[SFS_Aerondor] 05-99 Battle for the Bulwark Gameday XII (tier 3-4)
(Inactive)
Game Master
Aerondor
Map
RPG Chronicles - sign up details here please.
Event listing
Rituals for planes of air, earth, fire and water...
chronciles
SFS 05-99 BftB
Likewise. Don't worry about the game, we can bot you as required.
SFS 05-99 BftB
Unbreakable Resolve: All PCs gain a +4 bonus to Initiative and a +2 bonus to Will saves for the remainder of the event.
Female N android death touched operative 5 | SP 26/40 HP 34/34 | RP 6/6 | EAC 19; KAC 19 | Fort +5*^; Ref +9; Will +5* | Init: +7 | Perc: +12 | low-light vision; darkvision | PR: 20 | SA: 12 | TR: 26 | CF: 10/10 | HC: 1/1 | Speed 40ft | Active conditions: none
Well, hey! That's nice. :)
SFS 05-99 BftB
Unexpected Reinforcements: Liberated Starfinders have joined the battlefield to aid the PCs. Once per combat for the remainder of the adventure, each PC can call for harrying fire on a foe within sight as a swift action. The next attack roll attempted against that foe gains a +2 bonus.
2386108-701 Host NG Shirren Healer Mystic 4 EAC 15, KAC 17|SP 30/30 HP 28/28|RP 4/5|Fort +2, Ref +2, Will +7|Init: +1 | Perc: +10| Speed 30 ft |Spells: 1st 4/4, 2nd 3/3| Active conditions: None.
Just got my PDF of Starfinder Enhanced wish I had these at the start of this game:
Antiswarm grenade
The sticky, caustic substance that sputters from this device burns
skin and armor alike. On a failed Reflex saving throw, for 1d4
rounds, any creature with the swarm defenses universal creature
rule takes half damage from single target attacks or effects that it
would normally be immune to. On a failed Reflex saving throw, for
1d4 rounds, any creature with the troop defenses ability receives
full damage from single target attacks, and can be targeted by
effects that target a specific number of creatures.
Female N android death touched operative 5 | SP 26/40 HP 34/34 | RP 6/6 | EAC 19; KAC 19 | Fort +5*^; Ref +9; Will +5* | Init: +7 | Perc: +12 | low-light vision; darkvision | PR: 20 | SA: 12 | TR: 26 | CF: 10/10 | HC: 1/1 | Speed 40ft | Active conditions: none
Gosh, yeah. That's pretty nice.
Female N android death touched operative 5 | SP 26/40 HP 34/34 | RP 6/6 | EAC 19; KAC 19 | Fort +5*^; Ref +9; Will +5* | Init: +7 | Perc: +12 | low-light vision; darkvision | PR: 20 | SA: 12 | TR: 26 | CF: 10/10 | HC: 1/1 | Speed 40ft | Active conditions: none
So the Hammer gets the big guns. By "big guns" do they mean ones that require strength to lift, or something that stands on the ground and may need multiple people to operate it?
SFS 05-99 BftB
Hammer gets to play in some mechs...
2386108-701 Host NG Shirren Healer Mystic 4 EAC 15, KAC 17|SP 30/30 HP 28/28|RP 4/5|Fort +2, Ref +2, Will +7|Init: +1 | Perc: +10| Speed 30 ft |Spells: 1st 4/4, 2nd 3/3| Active conditions: None.
I've never done any Mech combat before I'm up to give it a try
SFS 05-99 BftB
It's more thematic that mechanic. But thematic is still cool.
2386108-701 Host NG Shirren Healer Mystic 4 EAC 15, KAC 17|SP 30/30 HP 28/28|RP 4/5|Fort +2, Ref +2, Will +7|Init: +1 | Perc: +10| Speed 30 ft |Spells: 1st 4/4, 2nd 3/3| Active conditions: None.
That still sounds interesting I'll vote for Hammer, but happy to play either side.
Female N android death touched operative 5 | SP 26/40 HP 34/34 | RP 6/6 | EAC 19; KAC 19 | Fort +5*^; Ref +9; Will +5* | Init: +7 | Perc: +12 | low-light vision; darkvision | PR: 20 | SA: 12 | TR: 26 | CF: 10/10 | HC: 1/1 | Speed 40ft | Active conditions: none
So far we have:
Anvil: Dhomer, Ears
Hammer: Jek, Twila-5
Undecided/unclear: Dirk, Option-8
In the even of a tie, Twila-5 will switch her choice to the Anvil, having seen how sincerely some of her teammates are concerned for their safety.
Cookie Jar Pilferer 9 ; Dimensional Explorer 4
Ears said Nvil, but I want Hammer.
SFS 05-99 BftB
Oppse, which is it them, anvil or hammer?
2386108-701 Host NG Shirren Healer Mystic 4 EAC 15, KAC 17|SP 30/30 HP 28/28|RP 4/5|Fort +2, Ref +2, Will +7|Init: +1 | Perc: +10| Speed 30 ft |Spells: 1st 4/4, 2nd 3/3| Active conditions: None.
we seem to be at a tie currently
1: anvil
2: hammer
tie breaker: 1d2 ⇒ 2
Male Android Technomancer / 3rd
I take it that we have to get a certain number of successes each round? Can we do the same skill check/action each round or do we have to switch? So should we discuss who can do what rolls? What does the number of chats left next to our names mean?
SFS 05-99 BftB
Speaking of the anvil for the moment you will be able to reuse skills.
Female N android death touched operative 5 | SP 26/40 HP 34/34 | RP 6/6 | EAC 19; KAC 19 | Fort +5*^; Ref +9; Will +5* | Init: +7 | Perc: +12 | low-light vision; darkvision | PR: 20 | SA: 12 | TR: 26 | CF: 10/10 | HC: 1/1 | Speed 40ft | Active conditions: none
I second Option-8's question about the "chats left". What does that mean and why do only some of us have them?
Cookie Jar Pilferer 9 ; Dimensional Explorer 4
My guess: chats are left over from the interrogations in our last mission.
SFS 05-99 BftB
Indeed they were. Fixed now.
Female N android death touched operative 5 | SP 26/40 HP 34/34 | RP 6/6 | EAC 19; KAC 19 | Fort +5*^; Ref +9; Will +5* | Init: +7 | Perc: +12 | low-light vision; darkvision | PR: 20 | SA: 12 | TR: 26 | CF: 10/10 | HC: 1/1 | Speed 40ft | Active conditions: none
I'll take back seat on this one. Who has the highest Mysticism modifier? Are anyone's face skills significantly higher than that?
Male Android Technomancer / 3rd
Same here. Optiion-8's highest is Mysticism only at +7.
2386108-701 Host NG Shirren Healer Mystic 4 EAC 15, KAC 17|SP 30/30 HP 28/28|RP 4/5|Fort +2, Ref +2, Will +7|Init: +1 | Perc: +10| Speed 30 ft |Spells: 1st 4/4, 2nd 3/3| Active conditions: None.
Jek's Mysticism is +11 I checked everyone's skills no one beats Jek for relevant skills for this check, so I'll give it a shot...
Female N android death touched operative 5 | SP 26/40 HP 34/34 | RP 6/6 | EAC 19; KAC 19 | Fort +5*^; Ref +9; Will +5* | Init: +7 | Perc: +12 | low-light vision; darkvision | PR: 20 | SA: 12 | TR: 26 | CF: 10/10 | HC: 1/1 | Speed 40ft | Active conditions: none
@Ears: I moved your token as indicated.
Cookie Jar Pilferer 9 ; Dimensional Explorer 4
Female N android death touched operative 5 | SP 26/40 HP 34/34 | RP 6/6 | EAC 19; KAC 19 | Fort +5*^; Ref +9; Will +5* | Init: +7 | Perc: +12 | low-light vision; darkvision | PR: 20 | SA: 12 | TR: 26 | CF: 10/10 | HC: 1/1 | Speed 40ft | Active conditions: none
Twila-5's stats
Air Face (Acrobatics or Piloting): +13
Earth Face (Athletics): +8
Fire Face (Mysticism): +6
Metal Face (Intimidate): +1
Water Face (Diplomacy): +1
Wood Face (Life Science or Medicine): +10
Unless anyone has a better Air Face, Twila-5 can head that roll and Aid on all the others.
2386108-701 Host NG Shirren Healer Mystic 4 EAC 15, KAC 17|SP 30/30 HP 28/28|RP 4/5|Fort +2, Ref +2, Will +7|Init: +1 | Perc: +10| Speed 30 ft |Spells: 1st 4/4, 2nd 3/3| Active conditions: None.
We have 4 of the 6 If we try to 2 we don't have first, we might learn something by having all of them. The ones we still need are.
Metal Face (Intimidate): -1
Wood Face (Life Science or Medicine): +9 or +11
Jek's stats
Air Face (Acrobatics or Piloting): +1
Earth Face (Athletics): +0
Fire Face (Mysticism): +11
Metal Face (Intimidate): -1
Water Face (Diplomacy): +1
Wood Face (Life Science or Medicine):+9 or +11
Male Android Technomancer / 3rd
Option-8 has the following skills;
Air Face (Piloting): +5
Earth Face (Athletics): +0
Fire Face (Mysticism): +7
Metal Face (Intimidate): -1
Water Face (Diplomacy): -1
Wood Face (Life Science): +9
I imagine we would have to do these checks simultaneously. We probably cannot do one at a time taking 4 rounds to aid/help each other. So maybe we pick the four with the highest skills and have the other two remaining try to Aid. I would have to say we do the ones we know about or the last two wait to see if there is a failure and try to do one of the set we do not have info on.
Air Face (Acrobatics or Piloting): Twila-5
Earth Face (Athletics): Dirk
Fire Face (Mysticism): Jekcedo
Metal Face (Intimidate): Dhomer
Wood Face (Life Science): Possibly Option-8 & Ears together? (Would be more difficult since we do not have info on).
Cookie Jar Pilferer 9 ; Dimensional Explorer 4
Air Face (Piloting): +7
Earth Face (Athletics): -1 ?
Fire Face (Mysticism): +5
Metal Face (Intimidate): -0 ?
Water Face (Diplomacy): +1
Wood Face (Life Science): +8
Looks like Ears is aiding wherever he can help most.
2386108-701 Host NG Shirren Healer Mystic 4 EAC 15, KAC 17|SP 30/30 HP 28/28|RP 4/5|Fort +2, Ref +2, Will +7|Init: +1 | Perc: +10| Speed 30 ft |Spells: 1st 4/4, 2nd 3/3| Active conditions: None.
For wood: Ears, option 8, and Jek doing Life Science would add up to +14 if both aids work. Either Option-8 or Jek making the final roll.
Or Twila-5 aids Jek in mysticism adds up to +13 giving us 3 people to aid Dhomer.
Dhomer is the best bet for Metal with Intimidate +9 with 2 or 3 untrained aids, depending on how we do Wood: Jek and Option-8 are both a -1 to aid for Intimidate.
SFS 05-99 BftB
When you are ready, pick one of the faces to have a go at in gameplay.
Cookie Jar Pilferer 9 ; Dimensional Explorer 4
Mysticism has our best trained upside. (15) Jek on lead with Twila and Ears assisting. Therefore, Ears will assist.
SFS 05-99 BftB
Those of you with day jobs, if you roll them soon I'll include them on your chronicles, otherwise feel free to annotate your own.
Male Akitonian Human Giantblood Vanguard 3 | SP 36/36 HP 25/25 | RP 4/4 | EAC 18; KAC 20 (+1 with Shield Aligned) | Fort +7; Ref +5; Will +1 | Init: +6 | Perc: +6, SM: +0 | Speed 25ft | Entropic Pool: 0/4| Active conditions: none
Like clockwork, Dhomer finds himself back at work at the Akitonian power plant.
Profession (Safety Technician): 1d20 + 5 ⇒ (9) + 5 = 14
Female N android death touched operative 5 | SP 26/40 HP 34/34 | RP 6/6 | EAC 19; KAC 19 | Fort +5*^; Ref +9; Will +5* | Init: +7 | Perc: +12 | low-light vision; darkvision | PR: 20 | SA: 12 | TR: 26 | CF: 10/10 | HC: 1/1 | Speed 40ft | Active conditions: none
It's tedious, but it pays the bills when she doesn't have a Society mission.
Profession (electrician): 1d20 + 7 ⇒ (11) + 7 = 18
2386108-701 Host NG Shirren Healer Mystic 4 EAC 15, KAC 17|SP 30/30 HP 28/28|RP 4/5|Fort +2, Ref +2, Will +7|Init: +1 | Perc: +10| Speed 30 ft |Spells: 1st 4/4, 2nd 3/3| Active conditions: None.
Aerondor Thanks for GMing that was fun! First time playing a special, much more than I was expecting in a good way.
And thanks to everyone else too, had fun playing with everyone!
2386108-701 Host NG Shirren Healer Mystic 4 EAC 15, KAC 17|SP 30/30 HP 28/28|RP 4/5|Fort +2, Ref +2, Will +7|Init: +1 | Perc: +10| Speed 30 ft |Spells: 1st 4/4, 2nd 3/3| Active conditions: None.
Jek returns home or Verces and picks up some maintenance work at the field hospital at eh battle medic school Jek graduated from. After work one day Jek has a few drinks with his old drill sergeant and gets a strange look when he tells the Vesk how useful dropping a grenade on yourself can be.
Drill sergeant's replies, "You didn't learn that from me you crazy shirren, let me guess you were out of options?'
Profession maintenance worker with tool kit: 1d20 + 14 ⇒ (3) + 14 = 17
Male Human Soldier 1/Solarian 3 | SP 32 | HP 32 | RP 5 | EAC 19 KAC 20 | Fort +6; Ref +1; Will +5 | Init +0; Perception +6 | Speed 20 | Active effects: none Soldier 1/Solarian 3
Thanks for running.
No day job
Male Ysoki Xenoseeker Technomancer 5 // Init +7 Percept +0 SenseMotive +0 dark vision 60' // SP 40/40 HP 27/27 RP 6/6 EAC 17 KAC 17 // F +4 R +4 W +4 // Move 30 BAB 3 Spells: 1st 5/5 2nd 3/3
Day Job, tool kit : 1d20 + 8 + 4 ⇒ (5) + 8 + 4 = 17
Thanks to everyone for a great game, especially our gracious GM, Aerondor.
I hope to see all of you around the Paizo boards.
SFS 05-99 BftB
Option, I'll have you T10 on your prof(archeology) skill for a 24 result.
Your chronicles are now available.
Thank you all for playing. The reporting for this may take some time as it goes through the event, rather than me directly.
Cookie Jar Pilferer 9 ; Dimensional Explorer 4
Aerondor, I hate to be a bother, but the chronicle downloads with size 0. Is the file okay on your end?
SFS 05-99 BftB
Apologies. Try now.
I was uploading from inside a compressed archive and it didn't like it
2386108-701 Host NG Shirren Healer Mystic 4 EAC 15, KAC 17|SP 30/30 HP 28/28|RP 4/5|Fort +2, Ref +2, Will +7|Init: +1 | Perc: +10| Speed 30 ft |Spells: 1st 4/4, 2nd 3/3| Active conditions: None.
They're working now thanks!
Female N android death touched operative 5 | SP 26/40 HP 34/34 | RP 6/6 | EAC 19; KAC 19 | Fort +5*^; Ref +9; Will +5* | Init: +7 | Perc: +12 | low-light vision; darkvision | PR: 20 | SA: 12 | TR: 26 | CF: 10/10 | HC: 1/1 | Speed 40ft | Active conditions: none
To verify, neither box is checked in the section that states:
Quote: You defeated □ Lieutenant Ulgaran or □ General Itharris. Intentional? Or RPG Chronicles just doesn't let you check boxes?
Otherwise, looks good. Thank you for running this, BM Aerondor. It was a fun table all around.
SFS 05-99 BftB
Gah, that is the wonders of rpg chronicles. With the new story accomplishments, it has not yet adapted to adding them in. Or if it has, I've totally missed it.
Feel free to check your "killed Ulgaran" box.
Male Akitonian Human Giantblood Vanguard 3 | SP 36/36 HP 25/25 | RP 4/4 | EAC 18; KAC 20 (+1 with Shield Aligned) | Fort +7; Ref +5; Will +1 | Init: +6 | Perc: +6, SM: +0 | Speed 25ft | Entropic Pool: 0/4| Active conditions: none
got it.
Thank you for running, Aerondor, I had fun. Thanks for putting up with Dhomer and playing along!
GM Aerondor wrote:
Thank you all for playing. The reporting for this may take some time as it goes through the event, rather than me directly.
Does the event organizer go to the site and report it? Or when the game is report are we able to mark the session as "inactive"?
I ran a game and I wanted to make sure the session isn't "active" after it's reported.
Just wondering...
thanks again!
I ran this for GenCon online and our party too more damage than my table lol. They kinda steam rolled the monsters.
Cookie Jar Pilferer 9 ; Dimensional Explorer 4
New chronicle looks good.
Thanks, again, Aerondor!
Female N android death touched operative 5 | SP 26/40 HP 34/34 | RP 6/6 | EAC 19; KAC 19 | Fort +5*^; Ref +9; Will +5* | Init: +7 | Perc: +12 | low-light vision; darkvision | PR: 20 | SA: 12 | TR: 26 | CF: 10/10 | HC: 1/1 | Speed 40ft | Active conditions: none
Thank you, Aerondor! Specials have a lot going on, and I'm always grateful to the GMs who can keep all those plates in the air and still give their tables a good time. Good job!
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