns home or Verces and picks up some maintenance work at the field hospital at eh battle medic school Jek graduated from. After work one day Jek has a few drinks with his old drill sergeant and gets a strange look when he tells the Vesk how useful dropping a grenade on yourself can be.

Drill sergeant's replies, "You didn't learn that from me you crazy shirren, let me guess you were out of options?'

Profession maintenance worker with tool kit: 1d20 + 14 ⇒ (3) + 14 = 17

Exo-Guardians

Male Human Soldier 1/Solarian 5 | SP 54 | HP 46 | RP 7 | EAC 21 KAC 24 | Fort +8; Ref +2; Will +6 | Init +0; Perception +6 | Speed 20 | Active effects: none Soldier 1/Solarian 5

Thanks for running.

No day job

Acquisitives

Male Ysoki Xenoseeker Technomancer 6
bot me:
1. Supercharge a good shooting ally's weapon. 2. Shoot pistols. 3. Appropriate grenade. 4. Melee with survival knife.
// Init +7 Percept +0 SenseMotive +0 dark vision 60' // SP 32/48 HP 32/32 RP 7/7 EAC 22 KAC 23 // F +5 R +5 W +5 // Move 30 BAB 3 Spells: 1st 5/5 2nd 3/3

Day Job, tool kit : 1d20 + 8 + 4 ⇒ (5) + 8 + 4 = 17

Thanks to everyone for a great game, especially our gracious GM, Aerondor.

I hope to see all of you around the Paizo boards.

Lantern Lodge

Silent tide map

Option, I'll have you T10 on your prof(archeology) skill for a 24 result.

Your chronicles are now available.

Thank you all for playing. The reporting for this may take some time as it goes through the event, rather than me directly.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Aerondor, I hate to be a bother, but the chronicle downloads with size 0. Is the file okay on your end?

Lantern Lodge

Silent tide map

Apologies. Try now.
I was uploading from inside a compressed archive and it didn't like it

Cognates

Host NG Shirren Healer Mystic 6 EAC 20, KAC 21|SP 34/42 ♥️ 42/42|RP 7/7|Fort +3, Ref +4, Will +9|Init: +2 | Perc: +13| Speed 30 ft |Spells: 1st 4/5, 2nd 4/4| Active conditions: None.

They're working now thanks!

Lantern Lodge

Silent tide map

Hurrah!

Second Seekers (Luwazi Elsebo)

Female N android death touched operative 7 | SP 56/56 HP 46/46 | RP 10/10 | EAC 21; KAC 21 | Fort +8*^; Ref +10`; Will +6* | Init: +8 | Perc: +15 | low-light vision; darkvision | Speed 40ft; 30 ft Fly | TFR: 40 | SAP: 20 | TRP: 18 | CF: 10/10 | HC: 1/1 | Active conditions: none

To verify, neither box is checked in the section that states:

Quote:
You defeated □ Lieutenant Ulgaran or □ General Itharris.

Intentional? Or RPG Chronicles just doesn't let you check boxes?

Otherwise, looks good. Thank you for running this, BM Aerondor. It was a fun table all around.

Lantern Lodge

Silent tide map

Gah, that is the wonders of rpg chronicles. With the new story accomplishments, it has not yet adapted to adding them in. Or if it has, I've totally missed it.

Feel free to check your "killed Ulgaran" box.

Manifold Host

Male Akitonian Human Giantblood Vanguard 4 | SP 44/44 HP 32/32 | RP 6/6 | EAC 20; KAC 22 (+1 with Shield Aligned) | Fort +8; Ref +6; Will +1 | Init: +6 | Perc: +7, SM: +0 | Speed 25ft | Entropic Pool: 0/4| Active conditions: none

got it.

Thank you for running, Aerondor, I had fun. Thanks for putting up with Dhomer and playing along!

Liberty's Edge

GM Aerondor wrote:


Thank you all for playing. The reporting for this may take some time as it goes through the event, rather than me directly.

Does the event organizer go to the site and report it? Or when the game is report are we able to mark the session as "inactive"?

I ran a game and I wanted to make sure the session isn't "active" after it's reported.

Just wondering...

thanks again!

I ran this for GenCon online and our party too more damage than my table lol. They kinda steam rolled the monsters.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

New chronicle looks good.

Thanks, again, Aerondor!

Second Seekers (Luwazi Elsebo)

Female N android death touched operative 7 | SP 56/56 HP 46/46 | RP 10/10 | EAC 21; KAC 21 | Fort +8*^; Ref +10`; Will +6* | Init: +8 | Perc: +15 | low-light vision; darkvision | Speed 40ft; 30 ft Fly | TFR: 40 | SAP: 20 | TRP: 18 | CF: 10/10 | HC: 1/1 | Active conditions: none

Thank you, Aerondor! Specials have a lot going on, and I'm always grateful to the GMs who can keep all those plates in the air and still give their tables a good time. Good job!

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