Kaiedees |
Intimidate: 1d20 + 17 ⇒ (2) + 17 = 19
GM Wolf |
Know Arcana 1: 1d20 + 18 ⇒ (1) + 18 = 19
Know Arcana 2: 1d20 + 18 ⇒ (8) + 18 = 26
Know Arcana 3: 1d20 + 18 ⇒ (4) + 18 = 22
What exactly do you think with making an Arcana check on magical history?
They grade their magics in tiers, the average level of most casters are 2nd tier magic. With the way they are talking a tier is the highest spell they can cast. There have been a few archmages that have achieved 7th tier, most of the strongest casters are at 5th tier.
You know there should be 9 tiers but only in myths or legends are those spoken of.
All kinds of magic are available to learn but most students pick a school and focus on those spells, or they pick a specialty becoming a sage of an element.
Galah'ad |
"An Undead Empire? So that's why they are so wary of undead here."
Galahad shows to Myriana and the others
"Although we wouldn't be well received here in our regular forms, there seems to be plenty of people who would welcome us. Several remnants of the Undead Empire and worshipers of undeath seem to still exist."
History of the Academy: 1d20 + 10 ⇒ (17) + 10 = 27 - He looks up the history of the academy and asks Iris if anything sounds familiar to her
Ok, I'll try to come up with some events, it'll just take some time, hope it's not an issue.
"Let's go! The Great Ones might need our help!"
They fly around the HQ, trying to find So'ren and the others
Kaiedees |
GM Wolf |
Iris nods but points out, "They have a familiar setting to the elite magical academy but I never went here."
Zanthias, Lord of Lightning |
2nd round
5d6 ⇒ (2, 1, 4, 3, 3) = 13
3rd round
5d6 ⇒ (1, 6, 4, 2, 4) = 17
Zhang Guolao |
Whatching So'ren and the others flee from the Magma Elementals, Zhang hops on Shere Khan's back and follows after them.
Lady So'ren!
Myriana |
What exactly do you think with making an Arcana check on magical history?
Because that is how you search magical traditions IIRC? It made the most sense at the time. Were there different instructions I missed?
As she studied the books Myriana was somewhat surprised to realize the locals magic was largely capped at a lower level with only a few capable of casting up to seventh tier magic. That eighth and ninth level spells were largely considered a myth she knew they had the opportunity to be vastly more powerful than the locals. That was a good thing as far as she was concerned.
It was also intriguing that most mages focused on one school of magic. It almost sounded like they were superspecialists with almost all their spells for one specific school. It meant a given mage likely lacked diversity in their spell casting and if you knew what their school was you could easily counter them. Still, it was likely they knew some other magics, and the really dangerous ones likely had a far broader variety of spells so they could not get complacent.
Kaiedees |
Kaiedees is blasted by the wave of holy light. His skin sizzles and burns as the goodness eats away at him. His face twists from a grin to a snarl, "You dare!?" In the blink of an eye, his other kukri is drawn and he begins slashing at the boy.
Kaiedees turns on his fear aura. DC 13 Will or be shaken. The shaken cannot go away while within the 60ft aura. I assume this will apply to the frogstaff.
frogstaff will: 1d20 + 0 ⇒ (8) + 0 = 8
As the frogstaff is within sight, Kaiedees' 'Terrifying Inevitability' will be active.
Kaiedees takes 18 holy damage and fast heals 5 from Terrifying Inevitability. HP 52/65
Move Action study target, standard action attack
kukri: 1d20 + 16 ⇒ (17) + 16 = 33
s dmg: 1d4 + 16 ⇒ (1) + 16 = 17
Also, if it's relevant, because of Terrifying Inevitability,
Kaiedees has SR 21
Zanthias, Lord of Lightning |
The halfling growls out and slams his hands together a greatsword appearing between them and swings with lot of effort though the goblin easily dodges it.
+1 greatsword: 1d20 + 11 - 2 ⇒ (10) + 11 - 2 = 19 damage with PA: 2d6 + 6 + 6 ⇒ (2, 3) + 6 + 6 = 17
Kaiedees |
In case the holy damage is still happening.
The crazed goblin's skin slowly mends itself as his expression changes to demented glee. He begins swinging both kukri seemingly wildly, but more practiced eyes can see the precision that is truly there.
kukri: 1d20 + 14 ⇒ (3) + 14 = 17
s dmg: 1d4 + 16 ⇒ (4) + 16 = 20
kukri: 1d20 + 14 ⇒ (10) + 14 = 24
s dmg: 1d4 + 16 ⇒ (4) + 16 = 20
Zanthias, Lord of Lightning |
Your strikes miss as the halfling dodges you. The holy damage continues but will not have power for the next round.
His wound seems to quickly close as well.
The halfling holds his greatsword before him absorbing the holy power. The light behind him diminishes to a glow of a candle. His eyes have lightning flicker above them. He doesn't attack this time but takes a five foot step back, before casting a spell which shines over the blade making it glow golden.
Spellcraft DC 16: True Strike.
The next round after dodging but mostly parrying the lighter weapons. His grin grows. Lighting forms on the blade and he slashes at the goblin.
+1 greatsword: 1d20 + 11 + 20 + 5 - 2 ⇒ (5) + 11 + 20 + 5 - 2 = 39
damage with PA: 2d6 + 6 + 6 + 3 ⇒ (6, 2) + 6 + 6 + 3 = 23cuts through any DR.
7d6 ⇒ (6, 3, 4, 4, 1, 2, 6) = 26 The 7d6 is lighting. The first 5d6 is from shocking grasp, caster level check: 1d20 + 5 ⇒ (7) + 5 = 12, so shocking grasp does not affect the goblin but the last d6 does unless he has that resistance too.
Arthur Stonefire |
"Greetings all, your magma elemental problem has been dealt with. Now you just have to excavate the lava. You may find more of the elementals as you dig down though."
Myriana |
Kaiedees |
HP 44/65
Then Kaiedees takes 23 from the weapon strike. He takes none because SR and then none because of resistance 10 to electricity. HP 31/65
Start of turn, heal 5. Nothing from the holy waves. HP 36/65
Kaiedees, despite the heavy hit, continues his fanatic strikes with his kukri. "Defend the innocent! Defend the innocent!..," he continues repeating madly.
kukri: 1d20 + 14 ⇒ (6) + 14 = 20
s dmg: 1d4 + 16 ⇒ (3) + 16 = 19
kukri: 1d20 + 14 ⇒ (18) + 14 = 32
s dmg: 1d4 + 16 ⇒ (2) + 16 = 18
kukri confirm: 1d20 + 14 ⇒ (13) + 14 = 27
s dmg: 1d4 + 16 ⇒ (4) + 16 = 20
GM Wolf |
After wandering around a bit a clerk running a message stops and asks, "Do you need directions?"
The Adventurer's Guild is a magic guild, which works as a hub for communication and bounties for all of the other guilds. The Magical Society works with the brown sect to help make sure that codes and rules are enforced over those who would use magic.
There are many other organizations mostly private in the Veil Kingdom but may even run towns or cities with their influence, wealth, and power.
I could come up with some of the organizations but time is limited so it will be a work in progress.
Meanwhile Iris is snoozing on the couch nearby.
Zanthias, Lord of Lightning |
He dodges the first strike and deflects the kukri in the right direction to negate the critical hit, striking his arm as opposed to his face.
As the first strike is dodged he quickly swings in with his left hand as the right holds the greatsword.
unarmed strike: 1d20 + 11 ⇒ (13) + 11 = 24
damage: 1d8 + 6 ⇒ (8) + 6 = 14
Then on his turn the blade rises around and he defends with it taking a step back to put the golden shimmer on the blade again.
Desseer Arnalc |
Brown-robed Desseer looks impassively at the messenger, "No, no. I am taking some time to myself and wandering."
Bluff: 1d20 + 29 ⇒ (16) + 29 = 45
Kaiedees |
Kaiedees steps up to the halfling and continues his assault. The step forward with a thrust and then does a quick spin to slash with the other kukri at his head. As he does so, he continues with, "Defend the innocent! Defend the innocent!.."
kukri: 1d20 + 14 ⇒ (6) + 14 = 20
s dmg: 1d4 + 16 ⇒ (4) + 16 = 20
kukri: 1d20 + 14 ⇒ (12) + 14 = 26
s dmg: 1d4 + 16 ⇒ (3) + 16 = 19
HP 41/65
Galah'ad |
Realizing Iris sleeping Galahad realizes he had neglected the necessities of their mortal companion.
"Ah, we've spent a good ammount of time here already, maybe we should find a place to stablish a base in this city? Also I think we should check for what Desseer and John have found, we sure have a lot to share as well"
Zanthias, Lord of Lightning |
HP:-13/56, AC 36 (28+smite+3+defensive fighting+5)
Spellcraft DC 16: True Strike.
Lighting forms on the blade again as he slashes at the goblin. Taking on a much more guarded stance: Defensive fighting, -2 on attack and an additional +1 to AC, total of +3.
Combat Expertise: -2 on attack, +2 dodge AC.
+1 greatsword, true strike, smite, defensive fighting: 1d20 + 11 + 20 + 5 - 4 ⇒ (17) + 11 + 20 + 5 - 4 = 49
damage: 2d6 + 13 ⇒ (1, 5) + 13 = 19
7d6 ⇒ (5, 5, 1, 2, 1, 6, 2) = 22 The 7d6 is lighting. The first 5d6 is from shocking grasp, caster level check: 1d20 + 5 ⇒ (4) + 5 = 9, so shocking grasp does not affect the goblin and the last d6 does not too.
Kaiedees |
kukri: 1d20 + 14 ⇒ (13) + 14 = 27
s dmg: 1d4 + 16 ⇒ (1) + 16 = 17
kukri: 1d20 + 14 ⇒ (3) + 14 = 17
s dmg: 1d4 + 16 ⇒ (2) + 16 = 18
HP 27/65
Desseer Arnalc |
Take 20 for a 44, if possible. Otherwise..
Perception: 1d20 + 24 ⇒ (19) + 24 = 43
lol
Myriana |
Myriana took a moment to calm herself and then registered what Galah'ad just said and nodded, "I think you are right, and Iris could probably use some food."
So'ren Al'gith |
"Well, you have our gratitude, Mr. Stonefire. We have much to do to recover, it seems." So'ren says. She didn't like the sudden intrusion on their base and did not trust the mysterious stranger who just so happened to be perfectly equipped to deal with a menace she wasn't able to handle on her own. Perhaps it was jealousy, perhaps it was just a gut feeling that needed to be heeded. Either way, she found herself with little in the way of hostess' grace. "Is there a means by which we may contact you in the future to express our gratitude after the clean up?"
Zanthias, Lord of Lightning |
Round 7
+1 greatsword smite, defensive fighting: 1d20 + 11 + 5 - 4 ⇒ (13) + 11 + 5 - 4 = 25
damage: 2d6 + 13 + 2d6 ⇒ (3, 3) + 13 + (4, 6) = 29 last 2d6 E
As he continues to fight defensibly he is able to get jabs out as he uses the greatsword to parry more than anything until he finds the right moment.
unarmed strike: 1d20 + 11 ⇒ (17) + 11 = 28
damage: 1d8 + 6 ⇒ (8) + 6 = 14
Round 8
+1 greatsword smite, defensive fighting: 1d20 + 11 + 5 - 4 ⇒ (19) + 11 + 5 - 4 = 31
damage: 2d6 + 13 + 2d6 ⇒ (2, 4) + 13 + (5, 1) = 25 last 2d6 E
unarmed strike: 1d20 + 11 ⇒ (13) + 11 = 24
damage: 1d8 + 6 ⇒ (5) + 6 = 11
Round 9
+1 greatsword smite, defensive fighting: 1d20 + 11 + 5 - 4 ⇒ (9) + 11 + 5 - 4 = 21
damage: 2d6 + 13 + 2d6 ⇒ (5, 6) + 13 + (1, 6) = 31 last 2d6 E
unarmed strike: 1d20 + 11 ⇒ (16) + 11 = 27
damage: 1d8 + 6 ⇒ (5) + 6 = 11
Kaiedees |
32/65
Note: Unless you are ruling otherwise, when you make the decision to fight defensively and/or use feats like Combat Expertise, the penalty to attacks applies to all of your attacks.
kukri: 1d20 + 14 ⇒ (2) + 14 = 16
s dmg: 1d4 + 16 ⇒ (4) + 16 = 20
kukri: 1d20 + 14 ⇒ (20) + 14 = 34
s dmg: 1d4 + 16 ⇒ (2) + 16 = 18
kukri confirm: 1d20 + 14 ⇒ (12) + 14 = 26
s dmg: 1d4 + 16 ⇒ (3) + 16 = 19
Round 8
greatsword confirm?: 1d20 + 12 ⇒ (8) + 12 = 20
18/65
kukri: 1d20 + 14 ⇒ (11) + 14 = 25
s dmg: 1d4 + 16 ⇒ (4) + 16 = 20
kukri: 1d20 + 14 ⇒ (9) + 14 = 23
s dmg: 1d4 + 16 ⇒ (4) + 16 = 20
Round 9
23/65
kukri: 1d20 + 14 ⇒ (19) + 14 = 33
s dmg: 1d4 + 16 ⇒ (1) + 16 = 17
kukri confirm: 1d20 + 14 ⇒ (16) + 14 = 30
s dmg: 1d4 + 16 ⇒ (3) + 16 = 19
kukri: 1d20 + 14 ⇒ (3) + 14 = 17
s dmg: 1d4 + 16 ⇒ (3) + 16 = 19
Kaiedees attacks viciously despite it seeming likely that he will lose. He does not seem afraid to die. He just continues to slash and repeat, "Defend the innocent!..."
Arthur Stonefire |
diplomacy: 1d20 + 23 ⇒ (12) + 23 = 35 I know it doesn't affect PCs but it makes my words even more fancy!
He offers up a stone and states, "A sending stone is the best connection I have at the moment. I could also leave my water spirit with you if you wished?"
Zanthias, Lord of Lightning |
Round 10
+1 greatsword smite, defensive fighting: 1d20 + 11 + 3 - 4 ⇒ (4) + 11 + 3 - 4 = 14
damage: 2d6 + 7 + 5 + 2d6 ⇒ (1, 3) + 7 + 5 + (4, 5) = 25 last 2d6 E
As he continues to fight defensibly he is able to get jabs out as he uses the greatsword to parry more than anything until he finds the right moment.
unarmed strike, smite, defensive fighting: 1d20 + 10 + 3 - 4 ⇒ (14) + 10 + 3 - 4 = 23
damage: 1d8 + 4 + 5 ⇒ (6) + 4 + 5 = 15
Round 11
+1 greatsword smite, defensive fighting: 1d20 + 11 + 3 - 4 ⇒ (15) + 11 + 3 - 4 = 25
damage: 2d6 + 7 + 5 + 2d6 ⇒ (4, 3) + 7 + 5 + (6, 6) = 31 last 2d6 E
unarmed strike, smite, defensive fighting: 1d20 + 10 + 3 - 4 ⇒ (2) + 10 + 3 - 4 = 11
damage: 1d8 + 4 + 5 ⇒ (8) + 4 + 5 = 17
Round 12
+1 greatsword smite, defensive fighting: 1d20 + 11 + 3 - 4 ⇒ (12) + 11 + 3 - 4 = 22
damage: 2d6 + 7 + 5 + 2d6 ⇒ (6, 5) + 7 + 5 + (1, 2) = 26 last 2d6 E
unarmed strike, smite, defensive fighting: 1d20 + 10 + 3 - 4 ⇒ (18) + 10 + 3 - 4 = 27
damage: 1d8 + 4 + 5 ⇒ (5) + 4 + 5 = 14
Kaiedees |
Round 10
28/65
kukri: 1d20 + 14 ⇒ (9) + 14 = 23
s dmg: 1d4 + 16 ⇒ (3) + 16 = 19
kukri: 1d20 + 14 ⇒ (7) + 14 = 21
s dmg: 1d4 + 16 ⇒ (1) + 16 = 17
Round 11
33/65
kukri: 1d20 + 14 ⇒ (15) + 14 = 29
s dmg: 1d4 + 16 ⇒ (2) + 16 = 18
kukri: 1d20 + 14 ⇒ (1) + 14 = 15
s dmg: 1d4 + 16 ⇒ (4) + 16 = 20
Round 12
38/65
kukri: 1d20 + 14 ⇒ (9) + 14 = 23
s dmg: 1d4 + 16 ⇒ (3) + 16 = 19
kukri: 1d20 + 14 ⇒ (1) + 14 = 15
s dmg: 1d4 + 16 ⇒ (3) + 16 = 19
The ferocious Goblin continues his onslaught, glee plastered on his face. Despite his enjoyment, he does not land anymore hits. His kukri slashes continue to be parried by the greatsword. Metal clings and clangs echo through the halls.
GM Wolf |
Anyone in HQ wandering around? You would hear Kaiedees and Zanthias fighting! As by the rule of averages they will likely never stop. All HQ posts are going to be public so no more need of spoilers.
Many of those wounded have been tended for and ferried out of the HQ. The healers head out as well with the last of them. Including Troas and the other monks. The hallways are clear of threats, summoners come in and begin the grueling work of pushing back or excavating cooled lava.
Myriana |
So'ren Al'gith |
"I don't pretend to speak for the Seeds of Slaughter, prefeing to leave that pretense to our 'leader'. I am, however, interested that other players have joined in whatever this is." So'ren says, waving her hand about. May I inquire as how you found us and where your base is located?"
Has she heard of either Dragon's Glory or the Stonefire Merchant's Guild?
Arthur Stonefire |
The Stonefire Merchant's Guild is known for their high quality items. Nearly anything magical, an artifice guild. Also known for their limited clientele.
Dragon's Glory was one of the top 10 guilds in many areas. Challenges, population, Lore, and cooking to name a few. When the dragon patch came out a year ago, they made a requirement that all members must have a dragon mount, be able to turn into a dragon, or have a dragon familiar. This wasn't a problem as most already wanted such things.
Would you think it would be a k local check for more info?
He smoothly replies, "Ah yes... I was on the server as the game was coming to a close. Then I... awoke... opened my eyes for the first time... in this new world. Before disclosing the location of my base I would like to determine how our guilds will interact, where is your leader? I have many outposts, water alters you may call them. My water spirit saw a strange thing and followed the creature here. There isn't much life or undeath in these plains."
K local: 1d20 + 7 ⇒ (9) + 7 = 16
Inennarra |
With the all clear she enters into the HQ. She quickly gets to her station and notices that there are still some active defenders in the building which means they are fighting.
She quickly moves down to that location seeing a blue black tiger on the way she calls out, "Midnight! Would you please escort me down. Apparently not all of the enemies have been dealt with?!"
With Midnight's assent she leads following the indicator on her bracelet to the goblin Kaiedees. There in the hallway the goblin is facing off with a halfling of some sort. She shouts, "Stop this at once!"
Intimidate: 1d20 + 11 ⇒ (20) + 11 = 31
Zanthias, Lord of Lightning |
The halfling stops attacking but goes full defense ready for any other strikes from the goblin. His halo of light begins to appear behind him again.
Kaiedees |
Kaiedees swings a couple more times halfheartedly at the halfling and then slumps his shoulders. He knew the voice.
A couple moments later, he gets some minor energy and points one of his kukri at the halfling as he faces Inennarra, "He is with intruders! Kaiedees was vancquishing intruders for the great lord Desseeer!"
Desseer Arnalc |
spellcraft: 1d20 + 20 ⇒ (7) + 20 = 27
We can fast forward. Yes, Desseer will attempt to meet up with the others.
Zanthias, Lord of Lightning |
As the goblin gives him some room he lets the tip of his sword rest on the floor. He solemnly states, "I am Zanthias, my recent memories are jumbled up. I believe my fellow angels stripped me of some of my power and banished me here. I was just protecting the man who kept me safe. Who is this Deesseer?"